My Sampire has 0 Taming/Lore (doesn't have JoAT, and doesn't use skill jewelry), and is able to control his Vollem just fine.
That Vollem was a current 3 slot Vollem, that i slot leveled to 4 and gave abilities to (it does have 0 HPR/4 SR/30 MR). I had to be careful not to add too many selections, or his Taming requirement would've went above 30.0, and i wouldn't be able to control him then if it did.
My Sampire's Vollem provides 120 Discord (which is a very powerful debuff), and also applies Armor Pierce, which makes the victim take 10% more damage from all sources for 3 seconds (further increasing my damage output).
My Prospector (Mining/LJ/Fishing) char uses a pre-patch 2 slot Vollem that was leveled to 3 slots, so it can guard him as he uses a 1 slot Fire Beetle and 1 slot Giant Beetle at the same time. The Vollem is Magery+AI, and kills basically anything i come across as i harvest resources.
Downside to pre-patch is, that a pre-patch Vollem leveled once, doesn't end up with as high of a Base Damage as a current Vollem leveled once (Base Damage from slot leveling is limited to the slot count).
@PlayerSkillFTW Thank you for your clarification, it surely helps a lot to better understand.
I still have a few more questions, if i can ask, to further understand.
You mention in this last reply, "
I had to be careful not to add too many selections, or his Taming requirement would've went above 30.0, and i wouldn't be able to control him then if it did. ".
I was not aware of the fact that one can "estimate", while undergoing the "Planning" of a pet's Training, how each and every single decision may impact that pet's Taming Requirement.
In the Pet Training PLANNER, I cannot see, when planning a given investment of training points on ones own pet, "how" that sending of points would then affect the Taming requirement for that pet.
And also the UO CAH "Pet Planner" at
https://www.uo-cah.com/pet-planner , that I know of, does not have among its features the ability to see how a Planned Training for a pet would eventually impact its Taming Requirements.
So, may I ask how you were able to "monitor", while you were planning the Vollem Training, adding what and how many points would then have had what impact on its final Taming Requirement ?
You cleared also that the Vollem was a 3 slot so, it only underwent 1 training stage.
From the Picture you have posted of ENTROPY, I can see that in 1 Training stage it was added:
Resists 80/80/30/33/80 --> how many training points spent here ?
Hit Points 303 --> how many training points spent here ?
Strength 511 --> how many training points spent here ?
Dexterity/Stamina 150 (but this should not require any sending of training points if done before the training).
Discordance 120 +
Armor Pierce Enhancements. 501+100=601 points
0 HPR/4 SR/30 MR as you kindly clarified in your last post. 48+360=408 points
Without knowing what the starting intensity was of your 3 slots Vollem (i.e. the starting stats to which you then applied the 1 stage training to bring it to where it is now), it is not possible to figure out whether your 3 slots Vollem was a very high (and rare to get) Intensity Vollem or just an ordinary, average one.
But, to reach that training in just 1 stage of Training seems a whole lot of points considering that the Enhancements and Regens alone already used up 1,009 training points and that 1 Training Stage gives a total, if I remember correctly, of about 1,500 training points.
Thus, how could you be able, with 491 points left, to fit in all those Resists, Hit Points and Strength, assuming that you raised the Dexterity to 150 before actually starting the 1 stage Training of Entropy ?
Thank you so much for the kind help and clarification to better understand.