Yes, this is a game breaker problem with EC. I can see the display from the quest menu above ok on my computer. But the white text on the blue background from icon that provides the quests, and on the black background from the guildmaster is nearly impossible for me to read. Think the font choice was a very poor one. There must be better fonts than what UO. Is using. Think they picked the font they are using because it has a gothic look to it. With or without my glasses it is exceptionally difficult to read. The other graphics, houses, trees, etc., look to have about the same sharpness as the production shards and I have no problem seeing objects. Think the problem is that the white text has soft edges that gradually blends into the blue and black backgrounds making the edge of the text hard to discern. I play on a laptop with a 17 inch screen. It’s pretty sharp otherwise. But trying to read the white text on the blue and black backgrounds is starting to irritate me more and more. Maybe it’s just me. But in any case I can’t read it.
Why not add an additional chat tab(s)? I run largest font I can, yellow text on black background. clicking the quest objective would show the text in the new tab
I may try this, but I would suggest reorganizing the instructions, my eyesight sucks and was a little confused by some of it, I am sure makes sense to you. For example, I would
"Create a folder called "MyUI" and a folder inside of it called "Source."
Double click "Default.zip" in the UserInterface folder
and then "Extract Source/GenericGump.xml" directly into the destination file "Source" You would save a step and when your eyesight sucks, the less work it has to do , the better.
Also, should that be Replace all instances of "UO_CondensedText_15pt " with "UO_Default text"?
Did not read too deeply, my eyes started getting a little shakey and the information too condensed and jumbled for my mind without coffee.
Morning Mariah. Prepping for beta, that taming bug set me back, will be another week or two to overcome it. Developing training strategies, macros I developed at least still useful. A few puzzles working on. Going to stay away from the stampedes of players and find more esotaric angles. Have appreciated responsivenes of devs, but little concerned maybe a little too much. Don't pander, I would have been happier if not nerfed Mummy and Frenzied Ostard for example. It is a slippery slope, dont want to go back down the road of making chars overpowered and destroy the challenge.