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Vendor Balance

Started by Poison · 2023-08-07 · 52 posts · General Discussions
#0
Can you change Vendors so they charge Less Daily or make Renentable Commission Vendors.

I like to PVP and so I like having a Fel house, for the best PVP experience my home is an open layout so I can't set it to public for vendors. I'm interested in renting a vendor but with items being so high in price these days, if I want to fill up my vendor so it looks nice and stocked I have to pay extremely high daily prices because of the vendor tax.

The average player that wants to participate in PVP and PVM shouldn't have to have Two Accounts for houses, for a vendor that doesn't charge a fortune daily.

#1
Choices are hard
#2
Always interesting how they allow you to 'rent' auction safes but not a commission vendor, considering all the problems that come with 'renting' auction safes. You can literally hold a player's house hostage as long as you keep items on the auction safe, preventing customization and permanently having safes at a house. A GM will NOT remove an item or a safe that is active, or has an item on it, and as a house owner you CANNOT DO ANYTHING to stop this. You have to wait till it's empty to chop it.

A commission vendor you could just cancel the contract, easy peasy. The dev team defies all logic sometimes (a lot of times). A bit bass-ackwards ain't it?

** By renting I mean allowing players to place them at other player's houses by temporarily co-owning.
#3
Always thought this rule intentionally discriminated against players not having a house on the shard were they wanted to sell he item.  Not sure about the logic.  An explanation would be helpful.
#4
Arnold7 said:
Always thought this rule intentionally discriminated against players not having a house on the shard were they wanted to sell he item.  Not sure about the logic.  An explanation would be helpful.
Player interaction is wanted? You can spam selling stuff in chat no vendor needed 
#5
Arnold7 said:
Always thought this rule intentionally discriminated against players not having a house on the shard were they wanted to sell he item.  Not sure about the logic.  An explanation would be helpful.
Items on Commission vendors take up housing space.  That is why they are not rentals.
#6
Think that explains it.
#7
Pawain said:
Arnold7 said:
Always thought this rule intentionally discriminated against players not having a house on the shard were they wanted to sell he item.  Not sure about the logic.  An explanation would be helpful.
Items on Commission vendors take up housing space.  That is why they are not rentals.
So do auction safes, yet they're allowed to be rentals.
#8
username said:
Pawain said:
Arnold7 said:
Always thought this rule intentionally discriminated against players not having a house on the shard were they wanted to sell he item.  Not sure about the logic.  An explanation would be helpful.
Items on Commission vendors take up housing space.  That is why they are not rentals.
So do auction safes, yet they're allowed to be rentals.
Can you put 125 items on each auction safe?
#9
Since vendors are the most effective current goldsink UO has, I'd have to say no to this.

Gold isn't being removed from the game fast enough.

The amount you pay for a 'daily' fee on vendors, If I remember right, it's 0.6% "for sale" prices you have set on your goods, and +60gp is for the normal charge per day for the vendor to stand there all day.  If anything, the vendors should go on strike and demand higher pay.


#10
Pawain said:
username said:
Pawain said:
Arnold7 said:
Always thought this rule intentionally discriminated against players not having a house on the shard were they wanted to sell he item.  Not sure about the logic.  An explanation would be helpful.
Items on Commission vendors take up housing space.  That is why they are not rentals.
So do auction safes, yet they're allowed to be rentals.
Can you put 125 items on each auction safe?
All vendors have 125 items on them? TIL.

You can put infinite safe at a house so they could use equally the same amount of storage.
#11
username said:
Pawain said:
username said:
Pawain said:
Arnold7 said:
Always thought this rule intentionally discriminated against players not having a house on the shard were they wanted to sell he item.  Not sure about the logic.  An explanation would be helpful.
Items on Commission vendors take up housing space.  That is why they are not rentals.
So do auction safes, yet they're allowed to be rentals.
Can you put 125 items on each auction safe?
All vendors have 125 items on them? TIL.

You can put infinite safe at a house so they could use equally the same amount of storage.
So, you are saying I can go to someone's house and put as many safes as I want?   I don't think so.  

According to you, the only way a person can put a safe is to be a co owner.  First, why would someone co own their house to a stranger?

If you put co owner to a stranger, they can add any item to a house to fill it up.

We are talking about renting controlled items to a non co owner. Not something only a sucker would do, make a stranger a co owner even if temporary.

1 safe holds 1 item, a Commission vendor can hold 125 items that count towards the house limit.  That is a huge difference, that is why they do not rent commission vendors.
#12
Pawain said:
So, you are saying I can go to someone's house and put as many safes as I want?   I don't think so.  

read?
username said:
** By renting I mean allowing players to place them at other player's houses by temporarily co-owning.
The whole point for the vendors is Mesanna didnt want people to have access to any amount of storage in anyone elses house, and for the other reason I outlined, she's a hypocrite.
#13
username said:
Pawain said:
So, you are saying I can go to someone's house and put as many safes as I want?   I don't think so.  

read?
username said:
** By renting I mean allowing players to place them at other player's houses by temporarily co-owning.
The whole point for the vendors is Mesanna didnt want people to have access to any amount of storage in anyone elses house, and for the other reason I outlined, she's a hypocrite.
In what way, if safes are rented only by allowing a co-owner.  That means it is not another persons house. That player was/is a co-owner. I see no hypocrisy. More of an exploit, especially since the owner can no remove it you say.
#14
Pawain said:
username said:
Pawain said:
So, you are saying I can go to someone's house and put as many safes as I want?   I don't think so.  

read?
username said:
** By renting I mean allowing players to place them at other player's houses by temporarily co-owning.
The whole point for the vendors is Mesanna didnt want people to have access to any amount of storage in anyone elses house, and for the other reason I outlined, she's a hypocrite.
In what way, if safes are rented only by allowing a co-owner.  That means it is not another persons house. That player was/is a co-owner. I see no hypocrisy. More of an exploit, especially since the owner can no remove it you say.
Any vendors are rented by who exactly? That's what I thought
#15
username said:
Pawain said:
username said:
Pawain said:
So, you are saying I can go to someone's house and put as many safes as I want?   I don't think so.  

read?
username said:
** By renting I mean allowing players to place them at other player's houses by temporarily co-owning.
The whole point for the vendors is Mesanna didnt want people to have access to any amount of storage in anyone elses house, and for the other reason I outlined, she's a hypocrite.
In what way, if safes are rented only by allowing a co-owner.  That means it is not another persons house. That player was/is a co-owner. I see no hypocrisy. More of an exploit, especially since the owner can no remove it you say.
Any vendors are rented by who exactly? That's what I thought
The kind that do not take space from the house.  But they cost more, that is what this thread is about.  The OP wants another option.

All did was come here and tell readers why commission vendors are not rental vendors.

So as answered in Grimbeard said:
Choices are hard
We have two vendor types, they each have rules.
#16
Poison said:
Can you change Vendors so they charge Less Daily or make Renentable Commission Vendors.

I like to PVP and so I like having a Fel house, for the best PVP experience my home is an open layout so I can't set it to public for vendors. I'm interested in renting a vendor but with items being so high in price these days, if I want to fill up my vendor so it looks nice and stocked I have to pay extremely high daily prices because of the vendor tax.

The average player that wants to participate in PVP and PVM shouldn't have to have Two Accounts for houses, for a vendor that doesn't charge a fortune daily.

I am ABSOLUTELY in favour of rentable Commission Vendors.

I think they could easily be done even though they take lockdowns for the items that they sell.ù

How ?

Easy.... just add between the home owner and the player renting them (either for a fee or for free, depending how the 2 parties decide to agree on as it now is with regular vendors...) the ability to give to the Rentable Commission Vendor a "max" number of lockdowns (items) which it can carry which will then be subtracted, as long as that vendor is in lace in that home, to the total lockdowns possible for that home....

Problem solved, and a GREAT addition to players enjoyment of UO gameplay added....

This would be especially usefull for players playing multiple Shards but with only 1 account and, therefore, unable to have a home on a second shard...

With Rentable Commission Vendors, they could also enjoy a Commission Vendor on the 2nd Shard that they play on...

@Kyronix , can we please get them ?

Thanks !!
#17
Grimbeard said:
Arnold7 said:
Always thought this rule intentionally discriminated against players not having a house on the shard were they wanted to sell he item.  Not sure about the logic.  An explanation would be helpful.
Player interaction is wanted? You can spam selling stuff in chat no vendor needed 
TIME.

Spamming selling stuff in Chat takes a player's time to do it.... and a lot of too....

Placing an item on a Commission Vendor just permits the player to save up a lot of time in the sale of that given item and, thus, allow the player to play the game, rather then span in Chat to try sell that item....
#18
Pawain said:
Arnold7 said:
Always thought this rule intentionally discriminated against players not having a house on the shard were they wanted to sell he item.  Not sure about the logic.  An explanation would be helpful.
Items on Commission vendors take up housing space.  That is why they are not rentals.
An easily solvable issue, to my opinion....

When renting out a rentable Commission Vendor, the home owner and the player renting it (for a fee or for free, depending on how the 2 parties will want to agree on...), within the various options there could be one where the home owner could set the MAX number of lockdowns that the rentable commission vendor was to have and that MAX number of lockdowns would be subtracted from the number of lockdowns that the house has until that rentable commission vendor was to be active.

Problem solved.

Personally, I think that is can be done.
#19
username said:
Pawain said:
So, you are saying I can go to someone's house and put as many safes as I want?   I don't think so.  

read?
username said:
** By renting I mean allowing players to place them at other player's houses by temporarily co-owning.
The whole point for the vendors is Mesanna didnt want people to have access to any amount of storage in anyone elses house, and for the other reason I outlined, she's a hypocrite.
And "how" , if I may ask, would have people been able to have access to " any " amount of storage in anyone else's house " IF " the Developers designed rentable Commission Vendors to be given a MAX number of lockdowns assigned by the house owner at the precise moment that they are rented out to another player, a MAX amount of lockdowns which would have then be subtracted to the total of the house lockdowns until that Rentable Commission Vendor has been active in that house ?

It would have been something in full and total control of the House owner and to be agreed uon by the house owner and the other player renting out that Rentable Commission Vendor.

I do not see why it cannot be done. To my opinion, it would be feasible and a great addition to players' enjoyment of UO.
#20
Pawain said:
username said:
Pawain said:
username said:
Pawain said:
So, you are saying I can go to someone's house and put as many safes as I want?   I don't think so.  

read?
username said:
** By renting I mean allowing players to place them at other player's houses by temporarily co-owning.
The whole point for the vendors is Mesanna didnt want people to have access to any amount of storage in anyone elses house, and for the other reason I outlined, she's a hypocrite.
In what way, if safes are rented only by allowing a co-owner.  That means it is not another persons house. That player was/is a co-owner. I see no hypocrisy. More of an exploit, especially since the owner can no remove it you say.
Any vendors are rented by who exactly? That's what I thought
The kind that do not take space from the house.  But they cost more, that is what this thread is about.  The OP wants another option.

All did was come here and tell readers why commission vendors are not rental vendors.

So as answered in Grimbeard said:
Choices are hard
We have two vendor types, they each have rules.
We have two vendor types, they each have rules.

The Rules can very well be changes, modified.... if the changes can enhance and improve players' enjoyment of the game as the case is, to my opinion, with Rentable Commission Vendors....

Rules should never be something set in stone to never change.... when necessary, and for good reasons (and I think Rentable Commission Vendors is a very well reason good enough to prompt for such a change...) they should be changed.....

I do not see why, for example, a House owner and a player could not agree upon a Rentable Commission Vendor that was to have a MAX of, say, 5 or 10, even 20/30 lockdowns CAP of items that could be placed on that Rentable Commission Vendor to be subtracted (the MAX allocated CAP of items) from that House total number of available lockdowns....

It would have a minimal impact on that House total number of lockdowns and, yet, it would have an enormous enhancement of the enjoyment of the gameplay for the player renting out that Rentable Commission Vendor who cannot have a house of his/her own on that Shard because he/she already has a House on another Shard that he/she plays on...

@Kyronix , can we please get, finally, Rentable Commission Vendors ?

Thanks !!
#21
popps said:
Grimbeard said:
Arnold7 said:
Always thought this rule intentionally discriminated against players not having a house on the shard were they wanted to sell he item.  Not sure about the logic.  An explanation would be helpful.
Player interaction is wanted? You can spam selling stuff in chat no vendor needed 
TIME.

Spamming selling stuff in Chat takes a player's time to do it.... and a lot of too....

Placing an item on a Commission Vendor just permits the player to save up a lot of time in the sale of that given item and, thus, allow the player to play the game, rather then span in Chat to try sell that item....
Like i said choices are hard use what exists or spend time that's 3 options 
#22
Grimbeard, I feel you are a very negative person. I hope this forum doesn't reflect what kind of person you are inside and outside the game.
#23
If they ever do change it so you can rent out commision vendors (I personally don't see a need for it, but am not opposed to it if they decide to) they'll have to limit the number. the max vendor count times 125 is going to be close to double the amount of available storage to the house. so they'd need to limit the number of them to 12 or so, or limit the item count on the rented vendors to 25. that would give people options either way. 
#24
No negativity intended but UO is about choices 
#25
Commission vendors should be rentable. If the home owner decides to rent out such a vendor, they are making that choice to sacrifice a possible 125 storage space. See no problem there.

To defend Grimbeard's statements about choices: The OP states that they choose to have a private house. My prodo Fel x-roads house and my Siege house are both public with commission vendors. Ah well. Choices.
#26
Poison said:
Grimbeard, I feel you are a very negative person. I hope this forum doesn't reflect what kind of person you are inside and outside the game.
Alls @Grimbeard did was state facts of your choices, That does not make him a negative person.  You made a choice on how you designed your house so you could house hide when PvPing and now you want UO to change the rules on vendors to accommodate your choices.  Open another account or change your house design so you can have vendors/safes and put a teleport tile in so you can easily run to your house and be safe.  There are two more solutions.
#27
@Grimbeard negative? nah, they're passionate and frustrated with the game but not a bad person at all. 
#28
Find a trustworthy person, that's what I do.

My friend has an Atlantic House, I put the items I want on my vendor in her garden shed with a book with the price I want. She puts them on a commission vendor for me.


#29
Larisa said:
Find a trustworthy person, that's what I do.

My friend has an Atlantic House, I put the items I want on my vendor in her garden shed with a book with the price I want. She puts them on a commission vendor for me.


TY for ANOTHER option.
#30
Larisa said:
Find a trustworthy person, that's what I do.

My friend has an Atlantic House, I put the items I want on my vendor in her garden shed with a book with the price I want. She puts them on a commission vendor for me.


Why on earth should players go through all of this, with a high level of trustworthyness to have to be involved which many times can very well be well placed, but at times it might not be, when all the Developers should (and, to my opinion, could do...) would be to design Rentable Commission Vendors with a CAP of the items (to be subtracted from the total of available lockdowns of the House....) which the vendors could hold that the House owner and the player renting the vendor out, would need to agree upon ?
#31
Larisa said:
Find a trustworthy person, that's what I do.

My friend has an Atlantic House, I put the items I want on my vendor in her garden shed with a book with the price I want. She puts them on a commission vendor for me.


TY for ANOTHER option.
I entirely disagree.

I would way much rather prefer a more final and less prone to risk and trustworthiness solution from the Developers : the Design of a Rentable Commission Vendor....

It can be done, to my opinion, all it needs, is the decision to make it to be taken, and then, of course, do it.....

It would be a clear enhancement for players' gameplay and work done towards a better enjoyment of UO for players, IMHO, so why shouldn't it be done ?
#32
popps said:
Larisa said:
Find a trustworthy person, that's what I do.

My friend has an Atlantic House, I put the items I want on my vendor in her garden shed with a book with the price I want. She puts them on a commission vendor for me.


Why on earth should players go through all of this, with a high level of trustworthyness to have to be involved which many times can very well be well placed, but at times it might not be, when all the Developers should (and, to my opinion, could do...) would be to design Rentable Commission Vendors with a CAP of the items (to be subtracted from the total of available lockdowns of the House....) which the vendors could hold that the House owner and the player renting the vendor out, would need to agree upon ?
Because some people have friends that they trust, if you don’t then do not use this option. 
#33
popps said:
Larisa said:
Find a trustworthy person, that's what I do.

My friend has an Atlantic House, I put the items I want on my vendor in her garden shed with a book with the price I want. She puts them on a commission vendor for me.


Why on earth should players go through all of this, with a high level of trustworthyness to have to be involved which many times can very well be well placed, but at times it might not be, when all the Developers should (and, to my opinion, could do...) would be to design Rentable Commission Vendors with a CAP of the items (to be subtracted from the total of available lockdowns of the House....) which the vendors could hold that the House owner and the player renting the vendor out, would need to agree upon ?
Why is it you think everything is so EASY, are you a programmer?  What games have you designed?  You like the OP thinks UO should bow down to your every request.  The OP designed his house so he could not have vendors in Fel, that was his choice and now he has to live with it.
#34
popps said:
Larisa said:
Find a trustworthy person, that's what I do.

My friend has an Atlantic House, I put the items I want on my vendor in her garden shed with a book with the price I want. She puts them on a commission vendor for me.


TY for ANOTHER option.
I entirely disagree.

I would way much rather prefer a more final and less prone to risk and trustworthiness solution from the Developers : the Design of a Rentable Commission Vendor....

It can be done, to my opinion, all it needs, is the decision to make it to be taken, and then, of course, do it.....

It would be a clear enhancement for players' gameplay and work done towards a better enjoyment of UO for players, IMHO, so why shouldn't it be done ?
Guess what, to bad.  To your opinion anything and everything can be done.  Go design a game and come back and let us know how it went.
#35
@popps the bottom line is this is an mmo player interaction is the desired result not more ways for us to not interact 
#36
popps said:
Larisa said:
Find a trustworthy person, that's what I do.

My friend has an Atlantic House, I put the items I want on my vendor in her garden shed with a book with the price I want. She puts them on a commission vendor for me.


Why on earth should players go through all of this, with a high level of trustworthyness to have to be involved which many times can very well be well placed, but at times it might not be, when all the Developers should (and, to my opinion, could do...) would be to design Rentable Commission Vendors with a CAP of the items (to be subtracted from the total of available lockdowns of the House....) which the vendors could hold that the House owner and the player renting the vendor out, would need to agree upon ?
Because some people have friends that they trust, if you don’t then do not use this option. 
That is not the point.

The game should offer valid and viable alternatives to any and all players whether they may or not have trusted friends, to my opinion....

Point is, that a UO player might have plenty of trusted friends in UO which they play with on their "main" Shard where they have their homes or what not, but NOT necessarily on a secondary Shard that they also play, where they cannot have another house to host Commission Vendors because of the house already existing on their main Shard....

And their trusted, good friends, could also not be able to have a house on that other, secondary Shard because they already have one on some other Shard...

Here, to my opinion, is where a Designed Rentable Commission Vendor could become very effective, much needed, usefull, and a great enhancement towards increasing players' enjoyment of UO.

So, it has nothing at all to do, to my opinion, whether a UO player may or not have trusted friends playing the game in general but, rather, with the fact that it could very well be that on a given, secondary Shard that the player plays and where he/she needs a Commission Vendor, those trusted friends cannot have a house (and therefore have a Commission Vendor) because they already have a House on some other Shard.

That is at least the way I see it.
#37
popps said:
popps said:
Larisa said:
Find a trustworthy person, that's what I do.

My friend has an Atlantic House, I put the items I want on my vendor in her garden shed with a book with the price I want. She puts them on a commission vendor for me.


Why on earth should players go through all of this, with a high level of trustworthyness to have to be involved which many times can very well be well placed, but at times it might not be, when all the Developers should (and, to my opinion, could do...) would be to design Rentable Commission Vendors with a CAP of the items (to be subtracted from the total of available lockdowns of the House....) which the vendors could hold that the House owner and the player renting the vendor out, would need to agree upon ?
Because some people have friends that they trust, if you don’t then do not use this option. 
That is not the point.

The game should offer valid and viable alternatives to any and all players whether they may or not have trusted friends, to my opinion....

Point is, that a UO player might have plenty of trusted friends in UO which they play with on their "main" Shard where they have their homes or what not, but NOT necessarily on a secondary Shard that they also play, where they cannot have another house to host Commission Vendors because of the house already existing on their main Shard....

And their trusted, good friends, could also not be able to have a house on that other, secondary Shard because they already have one on some other Shard...

Here, to my opinion, is where a Designed Rentable Commission Vendor could become very effective, much needed, usefull, and a great enhancement towards increasing players' enjoyment of UO.

So, it has nothing at all to do, to my opinion, whether a UO player may or not have trusted friends playing the game in general but, rather, with the fact that it could very well be that on a given, secondary Shard that the player plays and where he/she needs a Commission Vendor, those trusted friends cannot have a house (and therefore have a Commission Vendor) because they already have a House on some other Shard.

That is at least the way I see it.
They do offer Valid and viable alternatives, many of which have been listed here. Let's go through them, Shall we?
  1. Auction Safe.
  2. Spam in Chat.
  3. Regular vendor.
  4. having a trusted friend put items in their commision vendor for you.
  5. Another account.
  6. Player can change house security and design so they can utilize a commission vendor.
These are all Valid and Viable options on this particular subject by the OP, and whether you think they are good enough or not is irrelevant, they are choices that are available.

At least this is how I see it.
#38
More information needed
  1. How many rental vendors are there at the moment with items on them and when was the last time their stock was updated.
  2. How many Commission vendors with items on them and when was the last time stock was updated.
  3. How many players could be realistically expected to make use of this new type of vendor.
  4. A realistic estimate of the time and effort to implement 
  5. The likely hood of braking something in the already wobbly housing software.

#39
popps said:
popps said:
Larisa said:
Find a trustworthy person, that's what I do.

My friend has an Atlantic House, I put the items I want on my vendor in her garden shed with a book with the price I want. She puts them on a commission vendor for me.


Why on earth should players go through all of this, with a high level of trustworthyness to have to be involved which many times can very well be well placed, but at times it might not be, when all the Developers should (and, to my opinion, could do...) would be to design Rentable Commission Vendors with a CAP of the items (to be subtracted from the total of available lockdowns of the House....) which the vendors could hold that the House owner and the player renting the vendor out, would need to agree upon ?
Because some people have friends that they trust, if you don’t then do not use this option. 
That is not the point.

The game should offer valid and viable alternatives to any and all players whether they may or not have trusted friends, to my opinion....

Point is, that a UO player might have plenty of trusted friends in UO which they play with on their "main" Shard where they have their homes or what not, but NOT necessarily on a secondary Shard that they also play, where they cannot have another house to host Commission Vendors because of the house already existing on their main Shard....

And their trusted, good friends, could also not be able to have a house on that other, secondary Shard because they already have one on some other Shard...

Here, to my opinion, is where a Designed Rentable Commission Vendor could become very effective, much needed, usefull, and a great enhancement towards increasing players' enjoyment of UO.

So, it has nothing at all to do, to my opinion, whether a UO player may or not have trusted friends playing the game in general but, rather, with the fact that it could very well be that on a given, secondary Shard that the player plays and where he/she needs a Commission Vendor, those trusted friends cannot have a house (and therefore have a Commission Vendor) because they already have a House on some other Shard.

That is at least the way I see it.
They do offer Valid and viable alternatives, many of which have been listed here. Let's go through them, Shall we?
  1. Auction Safe.
  2. Spam in Chat.
  3. Regular vendor.
  4. having a trusted friend put items in their commision vendor for you.
  5. Another account.
  6. Player can change house security and design so they can utilize a commission vendor.
These are all Valid and Viable options on this particular subject by the OP, and whether you think they are good enough or not is irrelevant, they are choices that are available.

At least this is how I see it.
Well, I see it differently....

Auction Safe.
It is not the same thing nor it works like a Commission Vendor does... to some it might be an alternative to a Commission Vendor, but to other UO players, it could well not be.

Spam in Chat.
As mentioned, this can be very much time consuming and, to some players, perhaps also be boring... who knows, perhaps even so boring to become detrimental to their enjoyment of their UO gameplay....

Regular vendor.
They work quite differently as Commission Vendors.... why do we have Commission Vendors in UO, if Regular Vendors can fullfil all of UO players' needs ?
Commission Vendors are very much usefull, to my opinion, on Shards less populated where items may take a considerable higher time before they sell because of a more reduced players' population there. Clearly, to my viewing, a Regular Vendor charging daily fees sometimes cannot be as viable as a Commission Vendor who, instead, only charges a fee when the sale takes place.

having a trusted friend put items in their commision vendor for you.
I think I answered this point in my previous post. A UO player might have a lot of trusted friends in the game only, NOT on a "secondary" Shard which they could play also on, and where they might need a Commission Vendor. So, even if they have trusted friends in the game, they still might not have trusted friends on that "other" Shard on which they were to need to use a Commission Vendor....

Another account.
Not everyone can afford multiple accounts for a game to just place another house on a secondary shard which they play on, because they might need to use a Commission vendor there.... And this because the game does not offer a "Rentable" Commission Vendor ?
Hmmmmmm...........

Player can change house security and design so they can utilize a commission vendor.
That might work if the need for a Commission Vendor was to exist on the same Shard where that UO player has his/her UO house (usually called the "Main" playing Shard....).
But what if, that need for a Commission Vendor was to exist for a Shard "other " then that "Main" Shard where the UO player does not and cannot have a second house ?
This alternative would not be viable, I imagine....

So, I need to again point out how, none of the mentioned alternatives can really be a valid one as compared to having a Designed "Rentable" Commission Vendor which, instead, would "fit in" quite nicely, to my opinion, to accomodate most needs which UO players could have on secondary Shards which they might play on, other then their "Main" Shard on which they have their UO house.
#40
Ok @popps if you can tell us in ten words or less exactly what you want Pawain will email Mesanna 
#41
He wants everything free and easy but be worth so much he needs a commission vendor to sell the items.

I won't write that email.
#42
popps said:

Spam in Chat.
As mentioned, this can be very much time consuming and, to some players, perhaps also be boring... who knows, perhaps even so boring to become detrimental to their enjoyment of their UO gameplay....

   This is actually the fastest option, with no 'tax'.  if it's time-consuming, your prices are too high.

#43
popps said:
popps said:
popps said:
Larisa said:
Find a trustworthy person, that's what I do.

My friend has an Atlantic House, I put the items I want on my vendor in her garden shed with a book with the price I want. She puts them on a commission vendor for me.


Why on earth should players go through all of this, with a high level of trustworthyness to have to be involved which many times can very well be well placed, but at times it might not be, when all the Developers should (and, to my opinion, could do...) would be to design Rentable Commission Vendors with a CAP of the items (to be subtracted from the total of available lockdowns of the House....) which the vendors could hold that the House owner and the player renting the vendor out, would need to agree upon ?
Because some people have friends that they trust, if you don’t then do not use this option. 
That is not the point.

The game should offer valid and viable alternatives to any and all players whether they may or not have trusted friends, to my opinion....

Point is, that a UO player might have plenty of trusted friends in UO which they play with on their "main" Shard where they have their homes or what not, but NOT necessarily on a secondary Shard that they also play, where they cannot have another house to host Commission Vendors because of the house already existing on their main Shard....

And their trusted, good friends, could also not be able to have a house on that other, secondary Shard because they already have one on some other Shard...

Here, to my opinion, is where a Designed Rentable Commission Vendor could become very effective, much needed, usefull, and a great enhancement towards increasing players' enjoyment of UO.

So, it has nothing at all to do, to my opinion, whether a UO player may or not have trusted friends playing the game in general but, rather, with the fact that it could very well be that on a given, secondary Shard that the player plays and where he/she needs a Commission Vendor, those trusted friends cannot have a house (and therefore have a Commission Vendor) because they already have a House on some other Shard.

That is at least the way I see it.
They do offer Valid and viable alternatives, many of which have been listed here. Let's go through them, Shall we?
  1. Auction Safe.
  2. Spam in Chat.
  3. Regular vendor.
  4. having a trusted friend put items in their commision vendor for you.
  5. Another account.
  6. Player can change house security and design so they can utilize a commission vendor.
These are all Valid and Viable options on this particular subject by the OP, and whether you think they are good enough or not is irrelevant, they are choices that are available.

At least this is how I see it.
Well, I see it differently....

Auction Safe.
It is not the same thing nor it works like a Commission Vendor does... to some it might be an alternative to a Commission Vendor, but to other UO players, it could well not be.

Spam in Chat.
As mentioned, this can be very much time consuming and, to some players, perhaps also be boring... who knows, perhaps even so boring to become detrimental to their enjoyment of their UO gameplay....

Regular vendor.
They work quite differently as Commission Vendors.... why do we have Commission Vendors in UO, if Regular Vendors can fullfil all of UO players' needs ?
Commission Vendors are very much usefull, to my opinion, on Shards less populated where items may take a considerable higher time before they sell because of a more reduced players' population there. Clearly, to my viewing, a Regular Vendor charging daily fees sometimes cannot be as viable as a Commission Vendor who, instead, only charges a fee when the sale takes place.

having a trusted friend put items in their commision vendor for you.
I think I answered this point in my previous post. A UO player might have a lot of trusted friends in the game only, NOT on a "secondary" Shard which they could play also on, and where they might need a Commission Vendor. So, even if they have trusted friends in the game, they still might not have trusted friends on that "other" Shard on which they were to need to use a Commission Vendor....

Another account.
Not everyone can afford multiple accounts for a game to just place another house on a secondary shard which they play on, because they might need to use a Commission vendor there.... And this because the game does not offer a "Rentable" Commission Vendor ?
Hmmmmmm...........

Player can change house security and design so they can utilize a commission vendor.
That might work if the need for a Commission Vendor was to exist on the same Shard where that UO player has his/her UO house (usually called the "Main" playing Shard....).
But what if, that need for a Commission Vendor was to exist for a Shard "other " then that "Main" Shard where the UO player does not and cannot have a second house ?
This alternative would not be viable, I imagine....

So, I need to again point out how, none of the mentioned alternatives can really be a valid one as compared to having a Designed "Rentable" Commission Vendor which, instead, would "fit in" quite nicely, to my opinion, to accomodate most needs which UO players could have on secondary Shards which they might play on, other then their "Main" Shard on which they have their UO house.
Poops, you can spend time or money in this game (or both) your complaint about taking too much time is invalid because there are options that take very little time, just money. and there are options that take little time, just money. and there is even an option that takes neither, just them changing their house. So at the end of the day, there are plenty of options and your whines are irrellevant. have a wonderful day. 

#44
popps said:
popps said:
popps said:
Larisa said:
Find a trustworthy person, that's what I do.

My friend has an Atlantic House, I put the items I want on my vendor in her garden shed with a book with the price I want. She puts them on a commission vendor for me.


Why on earth should players go through all of this, with a high level of trustworthyness to have to be involved which many times can very well be well placed, but at times it might not be, when all the Developers should (and, to my opinion, could do...) would be to design Rentable Commission Vendors with a CAP of the items (to be subtracted from the total of available lockdowns of the House....) which the vendors could hold that the House owner and the player renting the vendor out, would need to agree upon ?
Because some people have friends that they trust, if you don’t then do not use this option. 
That is not the point.

The game should offer valid and viable alternatives to any and all players whether they may or not have trusted friends, to my opinion....

Point is, that a UO player might have plenty of trusted friends in UO which they play with on their "main" Shard where they have their homes or what not, but NOT necessarily on a secondary Shard that they also play, where they cannot have another house to host Commission Vendors because of the house already existing on their main Shard....

And their trusted, good friends, could also not be able to have a house on that other, secondary Shard because they already have one on some other Shard...

Here, to my opinion, is where a Designed Rentable Commission Vendor could become very effective, much needed, usefull, and a great enhancement towards increasing players' enjoyment of UO.

So, it has nothing at all to do, to my opinion, whether a UO player may or not have trusted friends playing the game in general but, rather, with the fact that it could very well be that on a given, secondary Shard that the player plays and where he/she needs a Commission Vendor, those trusted friends cannot have a house (and therefore have a Commission Vendor) because they already have a House on some other Shard.

That is at least the way I see it.
They do offer Valid and viable alternatives, many of which have been listed here. Let's go through them, Shall we?
  1. Auction Safe.
  2. Spam in Chat.
  3. Regular vendor.
  4. having a trusted friend put items in their commision vendor for you.
  5. Another account.
  6. Player can change house security and design so they can utilize a commission vendor.
These are all Valid and Viable options on this particular subject by the OP, and whether you think they are good enough or not is irrelevant, they are choices that are available.

At least this is how I see it.
Well, I see it differently....

Auction Safe.
It is not the same thing nor it works like a Commission Vendor does... to some it might be an alternative to a Commission Vendor, but to other UO players, it could well not be.

Spam in Chat.
As mentioned, this can be very much time consuming and, to some players, perhaps also be boring... who knows, perhaps even so boring to become detrimental to their enjoyment of their UO gameplay....

Regular vendor.
They work quite differently as Commission Vendors.... why do we have Commission Vendors in UO, if Regular Vendors can fullfil all of UO players' needs ?
Commission Vendors are very much usefull, to my opinion, on Shards less populated where items may take a considerable higher time before they sell because of a more reduced players' population there. Clearly, to my viewing, a Regular Vendor charging daily fees sometimes cannot be as viable as a Commission Vendor who, instead, only charges a fee when the sale takes place.

having a trusted friend put items in their commision vendor for you.
I think I answered this point in my previous post. A UO player might have a lot of trusted friends in the game only, NOT on a "secondary" Shard which they could play also on, and where they might need a Commission Vendor. So, even if they have trusted friends in the game, they still might not have trusted friends on that "other" Shard on which they were to need to use a Commission Vendor....

Another account.
Not everyone can afford multiple accounts for a game to just place another house on a secondary shard which they play on, because they might need to use a Commission vendor there.... And this because the game does not offer a "Rentable" Commission Vendor ?
Hmmmmmm...........

Player can change house security and design so they can utilize a commission vendor.
That might work if the need for a Commission Vendor was to exist on the same Shard where that UO player has his/her UO house (usually called the "Main" playing Shard....).
But what if, that need for a Commission Vendor was to exist for a Shard "other " then that "Main" Shard where the UO player does not and cannot have a second house ?
This alternative would not be viable, I imagine....

So, I need to again point out how, none of the mentioned alternatives can really be a valid one as compared to having a Designed "Rentable" Commission Vendor which, instead, would "fit in" quite nicely, to my opinion, to accomodate most needs which UO players could have on secondary Shards which they might play on, other then their "Main" Shard on which they have their UO house.
Poops, you can spend time or money in this game (or both) your complaint about taking too much time is invalid because there are options that take very little time, just money. and there are options that take little time, just money. and there is even an option that takes neither, just them changing their house. So at the end of the day, there are plenty of options and your whines are irrellevant. have a wonderful day. 

Cheese is good
#46
popps said:
popps said:
popps said:
Larisa said:
Find a trustworthy person, that's what I do.

My friend has an Atlantic House, I put the items I want on my vendor in her garden shed with a book with the price I want. She puts them on a commission vendor for me.


Why on earth should players go through all of this, with a high level of trustworthyness to have to be involved which many times can very well be well placed, but at times it might not be, when all the Developers should (and, to my opinion, could do...) would be to design Rentable Commission Vendors with a CAP of the items (to be subtracted from the total of available lockdowns of the House....) which the vendors could hold that the House owner and the player renting the vendor out, would need to agree upon ?
Because some people have friends that they trust, if you don’t then do not use this option. 
That is not the point.

The game should offer valid and viable alternatives to any and all players whether they may or not have trusted friends, to my opinion....

Point is, that a UO player might have plenty of trusted friends in UO which they play with on their "main" Shard where they have their homes or what not, but NOT necessarily on a secondary Shard that they also play, where they cannot have another house to host Commission Vendors because of the house already existing on their main Shard....

And their trusted, good friends, could also not be able to have a house on that other, secondary Shard because they already have one on some other Shard...

Here, to my opinion, is where a Designed Rentable Commission Vendor could become very effective, much needed, usefull, and a great enhancement towards increasing players' enjoyment of UO.

So, it has nothing at all to do, to my opinion, whether a UO player may or not have trusted friends playing the game in general but, rather, with the fact that it could very well be that on a given, secondary Shard that the player plays and where he/she needs a Commission Vendor, those trusted friends cannot have a house (and therefore have a Commission Vendor) because they already have a House on some other Shard.

That is at least the way I see it.
They do offer Valid and viable alternatives, many of which have been listed here. Let's go through them, Shall we?
  1. Auction Safe.
  2. Spam in Chat.
  3. Regular vendor.
  4. having a trusted friend put items in their commision vendor for you.
  5. Another account.
  6. Player can change house security and design so they can utilize a commission vendor.
These are all Valid and Viable options on this particular subject by the OP, and whether you think they are good enough or not is irrelevant, they are choices that are available.

At least this is how I see it.
Well, I see it differently....

Auction Safe.
It is not the same thing nor it works like a Commission Vendor does... to some it might be an alternative to a Commission Vendor, but to other UO players, it could well not be.

Spam in Chat.
As mentioned, this can be very much time consuming and, to some players, perhaps also be boring... who knows, perhaps even so boring to become detrimental to their enjoyment of their UO gameplay....

Regular vendor.
They work quite differently as Commission Vendors.... why do we have Commission Vendors in UO, if Regular Vendors can fullfil all of UO players' needs ?
Commission Vendors are very much usefull, to my opinion, on Shards less populated where items may take a considerable higher time before they sell because of a more reduced players' population there. Clearly, to my viewing, a Regular Vendor charging daily fees sometimes cannot be as viable as a Commission Vendor who, instead, only charges a fee when the sale takes place.

having a trusted friend put items in their commision vendor for you.
I think I answered this point in my previous post. A UO player might have a lot of trusted friends in the game only, NOT on a "secondary" Shard which they could play also on, and where they might need a Commission Vendor. So, even if they have trusted friends in the game, they still might not have trusted friends on that "other" Shard on which they were to need to use a Commission Vendor....

Another account.
Not everyone can afford multiple accounts for a game to just place another house on a secondary shard which they play on, because they might need to use a Commission vendor there.... And this because the game does not offer a "Rentable" Commission Vendor ?
Hmmmmmm...........

Player can change house security and design so they can utilize a commission vendor.
That might work if the need for a Commission Vendor was to exist on the same Shard where that UO player has his/her UO house (usually called the "Main" playing Shard....).
But what if, that need for a Commission Vendor was to exist for a Shard "other " then that "Main" Shard where the UO player does not and cannot have a second house ?
This alternative would not be viable, I imagine....

So, I need to again point out how, none of the mentioned alternatives can really be a valid one as compared to having a Designed "Rentable" Commission Vendor which, instead, would "fit in" quite nicely, to my opinion, to accomodate most needs which UO players could have on secondary Shards which they might play on, other then their "Main" Shard on which they have their UO house.
Poops, you can spend time or money in this game (or both) your complaint about taking too much time is invalid because there are options that take very little time, just money. and there are options that take little time, just money. little money, just time and there is even an option that takes neither, just them changing their house. So at the end of the day, there are plenty of options and your whines are irrellevant. have a wonderful day. 

Of course i made a mistake but I i corrected the mistake in this quote
#47
The time @popps spent on here with his BLAH BLAH BLAH he could have sold a few items in Gen Chat.  I love how @popps #1 complaint is time in game with all the time waisted here writing novels.
#48
CovenantX said:
popps said:

Spam in Chat.
As mentioned, this can be very much time consuming and, to some players, perhaps also be boring... who knows, perhaps even so boring to become detrimental to their enjoyment of their UO gameplay....

   This is actually the fastest option, with no 'tax'.  if it's time-consuming, your prices are too high.

Or, perhaps, the Shard simply has a low population and not many players logged in at that given time ?
Or, perhaps, being UO a game played by players worldwide, perhaps the player needing to sell a given item for which a Rentable Commodity Vendor could come very handy, is from another world time zone to that of the Shard and, thus, is unable to log in to spam the sale in chat at that Shard's prime playing time when more players might be logged in ?

All considerations which, to my viewing, lead to conclude how a Rentable Commission Vendor would be the best solution to enhance players' enjoyment of UO rather then having players having to find alternative solutions which cannot be as valid and as effective as a Rentable Commission Vendor....
#49
Pawain said:
Arnold7 said:
Always thought this rule intentionally discriminated against players not having a house on the shard were they wanted to sell he item.  Not sure about the logic.  An explanation would be helpful.
Items on Commission vendors take up housing space.  That is why they are not rentals.
Maybe it's time to upgrade server hardware with the latest 64 core Amd threadripper. It only cost $10k each.
#50
Seth said:
Pawain said:
Arnold7 said:
Always thought this rule intentionally discriminated against players not having a house on the shard were they wanted to sell he item.  Not sure about the logic.  An explanation would be helpful.
Items on Commission vendors take up housing space.  That is why they are not rentals.
Maybe it's time to upgrade server hardware with the latest 64 core Amd threadripper. It only cost $10k each.
Perhaps, this might not even be necessary....

I mean, say that a house has 2,000 lockdowns.... if "Rentable" Commission Vendors were to be designed giving the ability to the 2 players involved, the house owner and the player renting the vendor, to agree upon a "set" number of lockdowns (items) which the Rentable Commission Vendor could have, let's imagine, for the sake of the discussion, 30, then when the 2 players were to be agreeing on that Rentable Commission Vendor to have 30 items, the total of the lockdowns for the house would be showing has 1,970 (2,000 minus the 30 allocated to the Rentable commission Vendor).
This, whether the Rentable Commission Vendor will then have 0 or 30 items up for sale on it.

The total for lockdowns would still be 2,000 only, now part of those 2,000 would be allocated for the house, and part for the Rentable Commission Vendors.

I do not understand why this could not be done.....
#51
Seth said:
Pawain said:
Arnold7 said:
Always thought this rule intentionally discriminated against players not having a house on the shard were they wanted to sell he item.  Not sure about the logic.  An explanation would be helpful.
Items on Commission vendors take up housing space.  That is why they are not rentals.
Maybe it's time to upgrade server hardware with the latest 64 core Amd threadripper. It only cost $10k each.
Has nothing to do with a renter taking up 125 items of your housing slots because they put a bunch of junk on the vendor.
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