Has anyone tried to play hardcore player imposed rule sets on UO before? If so how successful were you and was it any fun?
A monbat would end game fast
I have a character that is Fel only. Also doesn’t use player vendors. They basically wander around looking for adventure and doing strange/mischievous things. Might pick a fight they can’t win. They have no house of their own.
Been successful at it since July 6th, 1999 and more fun than a barrel of monkey's
Solo self-found hardcore.
As implied it would be self-found, no trade, everything account bound, hardcore. I've heard of many games that have it and it seems to be very popular. I'd bet it's something they could implement extremely fast and would be very popular. Whether it is it's own shard/thing (probably not ideal to make another server at this point) or an option at character creation (for any pre-existing server). When you die you just become a normal character that can trade etc.
I'd bet you it would be more popular than NL and could be done in less than the 3+ years or whatever they're at.
I think this would be a neat feature for New Legacy by giving the player more immutable options at the point of character creation which specializes their play style and tailors their experience in a more designed way.
For example, by selecting the path of a solitary murderer, you’ll be red forever but have access to this or that.
I like the idea in theory but with the "have to cheat to win" mindset of many it would quickly devolve into not-so-fun fun.
My understanding of hardcore mode is to survive with minimal resources and skills. A player that limited their development to the grandmaster level and using only equipment looted from corpses could survive in this game and do ok in most, if not all of the major events. I think the biggest problem, esp. if you limited that character to an EJ account, would be the limited inventory. You would only have what you could carry plus 25 items in the bank.
If you are talking about less than that. It could be done. You could survive at almost any level if you knew what you were doing in UO. Know some players are into that. You would spend a lot of time running.
This is basically what I did the first six months to a year when I first started playing UO so I know it can be done. It’s fun when you are learning the game but eventually you get to a point where you just want more unless that is the style of play you like. Give it a try.
We used to do naked dungeon runs in fel start at entrance and fight way to lowest level and back equipping as we went along
What west coast shard was it where, can't remember if it was once a week or once a month, people from all shards would show up with newbie characters, dress and talk like pirates and attack? Of course everyone would die in less than 2 minutes. This was what? 2 decades ago?
Well I died after 3 hours of gameplay. That was fun! It really brings to light the content that I mostly skip over like questing. I need gold so let me escort everyone for an hour.
My idea of a template is:
Went Garg,
Magery 100, Eval Int 100, Med 100, Imbue 100, Scribe 100, Tailor 100, Myst 100. Obviously I never got my skills that high but that is my goal template to try and master.
That is a self sustaining build that relies on not selling or buying anything to or from other players. This is much more difficult than I realized, which makes it extremely fun! Try it out.
Note to self: When you are close to max weight, fighting 2 or more caster monsters, be careful and watch out for they will curse you and drop your strength so that you are fatigued and cannot run.
I died within a few minutes to a Cat in Minoc in 97. Tinker does not make a good fighter.
C'mon now, i know half of you would die on the character creation screen...
Another thing to note… you can’t delete a fresh character until after 7 days. So play on a server you have plenty of slots or be prepared to wait 7 days to try it again.
But garth Siege is hard its its the skill gain yeah thats why