🧙‍♂️ Brought to you by Peptides.gg — Use code UO20 for 20% off — GLP-1's, 90+ Peptides and more!

Ultima Online Classic Client Upgrade!

Started by Community Manager · 2024-10-13 · 124 posts · General Discussions
#0

9/25/2024

The feedback we have received since Ultima Online: New Legacy entered into beta testing has been incredible!  Players current, former, and new are excited about a fresh start in this new world.  It has been important to us throughout beta testing to listen to what the community is saying and acting on that feedback to bring the best version of New Legacy to full release.

There is no mistaking the iconic aesthetics of the Ultima Online Classic Client are irreplaceable.  Since its release in 1997, players have come to appreciate the performance and quality of life upgrades that are now a cornerstone of an enjoyable gameplay experience.

As such, we are extremely excited to announce that we are working with the developers of the third-party client “ClassicUO” with the goal of making available an officially sanctioned version for use on all shards!

We also want to make sure that the official Ultima Online Classic Client meets the expectations of our players from a performance standpoint.  To deliver this performance we will be upgrading the Classic Client renderer to support higher frame rates and a larger play window.

We will be releasing more information about these updates in the leadup to the launch of Ultima Online: New Legacy!

See you in Britannia,

UO Team



#1

YES.

FINALLY.

HOLY CRAP.

#2
For everyone who doesn't know, ClassicUO has every quality-of-life feature you guys have begged the developers for in the last ten-plus years. This is a big fat deal.
#3
Incredible!!
#4
Will it have map like EC
#5
Does anyone know how ClassicUO compares with the Enhanced Client, including with Pinco's UI as far as features offered ?

That is, will it be possible using ClassicUO to do all that can be done, for example, with Pinco's UI but using the Classic Client graphics rather then the Enhanced Client graphics ?
#6

9/25/2024

The feedback we have received since Ultima Online: New Legacy entered into beta testing has been incredible!  Players current, former, and new are excited about a fresh start in this new world.  It has been important to us throughout beta testing to listen to what the community is saying and acting on that feedback to bring the best version of New Legacy to full release.

There is no mistaking the iconic aesthetics of the Ultima Online Classic Client are irreplaceable.  Since its release in 1997, players have come to appreciate the performance and quality of life upgrades that are now a cornerstone of an enjoyable gameplay experience.

As such, we are extremely excited to announce that we are working with the developers of the third-party client “ClassicUO” with the goal of making available an officially sanctioned version for use on all shards!

We also want to make sure that the official Ultima Online Classic Client meets the expectations of our players from a performance standpoint.  To deliver this performance we will be upgrading the Classic Client renderer to support higher frame rates and a larger play window.

We will be releasing more information about these updates in the leadup to the launch of Ultima Online: New Legacy!

See you in Britannia,

UO Team




Excellent news for the community, ovation 

🙂

#7
I haven't the foggiest what this entails: " iconic aesthetics of the Ultima Online Classic Client". Can some clarification be given of what the iconic aesthetics are? Serious question.
Thank you.
AW
#8
For people who aren't familiar, it can do everything you want it to do. It's nice that they also plan to clean up the classic client, but realistically speaking, CUO makes the CC and the EC both obsolete.
#9

I know that in the community there have been many personal requests, some focused on the graphical part and others one the accessibility as I commented in the past.

Please, I beg emphasis on telling the developers of third party clients, to include an agent system to be able to pick up the objects set by type (gems, armor, etc...), as happens in the 3D version, the button to pick up everything, and the ease of adding macros, because in the 2D version I have to hold down the button to scroll down and look for what I want to add, that those of us who have problems in the arms like tendons need it and it is important for us.

Thank you for your work and try as much as possible to make this community better and accessible to all.
#10
I hope they endorse the web client version too, then you can play UO on anything with a browser.
#11
This is incredible news, and long overdue.

Thank you to the Devs for listening. 🙂

I think you have just made UO a very credible game now, a serious contender to anything.
#12
nice!
#13
Super embarrassing after declaring war on 3rd party clients but 100% the right decision to just use the far superior client developed by hobbyist developers and widely used on free shards 
#14
Super embarrassing after declaring war on 3rd party clients but 100% the right decision to just use the far superior client developed by hobbyist developers and widely used on free shards 

Scuttlebutt is that the "war" cost them too many subscriptions, but there's no point to farting in their mouth for making a good decision, however belated it may be.
#15

I would like to list my proposals:

  1. Fixed Paperdoll Screen and Simplification of Gumps One of the first areas that could be improved is the management of the paperdoll and gumps. I propose a solution that allows for the paperdoll screen to be in a fixed and standardized position, locked in the game's layout, without the need to constantly resize or move it. This would prevent players from wasting time adjusting the window and allow for smoother navigation.

    Additionally, it would be useful to simplify the gumps, particularly the larger ones that currently fill the entire screen. These could be made more compact, optimizing the space occupied to provide greater visibility of the game field, without overcrowding the screen with too many open windows.

  2. Wider Backpack and Additional Buyable Slots Another proposal concerns the management of the backpack. Currently, items inside the backpack can easily become disorganized, and I believe that a wider backpack with an improved layout could make item management much simpler and more intuitive.

    Furthermore, it could be beneficial to introduce purchasable add-on slots through the store, allowing for the organized management of specific items. For example, a runebook could have a dedicated and locked slot within the backpack, making it always easily accessible without having to search for it among other items. This "fixed slots" feature could also be extended to other key items, such as runes or crafting tools, making gameplay more practical and organized.

  3. Durability Control Panel
    I propose adding a durability control panel to help players keep track of their items' durability. This panel would provide clear and easy-to-read information about the current condition of equipment, allowing for better management and planning during gameplay.

  4. More Attractive Graphics
    I suggest enhancing the graphics to be more visually appealing, while maintaining the native style of the game. A more modern aesthetic could attract new players and enhance the overall gaming experience without losing the essence of the original art.

  5. New Literature
    Many of the beautiful stories in Ultima deserve a continuation. For example, the resurrection and redemption of Garamon could be explored with an event in the Underworld. The introduction of new characters or the intertwining of existing stories would also enrich the narrative landscape.

  6. Revitalization of Maps like Eodon
    Maps such as Eodon need to be revitalized. There are too many deserted and unused valleys, and the same applies to the Lost Lands. Enhancing these areas could provide more exploration opportunities and engage players in new adventures.

    These are some feasible ideas that would definitely appeal to the entire community. I would be available to collaborate and discuss with the staff.

    Thank you for your attention, best regards.

#16
Super embarrassing after declaring war on 3rd party clients but 100% the right decision to just use the far superior client developed by hobbyist developers and widely used on free shards 
Yeah, be grateful you 🙂
#17
popps said:
Does anyone know how ClassicUO compares with the Enhanced Client, including with Pinco's UI as far as features offered ?

That is, will it be possible using ClassicUO to do all that can be done, for example, with Pinco's UI but using the Classic Client graphics rather then the Enhanced Client graphics ?

@Kyronix PLEASE incorporate some kind of legal LUA library of functions for 3rd party development so we can stop addressing these inequality concerns.

@popps You do realize Pinco has been working on that project for over a decade right?  Longer than the ClassicUO project, longer than most 3rd party projects.  To hope or assume everything Pinco has ever done will be tied up in some neat little ClassicUO package is wishful thinking.  The best thing you can hope for is that they incorporate the same tools EC has for 3rd party UI development in ClassicUO so that the 3rd party community can craft custom UIs without breaking TOS.
#18
Just found the answer to my question....

ClassicUO is an open source implementation of the Ultima Online Classic Client.

#19
The world's last EC fanboy in shambles now that his pet client is obsolete.
#20
Wow!!! I didn't see this coming!

I'm truly impressed and got goosebumps reading the original post!
#21
Wow!!! I didn't see this coming!

I'm truly impressed and got goosebumps reading the original post!
It is so cool isn't it, no more barking at the moon for you 🙂
#22
The world's last EC fanboy in shambles now that his pet client is obsolete.
Yikes, months later still holding a grudge?  Don't take it personally and try not to hold grudges 🙂
#23
Great news. As a begrudging EC user, I’m looking forward to not using the EC and hope an official fork of ClassicUO improves the team’s ability make any number of updates in the name of modernization and quality of life.
#24
So, @Community Manager , can we start using it now? Legally?
#25
McDougle said:
Will it have map like EC
This please 
#26
This is good and now that we will have a viable option to use, can you ban players that want to use unapproved programs now?
#27
This is good and now that we will have a viable option to use, can you ban players that want to use unapproved programs now?
  Indeed.

I've never tried using ClassicUO, but I have heard of it.   the vast majority of players today are using Or**n client & UOSt**lth to pvp & bot/multibox respectively.

However, the "War on Third-Party Programs" has turned into a surrender to them, based on the announcement that's sure as hell what it looks like to me. but whatever I guess...

 I will say, if CUO is anything close to Or**n client, I would fully expect the portions that allow for most or full automation to be excluded from the 'official' version as well as punishments to be handed out to anyone who has or continues to violate the rules by using other unapproved programs.   otherwise, what's the point?     



#28
It’s an open source client so anything you want to build into it you can .. if you don’t like anything about the client then get learning c# and fix it yourself .. it’s the uo your way era .. maybe need to get away from the word ‘illegal’ as they just announced their war with 3rd party clients has ended with the 3rd party clients scoring a decisive victory 
#29
This is incredible news. Major kudos to the devs for pushing for this. Probably one of the most significant things to happen to this game in awhile. I am looking forward to seeing the result.
#30
CovenantX said:

I will say, if CUO is anything close to Or**n client, I would fully expect the portions that allow for most or full automation to be excluded from the 'official' version as well as punishments to be handed out to anyone who has or continues to violate the rules by using other unapproved programs.   otherwise, what's the point?     

I think the one you're thinking of has a scripting engine built in directly, but CUO does not.
#31
It does it’s called razor 
#32
We might have been annoying and at times it felt like we were a broken record, but this is why it’s important to say what you believe in. Obviously we’re dedicated to this game and want to see it flourish. This is a big win for the official game!!

Thanks for taking the feedback to heart!
#33
Happy for everyone that's used cheater clients thus far. You get them legitimately now. I am worried about a 3rd client being supported but maybe those devs will be in charge of keeping it up to date idk. 

However, for myself, and many others I've spoken to, we plan to stick with the CC and occasional EC. I will probably check out this new client when it launches but I've never had issues or major complaints with the 'performance' fps/resizable window features of the CC so I really don't care. Then again, I've given up on PVP a decade ago due to the over proliferation of these clients in the first place. We'll see.

One decider would be if it had some of the QOL features I've requested, such as "toggle item insurance" be able to be set to a hotkey, is that available in the 3rd client?

Also, I'm quite concerned about the 'higher fps' in the classic client. It runs off a very old version of DirectX and IT CRASHES ALL THE TIME at whatever low FPS it runs at already. I can only imagine it will crash more often at a higher fps rate. I would like to see some sort of optimization added to reduce 'lag' at EM events and ToTs where high concentrations of people are.
#34
Does this mean we can say "CUO" now or do we have to keep pretending it doesn't exist until they release an official fork?
#35

9/25/2024

The feedback we have received since Ultima Online: New Legacy entered into beta testing has been incredible!  Players current, former, and new are excited about a fresh start in this new world.  It has been important to us throughout beta testing to listen to what the community is saying and acting on that feedback to bring the best version of New Legacy to full release.

There is no mistaking the iconic aesthetics of the Ultima Online Classic Client are irreplaceable.  Since its release in 1997, players have come to appreciate the performance and quality of life upgrades that are now a cornerstone of an enjoyable gameplay experience.

As such, we are extremely excited to announce that we are working with the developers of the third-party client “ClassicUO” with the goal of making available an officially sanctioned version for use on all shards!

We also want to make sure that the official Ultima Online Classic Client meets the expectations of our players from a performance standpoint.  To deliver this performance we will be upgrading the Classic Client renderer to support higher frame rates and a larger play window.

We will be releasing more information about these updates in the leadup to the launch of Ultima Online: New Legacy!

See you in Britannia,

UO Team



Two words…hell yeah.


now make sure to make an assistant to stop scripting and ban all other connections. Do it right
#36
Community Manager said:" . . .we are extremely excited to announce that we are working with the developers of the third-party client “ClassicUO” with the goal of making available an officially sanctioned version for use on all shards! . . . "
So, @ "Community Manager" , can we start using it now? Legally?
I would think no, because the "Officially Sanctioned version for use on all shards" hasn't been created yet. :p
#37
My thoughts. 
1. just as Tugsoft had to remove some things from UOA before it was approved, this will be a 'version' of the client, it won't have everything the freeshard client has.
2. It's not totally unprecedented, the team worked with Pinco to improve the EC client. 
3. Those who can't play without cheating will still use the unapproved clients. I hope there is a way to discourage that without too much impact on player numbers. 
I am encouraged by one post I read on Stratics that ended with the comment 'I'm coming back'. 

I will still be using EC, I'm used to it now.
#38
My thoughts. 
1. just as Tugsoft had to remove some things from UOA before it was approved, this will be a 'version' of the client, it won't have everything the freeshard client has.
2. It's not totally unprecedented, the team worked with Pinco to improve the EC client. 
3. Those who can't play without cheating will still use the unapproved clients. I hope there is a way to discourage that without too much impact on player numbers. 
I am encouraged by one post I read on Stratics that ended with the comment 'I'm coming back'. 

I will still be using EC, I'm used to it now.
I agree probably staying with EC but I want auto follow so might try it 
#39
I have no idea what this is but any upgrade is fantastic and the willingness to work with other devs is a huge step. 

Hopefully it'll have some more features than Uoa. 

Thanks to whoever made that call. 
#40
Ya'll know how to use Google right? 🙂
  • ClassicUO already has a 3rd party assistant program called ClassicUO Assist
  • ClassicUO Assist already has powerful python "macros" - actually scripts
  • There's already a public library of scripts available
First off defining a new up-to-date client for legal use is GREAT the QOL features are way overdue.

Will it stop scripting?

Will they take action against players who don't follow the rules?
#41
So, @ "Community Manager" , can we start using it now? Legally?

I would say to wait until there is further information available on uo.com as to when it will be fully available for use. Thank you kindly!
#42
As a returning player not too long ago, I chose to use the EC.

I am fairly satisfied with EC, as it can do most of what I want to do in terms of automation - with some guidance.

There are things like the ability to follow other players, that if I had access to, would drastically improve playing.

That, and I haven't figured out a good crabbing macro.




I only played in the CC way back in the day, when there was no alternative - and as a reutrning player it is way too cumbersome to play with.


Could anyone give a summary of how CUO stacks up against EC/CC? Does it have the minimal LUA support that EC provides? As well as the tons of built in functions like - empty ninja belt, bandaid self, slayer gear, equip / unequip all?
#43
So real talk, Broadsword went from "war on third party" all the way to "third party please make a client for us" in the span of like eight weeks, and I don't think it's just because a few of us yelled at them on the forum. Atlantic Luna hasn't been itself lately, and ancedotally I know freeshards have reported a surge in users.

I wonder how many people actually quit, and how much damage this little "war" really did to the game.
#44
This is huge. I just want to run around in a classic client at 60fps with only tree stumps. Oh, and auto-opening doors and corpses? I freaking love CUO, great news, team!
#45
Agreements to do stuff like this don't happen overnight. There have probably been negotiations happening behind the scenes for weeks. Maybe even 8 weeks.
#46
So real talk, Broadsword went from "war on third party" all the way to "third party please make a client for us" in the span of like eight weeks, and I don't think it's just because a few of us yelled at them on the forum. Atlantic Luna hasn't been itself lately, and ancedotally I know freeshards have reported a surge in users.

I wonder how many people actually quit, and how much damage this little "war" really did to the game.

I doubt it has anything to do with damage control. They said that the war on 3rd party programs was just the first step of many, so they've probably been planning this for awhile.
#47
Nah, there's absolutely no way this was the plan all along. If that were the case they would have been infinitely better off waiting to announce both the official CUO and the "war" on everything else at the same time. Instead they patched the game to try and break CUO functionality and then stood around for two months being silent on the subject while people quit the game, forum users complained, and negativity crept into what little coverage NL has received.
#48
Agreements to do stuff like this don't happen overnight. There have probably been negotiations happening behind the scenes for weeks. Maybe even 8 weeks.
COMMUNICATION  create happiness 
#49
It’s the only real way forward as they don’t have the capacity to make their own client 

Classic client uses the cpu to render graphics not your gpu hence why you see such a dramatic improvement in open source clients that use the PCs graphics card 

Go and look on cuo discord for the details of what’s happening 

broadsword are not making their own fork 
the agreement is better comms and an agreement to bug fix osi / broadsword issues 

Cuo is staying open source so basically any feature you want client side can be ‘community’ developed and included in your own version of cuo 

The lack of frank discussion on uo development in this forum has always been a joke now the jokes on all of you ‘cheaters use 3rd party clients’ people as it’s the future of the game and it’s in the hands of anyone with VS code - broadsword have decided that it’s better for users who ask for client features such as fast rotation and gridded containers to implement these themselves 

They are just going to do server side development 

I don’t see anyone using ‘classic’ in a years time 

some shards allow you to play via chrome 123+ it’s better than classic and it’s in a browser ! 

What would be useful is for broadsword to make EC open source in gratitude so that can be fixed too 

It’s the same model as free shards and the era of uo your way .. long overdue 
#50

The lack of frank discussion on uo development in this forum has always been a joke now the jokes on all of you ‘cheaters use 3rd party clients’ people

I absolutely agree. And consider, even if you leave CUO out of the equation entirely, look at the CC improvements they also announced here. There certainly would have been no reason to keep those secret if this had been the plan all along. They would have said "We're banning third party programs but stay tuned for our improvements to the classic client!" from the start, not let everyone stew and complain for two months for no reason.

This is all absolutely a reaction to how players responded to their "war" declaration. It turns out that yes, players demand more than five frames per second or whatever, and they don't care what some weird desperate cheerleader on the forum thinks. It turns out that no, they're not just going to decide to use the EC. They're going to either keep logging in with third-party clients, or as it turns out, just quit logging in at all.


#51
Wow some crazy rambling on here. Wanted to stop in and say thank you for doing this. I know lots of (normal) people who don't post here, are excited for this change. 
#52
Aye, most of my guild is excited and looking forward to this. If the rumor about the CUO client getting approved without being forked/chopped off is true then it is even better.
#53
Psycoder said:
Aye, most of my guild is excited and looking forward to this. If the rumor about the CUO client getting approved without being forked/chopped off is true then it is even better.
It is really great news, and our guild feels the same.

I don't want to dwell on the how we got here, or on any sort of blame game, I am relieved we are getting here, it has been a long hard road.

I have argued with everyone on the way (I lose 50% of my posts 😂 - those damn forum mods, you wouldn't believe I actually like them, and think they are doing a great job, just sometimes, I feel I have to knowingly push boundaries), I have put my best cases forward to the Devs, and honestly, I have a seriously long list of the amount of times they have listened, and implemented good ideas - I am grateful for this.
I think it is important we move forwards, as amazing as UO is, it cannot stand still forever, it needs to progress a bit also.
Sometimes, it does feel like it takes years, for sure.

#54
It doesn't matter how we got here but the developers need to continue to communicate 
#55
If it's going to stay open-source, this is definitely going to have the reverse impact on cheating then everyone should be expecting.

It's going to open the flood-gates far more than they're open now. unless something else is in the works and we're seemingly left in the dark about it.
#56
CovenantX said:
If it's going to stay open-source, this is definitely going to have the reverse impact on cheating then everyone should be expecting.

It's going to open the flood-gates far more than they're open now. unless something else is in the works and we're seemingly left in the dark about it.

Those gates have been open forever and are never closing. The devs last attempt at modifying the game to keep third-party clients from working only slowed them down for a couple of weeks at most. If anything, being on good terms with CUO has to be better than not when it comes to trying to prevent outright cheating.
#57
Psycoder said:
Aye, most of my guild is excited and looking forward to this. If the rumor about the CUO client getting approved without being forked/chopped off is true then it is even better.

who you change name and dont get shootgun3 for username ?
#58
creampie said:
Psycoder said:
Aye, most of my guild is excited and looking forward to this. If the rumor about the CUO client getting approved without being forked/chopped off is true then it is even better.

who you change name and dont get shootgun3 for username ?

3 and 4 were taken :'(

Lol, I am joking. I decided to get back into the game now that few of my other guild mates are coming back. I will probably last until I get pissed off again. 

That being said, I still can not wrap my head around how they perma banned people for being afk, yet they refuse to ban a single account of this guy: https://forum.uo.com/discussion/14797/current-situation-of-housing-market-on-atlantic#latest This topic literally makes me rage... But better not think about this at the moment. May be in a month or so when we get the Dota2 Act4 patch.
#59
This is the best news ever. The classic client aesthetics are indeed iconic. And a proper client upgrade is just fantastic. Can't stand the Frankensteinian EC with gliding characters and disjointed feel all across. 

CC forever!!
#60
CovenantX said:
If it's going to stay open-source, this is definitely going to have the reverse impact on cheating then everyone should be expecting.

It's going to open the flood-gates far more than they're open now. unless something else is in the works and we're seemingly left in the dark about it.

Those gates have been open forever and are never closing. The devs last attempt at modifying the game to keep third-party clients from working only slowed them down for a couple of weeks at most. If anything, being on good terms with CUO has to be better than not when it comes to trying to prevent outright cheating.
   I don't disagree, but the main point of a "War on Third-party programs" is to curb cheating.
 with open-source anyone that codes can do anything their coding ability allows.

 There's gotta be some restrictions and punishments for breaking the rules otherwise UO would be even less worth playing than it is currently... which for most, it's not.. hence the dwindling population.
#61
CovenantX said:
CovenantX said:
If it's going to stay open-source, this is definitely going to have the reverse impact on cheating then everyone should be expecting.

It's going to open the flood-gates far more than they're open now. unless something else is in the works and we're seemingly left in the dark about it.

Those gates have been open forever and are never closing. The devs last attempt at modifying the game to keep third-party clients from working only slowed them down for a couple of weeks at most. If anything, being on good terms with CUO has to be better than not when it comes to trying to prevent outright cheating.
   I don't disagree, but the main point of a "War on Third-party programs" is to curb cheating.
 with open-source anyone that codes can do anything their coding ability allows.

 There's gotta be some restrictions and punishments for breaking the rules otherwise UO would be even less worth playing than it is currently... which for most, it's not.. hence the dwindling population.

I will add my 2 cents as a person that had 8 of his accounts perma banned for afk farming the last event at void pool. (I know, I know, I should have used house placement exploits to avoid getting banned instead :p )

UO will never, under any circumstances, win against cheaters. Here is why:

Few years ago there was an article I run into from a guy that was working at Blizzard as a reverse engineer/developer. His job was to develop code to catch cheat/exploit/hack users automatically. If I am not mistaken his department had more than 15 people. That is 15 people that is not doing anything related to the game itself but working on developing code/AI for catching cheat/exploit/hack/ users. I wont link here but we all we know there are still cheats, bots, etc for WoW. You can easily find them if you know how to google properly. 15 people, 10s of millions of dollars spent, yet there are still bots for WoW.

The 2 developers working on UO will never win the cat and mouse game with 50+ open source developers that are developing alternative clients. They just wont win!!! This is the end of story. I will not link it here, but go to GitHub for CUO, see how long it took them to patch the latest "war on 3rd party cheating" patch from UO. UO will not win! Both Blizzard and Valve are spending 10s of  millions dollars a year, still there are hacks/exploits/cheats for both WoW and Dota.

The only way UO team can fight cheat/exploit/hack/ users is to actively monitor and take an action against people that are crossing the line.



This is why I see the change with CUO as a good thing. With CUO, they are off loading half of their task to people that are willing to do it for free. With the remaining resources, they can focus on developing the game further, as well as showing up for tickets from players and actively taking action against players crossing the line. Zeus knows, maybe they will even add some code that will flag an account if it manages to place 10+ 18x18 houses a month. We all know a player placing that many houses is not doing it because he is lucky. Add some code to flag things, show up and take a close look, then take an action. This is it! This is what Dota2 does with their OverWatch thing. Players flag things, someone takes a closer look. If they sense shenanigans, they take action.

I can clearly tell you that around 80% of the players that I am close enough friends with are already using CUO or the other alternative clients. The remaining 20% are people that play the game for historical reasons, or they like the EC/Pinco's better. Hell, I am here typing this and at the background one of characters is mercilessly smashing the wolf spider of my other character for more than an hour. In fact, I dont think I ever saw someone using CC, other than 2 guys in our guild, in the last 2 years.

My opinion is that, the 2 devs time we have could be better spent than fighting a losing battle with no end in sight.

My only wish, against cheating, is that they use the extra time they end up having for actively monitoring the game play and punish the players that cross the line. So we dont have situations like this https://forum.uo.com/discussion/14797/current-situation-of-housing-market-on-atlantic#latest This will also help me enjoy the game, instead of suddenly hitting "f*** this" moment and coming back here to get banned for the 4th or 5th time.

#62
Well, seeing as we were told the 'cheats are detectable', and there seems to be a complete lack of rule enforcement currently, I hear of people being banned, but generally they're all EJ accounts that already have several replacement accounts sitting ready to take their place if a banning should occur. 

  Simply allowing a 'cheat program' (keep in mind my knowledge of CUO is limited, but for argument sake, just replace CUO with the 'more popular' Or**n that most are using) to be approved, isn't enough.   

They either omitted other rules from the announcement (I hope) or they're just going in a direction that's completely untenable though, one could argue we've been in an untenable situation for a long time already, cause it's not like the vast majority of players aren't already using programs that in times past would have gotten you banned, but no longer do.

It's crazy the things players get away with in UO, and it'll pale in comparison if an open-source program becomes approved.   There's gotta be more to it.
#63
CovenantX said:
It's crazy the things players get away with in UO
I think this really is the core of the issue. Players are allowed to get away with things. 

And, I dont mean small things like "he is using auto bandage script in PvE". I am talking about having a housing monopoly and selling RMT in the game for close to 2 years, and making 20k to 30k real life dollars.

This is what **SOME** players are getting away with in UO. I really can not understand how is that even possible! At this point, he must be someones very close relative or something. 

F*** I am starting to get mad again. I better go play some Oxygen Not Included or something chilling.
#64
BTW, I agree with others. IMHO, this CUO decision is just a knee-jerk reaction after more players started cancelling their accounts than they expected. Now, they are trying to bring those players back. I bet Mesanna has lots of regrets between the low interest in NL and players leaving after their war on 3rd party.

I hope it succeeds. I also hope they listen to me and start actively monitoring players that cross the line starting with nonono.

One way or the other, everything should settle down in 2 months. In the worst case you guys can find me at the free shard that starts with 'o' and ends with 's' when the official shard goes down.

Decided on Darkest Dungeon 1 🙂
#65
Seeing this announcement made me so genuinely happy!  Thank you dev team for listening to players and making such an incredible decision.  This is huge for the longevity of OSI and I am extremely excited for the future! Cheers and keep up the great work 🙂
#66
I downloaded it and it will need work before you can simply login I hesitate to give my login info to third party..
#67
CovenantX said:
Well, seeing as we were told the 'cheats are detectable', and there seems to be a complete lack of rule enforcement currently, I hear of people being banned, but generally they're all EJ accounts that already have several replacement accounts sitting ready to take their place if a banning should occur. 

  Simply allowing a 'cheat program' (keep in mind my knowledge of CUO is limited, but for argument sake, just replace CUO with the 'more popular' Or**n that most are using) to be approved, isn't enough.   

They either omitted other rules from the announcement (I hope) or they're just going in a direction that's completely untenable though, one could argue we've been in an untenable situation for a long time already, cause it's not like the vast majority of players aren't already using programs that in times past would have gotten you banned, but no longer do.

It's crazy the things players get away with in UO, and it'll pale in comparison if an open-source program becomes approved.   There's gotta be more to it.
Change your mentality and thought process.

Every single time you want to use the word "cheat", replace it with "progress".
And suddenly the whole world looks better.
You can have a more positive outlook on life.
#68
I searched for this third party client after the announcement. Seems interesting and hopefully accomplishes what they set out to do with it.
#70
This is fantastic news now is a golden time to drop the stoic silent approach and communicate with the players give rough time line for implication what features you are hoping for etc @Mesanna
#71
Cookie said:
CovenantX said:
Well, seeing as we were told the 'cheats are detectable', and there seems to be a complete lack of rule enforcement currently, I hear of people being banned, but generally they're all EJ accounts that already have several replacement accounts sitting ready to take their place if a banning should occur. 

  Simply allowing a 'cheat program' (keep in mind my knowledge of CUO is limited, but for argument sake, just replace CUO with the 'more popular' Or**n that most are using) to be approved, isn't enough.   

They either omitted other rules from the announcement (I hope) or they're just going in a direction that's completely untenable though, one could argue we've been in an untenable situation for a long time already, cause it's not like the vast majority of players aren't already using programs that in times past would have gotten you banned, but no longer do.

It's crazy the things players get away with in UO, and it'll pale in comparison if an open-source program becomes approved.   There's gotta be more to it.
Change your mentality and thought process.

Every single time you want to use the word "cheat", replace it with "progress".
And suddenly the whole world looks better.
You can have a more positive outlook on life.

And in real life, do we replace 'crime' with 'entrepreneurship'?
 ;) 
#72
Cookie said:
CovenantX said:
Well, seeing as we were told the 'cheats are detectable', and there seems to be a complete lack of rule enforcement currently, I hear of people being banned, but generally they're all EJ accounts that already have several replacement accounts sitting ready to take their place if a banning should occur. 

  Simply allowing a 'cheat program' (keep in mind my knowledge of CUO is limited, but for argument sake, just replace CUO with the 'more popular' Or**n that most are using) to be approved, isn't enough.   

They either omitted other rules from the announcement (I hope) or they're just going in a direction that's completely untenable though, one could argue we've been in an untenable situation for a long time already, cause it's not like the vast majority of players aren't already using programs that in times past would have gotten you banned, but no longer do.

It's crazy the things players get away with in UO, and it'll pale in comparison if an open-source program becomes approved.   There's gotta be more to it.
Change your mentality and thought process.

Every single time you want to use the word "cheat", replace it with "progress".
And suddenly the whole world looks better.
You can have a more positive outlook on life.
   replace cheat with progress?
   that's kinda like replacing good players with programs to make them 'seem' good.... 
 
  oh wait. that's where we are now.

#73
Psycoder said:
CovenantX said:
It's crazy the things players get away with in UO
I think this really is the core of the issue. Players are allowed to get away with things. 

And, I dont mean small things like "he is using auto bandage script in PvE". I am talking about having a housing monopoly and selling RMT in the game for close to 2 years, and making 20k to 30k real life dollars.

This is what **SOME** players are getting away with in UO. I really can not understand how is that even possible! At this point, he must be someones very close relative or something. 

F*** I am starting to get mad again. I better go play some Oxygen Not Included or something chilling.
   most players and RMTer's are using the same program(s) that use house placing scripts as they do to bot farm , multibox, etc etc, obviously people making real $ off of UO are doing it on a much larger scale.... but the point is, if a program with open-sourcing becomes approved, it'll allow them to do everything they're doing now and more (depending on ones coding ability, OR access to someone with said coding abilities) it's going to get worse, not better, unless there's something significant we're not told in the announcement..

 The rule enforcement hasn't been used against anyone other than maybe some random EJ account that's already been botting for months, it's almost the whole 'carrot on the stick' all on it's own, just to encourage cheaters not to quit.   and it's going to become legal -althougb without rule-enforcement, it's basically legal now, hence the problem.

Btw,   I'm not against RMT, I'm against the methods in which most RMT players get their 'product' to sell.

#74
CovenantX said:
 The rule enforcement hasn't been used against anyone other than maybe some random EJ account that's already been botting for months

Rule enforcement has been used against me, and 4 other people I know of because we were in Void Pool with more than one account during the last event.



I am back because few friends I like playing with are back. But, the reason I decided not to flame as much is I don't think anything will be done about nonono. I don't think I can hold back trolling all the time, but I give up. I will much rather behave here, do my own thing, and buy my next house from nonono... At the end of the day, placing houses is not the only way to make money in this game. I suggest you do the same.
#75
You have to wonder why the CUO developer hasn't posted yet ...
#76
Some of you guys are wild. CUO is basically just the EC with better performance in a CC skin.

I've used CUO for years on many freeshards, but was always hesitant to use it on OSI because I love my dumb old account and don't want it banned.

Everyone is aware that the client can do flexible play window sizes and run 60+fps. But here are some other facts since it seems many of you aren't familiar:

1. CUO runs natively in Windows, Linux, and Mac. This is the main reason I use it. I haven't been able to play EC for years because it will not run in Wine. It's been broken forever. I REALLY REALLY hope that they keep this compatibility going and make their CUO patcher/launcher cross-platform.

2. CUO does NOT have automation built in. You can load assistant programs like Razor, but since those programs don't natively support Linux and Mac, I don't use them anyway. I assume this will be the biggest difference between the freeshard CUO and the OSI CUO... No ability to load assistants.

3. CUO's macro system is similar to EC's. You can set up some convenient hot keys, but you can't automate things. The end. Anyone calling this a "cheater client" is misinformed or willfully ignorant.

4. The closest thing CUO has to a cheat feature is automatic door opening. I hope they keep it in the official release because I think 27 years of double clicking doors is more than enough.

5. CUO has a cool resizable world map similar to EC.

6. There are several spin-off clients of CUO. TazUO is my preferred freeshard client, but they added Windows font support, which looks fantastic but broke Linux and Mac compatibility. My favorite feature of TazUO is the grid backpack option, similar to the EC. I really hope this gets ported into CUO (the web client version of CUO has it, but not the local version).

I hope some of you found this informative. CUO is not a "cheater client" any more than EC+Pinco's is. What CUO does is bring the classic client into the 21st century through performance enhancements and a few QoL features. 

But like I say, I just hope they add the grid backpack feature from TazUO to truly make it an alternate option to the EC.

#77
Those are some really great points deadite. I hope they all get implemented into the new official client.
#78
One thing I'd like to see to the new client as an option is a performance mode geared towards power gamers or pvpers. Many pvpers use other clients for tile hacks, area spells, and what not.

I haven't pvp'ed in 15 years, but I do realize the dev team has an opportunely here to build into the new client many of the things pvper's are GOING to do, like tile and tree mods. Why not have new tiles in the new client that make it easier for pvpers to just check a box and be up and running?
#80
No really where is the CUO person? already under Mesanna gag orders? Any other game group or whatever I've been involved in there would be a high I'm xxx looking forward to the next 27 years ?
#82
popps said:
Mariah said:
Interesting.
The only thing I'll say is, if you're double clicking doors, why aren't you using the 'opendoor' action that exists in both clients and has done for many years?

In the EC client, I think, one needs to be facing the door for it to work, I just hate it.

Not sure about the CC, did not know there was this option.
You have to face the door to go through it.  Do you stand with your back to a door to open it in real life? Bananaman ?
actually, don’t answer I don’t care. 
#84
deadite said:
Some of you guys are wild. CUO is basically just the EC with better performance in a CC skin.

I've used CUO for years on many freeshards, but was always hesitant to use it on OSI because I love my dumb old account and don't want it banned.

Everyone is aware that the client can do flexible play window sizes and run 60+fps. But here are some other facts since it seems many of you aren't familiar:

1. CUO runs natively in Windows, Linux, and Mac. This is the main reason I use it. I haven't been able to play EC for years because it will not run in Wine. It's been broken forever. I REALLY REALLY hope that they keep this compatibility going and make their CUO patcher/launcher cross-platform.

2. CUO does NOT have automation built in. You can load assistant programs like Razor, but since those programs don't natively support Linux and Mac, I don't use them anyway. I assume this will be the biggest difference between the freeshard CUO and the OSI CUO... No ability to load assistants.

3. CUO's macro system is similar to EC's. You can set up some convenient hot keys, but you can't automate things. The end. Anyone calling this a "cheater client" is misinformed or willfully ignorant.

4. The closest thing CUO has to a cheat feature is automatic door opening. I hope they keep it in the official release because I think 27 years of double clicking doors is more than enough.

5. CUO has a cool resizable world map similar to EC.

6. There are several spin-off clients of CUO. TazUO is my preferred freeshard client, but they added Windows font support, which looks fantastic but broke Linux and Mac compatibility. My favorite feature of TazUO is the grid backpack option, similar to the EC. I really hope this gets ported into CUO (the web client version of CUO has it, but not the local version).

I hope some of you found this informative. CUO is not a "cheater client" any more than EC+Pinco's is. What CUO does is bring the classic client into the 21st century through performance enhancements and a few QoL features. 

But like I say, I just hope they add the grid backpack feature from TazUO to truly make it an alternate option to the EC.

   It's not about what CUO is currently, it's about what people are going to code into it, if it stays open source.        I'm still skeptical that people would even switch to CUO when they're already using Or**n, unless there's any actual rule-enforcement to prevent unapproved programs that'll actually work IF & when CUO is approved..
#85
deadite said:
Some of you guys are wild. CUO is basically just the EC with better performance in a CC skin.

I've used CUO for years on many freeshards, but was always hesitant to use it on OSI because I love my dumb old account and don't want it banned.

Everyone is aware that the client can do flexible play window sizes and run 60+fps. But here are some other facts since it seems many of you aren't familiar:

1. CUO runs natively in Windows, Linux, and Mac. This is the main reason I use it. I haven't been able to play EC for years because it will not run in Wine. It's been broken forever. I REALLY REALLY hope that they keep this compatibility going and make their CUO patcher/launcher cross-platform.

2. CUO does NOT have automation built in. You can load assistant programs like Razor, but since those programs don't natively support Linux and Mac, I don't use them anyway. I assume this will be the biggest difference between the freeshard CUO and the OSI CUO... No ability to load assistants.

3. CUO's macro system is similar to EC's. You can set up some convenient hot keys, but you can't automate things. The end. Anyone calling this a "cheater client" is misinformed or willfully ignorant.

4. The closest thing CUO has to a cheat feature is automatic door opening. I hope they keep it in the official release because I think 27 years of double clicking doors is more than enough.

5. CUO has a cool resizable world map similar to EC.

6. There are several spin-off clients of CUO. TazUO is my preferred freeshard client, but they added Windows font support, which looks fantastic but broke Linux and Mac compatibility. My favorite feature of TazUO is the grid backpack option, similar to the EC. I really hope this gets ported into CUO (the web client version of CUO has it, but not the local version).

I hope some of you found this informative. CUO is not a "cheater client" any more than EC+Pinco's is. What CUO does is bring the classic client into the 21st century through performance enhancements and a few QoL features. 

But like I say, I just hope they add the grid backpack feature from TazUO to truly make it an alternate option to the EC.


So what you´re saying here is that the CUO client has been an approved client all along? Using it has been within the rules of the game?
#86
CovenantX said:
   It's not about what CUO is currently, it's about what people are going to code into it, if it stays open source.        I'm still skeptical that people would even switch to CUO when they're already using Or**n, unless there's any actual rule-enforcement to prevent unapproved programs that'll actually work IF & when CUO is approved..
Just because it's open source doesn't mean that the official client is going to be insecure. That's a bizarre take. All you need to do is look at Runescape and the open-source Runelite client that Jagex eventually approved for official use after initially threatening to ban players for using it (Sound familiar?)

Anyway, every MMO has cheaters, scripters, and bots. Broadsword is not going to be the first in the industry to win this battle lol.
Tjalle said:

So what you´re saying here is that the CUO client has been an approved client all along? Using it has been within the rules of the game?
Nope, sorry if I gave that impression. I used CUO on freeshards so I'm very familiar with it. Excited as hell for the official version though. I'll be grabbing it the moment it releases!
#87
Tjalle said:


So what you´re saying here is that the CUO client has been an approved client all along? Using it has been within the rules of the game?
Yes. and No.

All that was needed, was for it to be approved. It was not.

It is the Classic client, that plays like Enhanced client - faster smoother performance, adjustable screen size, this was my frustration all these years - I have been saying it is possible for Classic to match EC. I felt playing on 2 different playing fields was unfair.

CUO does have the option to load assistants which can build scripts in python. But these are not built in, unlike the other 3rd party client, which has JavaScript options built in. We think it is possible for these assistants to be disabled - but then I wonder, will there be a way around this. I think the point is, and many have said this also, no matter what you do - someone can always push it further. The only reason it has never happened to EC - is no-one is interested, or wants to.

But then, even with Classic client - people were downloading 3rd party software to run scripts alongside, but, these scripts could never actually improve the performance to match EC - what they did do, was change graphics to reduce CC lag and try and improve its performance and make certain functions faster, so you had a scenario of slower performance + faster functions = almost catch up EC.
But then when these clients came out, you had matching performance and faster script functions, because pvpers had taken fine tuning and performance optimisation so far - see the tiles etc. Due to all of these competitive factors coming together, pvpers managed to overdo it almost, as 2 strands of trying to performance optimise Classic client came together.

#88
In those circumstances (BS waving the white flag)
If i don't have an auto-play option i'm gonna be highly disapointed!   :#
#89
I've got to wonder how many people were banned for using what's now going to be the new "Classic" client. Will they be un-banned now? What other third party programs, currently disallowed, are to be allowed in altered version?
#90
I doubt people were banned for using CUO alone... They were likely caught using automation or scripting tools.
#91
I've got to wonder how many people were banned for using what's now going to be the new "Classic" client. Will they be un-banned now? What other third party programs, currently disallowed, are to be allowed in altered version?

Paying accounts that weren't scripting or doing anything hinky went untouched.
#92
I've got to wonder how many people were banned for using what's now going to be the new "Classic" client. Will they be un-banned now? What other third party programs, currently disallowed, are to be allowed in altered version?

Paying accounts that weren't scripting or doing anything hinky went untouched.

Do we know this or are you speculating?
#93
I've got to wonder how many people were banned for using what's now going to be the new "Classic" client. Will they be un-banned now? What other third party programs, currently disallowed, are to be allowed in altered version?

Paying accounts that weren't scripting or doing anything hinky went untouched.

Do we know this or are you speculating?
Everything is speculation with our development team...
#94
I'm quite sure. As to how...
#95

#96
There's no real way to skim around this but if they can make it have the look and feel of Outlands that's HUGE. 
#97
I've got to wonder how many people were banned for using what's now going to be the new "Classic" client. Will they be un-banned now? What other third party programs, currently disallowed, are to be allowed in altered version?

Paying accounts..
You could have stopped there.. If u read the war on third party; mesanna posted.. any payed account can use illegal third party on production and from my RECENT experience in game.. any paid account can mutlibox 10 scripting bots unpunished, under BS management.
#98
deadite said:
CovenantX said:
   It's not about what CUO is currently, it's about what people are going to code into it, if it stays open source.        I'm still skeptical that people would even switch to CUO when they're already using Or**n, unless there's any actual rule-enforcement to prevent unapproved programs that'll actually work IF & when CUO is approved..
Just because it's open source doesn't mean that the official client is going to be insecure. That's a bizarre take.
It's not bizarre when we have words coming from CUO dev discord saying that:
 "They (broadsword) aren't creating their own fork or maintaining the project, CUO will be maintaining so it will remain open source"

Again, just an unofficial statement, but there's not much of official word on what's going to happen so...
#99
sibble said:
Again, just an unofficial statement, but there's not much of official word on what's going to happen so...
I can help on that, pure speculation (for now) but..

(broadsword) aren't creating their own fork or maintaining the project, CUO will be maintaining so it will remain open source"
as u said CUO will be creating & maintaining BS own fork (CUO official version)
as u also said; CUO will also remain open source.


PS: not sure why u seems to HATE CUO that much, but I think I prove the point.. u can stop attacking it, our version is going to be different/limited; secure and sanctionned.


NOW.. let me help you.. UO in 2024 is OPEN CLIENT.. if u wanna attack something change of target CUO is not the problem.. it's the fact u can use any client u want!

So your point should be, who care it won't change a thing.. people will still use the illegal third party client they been using.. why would u use the sanction CUO version if u already using the CUO buffet version?
To this i don't know what else to say than; BS unofficially sanction every single client by their inaction.

Back then you would risk your account by touching easyUO.. if u wanted to PvP top tier; the 15 USD toward UOAssist was a must.. now if they can offer me a CC that can compete in PvP for free?
I'm all ears.. but yeah, with BS actual management if it has no auto-play option i'm gonna be HIGHLY disapointed. *rolling eyes*


For real tho.. the hater in me thinks it's gonna have HIGH limitation since BS seems to love their version of the KR client (compared with the little love the CC has receive).. but i'm expecting CUO to be, at least, as good as EC & UOA but up to date, free and maintain in the future.

Edit: I just googled CUO; the first video that pop up is a dude using it on his personal shard doing deceit spawn and he has an army of bots with him attacking everything moving around him.
#100
KroDuK said:

Back then you would risk your account by touching easyUO.. if u wanted to PvP top tier; the 15 USD toward UOAssist was a must..

LOL, this doesn't match up with my experience at all. Absolutely no one in my old RP guild of 20+ years ago was training characters without scripts, and everyone had bandage scripts and stuff even just for PVM. I never even heard of anyone getting in trouble.

The UO client was bent over and broken open decades ago, a new one being open source makes zero difference. The old ones may as well have been open source all along. Every time the devs try to change something to thwart third parties, it's rendered pointless in a matter of days.

Anything they plan to do to inhibit cheating has to be 100% server side. It would also help if GMs actually existed and did things, but there's no way we're getting that.
#101
KroDuK said:
sibble said:
Again, just an unofficial statement, but there's not much of official word on what's going to happen so...
I can help on that, pure speculation (for now) but..

(broadsword) aren't creating their own fork or maintaining the project, CUO will be maintaining so it will remain open source"
as u said CUO will be creating & maintaining BS own fork (CUO official version)
as u also said; CUO will also remain open source.


PS: not sure why u seems to HATE CUO that much, but I think I prove the point.. u can stop attacking it, our version is going to be different/limited; secure and sanctionned.
I'm not sure what gave you the idea that I hate CUO or that I'm attacking it...  Quite the contrary, I'm advocating for additions to be made to it so that it has support for custom modding like EC does so we have some kind of equality with the multiple gaming clients.

Can you show me the official word that our version is going to be "different/limited; secure and sanctioned"?  Because the statement you linked only states "officially sanctioned" - I'm not going to assume "different/limited/secure."  I think skepticism here is healthy conversation.

From my understanding, we have no word either way.  Bottom line, nothing about implementing CUO as an official client is addressing "the war on 3rd party" whether it remains open or not, whether they come out with their own secure and sanctioned version or not...  Cheaters will continue cheating unless actions are taken against them.
#102
If they developers would simply communicate there would be zero speculation 
#103

LOL, this doesn't match up with my experience at all. Absolutely no one in my old RP guild of 20+ years ago was training characters without scripts, and everyone had bandage scripts and stuff even just for PVM. I never even heard of anyone getting in trouble.
For that type of stuff we agree, I was thinking about auto loot, speed hack, cutting bones, auto opening doors.. no one would run around with an alt pocket healer on the auto heal.. or chicken mode healing for seed of life at x% hp or the freaking sexy screen shot in the other post.. do u know how hard it is to locate those stalagmite with the circle of transparency?

personally couple time I did AFK training for parrying back then with cats or the scissor/banana technic.. You would just be playing end game faster.. EA would just lose money on the noob token.

From my experience i've reported and seen ~20 players over the years disappeared, most of them were on LS under origin system.. with EA in ~2007 it took couple days to get rid of a 3 speed hacker that came to annoyed us on Legends.

What about the BOTS now? I couldn't even count the numbers of bot I reported that just vanished (mostly gatherer)

PS: i'm not losing hope on the GM stuff  ;)


sibble said:
Can you show me the official word ..
Just look at UOAssist vs easyUO for example.. UOA was limited and authorise., unlike the second wich was open source.. u could get any kind of scripts for this thing.

It's just their wording:"the goal is to make an officially sanctioned VERSION" I mean what more do you want.. we won't have the open source model; 100%.

sibble said:
From my understanding, we have no word either way.  Bottom line, nothing about implementing CUO as an official client is addressing "the war on 3rd party" whether it remains open or not, whether they come out with their own secure and sanctioned version or not...  Cheaters will continue cheating unless actions are taken against them.
At least we can agree on that, with the current position of BoardSword.. why would u limit urself if your already using CUO.. even better why would u use CUO in the first place with better unofficially sanctioned alternatives.  :/
#104
sibble said:

"the war on 3rd party"

The war is over, the third party won, and will be responsible for client development going forward.

If there's anything you want added to CUO you may as well get off this forum and go ask in the CUO team's Discord server.
#105
We thank you all for your continued patience and understanding throughout this process!  We just ask that you please continue to be patient with us and keep an eye out on uo.com as well as any e-mail announcements in the future! Thank you all again!
#106
@Community Manager Please remind them to clarify how and when they take action against accounts. Right now, they ban players for minor issues, logging in with multiple accounts. But they refuse to take action against major offenses, on-going and proven script+exploit use for more than 2 years.

@Lord_Nythrax UO was never going to win that war.
#107
Amen for that one. Really.

Ever since the "war on third party software" I had to drop Razor to go for UOAssist instead. The actions themselves were nothing disallowed (plain hotkeys, macros, basic scripts for organizing loot on backpack... ), but done on a non-official tool which had to be substituted by UOAssist.

And my... UOAssist... it is... agh... To begin with, its license costs almost 8 months of UO subscription for me, which is a little fortune in my crap currency. Non-EJ UO is only viable to me because of the very ultra-discount 6 month subs plan, which makes it affordable in these parts here. Otherwise, its EJ only.

Beleive it, UOAssist can really cost 8 month worth of game time out and about in the world. And the thing itself is... meh.

So yes, VERY good move there by the devs. Why, maybe even the best move in many years!

Congrats and thanks
#108
Psycoder said:
@ Lord_Nythrax UO was never going to win that war.
It's not about winning.. when your cheaters.. I mean players arn't even bother trying to hide it anymore..

Take example on gold selling.. similar stuff.. if tomorow BS start selling plat on origin store people gonna say it's a P2W.. while the gold seller is a grey zone (it's not mainstreamed/ as popular)

UO under BS is open client u can farm with 10 bots stacks on top of each other unpunished.. u can run 3 bots in heartwood with 2 lumber and 2 miner bots at the same time if u want.. just go play your main account or cross your arm and monitor the screen or go to bed with an AI assistant!


If u got ban botting.. the **** is u didn't have enough subbed bots (step up your game son) and you try to profit from it/ annoying the gold seller.. do like the mulitple cheaters/players and keep the booty for urself and sub 10 of them.. your gonna have 0 trouble.

From my recent experience non of the bots i've reported has been ban, they ***** multiply instead.. u can log and go in zone like heartwood and see the same bots everyday 16/7 moving on a timed script.. yesterday I went film a video there.. every 12min you have the bots mounting up leaving heartwood and coming back inside.. I was calling the bot ~2 seconds before he mount and reset.. 5 time in a row.. this is CLEARLY a script and they been there every single day since i reinstall in june..

If tomorow that bot owner unsub a couple of his bots and start selling crafting totem 30-29% (mostly perfect) for millions and sell tons of recipe or heartwood tools for real cheap.. this is when the cheater "force" BS to take actions, cuz he's ruinning their unofficial business.. if the same cheater use his botted items to kill people in PvP (like the 10 bots from fan dancer dojo) This is fairplay.. cuz BS just gave up on UO.


All that to say yes they would never win the war on third party.. but this is not a reason to wave the white flag and not trying to limit it, after declaring the war on them!
That Mesanna war on third party post.. the level of hypocrisie is unreal.

SHAMEFUL DISPLAY!
#109
KroDuK said:
Psycoder said:
@ Lord_Nythrax UO was never going to win that war.
It's not about winning.. when your cheaters.. I mean players arn't even bother trying to hide it anymore..

Take example on gold selling.. similar stuff.. if tomorow BS start selling plat on origin store people gonna say it's a P2W.. while the gold seller is a grey zone (it's not mainstreamed/ as popular)

UO under BS is open client u can farm with 10 bots stacks on top of each other unpunished.. u can run 3 bots in heartwood with 2 lumber and 2 miner bots at the same time if u want.. just go play your main account or cross your arm and monitor the screen or go to bed with an AI assistant!


If u got ban botting.. the **** is u didn't have enough subbed bots (step up your game son) and you try to profit from it/ annoying the gold seller.. do like the mulitple cheaters/players and keep the booty for urself and sub 10 of them.. your gonna have 0 trouble.

From my recent experience non of the bots i've reported has been ban, they **** multiply instead.. u can log and go in zone like heartwood and see the same bots everyday 16/7 moving on a timed script.. yesterday I went film a video there.. every 12min you have the bots mounting up leaving heartwood and coming back inside.. I was calling the bot ~2 seconds before he mount and reset.. 5 time in a row.. this is CLEARLY a script and they been there every single day since i reinstall in june..

If tomorow that bot owner unsub a couple of his bots and start selling crafting totem 30-29% (mostly perfect) for millions and sell tons of recipe or heartwood tools for real cheap.. this is when the cheater "force" BS to take actions, cuz he's ruinning their unofficial business.. if the same cheater use his botted items to kill people in PvP (like the 10 bots from fan dancer dojo) This is fairplay.. cuz BS just gave up on UO.


All that to say yes they would never win the war on third party.. but this is not a reason to wave the white flag and not trying to limit it, after declaring the war on them!
That Mesanna war on third party post.. the level of hypocrisie is unreal.

SHAMEFUL DISPLAY!

you should take a look at unicorn in ilshenar they look suspicious !!! maybe they are horse in disguise kit... buy that last em drop from sonoma and smoke it...maybe it will help you to see game differently and enjoy it.
#110
creampie said:

you should take a look at unicorn in ilshenar they look suspicious !!! maybe they are horse in disguise kit... buy that last em drop from sonoma and smoke it...maybe it will help you to see game differently and enjoy it.
look who's here, our bot lover friend:


I'm not playing on Sonoma.
As the for suspicion..

Story time.. it's the year 2003.. the lil bro got his PC.. he come in my room.. he's like how the **** can u play on Lake Superior? i'm like ???

He tells me he got kick and only sees japanese servers.. i'm going in his room i'm like WTF!! What did u do?
Find out he bought 100millions gold.. the ebay sellers is asking for a tip, even if it's 3 cents he NEEDS one.. the lil bro ignored it after he took his gold.. he wouldn't even give a review to the reseller on ebay (the lil bro is REAL bad in english)

I'm like tip him 3 cents.. he did and 5 seconds later all the western server selection came back.

PS: he legit got kicked out LS after grabbing his 100m and couldn't relog on LS.. only asian server until...

Edit: You're Paiwan alt arn't you?  ❤️
#111

9/25/2024

There is no mistaking the iconic aesthetics of the Ultima Online Classic Client are irreplaceable.  Since its release in 1997, players have come to appreciate the performance and quality of life upgrades that are now a cornerstone of an enjoyable gameplay experience.

As such, we are extremely excited to announce that we are working with the developers of the third-party client “ClassicUO” with the goal of making available an officially sanctioned version for use on all shards!

We also want to make sure that the official Ultima Online Classic Client meets the expectations of our players from a performance standpoint.  To deliver this performance we will be upgrading the Classic Client renderer to support higher frame rates and a larger play window."

This is the greatest thing I have ever read in my 27 years of Ultima Online. THANK YOU!
#112
While I am surprised by this announcement and happy for those that use CC, i'll continue using EC because of the UI.  It is vastly superior and makes gameplay functionality alot easier.
#113
Drago said:
While I am surprised by this announcement and happy for those that use CC, i'll continue using EC because of the UI.  It is vastly superior and makes gameplay functionality alot easier.

I really hope they bring in some of TazUO's features. It's a CUO spin-off that basically turns the UI into something similar to the EC (proper chat/journal windows and grid container windows, namely). The CUO web client has grid inventory, but I'm not sure that Broadsword is considering the web client at all... It's closed source and has more scripting features, so perhaps not.

CUO brought me back to UO, but TazUO is what made me settle in for the long haul. It's a nearly perfect blend of the CC and EC with all of CUO's performance benefits. The only real downside to TazUO is that they broke Mac/Linux compatibility by adding TTF font support. It runs okay in Wine, but native is always smoother.
#114
I really hope we get the classicuo client with grid view (toogle on/off switch) and that we are able to add any fonts with size variations ... if we than get the modern designs from the classicuo webclient we would get a perfect client version 
#115
Well it looks like I was wrong on several accounts. They're doing Web Client only after all, by asking the CUO devs to remove the scripting/cheating features that were built into it... This rather than starting with the local client that wouldn't need nearly as much modified to be "fair."

Not sure why they wouldn't add some closed-source tech to authenticate their official CUO client and prevent other clients from logging in. Heck, I think one of the big private shards out there does exactly that... You can only play with their "Official" branched CUO client.

A truly odd choice. I really don't love having to use Discord to log in... That feels like a bigger security concern than using a local client as well.

This upgrade announcement has been quite a roller coaster.
#116
This post aged well...  😂
#117
deadite said:

Not sure why they wouldn't add some closed-source tech to authenticate their official CUO client and prevent other clients from logging in.
Here:
KroDuK said:

So your point should be, who care it won't change a thing.. people will still use the illegal third party client they been using.. why would u use the sanction CUO version if u already using the CUO buffet version?
To this i don't know what else to say than; BS unofficially sanction every single client by their inaction.
Yes, I quoted myself  🙁

Edit: the third party cheaters money is better than the cry baby legit money for BoardSword Studio.
Since those cheaters prefer to fly under the radar when it's outside the game/ won't complaint (for obvious reason).. when in game; they won't even bother trying to hide the fact they cheating/scripting/botting when grinding and/or PvPing.

InGame; it's the Wild West under BS.
#118
I tried the Web Client accessible through https://retail.classicuo.org and logged in using my Discord / Official UO Information. This is a step in the right direction and I am grateful to have another option on how to access and play UO.

Is it perfect? No. Is anything in the universe?

Does it improve on things. YES! The ability to increase the FPS, resize the screen more than usual and all the added features will be helpful to many people who also still enjoy the Classic Art.

It improves accessibility of the game. Now I have the option to access and play UO from a web browser without needing the game installed. It's another client providing another option for official servers! 

While I would like to see this in a full, downloadable client, instead of just web only, this is a good thing for UO. I can see this bringing in a lot of players on Endless Journey accounts into the official servers as this is readily accessible. Some may even convert to paid accounts to help support the game, increasing further development opportunities and benefiting the player base as a whole.

Thank you to anyone and everyone behind the scenes that helped make this happen! I am greatly appreciative!


#119
Keep in mind the war on third party, posted by mesanna..

just read the OP: "We also want to make sure that the official Ultima Online Classic Client meets the expectations of our players from a performance standpoint.  To deliver this performance we will be upgrading the Classic Client renderer to support higher frame rates and a larger play window.

We will be releasing more information about these updates in the leadup to the launch of Ultima Online: New Legacy!"

We end up with web browser gaming.. NL is coming down the road and still no update.. on top of the war on third party post that has been buried since.. we knew what WASN'T coming.. but no one could have seen this coming.. it's a real shame; web browser gaming 2024; accessible via facebook; can't be the hot stuff we was waiting for!

#120
Very disappointed they went the web version route but tbh was expected. They want to go mobile with it guys!! Just a damn shame..
#121
To me, by going to a play via browser version, this would be more of a downgrade. I also think the communication on this was poor, as that should have been clearly communicated from the start.
#122
Army said:
they went the web version route but tbh was expected.
wait what?
You were expecting web browser gaming with the OP???

*insert a pinocchio emote*
#123
I must be missing some config or anything to get the browser client to work right. The players FAQ link says that the browser's hardware acceleration can be turned on in case of the web client "runs poorly". Did that but still it has this game braking lag. Sound stutters a lot and every click and action takes 2-3 seconds to hit.

I am used to a rather high latency because there are no servers close to my location so that stuff like 600ms is no rare for me but THIS... I mean delays of painful seconds between a click and its effect. Ouch.

All audio stutters greatly too.

It is the same game with same graphics and all, so it has to be a configuration somewhere related to the browser.

Been using Chrome so far.
← Browse more General Discussions discussions