2024-08-11 03:07
#0
After spending some time doing crafting in the beta, I started to think about how the crafting path might be improved to feel more useful. I've found little success trying to sell people my wares and I believe it may be, at least partially, because it's fairly easy to become a GM in a skill like carpentry for example. If people want to decorate their house, they can just create a character and go down the carpentry path, in a day or two, they'll be able to make everything they want.
What if you couldn't make everything you want? What if there were sub-specializations within the crafting paths that allowed you to build rare items? Just like how at the beginning of your character, you have to make choices that permanently affect how your character evolves, these sub-specializations would cut you off from some options but make others available.
I think this could potentially bolster player trade for custom built items. For example, if someone goes down the blacksmithing track, after they hit GM they could "hone" their ability to focus on armor rather than weapons. This would enable certain bonuses to the gear to match the quality of more sought after equipment found in dungeons. There could be even further sub-specializations that granted bonuses to plate armor only. Even further, you could could really specialize and make the most insanely powerful plate helmets, making you one of the most sought after plate helm blacksmiths in the entire shard.
I feel like this kind of specialization could really add to the crafting experience and would encourage trade for custom items in New Legacy.
Do you think this is the direction the New Legacy gameplay is headed? Is there anything else you'd like to see implemented? I'm interested to hear what other players think.
What if you couldn't make everything you want? What if there were sub-specializations within the crafting paths that allowed you to build rare items? Just like how at the beginning of your character, you have to make choices that permanently affect how your character evolves, these sub-specializations would cut you off from some options but make others available.
I think this could potentially bolster player trade for custom built items. For example, if someone goes down the blacksmithing track, after they hit GM they could "hone" their ability to focus on armor rather than weapons. This would enable certain bonuses to the gear to match the quality of more sought after equipment found in dungeons. There could be even further sub-specializations that granted bonuses to plate armor only. Even further, you could could really specialize and make the most insanely powerful plate helmets, making you one of the most sought after plate helm blacksmiths in the entire shard.
I feel like this kind of specialization could really add to the crafting experience and would encourage trade for custom items in New Legacy.
Do you think this is the direction the New Legacy gameplay is headed? Is there anything else you'd like to see implemented? I'm interested to hear what other players think.