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Securely replacing your house

Started by keven2002 · 2025-09-11 · 47 posts · General Discussions
#0
I currently have a classic "small stone keep" that I've been toying with the idea of switching over to one of the pre-fab customized keeps for the purpose of more usable space.

I've heard some stories about people losing stuff via the moving crate (perhaps things never going to the moving crate). I wanted to see if anyone has done the secure replace of a classic keep over to one of the custom ones and if so how did that work out? I'm assuming everything gets sent over to the moving crate??

Any tips/tricks on making things easier to switch over? Anyone think this is something just to avoid?
#1
Ive converted several castles and keeps I just box everything place it all on first floor never lost anything. If you going move it or resize it it needs to be empty or everything will drop to the ground
#2
As far as I'm aware the only loss has been caused by the fact that the new keeps sit on a foundation but the old one sits directly on the ground. Move everything up one floor.
Some things prevent conversion, in this case the option will be greyed out.

#3
I've replaced a regular keep with a new design, then changed that out again a couple times because I couldn't make up my mind which I liked best. I had no issues with losing anything. But I did pack up some items that I would have been most afraid to lose. Soulstones, Shard Shields, vet rewards and a few rares went into backpack or the bank. 

 I also packed items up together that I knew I wanted to have live near one another again within the new design. Like forge stuff in one crate. Kitchen stuff in a crate. Just so stuff wouldn't be so scattered. Any way you slice it, it's a lot of packing and unpacking. But if you enjoy playing around with decorating your space you won't mind.

Be aware, EVERYTHING is going to go into the moving crate. It's not like when you make changes to a customizable house. With those if you make changes to the walls and you place a wall where you've items locked down from the previous design, those items land in the moving crate, along with deeded items you've placed on the walls and I think some other deeded items will fall into crate too. Most everything else stays put.

Not the case when you switch out a static designed house. Static isn't really an accurate description, but you know what I mean.
#4
All good stuff - thanks for the feedback so far. Sounds like I'd have quite a bit to move from the first floor up to the second floor.

LilyGrace said:
I did pack up some items that I would have been most afraid to lose. Soulstones, Shard Shields, vet rewards and a few rares went into backpack or the bank. 

This was kind of what I was thinking; making sure the soulstones / shard shields / vet rewards went into my backpack so I didn't lose those.
I do have a garden shed on my roof that I was hoping not to need to pack up but I guess that would fall into the play it safe category so I didn't lose the garden shed or the stuff in it.

Sounds like it will be a lot of work..... decisions.... decisions.
#5
keven2002 said:
All good stuff - thanks for the feedback so far. Sounds like I'd have quite a bit to move from the first floor up to the second floor.

LilyGrace said:
I did pack up some items that I would have been most afraid to lose. Soulstones, Shard Shields, vet rewards and a few rares went into backpack or the bank. 

This was kind of what I was thinking; making sure the soulstones / shard shields / vet rewards went into my backpack so I didn't lose those.
I do have a garden shed on my roof that I was hoping not to need to pack up but I guess that would fall into the play it safe category so I didn't lose the garden shed or the stuff in it.

Sounds like it will be a lot of work..... decisions.... decisions.
Tele tiles are your friends. Choose an open location on the new floor plan.  If you have items that would be in walls, those go in the moving crate.
#6
Pawain said:
Tele tiles are your friends. Choose an open location on the new floor plan.  If you have items that would be in walls, those go in the moving crate.
I'm securely replacing a keep which, to my knowledge, needs to be a pre-fab design.Using a pre-fab design means I cannot add teleport tiles (teleporting within the house), correct?

Also was under the impression that doing the "Securely replace house" option would send everything to the moving crate; not just spots where there might be new obstructions.
#7
yes, all in the moving crate. Someone has only read half the post again 😂
IF you want teleport tiles you can add the store bought or veteran reward ones later.
#8
@keven2002 go to TC and place a keep and then go through all the designs to se which one flow the right way for you.  I did a castle and just looking at the drawings I picked out the one I wanted and half way putting everything back it did not feel right so I did another design.  If I would have done it on TC just walking around would have told me which to pick.
#9
@ keven2002 go to TC and place a keep and then go through all the designs to se which one flow the right way for you.  I did a castle and just looking at the drawings I picked out the one I wanted and half way putting everything back it did not feel right so I did another design.  If I would have done it on TC just walking around would have told me which to pick.

Yep - that's what I did. It was a little cumbersome flipping to the 4 different options I wanted because I had to wait around a day between changing designs before I could change again.

My main obstacle now would be just moving stuff upstairs and boxing everything up. Doable but would take a good amount of time and with the new event possibly landing on TC1 this week, I wouldn't want my house all out of sorts when trying to re-up on resources during the actual event.
#10
@keven2002 good luck with your move.
#11
I never converted a keep but have converted a castle. rubble plants will become peculiar plants. so if you have any of those, i would put them in the bank or another house.



#12
I never converted a keep but have converted a castle. rubble plants will become peculiar plants. so if you have any of those, i would put them in the bank or another house.




Good to know - thank you!
#13
One more question here. My keep is pretty full (I might have like 300 free lock downs); when I convert it to a new style keep will all 4500ish items/house add ons etc all go into a single moving crate or will there be like 45 moving crates?
#14
one
#15
Thanks
#16
Skett said:
one
With many little chest inside it but you can move it From area to area using relocate moving crate 
#17
I have another question about replacing a Legacy (non custom) house to a custom House.

What happens to the total available number of lockdowns ?

For example, a Keep has 2,625 lockdowns.

Now, with a Legacy Keep all 2,625 Lockdowns are available to the owner. 

Let's suppose, that the owner decides to convert the Legacy (non customizable) Keep to a customizable one.

Customizable Houses, have a Build Menu where the player, from the ground floor, can choose tiles, stairs, add additional floors, make walls etc. etc.

My question is, do all these tiles which are chosen by the hundreds, to build the customized house, a Keep plot in our case, deduct their cost from the max tiles available for that house plot size ?

That is, the owner of the Keep, at the end of the Customization convertion of the Legacy Keep will still end up with a max of 2,625 max lockdowns available or will that figure be possibly less depending on the number of tiles used to design the new Customizable "keep size" house ?

The reason for asking this question, is that when converting a non customizable house to a customizable house, all contents go into a Moving Crate.

Now, if the keep owner had, say, items adding up to that max 2,625, "if" the new, customizable "keep plot size" house will deduct the number of tiles used from that max 2,625 lockdowns figure, the player could end up with a lot more items in the Moving crate that can then be stored in the new, customizable house because that max number of lockdowns has been reduced by the many tiles used.

So, how dows it work in terms of max lockdowns available when converting a Legacy, non customizable House to a fully customizable one ?

Thank you.
#18
It's still a keep no change 
#19
Grimbeard said:
It's still a keep no change 
No matter the number of tiles used up to Design the new, "keep plot size" Customizable home ?

Bottom line is, when converting a Legacy House to a Customizable one, a player can use as many tiles wanted, and the number of Max Lockdowns available for the finished customizable house will always remain untouched with the tiles used up to build it not making a dent to that max number of available lockdowns ?
#20
popps said:
Grimbeard said:
It's still a keep no change 
No matter the number of tiles used up to Design the new, "keep plot size" Customizable home ?

Bottom line is, when converting a Legacy House to a Customizable one, a player can use as many tiles wanted, and the number of Max Lockdowns available for the finished customizable house will always remain untouched with the tiles used up to build it not making a dent to that max number of available lockdowns ?
It's still a keep no change it shows this on the housing tool
#21
popps said:
I have another question about replacing a Legacy (non custom) house to a custom House.

What happens to the total available number of lockdowns ?

For example, a Keep has 2,625 lockdowns.

Now, with a Legacy Keep all 2,625 Lockdowns are available to the owner. 

Let's suppose, that the owner decides to convert the Legacy (non customizable) Keep to a customizable one.

Customizable Houses, have a Build Menu where the player, from the ground floor, can choose tiles, stairs, add additional floors, make walls etc. etc.

My question is, do all these tiles which are chosen by the hundreds, to build the customized house, a Keep plot in our case, deduct their cost from the max tiles available for that house plot size ?

That is, the owner of the Keep, at the end of the Customization convertion of the Legacy Keep will still end up with a max of 2,625 max lockdowns available or will that figure be possibly less depending on the number of tiles used to design the new Customizable "keep size" house ?

The reason for asking this question, is that when converting a non customizable house to a customizable house, all contents go into a Moving Crate.

Now, if the keep owner had, say, items adding up to that max 2,625, "if" the new, customizable "keep plot size" house will deduct the number of tiles used from that max 2,625 lockdowns figure, the player could end up with a lot more items in the Moving crate that can then be stored in the new, customizable house because that max number of lockdowns has been reduced by the many tiles used.

So, how dows it work in terms of max lockdowns available when converting a Legacy, non customizable House to a fully customizable one ?

Thank you.
if the items inside the moving crate are larger than the keep storage. you have to take some of that somewhere else before you are allowed to secure any containers in the new design. 

storage space remains the same. you are only purchasing the design and changing the layout. (cost of the design is on the house placement tool)
#22
popps said:
Grimbeard said:
It's still a keep no change 
No matter the number of tiles used up to Design the new, "keep plot size" Customizable home ?

Bottom line is, when converting a Legacy House to a Customizable one, a player can use as many tiles wanted, and the number of Max Lockdowns available for the finished customizable house will always remain untouched with the tiles used up to build it not making a dent to that max number of available lockdowns ?
LMAO  Again you question answers, next time trot your little behind over to TC and place a keep and change it.  place a plot the size of a keep and look at the storage/vendor page.
#23
Jewelry boxes put you over max storage
#24
Not sure if the map/sos tables do the same.  Your moving create will hold more than your house will just ask anybody that has had vendors drop due to lack of funds, LOL.  That is when I found out the a castle will not hold all my BODs.
#25
popps said:
I have another question about replacing a Legacy (non custom) house to a custom House.

What happens to the total available number of lockdowns ?

For example, a Keep has 2,625 lockdowns.

Now, with a Legacy Keep all 2,625 Lockdowns are available to the owner. 

Let's suppose, that the owner decides to convert the Legacy (non customizable) Keep to a customizable one.

Customizable Houses, have a Build Menu where the player, from the ground floor, can choose tiles, stairs, add additional floors, make walls etc. etc.

My question is, do all these tiles which are chosen by the hundreds, to build the customized house, a Keep plot in our case, deduct their cost from the max tiles available for that house plot size ?

That is, the owner of the Keep, at the end of the Customization convertion of the Legacy Keep will still end up with a max of 2,625 max lockdowns available or will that figure be possibly less depending on the number of tiles used to design the new Customizable "keep size" house ?

The reason for asking this question, is that when converting a non customizable house to a customizable house, all contents go into a Moving Crate.

Now, if the keep owner had, say, items adding up to that max 2,625, "if" the new, customizable "keep plot size" house will deduct the number of tiles used from that max 2,625 lockdowns figure, the player could end up with a lot more items in the Moving crate that can then be stored in the new, customizable house because that max number of lockdowns has been reduced by the many tiles used.

So, how dows it work in terms of max lockdowns available when converting a Legacy, non customizable House to a fully customizable one ?

Thank you.

First let me correct your misunderstanding, there is no such thing as a 'customizable keep' there are simply some new pre-built designs to choose from. Those being the winning entries from the various competitions. Therefore, as you are simply exchanging one pre-built design for another there is no impact on lockdowns.
#26
I have started picking up vet rewards to prepare for the conversion to a customized keep. The davies locker I have currently has 470 maps/sos. When I axed it and tried to put it in my pack it said I couldn't hold that many items so I had to change chars. Weird (but good) thing was that when I locked the deed to the davies down, it only took 1 lockdown, but it took up 115 items in my backpack.

I've moved most of my bod books to the second floor so they don't "drop through the floor" (ie get lost) and anything else that I really don't want to lose. I have a little more to go and then I'll be converting.

One thing that I saw another user (on Stratics) have a problem with is the plot being properly placed but couldn't convert it due to terrain (sounded like the custom keeps take up an additional tile or something? Hopefully I don't have this issue or I moved a ton of stuff for no reason lol.
#27
I was able to replace my house with a new pre-built keep (went with the Lestat build) after tracking down a few rogue snow tiles that were hidden under a few tiles (wouldn't let me convert until I picked them up).

One thing that I can't figure out is how I went from 260ish available lockdowns to -96 after conversion (everything in the moving crate). I can't lockdown anything in my house (ie unpack the moving crate) with a negative number.

I paged a GM and they were also confused why that happened (they submitted a bug report). Anyone know why this is happening? I'm wondering if it's perhaps something to do with a jewelry box or something like that?

I've been trying to find my jewelry box to see if that's the issue but I can't locate it yet. Also can't find several other things that I'm hoping are just buried. I've opened up EC hoping the grid view will help. Is there a reason grid view has a bunch of empty squares in between items when using grid view in EC (not familiar with EC)?


#28
keven2002 said:
I was able to replace my house with a new pre-built keep (went with the Lestat build) after tracking down a few rogue snow tiles that were hidden under a few tiles (wouldn't let me convert until I picked them up).

One thing that I can't figure out is how I went from 260ish available lockdowns to -96 after conversion (everything in the moving crate). I can't lockdown anything in my house (ie unpack the moving crate) with a negative number.

I paged a GM and they were also confused why that happened (they submitted a bug report). Anyone know why this is happening? I'm wondering if it's perhaps something to do with a jewelry box or something like that?

I've been trying to find my jewelry box to see if that's the issue but I can't locate it yet. Also can't find several other things that I'm hoping are just buried. I've opened up EC hoping the grid view will help. Is there a reason grid view has a bunch of empty squares in between items when using grid view in EC (not familiar with EC)?


That was precisely my concern... that converting a Legacy House to a same size custom one, could cause problems with the number of max available lockdowns decreasing significantly.

@Mariah replied here https://forum.uo.com/discussion/comment/105389/#Comment_105389 that, at least if I understood her reply correctly, this should not happen.

Yet, what has happened to your lockdowns diminishing significantly, gets me puzzled...

#29
Quick update - I was able to find the jewelry box I had (only had 1) using EC. When I removed it and secured it my lockdowns jumped up by 250-300 items. I also removed a couple of BOD books (thought it might be them blowing out my lockdowns but it wasn't) so with just removing 2 bod books and the jewelry box my lockdowns are up to 400.

Looks like there is an issue with jewelry box item counts when they are not secure @Kyronix
#30
keven2002 said:
I was able to replace my house with a new pre-built keep (went with the Lestat build) after tracking down a few rogue snow tiles that were hidden under a few tiles (wouldn't let me convert until I picked them up).

One thing that I can't figure out is how I went from 260ish available lockdowns to -96 after conversion (everything in the moving crate). I can't lockdown anything in my house (ie unpack the moving crate) with a negative number.

I paged a GM and they were also confused why that happened (they submitted a bug report). Anyone know why this is happening? I'm wondering if it's perhaps something to do with a jewelry box or something like that?

I've been trying to find my jewelry box to see if that's the issue but I can't locate it yet. Also can't find several other things that I'm hoping are just buried. I've opened up EC hoping the grid view will help. Is there a reason grid view has a bunch of empty squares in between items when using grid view in EC (not familiar with EC)?


Jewelry Box, Map/SOS Tables, Rug parts, tiles, books that hold Pink, Blue and PSs, mannequins.  There are a number of items that when placed in a house that do NOT take up any storage spots in the house but will take up spots when placed in moving create.  Now before you can lock down anything you will need to find what has you over the limit.  @Mariah is ther a list of all items that do not take up storage spots in a house?
#31
popps said:
keven2002 said:
I was able to replace my house with a new pre-built keep (went with the Lestat build) after tracking down a few rogue snow tiles that were hidden under a few tiles (wouldn't let me convert until I picked them up).

One thing that I can't figure out is how I went from 260ish available lockdowns to -96 after conversion (everything in the moving crate). I can't lockdown anything in my house (ie unpack the moving crate) with a negative number.

I paged a GM and they were also confused why that happened (they submitted a bug report). Anyone know why this is happening? I'm wondering if it's perhaps something to do with a jewelry box or something like that?

I've been trying to find my jewelry box to see if that's the issue but I can't locate it yet. Also can't find several other things that I'm hoping are just buried. I've opened up EC hoping the grid view will help. Is there a reason grid view has a bunch of empty squares in between items when using grid view in EC (not familiar with EC)?


That was precisely my concern... that converting a Legacy House to a same size custom one, could cause problems with the number of max available lockdowns decreasing significantly.

@ Mariah replied here https://forum.uo.com/discussion/comment/105389/#Comment_105389 that, at least if I understood her reply correctly, this should not happen.

Yet, what has happened to your lockdowns diminishing significantly, gets me puzzled...


@popps. A traditional keep with 60% storage increase has 4830 lockdowns
A new pre-built keep with 60% storage increase has 4830 lockdowns, exactly the same.
What @keven2002 discovered was, a jewelry box, when not locked down, does not show reduced lockdowns.

#32
popps said:
keven2002 said:
I was able to replace my house with a new pre-built keep (went with the Lestat build) after tracking down a few rogue snow tiles that were hidden under a few tiles (wouldn't let me convert until I picked them up).

One thing that I can't figure out is how I went from 260ish available lockdowns to -96 after conversion (everything in the moving crate). I can't lockdown anything in my house (ie unpack the moving crate) with a negative number.

I paged a GM and they were also confused why that happened (they submitted a bug report). Anyone know why this is happening? I'm wondering if it's perhaps something to do with a jewelry box or something like that?

I've been trying to find my jewelry box to see if that's the issue but I can't locate it yet. Also can't find several other things that I'm hoping are just buried. I've opened up EC hoping the grid view will help. Is there a reason grid view has a bunch of empty squares in between items when using grid view in EC (not familiar with EC)?


That was precisely my concern... that converting a Legacy House to a same size custom one, could cause problems with the number of max available lockdowns decreasing significantly.

@ Mariah replied here https://forum.uo.com/discussion/comment/105389/#Comment_105389 that, at least if I understood her reply correctly, this should not happen.

Yet, what has happened to your lockdowns diminishing significantly, gets me puzzled...

LOL  Then total number of storage will NOT change just because you pick a different design.  There are items that when placed/locked down in a house that do NOT take any storage on the house menu but will take storage if they are in the moving create.  I know this is beyond your comprehension but believe me it is true.  Lock down a jewelry box with items in it and check your storage before and after.  No need to reply with I still do not understand because we already know that.
#33
There are items that when placed/locked down in a house that do NOT take any storage on the house menu but will take storage if they are in the moving create. 
First, thank you all for this thread.  It saved me a lot of grief.  Jewelry boxes solved so many problems for me earlier this year and then during the Rifted Crown event when I was sorting/unraveling/turning in non-jewelry items, I was doing a quick assessment and keeping jewelry that was either useful to me (imbued or used as-is), or that could be sold.  I ended up with 2,000 or so jewelry items over 6 jewelry boxes. I planned on paring that down to a few dozen for my characters and either unravel or sell the rest.

Before getting vendors going, I wanted to change my keep to another style (I'm not going to go through the hassle of dealing with vendors while changing keep styles). I removed all of the lockdowns, custom walls, etc. and got up to 500 items free.

And then I discover changing keep styles is not going to happen anytime soon, because I don't have enough free storage to hold all of those jewelry boxes when they pop into the moving crate.

Nearly-full greenhouse?  Not a problem, turn it into a barrel, transport it to my other house.  Jewelry boxes?  Yeah, you can't move them anywhere but within the same house if you have more than 125 items in them unless you have a house next door you can drag them to. You can't drag them through a house teleporter.


#34
Lokea said:
There are items that when placed/locked down in a house that do NOT take any storage on the house menu but will take storage if they are in the moving create. 
First, thank you all for this thread.  It saved me a lot of grief.  Jewelry boxes solved so many problems for me earlier this year and then during the Rifted Crown event when I was sorting/unraveling/turning in non-jewelry items, I was doing a quick assessment and keeping jewelry that was either useful to me (imbued or used as-is), or that could be sold.  I ended up with 2,000 or so jewelry items over 6 jewelry boxes. I planned on paring that down to a few dozen for my characters and either unravel or sell the rest.

Before getting vendors going, I wanted to change my keep to another style (I'm not going to go through the hassle of dealing with vendors while changing keep styles). I removed all of the lockdowns, custom walls, etc. and got up to 500 items free.

And then I discover changing keep styles is not going to happen anytime soon, because I don't have enough free storage to hold all of those jewelry boxes when they pop into the moving crate.

Nearly-full greenhouse?  Not a problem, turn it into a barrel, transport it to my other house.  Jewelry boxes?  Yeah, you can't move them anywhere but within the same house if you have more than 125 items in them unless you have a house next door you can drag them to. You can't drag them through a house teleporter.


Ya you need to get rid of most of those jewels but, The way that object works is unique and a poor design.  I'm having to hold my new house on a temporary toon while I reduce my owning to a number that will fit.  NL deco items are not helping with that.
#35
Pawain said:
Ya you need to get rid of most of those jewels but, The way that object works is unique and a poor design.  I'm having to hold my new house on a temporary toon while I reduce my owning to a number that will fit.  NL deco items are not helping with that.
Yeah, not helped that my main account/keep has the full 60% storage upgrade and other accounts don't. I do want to go through all of those jewels and everything in general - it seemed like with Rifted Crown I really put a lot of stuff on hold, and just kept throwing loot and stuff in chests.

I found a not-so-elegant solution for the jewelry box thing - I had a spare jewelry box, so I put it in my secondary house/locked down, and setup my house teleporters to be close to the jewelry boxes at the main and near the new box at my secondary.  I had my Atlantic-to-LS cargo guy there, completely stripped down and nothing in his backpack, so I just clicked 124 times in the upper left-hand corner of the box (slot #1) while watching a YouTube video, stepped onto the teleporter, opened up the new jewelry box, clicked on the add items, pointed it at my main backpack on my paperdoll and voila - 124 jewels instantly put in the new one. Repeated that a few times, then could haul the jewelry box over to my secondary place when it was below 125 items.  Took probably 5-7 minutes give or take and I was done.

edit the key to quickly moving all that jewelry (besides having an empty box) is you have a completely empty backpack, 0/125 items, and then you can point a jewelry box at your paperdoll’s backpack when your backpack is full of jewelry and it will instantly grab all of the items.

edit #2 - it’s clunky, but I very much appreciate the jewelry box. I would have had to ditch a lot of nice jewelry without them. I’m going to set one up for friends as an exchange/trade box. 
#36
Lokea said:


edit the key to quickly moving all that jewelry (besides having an empty box) is you have a completely empty backpack, 0/125 items, and then you can point a jewelry box at your paperdoll’s backpack when your backpack is full of jewelry and it will instantly grab all of the items.

edit #2 - it’s clunky, but I very much appreciate the jewelry box. I would have had to ditch a lot of nice jewelry without them. I’m going to set one up for friends as an exchange/trade box. 

A change to the jewelry box behavior was requested in November 2022, see this:

#37
@Lokea ; if you made an NL toon before the end, you should come get more deco during those invasions!
#38
Pawain said:
@ Lokea  if you made an NL toon before the end, you should come get more deco during those invasions!
Oh I did. Now that I've redone my keep, I'll take a day or two getting it in order and then doing NL a lot.
#39

A change to the jewelry box behavior was requested in November 2022, see this:

I'm okay with it at 500 items, I would just say that UOGuide and UO.com wikis should have a little blurb about potential issues with the jewelry boxes (when you convert a keep, it drops into the moving crate as a full 500 items or whatever you have in it), and solutions like the one I found to quickly move 500 jewelry items between jewelry boxes in different houses.

This is also helpful:

https://forum.uo.com/discussion/comment/39914/#Comment_39914 about things that need to be dealt with when converting a keep or castle between designs. I think most of this is on the UO.com wiki and UOguide pages though.
#40
Lokea said:

A change to the jewelry box behavior was requested in November 2022, see this:

I'm okay with it at 500 items, I would just say that UOGuide and UO.com wikis should have a little blurb about potential issues <clip>
You are the same poster that seemed OK with leaving the crashing/hanging/particle effects/possible memory leaks/etc in place:
https://forum.uo.com/discussion/comment/123256/#Comment_123256

Other players would prefer to see changes.
#41
Lokea said:

A change to the jewelry box behavior was requested in November 2022, see this:

I'm okay with it at 500 items, I would just say that UOGuide and UO.com wikis should have a little blurb about potential issues <clip>
You are the same poster that seemed OK with leaving the crashing/hanging/particle effects/possible memory leaks/etc in place:
https://forum.uo.com/discussion/comment/123256/#Comment_123256

Other players would prefer to see changes.
If you want to go that route, your opinions are so popular the decision makers do not implement your ideas very often, do they?


#42
You are the same poster that seemed OK with leaving the crashing/hanging/particle effects/possible memory leaks/etc in place:
https://forum.uo.com/discussion/comment/123256/#Comment_123256

Other players would prefer to see changes.
In terms of the jewelry box, as @Pawain said, just stop putting jewels in when you get to 124 and then you can easily move the jewelry box around, problem solved.  No need to go cap it at 125 when players can voluntarily cap it. I chose to load mine up well past 125, I found a simple solution when I needed to move them out of a keep so I could change the design and not have them fill the moving crate/send you over the item limit, and I shared it. I would love it if it could be turned into a deed like other items meant to hold large capacities of things, but the solution I found works and this will probably be the last time I do anything major (unless I go crazy for Halloween or Winter).

As for the Mistas crashes, when it's confined to a couple of monsters that are event-based, and I'm not seeing the same crashes elsewhere in the game, I absolutely don't consider it a high priority, because Q&A would have to spend a few days reliably replicating it down to where Bleak could look at it during the moment it crashes and consistently reproduce it, Bleak would have to isolate the problem, and then put together a patch, and then it would have to go through Q&A to make sure that it A) fixed the problem and B) didn't break anything else. There was no way to know if it was a problem with the video drivers (I had updated in June), or if it was a memory leak (which could also be on the video driver side), or maybe it was the engine the client is based on (EC was based on Gamebryo, no idea if that's still the case, but Gamebryo is definitely around, and I don't recall the EC being rewritten after they switched). 

#43
Maybe we need a jumbo beetle or pack elephant that can hold 300 items 
#44
Pawain said:
Lokea said:

A change to the jewelry box behavior was requested in November 2022, see this:

I'm okay with it at 500 items, I would just say that UOGuide and UO.com wikis should have a little blurb about potential issues <clip>
You are the same poster that seemed OK with leaving the crashing/hanging/particle effects/possible memory leaks/etc in place:
https://forum.uo.com/discussion/comment/123256/#Comment_123256

Other players would prefer to see changes.
If you want to go that route, your opinions are so popular the decision makers do not implement your ideas very often, do they?



A reasonable person may read things and reach a different conclusion:
  1. September 2023 post with list at link.
  2. October 2023 developer reply at link.
  3. November 2023 newsletter with bugs update at link.
  4. You can see a few that were, perhaps hastily, marked "Working As Intended" actually got changed relatively recently (robe transmog, artificer deleting items).
  5. Quite a few were logged into the system for changing in the future.
  6. The Jewelry box issue from team: "We are aware of multiple requests for QOL improvements to the Jewelry Box and have added this to the request list.".   Separate from the inventory "weight" of the jewelry box, the common request of "Searchable jewelry box" was something I believe EC+Pinco may support at this point.
It's better to shoot for stars, aim for moon, than shoot own foot, aim for own hand.
#45
Now post the link to the ones that got no response a reasonable person uses facts to make decisions.  Probably about 800 of ur 1000.
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