Why do we treat skill gain like science? Go out and PLAY your character i promise they will gain in skill
Taming is easy mythic token then use mastery to 120
Ah, yes, my bad. I completely forgot about mastery. (And about pay to win 😂)
Long time since I took poisoning to 100. Was perhaps the most boring thing I ever did in my life because of the long delay built in between attempts. Skill gains for poisoning if you are not a fencer simply appear based on your probability of doing something successfully and how often you do it. If your probability of success in applying poison to, let’s say a dagger, is between 45% and 75% you should one or two gains of .1 per hour if you are not using a scroll. Just set up a macro with an appropriate delay, of maybe 20 or 25 seconds between attempts, and just keep poisoning the same thing, does not matter what it is food or a weapon, over and over and over again while you watch tv or do something else that interests you. Think I did a dagger or loaf of bread. Never been so bored in my life as gaining in poisoning.
The worst part is poisoning totally useless in today's world
Good question. Gains based on probability of successfully performing a skill. Don’t believe probabilities apply to mastery skills but could be wrong about that.
You can use a weapon skill to gain but don’t remember skill levels required. A fencer using a poisoned weapon can gain poisoning from fighting. But a mage is stuck just applying poison to something. Using poisoning spells does not generate gains. Yes, wish I had known about the scrolls. Was early in my career and probably did not have the gold to buy any anyway.