2022-08-27 18:12
#0
Hail,
I've been on working on an EC mod for over a year now. After many iterations and rewrites, I've settled on a pattern and am starting to make a little bit of progress. Below are some sketches.
My goal is to make the UI more minimal and to borrow concepts from third-party classic clients that are "illegal". I find a lot of things in the Default UI make it difficult to manage your game window (Mobile dockspots, for example), and so I intend to strip out a lot of stuff, particularly if the existing implementation is ugly or buggy.
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I've been on working on an EC mod for over a year now. After many iterations and rewrites, I've settled on a pattern and am starting to make a little bit of progress. Below are some sketches.
My goal is to make the UI more minimal and to borrow concepts from third-party classic clients that are "illegal". I find a lot of things in the Default UI make it difficult to manage your game window (Mobile dockspots, for example), and so I intend to strip out a lot of stuff, particularly if the existing implementation is ugly or buggy.
- Are there things that the EC Default UI does that you would insist a mod retain?
- Are there things that the EC Default UI does that you find to be overkill or that bug you?
- Are there things that you wish the EC UI would do?
- Are there concepts from Pinco's UI that are worthwhile?
- Are there concepts from the CC you would like to see in EC?
Paperdoll

Backpack

Skills

Player Health Bar

Target Health Bar

Settings

