I still don't understand why having a spellbook disarmed is bad?
The OP is talking about the pvp Mage meta's of Parry Mages, which basically exist because of how much defence they require to stand a chance of survival against all the current weapon templates. So you need a shield.
The OP would like to use a spellbook such as Drogeni’s Spell Book;
- Magery +20
- Enhanced Potions 25%
- Defense Chance Increase 15%
- Spell Damage Increase 15%
- Faster Cast Recovery 3
- Faster Casting 1
Which has great stats, and is a nice spellbook, but has got a lot of a Mages critical properties on it, for survival and basic functioning.
The OP is discussing not using a shield, which would put them at a massive disadvantage, in order to use this book, which would then get disarmed and render the mage pretty much devoid of all properties in pvp.
Note - Warriors - usually focus their attacking properties on their weapon - so when they are disarmed, it does not hurt their defensive game so much - yes, it completely neutralises their ability to attack, but not stay alive.
You need 1 hand free as a pvp mage, to use potions.
That particular set of Stats are pretty much Identical - to a set of Properties I requested to be put on an Indestructable set of Jewels for PvP Mages, as that is where those properties would naturally belong. I still stand by this - Ring with DCI, Bracelet with HCI maybe.
My personal opinion re the OP request;
I think the logic behind it is reasonable,
1. Wanting to use a pure mage
2. Wanting to use Drogeni's spellbook which does have nice stats on it.
I think the problems with the request are;
1. Making the main-hand non-disarmable - I don't know how possible for the Dev team this is, and it makes quite an unusual change in the game mechanics.
2. Even if implemented, I am not sure it is enough to get people back onto Pure Mages.
So my solution, which has the same intent in 1 sense - wanting to use a pure mage, but not the other - using Dragoni's spellbook (I think this spellbook is for pvmers only, sadly);
1. I have put the Attack Properties onto the spellbook (which mirror a lot of what all Warriors are using as their meta currently) - which can still be disarmed, and will function like a warrior, with their weapon, it just removes all the attack properties if disarmed.
2. I still think something along the lines of Drogeni's spellbook properties should be put onto a PvP set of jewels, that are along the lines of the PvM Clean-up rewards Soleil Rouge and Etoile Blue sets and Indestructable.
3. The attack property spellbook could function with Wrestle, with Wrestle Specials, and with Wrestle Masteries - it would bring the whole Wrestle function back into the game, which is part of the Pure Mages armoury. Wrestle Masteries are currently NEVER used - it is partly their weakness which make Pure Mages unviable. This could be strengthed, to help Pure Mages.
4. The mage could chose to have, or drop parry, noting if they kept Parry, they would be 2 handed, and would have to chose what to drop for potions which are also critical. With this entire option set available - I believe some pure mages may be more inclined to drop parry, to focus on the more pure mage set of skills. Dropping Parry - would also release additional SDI, and open up some skillpoints for another pure type skill, such as Scribe, Alchemy or Poison. All these options, would make Pure Mages more attractive.