Players have voiced their concerns regarding event drops and instances of botting. One of the primary issues is the perceived decline in the value of rewards for players. However, there's a straightforward solution that can restore balance and satisfaction for all.
Currently, event drops flow in like an unrestricted floodgate. But it doesn't have to be this way. We can implement a system of gating these drops to ensure fairness and address grievances.

What does gating drops entail?
Gating drops means establishing a hard cap limit on the number of drops that a single account can collect during the entirety of an event. While I can only suggest these caps, they can certainly be implemented in a manner that satisfies everyone.
For instance:
The maximum number of hats collectible per account, per shard, in one week, should not exceed 200. This would allow each account to farm up to 200 hats on Atlantic, 200 on Lake Superior, 200 on Great Lakes, and so forth. Once the 200 limit is reached on each shard, further collection would be restricted until the week concludes.
Achieving Balance:
There's a method to implement this that can cater to everyone's satisfaction. I'm not implying that 200 hats per week per shard is the ideal solution for all. It's adjustable so that even "power gamers" with multiple accounts can still collect a reasonable amount, while ensuring that casual players also receive valuable rewards.
