Perhaps these are people trying to stop the scripters getting eggs? They may have tried other techniques and those failed?
Should just of made them not able to be picked up by EJ accounts.
Can they just let them drop on any monsters in classic dungeon?
More powerful more drops or better chances to get a drop.
At least if we can't fight the paragons we can enjoy some nostalgia in classic.
Why should eggs be found on the floor? Monsters came out from dungeons, picked them up and went back in.
If every game design objective in UO is targeted against bots and scripters at the expense of normal players, then it will never be fun.
Its so weird when every player can talk about scripters and bots but yet nothing is done to them.
Instead the dev made decisions because of this minority group of illegal players. Why should we pay money while game design is focused on keeping bad players.
The eggs are a way for non-fighting type players to take part in Treasures-Of events and get rewards. Having them spawn only in Destard or on other dungeon mods defeats the purpose of having a non-fighting way to take part.
So instead of just singling out accounts doing that and banning them, they modify events to make it more difficult for the regular person. Brilliant.
Nvm don’t do this cause the devs won’t do anything. It’s happened multiple times now since the first time. I’m just ganna go play a dif game when he stops spawns… gg
When players on a shard are staunch supporters of shard bound, look at Atlantic. They are far from dead.
They have not seen truly dead shards who will never get to see any of the shard bound items in future.
All that is necessary, at least to my opinion, to make RMT sites not worth the effort and the hassle, is for UO Developers to make any and all items to be MUCH LESS time consuming to be obtained.
That's it.
If players can get a given item, even if high end, in, say, 1 hour of gameplay, my opinion is, that they will not bother looking at RMT to buy such an item or purchase the gold to then buy this item in the game.
Everything revolves around time to get a given item, I think.
If the Design of the game is one that makes it too much time consuming to get an item, there might be players who, rather then spend countless hours in the game to get that item, perhaps even engaged into repetitive, uninterested grinding gameplay.... might think to spend that same time earning real money in real life and then spend a fraction of that earned money in the game to buy that given item which they might want.... I mean, wouldn't it be a better use of their time, I wonder?
So, at least to my opinion, the road to getting rid of scripters in UO and, hopefully, of RMT, goes through a game Design where the getting of any item, high end ones included, was to take MUCH MUCH MUCH less time as it does now and, hopefully, it happens without any repetitive, uninteresting grinding gameplay....
I also started to use scripts to automate.
Just use an extra screen to monitor for GM and say HI, while watching Netflix or play another game. This is legal, that’s the way it appears to be.
Back to the OP, I think the culprit is still EJ. Using multi accounts with 5 or 10 stealthers are free of charge.
EJ + scripting, result is a battle of the bots.
You do not need an EJ account to do what they are doing, they are attended, nothing is going to happen to them.
Because they are attended. How many times do you have to read the same thing.
EJ is not the root source of huge volume of bots. It's the client.
To save the game, after NLS they need to focus on a better EC with switchable graphics between classic and new. A better client is needed to save UO.
NLS is not the saviour since CC can still be used to script there. We need the ultimate game client to save Ultima Online.
I haven't tried this, but it might be a thing. Do turn in points transfer? Can you build up points on a shard, then shard shield that character somewhere else and then claim items? Also, the eggs themselves are not shard bound, so you could load a character to the max and shield over somewhere to make turn ins, assuming the points don't transfer with the characters. Just thinking out loud...not sure any of this actually works lol.
I haven't tried this, but it might be a thing. Do turn in points transfer?
No, dynamic event points are not shard transferable. Please see wiki.
Can you build up points on a shard, then shard shield that character somewhere else and then claim items?
No, please see above.
Also, the eggs themselves are not shard bound, so you could load a character to the max and shield over somewhere to make turn ins, assuming the points don't transfer with the characters.
Correct.
New entry:
I was collecting death robe and enjoying the low drop rate. Then everytime I rez I hear the Ding Ding Ding, Ding Ding Ding, non-stop 24/7.
WOW!