Let’s use this thread to ask questions that we did not answer
during the beta test!
Here are mine, I got to nearly GM on the mage quest lines:
1.
What is the point of the house or surname?
Running the mage quest I didn’t encounter anything that made any difference or even
mentioned it. I’m curious because the gump makes a point to tell you its
permanent.
The surname is to forge the "legacy" as it follows you on other characters on that account and across seasons, or that was the original intent they told us. I think we should be allowed to pick our own surnames in game. It forges a better bond and more buy in/immersion.
2.
Same question for the legacy sash. I wore it the
whole time but never noticed any function or purpose.
Same with the sash, you can put on "pins" from your conquests and achievements through the game. Frankly this was a feature I barely used other than to quickly look at it.
3.
How much gold were those little 7x7’s people
were placing? Were there any different rules for placement or upkeep?
Around 37k gold for the house. Mages/Tailors get Moonglow, Warriors/Blacksmiths get Trinsic and Rangers/Carpenters get Skara. You may pick to place in one of the other two areas by paying an additional 10k to unlock it. There is a 1 house limit per account on New Legacy.
4.
I spoke to one person that killed another player
and they mentioned that there was no loot. Will there ever be a scenario where
you can loot another player?
When I took part in a dungeon outpost pvp event in alpha, there was no looting of people I had slain. I really wanted to see what "phat loot" Kyronix had on him~
5.
Did anyone train resisting spells after finishing
the main quest line? Curious how that process was.
Resisting spells is a rather quick questline. You kill a bunch of magical mobs gain 10 resist. Do this quest 10 times and you are GM Resisting spells.
6.
I played the whole weekend entirely solo (my
guild is not interested in NL at all) If you are in a party, does every player get
credit for kill quests (ie. killing brigands) or does each player need to have a
certain amount of damage?
Kill quests even if you are in a party you have to get on the "top attacker list" to get credit. There are some encounters like the warrior ship encounter where it is group credit.
7.
What special item properties did everyone see on
looted and or reward armor/weapons? This is what I saw:
·
Hit Point Increase
·
Mana Increase
·
Stamina Increase
·
Damage Increase
·
Spell Damage Increase
·
Hit Chance Increase
·
Slayers
Honestly, even with all the farming I had done, I didn't even bother to check stuff. Only the rings with the HP, Mana and Stam increases.