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Trees to stumps?

Started by dara · 2024-12-25 · 41 posts · General Discussions
#0
Can they turn that option on in the CUO . I like that option when doing maps and trees blocking steps ect.  You can use the addon in Pincos for turning off trees , so don't see why not in the CUO.
#1
I don't do anything that especially benefits from it, but I'm sympathetic to this request. I don't really see why getting hung up on foliage should be some kind of crucial gameplay element worth fighting for. Same with the options that make field spells more legible.
#2
I cant see part of one of my houses.  Cant even put anything on the front steps here.

You prob want for a different reason.


#3
Pawain said:
I cant see part of one of my houses.  Cant even put anything on the front steps here.


Not even with COT?
#4
If I'm not mistaken it's those weird jungle trees, @Victim_Of_Siege . You can't see through them and they cast a shadow inside a house too. Like the deeded cherry blossom trees do.
#5
LilyGrace said:
If I'm not mistaken it's those weird jungle trees, @ Victim_Of_Siege . You can't see through them and they cast a shadow inside a house too. Like the deeded cherry blossom trees do.
Gotcha, now that you mention it I do remember placing a house on fire island and dealing with that. Main reason I turned devastation on years ago. At least the leaves are gone. You can do the same IN EC by turning canopies off. It takes the sails away from ships too. 
#6
As a new man and a current Ultima Onojne enthusiast, thank you for not allowing tree stump hacks. Can you please also ban PincosUI from being able to connect to servers, as it is advertising such art hacks. It’s detrimental to the longevity of this beloved game.

-former cheater
#7
Yup CoT is at max in that pic. I am standing on the step around the house.  I can adjust CoT and see the step around the house but it makes it transparent so I cant drop anything there.  So, I guess I could use EC and figure out where that setting is.  I could use those lockdowns and put some zombies climbing up that wall.
#8
Pawain said:
Yup CoT is at max in that pic. I am standing on the step around the house.  I can adjust CoT and see the step around the house but it makes it transparent so I cant drop anything there.  So, I guess I could use EC and figure out where that setting is.  I could use those lockdowns and put some zombies climbing up that wall.

Let us know how trying this in the EC goes. I'm guessing poorly.

Toggle Foliage doesn't appear to actually remove the foliage, rather turning off the tree canopy graphic. The click box for the canopy remains. As such, in many cases you still can't click between the tree limbs, even if you can see the ground. Quite frequently, if you do manage to get the click to be accepted, it places the click location at the base of the tree, just as if you'd clicked on the foliage.

--
I see Vic's post below about using the graphics tab. Since this post is still editable, there is also Actions> Other > Toggle Foliage from the main menu, which can be setup up as a hotbar or macro to toggle foliage on the fly.
#9
Pawain said:
Yup CoT is at max in that pic. I am standing on the step around the house.  I can adjust CoT and see the step around the house but it makes it transparent so I cant drop anything there.  So, I guess I could use EC and figure out where that setting is.  I could use those lockdowns and put some zombies climbing up that wall.
Apologies @Pawain Canopy off is what you change in CC cfg file to turn them off. In the EC it is Foliage off on Graphics Tab


#10
Thanks, I had to use all 3 clients to get it.  EC allowed me to see the spot where the vase is.
CC allowed me to do the rest, but halfway thu, it made the trees kinda show up so it was not easy.
Then the only client that lets me see it while above without trees was the CUO client.

But, I was able to remove some stuff from storage!  


#11
Pawain said:
Thanks, I had to use all 3 clients to get it.  EC allowed me to see the spot where the vase is.
CC allowed me to do the rest, but halfway thu, it made the trees kinda show up so it was not easy.
Then the only client that lets me see it while above without trees was the CUO client.

But, I was able to remove some stuff from storage!  


I'm going to have to look into this. I'd seen the Show Foilage option in the EC, but I'm happy to hear the option is available (to some degree) in all the clients.

Interesting that the CUO client seems to have the most robust implementation. 
#12
Rhel said:
Pawain said:
Thanks, I had to use all 3 clients to get it.  EC allowed me to see the spot where the vase is.
CC allowed me to do the rest, but halfway thu, it made the trees kinda show up so it was not easy.
Then the only client that lets me see it while above without trees was the CUO client.

But, I was able to remove some stuff from storage!  


I'm going to have to look into this. I'd seen the Show Foilage option in the EC, but I'm happy to hear the option is available (to some degree) in all the clients.

Interesting that the CUO client seems to have the most robust implementation. 
Not really, I'm on the 3rd floor of the house to see without trees.
#13
Pawain said:
Rhel said:
Pawain said:
Thanks, I had to use all 3 clients to get it.  EC allowed me to see the spot where the vase is.
CC allowed me to do the rest, but halfway thu, it made the trees kinda show up so it was not easy.
Then the only client that lets me see it while above without trees was the CUO client.

But, I was able to remove some stuff from storage!  


I'm going to have to look into this. I'd seen the Show Foilage option in the EC, but I'm happy to hear the option is available (to some degree) in all the clients.

Interesting that the CUO client seems to have the most robust implementation. 
Not really, I'm on the 3rd floor of the house to see without trees.
So I'm guessing the game is registering those canopies as on a different "layer" or "level" above what the CoT can reach. Maybe just extending the CoT "bubble" would fix the issue 

Does it work on the 3rd floor on CUO, but not on the 2nd or 1st?
#14
Kinda like that, depending where you stand.  But, the CoT too big does not let you place on the step when down there because it turns transparent,  so it took a lot of finding the right stop to stand.
#15
cc and webcuo seem to handle transparency different not sure why
I noticed collecting the daily semi rares




#17
@Skett could you post a picture of what one of the daily rare rocks look like when it is out of the ground?
#19
Pincos UI more like Cheatcos UI!
#20
Army said:
As a new man and a current Ultima Onojne enthusiast, thank you for not allowing tree stump hacks. Can you please also ban PincosUI from being able to connect to servers, as it is advertising such art hacks. It’s detrimental to the longevity of this beloved game.

  1. -former cheater


What features in Pincos do see that is cheating? The tree stumps? Even if we could turn off canopies like in EC would be fine with me, doesn't have to be stumps.
#21
To this day I have no idea why Trees to stump isn't allowed and isn't a feature of the client.  Remove houses should be too.  Improving things for the PVP community doesn't hurt anyone.  These are options you should be able to turn off and on. 
#22
Yeah just give these guys stumphack, who actually gives a shit?
#23
At this point does it matter ? Who and how does it effect anyone other than PvPers 
#24
Skett said:
At this point does it matter ? Who and how does it effect anyone other than PvPers 

It doesn't.  If it's an option in the client it does nothing to anyone except it gives PVPers a quality of life enhancement.  It doesn't give anyone an advantage at pvm, doesn't help anyone "beat" anyone else.  It just evens the playing field.  This thread is just the same 4 or 5 bitter players that have been complaining about everything for the past several years.  But of all the things they complain about when it comes to Trees and stumps I don't see where they even have a leg to stand on.
#25
So if you turn this feature on, you can walk thru trees?  

My pets could actually follow me in the forests, Yay

The devs do all the work to place trees, then yall think they are gonna let you just have flat land?

If I am wrong about walking thru trees, then I'm for it.
#26
It literally just changes the displayed graphics for trees into stumps for better visibility. It has no other effect on gameplay and there's no reason to be opposed to it unless you think "not being able to see shit" is a crucial part of the UO experience.
#27
I recall someone saying players could walk through trees and grave stones many years ago with some client.

If you still have to walk around trees and objects, then what's the big deal?
#28
I don't get the big deal, if you enjoy PvP just use another client??.. problem solve!
Why bothering the dev team with such trivial things??
What wrong could happen? Not being able to use your new and improve client 48 hours per year?
Little price to pay to be able to automated your PvP commands, frame skip like a superhero while enjoying not playing 10+ accounts at once, with little to no lag.

Cookie and co was right all along.. the dev can't stop showering them, I mean us!.. the main content under Mythic and now BS is aim toward them, I mean us!.. You can use it in plan daylight and brag about it on official forum.

You don't ask.. u just do, like the guy in my signature said. We should be gratefull to have all those options.. Thank You BS for doing such an awesome job, we speed running this B.. all together.. everyone pad yourself on the back if u hvn't already, u did great!

See you all on NL!! This is what UO needed all along!
Can't wait for 2025!

Edit: just to be clear, there is 0 sarcasm.. just make sure the dev team focus on NL.. we got all we need on the theme gated version, don't waste time on CC nor EC.. UNLESS it make NL a better theme park and we could also use some of those artificial automated numbers on NL.. I miss the feeling of living within active cockroaches train/armies.. do that and NL gonna become the real deal.. the real UO we waited for.

Anyway GJ BS! y'all did awesome, my bots had a blast this year! Mesanna is the goat!!


We can barely play the game (unplayable to me, since I enjoy PvP).. the main event/content is infested by cockroaches and y'all demanding to chop the trees and houses?? Don't get me wrong i'd love that.. but god damn.. u missing both legs and instead asking for a doctor y'all asking for a barber.  :/
#29
You do know that many are playing NL right now, some, like me stopped and are playing prodo shards for the events.  But many are playing both or just NL. Especially returning players that are enjoying it.

NL is a success, took a while to finish but it is a very different game and quite fun.

#30
Let's have this discussion in 24 months.. it's a niche in a niche.. Theme Park Legacy New Heresy.. There is one niche in extra.. burning out your sandbox player base with a theme park extraction AT BEST.. the problem still is the "main" game.. without a solid foundation to extract on, NL is doomed.. can't even compete with an illegal shard; it's legit a RPG theme park with UO assets.

In those term.. NL is going to be a bot fest in 24 months max to extract stuff on prodo (BS gonna give up soon enough; their failures and abandon is part of their culture; they only good at bribing y'all and controlling their mafia).. a one year long event.. look at the event we got.. bot fest killing the legit player base.. u expect better result from NL???.. a theme park to extract stuff on a sandbox?? -.-

Think long term and consider we talking about Boardsword Studio under Mesanna.. 3 dev working on 2 very different, similar looking game -.-

Imagine if NL was UO without all the mistake different studio have done over the time (a classic like version).. instead of being a totally different game.. a RPG theme park.. using UO assets.
#31
Pawain said:
I recall someone saying players could walk through trees and grave stones many years ago with some client.

If you still have to walk around trees and objects, then what's the big deal?

Nah it doesn't do this at all.  It just changes the graphic to a stump so it's easier to see where you can walk.  The reason I said in an earlier thread that I liked it on my lumberjack is because I know exactly where to click with my axe when I'm cutting wood as opposed to trying multiple places on a tree graphic.  Trees to stump hurts absolutely nobody.
#32
Pawain said:
You do know that many are playing NL right now, some, like me stopped and are playing prodo shards for the events.  But many are playing both or just NL. Especially returning players that are enjoying it.

NL is a success, took a while to finish but it is a very different game and quite fun.


How do you know many are playing NL right now? You admitted in the very next sentence that you stopped, so how exactly would you know?

Also, you again seem to crown yourself as "the authority" on all things UO while having very little actual knowledge of most things, specifically on the success of NL. When do you attend management meetings with the Dev team to discuss the success of NL and other releases? Can you fill the rest of us in on what they deem as success? Is it launching NL (after 5 years) rather than scrapping it? If so then yes, NL is a success.

Of course this is my opinion (see how I don't speak as if my opinions are facts). Another opinion of mine is that what the Dev team has done in the past few weeks (adding solen hive spawn while also preventing Orion users from botting around non-stop) has been much more successful as far as making the game something enjoyable. This also spans across both Prod AND New Legacy; unlike creating a NL for a smaller subset of players.
#33
Foos said:
To this day I have no idea why Trees to stump isn't allowed and isn't a feature of the client.  Remove houses should be too.  Improving things for the PVP community doesn't hurt anyone.  These are options you should be able to turn off and on. 
Agreed.
I believe there should be an additional Tab in Options, specifically for pvpers, that allow them to have some of the playability they like.
Players can chose to use them or not.
They can leave as it is, and go for immersion into the game.
Or they can toggle off, for slightly better performance, less lag, more visibility on what they are actually trying to do.
When I am zooming around in pvp, I am not stopping to admire that nicely decorated house. And if that nicely decorated house has a tunnel in between, that can be a deathtrap.

#34
KroDuK said:
Let's have this discussion in 24 months.. it's a niche in a niche.. Theme Park Legacy New Heresy.. There is one niche in extra.. burning out your sandbox player base with a theme park extraction AT BEST.. the problem still is the "main" game.. without a solid foundation to extract on, NL is doomed.. can't even compete with an illegal shard; it's legit a RPG theme park with UO assets.
Players like you are burning people out, the consistent stream of negativity.
You probably would have voted for Harris, and cannot understand why she lost?
It is because people like you are an absolute liability to have on your side, you turn everyone off.
So many people here, have tried to help you, and your attitude. Relax. 

New Legacy is fine, the concept is fine, it could appeal to a new audience in a new way.
My personal opinion is, yes, you want to ensure there are no cheats within New Legacy - it is brand new, there is the chance to put your time and resources to get that right
Production shards were ticking along, and there were other improvements that could have been made, that would have helped the overall cause better than "Lets ban 70% of the playerbase - because it will bring 5-10% back".

Things they could do instead;

1.Make the playability better - there is a reason players use other clients. It has been proven to be possible, and it has been proven to be smooth, and in line with how UO should be. The REASON for the success of another client is because they maintained the integrity of what UO is meant to be, in a way that Enhanced Client even, did not. WebCUO is going in the right direction. But remember - until a few months ago, WebCUO was not an option, and an illegal 3rd party client - one that many of us had been saying the Dev team could team up with to help their output for years. For all this talk of Cheats - the Dev team made 1 decision, and the game evolved, adapted, was not stuck in the past. Something that was a cheat, is now not a cheat - and this has been my point the entire time. In football - the governing body - review the rules EACH YEAR.

2. Honestly, the sampire buff as per Lord Nythrax, was a disaster. "Lets buff sampires so they can all bot the next event". "Oh, they are now all botting the event?" Quel Surprise? What exactly did I say to that suggestion at the time? I think my words were - exactly - "Ok, I'm worried now". Anyone could see that was going to be a disaster. Lesson - reduce sampires again, they are so easy to play, so easy to bot, promote other templates.

I feel we have ended up in a good place for Christmas, the game is running well - I understand Atlantic players wanting less lag, but I feel there are many less players now, than there should be, in a period where we have more events on than ever, more rewards, more drops.
The constant arguing and tension has put a lot of players off imo, on both sides of the debate, and that is everything I am against, we should have a lot of players online now, having fun - and I blame the zealots like you for creating this toxic atmosphere and putting players off.
#35
keven2002 said:
Pawain said:
You do know that many are playing NL right now, some, like me stopped and are playing prodo shards for the events.  But many are playing both or just NL. Especially returning players that are enjoying it.

NL is a success, took a while to finish but it is a very different game and quite fun.


How do you know many are playing NL right now? You admitted in the very next sentence that you stopped, so how exactly would you know?

Also, you again seem to crown yourself as "the authority" on all things UO while having very little actual knowledge of most things, specifically on the success of NL. When do you attend management meetings with the Dev team to discuss the success of NL and other releases? Can you fill the rest of us in on what they deem as success? Is it launching NL (after 5 years) rather than scrapping it? If so then yes, NL is a success.

Of course this is my opinion (see how I don't speak as if my opinions are facts). Another opinion of mine is that what the Dev team has done in the past few weeks (adding solen hive spawn while also preventing Orion users from botting around non-stop) has been much more successful as far as making the game something enjoyable. This also spans across both Prod AND New Legacy; unlike creating a NL for a smaller subset of players.
I can read the forums. Plus I do not have years long pent up hatred that NL was released,  I didn't spend years betting it would never be released like you did.
And telling everyone how you could do it faster.

You still haven't shown us what game you have made, Mr. Expert on everything. 

They are still saying the drop rates are too low on the bosses, which means a group is there.  They are talking about dropping BODs on the Cong.

Also you have to do quests to keep your house.  I'm letting mine drop because I don't use them.  So you could look at the blank housing spots to see if ppl are not playing.

Every shard is less busy right now tho.  A holiday week is happening possibly.

Have some eggnog and enjoy life and drop your bitterness.
#36
Foos said:

Nah it doesn't do this at all.  It just changes the graphic to a stump so it's easier to see where you can walk.  The reason I said in an earlier thread that I liked it on my lumberjack is because I know exactly where to click with my axe when I'm cutting wood as opposed to trying multiple places on a tree graphic.  Trees to stump hurts absolutely nobody.
What a shit reason.. admitting u using an illegal client while pretty much proving u hvn't played on the CC in a VERY LONG time.. We (legit CC users) need to turn off transparency to chop trees..

PS: wich is even a better reason than your non sense if not sure where to click on the trees.. u could click anywhere on that tree and it will chop those trees.. it work even if u click on the tip of a branch.. u cheater.


Cookie said:
Foos said:
To this day I have no idea why Trees to stump isn't allowed and isn't a feature of the client.  Remove houses should be too.  Improving things for the PVP community doesn't hurt anyone.  These are options you should be able to turn off and on. 
Agreed.

 😂 

Pawain said:
Also you have to do quests to keep your house,
I just puke in my mouth.. if this is not the prove they plan of letting all the bots taking over NL in a near future.. all other studio using gold sink for such mechanics.. here they doing something pro bots.. auto questing.. would be way easier to report a bots farming gold for hours on the same pixel and get them ban.. over spotting them when they does auto questing.. GL on that!

Pawain said:

Every shard is less busy right now tho.
I've seen less than 5 real person outside luna bank from june to nov.. at moment u have 10+ bots on both facet of this events.. and 90% of those numbers MINIMUM are bots.. not sure what u mean Legends is VERY VERY crowded at moment.. just full of cockroaches.
#37
If you're judging population by the number of people at Luna bank there's no wonder you're not seeing the true picture. I rarely set foot in Luna unless someone wants to meet there for a trade, most of my play time is spent every where else in game. This week, in addition to visiting the event towns, I've farmed imbuing resources in Underworld, Holy City, Spider island, The Volcano. I've caught swamp dragons, fire beetles, ostards, ridgebacks for my Magincia pet stall. I've crafted spinning wheels, looms, anvils and forges, made arrows and slayer weapons for my vendors.  I don't have time to faff about at Luna bank. I'm too busy playing the game.
#38
Our Luna banksitters have also declined.  They are playing on LS or another shard to collect armor.
#39
Well this went sideways. Trees to stumps is an option in EC using Pincos, so I don't know why we can't on the CUO. When you have houses on Fire ,it's annoying. And those maps in the jungles ,same. Wasn't about the pvp aspect.
#40
dara said:
Well this went sideways. Trees to stumps is an option in EC using Pincos, so I don't know why we can't on the CUO. When you have houses on Fire ,it's annoying. And those maps in the jungles ,same. Wasn't about the pvp aspect.
If you can't use it to walk thru objects.  I don't see a reason that it can't be an option.  It can be used for many parts of the game.
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