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Please enable the spawn in Tokuno ice area permanently or add another town!

Started by PsycoderToo · 2024-11-26 · 97 posts · General Discussions
#0
I was one of the people asking for a town invasion before this event. I thought it would be fun. I totally regret my decision. This is by far the worst event I participated in.

1. Lag is still there and it's bad.

2. Too much running around without enough things to kill.

3. Very bad drop rate, even with the luck potion. A guild mate claims he popped the luck potion, and then ended up with 12 drops in an hour.

 Please enable the Tokuno ice area permanently or make sure the event is running at two towns simultaneously with triple the spawn.

I have yet to see a single guild mate enjoy this event. Please enable another location and triple the spawn. 

This event is the worst! For the love of whatever you believe in, do something.

@Kyronix please do something! Everybody hates this event!
#1
@Kyronix please do something...
#2
Everybody does not hate this event!  Puleese.

I and many others love it! The spawn rate is great!   ❤️

My fingers hurt from so many clicks of "Attack nearest Target".

If anything needs to be done is to have the spawn increased when only a few players are in the town.  

Do not change anything but the Increase spawn when few are around. 

If this is such a low drop event why are players  selling drops in lots of 500? Every day. 
#3
Your ignorance is blinding, Thanks for your Feedback.

So one other person is getting 500 drops a day on our shard, HOW?  When only 3 players are in the city according to you.  The event is superb then!

What Lie have I told, one will suffice, not 100.
#4
Pawain said:
If this is such a low drop event why are players  selling drops in lots of 500? Every day. 
Take a WILD guess.. i'm sure u can do it!  ;)


@PsycoderToo what shard are u playing?
#5
KroDuK said:
Pawain said:
If this is such a low drop event why are players  selling drops in lots of 500? Every day. 
Take a WILD guess.. i'm sure u can do it!  ;)

My shard only has 3 players, so I really don't know how one player doing the spawn is getting that many drops when the spawn rate is determined by participation.
#6
KroDuK said:


@ PsycoderToo what shard are u playing?
Atlantic

#7
But you one not find one of the lies.  Ya the devs are really gonna listen to you.

Dig your hole deeper.  Mods don't remove his language, let the Devs see what a quality person this guy is.
#8
Pawain said:
KroDuK said:
Pawain said:
If this is such a low drop event why are players  selling drops in lots of 500? Every day. 
Take a WILD guess.. i'm sure u can do it!  ;)

My shard only has 3 players, so I really don't know how one player doing the spawn is getting that many drops when the spawn rate is determined by participation.
solo on felluca with 125 luck on a shit paladin i'm at 15-20 per invasion and 24-30 on the sampire.. pretty sure my shard is even smaller than urs.. with a luck potion pretty sure i could go for 50 per hours on the samp..

a samp from trammel was telling me she's doing 70 per invasion under luck potion..


@Pawain all that so say.. if u have alts.. every city has zone with green fire and no to VERY little mobs like top right in YEW in front the grey castle.. just park your alts there with journal open.. and go hunt. This is my guess ;)
When u say "participation" this is where u wrong.. to get big legit numbers i'd do what i just said.. beef up your own spawn.

@PsycoderToo I mean i was rdy to defend the event (sexy design) if u were NOT on ATL.. ATL players shouldn't be punish by the bots users and the numbers of players.. ATL shard should have more city 100%

I don't know how anyone legit on ATL can enjoy that kind of event. (lag botted fest)
#9
KroDuK said:

@ PsycoderToo I mean i was rdy to defend the event (sexy design) if u were NOT on ATL.. ATL players shouldn't be punish by the bots users and the numbers of players.. ATL shard should have more city 100%

I don't know how anyone legit on ATL can enjoy that kind of event. (lag botted fest)
Yeah... Maybe they can enable two cities on Atlantic as a special case? The situation on Atlantic is very bad.
 

#10
And he would get more respect if he would learn how to ask politely. There is a reason he wants winterspur open:

Take a WILD guess.. i'm sure u can do it!  ;) 

Open 2 Cities on Atlantic if that helps with Lag. Then make a Judgement.
#11
Pawain said:
Take a WILD guess.. i'm sure u can do it!  ;) 
lol, F U!

good one tho. ^^
#12
KroDuK said:
lol, F U!

good one tho. ^^
I find this way of thinking strange. Right now there are many bots in the game. Do you guys really think one would need the Tokuno area to develop a bot?

If you guys are interested, I can setup a public GitHub repository, start coding a bot for this event, and I guarantee you I'll be done with a fully functioning bot in less than 2 days. Even more, I can ask one of my employees to do it. Most of them are better at coding than I am. They can probably get it done faster than I would.

Are you not the person that is complaining about 24/7 bot farm in the other thread? Do you think that person needs Tokuno when he can already farm the event 24/7?

There is nothing in this event that would take it harder to automate compared to Tokuno. I can develop a bot for this event in 2 days. 

I was asking for Tokuno because last year there was less lag there compared to cities this year. I think it might have something to do with the lack of houses in Tokuno, but this is just a wild guess.

#13

If you guys are interested, I can setup a public GitHub repository, start coding a bot for..
when I start cheating i'm gone 2-3 weeks max after that (mmo and RTS user).. it loses all it's beauty.
Except d2! if u ask me to teleport with ym sorc in HC I need that map hack!! or we walk! ;)


Are you not the person that is complaining about 24/7 bot farm in the other thread? Do you think that person needs Tokuno when he can already farm the event 24/7?
I am.. he just serve me my own medicine i just did for the exact same reason.. he was like how come someone can sale 500 daily artifact.. I was like if not luck potion.. u can take a "wild guess"
(aka bots)
I know a group of the dudes monitoring ~12 dude, that can pull those 500 artifact each in a 5-6 hours period.

And he's basicly saying u want that specific zone cuz u already got the script rdy to roll. (from an older event if I understand)

And btw pretty sure stupid stuff like NPC's; ain't helping with the lag during those invasion.
I would be ok if a shard with HIGH pop would get up to three invaded city at once.. but pretty sure the result would be catastrophic (triple the bots type of move)

Who knows.. i still have faith in players.. some are still better than playing "pretend" or not playing at all and just monitoring a screen while eating chips.
#14
KroDuK said:
when I start cheating i'm gone 2-3 weeks max after that (mmo and RTS user).. it loses all it's beauty.
Except d2! if u ask me to teleport with ym sorc in HC I need that map hack!! or we walk! ;)


Are you not the person that is complaining about 24/7 bot farm in the other thread? Do you think that person needs Tokuno when he can already farm the event 24/7?
I am.. he just serve me my own medicine i just did for the exact same reason.. he was like how come someone can sale 500 daily artifact.. I was like if not luck potion.. u can take a "wild guess"
(aka bots)
I know a group of the dudes monitoring ~12 dude, that can pull those 500 artifact each in a 5-6 hours period.

And he's basicly saying u want that specific zone cuz u already got the script rdy to roll.

And btw pretty sure stupid stuff like NPC's; ain't helping with the lag during those invasion.
I would be ok if a shard with HIGH pop would get up to three invaded city at once.. but pretty sure they result would be catastrophic (triple the bots type of move)

Who knows.. i still have faith in players.. some are still better than playing "pretend" or not playing at all and just monitoring a screen while eating chips.
I don't want to turn this into back and forth. I agree with some of your points. 

That being said, one thing you mentioned makes no sense. If I developed a script for the Tokuno area, what is stopping me from changing it to run on Trammel? How long do you think this would take?

I'm not sure if it's the NPCs or houses but something is making this event run slower than other events. Both Tokuno and Void pool run faster than this event on Atlantic.
#15
I was one of the people asking for a town invasion before this event. I thought it would be fun. I totally regret my decision. This is by far the worst event I participated in.

1. Lag is still there and it's bad.

2. Too much running around without enough things to kill.

3. Very bad drop rate, even with the luck potion. A guild mate claims he popped the luck potion, and then ended up with 12 drops in an hour.

 Please enable the Tokuno ice area permanently or make sure the event is running at two towns simultaneously with triple the spawn.

I have yet to see a single guild mate enjoy this event. Please enable another location and triple the spawn. 

This event is the worst! For the love of whatever you believe in, do something.

@ Kyronix please do something! Everybody hates this event!
Cool, I'm glad you've came around. Unfortunately I saw this coming from a mile away as seen by my several posts before it went live.

Having these events in annoying towns with dismal spawn rates for low population servers, and not enough spawn for large servers + lag, is really the worst of both worlds. I know, I am trying to collect on multiple shards, including Atlantic and a few 'dead ones'.

I'm sure the devs thought "Wow, bots will never figure out which of the 8 towns this invasion is in for 1.5 hours at a time!" 

In fact, it's turned out to be exactly the opposite and what I said from the beginning: legitimate players are going to get pissed (see: all the threads and posts in the last week) annoyed and will give up cause it's boring botfests. Well, ToTs are always boring botfests, but dismal spawn, monsters stuck, lame towns to navigate, and the lag is just awful combined. The event will be handed to the bots, as is happening right as we speak. Devs must realize trying to punish 'bots' will always end up punishing legitimate players. All the measures they've enacted and botting is worse than ever right now, ironic isn't it? 

Why is it handed to the bots, one may ask? All the stuff I've reiterated in previous posts.
  • Bot's don't get annoyed or pissed.
  • Bot's don't care about dismal spawn.
  • Bots don't care about lag.
  • Bots don't care about running 3 screens without seeing a monster.
They press play and wake up with 1000 banked points.

Don't get me wrong I had many gripes with Shogun and the Void Pool ToTs, but the way I see it,  were the best ToTs because of multiple reasons:

Shogun:
  • Low repeat, lots of new rewards
  • Two very open and good spawn areas 
  • Very little lag
  • High density
Seriously, I think this was the best ToT yet. People LOVED THE OPEN AREAS why did we regress??

Void Pool:
  • Very easy to get rewards, but lots of repeat, and other new items not insane bis.
  • Non shard bound point items
  • Very little lag (after they tweaked it)
  • Density n/a
If you spent any time in the void pool you could get what you missed in the previous years. Hell, you could even transfer it. There was no reason to buy items at the time it was so easy to get. I heard 2nd hand from a player that bots were pissed and holding on to all the items for a few years to sell.

I really think these years rounds of events are just supposed to be money grabs, make them so freakin bad people are forced to purchase Potions for drops and Totems for mares isn't that right @Kyronix ?
#16
I agree with most of the things you said. I believe they must do something to improve the situation at Atlantic. It could be running the event at 3 towns or new areas, removing the shard bound, pushing another fix for the lag. 

I don't know what. I just know that we desperately need something!
#17
username said:
If you spent any time in the void pool you could get what you missed in the previous years. Hell, you could even transfer it. There was no reason to buy items at the time it was so easy to get..
I come back in june.. I kill one mobs in covetous.. went to read the news.. I was like wait.. I need high sea to redeem the hat?

Never seen a single legit CC user enjoying high sea. This is the "booster" that mainstream botting and cheat engine imo.

Just for that i'm REAL happy.. i'd be PISS needing that booster.. or ToL.. cuz i don't pay money for free DLC.. giving it for free the first month to actual sub was nothing else than a move to boost their number toward EA.. the good move to boost their actual player base would have been free if your sub (at all time)
#18
username said:
I was one of the people asking for a town invasion before this event. I thought it would be fun. I totally regret my decision. This is by far the worst event I participated in.

1. Lag is still there and it's bad.

2. Too much running around without enough things to kill.

3. Very bad drop rate, even with the luck potion. A guild mate claims he popped the luck potion, and then ended up with 12 drops in an hour.

 Please enable the Tokuno ice area permanently or make sure the event is running at two towns simultaneously with triple the spawn.

I have yet to see a single guild mate enjoy this event. Please enable another location and triple the spawn. 

This event is the worst! For the love of whatever you believe in, do something.

@ Kyronix please do something! Everybody hates this event!
Cool, I'm glad you've came around. Unfortunately I saw this coming from a mile away as seen by my several posts before it went live.

Having these events in annoying towns with dismal spawn rates for low population servers, and not enough spawn for large servers + lag, is really the worst of both worlds. I know, I am trying to collect on multiple shards, including Atlantic and a few 'dead ones'.

I'm sure the devs thought "Wow, bots will never figure out which of the 8 towns this invasion is in for 1.5 hours at a time!" 

In fact, it's turned out to be exactly the opposite and what I said from the beginning: legitimate players are going to get pissed (see: all the threads and posts in the last week) annoyed and will give up cause it's boring botfests. Well, ToTs are always boring botfests, but dismal spawn, monsters stuck, lame towns to navigate, and the lag is just awful combined. The event will be handed to the bots, as is happening right as we speak. Devs must realize trying to punish 'bots' will always end up punishing legitimate players. All the measures they've enacted and botting is worse than ever right now, ironic isn't it? 

Why is it handed to the bots, one may ask? All the stuff I've reiterated in previous posts.
  • Bot's don't get annoyed or pissed.
  • Bot's don't care about dismal spawn.
  • Bots don't care about lag.
  • Bots don't care about running 3 screens without seeing a monster.
They press play and wake up with 1000 banked points.

Don't get me wrong I had many gripes with Shogun and the Void Pool ToTs, but the way I see it,  were the best ToTs because of multiple reasons:

Shogun:
  • Low repeat, lots of new rewards
  • Two very open and good spawn areas 
  • Very little lag
  • High density
Seriously, I think this was the best ToT yet. People LOVED THE OPEN AREAS why did we regress??

Void Pool:
  • Very easy to get rewards, but lots of repeat, and other new items not insane bis.
  • Non shard bound point items
  • Very little lag (after they tweaked it)
  • Density n/a
If you spent any time in the void pool you could get what you missed in the previous years. Hell, you could even transfer it. There was no reason to buy items at the time it was so easy to get. I heard 2nd hand from a player that bots were pissed and holding on to all the items for a few years to sell.

I really think these years rounds of events are just supposed to be money grabs, make them so freakin bad people are forced to purchase Potions for drops and Totems for mares isn't that right @ Kyronix ?
 
As a returning player, this is my first ToT invasion event. That being said, the most fun I've had is when the invasion hits Yew, because of most of the points you make; large open area and seemingly high enough density. I'm on Europa, so where we don't have Atl population, we're not exactly dead. I do see a lot of bot trains though. I usually use them to kill the horse paragons by training them into the bot train. lol

Other towns in my opinion have been about on par with what's being described. I also feel structured areas with linear roads etc make for easier botting, where an open area like Yew or what you describe in the Shogun ToT might make it more difficult because there isn't a real "set path" to go back and forth on. 
#19
I do not think any adjustments are needed for now.

The only one I would have sympathy with, is Atlantic asking for less lag.
I also would not mind more spawn, I can never have enough. 🙂

We are a large active guild, and the whole guild is enjoying it, no problems at all. The drop rate is immense, I almost hit my drop requirement for my 30 characters in 4 days - and we still have 3 months to go. But this is fine, we have real lives, we get busy at periods, it allows us to also play the other normal content.

The event genuinely is a bit too easy, and this is because certain players have whined too much. Too easy? Or just about right, I guess it's just about right. The sampires are out again in force - my personal opinion is the game should not be aimed at the lowest common denominator, but I guess it is inclusive, and has allowed the low skill level Atlantic players to achieve something. I've even used a warrior built on the first day of the event part 2, and he is pulling drops in no problems - 20 per hour, his needs will be met easily enough also.

Loving the rogue play, the warriors, the treasure hunters. I think tamers and mages have been taken out again for this one - would really love one day - a mage event. Like Mages only.
#20
Lag at Trammel was unplayable last weekend. Most players use ranged characters and sit them at an open area with attack nearest macro. Running is almost impossible without getting staggered every few seconds.
I mostly farmed fel during the weekend. But fel also its issues with low spawn rate and turning orange when town goes vvv. Also stuck mobs teleporting to player causes you to get stuck for a second or more which is a problem if you are running from a red. Stuck mobs should tp to the tile not to the player maybe that would solve the issue.
#21
Cookie said:
I do not think any adjustments are needed for now.

The only one I would have sympathy with, is Atlantic asking for less lag.
I also would not mind more spawn, I can never have enough. 🙂

We are a large active guild, and the whole guild is enjoying it, no problems at all. The drop rate is immense, I almost hit my drop requirement for my 30 characters in 4 days - and we still have 3 months to go. But this is fine, we have real lives, we get busy at periods, it allows us to also play the other normal content.

The event genuinely is a bit too easy, and this is because certain players have whined too much. Too easy? Or just about right, I guess it's just about right. The sampires are out again in force - my personal opinion is the game should not be aimed at the lowest common denominator, but I guess it is inclusive, and has allowed the low skill level Atlantic players to achieve something. I've even used a warrior built on the first day of the event part 2, and he is pulling drops in no problems - 20 per hour, his needs will be met easily enough also.

Loving the rogue play, the warriors, the treasure hunters. I think tamers and mages have been taken out again for this one - would really love one day - a mage event. Like Mages only.

Thanks for the input. If you don't mind me asking, which shard are you on? Maybe I'm mistaken and this is Atlantic only problem?
#22
marc said:
Lag at Trammel was unplayable last weekend. Most players use ranged characters and sit them at an open area with attack nearest macro. Running is almost impossible without getting staggered every few seconds.
I mostly farmed fel during the weekend. But fel also its issues with low spawn rate and turning orange when town goes vvv. Also stuck mobs teleporting to player causes you to get stuck for a second or more which is a problem if you are running from a red. Stuck mobs should tp to the tile not to the player maybe that would solve the issue.

I'm glad others are enjoying this event but this is more inline with what me and my guild mates are experiencing.

@Kyronix it seems Atlantic still needs some kind of solution for the lag.
#23
Cookie said:
I do not think any adjustments are needed for now.

The only one I would have sympathy with, is Atlantic asking for less lag.
I also would not mind more spawn, I can never have enough. 🙂

We are a large active guild, and the whole guild is enjoying it, no problems at all. The drop rate is immense, I almost hit my drop requirement for my 30 characters in 4 days - and we still have 3 months to go. But this is fine, we have real lives, we get busy at periods, it allows us to also play the other normal content.

The event genuinely is a bit too easy, and this is because certain players have whined too much. Too easy? Or just about right, I guess it's just about right. The sampires are out again in force - my personal opinion is the game should not be aimed at the lowest common denominator, but I guess it is inclusive, and has allowed the low skill level Atlantic players to achieve something. I've even used a warrior built on the first day of the event part 2, and he is pulling drops in no problems - 20 per hour, his needs will be met easily enough also.

Loving the rogue play, the warriors, the treasure hunters. I think tamers and mages have been taken out again for this one - would really love one day - a mage event. Like Mages only.

Thanks for the input. If you don't mind me asking, which shard are you on? Maybe I'm mistaken and this is Atlantic only problem?
My main guild and accounts are on Europa, and it is working perfectly for us.

I have characters on Atlantic also, and I agree it is tougher there. Mainly because of player numbers. But {success} over-crowding breeds its own problems in any context.
#24
Cookie said:
My main guild and accounts are on Europa, and it is working perfectly for us.

I have characters on Atlantic also, and I agree it is tougher there. Mainly because of player numbers. But {success} over-crowding breeds its own problems in any context.

Thanks for letting me know buddy. I have been thinking about dual sharding between Atlantic and Europa. Two things are holding me back though.

1. The biggest reason I still enjoy this game is my guild on Atlantic. They are some of the most hilarious guys I have ever met.

2. With the shard bound items, and the lack of means for converting shard bound items to account bound items, I will be starting naked, and I'll probably need a year to catch up on Europa...

I hope they add either a veteran reward or UO store item that can convert shard bound items to account bound.
#25
Cookie said:

I have characters on Atlantic also, and I agree it is tougher there. Mainly because of player numbers. But {success} over-crowding breeds its own problems in any context.
There's no reason that the spawn should not be increased as the amount of players at the ToT goes up, either linearly or exponentially. 300+ characters running around, barely anything alive in the whole town, and when it spawns is dead immediately. People are fighting over 1 zombie that spawns per screen. Pathetic. The spawn definitely hits a hard cap that is not enough for the players on Atlantic. This cap needs to be lifted @Kyronix Yes, and Atlantic is the most populous shard of the game and there must be a solution for it.

This discussion regarding spawn rate and lag is aimed solely at Atlantic, so why are you even here? No one is suggesting changing your experience on Europa you said you're doing too well. If you want the spawn reduced there or something feel free to post and ask for that, but this really isn't the thread for your experience on Europa input.
#26
username said:
Cookie said:

I have characters on Atlantic also, and I agree it is tougher there. Mainly because of player numbers. But {success} over-crowding breeds its own problems in any context.
There's no reason that the spawn should not be increased as the amount of players at the ToT goes up, either linearly or exponentially. 300+ characters running around, barely anything alive in the whole town, and when it spawns is dead immediately. People are fighting over 1 zombie that spawns per screen. Pathetic. The spawn definitely hits a hard cap that is not enough for the players on Atlantic. This cap needs to be lifted @ Kyronix Yes, and Atlantic is the most populous shard of the game and there must be a solution for it.

This discussion regarding spawn rate and lag is aimed solely at Atlantic, so why are you even here? No one is suggesting changing your experience on Europa said you said you're doing too well but if you want the spawn reduced there or something feel free to post and ask for that.
We are here because we don't want our home shard affected by your Atlantic problem 
#27
username said:
Cookie said:

I have characters on Atlantic also, and I agree it is tougher there. Mainly because of player numbers. But {success} over-crowding breeds its own problems in any context.
There's no reason that the spawn should not be increased as the amount of players at the ToT goes up, either linearly or exponentially. 300+ characters running around, barely anything alive in the whole town, and when it spawns is dead immediately. People are fighting over 1 zombie that spawns per screen. Pathetic. The spawn definitely hits a hard cap that is not enough for the players on Atlantic. This cap needs to be lifted @ Kyronix Yes, and Atlantic is the most populous shard of the game and there must be a solution for it.

This discussion regarding spawn rate and lag is aimed solely at Atlantic, so why are you even here? No one is suggesting changing your experience on Europa you said you're doing too well. If you want the spawn reduced there or something feel free to post and ask for that, but this really isn't the thread for your experience on Europa input.
Why am I here.
The thread did not start out as only Atlantic, it was a generalisation for all shards, and it does not hold true for the majority of the playerbase on the other shards.
Also, we have characters on Atlantic, we cross shard there a lot as merchants, and our characters there are also getting drops and rewards without too many problems. Although I do agree it is tougher. I think maybe our prime-time is out of sync with Atlantic, so we find Atlantic easier than most as you are all asleep.
#28
Grimbeard said:
We are here because we don't want our home shard affected by your Atlantic problem 
Hmmm, in what way adding another city/location and increasing the spawn affect your shard in a negative manner?

I am doubtful that a fix for Atlantic would hurt another shard other than bruising your sense of elitism.
#29
Cookie said:
it does not hold true for the majority of the playerbase on the other shards.
You do realize that "majority of the playerbase on other shards" is 5% of the total player base, right?

Still, could you please explain how adding another city and increasing the spawn is bad for you?

#30
Cookie said:
Also, we have characters on Atlantic, we cross shard there a lot as merchants, and our characters there are also getting drops and rewards without too many problems.
this... this... I was like how obnoxious u came in to say i'm swimming in artifact on Europa and I sympathize.. but this.. c'mon now. You are impossible.. that ego must be made out of glass.


@PsycoderToo he's doesn't want the shard bound limitation to be lifted.. since it would be the simplier fix to ATL problem right now.. just a thought.
#31
KroDuK said:
this... this... I was like how obnoxious u came in to say i'm swimming in artifact on Europa and I sympathize.. but this.. c'mon now. You are impossible.. that ego must be made out of glass.


@ PsycoderToo he's doesn't want the shard bound limitation to be lifted.. since it would be the simplier fix to ATL problem right now.. just a thought.

I'm not even asking for the removal of shard bound in this thread. I just believe adding another city and increasing the spawn size would solve the problem at Atlantic without negatively impacting other shards.

Yet people are against this because "Atlantic problem is not our problem" or "Atlantic should suffer as long as we are doing ok"

If that's not some kind of lame elitism then I don't know what is...
#32
KroDuK said:
Cookie said:
Also, we have characters on Atlantic, we cross shard there a lot as merchants, and our characters there are also getting drops and rewards without too many problems.
this... this... I was like how obnoxious u came in to say i'm swimming in artifact on Europa and I sympathize.. but this.. c'mon now. You are impossible.. that ego must be made out of glass.


@ PsycoderToo he's doesn't want the shard bound limitation to be lifted.. since it would be the simplier fix to ATL problem right now.. just a thought.
Guys - for me, it is as simple as this, it is not about ego or anything.

I see you all here complaining non-stop.

I see myself, and everyone else just playing the game, and doing really well.

There is a disconnect. 

At some point, you guys have to realise it is you.

I built a 5 day old warrior, and once he got 35 drops for the conjurers trinket, and a whirlwind weapon he was away. If you are finding it hard, I have absolutely no idea why?
#33
Cookie said:
At some point, you guys have to realise it is you.

But it is not just me... It is my guild of 30+ people, 20+ other people on this forum, and the whole Atlantic global chat... You are delusional to think it is just "me".

There are times during peak hours where you can't even take a step.

Also, you have yet to explain how adding another location and increasing the spawn effects you in a negative manner.
#34
KroDuK said:
Cookie said:
Also, we have characters on Atlantic, we cross shard there a lot as merchants, and our characters there are also getting drops and rewards without too many problems.

@ PsycoderToo he's doesn't want the shard bound limitation to be lifted.. since it would be the simplier fix to ATL problem right now.. just a thought.
I have always wanted shard bound lifted.
I was always against shard bound - I put forward many logical arguments, and got beaten down by a load of players who don't have a clue, much like yourself.

I've given up trying on that argument, at some point, I've said my bit, there is no point carrying on.
That is how I feel about you, and a lot of your points.

To give the Devs some credit, they did take on board the fact that shard bound gave a massive block on event items and stuff, and have massively increased the potential to acquire them, so shards cannot run out. So whilst they did not lift shard-bound, or do what I would have liked them to do, they eased the pressure up a lot.
#35
Cookie said:
They eased the pressure up a lot.

Dude, you and my whole guild are living in different realities... During the prime time my whole guild was complaining about the lag and the spawn amount non-stop.
#36
Cookie said:
At some point, you guys have to realise it is you.

There are times during peak hours where you can't even take a step.

Also, you have yet to explain how adding another location and increasing the spawn effects you in a negative manner.
The peak time bit I get, and sympathise.

The 2nd bit - I think the event is too easy already. It does not need to be made easier. But sure, if it helps, if the Devs think it is a good idea.
#37
It was my bad guys... You all are right... The event is spectacular... There is and there have never been anything wrong with any event in the history of UO. My whole guild and I are liars...
Not said you are liars.

I have said the solution is in your hands.
#38
Some posts have been removed due to  terms of service violations.
#39
What kind of solution exists for server side lag?
#40
marc said:
What kind of solution exists for server side lag?
It is well known millions of players moved to Atlantic because it was supposedly better.

Those players have made their own problems.

They were all fine to move that way, over-crowded the server, having lots of issues.

It does not take much to see the players themselves could spread back out, balance the servers out, and increase their playability.

They created their problems, they can fix it.
#41
Cookie said:
marc said:
What kind of solution exists for server side lag?
It is well known millions of players moved to Atlantic because it was supposedly better.

Those players have made their own problems.

They were all fine to move that way, over-crowded the server, having lots of issues.

It does not take much to see the players themselves could spread back out, balance the servers out, and increase their playability.

They created their problems, they can fix it.
So the solution to the lag at Atlantic is to not play at Atlantic. What a marvelous idea.
#42
Cookie said:
marc said:
What kind of solution exists for server side lag?
It is well known millions of players moved to Atlantic because it was supposedly better.

Those players have made their own problems.

They were all fine to move that way, over-crowded the server, having lots of issues.

It does not take much to see the players themselves could spread back out, balance the servers out, and increase their playability.

They created their problems, they can fix it.

Let me get this straight... 

First you say that you are here because you dont want the solution for Atlantic problem to affect your shard. When I ask you how a solution would negatively affect your shard, you change the topic.

Then you say the solution is in our hands. When we ask you what is the solution, you change the topic and say we created the problem by choosing a specific shard 25 YEARS AGO based on our ping.

You sir.... You are a hypocrite and a trash.
I've never said anything about negatively affecting my shard, you've assumed that all yourself - don't put words into other people's mouths, and they may make sense to you.

I said I was here, because the thread initially assumed all shards, I have no issues with what they do on Atlantic. I've even said I play there, and can sympathise a bit. But the thread is incorrect, for the majority of the playerbase, on the 24 other shards. Atlantic is a drop in the ocean, it is not all about you guys.

But then I have also said.

I remember, when there was a mass player migration to Atlantic.

It is not a case of everyone started there 25 years ago, players mass migrated off other servers to be on Atlantic. I remember when half of Europa's pvpers went to Atlantic. I remember when Europa merchants went to Atlantic. Many players are playing on Atlantic with worse ping. They've made a choice, clearly a bad one.

They went there, quoting "it is better". It is in fact worse in some aspects.
Those players, created their own problems, they can fix it.

#43
Cookie said:
I've never said anything about negatively affecting my shard, you've assumed that all yourself - don't put words into other people's mouths, and they may make sense to you.

I said I was here, because the thread initially assumed all shards, I have no issues with what they do on Atlantic. I've even said I play there, and can sympathise a bit. But the thread is incorrect, for the majority of the playerbase, on the 24 other shards. Atlantic is a drop in the ocean, it is not all about you guys.

But then I have also said.

I remember, when there was a mass player migration to Atlantic.

It is not a case of everyone started there 25 years ago, players mass migrated off other servers to be on Atlantic. I remember when half of Europa's pvpers went to Atlantic. I remember when Europa merchants went to Atlantic. Many players are playing on Atlantic with worse ping. They've made a choice, clearly a bad one.

They went there, quoting "it is better". It is in fact worse in some aspects.
Those players, created their own problems, they can fix it.


I don't give a single shit what Europetards did... I started playing on Atlantic because I had the best ping there 25 years ago.

Now, this thread is about possible solutions to problems happening to me and everyone I know. If you don't  have anything to contribute then f**k off.
It was all the American shards as well, not just Europa.

Show me your intelligence, list all the US based shards that exist.

And honestly, you do not talk like a vet. Vets bring solutions, not problems. 🙂


#44
Cookie said:
It was all the American shards as well, not just Europa.

Show me your intelligence, list all the US based shards that exist.

And honestly, you do not talk like a vet. Vets bring solutions, not problems. 🙂



**** which solution did you bring since I started this thread??? I listed at least 5 solutions on this forum. All you say is "Europa is fine so no solution needed".
I've said the playerbase can spread out across the servers.
There is one obviously over-crowded server that is lagged out, and no amount of help can probably help it.
There are 24 servers that are working fine.
It does not take a genius to see the solution?
Especially for all those players that migrated from another server, to put themselves in that mess.
#45
Cookie said:
I've said the playerbase can spread out across the servers.

Ok ******, you win. I will move to Europa... Now give me all of my shard bound items from Atlantic on Europa...

Ohhh, wait a minute. you also asked for shard bound items... And you won't give me shit... At this point you are either a *****, or you are just trolling...
I've specifically said I never supported Shard bound items.

I argued against shard bound items for a long time.

I believe they harmed trade, and harmed pvpers, and veterans who liked to move between servers.

People need to understand, Atlantic is good for trading, that is it.
It is not good to play on, because all the content is maxed out, you cannot actually do anything.
And here you are, complaining about maxed out content, as always, the same as all the rest, who made their decisions.
I feel sorry for you, if you are a genuine Atlantic vet from 25 years ago, but again, you have a choice.

#46
Cookie said:
I've specifically said I never supported Shard bound items.

I argued against shard bound items for a long time.

I believe they harmed trade, and harmed pvpers, and veterans who liked to move between servers.

People need to understand, Atlantic is good for trading, that is it.
It is not good to play on, because all the content is maxed out, you cannot actually do anything.
And here you are, complaining about maxed out content, as always, the same as all the rest, who made their decisions.
I feel sorry for you, if you are a genuine Atlantic vet from 25 years ago, but again, you have a choice.


****** will you give me my relics if I move to Europa? The answer is either yes or you shut the fuck up and get the fuck out of this thread.
You have almost 3 months to get your relics, you will do it easily on Europa 🙂

Hint - like we always said to Popps, if you stay off the forums, and actually play, you will find the game much easier 🙂
#47

Cookie said:
That is such a disappointment. 😂

It was the other way around for your mom. She told me she never had so much fun.
Doing YourMom jokes puts you around age 16, meaning you can't be a 25 year old vet. ;)

And your dad isn't going to be happy when he finds out you've been on half his accounts, and got 3 of them banned off the forums. 😂


#48
Cookie said:
Doing YourMom jokes puts you around age 16, meaning you can't be a 25 year old vet. ;)

And who says that? The worlds expert on your mom jokes, you? The only thing you ever did with your mom jokes was thinking we were joking... When in fact we were not.
#49
Thank you everyone for the feedback.  I would ask you all keep it civil.

Incidentally the event is live in 2 towns during every invasion.  Less than 5% of the population (on average) will play the Felucca side.  

We will continue to monitor and make adjustments as we can.  Thanks and happy hunting!
#50

And who says that? The worlds expert on your mom jokes, you? The only thing you ever did with your mom jokes was thinking we were joking... When in fact we were not.

So, to recap.

You are a 25 year Atlantic vet.
You have 20+ accounts.
You are happy to spend $2-3k on cosmetic items per month.
You own a business, and can get your employee's to code bots for you, or you could set up bots in 2 days yourself.
You are my dad?!

Am I missing anything ? 🙂
#51
Kyronix said:
Thank you everyone for the feedback.  I would ask you all keep it civil.

Incidentally the event is live in 2 towns during every invasion.  Less than 5% of the population (on average) will play the Felucca side.  

We will continue to monitor and make adjustments as we can.  Thanks and happy hunting!


Good morning, I hope you are well !! 😂
#52
Cookie said:
So, to recap.

You are a 25 year old Atlantic vet.
You have 20+ accounts.
You are happy to spend $2-3k on cosmetic items per month.
You own a business, and can get your employee's to code bots for you.
You are my dad?!

Am I missing anything ? 🙂
That's the same thing Shootgun said.  What a coincidence that 2 people fit that description. 
#53
Kyronix said:
Thank you everyone for the feedback.  I would ask you all keep it civil.

Incidentally the event is live in 2 towns during every invasion.  Less than 5% of the population (on average) will play the Felucca side.  

We will continue to monitor and make adjustments as we can.  Thanks and happy hunting!
 :'(  I hope you are planning adjustments. Lag was awful last night and the spawn wasn't enough.

Sounds like you should delete the fel spawn and move it elsewhere. Might I suggest... WINTER SPUR?
#54
I don't believe it's a 95-5 % player base split I think maybe 65-35 Atlantic too many multiple account and bots etc make it seem busier 
#55
username said:
Kyronix said:
Thank you everyone for the feedback.  I would ask you all keep it civil.

Incidentally the event is live in 2 towns during every invasion.  Less than 5% of the population (on average) will play the Felucca side.  

We will continue to monitor and make adjustments as we can.  Thanks and happy hunting!
 :'(  I hope you are planning adjustments. Lag was awful last night and the spawn wasn't enough.

Sounds like you should delete the fel spawn and move it elsewhere. Might I suggest... WINTER SPUR?
Go to fel !
#56
@KroDuK have you noticed this dude is now up to 4 accounts in this thread.  He also had iterations as shootgun.

Makes you wonder why he wants winterspur open. 

Kyronix says the Fel city only has 5% of the population at a given time. 

You would think his train that his employees programed for him could play in Fel.
#57
Kyronix said:
Incidentally the event is live in 2 towns during every invasion.  Less than 5% of the population (on average) will play the Felucca side.

Which is entirely predictable and will never ever change, so I'm not sure why it's worth bringing up. In any case yeah, on Atlantic this event is all about slowly yet frantically running around in dialup-level lag trying to get a hit on a bunch of crap in the split-second window before someone else gets it.

More spawn, harder spawn, two cities, something, anything. It's so boring I'm mostly not bothering. I don't need to run my UO gold up higher badly enough to do this when there are other video games to play that are fun.
#58
Kyronix said:
Thank you everyone for the feedback.  I would ask you all keep it civil.

Incidentally the event is live in 2 towns during every invasion.  Less than 5% of the population (on average) will play the Felucca side.  

We will continue to monitor and make adjustments as we can.  Thanks and happy hunting!
So, 5% of the population plays on the Fel side, hmm I wonder why? Perhaps because the majority of people who play UO don't like open PvP or the toxicity that comes along with it. 

95% of the players pay to keep the servers running while ~50% of the events cater to 5% of the population.

I was wondering about the shard bound items, but if it keeps people like PsycoderFor from bringing their toxicity to other shards just to farm items, I'm all for shard bound. Keep people like them on Atlantic.
#59
There wouldn't be a Trammel if players were happy at Felucca. Lag at tram side forced me to fel. At tram side event devolved into a horde of players trying to kill spawning mobs as soon as they spawn. Lag heavily favors ranged templates.
#60
marc said:
There wouldn't be a Trammel if players were happy at Felucca. Lag at tram side forced me to fel. At tram side event devolved into a horde of players trying to kill spawning mobs as soon as they spawn. Lag heavily favors ranged templates.
Seems only about 5% are happy in Fel, maybe less if we factor in there are probably more people in your situation, who just go to Fel because they feel its the only option.

So, why is the Fel ruleset even being supported for less than 5% of the population? 
#61
Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

Just a curious question as we evaluate all our options moving forward.  Thanks!
#62
Kyronix said:
Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

Just a curious question as we evaluate all our options moving forward.  Thanks!

You might get the Felucca uptake up to like 7% or something, but basically the playerbase has been trained for decades to never go to Felucca for any reason. Nobody is interested in dealing with thieves, much less whatever novel grief tactics, bugs, or loopholes inevitably crop up.
#63
I do play in Felucca with or without guards but the spawn rate was so slow there today that I checked if it would be better in Trammel. If you increased spawn/drop rate in Fel I think there would be more incentive to play there.
#64
Kyronix said:
Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

Just a curious question as we evaluate all our options moving forward.  Thanks!
Hi Kyronix,

Thanks for soliciting feedback.

I typically only play in Tram but have used this event as an opportunity to play more in Fel and get away from the congestion on ATL. I really, really like that you included Fel in this event.

Personally, my biggest hang ups with going to Fel have nothing to do with this event in particular and more to do my own skill gap relative to those who PVP more often. I’m aware that many, many players run scripts as well. That said, I’ve gotten over it pretty quickly. I insure everything, and if I die who cares? It’s been a bit fun to practice for me.

Some thoughts:

Because the spawn scales with population, there’s a circular benefit: you go where more people because it means higher spawn.

There are many bots. People don’t want their bots to be killed so they plant them in Tram.

Guards would be interesting but it would obviously not be insta-whacking, and it wouldn’t swing me one way or the other. Personally I think the main driver would need to be a sizable boon to the drop rate when in Fel.

Since the changes to corpses, I haven’t noticed too much lag myself. I wonder if folks are using the web client, which will perform worse. I’ve mostly been on EC.

Also, I would like to add that I respectfully disagree with the insistence on another Winter Spur. Cramming players into a bot ridden area was not that compelling, even if I did make out with a lot of artifacts.
#65
The real lesson here is to stop designing events that incentivize the entire population of Atlantic to pile in to one subserver. Everyone cramming themselves into the void pool for pirate hats over the summer pretty much deep-sixed every Trammel dungeon for the duration.
#66
Make a macro, "Guards  he touched me in my No No area"  That guy probably will leave you alone.

Yup I have been told that the Guards do work in Fel, but I don't have a need to get more spawn.

Its probably good to do the hidden chests there since the spawn is lower.

Use a bag of sending if you get something good.
#67
Kyronix said:
Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

Just a curious question as we evaluate all our options moving forward.  Thanks!
I have played a ton in Felucca for this event. 

The mob spawn rate is too low, the actual surprising, and good thing is, even though the spawn rate is low, the drops keep on coming. I have got a great drop rate from Felucca. I have got to the point, I hide spare accounts in the town, and ask guildmates to also put characters in the town, and we have quite a lot of guildies going there, just to try and push the spawn rate up. ( I don;t know how your formula works, but I am trying to beat it 🙂

In the end, we often go back to Trammel, just because the spawn rate is higher, and its faster/easier to play.

The lack of summons is an issue.

But also, the lack of consistency with guard-zones, and knowing where the lines are, is hampering actual pvp itself. For example, the guard-zone requirement is removed in the Invasion itself, but there are Invasion specific zones, and unusual guard-zones operate around them. I have been guard-whacked quite a lot, as I try and kill naughty blues.

I cannot speak for Trammel players, as I am already in Fel 50% of the time. I can only notice what is not working for us as it is now.

My opinion is - for Blues, Felucca is already very easy to play in.
I'm playing on Orange, and having to pvp my way through.
Blues really do have the option of close-by Guard-zones already. But they would not know this.
Maybe if you gave them specific safe-zones, that were well documented.
I remember right at the start of the game, Felucca only, and I was a newbie, I lived on Vesper beach by the bridge, with the Inn there. Reds would hang around outside the town, and we would jump out, attack them, and run back, cat and mouse, it was a lot of fun. But that is how newbies were protected.
#68
Pawain said:
Make a macro, "Guards  he touched me in my No No area"  That guy probably will leave you alone.

Yup I have been told that the Guards do work in Fel, but I don't have a need to get more spawn.

Its probably good to do the hidden chests there since the spawn is lower.

Use a bag of sending if you get something good.

The bag of sending is the easiest stuff to be stolen. Just use insurance if you get something good! (and I have not seen a thief in my shard since 2000, but still)
#69
Cookie said:
Kyronix said:
Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

Just a curious question as we evaluate all our options moving forward.  Thanks!
I have played a ton in Felucca for this event. 

The mob spawn rate is too low, the actual surprising, and good thing is, even though the spawn rate is low, the drops keep on coming. I have got a great drop rate from Felucca. I have got to the point, I hide spare accounts in the town, and ask guildmates to also put characters in the town, and we have quite a lot of guildies going there, just to try and push the spawn rate up. ( I don;t know how your formula works, but I am trying to beat it 🙂

In the end, we often go back to Trammel, just because the spawn rate is higher, and its faster/easier to play.

The lack of summons is an issue.

But also, the lack of consistency with guard-zones, and knowing where the lines are, is hampering actual pvp itself. For example, the guard-zone requirement is removed in the Invasion itself, but there are Invasion specific zones, and unusual guard-zones operate around them. I have been guard-whacked quite a lot, as I try and kill naughty blues.

I cannot speak for Trammel players, as I am already in Fel 50% of the time. I can only notice what is not working for us as it is now.

That is because you are a naughty red! if you were playing anti-PK then you wouldnt get guard whacked!
#70
Kyronix said:
Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

Just a curious question as we evaluate all our options moving forward.  Thanks!
Seems like it could help places like atl, i just worry about if it would spread population out too much and make spawn even worse on less populated shards.

#71
I understand the average player not wanting to go play in Fel.

But, I go there for Butchers and Pumpkins this time of year.  Since I'm on a mage running protection, I just recall away as needed.  

Another trick.  Do vendor search get a deed to a random house. Go there.  Go to the place in Fel you want to play.  Have that screen open on the deed.  Hit return to vendor if needed.  I don't think that will fizzle. Someone can verify.

I do it when I shop in fel and someone is there trying to steal or kill.
#72
Kyronix said:
Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

Just a curious question as we evaluate all our options moving forward.  Thanks!
I have been enjoying the Fel aspect of the invasion.  Because not as many folks are brave enough to venture over, there is more to kill over there... but I've also gotten wiped out a few times too by raiders, and other times had to interrupt a potion run to fight back and call guildmates for help.  Point being... there is another element of risk over here and the reward so far seems worth it.  If you go and "Tramify" the Fel towns during the event, it takes that away
#73
Kyronix said:
Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

Just a curious question as we evaluate all our options moving forward.  Thanks!

This event isn t design for fel pvp at all. character build for this kind of event is purely pvm build if you want to succes. The only way if you want to lure people to fel you need to bump the spawn but at least 3x to make it worth it. Then you will have some red who like to grief pvmer in pvp suit and they will have action ( i dont call it pvp ). You should know recent years tot event was held 2 times in a dungeon with fel side with a champion spawn deceit and fire dungeon. those 2 events had very funny pvp guild to try to maintain the top spot to farm drops in the champion spawn zone. This town invasion tot is a bad location for any action glitched spawn everywhere ( on roof under ground ) lack of spawn in many cities. I dont understand why you did this in town when you know how many players will eb there we need way much larger area for this kind of event. We have several pvm spot around sosaria why dont you go somewhere already made for pvm content. last year tokuno land was very nice and whitout event like this tokuno is 99% dead like ilshenar.
#74
I'm pretty sure the entire 5% already doing this event in Felucca have now weighed in, but the silence from everyone else is noteworthy.
#75
I'm pretty sure the entire 5% already doing this event in Felucca have now weighed in, but the silence from everyone else is noteworthy.
Better you Atlantic trammies go to fel than get more hotfix that ruin it for others 
#76
Grimbeard said:
Better you Atlantic trammies go to fel than get more hotfix that ruin it for others 

Are you under the impression that there will come a point where you being bootyburned about a whopping 18k/hour won't be really, really funny?
#77
Grimbeard said:
Better you Atlantic trammies go to fel than get more hotfix that ruin it for others 

Are you under the impression that there will come a point where you being bootyburned about a whopping 18k/hour won't be really, really funny?
It was never funny and while I'm the squeaking wheel many others agree 
#79
Also, why are all these mobs so weak? Where are the rotting corpses, skeletal dragons, ancient liches and such? How about some of those skeletal liches like you see in the Abyss?

This feels like a town invasion from 20+ years ago or something. In 2024 a lich lord is a pathetic trash mob with a lifespan measured in seconds. It's farcical watching decked-out players race to mow down skeletons and zombies.
#80
My experience so far on Atlantic:

- Player experience is awful in most, if not all cities. Running around under a lot of lag to kill too few monsters is not fun, nor is it rewarding. This has to change. We have 2.5 months of this and it's punishingly dull. At least ToTs like Destard and Deceit had plenty of area so everyone was spread out and there was a diverse array of things to kill. Turn the event on in 3+ cities all the time in both facets, people should be fighting the spawn, not lag and each other.

- The lack of strong paragons means people have carte blanche to pay as little attention while they run they actively play. At least the paragons on the Spur kept all but the most dedicated people on their toes. Please bring back stronger paragons - with no challenge at all the experience is dull. Even pirates eventually wiped us.


These events are justified because it helps you sell Fortune pots, there's no reason for me to as the event stands. Previous ToTs I've bought many and am happy to dump hours and hours into them and I'd love to play this one once it's out of beta.
#81
 It's farcical watching decked-out players race to mow down skeletons and zombies.
After you complained about my Archer?  Now you see why he doesn't need a full skill set.

 😂   The Mobs are easy.  My pets would be ashamed to fight these.  One refused and said "You can't just punch that zombie??  Weakling Human!  I have 200M worth of scrolls on me, you wasting them on this stuff?

We have to enjoy the devs giving us easy content with nice rewards.  Everyone can get drops.

First event a certain fatherly figure has not posted to complain about something.
#82
Kyronix said:
Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

Just a curious question as we evaluate all our options moving forward.  Thanks!
Why does our feedback fall on deaf ears? It's simple, let me reiterate:

1.) Take more measures to reduce the lag
2.) INCREASE SPAWN! Raise the base spawn and uncap the top end of the spawn. Make it continuously ramp up more and more with more players in an area. 

If #2 causes more #1 then the only option is to open another area where #2 doesn't affect #1 as much, perhaps a non-Trammel subserver that doesn't span across several cities with thousands of houses. Once again, if you're unaware, the large hasahed lines I believe are server lines.

Gee, wonder why some of these cities lag? 1000's of houses with 1000's of items inside spanning across several cities plus everything else going on.



Also no one is going doing Fel. We learned this over 20 years ago my dude. Catch up.
#83
Pawain said:
After you complained about my Archer?  Now you see why he doesn't need a full skill set.

Then maybe stop pretending to be deeply concerned that sampires who bother to 120 their weapon skills aren't dying at this event.
#84
Pawain said:
@ KroDuK Makes you wonder why he wants winterspur open. 
You called it.. I'll give u that.


Rhel said:
So, 5% of the population plays on the Fel side, hmm I wonder why? Perhaps because the majority of people who play UO don't like open PvP or the toxicity that comes along with it. 

95% of the players pay to keep the servers running while ~50% of the events cater to 5% of the population.

I was wondering about the shard bound items, but if it keeps people like PsycoderFor from bringing their toxicity to other shards just to farm items, I'm all for shard bound. Keep people like them on Atlantic.
Trust me u don't want to go on fel to PvP their bots train.. this is disgusting.. PvB ain't no PvP..

We need a studio that would to announce a war on third party and do something about it.. instead we got BS.. they declare war on them meanwhile the other hand is sponsoring their way of life.

At some point stop blaming PvPers.. start blaming third engine users running a paragon speed on their red or running a bots train for "PvP"


I'd agree on one thing tho.. balance is out of control
#85
Kyronix said:
Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

Just a curious question as we evaluate all our options moving forward.  Thanks!
What a bad idea, this is FELUCCA!.. just go in game and temp ban them bot users during an event (AT LEAST).. u just solve all your trammel problems by doing that.

If u want people to go on felluca.. just go in game and ban them cheat engine user running at paragon speed and let US help you to work on a solid balance.. You just solve Felucca problem.

Back then even trammies would enjoy doing a champ spawn from time to time (I did plenty of them; protecting them on LS)..
Today you have a solo guy doing multi-bots, crying cuz he get PvPed on a champ spawn region and asking for pure PvE 120 PS.. if this is not a wake up call..
#86
Kyronix said:
Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

Just a curious question as we evaluate all our options moving forward.  Thanks!

Yeah, I'd give it a try at least. The lag and slow spawn in some areas make it difficult to get the usual value of of my fortune potion time as it is now.  As others have mentioned, I do think splitting population for the invasion into multiple cities at a time on different subservers might be a better option overall though if that's possible.
#87
Kyronix said:
Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

Just a curious question as we evaluate all our options moving forward.  Thanks!
While I’ve already been doing the fel content, this is probably the best option moving forward if you’re still combating lag on Atlantic.

i haven’t ran into much of any issues when doing the trammel side.

by the way, the rewards are great, and the ritual totems were a nice touch.  Love the graphic when double clicked.


#88
Also, why are all these mobs so weak? Where are the rotting corpses, skeletal dragons, ancient liches and such? How about some of those skeletal liches like you see in the Abyss?

This feels like a town invasion from 20+ years ago or something. In 2024 a lich lord is a pathetic trash mob with a lifespan measured in seconds. It's farcical watching decked-out players race to mow down skeletons and zombies.
Probably for balance? As a new/returning player, the mobs seem ok. If you're a 27 year vet with everything at your disposal and every character maxed out then I could understand it feeling underwhelming. As a returning player though, I've found it a good balance. Some things fall pretty quickly/easily, other things take some time and if I get overwhelmed I have to bail. 

Kyronix said:
Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

Just a curious question as we evaluate all our options moving forward.  Thanks!
I've been playing UO off and on since Dec '97. The only good PvP was back when there was no Fel, and people had normalized builds and mostly normalized crafted/vendor bot gear aka - the best thing you might have was a dropped force/vanq weapon. Also reds were punished for what they do - player killing. Today Fel is just full of people who script and grief other players without the punishment of '97. 

Over the last 27 years the dev team has focused on trying to incentivize people to play in Fel, through better luck/item drops, more resources, etc etc. It is clear to everyone based on your report of 5% of the players playing in Fel that no amount of incentives is going to get people to want to play with what amounts to the cesspool of the player base, cheaters, scripters, and bot trains.  

I see a lot of veteran names around here saying the play in Fel. I also suspect many of them are retired, and play UO a lot more than your average working player. People want to come home, log into a game they love and enjoy, and relax while feeling they've accomplished something.

Being grieved/dealing with PvP scripters/botters who trash talk and make your life miserable is NOT relaxing or enjoyable. No one wants that in their ~2 hour play window.
#89
Rhel said:
I've been playing UO off and on since Dec '97. The only good PvP was back when there was no Fel, and people had normalized builds and mostly normalized crafted/vendor bot gear aka - the best thing you might have was a dropped force/vanq weapon. Also reds were punished for what they do - player killing. Today Fel is just full of people who script and grief other players without the punishment of '97. 

Over the last 27 years the dev team has focused on trying to incentivize people to play in Fel, through better luck/item drops, more resources, etc etc. It is clear to everyone based on your report of 5% of the players playing in Fel that no amount of incentives is going to get people to want to play with what amounts to the cesspool of the player base, cheaters, scripters, and bot trains.  

I see a lot of veteran names around here saying the play in Fel. I also suspect many of them are retired, and play UO a lot more than your average working player. People want to come home, log into a game they love and enjoy, and relax while feeling they've accomplished something.

Being grieved/dealing with PvP scripters/botters who trash talk and make your life miserable is NOT relaxing or enjoyable. No one wants that in their ~2 hour play window.
TL;DR: Casual do not have enough gameplay time; to much grind to do before reaching end game content; Trash Talking  :*

personally I hate the era u talk, game was made for griefer.. u couldn't get access to any good content without a zerg. from the birth of trammel till ~2007, PvP was at it's best (6month grind ~20h/week max to optimize for end game)
#90
KroDuK said:
Rhel said:
I've been playing UO off and on since Dec '97. The only good PvP was back when there was no Fel, and people had normalized builds and mostly normalized crafted/vendor bot gear aka - the best thing you might have was a dropped force/vanq weapon. Also reds were punished for what they do - player killing. Today Fel is just full of people who script and grief other players without the punishment of '97. 

Over the last 27 years the dev team has focused on trying to incentivize people to play in Fel, through better luck/item drops, more resources, etc etc. It is clear to everyone based on your report of 5% of the players playing in Fel that no amount of incentives is going to get people to want to play with what amounts to the cesspool of the player base, cheaters, scripters, and bot trains.  

I see a lot of veteran names around here saying the play in Fel. I also suspect many of them are retired, and play UO a lot more than your average working player. People want to come home, log into a game they love and enjoy, and relax while feeling they've accomplished something.

Being grieved/dealing with PvP scripters/botters who trash talk and make your life miserable is NOT relaxing or enjoyable. No one wants that in their ~2 hour play window.
TL;DR: Casual do not have enough gameplay time; to much grind to do before reaching end game content; Trash Talking  :*

personally I hate the era u talk, game was made for griefer.. u couldn't get access to any good content without a zerg. from the birth of trammel till ~2007, PvP was at it's best (6month grind ~20h/week max to optimize for end game)
Casuals aka working people, people with real lives, people with families, really don't have the gameplay time needed to do things in Ultima Online. I've been trying to figure out how to kick start my crafter again, to collect shadow runics, to create weapons for my newly created sampire but with the events constantly going on there is definitely a FOMO feeling, on top of wanting to "catch up" and knowing how ridiculous the BOD system can be to get started again.

That's beside the point though. The people who don't have unlimited time to play don't want their time filled with corpse recoveries and being harassed by 50 year olds acting like 13 year old Fortnite players in Fel. I was amused, and a little disappointed that the PvP trash talking in UO hasn't evolved or changed much in the last 27 years, other than the people doing it now probably being 40-60 years old. I can now sit anywhere in game and listen to the PvPers trash talk in Europa. Its at least an bi nightly occurrence. 

Also, I had access to "good content" back in '97. My guild on Lake Superior was anti-PK, and we'd go back and forth on fighting over dungeon locations for farming, or setting ambushes for reds, or responding to someone's call for help against reds. The difference between '97 and now is that there is a LOT more content, and much better drops/crafted/event items. My best item in '97 was a vanq heavy xbow. Most of my gear was store bought because I knew I could lose it at any moment, and I didn't care so was much more willing to engage in PvP. I was also in high school, so I had way more time to play.

The biggest issue I have with "PvP" in today UO, is that its not actually PvP most of the time. Its Player Killing, and the punishments aren't harsh enough in my opinion. As an example, Blues who res Reds should go red for 40 in game hours. Red hours should also not expire while sitting in the safety of your house. You should have to be out and active. 

The system is and always has been designed for trashy people to PK others under the guise of PvP. At least in '97, in my opinion, it was a little more palatable.
#91
Agree with 90% of what u said.. the next question is.. don't you miss yew gate PvP before SA?

I also miss the faction system.. hvn't dig into VvV.. at first glance it looked like a GvG system.


PS: those weirdo that try to control everything on felucca.. u just need to be a thorn and they'll leave u alone. Don't die and harass, they usually will tolerate you.. the question is.. can u tolerate them?  >:)
#92
username said:
Also no one is going doing Fel. We learned this over 20 years ago my dude. Catch up.

This right here. You can get a handful of guys already doing the Fel side on dead shards to talk about what a great idea this is, here on the forum, but there's zero percent chance the average person on Atlantic is going to tolerate even having to think about thieves much less anything else. Wishful thinking on Kyronix's part, that maybe they can turn the guardzones back on in Fel and that'll fix the issue.
#93
Rhel said:
Probably for balance? As a new/returning player, the mobs seem ok. If you're a 27 year vet with everything at your disposal and every character maxed out then I could understand it feeling underwhelming. As a returning player though, I've found it a good balance. Some things fall pretty quickly/easily, other things take some time and if I get overwhelmed I have to bail.

Yeah they'd want to tie the monster difficulty to the population scaling. Like let smaller shards do whatever, but when the game detects more players than the max number of monsters, activate "F**K YOU ATLANTIC mode" and start spawning in Skeletal Liches and stuff.
#94
@Rhel. After the event, log into New Legacy and make a crafter there.  Depending on play time, each crafting skill to GM would take a day or two.  You won't get them on your home shard until fall next year tho.

Could use those for the non needed skills on your shard now.  There are repair benches that repair items for you.  Find those on your shard.

It's cheaper to buy blank 100% ele weapons. And imbue.  You can get by with just an imbuer and reforger. 

You could forgo a crafter and just make an imbuer on your home shard.

Every weapon I use is imbued.  Armor mostly from events.
#95
Pawain said:
@ Rhel. After the event, log into New Legacy and make a crafter there.  Depending on play time, each crafting skill to GM would take a day or two.  You won't get them on your home shard until fall next year tho.

Could use those for the non needed skills on your shard now.  There are repair benches that repair items for you.  Find those on your shard.

It's cheaper to buy blank 100% ele weapons. And imbue.  You can get by with just an imbuer and reforger. 

You could forgo a crafter and just make an imbuer on your home shard.

Every weapon I use is imbued.  Armor mostly from events.
I have the GM/Legendary crafters already on my shard, but do agree NL is an easy way to get a crafter to GM. I'm actually currently doing my 14 monthly house renewal BOD quests. lol

Problem is I don't have the runics or the BODs to reforge, and I do have a nest egg of gold, but I don't want to run through it buying runics.
#96
That's why I buy blanks.  Getting the tools and reforging over and over drives me crazy.  I'd stop if I hit a 90% weapon.
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