2024-11-19 17:57
#0
I just wanted to add this here. Every single person in my guild is suffering from unbearable lag on Atlantic at the moment. We can barely take a step.
Thanks.
marc said:Lag is unbelievable at Atlantic. I suggest activating multiple towns depending on the number of participants so that servers are not overloaded
Kyronix said:Which town were you battling in?
PsycoderToo said:marc said:Lag is unbelievable at Atlantic. I suggest activating multiple towns depending on the number of participants so that servers are not overloadedTo best of my knowledge 4 people, including me, from my guild gave up on the event for now. We can't take a single step.They should have at least 3 towns on Atlantic. We really cannot even take a single step.
I am at Tram Skara and lag is still horrendousKyronix said:Which town were you battling in?
Lord_Nythrax said:
Kill two birds with one stone and just turn it on in all Atlantic cities.
Lord_Nythrax said:Holy shit, I am literally moving around like a turn-based game even just messing around in my house nowhere near a city. This is completely unplayable. It's not even primetime yet.
I think this is more about the Pet market being at New Mag. They probably did not want to stop people from shopping for pets. WBB is not part of the event for similar reason, turn in guy is there...Radst said:Also, invasion takes place only in: Britain, Trinsic, Vesper, Minoc, Yew, Skara, Jhleom, Nujelm (I've checked Baja/Izumo/Origin for many days)But NOT New Magincia. Why? What's in New Mag? -- Nujelm is not a virtue town.Ahh, we need to make way for the SoT Scripters to run the trader quests ofc!😂
Too much spawn. 😂 😂Lord_Nythrax said:Holy shit, I am literally moving around like a turn-based game even just messing around in my house nowhere near a city. This is completely unplayable. It's not even primetime yet.
Arnold7 said:Played a little on Great Lakes this morning. Just moderate lag with fewer players. As usual targeting is all screwed up or not working at all. Spawn rate seems about right for the number of players that were there.
I use the Web browser client as approved. Its terribly laggy on atl.psycho said:Have you tried the standard UO client?I have heard the lag is only for people of non-official clients.
loop said:ATL prime time last night. Only had time for two events yesterday and briefly tried a 3rd. Nujelm, Brit, Skara.
Nujelm was not satisfying due to spread of spawn and unreachable mobs. Lag was fine.
Brit was swarmed and quite fun. Some lag but not awful.
Skara was unplayable due to lag.
All on EC. I suspect web client will struggle more. Some problem areas but should be a decent event once things are ironed out.
You call that 'enough spawn'? There was 1 monster every 4 screens ...Cookie said:And I played Atlantic all night, they have enough spawn, but unbearable lag.
The last one, Yew at 4:30am in the morning seemed to improve.
psycho said: Have you tried the standard UO client?
I have heard the lag is only for people of non-official clients.
Where in Europa did you see too much spawn? I took a quick look this morning, it was a ghost town.username said:You call that 'enough spawn'? There was 1 monster every 4 screens ...
Too much spawn on Europa, give it to Atlantic instead.

Radst said:(Atlantic) What did we learn about personal SPACE? These guys just stand there and cover up the NPC. You can't SEE/DRAG its HP Bar; and there's no auto menu-up as you go near.
Something is wrong with these towns, and the fact they're on large subservers with hundreds/thousands of houses with thousands of items inside each of them, NPCs, neutral animals spawning, etc. surely doesn't help reduce lag. Did you do Shogun ToT this time last year? Winter Spur had more people in a tiny area with more spawn and it wasn't as bad. I'd guess if this ToT was in some unused area of the map on it's own subserver all to itself it would be smooth as silk.marc said:Day 3 and it is all laggy at Atlantic front. At this point just activate all the towns all the time. Uo clearly does not have the necessary infrastructure to house entire population in a single town.
Lord_Nythrax said: It's not perfect but it's much better than it was yesterday. We'll see what happens in primetime.I'm so happy to hear that. I won't have time to check the event today, let's keep the fingers crossed that everything will be running smooth by the weekend!
Is fel full?Lord_Nythrax said:It's sort of bearable in Atlantic weekday primetime. Sort of. It's basically a dial-up simulator.On the bright side I don't see any big obvious swarms of multi-boxers, so that's nice.Spawn rate is too low, it's less of an invasion and more like hordes of players running through the streets eradicating everything on sight. People in chat are complaining more or less constantly. I'd say add more spawn, but it's pretty clear they're running at the limits of their infrastructure.There need to be two cities under invasion per cycle, on two different subservers. That may well be beyond the scope of what changes can be enacted upon an event already in progress, but in any case and for future reference, maybe stop designing events that send the entire population of Atlantic to a single subserver.
Grimbeard said:Is fel full?
There is no lag at fel but there is also very little spawn so it involves too much running.Grimbeard said:Is fel full?Lord_Nythrax said:It's sort of bearable in Atlantic weekday primetime. Sort of. It's basically a dial-up simulator.On the bright side I don't see any big obvious swarms of multi-boxers, so that's nice.Spawn rate is too low, it's less of an invasion and more like hordes of players running through the streets eradicating everything on sight. People in chat are complaining more or less constantly. I'd say add more spawn, but it's pretty clear they're running at the limits of their infrastructure.There need to be two cities under invasion per cycle, on two different subservers. That may well be beyond the scope of what changes can be enacted upon an event already in progress, but in any case and for future reference, maybe stop designing events that send the entire population of Atlantic to a single subserver.