2022-05-13 13:34
#0
I am getting the feeling that, rather then prioritizing their aggroing and targets, to the "nearest" enemy to them, they might be coded to "pick" players' characters regardless of the distance from them and even if they have enemies like Summons or pets closer to them....
The reason that I say this, is that, even if a summon or pet is in between a player's character and a Monster, I have noticed that the Monster would still aggro and go after the player's character, rather then that nearer summon or pet....
To the point that, at times, I have seen players running away from Monsters and followed by them and then, pets or summons following those Monsters and this scenario going on for a while without the Monster turning to the summon or pet that is attacking them and sticking onto the player's character that is running away from them, instead....
I am of the opinion that should this be the case, that the code should be changed and prioritize "range" of enemy rather then "type".... that is, if a Summon or pet is in between a player's character and a Monster, the Monster should stick its attention on that Summon or pet, not the player's character...
The reason that I say this, is that, even if a summon or pet is in between a player's character and a Monster, I have noticed that the Monster would still aggro and go after the player's character, rather then that nearer summon or pet....
To the point that, at times, I have seen players running away from Monsters and followed by them and then, pets or summons following those Monsters and this scenario going on for a while without the Monster turning to the summon or pet that is attacking them and sticking onto the player's character that is running away from them, instead....
I am of the opinion that should this be the case, that the code should be changed and prioritize "range" of enemy rather then "type".... that is, if a Summon or pet is in between a player's character and a Monster, the Monster should stick its attention on that Summon or pet, not the player's character...