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Beta Week 4 Objectives Feedback

Started by Pawain · 2024-08-16 · 38 posts · New Legacy
#0

Beta Testing Weekend 4 – 8/16/2024 through 8/19/2024

  • Lycaeum Event
    • Visit the “Congiarum Coordinator” in various magical shops throughout Trinsic, Skara, and Moonglow to learn more.
    • In the previous beta weekend, the congiarium was upgraded and thusly higher level loot properties are available throughout the realm.
  • Guild Objectives
    • All guild objectives, guild leveling, and guild housing are available for testing and feedback.  Grab your guildies get your guild to level 2!
    • 20x increase on Prestige Tokens will unlock the coveted guild banner builder faster as well as access to PREMIUM guild housing.
  • Crimson Dragon & Solen Matriarch
    • Test your mettle against these daring encounters!
  • Crafting
    • The Congiarium has unlocked new crafting abilities, grab your tools and make some noise!
#1
Started the Crafter path today.

I notice this early. 

If you  do not have the required resources or you are not near enough to a forge you will start the animation and continue it for the amount of time, then it tells you you do not have enough resources or are not close enough to a forge.

Expected result:
When crafting it should check your amount of resources and if your are close to a forge before you begin the animation.

Thanks

I love the new mining.  Saves a lot of clicking!  But some say I chat too much while mining, don't listen to them.
#2
When crafting the 5 shields it says to put them in the crate.  They will not go in the crate.
You have to mark them as quest items and they go away.



The quest dialog needs to match the actual method.

#3

Please make gold from Mobs go to our resource bag automatically!!!!  

#4
Every time I run from the Mines to the city in Occlo I hard crash my client.  Same as prodo when I go to TerMur.  CC. Doubt that can be fixed tho.
#5
Gathering resources balance seems to be unfair 
Lumberjacking:
Unlimited uses on axe 
Gathering 10(!!!) boards per tick
Could lumber while riding
Could craft Carpentry while Lumbering 
vs
Mining:
Limited uses on pickaxes/showels, so have to spent almost all points from bods for 150-200 uses showels
Gathering 2(!!!) ingots per tick 
Cant dig while riding 
Crafting only near forge and anvil 


#6
I bought about 10 shovels and picks. 50 use ones.  I got over 1500 ingots.  I'm not complaining.  But I'm only 50 skill, and there are more colors of ingots than wood. So I may lack later.
#7
I gave a filled BOD to Diedra the Blacksmith Trainer and it just went poof. Shining Path Armory.
#8
Pawain said:
I gave a filled BOD to Diedra the Blacksmith Trainer and it just went poof. Shining Path Armory.
I submitted a bug on that with the Carpentry trainers doing that to my Carpentry bods. 

#9
The Building that is a supply depot? is labeled a Butcher shop on the Trinsic map legend in the game.
The 2 buildings in that spot have no sign with a name.  You go to one for a quest.

It is the Last building before the South Trinsic exit.
#10
Pawain said:
I bought about 10 shovels and picks. 50 use ones.  I got over 1500 ingots.  I'm not complaining.  But I'm only 50 skill, and there are more colors of ingots than wood. So I may lack later.
u cant get 1500 ingots from 500 uses, it,s only 1000 ingots due to 2 ingots = 1 use )) 
yeah, and there is a little bit more colors ( 
#11
How come every NPC in town is just labelled the Guildmaster? I know my way around most cities so finding the correct shop isn't so bad.  But if you didn't isn't finding the correct building a hassle?

Why don't they list their profession in their title anymore so people know that they are a Healer Guildmaster, or Cooking, Blacksmith etc ?
#12
Anukanaka said:
Pawain said:
I bought about 10 shovels and picks. 50 use ones.  I got over 1500 ingots.  I'm not complaining.  But I'm only 50 skill, and there are more colors of ingots than wood. So I may lack later.
u cant get 1500 ingots from 500 uses, it,s only 1000 ingots due to 2 ingots = 1 use )) 
yeah, and there is a little bit more colors ( 
My other guys also gave him the shovels and picks that they have found, im a packrat.

The numbers you give are not equivalent for each different thing.  I agree.

I just mined 2500 ingots to get from 68 to 70 and hope they last for a few more BODs.

I'm getting some Dull copper.

I agree that it would be nice to get more ingots per dig.  The BODs use a lot.

So, my feedback on this subject is, make the mining numbers go up, not the others go down.
#13
How come every NPC in town is just labelled the Guildmaster? I know my way around most cities so finding the correct shop isn't so bad.  But if you didn't isn't finding the correct building a hassle?

Why don't they list their profession in their title anymore so people know that they are a Healer Guildmaster, or Cooking, Blacksmith etc ?
Agree.
#14
Carpentry is fun, Tailoring is tedious, Blacksmithing is absolute hell.
#15
Pawain said:

Please make gold from Mobs go to our resource bag automatically!!!!  

This, so much this.
#16
How come every NPC in town is just labelled the Guildmaster? I know my way around most cities so finding the correct shop isn't so bad.  But if you didn't isn't finding the correct building a hassle?

Why don't they list their profession in their title anymore so people know that they are a Healer Guildmaster, or Cooking, Blacksmith etc ?
I noticed this too, I hope this gets fixed.
#17
I just watered 2 of these, they were all full size plant graphics.  Then I was staying here chatting and they turned to this.  It looks like they reverted around 11:45 Central.
I dont think we are going to be able to test farming since we are not on every day.

Expected results, let us log in every day, I promise we will just tend our farms plots.

Yup that little sheepy got sheared.

#18
Not sure if intended.  There is an Obilisk on each side of the Yacht Club.  Do those rich *#!%$ deserve two Obelisks?
#19
Bug: I used the autoloom on a pile of wool and it processed that pile but deleted a separate pile of wool I had in my pack without processing it.
#20
Ort said:
Bug: I used the autoloom on a pile of wool and it processed that pile but deleted a separate pile of wool I had in my pack without processing it.
Stack issues are carrying over from UO.  If you trade someone arrows or wool, maybe other stuff also, The item traded to you will not stack with the other pile that you had.

I drop wool on the ground to avoid that.  Then the guy can pick it up and it stacks.

I did have this happen to me with 2 piles, but I thought it just made both into cloth.
#21
Pawain said:
Ort said:
Bug: I used the autoloom on a pile of wool and it processed that pile but deleted a separate pile of wool I had in my pack without processing it.
Stack issues are carrying over from UO.  If you trade someone arrows or wool, maybe other stuff also, The item traded to you will not stack with the other pile that you had.

I drop wool on the ground to avoid that.  Then the guy can pick it up and it stacks.

I did have this happen to me with 2 piles, but I thought it just made both into cloth.
Thanks for letting me know about that. I'll make sure to drop any extra on the floor. Although it looks like there's just a queue for any extra you make.
#22
@Kyronix ; we need wandering healers near Destard, The Crimson Dragon is a big meanie!

Or let that guy stationed there res us.

Thanks
#23
Got an Arctos treat.  I started taming and snow eles killed me before done.  When I returned I could not tame again.

 :'( 
#24
Here are my thoughts after this weekend:

Tamers
  • Lures might be too easy to get. Once you get your first one and break the seal you have an abundance. I have so many extra lures and not enough people to give them away to.
  • Taming Knowledge might be too easy to get. Same thoughts as above, I have too many knowledge books and every tamer I ask already has one. These were all acquired over a weekend. Not sure how keen we all are on NL having a gameplay lifespan of a couple weeks out of a year.
  • Emberwing might be too weak. I'm all for not creating an OP pet that is the meta, but Emberwing isn't vastly superior to a dragon and doesn't feel great to acquire after getting both the knowledge and the lure. It's situationally better than a dragon but overall nothing crazy. I didn't get the good feels after taming him.
  • Ossein Ram on the other hand are OP. When I got Undead Taming Knowledge I was super hyped to go tame some rams, and they didn't disappoint. These guys cook. They're so much better than any of the other available pets. I love my rams, but they need to be adjusted, be it slot count from 2 to 3 or overall strength to be more in-line with other equivalent 2 slotters. They still need to be good to validate the Undead Taming Knowledge though, as I haven't seen any other reason to get it.
  • Nightmare and Fire Steeds knowledge and location. Where are they and when will we be able to tame them?
  • Pets overall: I love that there is no meta pet (rams aside) and each pet has it's utility be it poison, bleed, mortal, etc. This allows tamers to use whatever pet they feel is best for an encounter without immediately being questioned for not following the obvious meta.
Mages
  • As always mages are OP and most people will run a mage due to the utility and versatility.
  • Around 45% of the polled users in discord plan to roll mage on NL launch.
  • Vanquishing slayer books are pretty insane.
  • Enchanting books with AOE is an interesting mechanic. I, personally, like it. Haven't seen it widely used yet. I'd like to see what others who have used it chime in.
  • Is a mage set incoming? Right now Assassin set is mage BIS, and that's pretty weird RP.
Warriors
  • Warriors start off pretty weak but look like they're finally on the come-up with slayers and vanquishing.
  • Around 20% of the polled users in discord plan to roll warrior on NL launch.
  • Lots of talk around warriors/rangers and their default stats and rolling one just for the stats then switching skills. I would suggest looking into a way to address str/dex/int being static OR helping us understand why it is the way it is.
  • Heavy armor is weird. I'm struggling to understand the benefits for using anything but plate. Maybe I'm dumb. But, solely due to the stam protection, studded, ringmail and chain seem to be a net loss over plate. It seems like the other sets should have some value outside of just being temporary, transitional pieces.
  • The new enhancements on weapons are really nice. I like the timer over the % chance.
Rangers
  • I don't play one, but it also seems like nobody else does either. I think rangers need some help. With NL being fairly spawn heavy, rangers having no access to AOE seems like a gut punch.
  • Around 5% of the polled users in discord plan to roll ranger on NL launch. Ouch.
  • I think @Garret could speak to this quite well.
Guilds
  • The 20x increase on Prestige Tokens made leveling the guild bearable, but still tough. I have no idea who would put the time into leveling it up without the 20x. This, in some form, might need to stay if you want anyone to hit level 2 in the year NL is up.
  • At this rate (20x), a progression guild will still take weeks to hit level 2.
  • Quaderacts... what are these even for? After having done multiple I see no point whatsoever. No rewards. Little to no guild progression.
  • Couldn't get Dungeon Outposts to work. Not sure what the requirements are. We thought we met them, but no luck. This was a testing point for week 2, but I'm not aware of anyone who's actually done one.
  • Prestige Token counter seems to randomly reset. Can this stay as a running counter of primary contributors?
Congiarium
  • This was super cool. The tower rising dynamically, the crafters coming together to do something great. One of the coolest things in NL.
  • Needing a crafter to repair and enchant gear is awesome. This gives crafters a reason to log on and have an active role in the community.
  • TOO FAST. I hope this was accelerated a ton, but we essentially went from Level 0 to max level in a few days if you count last weekend. Going from base level items to vanquishing should take weeks to months on launch if you expect people to actually play this.
  • When you hit max level what happens to the other choices? There are some PVP focused choices. If everyone prioritized the PVE choices are the PVPers SOL?
Gear
  • Gear progression due to the speed of the congiarium push was too fast. I went to bed with power weapons just starting to drop only to wake up to vanquishing weapons replacing them.
  • Quest lines that provide gear were now giving out max level (vanq/invul) gear. Not sure if this was intended or not, but please for goodness sake don't allow this. Nobody should be getting a free set of max gear for completing a quest line. You've killed any progression and any gear market completely. Feels super bad and terrible for the economy.
  • Assassin set is really good. Especially since there are no other sets. Should we be expecting more sets to be coming?
  • Boss drop sets (Solen, etc) seem to be worse than their rand loot counterparts. Same stats, but less durability. I feel like boss drop armor should be equivalent or better to rand loot.
  • Following above, 250/250 for rand loot seems too high. 100-150 durability seems to make more sense and keep crafters involved.
  • Talismans seem to be unrepairable by anyone (blacksmith, tailor, carpenter).
Bosses
  • Solen Matriarch was cool and seems to have a decent loottable. Seems like a bit less than the previous bosses but not bad.
  • Crimson Dragon is a really cool and extremely difficult fight compared to all of the other bosses. However, the loottable is garbage. Haven't seen any loot outside of the knowledge or lure. For a boss this difficult, it probably warrants loot that exceeds the other bosses.
  • Loot drop % seems to be too high. Special items aren't special when everyone has them after a single weekend.
Spawns
  • Those who have been running spawns feel the 3 hour spawn timer is WAY too long.
  • Completing a champ spawn within 1 hr and having to wait 2 hrs is painful.
  • I propose a 3hr timer UNLESS the champ spawn is completed. Then another one starts.
  • Are more champ spawns coming?
  • Barracoon loot leaves a lot to be desired compared to the other two active spawns. Needs a loottable upgrade.
Random
  • Follower bug while in parties. Have to stable/log out etc. to fix.
  • Occasional follower slot bug when relogging where one pet can disappear into the void and the slots are relieved upon this happening as if the pet died or was stabled. Relogging again fixed it and the pet was back and slots were full again.
  • Not that it matters much, but it's easy to get out of Delucia.
  • Void Pool is active on NL.
  • Fire Steeds spawn via braziers in Deceit.
  • PVP is nonexistent. There is no reason to PVP either. You can't even loot the person you kill. You're literally just a jerk and gain nothing.
#25
@Kel nice write up.  I'm wondering if some don't want to play warriors because there is no Life Leech.  I liked mine because I don't play a sampire in UO. So I am used to it.  The low mana is not pleasant.  But we are up to 10 on jewels now.  No dismount on bosses would help.  The boss does not toss a tamers pets away and make have a recovery time. Hmm that would be a neat special.

But I am going mage tamer because I play a tamer 90% of the time.

I don't know how many BODs it takes to upgrade us, but the hard-core BOD guys are going to do their thing, just like Artisan festival, which is done by just one player on many shards.  NL had quite a few doing it.

Also, one aim of NL is that a new player can catch up with the other players quickly.  So we may not like that?  I don't know.
#26
I didn't spend more than 4 or 5 hours playing last weekend.

It’s a bit strange that the global increase in loot from monsters is based on crafters filling BODs. I understand that loot will gradually improve as the shard progresses through its cycle, but it still feels like the crafter isn't very useful from an individual standpoint.

I still don’t like that a reagent belt comes from completing inscription BODs. It should either be a mob drop or related to tailoring. Players who focus on inscription don’t want to grind BODs, they’re after the SDI bonus.

Boars and pigs still serve no purpose because they don't have any resources. Maybe add hides or just remove them altogether.

I still don't like that I can’t transfer hides from my fighter to my crafter. Maybe an account bound resource pack could be better?

Mining has improved now that clicking a tile allows mining it until completion. But I still feel that blacksmithing is several times the grind that tailoring is.

I’m looking forward to a PvP test weekend. Maybe after the wipe, you could implement a test center style environment so actual PvPers can log in and test PvP with endgame gear.
#27

I still don't like that I can’t transfer hides from my fighter to my crafter. Maybe an account bound resource pack could be better?
Yeah, I’m really hating this. Resource gathering for me is something I enjoy doing as a low key way to enjoy the game. My crafter has no fighting skills at all. She already juggles skills on stones a lot, depending on what crafting she’s doing. My fighter has always gathered resources for my crafter. 

I don’t want to create a fighter / crafter in NL either. 

What I don’t understand is why NL is gimping the potential commerce between players? Why would you not want players to be able to gather and sell resources to one another?
#28
Great idea to make resource packs account bound.  Like the gold is.  

My mage has all these feathers and nothing to do with them.  Crafter can't fight more than a turkey, haven't started tailoring yet, but wondering how she is going to obtain colored leather.

Loving every weekend, wish we could have even one more day to play?  Just one more?


#29

Mining has improved now that clicking a tile allows mining it until completion. But I still feel that blacksmithing is several times the grind that tailoring is.


I'm glad that is the case, I finished a Blacksmith this weekend.  I hope tailoring will be easier.

Someone that can articulate better than I needs to provide feedback for Blacksmithing.  I got to 100 and placed a house but it was unpleasant at times.  I did like the between 10s quests. And was happy I did not have to fight anything.

I only did BOD quests, I think I should have thrown in a few scavenger quests.
#30
@Grimbeard ;  thanks that reply I just erased did not belong to this thread.
#31
About Congiarium.

At the end of the 4th Weekend vanquishing items could be found in the world, but the number of types of magic effects that could be added in Congiarium seemed to be +8.
(1 Hit Area Effect, 4 HIt Effects, 3 higher special effects).
I wonder if there were 3 level ups.
I would think that if each of the three were added three times, the addition would be 9?
Maybe the person who has the rights is withholding them.
Hopefully this is not the end of the additions.
The NPC states.



I would like to know if the number of magic options that Crafters can add will continue to grow.
Whether we can add all the options in one year?
Or will the options be replaced?
#32
I can just see the anger in the eyes of all the holiday bod collectors as the tower grows..
#33
Has to be a method to delete a comment, but not seeing it
#34
This weekend I did not run into too many Bugs/issues, just the one where the invisible wall came up and I couldn't interact with Captain Mattias to completed my Narrative quest. (I am still not convinced this wasn't by design to test something else) Other than that I ran through the different Bosses, Did some Bods and enhanced some weapons to make farming gold easier. I put Demon slayer on my Supremely accurate, Cleaver of Vanquisjing and Undead Slayer on an Exceedingly Accurate Skinning knife of Fortification, banked a lot of gold lol. I also made a few spellbooks and enhanced a couple of those.

  I did test dropping Bods on the wrong NPC in the shop again, and they still took them with no reward/credit. may want to at least make them to bounce back in our packs. The one thing I found odd was that the NPC that gives the quest for the Titanweave Spider was randomnly walking around Skara, instead of outside the entrance to it's domain, like the rest of the bosses. I got an Artic chest piece artifact on the last time i did the Ice boss on sunday evening, so I could not try it out. 

I do love the Resource pack and will chime in to say that I would prefer two things with it. give us the ability to Trade with others, or atleast among our two characters. Secondly, and this isn't completely about the pack, but resources. When gathering from nodes, I have noticed that a spot is only one type, instead of the base type and the special type which means I have to look for nodes that just give the base type. Although this isn't going to be a huge issue as long as the spots stay the type they spawn as forever, which preliminarily seems to be the case. 

To sum it up, I had a great experince this weekend and am looking forward to the next weekend and ultimately, launch. And @Kyronix that offer of Tree Fiddy to turn it on all week, stands. Just satin . . .
#35
     Why do I feel I am in the minority in mining? When I would explore I would mine and if I got anything but iron, I could drop a pile of ore to mark and move on. The animation is at times out of sync or nonexistent except for the flash.
     Having the ore on the ground is ok for letting you know not to mine a spot, but perhaps a two-step animation, first to show the color vein (keep it iron though if person does not have skill to mine the actual ore) and a changed animation when the vein is empty.
     I would prefer single attempts on a vein until I decide I want to strip mine it. A waste of lot of time mining ore I don't want, regardless of the fact I can use later and weight is no longer a factor. If I am looking for a particular ore, I rather spend my time concentrating on it, maybe something like a double click to auto mine.
Killing monsters can get old, helping others is always a challenge
#36
Kel said:
Here are my thoughts after this weekend:

Rangers
  • I don't play one, but it also seems like nobody else does either. I think rangers need some help. With NL being fairly spawn heavy, rangers having no access to AOE seems like a gut punch.
  • Around 5% of the polled users in discord plan to roll ranger on NL launch. Ouch.
  • I think @ Garret could speak to this quite well.
Bosses
  • Solen Matriarch was cool and seems to have a decent loottable. Seems like a bit less than the previous bosses but not bad.
  • Crimson Dragon is a really cool and extremely difficult fight compared to all of the other bosses. However, the loottable is garbage. Haven't seen any loot outside of the knowledge or lure. For a boss this difficult, it probably warrants loot that exceeds the other bosses.
  • Loot drop % seems to be too high. Special items aren't special when everyone has them after a single weekend.
  • Archers in very strange position, they are to dependent from gear and properties that will not be existed at start and lack of any zone dmg make them useless for first phases, only reason for archer is some mix of subclass roles for extra dmg, most efficient on my opinion is archer/bard, (more about bard in my bard thread https://forum.uo.com/discussion/14461/new-legacy-bard#latest) but this subclass gameplay is requiring to manage at least 7 instruments, 2 type of ammunition and bandages and have at lest 2 weapons in arsenal - so we have hard to play, hard to manageable class that is questionable in terms of efficient. Yes u can play pure archer with full dmg/mana regen build but u will need slayers on proper weapons like repeating crossbow or composite bow to do any comparable dmg. 

  • Bosses is to easy, they are just mannequins, best boss design which is at least something is spider, he has cool mechanics, cool boss room, every boss in game should be minimum as titanweave spider, mby we need some specific roles on boss fight for players to do, like falling rocks or solving some kind of puzzles or beating waves of some trash (aka defend quests) it could be a mess but in mmo we need at least minimum communication in boss fights - "u do dmg, i will take boss pit/trash mobs/mechanics - lets go".

    @Kyronix @Bleak
#37
LilyGrace said:

I still don't like that I can’t transfer hides from my fighter to my crafter. Maybe an account bound resource pack could be better?
Yeah, I’m really hating this. Resource gathering for me is something I enjoy doing as a low key way to enjoy the game. My crafter has no fighting skills at all. She already juggles skills on stones a lot, depending on what crafting she’s doing. My fighter has always gathered resources for my crafter. 

I don’t want to create a fighter / crafter in NL either. 

What I don’t understand is why NL is gimping the potential commerce between players? Why would you not want players to be able to gather and sell resources to one another?

I'm warming up to the idea of my tailor getting her own resources. I'm enjoying it. But I do think it's nice to have a choice. :0)

edit: And perhaps the reason players selling resources to other players isn't going to be factored in is because not being able to will eliminate players farming resources through cheats? If I'm stating the obvious and this has already been explained, I beg pardon.
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