2024-02-16 09:59
#0
Hello @Kyronix
here are my suggestions for Felucca:
1) make powerscrolls shard bound. If you play most populated shards, you need to fight in Felucca to get scrolls and not just buy cheap scrolls farmed on deserted shards and xsharded…too easy otherwise
2) revamp the loot of harrowers. It’s hard, it’s risky and the loot that the harrower gives is totally outdated
3) make town buff for reds, inside dungeons place a stone similar to towns (with no governors)…this way it can be worth to go red again
4) remove guardzone from yew…make it totally guard zone free, so if you are red and in VVV you can freely pvp in team fights there and get crosshealed
5) nerf the new waki that was spawned with the new tokuno event. Spark should not work with the special but now it does
6) make blood legendary items, shard bound, with lifespan 30 days. These items will be dropped at champ spawns in dungeons, no t2a. Items with 10 mods. You will be able to have very good suits very easily and you will have to keep fighting and doing spawns to get this type of gear. The lifespan 30 days will keep people doing champs (and more pvp).
7) remake a bounty system for reds, if a red dies you can claim his soul with a deed that can be bought at the minter by the banks. Returning the deed enpowered with the soul will get you some gold (depending on the bounty board quotations)
8) higher the base skill cap from 720 to 740, we want template variety, after so many years, it’s time to higher a bit the base cap for the skills. Players want to do something different. At least do it for 300+ months accounts if you don’t want to do it for all.
9) make shields disarmable, with a lower percentage rate in compare to a weapon
10) give spellbooks more sense in pvp, not disarmable and with a bonus for spell dmg (5%), the buff cannot work combined with a shield
here are my suggestions for Felucca:
1) make powerscrolls shard bound. If you play most populated shards, you need to fight in Felucca to get scrolls and not just buy cheap scrolls farmed on deserted shards and xsharded…too easy otherwise
2) revamp the loot of harrowers. It’s hard, it’s risky and the loot that the harrower gives is totally outdated
3) make town buff for reds, inside dungeons place a stone similar to towns (with no governors)…this way it can be worth to go red again
4) remove guardzone from yew…make it totally guard zone free, so if you are red and in VVV you can freely pvp in team fights there and get crosshealed
5) nerf the new waki that was spawned with the new tokuno event. Spark should not work with the special but now it does
6) make blood legendary items, shard bound, with lifespan 30 days. These items will be dropped at champ spawns in dungeons, no t2a. Items with 10 mods. You will be able to have very good suits very easily and you will have to keep fighting and doing spawns to get this type of gear. The lifespan 30 days will keep people doing champs (and more pvp).
7) remake a bounty system for reds, if a red dies you can claim his soul with a deed that can be bought at the minter by the banks. Returning the deed enpowered with the soul will get you some gold (depending on the bounty board quotations)
8) higher the base skill cap from 720 to 740, we want template variety, after so many years, it’s time to higher a bit the base cap for the skills. Players want to do something different. At least do it for 300+ months accounts if you don’t want to do it for all.
9) make shields disarmable, with a lower percentage rate in compare to a weapon
10) give spellbooks more sense in pvp, not disarmable and with a bonus for spell dmg (5%), the buff cannot work combined with a shield