There are 30% talismans for crafting success and 30% exceptional chance for these.
What item are you failing on to rage you enough to yell?
If it is just Enhancing. Enhancing was designed to be difficult.
edited by Mariah to remove personal attack.
Yelling and demanding is the beast way to get changes to the game. I'll keep an eye on UO.com for the announcement of this new item.
😂
Sorry, I am totally against increasing skill caps. And really, we are complaining because we are using resources to craft things? That's the idea. Oh my, we may have to lumberjack for 20 mins.
We do not need to get the other skills to 120 to save boards!
Making Frostwood instruments is also difficult to get exceptional, but oh well, get more wood.
There are also many threads wanting players to buy from their resource gathers or crafters. This item will not encourage that.
Also the OP specifically said:
That doesn't address any of my issues. Talisman don't help enhancing or repairs.
I simply am asking that all armor, regardless of the skill used to craft it, same with weapons, have the same repair rate. Why is there push back on this idea? It's not like one tradeskill is more overpowered than the other, or the weapons that are harder to repair have any benefits. It's plainly an oversight and imbalance.
If you want to say jewelry is fine as they're only crafted/repaired via one skill then ok, all rings are balanced in that regard. But otherwise.... why?
It seems like most of the player base think the current model for crafting can be improved.
I agree that carpenters also need to be able to repair wooden items. For example, for mace fighting, clubs are the best weapon for PvP in my opinion. They are almost always impossible to repair without missing a shot or 2. Don't get me started on repairing gargoyle earrings.
I think the option to repair them without failing should be added to the game.
I'm not really sure how I feel about the enchantment changes. It is very clear that the game needs to generate more money. hire more developers, and improve/add more quality content. None of these can happen without getting money. Right now that artifact is the probably the most selling item on the game shop. And they are affordable as far as the buying them inside the game goes. I think right now they are around 80 million golds in Atlantic.
While we are at it, I think the players should be able to craft runic reforged rings. In addition to that, imbuing can use a touch up. The current limit of 5 properties, and 500 weight limit is a joke compared to what we can loot in the game.
I think the suggestion is reasonable and logical. Crafters Unite!
I too, agree with the crafters, an upgrade is long past due.
I have been using archers since ML came out. I have never had an imbued bow go below 180 durability. Same with imbued jewels. I wait till items go to 5, many times 0.
A player made a chart telling you when to repair items at what skill to have 100% success in a thread popps made.
These days I do BoDs for the winter Artisan Festival.
If it was about gathering resources and not allowing guaranteed exceptional crafting then blacksmithing should not have the +skill tools either.