2022-10-13 02:29
#0
A little poll to help gather info
Your wrong there. Literally pressing buttons attacking a moving from room to room when boom. No dmg doneYoshi said:“I’ll just assume anyone who says yes to number 1
was afk…”
I only have a few posts, my account on the forums is also older than yours. I’ve been playing on and off for 23 years, have I not earned the ‘veteran player’ status. I was also actively moving between rooms in the dungeon, pressing a targeting macro, and in one case talking to another player when I got hit with AFK timeout. Does my post count determine the truthfulness of my testimony?vortex said:Again the only people I see complaining and getting flagged afk have a few posts... Don't see any veteran players having afk problems SMH
Stealth Tamers ?Theo said:I don’t really get what this AFK flagging is about. Is it to combat a stealth tamer just letting their pet get drops? Because with necro spawn and wither you can’t AFK this event.Seems like they are trying to fix a problem from last event programmatically while ignoring the current events problem with the decer multibox scripting.
You have seen this on your shard or are you just regurgitating what a poster with an agenda wrote?popps said:Stealth Tamers ?Theo said:I don’t really get what this AFK flagging is about. Is it to combat a stealth tamer just letting their pet get drops? Because with necro spawn and wither you can’t AFK this event.Seems like they are trying to fix a problem from last event programmatically while ignoring the current events problem with the decer multibox scripting.
Talk about, instead, packs of BOT scripted archers who kill anything that spawns faster then a tamer might have time to comand "all kill" and they drop before the pet actually reaches the creature......
Well this is a prime example of someone putting foot in mouth, speaking without knowing what he is talking about..etcvortex said:Again the only people I see complaining and getting flagged afk have a few posts... Don't see any veteran players having afk problems SMH
No I wasn't, I was insuring my dropsYoshi said:“I’ll just assume anyone who says yes to number 1
was afk…”
I am not sure, but I am using the original EC with zero add on. Maybe the system detects what client and addon we are using, and apply different rules.keven2002 said:Yea same.
Funny part would be if some of these are the people that are running rails/scripts while actively playing and that's what they are getting flagged for (ie they move in the same pattern every time). I mean technically they aren't AFK but anyone using automated scripts might be getting hit (and I'd agree with it).
Maybe you can explain to me how the "auto-attack target" function works? What it sounds like to me is that it's auto attacking a hostile as the player (or it) pops on the screen without the player needing to do anything? AND it sounds like they can easily "toggle" through the targets too? Shewwwww!!Seth said:I am not sure, but I am using the original EC with zero add on. Maybe the system detects what client and addon we are using, and apply different rules.keven2002 said:Yea same.
Funny part would be if some of these are the people that are running rails/scripts while actively playing and that's what they are getting flagged for (ie they move in the same pattern every time). I mean technically they aren't AFK but anyone using automated scripts might be getting hit (and I'd agree with it).
Some use the term “auto-attack”, but I think it’s more appropriately called “auto-defend”. I can’t speak to if it works the same in EC, though I would assume it does…keven2002 said:Maybe you can explain to me how the "auto-attack target" function works? What it sounds like to me is that it's auto attacking a hostile as the player (or it) pops on the screen without the player needing to do anything? AND it sounds like they can easily "toggle" through the targets too? Shewwwww!!Seth said:I am not sure, but I am using the original EC with zero add on. Maybe the system detects what client and addon we are using, and apply different rules.keven2002 said:Yea same.
Funny part would be if some of these are the people that are running rails/scripts while actively playing and that's what they are getting flagged for (ie they move in the same pattern every time). I mean technically they aren't AFK but anyone using automated scripts might be getting hit (and I'd agree with it).
That's not possible in CC unless you keep pressing the macro key for whatever you assigned the SelectNearestTarget --> Hostile + AttackSelected macro (which btw doesn't work very well if you press it multiple times to "retarget") and if a player is pressing that macro (or holding it down) there will likely be some issues with using other macros. That said, there is nothing "auto" about the CC version.
Might just be verbiage but when I hear things are "auto" that instantly makes me think of a script because the entire make-up of the game as I know is pretty manual. Ie - if I'm poisoned and want to cure I need to press a button to cast cure / drink a potion... if I'm automatically cured by myself while I'm pressing other macros (ie casting etc) that's scripting. There are several of these "auto" scripts out there that I've seen first hand in use in PvP (which is why I stopped pvping) that "auto" arm/cure/trap box/attack/etc while the player is executing other actions as well and it's very obvious.
So again - can someone explain to me how they "auto attack target" and seamlessly toggle through them while also constantly do things like UseAbility / cast spells / say all kill / etc? If you can prove it's possible to do all the "auto" stuff in EC then that's probably all I need to make the switch and deal with the graphics.
For CC, I heard there was a simple action that can auto aggro all the mobs in nearby. This was used at champ spawn to draw targets over for whirlwind. I am not sure if this is true and have never tested this myself as I use EC only. Maybe Yoshi knows about this.keven2002 said:Maybe you can explain to me how the "auto-attack target" function works? What it sounds like to me is that it's auto attacking a hostile as the player (or it) pops on the screen without the player needing to do anything? AND it sounds like they can easily "toggle" through the targets too? Shewwwww!!Seth said:I am not sure, but I am using the original EC with zero add on. Maybe the system detects what client and addon we are using, and apply different rules.keven2002 said:Yea same.
Funny part would be if some of these are the people that are running rails/scripts while actively playing and that's what they are getting flagged for (ie they move in the same pattern every time). I mean technically they aren't AFK but anyone using automated scripts might be getting hit (and I'd agree with it).
That's not possible in CC unless you keep pressing the macro key for whatever you assigned the SelectNearestTarget --> Hostile + AttackSelected macro (which btw doesn't work very well if you press it multiple times to "retarget") and if a player is pressing that macro (or holding it down) there will likely be some issues with using other macros. That said, there is nothing "auto" about the CC version.
Might just be verbiage but when I hear things are "auto" that instantly makes me think of a script because the entire make-up of the game as I know is pretty manual. Ie - if I'm poisoned and want to cure I need to press a button to cast cure / drink a potion... if I'm automatically cured by myself while I'm pressing other macros (ie casting etc) that's scripting. There are several of these "auto" scripts out there that I've seen first hand in use in PvP (which is why I stopped pvping) that "auto" arm/cure/trap box/attack/etc while the player is executing other actions as well and it's very obvious.
So again - can someone explain to me how they "auto attack target" and seamlessly toggle through them while also constantly do things like UseAbility / cast spells / say all kill / etc? If you can prove it's possible to do all the "auto" stuff in EC then that's probably all I need to make the switch and deal with the graphics.
There are several ways to do it. Getting on a mount, teleporting, and opening your paper doll are some examples that will pull agro from all mobs on the screen not already agro to something else.Seth said:For CC, I heard there was a simple action that can auto aggro all the mobs in nearby. This was used at champ spawn to draw targets over for whirlwind. I am not sure if this is true and have never tested this myself as I use EC only. Maybe Yoshi knows about this.keven2002 said:Maybe you can explain to me how the "auto-attack target" function works? What it sounds like to me is that it's auto attacking a hostile as the player (or it) pops on the screen without the player needing to do anything? AND it sounds like they can easily "toggle" through the targets too? Shewwwww!!Seth said:I am not sure, but I am using the original EC with zero add on. Maybe the system detects what client and addon we are using, and apply different rules.keven2002 said:Yea same.
Funny part would be if some of these are the people that are running rails/scripts while actively playing and that's what they are getting flagged for (ie they move in the same pattern every time). I mean technically they aren't AFK but anyone using automated scripts might be getting hit (and I'd agree with it).
That's not possible in CC unless you keep pressing the macro key for whatever you assigned the SelectNearestTarget --> Hostile + AttackSelected macro (which btw doesn't work very well if you press it multiple times to "retarget") and if a player is pressing that macro (or holding it down) there will likely be some issues with using other macros. That said, there is nothing "auto" about the CC version.
Might just be verbiage but when I hear things are "auto" that instantly makes me think of a script because the entire make-up of the game as I know is pretty manual. Ie - if I'm poisoned and want to cure I need to press a button to cast cure / drink a potion... if I'm automatically cured by myself while I'm pressing other macros (ie casting etc) that's scripting. There are several of these "auto" scripts out there that I've seen first hand in use in PvP (which is why I stopped pvping) that "auto" arm/cure/trap box/attack/etc while the player is executing other actions as well and it's very obvious.
So again - can someone explain to me how they "auto attack target" and seamlessly toggle through them while also constantly do things like UseAbility / cast spells / say all kill / etc? If you can prove it's possible to do all the "auto" stuff in EC then that's probably all I need to make the switch and deal with the graphics.
Garth_Grey said:...Everyone here knows exactly what's going on and what's being used, just legalize it already, because.........no one cares.
For the "auto" attack one thing I would suggest is it could be EC using the Pinco UI - both perfectly legal. I would set up a macro something like this: Smart Nearest Target (Filter for target type ie attackable, enemy, criminal) - Attack current target - delay (if looking to target numerous mobs in a short time would have a 1 sec delay) - Smart Target Next Target (again filtered) - attack current target - delay (1 second) - repeat as often as you like - could add specials to the list with delays as you wanted. This would stop when an action outside of the macro was done but could quickly restarted.keven2002 said:Just an additional thought. People that are "auto" anything like I mentioned before (arm/cure/heal/tap box/target/etc) that are running around the dungeon seemingly defying the mechanics of the game like this or have 2 other chars following you doing the same thing (legally I'm sure they will swear); it doesn't matter that you aren't AFK while playing (likely as your script runs) because it's still bending (or breaking) the rules. I don't think they ever said this was an "AFK" punishment. More likely it's a suspicious activity punishment (more likely for scripting... AFK or not).
Yea I get that but then you need to assign a hot key to that macro correct? So technically this isn't "auto" anything. Maybe "auto" was misused but maybe it was a Freudian slip because I've seen several people look like they are auto attacking everything as Demon mentions. Also, how would someone "toggle between" targets since it should be targeting the nearest (as per what Demon said in his post)??Riner said:For the "auto" attack one thing I would suggest is it could be EC using the Pinco UI - both perfectly legal. I would set up a macro something like this: Smart Nearest Target (Filter for target type iekeven2002 said:Just an additional thought. People that are "auto" anything like I mentioned before (arm/cure/heal/tap box/target/etc) that are running around the dungeon seemingly defying the mechanics of the game like this or have 2 other chars following you doing the same thing (legally I'm sure they will swear); it doesn't matter that you aren't AFK while playing (likely as your script runs) because it's still bending (or breaking) the rules. I don't think they ever said this was an "AFK" punishment. More likely it's a suspicious activity punishment (more likely for scripting... AFK or not).
Merus said:It is also my understanding that it is possible to repeat a macro a significant number of times (I’ve heard 1000) though I don’t use EC to verify. With a delay to accommodate shooting speed you could have a single macro to toggle a weapon special then attack nearest target (by filter) that could run for like 20 minutes with a single key stroke.
The ability to set threat assessment would be nicePetra_Fyde said:While it is possible to make macros like that, for me, personally, it would be a complete waste of time, because you cancel a running macro whenever you use another. For me, simple one action macros work best. I've never found the 'smart' target to be that smart, it hardly ever targets what I want to hit. The 'hostile' who has aggroed on me from half a screen away is of less interest than the 'hostile' that has not yet targeted me but is much closer.
Yes - this was a point I made earlier, that even though you can technically set a reoccurring macro to do target nearest hostile 100x that you wouldn't be able to run that in the background while you are using specials/casting spells/drinking pots/etc. UO game mechanics do not allow for this. I'd love to be able to not worry about arming my weapon after it's disarmed or having a trapped box auto-open while remaining aggro'ed against my target without interruption.Petra_Fyde said:While it is possible to make macros like that, for me, personally, it would be a complete waste of time, because you cancel a running macro whenever you use another.
What a stupid thing to say.vortex said:Again the only people I see complaining and getting flagged afk have a few posts... Don't see any veteran players having afk problems SMH
