I'll put a poll out there for the event spawn density thread we already have going. I have still yet to see someone say they think the spawn is too difficult as it currently is. That being the case, I do not see why we shouldn't have the spawn density increased on the shards that it is asked for.
If you vote "Yes" then say what shard you would like it increased.
If you vote "No" then share what template you are using and why you think it's too hard?
If you vote keep it the same then also please share your template.
Based on the results of this poll I think we should get more feedback from the Dev team.
Lets have another December to Dismember! Max the spawn on all shards!
If you want higher spawn play on a more populated shard, simple as.
Max the spawn!
Rewards are shardbound! Yucky!
Interesting that majority of votes is to keep the spawn rate the same; yet nobody is saying why or what templates they use. I'm seriously wondering who is finding Deceit difficult or engaging; besides maybe on ATL where it gets pretty congested from all the people (and nobody kills paragons).
I was using an old school warrior/paladin template with an outdated/subpar suit with very little issues (on Origin). I have yet to be overwhelmed and die. Only time it comes close is when I have EOO up for a paragon ram/poison else and something else hits me.
EDIT** - I did all chores/errands/etc on Saturday so yesterday was a day that I had 4-5 hours that I could have easily spent playing UO since nothing else needed to be done (those days are rare for me). Initially I was excited to think that I could actually just lose myself in UO for half the day but after about 30min of playing Deceit I became bored and switched over to walking around Khuldan. That was cool for about 45min but then I lost interest in that. So only a little over an hour of playing UO, I became too bored playing it so I shut it down and went to Home Depot instead to see what new gadgets I could buy.
Think the shard can make a big difference. On my shard most of the time everyone works together to bring down the harder to kill paras. Sometimes players take them to out of the way places if there are not enough of us on to be killing them all the time. Except for the afk keyboard app problem which appears now to be solved, think this event is playing out as intended at least on some shards.
Have to say though if you have more than 20 players at a time in the dungeon that would probably change my answer. Think that would be more than the dungeon could handle based on it’s size. Typically most of the time at night when I play it’s about six of us with varying skill levels. During the day a few more than that. Spawn rate seems about right when three or four players are in the same area on the same floor. Spawn rate seems less in the large room at the entrance which makes it much more playable for lower level players.
Just a note, most of the players I know and see at these events are long time players and returnees that have recovered their old accounts. Think the difficulty level is about right for us and promotes group play.
The last deceit and hythloth was the best. After that they over tweaked and think too much... wildfire was already too boring for me, the spawn is too sparse. I didn't even bother to get the ostard... I dozed off playing the game.
This really doesn’t have to be an either/or situation. With proper design the spawn density/difficulty could increase based on the level of the dungeon. Level 1 can stay as it is, while 2-4 could get a significant bump. Less efficient/experienced players can hunt level one or group up for more of a challenge on lower levels while others can jump straight to the tougher areas… I don’t see how that isn’t a win for everyone.
You know a turkey around Thanksgiving would have been neat.