2022-09-04 10:38
#0
https://uo.com/wiki/ultima-online-wiki/player/stats/skills-stats-and-attributes/
The STATs CAP is :
Now, when one double clicks the STATs bar in the Classic Client , to the left side of it the 3 Stats are displayed :

They show, though, the current figures including "modified" stats from items worn.
A naked character, with no stats modification from items, still shows the currently achieved stats, not what their respective CAPs are....
For example, let's assume that a 1 year old character has the following stats when wearing nothing :
- Strength 125
- Dexterity 30
- Intelligence 75
Total comes 230 which is the total CAP.
YET, this character, let's assume this, has already used a +25 STATs Scroll of Power plus a +5 Scroll of Valiant Commendation so, its CAP has effectively raised to be 260 total.
Yet, the Gump only displays the currently developed stats and, thus, shows only a total of 230 total stats points.
What if, that player forgets that, for that character, they have already used a +25 STATs Scroll of Power plus a +5 Scroll of Valiant Commendation which has raised the CAP to 260 and uses them again, thus wasting them all for nothing since they have already been used on that character but, only, the stats have not been trained yet ?
Shouldn't there be a way, within the Classic Client, for a player to be able to double check, BEFORE applying any Scroll of Power and/or +5 Scroll of Valiant Commendation, what the current STATs CAP for that character is ?
And if there already is one (within the Classic Client, NOT having to launch the Enhanced Client to check...), what would it be ?
Thanks.
The STATs CAP is :
Total stats are capped at 225 for new accounts. At 6 months, all characters will have their stat cap raised by 5 points to 230. Also, Scrolls of Power can be found to raise your stat cap by up to 25 points and the special Scroll of Valiant Commendation allows a further +5 giving a final total possible of 260. Individual stats are capped at 125 real (150 with items).
Now, when one double clicks the STATs bar in the Classic Client , to the left side of it the 3 Stats are displayed :

They show, though, the current figures including "modified" stats from items worn.
A naked character, with no stats modification from items, still shows the currently achieved stats, not what their respective CAPs are....
For example, let's assume that a 1 year old character has the following stats when wearing nothing :
- Strength 125
- Dexterity 30
- Intelligence 75
Total comes 230 which is the total CAP.
YET, this character, let's assume this, has already used a +25 STATs Scroll of Power plus a +5 Scroll of Valiant Commendation so, its CAP has effectively raised to be 260 total.
Yet, the Gump only displays the currently developed stats and, thus, shows only a total of 230 total stats points.
What if, that player forgets that, for that character, they have already used a +25 STATs Scroll of Power plus a +5 Scroll of Valiant Commendation which has raised the CAP to 260 and uses them again, thus wasting them all for nothing since they have already been used on that character but, only, the stats have not been trained yet ?
Shouldn't there be a way, within the Classic Client, for a player to be able to double check, BEFORE applying any Scroll of Power and/or +5 Scroll of Valiant Commendation, what the current STATs CAP for that character is ?
And if there already is one (within the Classic Client, NOT having to launch the Enhanced Client to check...), what would it be ?
Thanks.

