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Afk punished

Started by McDougle · 2022-10-13 · 45 posts · General Discussions
#0
A little poll to help gather info
#1
“I’ll just assume anyone who says yes to number 1 
was afk…”
#2
Just my 2 cents, I think all the different types of cheats are causing a mix up.

Originally, I think it was called playing the game unattended. This means the player could be sleeping for 8 hours while the toon repeat a macro infinitely or a script routine.

If one just stands outside the dungeon like bank sitting, he is not doing anything right? Why should that AFK be punished?

Ofcourse, an archer AFK inside a dungeon will be seen as playing unattended.

AFK is not wrong, it's whether the toon is doing some auto function while the player is away.

So if someone running around and killing he may not notice GM asking a question. 

Should the GM appear in character and get the players attention, check if they respond before applying the 30mins damage block.

Once again, which cheater macro AFK just 30 mins only? If anyone is really AFK playing, they would go AFK for several hours and let the toons autoplay , so they need to be banned for days. Bucs Den hot bath.

#3
Yoshi said:
“I’ll just assume anyone who says yes to number 1 
was afk…”
Your wrong there. Literally pressing buttons attacking a moving from room to room when boom. No dmg done
#4
Again the only people I see complaining and getting flagged afk have a few posts... Don't see any veteran players having afk problems SMH 
#5
vortex said:
Again the only people I see complaining and getting flagged afk have a few posts... Don't see any veteran players having afk problems SMH 
I only have a few posts, my account on the forums is also older than yours.  I’ve been playing on and off for 23 years, have I not earned the ‘veteran player’ status.  I was also actively moving between rooms in the dungeon, pressing a targeting macro, and in one case talking to another player when I got hit with AFK timeout.  Does my post count determine the truthfulness of my testimony?  
#6
I don’t really get what this AFK flagging is about. Is it to combat a stealth tamer just letting their pet get drops? Because with necro spawn and wither you can’t AFK this event.  

Seems like they are trying to fix a problem from last event programmatically while ignoring the current events problem with the decer multibox scripting. 
#7
Theo said:
I don’t really get what this AFK flagging is about. Is it to combat a stealth tamer just letting their pet get drops? Because with necro spawn and wither you can’t AFK this event.  

Seems like they are trying to fix a problem from last event programmatically while ignoring the current events problem with the decer multibox scripting. 
Stealth Tamers ?

Talk about, instead, packs of BOT scripted archers who kill anything that spawns faster then a tamer might have time to comand "all kill" and they drop before the pet actually reaches the creature......
#8
popps said:
Theo said:
I don’t really get what this AFK flagging is about. Is it to combat a stealth tamer just letting their pet get drops? Because with necro spawn and wither you can’t AFK this event.  

Seems like they are trying to fix a problem from last event programmatically while ignoring the current events problem with the decer multibox scripting. 
Stealth Tamers ?

Talk about, instead, packs of BOT scripted archers who kill anything that spawns faster then a tamer might have time to comand "all kill" and they drop before the pet actually reaches the creature......
You have seen this on your shard or are you just regurgitating what a poster with an agenda wrote?

Seems you use any excuse whether real or not to not play UO but come complain about how difficult it is for you. Without trying to play. 
#9
Not been hit with this and have played enough to get multiple items from the turn in. i'll return and post if it changes..
#10
not on here complaining got busted cheating. I report people daily in the dungeon. jjust adding that legit players are getting hit with this.
#11
vortex said:
Again the only people I see complaining and getting flagged afk have a few posts... Don't see any veteran players having afk problems SMH 
Well this is a prime example of someone putting foot in mouth, speaking without knowing what he is talking about..etc
Ive been playing since the days i could kill you, cut you up turn you into jerky and eat you, and i been hit with this afk flagged 3 times now on my archer, each time i was not afk, BTW seems some confusion on what AFK means, it means away from keyboard, no red text no GM tryin to talk to me, nothing just 1 second im doin damage next second nada.
#12
I have multiple guild mates that have been hit by it and even hear random players sitting outside the dungeon complaining about it. Let's stop calling it an 'afk punishment' because that's clearly not what is going on here. Has to be some automated system where if you haven't moved X tiles in Y minutes you get flagged. Another kick in the face to tamers that don't really have to move a whole lot. All makes sense now.... no wonder the bot army sampires are doing what they're doing. Another feature added to the game to discourage legitimate players and benefit bots, good job.
#13
In the last, actual Treasures of Tokuno - in Tokuno - many players were caught AFK macroing at Fan Dojo etc, killing demons and succubus.

I thought I read somewhere that for the new ToT, the drop rate would be affected if a player stays at one server area for long period of time. (edited) So that was one of the reasons why we recall around different locations, besides trying to get more kill during the luck or potion hour.

@Kyronix it helps to confirm if this can be done instead of the 30mins ban. I don't think players would tell lies about this, as there is nothing to gain.




#14
Yoshi said:
“I’ll just assume anyone who says yes to number 1 
was afk…”
No I wasn't, I was insuring my drops 
Another time I stopped to recover my health before jumping back in
#15
Its getting stupid now, can't even stand still to recover from being near red lined 
#16
I have not been hit by any afk ban so far even when I had to stop for a while to ww, heal or extermo vomica or expor flamus.
#17
Yea same. 

Funny part would be if some of these are the people that are running rails/scripts while actively playing and that's what they are getting flagged for (ie they move in the same pattern every time). I mean technically they aren't AFK but anyone using automated scripts might be getting hit (and I'd agree with it).
#18
No.
No.
Yes, and also obviously I'm not qualifying to be an AFK bot.

Y'all really need to chill and see a game again what it is. A game.

And then you can try to enjoy it again, because an automatic game can't be funny at all ;)

Right?
#19
keven2002 said:
Yea same. 

Funny part would be if some of these are the people that are running rails/scripts while actively playing and that's what they are getting flagged for (ie they move in the same pattern every time). I mean technically they aren't AFK but anyone using automated scripts might be getting hit (and I'd agree with it).
I am not sure, but I am using the original EC with zero add on. Maybe the system detects what client and addon we are using, and apply different rules. 
#20
Seth said:
keven2002 said:
Yea same. 

Funny part would be if some of these are the people that are running rails/scripts while actively playing and that's what they are getting flagged for (ie they move in the same pattern every time). I mean technically they aren't AFK but anyone using automated scripts might be getting hit (and I'd agree with it).
I am not sure, but I am using the original EC with zero add on. Maybe the system detects what client and addon we are using, and apply different rules. 
Maybe you can explain to me how the "auto-attack target" function works? What it sounds like to me is that it's auto attacking a hostile as the player (or it) pops on the screen without the player needing to do anything? AND it sounds like they can easily "toggle" through the targets too? Shewwwww!!

That's not possible in CC unless you keep pressing the macro key for whatever you assigned the SelectNearestTarget --> Hostile + AttackSelected macro (which btw doesn't work very well if you press it multiple times to "retarget") and if a player is pressing that macro (or holding it down) there will likely be some issues with using other macros. That said, there is nothing "auto" about the CC version.

Might just be verbiage but when I hear things are "auto" that instantly makes me think of a script because the entire make-up of the game as I know is pretty manual. Ie - if I'm poisoned and want to cure I need to press a button to cast cure / drink a potion... if I'm automatically cured by myself while I'm pressing other macros (ie casting etc) that's scripting. There are several of these "auto" scripts out there that I've seen first hand in use in PvP (which is why I stopped pvping) that "auto" arm/cure/trap box/attack/etc while the player is executing other actions as well and it's very obvious. 

So again - can someone explain to me how they "auto attack target" and seamlessly toggle through them while also constantly do things like UseAbility / cast spells / say all kill / etc? If you can prove it's possible to do all the "auto" stuff in EC then that's probably all I need to make the switch and deal with the graphics.
#21
keven2002 said:
Seth said:
keven2002 said:
Yea same. 

Funny part would be if some of these are the people that are running rails/scripts while actively playing and that's what they are getting flagged for (ie they move in the same pattern every time). I mean technically they aren't AFK but anyone using automated scripts might be getting hit (and I'd agree with it).
I am not sure, but I am using the original EC with zero add on. Maybe the system detects what client and addon we are using, and apply different rules. 
Maybe you can explain to me how the "auto-attack target" function works? What it sounds like to me is that it's auto attacking a hostile as the player (or it) pops on the screen without the player needing to do anything? AND it sounds like they can easily "toggle" through the targets too? Shewwwww!!

That's not possible in CC unless you keep pressing the macro key for whatever you assigned the SelectNearestTarget --> Hostile + AttackSelected macro (which btw doesn't work very well if you press it multiple times to "retarget") and if a player is pressing that macro (or holding it down) there will likely be some issues with using other macros. That said, there is nothing "auto" about the CC version.

Might just be verbiage but when I hear things are "auto" that instantly makes me think of a script because the entire make-up of the game as I know is pretty manual. Ie - if I'm poisoned and want to cure I need to press a button to cast cure / drink a potion... if I'm automatically cured by myself while I'm pressing other macros (ie casting etc) that's scripting. There are several of these "auto" scripts out there that I've seen first hand in use in PvP (which is why I stopped pvping) that "auto" arm/cure/trap box/attack/etc while the player is executing other actions as well and it's very obvious. 

So again - can someone explain to me how they "auto attack target" and seamlessly toggle through them while also constantly do things like UseAbility / cast spells / say all kill / etc? If you can prove it's possible to do all the "auto" stuff in EC then that's probably all I need to make the switch and deal with the graphics.
Some use the term “auto-attack”, but I think it’s more appropriately called “auto-defend”.  I can’t speak to if it works the same in EC, though I would assume it does…

Generally speaking if you are armed and in war mode you will fight back when attacked.  It looks more like auto-defend for a melee character because you can’t see any reaction until the mob reaches the character… but for an archer/thrower they shoot/throw as soon as they are targeted making it seem more like an auto-attack.
#22
keven2002 said:
Seth said:
keven2002 said:
Yea same. 

Funny part would be if some of these are the people that are running rails/scripts while actively playing and that's what they are getting flagged for (ie they move in the same pattern every time). I mean technically they aren't AFK but anyone using automated scripts might be getting hit (and I'd agree with it).
I am not sure, but I am using the original EC with zero add on. Maybe the system detects what client and addon we are using, and apply different rules. 
Maybe you can explain to me how the "auto-attack target" function works? What it sounds like to me is that it's auto attacking a hostile as the player (or it) pops on the screen without the player needing to do anything? AND it sounds like they can easily "toggle" through the targets too? Shewwwww!!

That's not possible in CC unless you keep pressing the macro key for whatever you assigned the SelectNearestTarget --> Hostile + AttackSelected macro (which btw doesn't work very well if you press it multiple times to "retarget") and if a player is pressing that macro (or holding it down) there will likely be some issues with using other macros. That said, there is nothing "auto" about the CC version.

Might just be verbiage but when I hear things are "auto" that instantly makes me think of a script because the entire make-up of the game as I know is pretty manual. Ie - if I'm poisoned and want to cure I need to press a button to cast cure / drink a potion... if I'm automatically cured by myself while I'm pressing other macros (ie casting etc) that's scripting. There are several of these "auto" scripts out there that I've seen first hand in use in PvP (which is why I stopped pvping) that "auto" arm/cure/trap box/attack/etc while the player is executing other actions as well and it's very obvious. 

So again - can someone explain to me how they "auto attack target" and seamlessly toggle through them while also constantly do things like UseAbility / cast spells / say all kill / etc? If you can prove it's possible to do all the "auto" stuff in EC then that's probably all I need to make the switch and deal with the graphics.
For CC, I heard there was a simple action that can auto aggro all the mobs in nearby. This was used at champ spawn to draw targets over for whirlwind. I am not sure if this is true and have never tested this myself as I use EC only. Maybe Yoshi knows about this.
#23
Seth said:
keven2002 said:
Seth said:
keven2002 said:
Yea same. 

Funny part would be if some of these are the people that are running rails/scripts while actively playing and that's what they are getting flagged for (ie they move in the same pattern every time). I mean technically they aren't AFK but anyone using automated scripts might be getting hit (and I'd agree with it).
I am not sure, but I am using the original EC with zero add on. Maybe the system detects what client and addon we are using, and apply different rules. 
Maybe you can explain to me how the "auto-attack target" function works? What it sounds like to me is that it's auto attacking a hostile as the player (or it) pops on the screen without the player needing to do anything? AND it sounds like they can easily "toggle" through the targets too? Shewwwww!!

That's not possible in CC unless you keep pressing the macro key for whatever you assigned the SelectNearestTarget --> Hostile + AttackSelected macro (which btw doesn't work very well if you press it multiple times to "retarget") and if a player is pressing that macro (or holding it down) there will likely be some issues with using other macros. That said, there is nothing "auto" about the CC version.

Might just be verbiage but when I hear things are "auto" that instantly makes me think of a script because the entire make-up of the game as I know is pretty manual. Ie - if I'm poisoned and want to cure I need to press a button to cast cure / drink a potion... if I'm automatically cured by myself while I'm pressing other macros (ie casting etc) that's scripting. There are several of these "auto" scripts out there that I've seen first hand in use in PvP (which is why I stopped pvping) that "auto" arm/cure/trap box/attack/etc while the player is executing other actions as well and it's very obvious. 

So again - can someone explain to me how they "auto attack target" and seamlessly toggle through them while also constantly do things like UseAbility / cast spells / say all kill / etc? If you can prove it's possible to do all the "auto" stuff in EC then that's probably all I need to make the switch and deal with the graphics.
For CC, I heard there was a simple action that can auto aggro all the mobs in nearby. This was used at champ spawn to draw targets over for whirlwind. I am not sure if this is true and have never tested this myself as I use EC only. Maybe Yoshi knows about this.
There are several ways to do it.  Getting on a mount, teleporting, and opening your paper doll are some examples that will pull agro from all mobs on the screen not already agro to something else.
#24
Interesting...looks like a mod did a stealth "clean up" on some post because I was going to go back to DemonKillers post about "auto attack" and toggling and it's no longer there. My question is directly related to that.

I am very familiar with how "auto defend" works and how to get mobs to attack me but let's be honest besides the fact it's not a reliable means of striking a target (sometimes the aggro is on a target a few tiles away rather than next to you) this isn't what we are talking about. We are talking about in Deceit on ATL when you go to the jail cell area (as an example) and people are running on screen while I'm remounting or casting thunderstorm (to get mobs in cells) having everything aggro'ed on me and auto hit various mobs (ie they are not "auto defending"). 

Go to ATL Deceit jail cell area and just watch; the "auto attackers" aren't shy about it. They literally run up and down the hall and open doors without stopping (and not facing the door) and run into each room hitting each target seamlessly. I'm willing to accept I'm not in the know about what legal macro this is in EC so once again my question is: How does a player "auto attack target" while other players are on screen already aggro'ed on the mobs AND have the ability to toggle targets so quickly that they essentially do not need to stop moving? Same with "auto" opening doors while not facing them (ie OpenDoor macro)?
#25
Just an additional thought. People that are "auto" anything like I mentioned before (arm/cure/heal/tap box/target/etc) that are running around the dungeon seemingly defying the mechanics of the game like this or have 2 other chars following you doing the same thing (legally I'm sure they will swear); it doesn't matter that you aren't AFK while playing (likely as your script runs) because it's still bending (or breaking) the rules. I don't think they ever said this was an "AFK" punishment. More likely it's a suspicious activity punishment (more likely for scripting... AFK or not).

While some people I'm sure are wrongly hit with this timer, I'd be willing to bet there are many more people that are doing something outside of what they should be doing and then want to complain about it because they were caught. This is like people getting in trouble for unattended macroing while they are surfing the internet with UO running in the background. They become enraged because "they were at the computer" while completely ignoring the fact that they weren't actively playing. At least in this case it's just a timer and you don't get sent to jail or your account suspended.
#26
I finally posted a screen shot of the group in the Dojo, every toon runs up to the Oni the instant it spawns. I get that Now Following will get them all to follow with "always run" turned on they'll be fast, but they all also attack and kill the Oni, which I'm pretty sure isn't aggroing on 8 clients. And very few people even cared about that post, I cc'd a dev, he didn't care, I paged twice and waited , and none came, because no one cares. Everyone here knows exactly what's going on and what's being used, just legalize it already, because.........no one cares.
#27
...Everyone here knows exactly what's going on and what's being used, just legalize it already, because.........no one cares.
Possibly the most notorious MMO for botting, gold farming, griefing, that even had a illegal detection program called "game guard" - many years ago finally gave up and put in a function to allow normal players to legally play afk. They put in a right click function that allowed your macro (you could write fairly long macros) to run automatically 24/7. Take 2+ accounts, go to an area with a controlable spawn, right click the macro on each character, go take a nap,, go fix dinner, even go to bed. You most likely will be still alive unless someone decides to take a murder count on you (you can't lure mobs from long away in this game - they go home). The game? Linneage 2 (which many have probably never heard of before.)

This is not the game I want UO to turn into, but it is sadly half-way there.
#28
keven2002 said:
Just an additional thought. People that are "auto" anything like I mentioned before (arm/cure/heal/tap box/target/etc) that are running around the dungeon seemingly defying the mechanics of the game like this or have 2 other chars following you doing the same thing (legally I'm sure they will swear); it doesn't matter that you aren't AFK while playing (likely as your script runs) because it's still bending (or breaking) the rules. I don't think they ever said this was an "AFK" punishment. More likely it's a suspicious activity punishment (more likely for scripting... AFK or not).


For the "auto" attack one thing I would suggest is it could be EC using the Pinco UI - both perfectly legal. I would set up a macro something like this: Smart Nearest Target (Filter for target type ie attackable, enemy, criminal) - Attack current target - delay (if looking to target numerous mobs in a short time would have a 1 sec delay) - Smart Target Next Target (again filtered) - attack current target - delay (1 second) - repeat as often as you like - could add specials to the list with delays as you wanted. This would stop when an action outside of the macro was done but could quickly restarted. 

As for opening the doors, I'm not aware of either EC or Pinco's UI providing functionality that you don't have to face the door. 

As for the AFK punishment Mesana only made this statement when asked about it during the meet and greet: 

Doc Holiday]: so i'd like to hear more about the afk - nerf / ban situation
[Mesanna]: the only thing we will say is that event was designed for active game play

I surmise that what is happening is that something is monitoring player movement - this is however just a theory. I have tested it by taking a character down to the 4th level of Deceit around 3 am and standing invisible. Occasionally I would cast a spell with the toon and then reinvis. After about 30 minutes I attempted to attack hostiles and was not able to. I was in a closed room and the door did not open nor did I see anyone else. I watched for this as some have suggested that you only get punished if you are actively reported. So, I'm pretty sure they have some monitor program based on actual movement across the room. Doesn't matter a lot I'm just curious of things which are a "secret" 
#29
Riner said:
keven2002 said:
Just an additional thought. People that are "auto" anything like I mentioned before (arm/cure/heal/tap box/target/etc) that are running around the dungeon seemingly defying the mechanics of the game like this or have 2 other chars following you doing the same thing (legally I'm sure they will swear); it doesn't matter that you aren't AFK while playing (likely as your script runs) because it's still bending (or breaking) the rules. I don't think they ever said this was an "AFK" punishment. More likely it's a suspicious activity punishment (more likely for scripting... AFK or not).


For the "auto" attack one thing I would suggest is it could be EC using the Pinco UI - both perfectly legal. I would set up a macro something like this: Smart Nearest Target (Filter for target type ie 

Yea I get that but then you need to assign a hot key to that macro correct? So technically this isn't "auto" anything. Maybe "auto" was misused but maybe it was a Freudian slip because I've seen several people look like they are auto attacking everything as Demon mentions. Also, how would someone "toggle between" targets since it should be targeting the nearest (as per what Demon said in his post)??

Now factor in that you would need to keep hitting that macro over and over looking for a target to hit. Now factor in that you also are going to want to use your secondary ability as much as possible (assuming it's another macro because if it's the same key as target and you don't hit your target then hitting the key again will turn off the ability)...now factor in that doors should be opened whenever you are near them (and not facing them) so you can run around whacking everything you can. 

I'm literally seeing this on a daily basis on ATL so it's possible (whether legal or illegal is up for debate) and these are likely some of the people posting here that "...but i wasn't AFK!!!!".

So my guess is that these are the cases where people are getting tagged and that's the point of my questions... that unless there is just some best kept secret macro in EC or Pincos that will allow you to "auto" things (my guess is there isn't) people are probably getting tagged for suspicion of scripting.
#30
You really do not need a weapon special on the non Paragons.  You can run a macro on your keyboard or mouse also that repeats the button for target and attack. I'm not sure what you think targeting over and over does not allow you to do.  There's not much to do but get in range and target attack a mob. 

If these players you speak of are distance warriors then they could just run on a "rail".  If there is more than one of them they do not need to use a weapon special. 

A melee warrior is going to have to go to targets, the normal mobs do not move fast enough to let them come to you.  If they are this type, they are either moving the mouse and running or they have some way for their character to recognize and follow targets.

If they are this type are they chasing targets?

We do play on computers, someone that knows how the game mechanics work should be able to make it do whatever they want.

Since I use composite bows, I have been wondering if I could kill more/time if I use moving shot, so I don't have to stop. I'm not that motivated right now tho. I'd rather not play at a high stress level.

If you really want to further investigate.  Are they using a weapon special? You can hear them. Are they taking damage and how do they heal. Do they always use the same path? Do they change floors?  How complicated is what they are doing?

I do not see anyone doing this.  If I did, I would make a game of it and try to kill the mobs before they got to them. Or I would see how many paragons they can fight at once.
#31
Now it's probable that what you are seeing is someone using an interface that's not allowed. I agree with you fully. I also have no way of accounting for doors opening without facing them, so again that makes your conclusion likely. 

As for the targeting and swinging\shooting as long as I use target nearest or even target next I will continue to pick up targets as I move around and as one dies. Also, if I choose to incorporate specials into my macro I don't have to restart it to use it - I use a primary and secondary attack macro on my sampire. It periodically retargets and hits whichever special I choose. So, for me I begin a fight and depending on if there are one or more, I pick which special which is most useful. I have not tried to write one where I can run around once it's started and target - hit things but it's very doable. If the macro doesn't have a target, it will wait out the delay and try again.  Now I will finish this by saying that this is not what you are describing or witnessing if doors are opened without facing them. Also, each time I would open a door I would have to restart the macro. So yes, you are witnessing an illegal program most likely. And should at least consider paging rather than simply talking to us about it. Also, to Pawain's point I have not even tried to set up keyboard or mouse macros' and do not know how they might work with in game macros or instead of. 

A final thought is that this behavior would most likely be outside of the realm of their AFK monitor as Mesanna said, that this event is designed for active gameplay, which what you describe would appear to be if looked at casually. 
#32
@keven2002
In EC, we can set a macro to open nearest and next item. I used that to open doors and corpses by assigning a key. 

When standing next to the door without facing it, it can open the door.

When there are corpses and door nearby, it becomes erratic - may either open the door or corpses first.

We can set to target next so to create a chain in just one click.
#33
It is also my understanding that it is possible to repeat a macro a significant number of times (I’ve heard 1000) though I don’t use EC to verify.  With a delay to accommodate shooting speed you could have a single macro to toggle a weapon special then attack nearest target (by filter) that could run for like 20 minutes with a single key stroke.
#34
Merus said:
It is also my understanding that it is possible to repeat a macro a significant number of times (I’ve heard 1000) though I don’t use EC to verify.  With a delay to accommodate shooting speed you could have a single macro to toggle a weapon special then attack nearest target (by filter) that could run for like 20 minutes with a single key stroke.

I think attacking nearest and next, casting spells, healing, open nearest object etc, are possible repeatable actions. EC allows 10 times officially but we copy and paste each time say 100 times in the file so 100 x 10 is 1000 times.

I think the issue with script bots are those that run around on fixed path, able to sense what items, corpses creatures to engage. But as we saw for Easter eggs event, they appear to be slow.


#35
@Kyronix - Can we please get a GM to log into work early a few random days on ATL? Like right around now. The cast of stanger things (5 chars total with their lead) has been joined by the screen actors guild (actor names) with another train of 5 Gargs all spamming consecrate weapon auto attacking everything on screen. It's so blatant that I'm sure a GM could tell in about 5 seconds these groups are using something illegal.

FYI - I've reported this before in game but my assumption is that since it's before normal "business hours" there is nobody online to catch them in the act because they are usually offline by 9am.
#36
While it is possible to make macros like that, for me, personally, it would be a complete waste of time, because you cancel a running macro whenever you use another. For me, simple one action macros work best.  I've never found the 'smart' target to be that smart, it hardly ever targets what I want to hit. The 'hostile' who has aggroed on me from half a screen away is of less interest than the 'hostile' that has not yet targeted me but is much closer. 
#37
While it is possible to make macros like that, for me, personally, it would be a complete waste of time, because you cancel a running macro whenever you use another. For me, simple one action macros work best.  I've never found the 'smart' target to be that smart, it hardly ever targets what I want to hit. The 'hostile' who has aggroed on me from half a screen away is of less interest than the 'hostile' that has not yet targeted me but is much closer. 
The ability to set threat assessment would be nice 
#38
While it is possible to make macros like that, for me, personally, it would be a complete waste of time, because you cancel a running macro whenever you use another. 
Yes - this was a point I made earlier, that even though you can technically set a reoccurring macro to do target nearest hostile 100x that you wouldn't be able to run that in the background while you are using specials/casting spells/drinking pots/etc. UO game mechanics do not allow for this. I'd love to be able to not worry about arming my weapon after it's disarmed or having a trapped box auto-open while remaining aggro'ed against my target without interruption.

My conclusion is that a large amount (not all though) of people getting hit with the no damage penalty are probably doing something they shouldn't be; whether it be AFK / rails / scripts / 3rd party programs / etc and that will be my opinion until someone can prove what the seemingly "auto" stuff I'm seeing on ATL is achievable via legal means.
#39
You can have your keyboard or mouse press a button every x seconds. Since when does using another macro stop another? Is that an EC thing? I don't think CC macros can repeat.
 If they are not both casting a spell or something like that. I have thought of bandaging every 4 seconds with a keyboard macro, but when you get hit, your stamina drops and you take longer so the next attempt starts over the previous just when you needed it.

These guys need conscrate? They did not get fire weapons?

If you put enough info about what they are doing into an internet search, you could probably find the script and what program it works with.
#40
Some are saying they get no warning from a GM. The team could hit these people based on your page and they would have a timeout when they log on. Then monitor if they complain about it, which opens an avenue to tell them it's because of suspected scripting. Then see what they say.

Otherwise, we do not know if a GM did question one of them and found they are not afk.

I've had a GM respond at 2am. Are sure none are on at 5am? Get something stuck and ask for help to see.
#41
vortex said:
Again the only people I see complaining and getting flagged afk have a few posts... Don't see any veteran players having afk problems SMH 
What a stupid thing to say.
#42
One Japanese player posted on his blog: basically he (warrior) was probably fighting a paragon (spec armor), and as you know all warriors usually stand toe-to-toe and don't move much. So he spent 5 minutes with this paragon TROLL...and boom, got hit by "AFK".

So yes, to all those non-believers that are accusing of us doing "shady" stuff or "AFK": earth is NOT flat. I've been hit by this nonsense almost once every day.


#43
How is posting some Japanese bloggers screenshot proving they (or you) aren't doing anything shady? That's like getting a speeding ticket and saying "but I wasn't speeding". 

If some one is being hit once a day (every day) with the AFK thing then either the GM has something against that person (which is something to take up with Mesanna) or there is something they are doing to get that (and it's not regular gameplay). 

If you were to tell me that you were hit with this once or twice I'd say it's probably just bad luck but every single day (at least once??); either that's extremely embellished or you are doing something questionable. If that really is the case then maybe you should record your day (entire screen to see what client you are using etc) and then share it so we can see if there is something going on that might be the reason. It seems like plenty of people are quick to say the "anti-macro" thing isn't working right and they keep getting incorrectly tagged but nobody is providing actual proof they aren't doing something questionable. 

I've played both a tamer and sampire for this event and have killed probably 100+ paragon PE/Rams/Spec Armors (solo) which does sometimes take a few minutes yet I have never been hit with the AFK thing. That said, I only use UOA and don't have multiple chars following my every step or auto attacking or running on the same rail for hours on end. 
#44
I accidentally left 2 guys sitting in the dungeon in different places for over 20 mins. Both could kill things when I returned. Both had some low level bodies next to them.

They should not call this an afk penalty.
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