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What would you like to see in 2025?

Started by Community Manager · 2025-06-24 · 155 posts · General Discussions
#0
2025 is near, and we would like to hear your input on what you would like to see in the new year.
You can suggest a specific bug to be fixed or particular content to be included!
Post all of your suggestions below for the team to see!
#1
The first Legit prodo shard under BoardSword Studio management.
#2
KroDuK said:
The first Legit prodo shard under BoardSword Studio management.
You can have it. 🙂

I actually thought, New Legacy would be the place to enforce that, as it was starting from scratch, and would be the logical place to put their efforts.

If all the shards is too much resource, focus on the 1 new shard.
#3
I'd like to see a shard without bots. Or to have the scripting software posted here so we all can use them together, fairly. I want a bot too if everyone else gets em.
#4
2025 is near, and we would like to hear your input on what you would like to see in the new year.
You can suggest a specific bug to be fixed or particular content to be included!
Post all of your suggestions below for the team to see!

More consistent communication and timelines?

Mares will stop spawning when again?? We've only been asking for weeks now...
#5
How about a vendor search feature that doesn't lay around broken on the game's one populated shard for years on end while you guys blatantly ignore post after post after post about it?
#6
Cookie said:
You can have it. 🙂
Appreciate it dude!

I was thinking about Europa.. i'd like to move all my toons from Legends there if BS can make it the first legit shard.  o:)
#7
KroDuK said:
Cookie said:
You can have it. 🙂
Appreciate it dude!

I was thinking about Europa.. i'd like to move all my toons from Legends there if BS can make it the first legit shard.  o:)
ha. 🙂

It may surprise you, Europa in general is quite a clean shard, apart from a minority.
#8
keven2002 said:


Mares will stop spawning when again?? We've only been asking for weeks now...

Again, I would say to keep an eye on uo.com for all updates. 🙂
#9
Hi Fenneko,

Thanks for soliciting input. I think the increase in community engagement leading up to the NL release has been a good thing. I hope that 2025 is a very good year for the game.

For 2025, I would be interested in seeing what the long-term roadmap for the game is, and I would hope it might include:

-A plan to address issues with, unify, or modernize the official clients. Authorizing the web client was a great step forward. Weirdly, the web client made me appreciate the EC's ease of use even more, which I never thought I'd be saying. I wonder what the team's plan for the clients is going forward?

-An allocation of resources not dedicated solely to seasonal events. It would be great to see a focused effort on fixing bugs or developing non-combat-oriented content. For example, how about the ability to sell your house design and buy one from others? How about more emotes? Compose your own music?

-Porting over of quality of life features from NL to the regular shards.

-Streamlining of the skills to either remove useless ones or make others viable to open up new ways to experience the game.

-Increased access to UO through other platforms like Steam and Mobile. Perhaps "pocket editions" that let you log on, check your vendors, search vendors, etc.

-Cloud-based macro settings and character profiles. Perhaps even an official "scripting" agent which allows the creation of complex actions that can be shared and rated by others.

-Updates to the forum to help with authorization issues.

^^^

Some of these things are beating a dead horse and are either technically infeasible or certainly could not be accomplished in a single year :P. Really, I'm interested in hearing where the team things UO will be in 2030, 2035, 2040, etc. and how they plan to keep such an historic game alive.
#10
1. I would like to see Classic client improved - it can go beyond even Enhanced client.

The WebCUO is genuinely nice, and plays well, the FPS and screensize are a fantastic way forward, and have been needed for a long time. I would like the Devs to tick, and allow some of the blocked out options in the interests of moving forwards. It is great they moved the dial a bit there, I would like it moved further.

I would like to see quality of life features, and customisable features built into the client - especially for pvpers. Tree foliage gets in the way, buildings get in the way. I actually think under the Options tab - a specific PVP option menu should be given, for pvpers who want to adjust their screen to play in a better way for them.

If the Devs would like more details, without me having to post here, I am happy to feed one thing at a time to them. 🙂


2. I would like to see some specific Mage content.
I would like a mage spellbook with offensive options on it. ;)
HCI/SSI/Hit Lightning/Splinter or Sparks.


3. I think the Veteran rewards should be reviewed, and some pulled out, and placed ingame in various places statues to mob drops - some to BOD rewards etc. Again, happy to go through a list 🙂
#11
The next tot to be at sea 
#12
New ships more black market items new cannon dye tub pirate clothes new sails and sail dye tub new fishing pole that holds hooks and bait rideable seahorse 
#13
Skett said:
New ships more black market items new cannon dye tub pirate clothes new sails and sail dye tub new fishing pole that holds hooks and bait rideable seahorse 
You're pretty much asking for high sea to be free, not a paid booster.. If they do all that.. they wanna get the maximum pool of buyer possible.. Is it a good business move tho?

It would if they would sell an illegal third party clients or scripts.. never seen a single legit CC user saying good stuff about high sea (just the navigation is..) but i've heard plenty of time how rewarding it was from trammies; usually followed by a pocket alt on the auto heal.
#14
Ok then make it a new expansion $39.95 I’ll buy 5 
#15
I see, we got ourselves a real pirate or a commodor?.. I respect that. Anjin san!

Personally I can drop 200 in a month on PoE.. but i cannot buy high sea.. I'd need better tools to consider this heresy on CC.

As for ToL.. I don't pay for free stuff  :p
#16
EC bug fixes... especially the one with lag that you end up running following your cursor.
#17
I would like to see rare's in events stop going to those who have everything cause they have 11 accounts 1 Sampire and 10 Garg throwers. Specially right in front of the EM like it's not obvious and they still get the event rares . 

A new Xpac with a new map, new monsters, new content and quests new tamable pets with a tie into the origin of the Ultima storyline.

Guild halls and guild revamp with guild points earned by doing things together that you can buy cosmetics, items, and resources including a Guild BOD system (I.E go kill 10 dragons bring back scales fill the guild BOD and get rewards). Part of this restructure Order vs Chaos making point system for that placing a vendor at both locations 1 for order 1 for Chaos points spent on helpful consumables and guild war items (This simply to appease the pvp crowd) and to spark some fun Role playing guild wars like we used to have back in the day.

New skills would be nice too I was thinking something like a duel wielding barbarian type, or a summoner (Summoner can be super quest driven like spellweaving hard to get top summons can tie that into some high end game content).

And my pipe dream having a monthly event where pvp is turned off at the champ spawns just to see how many people show up to that on those special weekends and event weekends in general maybe double drop weekend or increase pet training weekends or double chance taming weekend, city invasion weekends that drop items for clean up points ect ect so many fun weekend ideas that can draw both vets and new players back to the game. 
#18
a new set of doors for the game, ones that only approved apps have keys for

and if the current Dev team are incapable of ridding us of the cheats, then a complete set of new devs

sorry guys but you its just embarrassing that bots are so rampant and you are doing NOTHING to stop it

choose an option below

1. Incapable of stopping cheating programs
2. Cant be arsed to stop it
3. Enjoy your wages to much to do anything to challenge cheating
4. The boss tell you to allow it

There is simply NO acceptable excuse for the lack of action against cheating
#19
I'd like to see y'all get rid of shard bound items/let people turn shard bound items into account bound. It's antiquated and just makes playing with friends more complicated.
#20
Korik said:
I'd like to see y'all get rid of shard bound items/let people turn shard bound items into account bound. It's antiquated and just makes playing with friends more complicated.
I'm ok with shard bound until equipped then account bound 
#21
The western most Moonglow felucca maze teleporter fixed. :#
#22
Every year. My new years wish list. Same list every year. Some of these things have been long standing problems of over 15+ years, mostly QOL implementations. But nothing gets implemented, just more things added to the list, so pay attention: 
  • ADD a +skill tool PLEASE for carp/tink/bowcraft or something that allows lower failure repairs. They are only only 100 skillcap so repairing is extremely difficult, fail 3-4 times commonly, compared to blacksmith where you can get 120 skill or 180 repair contracts that NEVER fail. 
  • ADD rental contracts for new commission vendors 
  • ADD auction safe show full name of winning character to owner of safe
  • CHANGE Idocs: items poof or in owners bank. Some system, perhaps they need to pay to recover them when they come back?
  • CHANGE idocs: house plots. Raffle or something, I don't know.
  • FIX VvV items: simple solution make them not usable in tram/no stats
  • FIX Pets path through people/other pets in tram.
  • ADD gold/plat amount visible on character's status bar. I'd even accept the item insurance menu showing actual amounts instead of "1,000,000,000+". Seriously, just show the actual amount, what's the point of not?
  • FIX HP bars more smooth, instead of large % increments, make it every %, and add actual % either overhead or at end of name, ie: "A monster [55%]"
  • FIX Jewelry box itself item count similar to bod books, not 1:1 (ie each piece in the box makes the box itself count as one more item) so you can move and pick up a full one.
  • FIX Context menu trade only works if both chars are on same Z axis 
  • FIX Party bars mess up when a member relogs/adds new
  • CHANGE Transfer timer- at least lower to 18h-20h
  • ADD option to turn off animations (spells mostly) and spell particles
  • ADD Filter for ctrl/shift object handles, monsters/objects/etc.
  • ADD all standard functionality of uoassist added to cc/ec (if not already in ec)
  • FIX Targetting system, filtering, make it better/overhaul
  • ADD 'Toggle Item Insurance' macro for CC
  • FIX vendor search poor performance
  • FIX city lag in invasions, an actual fix, not 'hey spread out'. We need better servers, or whatever is causing the issue, going forward so this isn't an issue in the future.
Again, most of these are general quality of life features that no one can disagree with, and they have been long standing. A few, like IDOC stuff, ok whatever I'm sure I'll get push back from the bot RMT sellers.

(I play CC so these only apply to CC, but if it's broken in EC, fix it there too)
#23
Oh here's one.

When you buy from a vendor in town, at the bottom of the gump it displays the amount of gold you have on you. But vendors haven't charged the gold in your pack since back when checks were still a thing. They charge from your bank account.

More than once I've had day one newbies ask me why they can't buy anything even though it says they have money. I have to tell them to go put their 1k in the bank. It's not a huge problem, but it's one that smacks people in the face five minutes into starting the game.
#24
This one has irked me forever.

Organize and separate the cast spell macro list instead of just having it all run together. 

Fix VvV where I can't use the UOstore to hide at the inn and collect points while other people work the town. 

Auto replenish all resources sold by NPC. There's zero reason these days to have a wait time. 
#25
2025 is near, and we would like to hear your input on what you would like to see in the new year.
You can suggest a specific bug to be fixed or particular content to be included!
Post all of your suggestions below for the team to see!
I suggest a 3 points plan:

1: You have to close the gap on cheating, make is less profitable, this is pvp and pvm, scripting and clients, idocs looting and placing, everything.

2: Bug fixing.
A quick example is having a resource, say arrows in backpack, put half of them in tradewindow with someone, cancel the trade, suddenly the arrows are no long stacksable. Other items ive noticed not stackable I can try stack over and over and woah, on the 6th attempt it suddenly stacks.


3: If you really want to make something new and fancy, you have vast areas of Malas "sea" that theres room for new content, make a new island, new dungeon, new area for housing and or monsters, new tamables, new items, new puzzles. You can even make a new expansion including new game client, long term project? yes for sure, but something interesting for new/returning players.


#26
As others are doing, I’d like to list some bugs of interest for fixing in the new year:

-EC “ghost” mobiles : https://forum.uo.com/discussion/8616/enhanced-client-during-heavy-spawn-dead-enemies-appear-alive#latest

-Mystic arc not working : https://forum.uo.com/discussion/7054/weapon-special-mystic-arc-on-boomerang-stopped-working#latest

-Stygian Abyss crashes : https://forum.uo.com/discussion/14492/client-crash-every-visit-to-stygian-abyss#latest

-EC login issues : https://forum.uo.com/discussion/14736/ec-login-hangs-on-consecutive-attempts#latest

-EC health bars sometimes not updating

-EC earthquake shakes the entire screen

-EC sound effects layer seemingly infinitely unlike CC which is less cacophonous 

-Animated undead do not interact with a lot of content

-Lajatang special moves have incorrect reqs : https://forum.uo.com/discussion/1414/lajatang-weapon-specials-do-not-work-with-ninjitsu#latest

-Summons by friendly targets are considered hostile for the purposes of targeting in non-PVP facets

-No way to suppress animal training gump

-Clients missing debuff/buff icons

-EC frequent issues with targeting the ground around foliage : https://forum.uo.com/discussion/12092/ec-foliage-causes-summon-to-appear-in-unexpected-location#latest

-EC targeting often cycles through very distant targets : https://forum.uo.com/discussion/11170/enhanced-client-cycling-through-target-next-enemy-targets-objects-from-previously-visited-areas#latest

-Some pet spells don’t work or the AI isn’t smart enough to know not to cast/when to cast certain spells

-EC hooded robes do not render correctly in legacy paperdoll : https://forum.uo.com/discussion/8620/enhanced-client-hooded-robes-do-not-render-correctly-in-legacy-paperdoll#latest

-EC bank on ATL clipping : https://forum.uo.com/discussion/8608/enhanced-client-graphic-glitch-with-water-on-brit-bank-atlantic#latest
#27
1) Thieves allowed on the fancy new shard
#28
loop said:
As others are doing, I’d like to list some bugs of interest for fixing in the new year:

-EC “ghost” mobiles : https://forum.uo.com/discussion/8616/enhanced-client-during-heavy-spawn-dead-enemies-appear-alive#latest

-Mystic arc not working : https://forum.uo.com/discussion/7054/weapon-special-mystic-arc-on-boomerang-stopped-working#latest

-Stygian Abyss crashes : https://forum.uo.com/discussion/14492/client-crash-every-visit-to-stygian-abyss#latest

-EC login issues : https://forum.uo.com/discussion/14736/ec-login-hangs-on-consecutive-attempts#latest

-EC health bars sometimes not updating

-EC earthquake shakes the entire screen

-EC sound effects layer seemingly infinitely unlike CC which is less cacophonous 

-Animated undead do not interact with a lot of content

-Lajatang special moves have incorrect reqs : https://forum.uo.com/discussion/1414/lajatang-weapon-specials-do-not-work-with-ninjitsu#latest

-Summons by friendly targets are considered hostile for the purposes of targeting in non-PVP facets

-No way to suppress animal training gump

-Clients missing debuff/buff icons

-EC frequent issues with targeting the ground around foliage : https://forum.uo.com/discussion/12092/ec-foliage-causes-summon-to-appear-in-unexpected-location#latest

-EC targeting often cycles through very distant targets : https://forum.uo.com/discussion/11170/enhanced-client-cycling-through-target-next-enemy-targets-objects-from-previously-visited-areas#latest

-Some pet spells don’t work or the AI isn’t smart enough to know not to cast/when to cast certain spells

-EC hooded robes do not render correctly in legacy paperdoll : https://forum.uo.com/discussion/8620/enhanced-client-hooded-robes-do-not-render-correctly-in-legacy-paperdoll#latest

-EC bank on ATL clipping : https://forum.uo.com/discussion/8608/enhanced-client-graphic-glitch-with-water-on-brit-bank-atlantic#latest

loop said:
As others are doing, I’d like to list some bugs of interest for fixing in the new year:

-EC “ghost” mobiles : https://forum.uo.com/discussion/8616/enhanced-client-during-heavy-spawn-dead-enemies-appear-alive#latest

-Mystic arc not working : https://forum.uo.com/discussion/7054/weapon-special-mystic-arc-on-boomerang-stopped-working#latest

-Stygian Abyss crashes : https://forum.uo.com/discussion/14492/client-crash-every-visit-to-stygian-abyss#latest

-EC login issues : https://forum.uo.com/discussion/14736/ec-login-hangs-on-consecutive-attempts#latest

-EC health bars sometimes not updating

-EC earthquake shakes the entire screen

-EC sound effects layer seemingly infinitely unlike CC which is less cacophonous 

-Animated undead do not interact with a lot of content

-Lajatang special moves have incorrect reqs : https://forum.uo.com/discussion/1414/lajatang-weapon-specials-do-not-work-with-ninjitsu#latest

-Summons by friendly targets are considered hostile for the purposes of targeting in non-PVP facets

-No way to suppress animal training gump

-Clients missing debuff/buff icons

-EC frequent issues with targeting the ground around foliage : https://forum.uo.com/discussion/12092/ec-foliage-causes-summon-to-appear-in-unexpected-location#latest

-EC targeting often cycles through very distant targets : https://forum.uo.com/discussion/11170/enhanced-client-cycling-through-target-next-enemy-targets-objects-from-previously-visited-areas#latest

-Some pet spells don’t work or the AI isn’t smart enough to know not to cast/when to cast certain spells

-EC hooded robes do not render correctly in legacy paperdoll : https://forum.uo.com/discussion/8620/enhanced-client-hooded-robes-do-not-render-correctly-in-legacy-paperdoll#latest

-EC bank on ATL clipping : https://forum.uo.com/discussion/8608/enhanced-client-graphic-glitch-with-water-on-brit-bank-atlantic#latest

Do you have your character get stuck running where your cursor is when there is lag or is it just me in the EC?
#29
To be able to Raise Inscription on my Divergent path mage On NL faster than 1.2 points per week.
#30

Do you have your character get stuck running where your cursor is when there is lag or is it just me in the EC?
I recall this occurring rarely. My peripherals are Bluetooth (not ideal) so most often it’s an issue on my end.

Another EC bug that’s been around for years:

Approaching players will often appear naked and on an invisible mount. I found this to be problematic in Fel because I could not recognize murderers by sight as they came on screen.

The EC clearly doesn’t factor into the team’s long term plans, so I get that fixing issues with it might be a slog that gets in the way of other things. Now that the team has brought in the web client, it would be great if they could describe their long term posture towards the clients. My concern is that the UO population is an aging one. We don’t need the best graphics etc, but we do need an accessible, charmingly old school, streamlined experience that is available on as many platforms as possible (see OSRS). Would love to see attention paid to reducing the number of clicks for all actions, like what we see with some conveniences on NL.
#31
 1)  Rules to be enforced against unapproved clients / bots.

 as far as I'm concerned, changes to the game mechanics/content etc etc, really don't matter until the rules are enforced, cause there's not much a point to it if the players aren't the ones playing.   

There's only two options.  It's either bot it like everyone else, or don't play.  There's no middle ground at this point.   I'll find out which comes first in about ~5 (+~3) more months.
#32
Re: 2025, community manager can go thru some of my past posts and comments (link).

Re: EC and comments around this:
"EC bug fixes... especially the one with lag that you end up running following your cursor."

EC has what is probably a feature.  Assume you're moving north, holding down your right mouse button.  If you single left click while right mouse button held, moving in this manner, the EC switches to "follow cursor" mode.  In that mode, with no mouse button held/pressed, your movement will follow the cursor. You need to single right click to get out of that mode.

Certain pointing devices, like trackpads, may be more prone to getting into that mode when not expected.


#33
Fishing pole with 50sdi sc fc1 fcr 2 mana reg 6
Slayer models with 30 sdi 
#34
*When retrieving gold from a vendor I don’t want to type in the number to get it all. Make a menu item to claim all gold or let me type ‘all’. I don’t want to type 104,345,225.

*Make imbuing ingredients (relic frags, magic essence etc) weight 1 stone per 10 not 1 stone each. 

*display the coordinates on a decoded map. Dont make me put in a Davies locker then write down on a piece of paper. A mining map has the coordinates - why can’t a decoded tmap?

*Make all items that work locked down in a house work in a bank box. Why do I need a house to use a shard shield? Why do I need a house to use an alacrity or powerscroll book?

*When gathering your belongings handle containers first then cursed items. Cursed items are first making them appear in your pack instead of a container. Example : die with a locked paragon chest and rez and you will have cursed items out of the chest in your pack. 

*when transferring a character between shards copy over the character files to the new shard with all the desktop and macros in the classic client.  I don’t want different setups on diff shards. It should bring its files it’s the same toon. Don’t make me copy them around and if I don’t then I risk having different macros and settings on each shard. When I copy them the login stuff is messed up with last shard and last slot and I have to fix by hand. I have multiple accounts with dozens of shard shields. This is annoying. 

*Fix paragon ai. When I’m fighting a paragon it will target the next person running by and chase them. They will be a screen away and I start running after it. It won’t target switch back to me and keep chasing someone further away then me. Annoying. 

*On a pet menu don’t put open backpack(most popular selection) next to release pet (least popular option). Prone to mistakes. 

*Allow runic hammers to combine to more than 100 charges. Like 250 at least. 

*Make all holiday tokens and anny tokens stackable. 

*Make shard shield tokens stackable. Also Show number of tokens held in a shield by hovering over it (tool tip). Only way to know if full(10) is to take one out. Terrible coding. Better yet make them an item I can use anywhere on that account. I don’t know why it’s not just in a menu on your toon. Having to hand off and manage tokens across shards is ridiculous. 

*Remove vendor limit of 20 items. Make everything that is currently 20 quantity set to 999 with instant refill. Buying up vendors to buy bones, regs, bottles, scrolls is a complete waste of time. It’s insane. 999 for all fixed price items that now sell in 20,40,80,120,240,480,960,999 qty. there is no reason for this. 

*why are uo store items like a luck potion shard bound? Makes no sense. 

*When transferring a toon any shard bound items become account bound until brought back to home shard.  Why can’t I travel around with my sampire armor? I don’t want to have copies of shard bound rewards on every shard I want to take my sampire to. I have dozens of shard shields. Leaving my Balron armor at home is not an option nor is getting one on 20 shards and somehow holding it with a diff toon so my sampire can travel. Acquire shard bound item on GL. Transfer to ATL and it becomes account bound. When I get back to GL it is shard bound again and tradable/sellable. 

*Fix vendor search. Hire a dba consultant to help fix it. 

That should keep you busy with things we’ve needed for years. 
#35
^ all good ideas

- More custom house tiles/art

- Ability to search your entire house for items

- Long requested updates to the jewelry box to make it more searchable

- Durability tracker gump/ui for both clients

- Weather system for prodo shards

- Alternate art for hard-to-see items like rings and gems

- Update to vendor search to include all missing properties. Option to exclude splintering

- Refactor of gargoyle gear design. Permit the altering of just about everything. Simplify things so the loot table is less cluttered and races are more compatible in terms of what gear they can wear. 
#36
A new cc client 
#37
Skett said:
A new cc client 
Same Skett? I think you want new servers too  😂 



also: HA-HA
#38
yup same skett i to lurk there im all over disco like many others
its not against tos
#39
Would just like the game to work properly.  Never played a game with as many quirks as this one has.  It’s obvious that the server can’t keep up with the action.  In Moonglow last night with just a couple players there the game generated so much spawn the server could not keep up just with the spawn.  Movement quickly went from smooth to jerky making play next to impossible.  Actions where delayed and the game got so slowed down the spells cast by enemies tracked over more than a screen.  Could not get into British Invasion event when I logged on tonight because the game kept pausing like it always does if I try to join a battle that’s already started.  Except tonight it never normalized after a short wait.  Really all the quirks that should not be there make this game really frustrating to play.  Never know what will go wrong from one night, or even one minute, to the next.  If the game just worked that would be more than enough for me.
#40
New skins for the Ursine bear like the Cu dogs have
#41
Auto-organizer for the CUO Web Client. We've got an auto-looter, so I don't think an auto-organizer is too OP. Repeatedly moving items that are 2-3 pixels big is pretty straining on my hands, and I'm on the younger end of players. I can't imagine its much fun for older players either.
#42
It’s in the ec I believe but I’m to old to figure that blurry client out 
#43
Pretty sure i've seen someone sharing link to their guide on how to set-up an organiser macro on EC.

@Cinderella was it you?
#44
Ability to craft snow / grass and sand tiles.
#45
keven2002 said:


Mares will stop spawning when again?? We've only been asking for weeks now...

Again, I would say to keep an eye on uo.com for all updates. 🙂

It's been a week since my last post on this... and that was like 2 weeks since the previous one and still nothing on UO.com. 

Again I don't think I'm asking for some top secret type info; just a simple "Mares will likely end around X date"... not sure why that is so hard to communicate.

So I will say again for 2025 I'd love to see better/more consistent communication. "Keeping an eye on UO.com for all updates" is what we've always done and that wasn't working which is likely part of the reason why a Community Manager was hired. Ironic that the person they hired to interact with the community is tell the community the same thing; keep an eye on UO.com.
#46
not sure why you made a web version of the CC, why didnt you put the improvements of the web CC into the original CC?

Only real fix i want is to fix the map so you can rotate it like the EC and it has co-ordinates in it. Other than that nothing else really bothers me :-)

I will never ever use the EC, i think its horrible

Or maybe put more items in the UO Store? If you are potentially going to be losing some subs as they were botters and they have now thrown all their toys out of the pram, you can easily recoup any money by putting more items in the UO Store for players to buy. There are a lot of items that wouldnt affect gameplay/balance etc etc that you could put in the store that im sure players would buy. 

I could easily make a list of vanity stuff that would sell like hotcakes im sure

You could definitely do something around housing, allow larger houses, or make areas specifically for housing so players have more space. I'm having to use a second account just to store all the items from the recent events otherwise my house would be full up

Take back housing plots that arent being used
#47
I think you  have a misunderstanding @Fenriswolf the UO devs didn't make the web client.
#48
Just would like the game to work like anyother normal well made game.  Get so tired of this or that not working correctly every time I play.
#49
Legit PvP and PvE.. Mesanna to address the failures against third party?!

#50
Hello together,

here is my personel list for 2025:

Enlarging Windows size  in the Classic Client as Standard Feature

Stable slot Maximum 102 (of course expandable with sovereigns) and the Claim list should show the Pet Type

The Max Storage for Houses (starting with 18 x 18) should  be 15000 and  sold like an Expansion at the EA Shop

An empty 30 x 30 Houseplot  (sold with sovereigns) so i can recustomize my Castle without loosing the Age of my house

At least Accountbound Gametime Token for Gold sold by Broadsword at uniqe Shard Auction Safes 

Merry Christmas to Everyone!

Btw... i learned it takes more than 2 Months to get a Historical House Sign and its still pending... how long will it take to get one of my Wishes  🙂







#51
@SoulTrain changing the style of your castle, while in the same location, will not re-set the age of it. Only demolish and rebuild would do that.
#52
For some reason it did mine and I emailed and asked for help and got no reply Im sure I did something wrong "user error" as usual  🙁


#53
Copying another user’s idea here:

https://forum.uo.com/discussion/15487/history-for-vendor

^Provide a way for the user to see recent transactions on their vendor.

Additional idea unrelated to the above:

Rework claim pet gump so that you can see more details about your pets — a model of what they look like, their stats, etc.



#54
A revamp of the pet AI and pet skills would be nice too, remove skills that dont work, fix the ones that partially work, add more pets with varied stats and maybe give the option of all pets to have the "healing" skill for a cost
#55
Updated clean up point values.There could probably be a separate thread on all the items that need some sort of cleanup points but here is a start.

Everything from 2024 holidays and prior should have some sort of value (the older the more points).

"New" treasure chest items like ancient weapons / tiled skull / etc all need values.
#56
The reason I keep coming back is because of the taming and crafting and the gathering system (used to be because of crafting now I'm not sure about crafting lol and gathering isn't as fun anymore) So More pets, more love to treasure hunting, a less item shop centric crafting system? It seems I need to buy from the UO store if I want to get the most out of my legendary smith and tailor with his imbuing. I love my bard, more content for bard would be nice maybe. 

What would be really fun is a lot of PvE type content for some of my old builds. I miss my detective, many of the older skills that were fun just don't really seem to serve any purpose anymore. If there was a way to make them worth having again that would be awesome. 

I have played since the beginning, and I return every few years because I miss the game or at least the moments I made/had in game with some of the older stuff. It seems the focus got put on mini maxing and "balance" and I guess just miss when that didn't matter as much. My favorite things about the game were always the unique things you couldn't find anywhere else. The orc RP guild that dressed in orcish gear, the elven RP guild. The weddings. Taming spiders for my Necro. My old Warlock before necromancer existed. 

I still have runes to places unfinished and some no longer used places. 

I haven't been back long, this is my umpteenth return and I'll probably leave again in a few months. So take my input with a grain of salt. I think many miss different aspects of the game, and the parts I miss probably aren't the parts others miss lol. 

A wider variety of builds viable for content would go a long way on its on I think, at least for me. Right now it's a balancing act to make builds work outside of the meta, but I want to play what I want to play and I continue trying until I get frustrated and leave again. The never ending cycle lol. 
#57
What I would like to see is the UO Team develop a more stable and refined we client.
#58
I'd like one or two more character slots so I'm not constantly using soul stones.
#59
What I would like to see is a more refined and stable web client.
#60
Low hanging fruit ideas:

The team should update Test Center to be on par with today's UO. Please add commands for the following:

Get max Arcane Focus
Skip Spellweaving quest requirement
Dispense all event rewards
#61
Bring  the Drone back to Test center.  It showed damage on it when you attacked with a pet, was after pub 97 came out.   But put it outside a town so other than melee damage could be seen.
#62
I remembered another bug that’s been around forever:

The AI of animated undead is broken for a lot of content (Blackthorn, Treasures events, etc.). They don’t attack. Could this be investigated?
#63
loop said:
I remembered another bug that’s been around forever:

The AI of animated undead is broken for a lot of content (Blackthorn, Treasures events, etc.). They don’t attack. Could this be investigated?
Shrine battles also, or you cant even make them.  I made a traveling Necro archer to do shrine battles on other shards,  Could not use it to make some helpers/distractors.
#64
In 2025, could we get an option that blocks attacking guildmates, their pets, and their summons? I’m not aware of any such option. It’s a huge nuisance.
#65
I found myself revisiting Andrea’s work in upscaling and reworking the 2D art many years ago in response to concerns over the direction the game was going with KR: http://andrea.net/uo/general/art/

Historically this effort has been described as a massive undertaking, but I wonder if today’s AI tools could facilitate such an endeavor. Could this be explored in 2025?
#66
I like to see dyes for pets permanent or non permanent.  
#67
Less trolls and/ or an ignore option here for all those temporary "banned user" that keeps coming back over and over and over.......
#68
What about replacing the in game report system by a hidding pixel option?

Name that files: BS Anti Cheat System; the Mind Trick Project.
#69
I would like to be able to move my entire roster on one server to another, minus my house, by being able to have a shipping vehicle of some sort that does not require several pack mules going back and forth or guild mates spending their time and to help.  I think other returning players would migrate away from Atlantic to a less populated a server where we have a chance at a larger home without having to start over.  We understand shard bound stuff would stay.
#70
A House Vault that would contain unlimited (or large amount based on house size) number of drawers that could hold up to the house's maximum secure items.  Each drawer would be have the ability to be named and security set. Each drawer would have storage count up to available maximum house secure item count ie not limited to 125 items. House vault would not be weight bound similar to current secure containers in houses. A container in a vault drawer that stores 10 items would use a total of 11 of the secure item count like it does currently.  But if you just place the 10 items in a drawer with out the container it would just use the 10.

This would reduce the need for a large volume of containers for organization in the house that eat into our storage item counts.  Then you could separate decoration counts ie items visible from the secure items in the vault.  Say a house could hold 2000 secure items in the vault, and 500 in visible lock downs.  A locked down item cannot contain items unless it is a specialty item like Davie Jones locker or a Jewelry box (These items could be adjusted to automatically create a special drawer in the vault).  A secure locked down item could and would compete with the total vault secure item count.  IE if you lock down a chest, it would not be able to store items, but if you secure a chest it would use one of the house visible lock down counts and any items in the chest would subtract from the house secure item count.

Vault would have a Special Drawer that would open your Bank Vault to allow easy transfer of items to and from the bank. 
Vault Drawers would have EC Container grid setup.
Vault could be added via house container menu that would drop an item into your backpack for placement. Vault access item should not reduce either secure item or locked down item count.  Extremely Large houses could have multiple vault access points.
#71
Just stop the cheating and get rid of automated gameplay. Nothing else will matter if thats not changed.

Whatever anyones thoughts are on how the game supposedly "needs" these cheats it is against the ToS and like so many posts on here that are deleted for breaking the forum reals so to should the things in game breaking the ToS.
#72
i would like to see well working game. Thank  you!
#73
A trashcan for ships/boats
#74
new ships we can change out the sails that give bonuses like to speed cannon power hold weight deco for ships like Lanterns and anchors  
#75
A new char place for a pet leash sold from store so we can have are deco small pets out but dont take a slot like rabbits ferrets squirrel dog ect 
#76
Skett said:
A new char place for a pet leash sold from store so we can have are deco small pets out but dont take a slot like rabbits ferrets squirrel dog ect 
Skett said:
new ships we can change out the sails that give bonuses like to speed cannon power hold weight deco for ships like Lanterns and anchors  

Both of these, the ship deco with or without enhancements.  A place to put a banner.  Sell the banner in the store with lots of choices like the flags.

New sails should not be that difficult.  With the new ship paints we need to match those cool colors.



Allow the dragon cannons to be ship cannons!
#77
Very interested to see what the new pally armor from the store will be I like buying useful stuff 
#78
My number one bug fix request is this long term EC bug where containers such as the backpack do not redraw properly after you open a chest.


My number one pet request is a green CU with Hue 34140 such as


My number one housing request is let us make minor changes to keeps.  Such as allow us to get rid of this railing.



#79
Lets do a 2025 summer campaign with

"Let's make UO more beautiful together - part I"

and invite all the talented UO map editors to add details to the general world map. The best redesigns of houses, regions, lakes, woods, beaches and so on will be implemented with a final community vote.

I would love to just roam the world and discover beautiful 2D artworks and regions that shine in a new light.
#80
  • Bot Protection
  • New skill(s) or revamp some old ones like Cooking or Forensic Eval 
  • Fishing MiB reworked (after bot protection)
#81
Hidious said:
  • Bot Protection
  • New skill(s) or revamp some old ones like Cooking or Forensic Eval 
  • Fishing MiB reworked (after bot protection)
revamp cooking?
What would you want done with it?

MIBs
not sure what you mean by that?
I love doing SOS because they are calming
(however I do believe that we do need the bikini bottoms to go with the top)
#82
TimSt said:



My number one pet request is a green CU with Hue 34140 such as



i would love green on a cu and a giant beetle. great idea
(this hue is a little bit intense though)
#83
Siege. Some love. And there the problem starts, because no two players can agree on what that should look like. So, I'll just go and sit in the corner and train camping.
#84
I'd like the old school client to get a bunch of options and more assistants. I don't wanna play in Browser, nor redo macros for 10 chars.
#85
I would like to see a 'pet correction dye'. This bottle, when used in CC would hue id a legacy nightmare or brown dragon, bonding to it like a pet summoning ball and taking on the hue. When accessed in EC it would apply that hue to the bonded pet, bringing back black nightmares and brown dragons in EC. 
#86
Hey there folks Lucifer here from Great Lakes, been around since 1999 leader of the Guardians Of Valhalla, Seems the big thing is waste of resources and caters to lazy gamers nowadays, don't think there is much you can do to bring new folks in mass numbers since the games appears to be in maintenance mode, I would take a look at the free servers and see what they are doing to get the people on their servers playing, that is who your are competing with, though I have never played on a free server, have always been loyal to osi and payed my fees, I have seen videos of them on YouTube and they are out pacing you on graphic/ mechanical, enhancements of the game, thus number wise to, also with the lower population in OSI maybe a scale-down of content for single-players might be in order since the numbers are not there for boss fights, lamp room, and other content designed for bigger groups, I am definitely not go to be playing on classic/legacy servers or waste time to level new characters been there done that not again, anyhow some thoughts that came to mind when I see this take care all see yah on Great Lakes if you come there.
#87
2025 is near, and we would like to hear your input on what you would like to see in the new year.
You can suggest a specific bug to be fixed or particular content to be included!
Post all of your suggestions below for the team to see!

#88
Hi,

QoL request:

Can we please make it so statuette pets can be popped anywhere and get access to Bushido and ninjitsu?

I’m an experienced player and still get caught by this dumb trap.

Thanks
#89

1. Improve and fix as much as you can in UO classic client (graphic, better binds, fps, more bind options mby even free improved assist, like ability automatation is fine, remove autofollow) or move 2d graphics like option in 3d client - we need to have only 1 client do not split player base even here.
2. OR Delete enchance client - no matter how good it is, focus on 2d, no need to split small team time in to doing same adjustments for 2 time that is insane even for big teams!
3.Move NL ideas to retail, NL was fine but it is to much to split attention for 2 clients, different servers and etc (still fan of NL but it is too much for your small team).
4.Wipe retail servers, make some compensation for each rare item or veteran item or shop item, like a clean points but conversion for sovereigns. 1 item 1-10 sovereigns ( it could be depend on rarity or real value) - ppls will have option to spend them on new skins and shop items later.
5. Open only 3 regional servers like EU/US/ASIA.
6. Improve server part: capability or tech that will make phasing aka wow, if not possible then open regional servers depend of pupulation and then collapse servers when they run out of users by free transfers.
7. Hire atleast 1 more engineer and 1 more artist.
8. Make game full FTP.
9. Make separate server with custom land tles and design only for housing, sell plots for real money - you will never lose you house. Give option to hop on this server from retail server without log out - new tech ? sub server ?.
10. Ban bots and unapproved clients for even trying to log in.
11.Release game on steam with old school vibe.
12. Try to pay or ask some twitch celebrities atleast to stream UO for a few days - week.
13. Sue any private server that you can touch - start from  o ut l an** - or hire their artist.
14. Sell only custom skins/transmog/more game tools like artifact tool/pets/house decoration/pet skins/vanity items - that why we need atleast 1 more artist.
15. If it fails like you will be totaly broke, then back to hardcore, full loot no insurance classic UO or make PvP worth somethen and back subscription - make PvP moderation so ppls will not greif. And keep sueing private servers - more important is have a some cases then rly try to sue some one.
16. Also you can make custom server rools for retail UO aka warcraft 3 with you moderation.
#90
As soon as said delete ec although either client the response would be same I quit reading 
#91
Grimbeard said:
As soon as said delete ec although either client the response would be same I quit reading 
That and there are now 3 clients.
#92
I really hope 2025 roadmap involves merging CC and EC into 1 unified client.  Improve graphics in some areas (pixel density, pixel size on rings especially) and leverage EC's interface.

CC w/ improved graphics (sharpening ,higher resolution support, shading and lighting) with EC interface would be absolute win.  Maybe resurrect KR client and enhance some of the artwork/shading to be more aligned with CC colors?

I think NL was not as successful as they thought it would be.   The game wasn't designed to be an ARPG, which is what NL basically does.  No one wants to start new chars every season.

#93
Its time to review the shard bound issue and focused on cleaning up the bugs. 
#94
loop said:
Hi,

QoL request:

Can we please make it so statuette pets can be popped anywhere and get access to Bushido and ninjitsu?

I’m an experienced player and still get caught by this dumb trap.

Thanks
It's not a dumb trap, only tameables that are spawned in Tokuno get access to Bushido and Ninjitsu.  That is the design.  Being able to pop pets in Tokuno to get access to Bushido and Ninjitsu is more of a quirky side effect.  If they were to do anything about it, it would be more likely they would remove the quirk and statuette pets would no longer be able to get Bushido/Ninjitsu
#95
“If they tried to make an update, they would break things.” K, no biggie. Lot of “quirky side effects” for sure.
#96
Just add a note on that token.. a warning like:" should be claim on tokuno island "

Even if they f up the note with a typo.. they won't break anything important.. pretty sure it's a quick fix.

After Loop could hate himself for not reading the user manual (warning notice).. he could only blame himself with such reminder.. cuz I tend to agree with Loop on that.. even if u know (wich not everyone does).. when u get something you are excited about.. that excitement can put you in trouble and imo we cannot blame the users to be over excited/happy to claim something solid like a triton or a 100 millions bear.. but we can blame the designer tho.. it's not intuitive even if it's logic (from a vet player perspective)
#97
1.  Why would you want Busido or Ninja as the active magic?  I have them on Lesser Hiryus.  They never venture out of the stable.

2. You can still choose the abilities that use these magics as a passive. FWW or Feint etc.

You lose nothing useful by opening a bear in luna.
#98
You forgot something:"Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game."

Anything you say has no value, imo.. the only topic u knowledgeable is taming and yet..
#99
KroDuK said:
You forgot something:"Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game."

Anything you say has no value, imo.. the only topic u knowledgeable is taming and yet..
That was a post about a tamable pet...
#100
Pawain said:
That was a post about a tamable pet...
KroDuK said:
and yet..

#101
I have an absolute laundry list of things. I'm a recently returned player and there are things that are glaringly obvious.

The first thing is champ spawn item drops need to either be incorporated into recipes that make them useful again or the drops need to be updated. There isn't really a single drop that is worth having/using except for maybe the deco items. While in that same vein why don't they finish turning some of the old outdated doom artifacts into ingredients for better items too. Like who the heck is using the Holy Knight's Breastplate or Tunic Of Fire anymore? I could go into lengthy detail here but the idea is pretty easy to follow seeing how it's already been done to some degree.

All peerless and bosses need an update. I remember the Harrower being a big deal and now that entire monster is laughable to say the least. There isn't really a single boss or peerless now that can't be absolutely demolished from the gear creep over the years. Could go lore driven to justify the changes but honestly I don't even think that's necessary. 

I would like to see more of the map utilized. Traveling invasion/spawn? Similar to the event but I'm talking completely random location based on the time/day and with relocations or movement throughout the day. I'd love to see a random invasion/spawn that gets announced similar to the MOE that's sending you all over UO. I would advise to make it hard but worth it. 

Splinter needs obvious tweaking in regards to focus attack and no cool down.

The tamer nerf to PVP needs to be re-evaluated. While I see why it was implemented when it came out with all the animals receiving massive buffs it has essentially removed them from PVP in entirety. 

Make original faction horses tradeable. 

Make grizzled mare tradeable after it's been redeemed.

Bring back being able to dye dragon barding armor. That glitch was awesome but short lived back in the day. Also there should be more available barding armor options. Like if I want an ozzy or a horse that has barding armor to get the PVM damage reduction that should be a thing. 

A Vet reward house decoration that gives you a circle or pentagram that when used equates to a full skilled focus even by yourself. At this stage of the game I think it's absolutely necessary. 

Vet reward robes/cloaks need to be updated. Give them eaters and some stats possibly. Or better yet give them a pool similar to imbuing where the person gets to pick their own stats up to a maximum pool level.

Plus skill items should have a 30 second delay before the skill points hit. This would still allow viability in a choke fight for someone to drop back and change their set up but would eliminate the obvious unintended test center like crap that is going on at Yew lately.

This one will get a ton of hate but I stand by it. Lances should be able to dismount while riding. However!, they should have about a 90% chance that you will foot yourself as well unless the target has a lance as well. This will bring back fencing to the list of viable options because right now it's Bokuto or bust.

Archers haven't got love in who knows how long. Dexxers are out there running around bone breaking, throwing sparks, splintering people left and right and archers are still using same mods since basically Mondain's Legacy came out.  

Instanced PVP. 1v1 3v3 and 5v5 and maybe like an 8 player free for all. Give it awesome rewards that are earned by points and make it fun and different. I'm thinking capture the flag(heavy bagball) or something similar and possibly just a straight up death match. Make it to where you can queue up with randoms.

Update/add Void Pool rewards. This is an awesome part of the game that is currently being under utilized. If it was me I'd would make the rewards rotate through some of the previous drop event items. 
#102
Valentines gifts.  The animated Hearts would be nice.

Oops too late...
#103
Gargoyle Love.

For the next event (rewards); I'd like to see an item or two be specifically geared towards a gargoyle template and this might also mean there is NOT a comparable version for humans.

For example - a pair of stone earrings for throwers that has similar mods to balron bone chest like 15% in every resist / stam / dex / HP / Str  (doesn't have to be exact) and throw either 5% SSI on it to help push toward max SSI from the suit or something like 30% HLD like the M&S glasses have since Gargs are missing a gear slot.
#104
New or revamped peerless.
#105
Can we please revert the house tool. The cooldown isn't so cool after all. 
#106
Urge said:
Can we please revert the house tool. The cooldown isn't so cool after all. 
I agree with this.  It didn’t accomplish what it was supposed to. They just adjusted the timer and use more accounts.


#107
Oreogl said:
Urge said:
Can we please revert the house tool. The cooldown isn't so cool after all. 
I agree with this.  It didn’t accomplish what it was supposed to. They just adjusted the timer and use more accounts.



It's flat frustrating for a non professional to try to size and place. 
#108
first of all, solve the issue of bots once and for all. running in a crowd after each other!
#109
Так же нужно пересмотреть очень много артефактов, лута перлесов, многие из них уже не конкуренты эвент вещам. Так же многие Дум артефакты да и сокровища сундуков, множество бесполезных скилов. Так же сделайте пожайлуста так. что бы все мобы так или иначе были восприимчивы к дискорду, это не совсем верно, что 2 скилла(музыка и диско а порой и провокация) в принципе не работают. 
#110
twizag said:
Так же нужно пересмотреть очень много артефактов, лута перлесов, многие из них уже не конкуренты эвент вещам. Так же многие Дум артефакты да и сокровища сундуков, множество бесполезных скилов. Так же сделайте пожайлуста так. что бы все мобы так или иначе были восприимчивы к дискорду, это не совсем верно, что 2 скилла(музыка и диско а порой и провокация) в принципе не работают. 
Translation by Google
Also, it is necessary to review a lot of artifacts, loot perles, many of them are no longer competitors to event items. Also, many Doom artifacts and treasure chests, many useless skills. Also, please make it so that all mobs are somehow susceptible to discord, it is not entirely true that 2 skills (music and disco, and sometimes provocation) do not work in principle.

#111

Ridable Drakes!
Too long have we waited to ride something close to a dragon.
No, Swamp Dragons don't count. Ha!
#112
Equalize PVP 

Somehow stop either through mechanism or through fear of bans the use of cross client/user targeting automations.

Its fairly commonplace now that pvpers are using 3rd party programs and using guild/alliance chat, UOs UDP connectivity, or a 3rd party event server to programmatically communicate targeting information including timing in a way that a human playing is not capable of doing. 

ex: Player 1 selects a target, the automation announces the target, player 2s automation reads the targeting information, and selects the target. 
#113
A great idea from Grimbeard...A deed that allows you to copy your home design for others to purchase. They can then go to their house site, click on it, and it's done. Can be a veteran reward that comes with three deeds like auction safes, or for sale in game store, whatever.
#114
Ben said:
A great idea from Grimbeard...A deed that allows you to copy your home design for others to purchase. They can then go to their house site, click on it, and it's done. Can be a veteran reward that comes with three deeds like auction safes, or for sale in game store, whatever.

This is actually a great idea.  Or allow you sell the blueprint as a house deed so others can place (Will require an additional tooltip frame showing the house design).

#115
Ben said:
A great idea from Grimbeard...A deed that allows you to copy your home design for others to purchase. They can then go to their house site, click on it, and it's done. Can be a veteran reward that comes with three deeds like auction safes, or for sale in game store, whatever.
The ability to save house design is there just need a way for them to turn into a deed
#116
I'd really love to see a way to send stuff cross shards (more than 125 items) instantly through a vault without having to transfer character. Unlike the vault we have now that can't do cross server.

This would be amazing!!!


#117
Also, just a small thing but I think it would be cool to see our characters on the login screen on EC.

So when you login on the left you got the account name, and shards. Then on the right side select the characters name and it pops up the paper-doll of the character on the right of that and show equipment and stuff on them. <span>:blush:</span>
#118
My wish :

- Easier access to registration, without having to go through the abominable EA web page.
- Be present on Steam.
- Merge servers: players in one place and houses linked to other servers if necessary.
- Update the classic client as seen with webclient or ****.
- Update Ehanced and the bugs it has always had.

And maybe we can save the game. 




#119
So i just started to play ultima online with some private server experience background. As soon as i train my skills while training i found that bows are expensive. Then i found Luna city and i saw vendors have different prices. So i bought some items from Minoc and went to Luna sold them back made couple millions. Then i started to train my crafter , my strenght was low on my crafter so i started to lumberjack/minning but because i can make money from trading between cities and i can buy the logs/iron from vendors. I am throwing away the irons and lumbers on the floor not getting a packhorse not walking to forge to melt them and walk with the packhorse. 

Then i questioned myself gm made all these questing system why they dont spend little bit of time more to make the game better for starters.

Like having these quests bringing more mats or crafted items to vendor to gain skills and valuable gold to get a house . Vendor prices and the market is weird but i dont have the experience of try to get a house feeling when i started. Maybe increasing house prices and quests gives gold worth smth like 200 quests= a house. or a different currency for a getting house and you can get the currency from questing onlyi Which will also help to know the world more like escorting quests and all they are there but no one doing it.

If we not focusing on new players then how about  existing  house renewal token system.

House renewal token ( can only be achieved by doing crafting,slaying,escorting quests with untradable gathering materials and loot ) 

I dont know much about end game not there yet but right now i am not getting the feeling and missing it all when everything is already programmed and writen feels like little bit of a adjustment will make the game better.

I dont want to go to google everytime to findout smth like statscrools i found that when i am looking for strenght gain on google. I want to find the stat gain scroll with trying to equiping a pickaxe whichi got  from a vendor quest while trying to getting a house.

I want to know more about dungeons where they are how to go there with some escorting or rare mat loot quests. instead of randomly finding stmh everytime on google.


Conclusion:

Adding a new currency for renewing/getting house.
Quest rewards are the new currency.
Escorting and slaying quests to know the cities/dungeons
-------------------------------------------------------------------------------------------------------------------------

We also need a new system for this to work better for the players. Freezing a house. You freeze the house u cant use the house at all but u dont need to use house renewal token to renew the house. So people can go holidays etc give a break or smth without having the pressure of the doing the quests. 

For now i can only think with untradable gathering / loot / crafting materials. I will think about something that how people can actually trade those materials between them for trying to renew their houses. 

But lets focus on how can we actually get use of all these nicely writen system for bettter experience so  new currency for house/boat or storage must be done. So i can actually go to minoc/new haven mine with a packhourse and go back to do my questing while getting my skills and get a house. 

So i can go to my combat character get the slaying quest  get the untradable loot item give to my crafter then craft the item give the item to quest to get my house renewal token. 

I dont want to go to google  i want to ask someone while i am doing my quest or jestering around in the city.

The company can give more entertainment than negative feedback by adding these features.
Ofcourse u loose ur house if u cancel your subscription house renewal freeze system only works for the token in game. This is the most time consuming feature  but i know you guys can do it.
#120
deadguard said:
So i just started to play ultima online with some private server experience background. As soon as i train my skills while training i found that bows are expensive. Then i found Luna city and i saw vendors have different prices. So i bought some items from Minoc and went to Luna sold them back made couple millions. Then i started to train my crafter , my strenght was low on my crafter so i started to lumberjack/minning but because i can make money from trading between cities and i can buy the logs/iron from vendors. I am throwing away the irons and lumbers on the floor not getting a packhorse not walking to forge to melt them and walk with the packhorse. 

Then i questioned myself gm made all these questing system why they dont spend little bit of time more to make the game better for starters.

Like having these quests bringing more mats or crafted items to vendor to gain skills and valuable gold to get a house . Vendor prices and the market is weird but i dont have the experience of try to get a house feeling when i started. Maybe increasing house prices and quests gives gold worth smth like 200 quests= a house. or a different currency for a getting house and you can get the currency from questing onlyi Which will also help to know the world more like escorting quests and all they are there but no one doing it.

If we not focusing on new players then how about  existing  house renewal token system.

House renewal token ( can only be achieved by doing crafting,slaying,escorting quests with untradable gathering materials and loot ) 

I dont know much about end game not there yet but right now i am not getting the feeling and missing it all when everything is already programmed and writen feels like little bit of a adjustment will make the game better.

I dont want to go to google everytime to findout smth like statscrools i found that when i am looking for strenght gain on google. I want to find the stat gain scroll with trying to equiping a pickaxe whichi got  from a vendor quest while trying to getting a house.

I want to know more about dungeons where they are how to go there with some escorting or rare mat loot quests. instead of randomly finding stmh everytime on google.


Conclusion:

Adding a new currency for renewing/getting house.
Quest rewards are the new currency.
Escorting and slaying quests to know the cities/dungeons
-------------------------------------------------------------------------------------------------------------------------

We also need a new system for this to work better for the players. Freezing a house. You freeze the house u cant use the house at all but u dont need to use house renewal token to renew the house. So people can go holidays etc give a break or smth without having the pressure of the doing the quests. 

For now i can only think with untradable gathering / loot / crafting materials. I will think about something that how people can actually trade those materials between them for trying to renew their houses. 

But lets focus on how can we actually get use of all these nicely writen system for bettter experience so  new currency for house/boat or storage must be done. So i can actually go to minoc/new haven mine with a packhourse and go back to do my questing while getting my skills and get a house. 

So i can go to my combat character get the slaying quest  get the untradable loot item give to my crafter then craft the item give the item to quest to get my house renewal token. 

I dont want to go to google  i want to ask someone while i am doing my quest or jestering around in the city.

The company can give more entertainment than negative feedback by adding these features.
Ofcourse u loose ur house if u cancel your subscription house renewal freeze system only works for the token in game. This is the most time consuming feature  but i know you guys can do it.
Sounds like New Legacy shard could be more interesting for you.

https://uo.com/ultima-online-new-legacy/
#121
deadguard said:

 Maybe increasing house prices and quests gives gold worth smth like 200 quests= a house. or a different currency for a getting house and you can get the currency from questing onlyi Which will also help to know the world more like escorting quests and all they are there but no one doing it.

If we not focusing on new players then how about  existing  house renewal token system.

House renewal token ( can only be achieved by doing crafting,slaying,escorting quests with untradable gathering materials and loot ) 

....

Ofcourse u loose ur house if u cancel your subscription house renewal freeze system only works for the token in game. This is the most time consuming feature  but i know you guys can do it.

We have a house renewal system that works just fine and has worked fine for well over 20 years, since July of 2002 with Publish 16 - it's our subscription that we pay every month.

The housing system is not holding new players back, and if you have problems finding a house on Atlantic, you can easily place an 18x18 on any other regular shard. You are a new player to UO and if you choose to live on Atlantic, you do so knowing that large housing spots are limited.  Come to Lake Superior and I will provide you with runebooks full of 18x18 spots (Trammel no less). There are even 18x18 spots right next to Zento and other desirable locations (or within a screen). I started assembling runebooks for Great Lakes, Catskills, and Lake Austin as well, but chose to return to my original shard of LS, but I know there are many open spots on those shards.

If they made it a chore to keep our houses, well as somebody who just came back last month after being away for over a decade, I would quickly cancel my renewed account, and I would not renew the accounts I just activated for my kids. We are not here to play house simulator, we are here to have fun and escape from things like house renewal fees in real life (mortgages, property taxes, etc.).

I know plenty of players who rarely login to UO, but they keep their subs going for years because of their houses. I did it for multiple accounts for about 2-3 years after I actively stopped playing. Make it difficult or a time sink to keep a house for casual players, and a whole lot of accounts will get packed up into bank boxes and canceled.

Many a new player has become a long-time subscriber because the housing system is so accessible and the idea of their characters having a home that was persistent as long as they paid really hooked them. If you make housing difficult to get and difficult to keep, you will kill the official game, and then there will only be 3rd-party shards. Putting houses out of reach for new or casual players is something that other games such as Final Fantasy XIV do, but UO set the standard for accessible player housing.

Your proposal may make sense for a single private-run shard, but does nothing for new players.
#122
Personally, I would like to see 2025 focused on bringing back returning vets as well as bringing in new players. While there is a tendency to only focus on people already paying, an influx of fresh meat new players would make many very happy. 

I think the changes that have been done to the UO.com website (the Wiki, etc.) help with new and returning players, so kudos to the community manager (I can remember when UO.com was a hot mess and players relied on third-party websites), and I think things like the EM events can do a lot as well.

I think it would be good to continue with email campaigns to former players, highlighting the Endless Journey system (only make sure that ex-players know it's free with limits so they at least try it because Endless Journey by itself doesn't tell you much). Maybe highlight New Legacy and the ClassicUO web client as well.  The email newsletters I received from UO over the years certainly helped keep UO in my mind and were a part of what brought me back when my kids showed an interest.  No Endless Journey and I might not have been willing to try it.

I would like to see an easier way to move between shards, but I don't know how you do that without losing that revenue. I wanted an auction house when I came back, but I think Vendor Search is good enough, if it had some slight improvements.
#123
Lokea said:
I think the changes that have been done to the UO.com website (the Wiki, etc.) help with new and returning players, so kudos to the community manager (I can remember when UO.com was a hot mess and players relied on third-party websites), and I think things like the EM events can do a lot as well.
Just a quick point of fact, the Wiki is maintained through great labor by our own @Mariah.
#124
Jepeth said:
Lokea said:
I think the changes that have been done to the UO.com website (the Wiki, etc.) help with new and returning players, so kudos to the community manager (I can remember when UO.com was a hot mess and players relied on third-party websites), and I think things like the EM events can do a lot as well.
Just a quick point of fact, the Wiki is maintained through great labor by our own @ Mariah.

And @Mariah deserves all the credit. It was frustrating for new (and even returning) players in the 2000s to be told to go find a fan site if they want basic info, while other MMOs understood how official sites should work.

Reading through this thread, and watching my kids learn to play UO, and thinking about the dozens of MMOs I've tried since the 1990s, and what it would be like for new players starting UO in 2025, and looking at things as a web designer, I feel like there's some things that could be improved to help new (and returning players who have been away for a long time) on UO.com

I feel like What is UO? – Ultima Online is too short. 
  1. I think the AOS artwork doesn't work in this instance (the man and woman on the left), especially when we get a glimpse of the map of Britannia at the top, and the HIldebrandt painting on the right, plus dropping from a light background to dark. You need consistency. If we are going to do art, go with sections from Hildebrandt, just like UO.com did in the 1990s and early 2000s.
  2. Show us a nice full map of Britannia. 
  3. You don't have to use game art or anything, but I think you could highlight the various things you can do in UO, such as the various events, a small section on housing, crafting, dungeons, and link to the wonderful pages that @Mariah has put together.
  4. Talk about the fact that UO has been around since 1997, the fact that it's built upon a rich history of in-game lore stretching back 40+ years.  
  5. Just break these out into their own little sections as you scroll down the page, alternating with artwork on either left or right.
  6. Highlight Time of Legends or High Seas or something that would grab a new player.
#125
I think Getting Started – Ultima Online needs a massive amount of work.  
  1. I think some of the sections below should be broken out into their own pages, but maybe not, depends on how the page is constructed.
  2. I think there needs to be a highly-polished video in there somewhere. The graphics won't scare people off as long as it's not recorded in 640x480. Minecraft is the #1 game in the world apparently, and nobody talks about the graphics. Maybe link to a gameplay page with a video. Don't hide what UO is.
  3. Endless Journey and/or trial accounts need to be emphasized from the get-go. EJ works on getting people in or getting returning players back. People need to know that there are free options at the start (they'll run into the limitations on free/EJ accounts and by then they'll have decided if it's worth subscribing). Also, work in that if they want things like housing and extended banking, they'll need to sub.  Better they know up front than get hit with it in the future.
  4. "Choose your client" needs to mention the two main clients are Windows-based and then toss in ClassicUO as an alternative for Mac and Linux users.
  5. Choose your shard - this is one of the most important parts, and it's kind of dismissed. If people go to social media (reddit, etc.) or fansites and ask which shard, 9 times out of 10 they are told Atlantic, but the problem with that is people will get invested time-wise in Atlantic and may pay higher prices (economic issues) and not be able to fully participate in housing (they won't be easily getting larger houses). Plus, it's easy for new players to get lost in the shuffle. Yes, it's been many years since we all picked shards based on our time zones or based on the speed of our connection to the servers, but you can play upon things like some shards have roleplaying aspects, some are geography-based (discuss that), etc. 
  6. If you're going to emphasize shard selection based on history, write up a brief history of the shards or some of the more unique aspects (long-time guilds, when they first launched, major events, etc.).
  7. If you're going to emphasize shard selection based on EM events, link to the shard forums, because this page https://uo.com/em-news/ that the shard selection section links to has a lot of bad links (UOEM.net is down or something) which is a really bad look for new and returning players
  8. Character Creation is not bad at all but maybe needs to be broken out into its own section.
  9. I think the skills section needs a massive re-do - it's one of the best and most unique things about UO, and the wide selection of skills should somehow be highlighted to new players, to show that they don't have to be the stereotypical MMORPG character.
  10. Starting Location needs to explain the differences between the areas. Trammel or Ter Mur means nothing to new players.
On the Getting Started page, maybe point to how players can easily get into an EJ account and then have regularly scheduled events for new players to gather and meet existing players and EMs.  Doesn't have to be much - have each shard host one event a week or every two weeks and based on their time zone (or maybe make it monthly). The logistics of that might seem difficult, but most shards have some events going on throughout the week. If need be, and if EMs aren't available, advertise something on the website and in-game for existing established guilds to help with. We used to do this unofficially on LS 20 years ago - have new player hunts, or have crafters setup to help new players out, etc.
#126
In the client section of the Getting Started page, I think there needs to be a brief discussion about the clients, because the Classic could turn off a lot of people, who are more used to what the EC presents (not just in terms of mapping and macros and layout).. At the least, if they want Classic and are new, have them try ClassicUO.
#127
I am just thinking in terms of new/returning players, and things that can easily be accomplished (easy = not requiring a revamp of game mechanics or in-game artwork), so a few more suggestions:

Note: I bolded two that could be done in an hour or two, and that are critical - the UOEM.net stuff should be fixed on Monday - it's a matter of changing links to either the shard forums here on UO.com, or setting up pages on UO.com for EMs.  UOEM.net is broken.  And there should not be a single broken fansite listed - it looks like whoever runs UO.com doesn't care.
  • Clean up the launch/patcher interface - bring it more inline with the styling of UO.com, because it has not changed since the last time I actively subbed, and all of that dark-style imagery was from the UO 9th Anniversary styling (2006) Warhammer Online Age of Reckoning branding, when UO was lumped in with WAR and DAOC.  I know the interface most likely pulls at least some HTML stuff, because it's clearly pulling from the UO.com website update. It's not a good look, it's disjointed when you think in terms of somebody being on UO.com and then loading the patcher and then one of the clients.  A patcher that looks more in line with UO.com or ClassicUO's web interface would look cleaner and blend in with the UO style. We've had 18+ years to have better branding than the box art for UO 9th Anniversary, and the current UO.com styling is great.
  • Clean up the EAMythic.com account page.  This is probably controlled by EA though, so probably a no-go. It drives the web designer/developer in me crazy because it's an old interface and can suck on modern displays. I know we are stuck with the Mythic thing though.
  • During the "Getting Started" portion of UO.com, there needs to be a better explanation of account management (I know it's handled off-site, but people need to be prepared before going off-site with easily-accessed screenshots or videos).
  • I would say promote ClassicUO or Pinco's UI more, but I've had a few problems with them (in Pinco's instance, the infamous "Loading" splash screen overlaid on my client window and ClassicUO, I had some issues buying stuff) and for now a new or returning user needs to find their way to the Classic or EC first, both of which have been stable for myself and my kids. Still, I feel like both of these could have a lot of appeal to new and returning players.
  • Maybe do something on UO.com about guilds, a guild-finder of sorts.
  • In the "What is UO" there really needs to be an emphasis on the fact that this game has been going since 1997.  Toss in events like Lord British being PKed, and a highlight or two of each expansion.
  • Bring the old (hopefully archived) content from UOEM.net to UO.com/EM or something, and give the EMs their own pages on UO.com, becuase new players would wonder what the heck is going on with all of the EM pages being down.
  • Clean up the Fansite portion of UO.com, because 7 out of 14 listed sites are down and 2-3 haven't had posts in many years.  Add in UltimaCodex.com because they've been around for years and are the biggest Ultima fansite there is.  And https://wiki.ultimacodex.com/wiki/Main_Page should be mentioned in its own entry for those who want to discover the lore that was originally behind UO.
If I had to sum up everything I've mentioned in the preceding posts, and apologies for boring current players who don't care about any of this, it would be this:

Think in terms of a new or returning player finding their way (or coming back) to UO. I have a feeling many new players make their decisions about staying/subbing very early, and every bit of help that they can get before they ever step foot inside of UO would help.
  1. Do a sweep through the whole process of what a new player would see on UO.com through client install and setting up an account through the patcher and finally the EC or Classic launchers.
  2. Think about what questions they have that could be answered during the process of learning about playing UO, before they ever install a client. This includes info about costs and Endless Journey and shards and what client does what (with screenshots) and the skill and housing systems (and maybe guilds).
  3. Update UO.com for new users, at least the "What is UO" and "Getting Started" sections. There's too many places where they would have to hop out and hit up Google, or search through UO.com. The goal should be to keep them on track from finding UO.com up through getting a client installed and an account setup. This includes info on shard and client selection. You could insert shortcuts on the pages to relevant areas (account management and client downloads) for those who are impatient to get started, but there should be a true "guided tour" that can be done in under 10 minutes, but gives them a clear picture of what UO is, how they install it, how they setup an account, and how they get started playing.
  4. The graphics/branding needs to be consistent from the "What is UO" and "Getting Started" pages on UO.com to the patcher/launcher to the client launchers themselves.
I would be happy to contribute a quick mockup of what I mean about the UO.com pages.
#128
Lokea said:
I am just thinking in terms of new/returning players, and things that can easily be accomplished (easy = not requiring a revamp of game mechanics or in-game artwork), so a few more suggestions:

Note: I bolded two that could be done in an hour or two, and that are critical - the UOEM.net stuff should be fixed on Monday - it's a matter of changing links to either the shard forums here on UO.com, or setting up pages on UO.com for EMs.  UOEM.net is broken.  And there should not be a single broken fansite listed - it looks like whoever runs UO.com doesn't care.
  • Clean up the launch/patcher interface - bring it more inline with the styling of UO.com, because it has not changed since the last time I actively subbed, and all of that dark-style imagery was from the UO 9th Anniversary styling (2006) Warhammer Online Age of Reckoning branding, when UO was lumped in with WAR and DAOC.  I know the interface most likely pulls at least some HTML stuff, because it's clearly pulling from the UO.com website update. It's not a good look, it's disjointed when you think in terms of somebody being on UO.com and then loading the patcher and then one of the clients.  A patcher that looks more in line with UO.com or ClassicUO's web interface would look cleaner and blend in with the UO style. We've had 18+ years to have better branding than the box art for UO 9th Anniversary, and the current UO.com styling is great.
  • Clean up the EAMythic.com account page.  This is probably controlled by EA though, so probably a no-go. It drives the web designer/developer in me crazy because it's an old interface and can suck on modern displays. I know we are stuck with the Mythic thing though.
  • During the "Getting Started" portion of UO.com, there needs to be a better explanation of account management (I know it's handled off-site, but people need to be prepared before going off-site with easily-accessed screenshots or videos).
  • I would say promote ClassicUO or Pinco's UI more, but I've had a few problems with them (in Pinco's instance, the infamous "Loading" splash screen overlaid on my client window and ClassicUO, I had some issues buying stuff) and for now a new or returning user needs to find their way to the Classic or EC first, both of which have been stable for myself and my kids. Still, I feel like both of these could have a lot of appeal to new and returning players.
  • Maybe do something on UO.com about guilds, a guild-finder of sorts.
  • In the "What is UO" there really needs to be an emphasis on the fact that this game has been going since 1997.  Toss in events like Lord British being PKed, and a highlight or two of each expansion.
  • Bring the old (hopefully archived) content from UOEM.net to UO.com/EM or something, and give the EMs their own pages on UO.com, becuase new players would wonder what the heck is going on with all of the EM pages being down.
  • Clean up the Fansite portion of UO.com, because 7 out of 14 listed sites are down and 2-3 haven't had posts in many years.  Add in UltimaCodex.com because they've been around for years and are the biggest Ultima fansite there is.  And https://wiki.ultimacodex.com/wiki/Main_Page should be mentioned in its own entry for those who want to discover the lore that was originally behind UO.
If I had to sum up everything I've mentioned in the preceding posts, and apologies for boring current players who don't care about any of this, it would be this:

Think in terms of a new or returning player finding their way (or coming back) to UO. I have a feeling many new players make their decisions about staying/subbing very early, and every bit of help that they can get before they ever step foot inside of UO would help.
  1. Do a sweep through the whole process of what a new player would see on UO.com through client install and setting up an account through the patcher and finally the EC or Classic launchers.
  2. Think about what questions they have that could be answered during the process of learning about playing UO, before they ever install a client. This includes info about costs and Endless Journey and shards and what client does what (with screenshots) and the skill and housing systems (and maybe guilds).
  3. Update UO.com for new users, at least the "What is UO" and "Getting Started" sections. There's too many places where they would have to hop out and hit up Google, or search through UO.com. The goal should be to keep them on track from finding UO.com up through getting a client installed and an account setup. This includes info on shard and client selection. You could insert shortcuts on the pages to relevant areas (account management and client downloads) for those who are impatient to get started, but there should be a true "guided tour" that can be done in under 10 minutes, but gives them a clear picture of what UO is, how they install it, how they setup an account, and how they get started playing.
  4. The graphics/branding needs to be consistent from the "What is UO" and "Getting Started" pages on UO.com to the patcher/launcher to the client launchers themselves.
I would be happy to contribute a quick mockup of what I mean about the UO.com pages.
There is a page dedicated to how to videos on our official YouTube with these topics on the wiki. 🙂 
#129
I still think these changes i suggested should be implemented. https://forum.uo.com/discussion/9606/suggestion-summon-form-revamp
There's a lot of old mechanics like that which should be revamped and brought up to par. Cooking needs a revamp as well, with the buff foods lasting longer.

I'd like to see NL's pet/mob AI be introduced to Prodo shards. The pet's on NL are a LOT more responsive to commands, will actually stick to their "Kill" target, and the mobs are more responsive as well. Attack a Drake near a Dragon, and the Dragon will instantly aggro as well. Makes the PvM more challenging. Not to mention the spellcasting AI of pets/mobs on NL is a lot better than on Prodo shards.
#130
SoulTrain said:
Hello together,

here is my personel list for 2025:

Enlarging Windows size  in the Classic Client as Standard Feature

Stable slot Maximum 102 (of course expandable with sovereigns) and the Claim list should show the Pet Type

The Max Storage for Houses (starting with 18 x 18) should  be 15000 and  sold like an Expansion at the EA Shop

An empty 30 x 30 Houseplot  (sold with sovereigns) so i can recustomize my Castle without loosing the Age of my house

At least Accountbound Gametime Token for Gold sold by Broadsword at uniqe Shard Auction Safes 

Merry Christmas to Everyone!

Btw... i learned it takes more than 2 Months to get a Historical House Sign and its still pending... how long will it take to get one of my Wishes  🙂








Still waiting (25.10.24 Mail to Mrs Bonnie )for my Historical House Sign, it seems that only a few Players get support....  2 Months AGO i wrote a Mail to the Support Team...  there is nothing more to say
#132
Community Manager said:There is a page dedicated to how to videos on our official YouTube with these topics on the wiki. 🙂 
I just think it would be good to see more of a walk-through website guide for new (and maybe returning) players with said videos mixed in. 

It's the usability designer in me, but I just think the new user experience (Getting Started) on the uo.com website is too short. I think there are some areas where people will have to leave the UO.com site and hit up Google.

There should also be some kind of site-search available - right now, you only get the search option in the forums and if you are on the top level of the wiki.  I just don't think it's good if new players have to hop out of UO.com and into Google for answers. 
#133
 I may have said this, but I'd love to see a "State of UO" or a roadmap of UO, even if it's very brief/bare now that we have a new producer. I get that the devs are wary of saying too much about future plans because things happen in the meantime that can slow things down (look at NL and what happened between its announcement and when it rolled out) and there are unfortunately some players who are not forgiving of delays.

I just want something to get my kids excited about the future of it - they are cranking through a lot of things. And it'd be great to have some stuff to send out to old friends who used to play (many of whom gave their accounts to me for safekeeping as I was the last of them still playing) to get them interested.  Time of Legends and New Legacy are really it over the last 10 years or so.
#134
Attractive animal girls and anime! Glad to see our community manager is on the wave! I even asked for this a couple of years ago! Let's see some new race options!
#135
We need options for larger fonts LOL

No one is getting younger here!
#136
I would like to see faster fps in classic client, a fix for targeting not working when you press a key and there was something else, let me think.
#137
Oh a fix for the war hammer special not doing any more damage than a regular hit.
#138
I would also like to see the Tracking skill be more useful by giving either a pet control bonus or some Archer damage bonus. Or maybe a fishing bonus or resources bonus.
#139
Thorakh said:
I would like to see faster fps in classic client, 
They said they were working on that in the live stream, towards 60fps I believe.
#140

Dear UO,

Many players have expressed concerns about the VERY UNEVEN content updates between UO: Live (or "Modern") and Legacy. Waiting weeks and months for new content, especially when one shard seems to get all the attention, can feel disheartening, especially for long-time players who care deeply about the game's world and community.  Like many other players, I have no interest in Legacy or starting on a new shard!

Mini-events, rotating spawns, or even community challenges could absolutely help fill those content gaps without the need for massive updates. A little effort on UO's part in that direction could go a long way toward keeping things engaging and making players feel valued.

Z...


#141
I feel like we need a few things... economy is inflated so you need a gold sink for people hording it... maybe an event where you can buy drops from past events that are hyper inflated for 100-300m each and level the market and gold...
And event with limited spawn like the hued mares but with a useable pet new or old... Cu would be an obvious target for usability and popularity to bring down blaze cu prices which have already been plummeting.
Maybe an in store item to turn triton into mountable pets like a lizard saddle...
More gm interactions like we used to. Spotting a roaming gm talking to players used to be the highlight of people's days. And having them randomly craft items for people turning them into 1 of 1 rarities to brag about was great too.
A rework of drop/crafting system would be nice since crafting is basically moot...
Rare hue dyes being available through store would cut down on the cloth duping drama too....
Just a few ideas...

#142
Sushidlc said:
I feel like we need a few things... economy is inflated so you need a gold sink for people hording it... maybe an event where you can buy drops from past events that are hyper inflated for 100-300m each and level the market and gold...

Just as long as any of those drops do not give somebody an uber piece of equipment that can help them in PvP or PvM, because you will only create more of an incentive for the botters to bot, and it'll be vastly unfair to those who don't have the hundreds of millions of gold that we are talking about. Make it deco stuff, or equipment that isn't all that powerful.

The problem though is that it ultimately won't take money out of the economy, because the issue is one that's been around since the beginning but really ramped up with the ease in shard transfers.  Basically it comes down to this:

  1. There is no fixed supply of gold - whether you are farming monsters, or somebody is selling stuff to NPCs, gold is being created out of thin air anytime it's generated by the servers because a character killed a monster or somebody sold something to an NPC.  One of the past designers talked at length about this after Tram was opened up (which reduced the risk for many PvMers allowing them to farm a lot omre), but basically the amount of gold within the game increases every day by a large rate, and there's not many gold sinks that can help with that, without penalizing casual players. Item insurance was one method, but the amount of gold you get from monsters easily outstrips the amount of gold you pay for insurance when you 
  2. Real-life money creates a huge incentive to cheat/bot/script and it attracts people who don't care about UO itself, and who only see it as a way to make an easy chunk of money without much effort. Those people do things in-game to generate gold, but in general they both drive up the costs of things like housing on Atlantic (either by buying up available decent plots or scripting placement, etc.), while also turning around and selling said gold to players at cheap rates, which makes prices rise even more. I can remember $10 for a million gold, and castles selling for $300, and it was a problem then.
  3. Easy/cheap shard transfers, either through the free 14-year vet shields, or even those who do regularly scheduled cargo runs between shards at $20 a move (at a large enough scale, you can make up those fees easily and/or people are subsidizing them directly through out-of-game delivery fees that cover the transfer costs). On non-Atlantic shards, there are people constantly buying up stuff at cheaper rates than Atlantic, and then moving it to Atlantic, and then bringing the gold back to those non-Atlantic shards to keep buying up cheaper stuff.  This then makes it harder to find stuff on non-Atlantic shards, and/or raises the prices on non-Atlantic shards. And it frustrates the hell out of those of us on non-Atlantic shards.
I don't know what the solution is, at least one that would be palpable to the majority of players. There are parts of a solution that most can agree upon - if you could stop the botters/scripters, that would go a long way towards it, because you'd be drying up a lot of gold generation.

If you could just stop the RMT spammers that might slow it down, such as banning accounts from a certain "xxxxxCodes.com" site from constantly advertising in the game - not a day or two goes by I haven't seen them advertise since coming back in February. I don't know why the engineers can't strip that website from being posted in chat, but I used to see the same thing in World of Warcraft.

The shard transfer stuff is another problem all together. On the one hand, there are legitimately players really moving between shards, and as somebody who is about to hit 14 years-old on their main account and will be getting the transfer shield, I'd like to do a little shard hopping - would be awesome if we could more easily move our characters between shards or even have shards share a database such as WOW's cross-realms stuff, so that we could travel to other similar shards or share a vendor search. But because of the ridiculous prices on Atlantic, there will always be that easy way of buying stuff on other shards for a cheap price and then moving it to Atlantic.
#143
Lokea said:
Sushidlc said:
I feel like we need a few things... economy is inflated so you need a gold sink for people hording it... maybe an event where you can buy drops from past events that are hyper inflated for 100-300m each and level the market and gold...

Just as long as any of those drops do not give somebody an uber piece of equipment that can help them in PvP or PvM, because you will only create more of an incentive for the botters to bot, and it'll be vastly unfair to those who don't have the hundreds of millions of gold that we are talking about. Make it deco stuff, or equipment that isn't all that powerful.

The problem though is that it ultimately won't take money out of the economy, because the issue is one that's been around since the beginning but really ramped up with the ease in shard transfers.  Basically it comes down to this:

  1. There is no fixed supply of gold - whether you are farming monsters, or somebody is selling stuff to NPCs, gold is being created out of thin air anytime it's generated by the servers because a character killed a monster or somebody sold something to an NPC.  One of the past designers talked at length about this after Tram was opened up (which reduced the risk for many PvMers allowing them to farm a lot omre), but basically the amount of gold within the game increases every day by a large rate, and there's not many gold sinks that can help with that, without penalizing casual players. Item insurance was one method, but the amount of gold you get from monsters easily outstrips the amount of gold you pay for insurance when you 
  2. Real-life money creates a huge incentive to cheat/bot/script and it attracts people who don't care about UO itself, and who only see it as a way to make an easy chunk of money without much effort. Those people do things in-game to generate gold, but in general they both drive up the costs of things like housing on Atlantic (either by buying up available decent plots or scripting placement, etc.), while also turning around and selling said gold to players at cheap rates, which makes prices rise even more. I can remember $10 for a million gold, and castles selling for $300, and it was a problem then.
  3. Easy/cheap shard transfers, either through the free 14-year vet shields, or even those who do regularly scheduled cargo runs between shards at $20 a move (at a large enough scale, you can make up those fees easily and/or people are subsidizing them directly through out-of-game delivery fees that cover the transfer costs). On non-Atlantic shards, there are people constantly buying up stuff at cheaper rates than Atlantic, and then moving it to Atlantic, and then bringing the gold back to those non-Atlantic shards to keep buying up cheaper stuff.  This then makes it harder to find stuff on non-Atlantic shards, and/or raises the prices on non-Atlantic shards. And it frustrates the hell out of those of us on non-Atlantic shards.
I don't know what the solution is, at least one that would be palpable to the majority of players. There are parts of a solution that most can agree upon - if you could stop the botters/scripters, that would go a long way towards it, because you'd be drying up a lot of gold generation.

If you could just stop the RMT spammers that might slow it down, such as banning accounts from a certain "xxxxxCodes.com" site from constantly advertising in the game - not a day or two goes by I haven't seen them advertise since coming back in February. I don't know why the engineers can't strip that website from being posted in chat, but I used to see the same thing in World of Warcraft.

The shard transfer stuff is another problem all together. On the one hand, there are legitimately players really moving between shards, and as somebody who is about to hit 14 years-old on their main account and will be getting the transfer shield, I'd like to do a little shard hopping - would be awesome if we could more easily move our characters between shards or even have shards share a database such as WOW's cross-realms stuff, so that we could travel to other similar shards or share a vendor search. But because of the ridiculous prices on Atlantic, there will always be that easy way of buying stuff on other shards for a cheap price and then moving it to Atlantic.
They can only Spam the help channel 
#144
Grimbeard said:
They can only Spam the help channel 
Which makes it far, far worse. It should be an easy fix (and I don't buy the conspiracy theories that they are allowed to do it because of some mythical relationship with the devs).

I don't have the help channel toggled for long, so for me to see them, they must constantly be spamming it.
#145
I would like to see Realistic Solutions:

How hard would it be to make a Brand new Production shard that they destroy every year.

    1 if this was done letting your char live on and your housing spot stays and maybe you can keep a certain amount of gold going into the next phase letting the char age and the older he is the more bank space and the more gold he can keep going forward.
    2 maybe housing with customizable housing based on chars age as he gets older he is able to place a bigger house start with 7x7 8x8 1st year and maybe 9x9 10x10 second year up to a max or maybe 16x16.
   3 Don't forget when you place a house make it so it locks down 3 spaces around the whole house so people can grow every year until they outgrow and then they can move.
   4 getting rid of all the scripters is to much to try to do on a game this old lets focus on a few good things. But with some limits this could be controlled a little more.
   5 Maybe owners of houses could have a link option to link with others in the same area to lock it down for guild members of that guild to be able to replace if a house falls. This would make cool little towns.
   6Maybe even an option for another person to be able to design a house for people so it does not have to be the owner.
 
I am a realist, This might work but Broadsword needs to make more money.
    1 sell the house on the new shard does not have to be a lot of money. $5-$9
    2 maybe sell the upgrade in the 2nd and future years   $5-$9
    3 people would buy mounts on this new shard... that would make money
    4 colored pets spawn with chromatic potions those would sell
    5 dyes would sell on this new shard
    6 pretty much everything that is already made could be sold from uo store

Just an idea, If you need more I am full of them just ask.
 
 

#146
this may sound controversial to some of you peeps that make a living off uo,  but as a tamer who doesnt do champs anymore, i would like to see EA sell all power scrolls and even gold in the online store for sovs.

Id rather money was incoming to EA for better dev work in the future and keep it sustainable than profit some pond dwellers pockets that ends up doxxing you.

Heck while yer at it, make a linux native uo client too - which is sad cos the cheaters had a working one for a while though.

And fix the contrast in network latency between that poo CC and bring EC into line with a decent network update -- at the moment i cannot do new champ spawns or move at all at pet brokers with EC but CC is fine?! CC is too old and nostalgic and EC would bring more newer clients in due to its enhanced ui and features/ gumps.
#147
A dozen bugs on weapons reported 15 years ago being fixed maybe? 
#148
An official UO Discord server
#149
Merlin said:
An official UO Discord server

Love that
#150
Cheats to be dealt with in some way that's noticeable.  -Is this the year?  (I hope I don't already know the answer to that)

#151
Since there's a 14th year vet reward that produces server transfer tokens (the chosen server of the shield transfer item). maybe try to implement that in the form of a gate (like moon gate or possibly a spell).

If you allowed players to buy "The high seas" and the "time of legends" in token form so we could sell them on vendors that would be cool... Also, if we could buy 30 days game time in token form so we could sell it on vendors it'd provide a nice f2p friendly habitat supported by paying players. (high seas has like 25 extra bank slots)
#152
Synyntym said:
Since there's a 14th year vet reward that produces server transfer tokens (the chosen server of the shield transfer item). maybe try to implement that in the form of a gate (like moon gate or possibly a spell).
I was recently reading some old computer gaming magazines from the late 1990s, and the UO devs were talking about future plans to put in a portal/gate feature to allow you to hop between shards to play with your friends or do special events, without having to uproot everything to move to a new server (or create a bunch of characters scattered across multiple shards that never interact with one another).

I'll try and find it again (it was an online archive of magazines), but basically, they wanted everybody to be able to travel around and play with one another and then return back to their home shard, or just "home".

It was a great idea, and I've posted about it a few times before - right now, you can move between shards if you have the money or have been around 14 years, but that movement is limited to $20 a trip or a few times a month with the token, so it's restricted to very few people.  Their idea was being able to pop out for an evening (maybe you met somebody on a message board, or somebody was holding a party) and then come back home after a few hours.
#153
Lokea said:
Synyntym said:
Since there's a 14th year vet reward that produces server transfer tokens (the chosen server of the shield transfer item). maybe try to implement that in the form of a gate (like moon gate or possibly a spell).
I was recently reading some old computer gaming magazines from the late 1990s, and the UO devs were talking about future plans to put in a portal/gate feature to allow you to hop between shards to play with your friends or do special events, without having to uproot everything to move to a new server (or create a bunch of characters scattered across multiple shards that never interact with one another).

I'll try and find it again (it was an online archive of magazines), but basically, they wanted everybody to be able to travel around and play with one another and then return back to their home shard, or just "home".

It was a great idea, and I've posted about it a few times before - right now, you can move between shards if you have the money or have been around 14 years, but that movement is limited to $20 a trip or a few times a month with the token, so it's restricted to very few people.  Their idea was being able to pop out for an evening (maybe you met somebody on a message board, or somebody was holding a party) and then come back home after a few hours.
Right! it seems like a fitting feature for modern UO osi. the ability to go into the lower part of boats (lower deck/hull) or House boats would be very appealing too.

Reading a book by typing what's already written in it in it for inscription/book publishing/skill gain (scroll of transcendence and the other skill gain scroll) (random generated visible word, password for each page typed to stop bots.)
#154
Shard shields were very detrimental to every shard not named Atlantic 
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