Mages have received so many tools that apparently get overlooked. The biggest being LRC of course. Then there's a Mage Weapons that doesn't have any penalty unless you suck and didn't get Spell Channeling on it lol . As stated above, the ability to pre-cast a spell, move around several screens and finish casting the spell. Mages can synchronize attacks to give the target 0% chance to survive. Spell combos to stack damage (explosion then fs). The ability to invis instead of having to have a skill to hide like everyone else. Teleport to rooftops, cast protection to not be disrupted when taking damage, paralyze spam people, energy field with wall of stone to box players in, mana drain target so they can't use their mana to do damage, poison target where no skill is needed to slow a dexxers healing.....debuffs to weaken target. The list of perks are quite long if we keep going at it lol but you get the point....DEXXERS have to use skills points to do additional strategies to kill someone where mages don't need to have additional skill points. All that is needed is the key bind set for the spell and mana to cast the spell. Mages need to focus on two stats and don't need dex meanwhile dexxers need all 3 to be effective and mana isn't as easily recovered. A Dexxer's mana is penalized when they repeat the primary/secondary ability consecutively. This is quite common to affect a dexxer because most weapons only have one special ability that is used repeatedly. I don't recall a mage being penalized any additional mana for repeatedly spamming paralyze or whatever spell their spamming...and even if there was a penalty...there 64 spells in magery so that's practically easy to avoid a penalty similar to dexxers.
I don't get the point, there is a counter to everything you have listed.
Mages have received so many tools that apparently get overlooked.The biggest being LRC of course. - Why do Mages have to be the only class to REQUIRE consumables to even operate?
Then there's a Mage Weapons that doesn't have any penalty unless you suck and didn't get Spell Channeling on it lol - Why would a pure mage want to use a weapon, may as well make a dexxer? Spare hand required for potions.
As stated above, the ability to pre-cast a spell, move around several screens and finish casting the spell. - And? Warriors can load up a Special and move around several screens until they hit and land it.
Mages can synchronize attacks to give the target 0% chance to survive. - Warriors can do the same.
Spell combos to stack damage (explosion then fs). Target 150 HP, Max resists, you've just done 10 + 20 damage, and you notice you have not even dented the warrior with our lack of SDI.
The ability to invis instead of having to have a skill to hide like everyone else. - Invis Potions - don;t even need a spell.
Teleport to rooftops - Warriors carry Teleport scrolls, or build in minimum magery.
cast protection to not be disrupted when taking damage - Why would you do this, when it slows down your casting to make you a sitting duck, reduces physical resist, and reduces your resisting spells, far more Disadvantages than advantages.
paralyze spam people - Resisting spells pretty much negates this, trapped box instantly negates, or anti paralysis VvV potion.
energy field with wall of stone to box players in - Energy field has massive mana usage. Wall of Stone useful yes. Can still be dispelled.
mana drain target so they can't use their mana to do damage - Mana Drain barely works - Resisting Spells counters and it is only temproary.
poison target where no skill is needed to slow a dexxers healing.... - Cure potion, Orange Petals, Resisting spells negates most Poison attempts - Cure as a spell, has almost been completely negated for Mages, yet should be one of our most powerful, to be taken out by Poison on a Dexxer means you have to be doing something seriously wrong, when you have so many counters.
debuffs to weaken target - Enchanted Apples + Remove Curse Chivalry.
The list of perks are quite long if we keep going at it lol but you get the point - Nope, I did not get the point. I just notice a Dexxer has a counter to everything. Not forgetting of Course, the blindingly obvious, a Mage has to stand still to cast, in which case, if the Dexxer see's anything bad coming, he should be off-screen anyway. It's only 10-12 steps distance you need to manage a Mage.
Now I have given you the Dexxer counter to absolutely everything a Mage can do - in your opinion, maybe you will now be open to my suggestions for creating balance between warriors and mages.
1. We need to get rid of warriors autohit. You should have to press a key, every single time you want to swing your weapon, the same way mages have to press a key for every single spell/ability we wish to perform. This is only fair, surely?
2. Your weapon swings have NO cost attached at all. Mages spells cost mana, it makes sense a spell costs a certain amount of mental energy. It surely also makes sense a warriors swing of his heavy double handed axe, costs a certain amount of physical energy, and should reduce Stamina per swing? You should have to carry consumables - ie Food, like Mages should have to carry reagents, and you should have to eat that food to bring your Energy back up. If you would agree to this, I would agree to the balance between Mages and Warriors, and Mages then having to carry reagents.
3. If a warrior is using Parry skill, he should suffer a 20% DI reduction, and a 35% Mana penalty, the same as Mages do, when they use Parry skill.
4. Mages should be able to use Dex for something positive. Currently they have zero use for it. This limits their abilities compared to what a Warrior is dishing out. OR, and this is my preference, we should be given an alternative to Parry, so we can drop it, and pick up a more Mage related skill.
You see the thing is, and this is where I actually line up with Covenant - I do not want to have to use Parry, I'd like us to be able to drop it, but we cannot. I think Covenant fails to see this, I want to get rid of Parry, as much as he does. I'd much prefer Scribe, or Alchemy, or many other things, Poison etc - or even Meditation which most of us have had to drop, to get Parry in the first place.