boring and unbalanced pvp
the pvp scene is fairly balanced at the moment. There are so many different valid templates being used on the field.
Splintering is tough yes, on another thread someone suggested it should not proc with any special (not just disarm) I quite like that idea. But only because I don’t like complications in game mechanics as it gives new/returning players a huge disadvantage when there’s so much the elite old guard know.
as for F.C. 4/6 chivalry, they can heal yes but they don’t ever kill anyone, well not alone anyway.
I have a parry mage, but it’s not my main. I think that explains it enough.
And what is wrong with no dachi? If you get riding swiped in the first place, you failed to dismount yourself. The clue is with the guy with a big sword running towards you. It’s fairly easily remedied even if you do get hit.
Splint is not overpowered.
You can tell that pvp is balanced vecause of the template diversity visible in any fight.
The only OP thing i could be swayed on is evasion, but even that i wouldnt want nerfed because of skill point investment required to get the effectiveness.
Id like to preface a stfu warshak you dont know what youre talking about for any of his potential responses.
Also, any offensive bushido parry mage (whether nerve striking, necro, or myst variant) you cannot fit ninjitsu, which leaves you very vulnerable in outnumbered situations. When numbers are fairly even or even tilted in your favor, then yes bokuto mages are one of the better builds. When I'm fighting heavily outnumbered I'd much prefer my weaving/ninjitsu mage all day long.
There is pretty significant template variety in PvP today. You can't argue against that.
Well I would hope that OSI pvp is dead considering that they closed their doors in 2004 but playing on a free shard all the time I guess you wouldn't know that now would you.The_Higgs_1 said:LOL everyone has parry to avoid bein splintered but yet splinter isn't OP. OSI pvp is dead has been dead for couple years at least, due to being boxed into basically one of three templates. Not to mention its zerg or no fights no matter what shard u play on. Too many egos and no skill in pvp anymore.
The_Higgs_1 said:LOL everyone has parry to avoid bein splintered but yet splinter isn't OP. OSI pvp is dead has been dead for couple years at least, due to being boxed into basically one of three templates. Not to mention its zerg or no fights no matter what shard u play on. Too many egos and no skill in pvp anymore.
I'm just going to re-confirm my belief that most people had parry to avoid dismount, not splinter.
Splinter is annoying, but in itself doesn't get you ganked by 5 players in under 1 second. Dismount does, this is the reason everyone takes parry.
Dismount, Splinter, Mortal, Bleed, Deathstrike, Lethal Poison - all at the same time by 5 dexxers, is a bit of a downer tbh, no-one enjoys being wiped out in the blink of an eye by that type of combination just because you were stuck on foot and therefore a sitting duck. When Dismount was just confined to Bolas it was ok - now it is on every pvp weapon type special, it is way too much, and performed way too fast.
I will stop commenting on pvp, because I've now quit, as have most of my team by the looks of it. It's just not fun anymore. No-one can tell me how balanced it is because based on my personal experience, no-one I know pvp's anymore - and we had a large active pvp team, who used to have fun. I've been doing my best to get the message across, but it's time up now.
And If I'm not pvping, I'm not really interested In the game anymore. Maybe it's the summer, maybe it's the world cup, maybe my life has just got more fun, luckily I have found a personal answer, I do now play Siege and enjoy it, it is more old-school UO.
So overall, while I think the OP's post was muddled up, I agree with him, it is a mess.
Lynk said:Also, any offensive bushido parry mage (whether nerve striking, necro, or myst variant) you cannot fit ninjitsu, which leaves you very vulnerable in outnumbered situations.
There is pretty significant template variety in PvP today. You can't argue against that.
Mervyn said:Well, i know warriors are not as simple as they used to be, but a good mage should always be able to beat a good warrior, simply because there's more skill to playing a mage than a warrior. Especially if they've built their whole template to have 80 dex and 120 parry.
CovenantX said:Lynk said:Also, any offensive bushido parry mage (whether nerve striking, necro, or myst variant) you cannot fit ninjitsu, which leaves you very vulnerable in outnumbered situations.
There is pretty significant template variety in PvP today. You can't argue against that.There's a decent variety in pvp Mage templates, yes. not really much variety in dexer templates. the reason for that would be, Mages can more reliably interrupt other mages, due to much less RNG being involved.Parry doesn't stop mages from killing each other, at least not even close to the extent it does when going against a dexer.Mervyn said:Well, i know warriors are not as simple as they used to be, but a good mage should always be able to beat a good warrior, simply because there's more skill to playing a mage than a warrior. Especially if they've built their whole template to have 80 dex and 120 parry.the point is a good mage (Without parry) can already beat a good dexer more often than not.Mervyn said:I will say, it’s fairly unnecessary for splintering to both bleed and slow, should probably just slow.you factor parry, the dexer might as well not play UO (judging by the decline in "Dexer" players is evident of that) unless they have more people to counter-balance against a parry-mages defense. (I can't tell you the last time I saw a solo player, let alone a solo dexer....)Get rid of Casting Focus (or at bare minimum change what it does) and the portion of your post talking about "Skill" would hold more weight. Skill & RNG are pretty much complete opposites of one another. Seems contradictory to me.Drop Parry chance down to 20% (from 35%) for Wrestle + Parry & Anatomy + Eval-int + Parry (because they will Always have a hand free for potions, unlike any other character with Parry).They'd be great steps in the right direction for pvp to make a comeback, that's assuming we're not beyond the point of no return already....Btw, Splintering wasn't really an issue (aside from Duration, which was fixed mind you) until it spawned on more weapon types (shame-loot & Global loot) Which coincidentally is how casters gained access to it... just thought I'd throw that out there.
Mervyn said:
I will say, it’s fairly unnecessary for splintering to both bleed and slow, should probably just slow.
Cookie said:
yes without parry you are dismounth almost every time. mage weapons or a weapons skill without parry blocks almost nothing. I am neither pro or against. But to put it a little less easy would be good and do something with the no-dachi. Do not have a heal full life, just the same amount of damage and put a timerThe_Higgs_1 said:LOL everyone has parry to avoid bein splintered but yet splinter isn't OP. OSI pvp is dead has been dead for couple years at least, due to being boxed into basically one of three templates. Not to mention its zerg or no fights no matter what shard u play on. Too many egos and no skill in pvp anymore.
I'm just going to re-confirm my belief that most people had parry to avoid dismount, not splinter.Splinter is annoying, but in itself doesn't get you ganked by 5 players in under 1 second. Dismount does, this is the reason everyone takes parry.
Dismount, Splinter, Mortal, Bleed, Deathstrike, Lethal Poison - all at the same time by 5 dexxers, is a bit of a downer tbh, no-one enjoys being wiped out in the blink of an eye by that type of combination just because you were stuck on foot and therefore a sitting duck. When Dismount was just confined to Bolas it was ok - now it is on every pvp weapon type special, it is way too much, and performed way too fast.
I will stop commenting on pvp, because I've now quit, as have most of my team by the looks of it. It's just not fun anymore. No-one can tell me how balanced it is because based on my personal experience, no-one I know pvp's anymore - and we had a large active pvp team, who used to have fun. I've been doing my best to get the message across, but it's time up now.
And If I'm not pvping, I'm not really interested In the game anymore. Maybe it's the summer, maybe it's the world cup, maybe my life has just got more fun, luckily I have found a personal answer, I do now play Siege and enjoy it, it is more old-school UO.
So overall, while I think the OP's post was muddled up, I agree with him, it is a mess.
ezikel said:yes without parry you are dismounth almost every time. mage weapons or a weapons skill without parry blocks almost nothing. I am neither pro or against. But to put it a little less easy would be good and do something with the no-dachi. Do not have a heal full life, just the same amount of damage and put a timer
ezikel said:no problem with casting focus.the problem of parry is not only with anatomy ,eval or wrestling. but with all the combinasion.a dexxer can not compete against and when you managed to kill one is more luck
Oreogl said:Don't forget the difference in swing speed and spell casting.
That’s a 64% difference in casting flamestrike compared to swinging at the cap for those counting. Also very easily interrupted.