2023-12-23 01:12
#0
Totally useless to a bard can we get fixed so we can apply to our instruments?? This is why we test things .....
Grimbeard said:Totally useless to a bard can we get fixed so we can apply to our instruments?? This is why we test things .....
You can already provoke minions onto each other and krampus. No slayer needed. Shhh don't tell everyone about the candy canes.Mit said:I agree.. I would totally add the slayer ability to my instrument rather than my bow.. even tho Krampus cant be provoed itself.. But those pesky trade run minions... ththttptpttttpt.. I like candycanes too much.. cant help but stop to kill em all..
Or just fix it so tree works and test next timePawain said:Add a Krampus instrument to the Clean up points guy then.

Thank you for your opinion now let's let others express their opinions without another reply from youPawain said:
Go start your own thread popps instruments have always had slayers. pets never have..The bigges issue that I see with the Krampus slayer is, that as of now it does not work with PETs...
Why shouldn't Tamers' pets be able to also do more damage to Krampus ??
Why does it always have to be that Tamers in Ultima Online end up getting neglected ??
The Pet is " THE " weapon of a Tamer... not the spellbook being held but the PET.
Hence, it should be the Pet getting the ability to do extra damage, me thinks.
Yes, mine only lasted 2 hours yesterday.keven2002 said:I saw the thread title and I had hoped it was actually discussing a real issue which I think I have experienced.Has anyone else noticed the Krampus slayer on their weapon (or spellbook) didn't last for 24 hours? I put it on my spellbook yesterday and within 3ish hours (I did not log out) it was gone from the spellbook and I couldn't get it reapplied by clicking the tree because it said I had to wait.Anyone else notice that the Krampus slayer isn't last 24 hours on their spellbook/weapons?
Not sure about that but the Publish notes had this in it. it clearly isn't lasting 24 hrs. You do have to wait 24 hrs to use it again, maybe the wording is wrong.Pawain said:Isn't that the time the Pagan slayer lasts?

Too many 160 barding difficulty monsters and we could say 50sdi is strong enough or tgat warriors are too strong without a slayer bards just want a level playing fieldJepeth said:I don't believe this is an issue. A 4x120 bard template that I play also is 120 mysticism/110 magery/110 focus. That character could, in theory, juice up a party with bard buffs, drop RCs or EVs against Krampus, control the minion spawn via provo and peace, hit Krampus with slayer damage from the spellbook (not a tremendous amount without eval, but still considerable with his SDI), and then also discord it via a slayer instrument. It's just too much for a high-level encounter.
Instead of just complaining, provide a solution. Like, put a Krampus slayer instrument on the Turn in guy, since you can get the points with candy canes. Just complaining about everything is not a solution.Grimbeard said:Too many 160 barding difficulty monsters and we could say 50sdi is strong enough or tgat warriors are too strong without a slayer bards just want a level playing fieldJepeth said:I don't believe this is an issue. A 4x120 bard template that I play also is 120 mysticism/110 magery/110 focus. That character could, in theory, juice up a party with bard buffs, drop RCs or EVs against Krampus, control the minion spawn via provo and peace, hit Krampus with slayer damage from the spellbook (not a tremendous amount without eval, but still considerable with his SDI), and then also discord it via a slayer instrument. It's just too much for a high-level encounter.
Grimbeard said:Too many 160 barding difficulty monsters and we could say 50sdi is strong enough or tgat warriors are too strong without a slayer bards just want a level playing fieldJepeth said:I don't believe this is an issue. A 4x120 bard template that I play also is 120 mysticism/110 magery/110 focus. That character could, in theory, juice up a party with bard buffs, drop RCs or EVs against Krampus, control the minion spawn via provo and peace, hit Krampus with slayer damage from the spellbook (not a tremendous amount without eval, but still considerable with his SDI), and then also discord it via a slayer instrument. It's just too much for a high-level encounter.
I switched weapons often. The Krampus slayer stayed on my weapon for 4 hours, then I forgot I was testing it and logged onto a different character for a while, and the slayer was gone when I returned. So, I would have to test another day.vortex said:If you switch weapons you loose the Krampus slayer ... Did that by accident
Don't confuse the OP with facts. 😂Mit said:Krampus cant be provoed or anything provoed onto him..
Minions can be provoked onto each other and why are so many things non bardable lets have monsters immune to melee and spell damage or ones your pet won't attackMit said:Krampus cant be provoed or anything provoed onto him..
We prefer shadow eles to be immune to most pet damage. Earthquake will kill them.Mit said:Shadow Elementals and Valorite Elementals are immune to both spells and pets.. But that is the only 2 I am aware of..