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Extreme Packetloss

Started by HeavySmoker · 2024-01-07 · 91 posts · General Discussions
#0
Hello, this makes about week 5-6 that this has been happening, we also had a big server crash after the fact that this was happening to me, a few other players are saying they are experiencing the same issue. It does seem like a packet loss issue, I have ran MANY tests on my end, my ping is around 11 all of the time the issue I have is "stutter lag" and it happens when someone is chasing/attacking me 2-3 people will cause me to lock up every 2 steps over and over until I am dead and the lag will be gone.

I have tried the following...
- 5+ other games with no lag at all.
- Reset router/ip/dns etc..
- Contacted service provider (no issues found)
- ran a tracert to the server (Experiencing multiple time outs aka packet loss etc speaking to the server)
- ran a ping test (850+ download 850+ upload)
- not a pc issue as I have a very high end computer, running with no issues on even the most demanding games.
comment removed by Mariah

I have played the server for 2 years and RARELY ever experience any lag, the only time I experience anything even remotely similar is when large events are being hosted, without even knowing their is an event running in another facet I will be lagging in Felucca while pvping, once this happens I have to turn on a VPN to change my location in order to play so this tells me that the location that the servers are located in are effecting people on the east coast for whatever reason?... Anyone that can look into this? Thanks



Here is a test on something else with no packet loss.







#1
While they’re at it, no guild can fight in Ocllo VvV town on Atlantic for about a year now, 
the whole sub server is still really laggy for every single player. Too laggy to play on so we have to skip it. 
#2
Your first image is not packet loss. Those servers are ICMP blocking.

Your second image I'm guessing shows illegal 3rd party clients, well done. Again 0 packet loss.

Your 3rd image is a bandwidth test, not a ping test, and is pretty irrelevant.

UO can run on a sega genesis so that's an odd/unnecessary flex 'very high end computer'.

So no idea where you are getting this idea of packet loss from? Learn networking.
#3


Anyways, any help is appreciated from anyone else. Thanks
#4
Hello, this makes about week 5-6 that this has been happening, we also had a big server crash after the fact that this was happening to me, a few other players are saying they are experiencing the same issue. It does seem like a packet loss issue, I have ran MANY tests on my end, my ping is around 11 all of the time the issue I have is "stutter lag" and it happens when someone is chasing/attacking me 2-3 people will cause me to lock up every 2 steps over and over until I am dead and the lag will be gone.

I have tried the following...
- 5+ other games with no lag at all.
- Reset router/ip/dns etc..
- Contacted service provider (no issues found)
- ran a tracert to the server (Experiencing multiple time outs aka packet loss etc speaking to the server)
- ran a ping test (850+ download 850+ upload)
- not a pc issue as I have a very high end computer, running with no issues on even the most demanding games.
- have tried multiple different clients including the original

I have played the server for 2 years and RARELY ever experience any lag, the only time I experience anything even remotely similar is when large events are being hosted, without even knowing their is an event running in another facet I will be lagging in Felucca while pvping, once this happens I have to turn on a VPN to change my location in order to play so this tells me that the location that the servers are located in are effecting people on the east coast for whatever reason?... Anyone that can look into this? Thanks



Here is a test on something else with no packet loss.







I have noticed some large lag spikes off and on for a couple of weeks but haven't bothered with checking anything because it is so sporadic I doubt i could pin it down. if it gets worse I may give it a shot.
#5
Hello, this makes about week 5-6 that this has been happening, we also had a big server crash after the fact that this was happening to me, a few other players are saying they are experiencing the same issue. It does seem like a packet loss issue, I have ran MANY tests on my end, my ping is around 11 all of the time the issue I have is "stutter lag" and it happens when someone is chasing/attacking me 2-3 people will cause me to lock up every 2 steps over and over until I am dead and the lag will be gone.

I have tried the following...
- 5+ other games with no lag at all.
- Reset router/ip/dns etc..
- Contacted service provider (no issues found)
- ran a tracert to the server (Experiencing multiple time outs aka packet loss etc speaking to the server)
- ran a ping test (850+ download 850+ upload)
- not a pc issue as I have a very high end computer, running with no issues on even the most demanding games.
- have tried multiple different clients including the original

I have played the server for 2 years and RARELY ever experience any lag, the only time I experience anything even remotely similar is when large events are being hosted, without even knowing their is an event running in another facet I will be lagging in Felucca while pvping, once this happens I have to turn on a VPN to change my location in order to play so this tells me that the location that the servers are located in are effecting people on the east coast for whatever reason?... Anyone that can look into this? Thanks



Here is a test on something else with no packet loss.







I have noticed some large lag spikes off and on for a couple of weeks but haven't bothered with checking anything because it is so sporadic I doubt i could pin it down. if it gets worse I may give it a shot.

When it becomes like mine you will have no choice, it's literally lock up every 2-3 tiles for 2 seconds at a time but you can still type/drink potions/use abilities, but your character is locked up. Makes it impossible to pvp...
When you email someone from UO it's like trying to get in touch with Donald Trump, or a famous person, they don't even check their emails.
#6
Some troll posts and replies to them have been removed.
Please treat all posters with respect.
#7
IF server downs are caused by problems with equipment the devs will usually make a post on the uo.com front page.
In the past, I believe, some server crashes and connection problems have been traced to nefarious activities on the part of players.
#8
I would try passing this info to your ISP, they do normally investigate. 
#9
Covfefe said:
I would try passing this info to your ISP, they do normally investigate. 
I have tried this and they could not find any problems on their end. Also this happens with NO other games, I have also not changed any settings or anything within the game in over a year, I literally log in and repeat the same "activities" every time I log in which is go straight to pvp continuing at where I left off. So if the "Nefarious activities" are a hint at something I am doing on my end, the "nefarious activities" have been the same thing for over a year with no problems and no changes on my side whatsoever, thus leading me to believe it is a server issue. We can shrug it being a server issue off forever but it will not fix the issue if there is one.

#10
Mariah said:
IF server downs are caused by problems with equipment the devs will usually make a post on the uo.com front page.
In the past, I believe, some server crashes and connection problems have been traced to nefarious activities on the part of players.
Why would they not let paying players know the issue regardless who's end it is on? If the server crashes at any point and time it is still an issue on THEIR end. They should have stronger servers that can withstand activities from the players, an update to their iconic hamster wheels may need to be updated with the remaining players money, because anyone experiencing the issues I am experiencing will just close their accounts, which I am holding out on doing until I truly believe there is no hope at resolving the issue.

#11
Covfefe said:
I would try passing this info to your ISP, they do normally investigate. 
I have tried this and they could not find any problems on their end. Also this happens with NO other games, I have also not changed any settings or anything within the game in over a year, I literally log in and repeat the same "activities" every time I log in which is go straight to pvp continuing at where I left off. So if the "Nefarious activities" are a hint at something I am doing on my end, the "nefarious activities" have been the same thing for over a year with no problems and no changes on my side whatsoever, thus leading me to believe it is a server issue. We can shrug it being a server issue off forever but it will not fix the issue if there is one.

Or maybe they are putting in stuff that deals with "Nefarious activities" and don't want you to know about it.
#12
Covfefe said:
I would try passing this info to your ISP, they do normally investigate. 
I have tried this and they could not find any problems on their end. Also this happens with NO other games, I have also not changed any settings or anything within the game in over a year, I literally log in and repeat the same "activities" every time I log in which is go straight to pvp continuing at where I left off. So if the "Nefarious activities" are a hint at something I am doing on my end, the "nefarious activities" have been the same thing for over a year with no problems and no changes on my side whatsoever, thus leading me to believe it is a server issue. We can shrug it being a server issue off forever but it will not fix the issue if there is one.

Or maybe they are putting in stuff that deals with "Nefarious activities" and don't want you to know about it.
Well this is a very silly comment, because if that was the case 99% of the server wouldnt be able to move.

#13
Yeah there were 70+ other people running around fine in yew tonight all running nefarious activities no problems reported.
You tried uninstalling/reinstalling?
I think someone had this before and think it was a problem with their main “special” file 
the one with all the “stuff” that fixes things 

#14
I swear i had this same issue years ago and it turned out to be a corrupt registry file. 

#15
The strongest possibility that I can see is that there's a problem with your route to the server, your end is fine, the shard is fine - otherwise everyone would have the problem, it's somewhere in between that the problem lies

I vividly recall a time years ago when EA were using Suddenlink for routing, UK was cut off from Europa for 8 hours because of one of their routers in Southampton, which I eventually persuaded my isp to trace and locate. The shard was fine, players connecting to it from USA and Mainland Europe were fine, so the Devs of the time were unaware of any problem. Took a while to convince my isp that I knew what I was talking about so they investigated the problem, but it did get solved in the end - though I think Suddenlink lost the contract shortly after.
#16
Troll posts have been removed. HeavySmoker obviously has an issue in addition to the reported shard instability but attacking each other isn't going to fix it. please try to be helpful and constructive, if trolling persists I will lock this thread.
#17
Mariah said:
Troll posts have been removed. HeavySmoker obviously has an issue in addition to the reported shard instability but attacking each other isn't going to fix it. please try to be helpful and constructive, if trolling persists I will lock this thread.
Thank you very much I appreciate that. +1

#18
The strongest possibility that I can see is that there's a problem with your route to the server, your end is fine, the shard is fine - otherwise everyone would have the problem, it's somewhere in between that the problem lies

I vividly recall a time years ago when EA were using Suddenlink for routing, UK was cut off from Europa for 8 hours because of one of their routers in Southampton, which I eventually persuaded my isp to trace and locate. The shard was fine, players connecting to it from USA and Mainland Europe were fine, so the Devs of the time were unaware of any problem. Took a while to convince my isp that I knew what I was talking about so they investigated the problem, but it did get solved in the end - though I think Suddenlink lost the contract shortly after.

Yep, players had the same issue when I was admin on Hybrid freeshard, I also had the issue at the time, it was looked into and it was a problem with the server host and the route, most players were fine, but there was about 5% that couldn't even play, they upgraded their server location and never heard another complaint. (Not saying I want them to change server locations for me) but I would at least like to know that the issue has been addressed and heard and investigated before deactivating my accounts due to not being able to play. (I have no lag on any freeshard, game, etc running the same client)
#19
Doesn't UO use AWS servers,  I think they have robot hamsters, they do not use some mom and pop server where you call Grandma to reboot the server.

The first place to start is:
run full file check
your router, get an upgraded one from your provider. 
still problems, ask the provider why you cant connect.
get a new provider
#20
Can you explain why I only lose packets when tracing the UO servers? Can you explain why I do not lag on any other games? Can you explain why I do not lag on any free shards? Im sure that there is no way possible that it can be on the Ultima Onlines servers side... considering they have been crashing once a week smh.
#21
Can you explain why I only lose packets when tracing the UO servers? Can you explain why I do not lag on any other games? Can you explain why I do not lag on any free shards? Im sure that there is no way possible that it can be on the Ultima Onlines servers side... considering they have been crashing once a week smh.
All I know is hundreds of people are playing UO all day long.  When a problem only affects you then it is probably not the Amazon servers fault.

Have you tried on a different computer in the house?
#22
No but the reason I know it MAY be the host of the server is because if you read my previous posts I have dealt with a large playerbase with the same issues that happened on the freeshard I was ADMIN on. We had a problem with our host, not everyone was effected only certain people in certain locations that used certain ROUTES. We have had issues with the server crashing for 2-3 months now, to rule it out completely is just silly.
#23
Can you explain why I only lose packets when tracing the UO servers? 
I've already told you why. Continual asking isn't going to change the fact. No, no one is going to explain it to you. If you want an explanation once again I will reiterate: learn networking. If you push your ego aside and actually READ what I posted in my first reply you will realize that's all the information you need. But you decided I was trolling so shrug.
#24
So your solution is to tell anyone to "master a topic" instead of asking a question. That makes sense, you provided no value other than "Learn networking", very interesting concept, but thank you for the advice.
#25
Smoker, 
I'm not very computer literate. In your images from the ping on the client it says lost 0, so no lost packets.
the command prompt you done i think only sends one packet so also won't tell you if you're losing packets.

I think its normal to have those blank spaces




#26
Covfefe said:
Smoker, 
I'm not very computer literate. In your images from the ping on the client it says lost 0, so no lost packets.
the command prompt you done i think only sends one packet so also won't tell you if you're losing packets.
OP can't figure out when something says it's 0 it's 0. It has been explained to them ad nauseum but they're too dense and don't want to listen.

Once again I'll mention that I've explained it all in my first reply.

@Mariah @Rorschach think it's that time...
#27
username said:
Covfefe said:
Smoker, 
I'm not very computer literate. In your images from the ping on the client it says lost 0, so no lost packets.
the command prompt you done i think only sends one packet so also won't tell you if you're losing packets.
OP can't figure out when something says it's 0 it's 0. It has been explained to them ad nauseum but they're too dense and don't want to listen.

Once again I'll mention that I've explained it all in my first reply.

@ Mariah @ Rorschach think it's that time...
They’re seeking help. The issue in question hasn’t been answered, so why push these buttons?

Please let this thread stay open as we can further investigate this issue and not close it down unresolved. 

I’ve also experienced this issue in the past and even today on my PC. Its going to sound odd, but my MacBook with Parallels runs perfect. However my PC would lag hard on the 3D client and spike every minute on the 2D client. Other MMO’s such as WoW, Black Desert Online and Guild Wars 2 run fine as do any other online game. Although the issue with UO persisted. Eventually I ditched it all together and just play on my Mac on an external, works fine. 

So I understand your issues HeavySmoker.  
#28
username said:
Covfefe said:
Smoker, 
I'm not very computer literate. In your images from the ping on the client it says lost 0, so no lost packets.
the command prompt you done i think only sends one packet so also won't tell you if you're losing packets.
OP can't figure out when something says it's 0 it's 0. It has been explained to them ad nauseum but they're too dense and don't want to listen.

Once again I'll mention that I've explained it all in my first reply.

@ Mariah @ Rorschach think it's that time...
They’re seeking help. The issue in question hasn’t been answered, so why push these buttons?

Please let this thread stay open as we can further investigate this issue and not close it down unresolved. 

I’ve also experienced this issue in the past and even today on my PC. Its going to sound odd, but my MacBook with Parallels runs perfect. However my PC would lag hard on the 3D client and spike every minute on the 2D client. Other MMO’s such as WoW, Black Desert Online and Guild Wars 2 run fine as do any other online game. Although the issue with UO persisted. Eventually I ditched it all together and just play on my Mac on an external, works fine. 

So I understand your issues HeavySmoker.  
YES IT HAS:

Why am I getting packet loss
>You're not getting packet loss
Shows picture of 0 packet loss Why am I getting packet loss?
>You're not getting packet loss. It says 0.
Well when I tracert i get packet loss
>That's not packet loss
Why does it show those hosts as blank and no ping
>That's not packet loss
Why am I getting packet loss
>You show no proof of packet loss

??????????????????????

Round and round we goooooooooooooooooooo.

When the OP DEMONSTRATES THAT HE IS GETTING PACKET LOSS WE CAN HELP.
THE OP IS NOT GETTING PACKET LOSS, THEREFORE: (can anyone fill this in?).

Why troll? What is so hard to understand?
#29
username said:
Your first image is not packet loss. Those servers are ICMP blocking.

Your second image I'm guessing shows illegal 3rd party clients, well done. Again 0 packet loss.

Your 3rd image is a bandwidth test, not a ping test, and is pretty irrelevant.

UO can run on a sega genesis so that's an odd/unnecessary flex 'very high end computer'.

So no idea where you are getting this idea of packet loss from? Learn networking.

PLEASE READ

#30
He should open all the normal things he runs and then open Task Manager to see if his CPU usage or memory is slowing him down.

With all the things I have open while playing UO, I would not be able to use a 1990s game console to play UO comfortably.
#31
Perhaps it would help to clarify that when a server is ICMP blocked it will not reply to ping requests. Request timed out does not mean packets are lost, it means the server is passing on information packets but is ignoring your ping request.
#32
Have contacted provider again, no issues with hardware, no issues that they can find on their end "they tried opening my NAT (whatever that does) that did not help, they claim it is also something on the servers end. Have reinstalled every aspect of the game, updated all drivers, tried things like "exitlag" that was recommended (does not work) as I do not have any "lag", I believe I have played ultima online enough in my life to understand the difference between "Lag/Rubberband lag/Packetloss"... I can still type, drink potions, do anything else, but my character will not move and just locks up. Have tried different clients/fresh installs no macros no profiles, all with the same outcome, have tried different SERVERS with no issue..
#33
Pawain said:
He should open all the normal things he runs and then open Task Manager to see if his CPU usage or memory is slowing him down.

With all the things I have open while playing UO, I would not be able to use a 1990s game console to play UO comfortably.

Tyvm for the suggestion, I have been at this for a few weeks now, of course I have tried closing every single thing possible that doesn't HAVE to be running and only tried running UO, does not make a difference. I have played on the server for 2 years, never had any lag unless random here or there when everyone else lagged as well, again have not done anything different, have not changed computers/connections/macros/characters/clients/hotkeys I literally do the same thing when I get on the game. Have had 3 games running at once, with literally 30 tabs of firefox and never had issues on UO as I built my computer to handle anything a few years ago. Sorry for the ranting details, but trying to cover everything Ive tested before people say "try closing programs", all suggestions are appreciated.

Again, NO UO FREESHARD, NO OTHER GAMES have any lag whatsoever, and especially not "stutter" type lag where everything else is moving fine, and you can type/do actions but character is locked up. I can literally watch people running around me attacking me, not lagging at all and my character is frozen in place for 2-3 seconds, moves for 1 second, freezes for 2-3 seconds.. Lag is literally everything is frozen, you unfreeze then other people are in different locations etc. This IS packet loss.
#34
I realize you cant answer this question here, are you a NJ tester ...
#36


#37
Ran around for a bit im assuming this shows no packet loss? However when I looked and I started stuttering my ping for this spot was over 100
#38
@Mariah Would it be possible to list all the shards addresses and maintenance times.  There also use to be a page on UO about system requirements, can't find it.  Is it possible to include a link to UOTrace, it was an approved program.  All of this info should be included on this page https://uo.com/wiki/ultima-online-wiki/technical/
#40
Have contacted provider again, no issues with hardware, no issues that they can find on their end "they tried opening my NAT (whatever that does) that did not help, they claim it is also something on the servers end. Have reinstalled every aspect of the game, updated all drivers, tried things like "exitlag" that was recommended (does not work) as I do not have any "lag", I believe I have played ultima online enough in my life to understand the difference between "Lag/Rubberband lag/Packetloss"... I can still type, drink potions, do anything else, but my character will not move and just locks up. Have tried different clients/fresh installs no macros no profiles, all with the same outcome, have tried different SERVERS with no issue..

You will laugh, but I had this issue for a couple of months, was very frustrating...

Turns out the right hand mouse button of my very high end gaming mouse was failing, which you do not really use in any other software, and it's stutters resulted in my character locking up and stuff when moving...

I thought it was lag, I thought it was server issues, I tested everything, I re-downloaded everything, could not find the problem anywhere, then the mouse button completely failed lol.

Change your mouse, see if it helps 🙂
#41
The game has been unplayable for the past week roughly. 10 seconds lag every 3 tiles.

#42

#44
Cookie said:
Have contacted provider again, no issues with hardware, no issues that they can find on their end "they tried opening my NAT (whatever that does) that did not help, they claim it is also something on the servers end. Have reinstalled every aspect of the game, updated all drivers, tried things like "exitlag" that was recommended (does not work) as I do not have any "lag", I believe I have played ultima online enough in my life to understand the difference between "Lag/Rubberband lag/Packetloss"... I can still type, drink potions, do anything else, but my character will not move and just locks up. Have tried different clients/fresh installs no macros no profiles, all with the same outcome, have tried different SERVERS with no issue..

You will laugh, but I had this issue for a couple of months, was very frustrating...

Turns out the right hand mouse button of my very high end gaming mouse was failing, which you do not really use in any other software, and it's stutters resulted in my character locking up and stuff when moving...

I thought it was lag, I thought it was server issues, I tested everything, I re-downloaded everything, could not find the problem anywhere, then the mouse button completely failed lol.

Change your mouse, see if it helps 🙂
Interesting, tried this just for giggles, used auto run by right clicking and left clicking, same issue 🙁

#45
Godiva said:
The game has been unplayable for the past week roughly. 10 seconds lag every 3 tiles.


Something to do with the route of the server, you can see the last one it pinged on my test went super high compared to the rest, I find it odd we can't even get a comment from the server admins to playing customers, but the moment you cuss theyre on your ass to ban you.
#46
The server admin would be Jeff Bezos. Email him.
JeffyB@amazon.com
#47
Damn he bought the UO Servers? Thats a bad dude
#48
With the VPN, depending on your network settings for that, even if you're NOT using the VPN connection, can produce a variety of issues. I was split tunnelling for Halo Infinity to not run through my VPN, but the network settings from the VPN still prevented me from connecting properly to Microsoft's servers. I wonder if you're having a similar issue.
#49
Damn he bought the UO Servers? Thats a bad dude
Few companies have their own servers. Most are hosted by a third party.  
#50
Venom said:
With the VPN, depending on your network settings for that, even if you're NOT using the VPN connection, can produce a variety of issues. I was split tunnelling for Halo Infinity to not run through my VPN, but the network settings from the VPN still prevented me from connecting properly to Microsoft's servers. I wonder if you're having a similar issue.

I do not use a VPN.

Pawain said:
Damn he bought the UO Servers? Thats a bad dude
Few companies have their own servers. Most are hosted by a third party.  

When I say "servers" I mean "Atlantic etc", I know they use someone else as a HOST... Their host is obviously having issues and needs to be alerted and looked into, this is why the SHARDS crash often and no one investigates they just reload the shards.
#51
Heavysmoker,

I noticed in your original post you mentioned turning on a VPN. Just for clarity, you don't have a VPN application installed (even if you're not using it)?

Thanks,
Venom
#52
Venom said:
Heavysmoker,

I noticed in your original post you mentioned turning on a VPN. Just for clarity, you don't have a VPN application installed (even if you're not using it)?

Thanks,
Venom

Ive had a VPN for years, I have played Atlantic for the last 2 years with no new installations, no new macros, no new anything. Again I play with the same setup, same everything, nothing has changed on my end of things at all. I don't randomly install stuff to my computer (other than this UOTrace program to address my issue), VPN has nothing to do with it as the only time I used a VPN before on UO is when they host large events (I do not attend the events, I know there is an event going on just based on the lag in Felucca even when the event is held in trammel) I experience EXTREME LAG/LOSS, soon as I turn on a VPN it solves my issue right away and I can play the game.. The VPN does not solve this issue as I tested it multiple times and have the same outcome.

It's funny that I can identify an event is taking place without even knowing of an event, just based on lag because I pretty much never lag at all. Something is screwed up on their end sadly they will never address or look into the issue obviously. They use budget friendly server hosts to run the game, which is understandable, but at least look into the server or the game forums when people still pay the bills and keep the lights on.
#53
Venom said:
Heavysmoker,

I noticed in your original post you mentioned turning on a VPN. Just for clarity, you don't have a VPN application installed (even if you're not using it)?

Thanks,
Venom

Ive had a VPN for years, I have played Atlantic for the last 2 years with no new installations, no new macros, no new anything. Again I play with the same setup, same everything, nothing has changed on my end of things at all. I don't randomly install stuff to my computer (other than this UOTrace program to address my issue), VPN has nothing to do with it as the only time I used a VPN before on UO is when they host large events (I do not attend the events, I know there is an event going on just based on the lag in Felucca even when the event is held in trammel) I experience EXTREME LAG/LOSS, soon as I turn on a VPN it solves my issue right away and I can play the game.. The VPN does not solve this issue as I tested it multiple times and have the same outcome.

It's funny that I can identify an event is taking place without even knowing of an event, just based on lag because I pretty much never lag at all. Something is screwed up on their end sadly they will never address or look into the issue obviously. They use budget friendly server hosts to run the game, which is understandable, but at least look into the server or the game forums when people still pay the bills and keep the lights on.
 soon as I turn on a VPN it solves my issue right away and I can play the game.. 

Out of curiosity, if I may ask.... why would, using a VPN, help reducing the lag when playing UO ?

What is technically favouring using a VPN as compared to not using a VPN to reduce lag when playing Ultima Online ?

Isn't the routing the same, regardless whether one used a VPN or not ?
#54
I only came back 3 months ago and moved all my stuff to Atlantic because there is nobody on my home shard Drachenfels. But I will have to cancel the two accounts, because the game is now absolutely unplayable with this route from Europe to Atlantic for the past 2-3 weeks.
#55
double post due to lag lol
#56
Godiva said:
I only came back 3 months ago and moved all my stuff to Atlantic because there is nobody on my home shard Drachenfels. But I will have to cancel the two accounts, because the game is now absolutely unplayable with this route from Europe to Atlantic for the past 2-3 weeks.

+1
popps said:
Venom said:
Heavysmoker,

I noticed in your original post you mentioned turning on a VPN. Just for clarity, you don't have a VPN application installed (even if you're not using it)?

Thanks,
Venom

Ive had a VPN for years, I have played Atlantic for the last 2 years with no new installations, no new macros, no new anything. Again I play with the same setup, same everything, nothing has changed on my end of things at all. I don't randomly install stuff to my computer (other than this UOTrace program to address my issue), VPN has nothing to do with it as the only time I used a VPN before on UO is when they host large events (I do not attend the events, I know there is an event going on just based on the lag in Felucca even when the event is held in trammel) I experience EXTREME LAG/LOSS, soon as I turn on a VPN it solves my issue right away and I can play the game.. The VPN does not solve this issue as I tested it multiple times and have the same outcome.

It's funny that I can identify an event is taking place without even knowing of an event, just based on lag because I pretty much never lag at all. Something is screwed up on their end sadly they will never address or look into the issue obviously. They use budget friendly server hosts to run the game, which is understandable, but at least look into the server or the game forums when people still pay the bills and keep the lights on.
 soon as I turn on a VPN it solves my issue right away and I can play the game.. 

Out of curiosity, if I may ask.... why would, using a VPN, help reducing the lag when playing UO ?

What is technically favouring using a VPN as compared to not using a VPN to reduce lag when playing Ultima Online ?

Isn't the routing the same, regardless whether one used a VPN or not ?

Trust me brother I have no clue, I just had the weird idea to try it one day pvping with a buddy, and it worked.. then about 8 other times they were having events unplayable for me, turned on VPN and was 40 ping higher but no lag at all. The VPN does not solve this issue.
#57
Ok the VPN got me thinking. Got me a free one just for testing and lo and behold the connection to Atlantic from Germany is so much better when simulating US/New York.
This is without VPN atm

and this with

Latency is worse which is to be expected when using a vpn, but the incredible packet loss which makes the game unplayable is gone. Since the routing is now completely different, the culprit must be on one of the servers in between. I will keep this under close watch.
#58
Godiva said:
Ok the VPN got me thinking. Got me a free one just for testing and lo and behold the connection to Atlantic from Germany is so much better when simulating US/New York.
This is without VPN atm

and this with

Latency is worse which is to be expected when using a vpn, but the incredible packet loss which makes the game unplayable is gone. Since the routing is now completely different, the culprit must be on one of the servers in between. I will keep this under close watch.
Exactly, and people blow me off and say its my pc and connection, I know it is a problem on their end with their budget servers. But without being a dick Im trying to explain the problem instead of going crazy and telling them to fix their shit, but either way they do not look into the problem or fix it. Im glad someone else is experiencing and seeing what I am talking about, very interesting the VPN changes the issue huh? Im telling you when they have an event I HAVE to turn on VPN in order to play, but with this new issue, nothing works for me.. I don't even log in anymore, just a waste of time for me, not sure why I still pay per month at this rate.

#59
Godiva said:
Ok the VPN got me thinking. Got me a free one just for testing and lo and behold the connection to Atlantic from Germany is so much better when simulating US/New York.
This is without VPN atm

and this with

Latency is worse which is to be expected when using a vpn, but the incredible packet loss which makes the game unplayable is gone. Since the routing is now completely different, the culprit must be on one of the servers in between. I will keep this under close watch.
Exactly, and people blow me off and say its my pc and connection, I know it is a problem on their end with their budget servers. But without being a dick Im trying to explain the problem instead of going crazy and telling them to fix their shit, but either way they do not look into the problem or fix it. Im glad someone else is experiencing and seeing what I am talking about, very interesting the VPN changes the issue huh? Im telling you when they have an event I HAVE to turn on VPN in order to play, but with this new issue, nothing works for me.. I don't even log in anymore, just a waste of time for me, not sure why I still pay per month at this rate.

LOL  What ever the VPN bypassed is the problem not the UO servers.
#60
Godiva said:
Ok the VPN got me thinking. Got me a free one just for testing and lo and behold the connection to Atlantic from Germany is so much better when simulating US/New York.
This is without VPN atm

and this with

Latency is worse which is to be expected when using a vpn, but the incredible packet loss which makes the game unplayable is gone. Since the routing is now completely different, the culprit must be on one of the servers in between. I will keep this under close watch.
Exactly, and people blow me off and say its my pc and connection, I know it is a problem on their end with their budget servers. But without being a dick Im trying to explain the problem instead of going crazy and telling them to fix their shit, but either way they do not look into the problem or fix it. Im glad someone else is experiencing and seeing what I am talking about, very interesting the VPN changes the issue huh? Im telling you when they have an event I HAVE to turn on VPN in order to play, but with this new issue, nothing works for me.. I don't even log in anymore, just a waste of time for me, not sure why I still pay per month at this rate.

LOL  What ever the VPN bypassed is the problem not the UO servers.

We are talking about the "SERVER HOST" You know the thing that runs the actual uo shards? Yeah, those.
#61
Godiva said:
Ok the VPN got me thinking. Got me a free one just for testing and lo and behold the connection to Atlantic from Germany is so much better when simulating US/New York.
This is without VPN atm

and this with

Latency is worse which is to be expected when using a vpn, but the incredible packet loss which makes the game unplayable is gone. Since the routing is now completely different, the culprit must be on one of the servers in between. I will keep this under close watch.
Exactly, and people blow me off and say its my pc and connection, I know it is a problem on their end with their budget servers. But without being a dick Im trying to explain the problem instead of going crazy and telling them to fix their shit, but either way they do not look into the problem or fix it. Im glad someone else is experiencing and seeing what I am talking about, very interesting the VPN changes the issue huh? Im telling you when they have an event I HAVE to turn on VPN in order to play, but with this new issue, nothing works for me.. I don't even log in anymore, just a waste of time for me, not sure why I still pay per month at this rate.

LOL  What ever the VPN bypassed is the problem not the UO servers.

We are talking about the "SERVER HOST" You know the thing that runs the actual uo shards? Yeah, those.
I told you its Jeff Bezos.

Did you not look at the end:


UOs servers are not hosted in someone's basement like you think.

AWS Yeah those.

Start here:
https://aws.amazon.com/
#62
There are paid locations that host the games servers, we had them on freeshards but yeah I would almost suspect they were hosted in someones basement and ran completely by a hamster wheel at this point
#63
Godiva said:
Ok the VPN got me thinking. Got me a free one just for testing and lo and behold the connection to Atlantic from Germany is so much better when simulating US/New York.
This is without VPN atm

and this with

Latency is worse which is to be expected when using a vpn, but the incredible packet loss which makes the game unplayable is gone. Since the routing is now completely different, the culprit must be on one of the servers in between. I will keep this under close watch.
Exactly, and people blow me off and say its my pc and connection, I know it is a problem on their end with their budget servers. But without being a dick Im trying to explain the problem instead of going crazy and telling them to fix their shit, but either way they do not look into the problem or fix it. Im glad someone else is experiencing and seeing what I am talking about, very interesting the VPN changes the issue huh? Im telling you when they have an event I HAVE to turn on VPN in order to play, but with this new issue, nothing works for me.. I don't even log in anymore, just a waste of time for me, not sure why I still pay per month at this rate.

LOL  What ever the VPN bypassed is the problem not the UO servers.

We are talking about the "SERVER HOST" You know the thing that runs the actual uo shards? Yeah, those.
LOL  The VPN does not bypass the server host it bypasses hops.  The post you quoted showing the packet loss from Europe proved that.  You CAN NOT bypass servers, the servers are the servers, their addresses do not change.  What you are changing is the route to the servers.  Can the VPN change the location of you house, NO then what makes you think the VPN can change the physical location of the UO Servers.  UO West coast servers are located in Redwood city, the only thing that changes is the way I am routed to those servers when I log in.
#64
There are paid locations that host the games servers, we had them on freeshards but yeah I would almost suspect they were hosted in someones basement and ran completely by a hamster wheel at this point
Then why do you end up at AWS when you trace the route?  Stop making a fool of yourself.
#65
Godiva said:
Ok the VPN got me thinking. Got me a free one just for testing and lo and behold the connection to Atlantic from Germany is so much better when simulating US/New York.
This is without VPN atm

and this with

Latency is worse which is to be expected when using a vpn, but the incredible packet loss which makes the game unplayable is gone. Since the routing is now completely different, the culprit must be on one of the servers in between. I will keep this under close watch.
Exactly, and people blow me off and say its my pc and connection, I know it is a problem on their end with their budget servers. But without being a dick Im trying to explain the problem instead of going crazy and telling them to fix their shit, but either way they do not look into the problem or fix it. Im glad someone else is experiencing and seeing what I am talking about, very interesting the VPN changes the issue huh? Im telling you when they have an event I HAVE to turn on VPN in order to play, but with this new issue, nothing works for me.. I don't even log in anymore, just a waste of time for me, not sure why I still pay per month at this rate.

LOL  What ever the VPN bypassed is the problem not the UO servers.

We are talking about the "SERVER HOST" You know the thing that runs the actual uo shards? Yeah, those.
LOL  The VPN does not bypass the server host it bypasses hops.  The post you quoted showing the packet loss from Europe proved that.  You CAN NOT bypass servers, the servers are the servers, their addresses do not change.  What you are changing is the route to the servers.  Can the VPN change the location of you house, NO then what makes you think the VPN can change the physical location of the UO Servers.  UO West coast servers are located in Redwood city, the only thing that changes is the way I am routed to those servers when I log in.
Who said it's changing the physical location of the UO servers? lmfao

#66
Pawain said:
There are paid locations that host the games servers, we had them on freeshards but yeah I would almost suspect they were hosted in someones basement and ran completely by a hamster wheel at this point
Then why do you end up at AWS when you trace the route?  Stop making a fool of yourself.
Explain instead of bashing like a douche, if you know so much about what you are talking about describe the issue at hand.

#67
Godiva said:
Ok the VPN got me thinking. Got me a free one just for testing and lo and behold the connection to Atlantic from Germany is so much better when simulating US/New York.
This is without VPN atm

and this with

Latency is worse which is to be expected when using a vpn, but the incredible packet loss which makes the game unplayable is gone. Since the routing is now completely different, the culprit must be on one of the servers in between. I will keep this under close watch.
Exactly, and people blow me off and say its my pc and connection, I know it is a problem on their end with their budget servers. But without being a dick Im trying to explain the problem instead of going crazy and telling them to fix their shit, but either way they do not look into the problem or fix it. Im glad someone else is experiencing and seeing what I am talking about, very interesting the VPN changes the issue huh? Im telling you when they have an event I HAVE to turn on VPN in order to play, but with this new issue, nothing works for me.. I don't even log in anymore, just a waste of time for me, not sure why I still pay per month at this rate.

LOL  What ever the VPN bypassed is the problem not the UO servers.

We are talking about the "SERVER HOST" You know the thing that runs the actual uo shards? Yeah, those.
LOL  The VPN does not bypass the server host it bypasses hops.  The post you quoted showing the packet loss from Europe proved that.  You CAN NOT bypass servers, the servers are the servers, their addresses do not change.  What you are changing is the route to the servers.  Can the VPN change the location of you house, NO then what makes you think the VPN can change the physical location of the UO Servers.  UO West coast servers are located in Redwood city, the only thing that changes is the way I am routed to those servers when I log in.

And if you're telling me that using a VPN does not fix my lag issues as I stated "when there is an event taking place" (I have to be very specific and careful with my words because they seem the be hard to comprehend) then you are an absolute idiot, I've tested it over 10+ times, with friends and they can verify that I could not move BEFORE, and as soon as I turn it on I can move with absolutely 0 lag.
#68
Godiva said:
Ok the VPN got me thinking. Got me a free one just for testing and lo and behold the connection to Atlantic from Germany is so much better when simulating US/New York.
This is without VPN atm

and this with

Latency is worse which is to be expected when using a vpn, but the incredible packet loss which makes the game unplayable is gone. Since the routing is now completely different, the culprit must be on one of the servers in between. I will keep this under close watch.
Exactly, and people blow me off and say its my pc and connection, I know it is a problem on their end with their budget servers. But without being a dick Im trying to explain the problem instead of going crazy and telling them to fix their shit, but either way they do not look into the problem or fix it. Im glad someone else is experiencing and seeing what I am talking about, very interesting the VPN changes the issue huh? Im telling you when they have an event I HAVE to turn on VPN in order to play, but with this new issue, nothing works for me.. I don't even log in anymore, just a waste of time for me, not sure why I still pay per month at this rate.

LOL  What ever the VPN bypassed is the problem not the UO servers.

We are talking about the "SERVER HOST" You know the thing that runs the actual uo shards? Yeah, those.
LOL  The VPN does not bypass the server host it bypasses hops.  The post you quoted showing the packet loss from Europe proved that.  You CAN NOT bypass servers, the servers are the servers, their addresses do not change.  What you are changing is the route to the servers.  Can the VPN change the location of you house, NO then what makes you think the VPN can change the physical location of the UO Servers.  UO West coast servers are located in Redwood city, the only thing that changes is the way I am routed to those servers when I log in.
Who said it's changing the physical location of the UO servers? lmfao

YOU  You think the "SERVER HOST" location changes, IT DOES NOT.  What changes is how you get to the "SERVER HOST", you know the UO SERVERS.  The UO SERVERS/SERVER HOSTS for the West Coast are located in Redwood City Ca.  They DO NOT move contrary to what you think.  LMMFAO
#69
Godiva said:
Ok the VPN got me thinking. Got me a free one just for testing and lo and behold the connection to Atlantic from Germany is so much better when simulating US/New York.
This is without VPN atm

and this with

Latency is worse which is to be expected when using a vpn, but the incredible packet loss which makes the game unplayable is gone. Since the routing is now completely different, the culprit must be on one of the servers in between. I will keep this under close watch.
Exactly, and people blow me off and say its my pc and connection, I know it is a problem on their end with their budget servers. But without being a dick Im trying to explain the problem instead of going crazy and telling them to fix their shit, but either way they do not look into the problem or fix it. Im glad someone else is experiencing and seeing what I am talking about, very interesting the VPN changes the issue huh? Im telling you when they have an event I HAVE to turn on VPN in order to play, but with this new issue, nothing works for me.. I don't even log in anymore, just a waste of time for me, not sure why I still pay per month at this rate.

LOL  What ever the VPN bypassed is the problem not the UO servers.

We are talking about the "SERVER HOST" You know the thing that runs the actual uo shards? Yeah, those.
LOL  The VPN does not bypass the server host it bypasses hops.  The post you quoted showing the packet loss from Europe proved that.  You CAN NOT bypass servers, the servers are the servers, their addresses do not change.  What you are changing is the route to the servers.  Can the VPN change the location of you house, NO then what makes you think the VPN can change the physical location of the UO Servers.  UO West coast servers are located in Redwood city, the only thing that changes is the way I am routed to those servers when I log in.
Who said it's changing the physical location of the UO servers? lmfao

YOU  You think the "SERVER HOST" location changes, IT DOES NOT.  What changes is how you get to the "SERVER HOST", you know the UO SERVERS.  The UO SERVERS/SERVER HOSTS for the West Coast are located in Redwood City Ca.  They DO NOT move contrary to what you think.  LMMFAO


No you "assume" I think the server host changes locations, that's your fault for assuming. Why would I think the server host moves locations use your brain... There are ROUTES that my connection takes to TALK to the SERVER HOSTS location. I'm aware of what is taking place. Your pea brain just has you assuming things, as you offer ZERO insight to the issue multiple people are having, other than bashing and trash talking.
#70
Resorting to name calling does not fix the problems YOU have.  It just gets threads locked.  And YOU will still have a crappy connection.
#71
Pawain said:
Resorting to name calling does not fix the problems YOU have.  It just gets threads locked.  And YOU will still have a crappy connection.

Again you can not provide any insight to the issue, you are here only to troll the thread.. Leave the animosity in game. If you have anything of value to add please do so, that way we can find a solution to the problems me and a couple others are having. Thanks.
#72
Pawain said:
Resorting to name calling does not fix the problems YOU have.  It just gets threads locked.  And YOU will still have a crappy connection.

Again you can not provide any insight to the issue, you are here only to troll the thread.. Leave the animosity in game. If you have anything of value to add please do so, that way we can find a solution to the problems me and a couple others are having. Thanks.
You refuse to see anything that is right in front of your face.  The problem is NOT the UO Server/Server Host as you keep saying it is or when that other player showed you the improvement by using a VPN it improved.  Whatever hops/routes that VPN bypassed was the problem.  If it would have been the UO Server/Host Server then the problem would have remained the same.  You keep thinking is is the Server and it is not or a lot more people would have the same problem.
#73
Pawain said:
Resorting to name calling does not fix the problems YOU have.  It just gets threads locked.  And YOU will still have a crappy connection.

Again you can not provide any insight to the issue, you are here only to troll the thread.. Leave the animosity in game. If you have anything of value to add please do so, that way we can find a solution to the problems me and a couple others are having. Thanks.
You refuse to see anything that is right in front of your face.  The problem is NOT the UO Server/Server Host as you keep saying it is or when that other player showed you the improvement by using a VPN it improved.  Whatever hops/routes that VPN bypassed was the problem.  If it would have been the UO Server/Host Server then the problem would have remained the same.  You keep thinking is is the Server and it is not or a lot more people would have the same problem.

If the server is located in a specific area, and my network has to cross the path of the issue, then it IS the location of the servers issue, if the server was in a different location I would not have this issue. THE PATH, THE ROUTE, THE SERVER, THE THIS THE THAT.. it is a problem with the server, why do you think the server keeps crashing every couple of weeks, just for fun? Now what is the fix since I am so stupid, and you are so smart? Im here for a solution, you've said a lot of things but have yet to address a solution. I appreciate any valuable insight you have but to troll and try to get a rise out of someone is just silly and a waste of time.
#74
Pawain and Lord_Frodo are here only to troll and get this thread locked @Rorschach @Mariah can you get the sugar trolling in check
#75
Grimbeard said:
Pawain and Lord_Frodo are here only to troll and get this thread locked @ Rorschach @ Mariah can you get the sugar trolling in check

I attract that a lot, people can't keep their emotions in check when they can't defeat someone in felucca, so they get back at them at any opportunity that they can find. If you make the same thread I bet we would get a much better result and less trolling from people 🙂
#76
@Pawainin in Fel that would be user error!  😂
#77
Looks Like the two trolls have arrived @Grimbeard and @Skett ; Both provided nothing to the thread.  At least I showed the OP that UO does not house its servers like it did in the 90s.

If the Amazon servers were bad, would be all not be experiencing a problem?

Well?

If you have a problem with a post, use the Flag button.
#78
Pawain said:
Resorting to name calling does not fix the problems YOU have.  It just gets threads locked.  And YOU will still have a crappy connection.

Again you can not provide any insight to the issue, you are here only to troll the thread.. Leave the animosity in game. If you have anything of value to add please do so, that way we can find a solution to the problems me and a couple others are having. Thanks.
You refuse to see anything that is right in front of your face.  The problem is NOT the UO Server/Server Host as you keep saying it is or when that other player showed you the improvement by using a VPN it improved.  Whatever hops/routes that VPN bypassed was the problem.  If it would have been the UO Server/Host Server then the problem would have remained the same.  You keep thinking is is the Server and it is not or a lot more people would have the same problem.

If the server is located in a specific area, and my network has to cross the path of the issue, then it IS the location of the servers issue, if the server was in a different location I would not have this issue. THE PATH, THE ROUTE, THE SERVER, THE THIS THE THAT.. it is a problem with the server, why do you think the server keeps crashing every couple of weeks, just for fun? Now what is the fix since I am so stupid, and you are so smart? Im here for a solution, you've said a lot of things but have yet to address a solution. I appreciate any valuable insight you have but to troll and try to get a rise out of someone is just silly and a waste of time.
LMAO  The road outside your house has a problem so your solution is to move your house and not contact the people responsible for the road.  UO IS NOT responsible for the route to their servers.  Contact your provider and see if they can contact the people responsible for the route that you are losing data.
#79
Grimbeard said:
Pawain and Lord_Frodo are here only to troll and get this thread locked @ Rorschach @ Mariah can you get the sugar trolling in check

I attract that a lot, people can't keep their emotions in check when they can't defeat someone in felucca, so they get back at them at any opportunity that they can find. If you make the same thread I bet we would get a much better result and less trolling from people 🙂
I haven't played in Fel for many years and I am NOT on your shard but you go on spouting your BS all you want.
#80
@Lord_Frodo ; we all know Mesanna runs a wire from her basement where the servers are to each of our houses. It's her wire that is causing his deaths in Fel.
#81
Pawain said:
Looks Like the two trolls have arrived @ Grimbeard and @ Skett  Both provided nothing to the thread.  At least I showed the OP that UO does not house its servers like it did in the 90s.

If the Amazon servers were bad, would be all not be experiencing a problem?

Well?

If you have a problem with a post, use the Flag button.
Expressing your opinion once contributed to the thread the other 23 comments trolling end of story 
#82
Pawain said:
@ Lord_Frodo  we all know Mesanna runs a wire from her basement where the servers are to each of our houses. It's her wire that is causing his deaths in Fel.
LOL
#83
Grimbeard said:
Pawain said:
Looks Like the two trolls have arrived @ Grimbeard and @ Skett  Both provided nothing to the thread.  At least I showed the OP that UO does not house its servers like it did in the 90s.

If the Amazon servers were bad, would be all not be experiencing a problem?

Well?

If you have a problem with a post, use the Flag button.
Expressing your opinion once contributed to the thread the other 23 comments trolling end of story 
So you have responded to this thread more than once so by your reasoning you are a TROLL.
#84
I did add something truthful about you @Pawain and your either missing @HeavySmoker point or poking him to get a reaction 

it is a server issue and someone from the team needs to check it out. 

If I pay to play an online game and can’t because of the lag do to connection issues with there server that’s there problem to fix not mine. 

I don’t know how to fix it, but at least im not “trolling” @HeavySmoker
#85
Skett said:
I did add something truthful about you @ Pawain and your either missing @ HeavySmoker point or poking him to get a reaction 

it is a server issue and someone from the team needs to check it out. 

If I pay to play an online game and can’t because of the lag do to connection issues with there server that’s there problem to fix not mine. 

I don’t know how to fix it, but at least im not “trolling” @ HeavySmoker
You're a McDougle now..
#86
Okay 
#87
A VPN does not bypass "SERVER HOST", so you might talk about those, while having nothing to do with those. Might as well talk about the Pope and his expedition to the moon.
#88
Archangel said:
A VPN does not bypass "SERVER HOST", so you might talk about those, while having nothing to do with those. Might as well talk about the Pope and his expedition to the moon.

#89
Godiva said:
Ok the VPN got me thinking. Got me a free one just for testing and lo and behold the connection to Atlantic from Germany is so much better when simulating US/New York.
This is without VPN atm

and this with

Latency is worse which is to be expected when using a vpn, but the incredible packet loss which makes the game unplayable is gone. Since the routing is now completely different, the culprit must be on one of the servers in between. I will keep this under close watch.
Exactly, and people blow me off and say its my pc and connection, I know it is a problem on their end with their budget servers. But without being a dick Im trying to explain the problem instead of going crazy and telling them to fix their shit, but either way they do not look into the problem or fix it. Im glad someone else is experiencing and seeing what I am talking about, very interesting the VPN changes the issue huh? Im telling you when they have an event I HAVE to turn on VPN in order to play, but with this new issue, nothing works for me.. I don't even log in anymore, just a waste of time for me, not sure why I still pay per month at this rate.

LOL  What ever the VPN bypassed is the problem not the UO servers.

We are talking about the "SERVER HOST" You know the thing that runs the actual uo shards? Yeah, those.



We are talking about the "SERVER HOST" You know the thing that runs the actual uo shards? Yeah, those.

No, the game server ist not the problem afaik, because it is the same irrespective of the route. It must be something inbetween. The end is always the same amazon address or IP. Just do a tracert to atlantic.owo.com with and without a vpn.
#90
I think it's time to end this, it's just going around in circles.
As several people have pointed out if the server was at fault the problem would be far more widespread.
Your isp has proven that there is not a problem with your connection to them.
The problem, therefore, lies in between. You might, possibly, be able to ask your isp to check your route to the server, somewhere along the line there is a faulty 'hop'.
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