To my understanding, there is several among the Magical abilities, Special Abilities, Special Moves or Area of Effect in UO pets' Training that have issues..... either do not work as their description says they should or, cause to the pet loss of mana to cast spells or use abilities over and over which are not as important as those which the Tamer would like the pet to instead use, or there is other issues that UO Tamers lament about them...
Other more experienced UO players and well knowledged UO Tamers might list them all (has a comprehensive list of all that does not work in pet's training ever been made ?) and say more precisely what is lamented for each of them but my point is, that after so many years after the release of this important gameplay content for a lot of UO players, perhaps these Taming issues with pets and their training and behaviour not working as expected should get looked at and fixed, to my opinion....
That is not normal. They should continue melee fighting. You need more info to reproduce this. I guarantee if I take a magery pet to a dread pirate, it will not just stop after 4 attacks.
Does the pet do this on other mobs?
A lot of players use pets when pirate hunting.
Just curious for further information, what are the magery mastery pet’s mana and mana regeneration numbers?
Are they stuck in a trying to use death ray but get interrupted re try loop
When the pet revamp came out, magery Pets would stand back and cast more. But players complained that the pet was abandoning them and getting them killed. So the devs changed their AI to them melee fighting.
Now that we have learned how to use pets, we could go back to magery Pets casting behind you.
As to the OP. It sounds like the pet is distracted by something else to cause it to stop attacking.
We need menu rhat allows us to set how and what our pet uses/does for example discord untill successful then ai then fww etc
Using these new pet abilities was new. And players had not adjusted any new strategies. A pet was a permanent EV to us.
But now I feel we could use a pet as a distance attacker to aid in our killing. I'd make a Tamer/swordsman if a pet would stand back and fire off spells instead of choosing melee first.
A cheap and easy pet to use for pirating is a skree.
It has magery and mysticism. Do not change the magic or the other will go away.
They will stay on your ship and distance attack. You only need 110 magic skills on them.
But pets do not have SDI. So remove most of your player SDI and that is their damage.
Fun to watch them shoot rocks out of their mouth.
If you want to be serious about killing everything but dread pirates. Use an archer or thrower with an Orc slayer. Or a mage with an Orc slayer book.
What happens if you tell your pet to stop, invis the target then command to kill it as soon as it reappears? Does it start spell casting again? Just wondering if this restarts the engine or not.