By far the main reason for casting to fail when in protection is the
lack of mana to complete the task. Mobs are annoyingly adept at
stealing your mana just when you need it most.
An alternative way to heal under such circumstances, or the discretion to 'leggit' before it becomes too critical, is highly recommended. My warrior uses both chiv and bandies to heal - my tamer is a peace tamer and uses area peace to get out of the way, you could also use potions, if you've a free hand to drink it, or if you have a thief, try to get some 'seed of life'. Spellweavers can use 'gift of renewal', mystics can use healing stone (I think?).
I don't always succeed and die at least as often as most, and a lot more than some. 😂
Trying to heal while still aggroed by a paragon is pointless invis to break aggro then heal
To side with popps, there are times when i cast. Get the animation and frozen, and it just never casts(no fizzle, no mana vamp ect) casting again fixes it.
If you are referring to casting in Destard there seems to be a casting hesitation there now that was not there after the change that was made after about two days in. When I cast a spell, after it is cast there is a fairly long delay, maybe a second or two, before I actually see the animation, for example an energy bolt, ev. or invis. Can be fatal if I am relying in invis. to survive. Don’t know what caused this but it is definitely there and have been playing a mage long enough to know it is not part of normal play. It also interferes with may targeting macro.
Paras that can cast and wisps that are nearly impossible to target when things heat up I don’t attempt to go toe to toe with if the are targeting me. They simply cast to quickly for me and sometimes, as others have mentioned, I all of a sudden don’t have any mana. With these the best defense I have found is to simply run away invis. if you need to and then heal and then go back to the battle.
One last thing that might explain what you mentioned in your post. You cast heal in the heat of battle while being hit by spells cast by you advisory. While you are casting your enemy has already killed you but you just are not dead yet because the game has not caught up with the action yet. You see the words of the spell but since you are already dead the spell cannot heal you. This is not always the real time game it try’s to be.
It happens outside of combat as well. I've cast recall with 172 mana in the middle of nowhere and nothing happens. Not even the fizzled out sound.
If you have it in a macro that happens to me too. Macro works fine for months and then becomes unreliable. Have to cast over and over until it works or I just give up and use the book.
Also have had that happen when using a rune book. Everything appears normal except that nothing happens. Think that is a bug with the thing you check on in the book.
I've had spells cast lately in protection that I've never got the cursor.
I cant tell why something changed lately but it does happens from time to time
Spell words will be shown above head , with no cursor appearing.
Popps again noticed something that has been going on for years.
Now try to reproduce it consistently. That's the hard part.
Or be forgetful like me. Did I cast a spell or am I just standing here waiting on something.
also.. mana vampire is your friend!
Casting still exceptionally slow in Destard. Takes forever to invis. after casting the spell. Also, protection spell disappears sometimes. Know I had cast it and saw that is there but later on when I check it is gone. Something I fight may have dispelled it. Don’t really have time to keep an eye on it when fighting or running so do not know how it gets removed.
We used to call it overcasting and it doesn't just happen with protection. It happens a lot in pvp and especially old school mage dueling.
It happens in lag situations and due to the player "freaking out" and trying to cast faster than the spell can cast.
I can see both causes in this situation.
Protection lasts till you die. I have used it for years. I have never seen it go away until I remove it or I die.
"as far as i know the only thing in destard that can purge your buff, is when you attack your guild mate's rising collosus"
Suspect paragon shadow wyrm can purge protection spell. That is just a guess but think para white wyrm in the ice dungeon has done it to me. Remember something routinely purged it but honestly don’t remember where that happened but it was at an event like this one and sort of think it happened in the ice dungeon. The mage I use here is actual 110 getting plus 10 from a ring so that might make a difference.
I know getting hit for xxx amount of damage will stop your Bard buffs maybe this the same
if the bard gets hit for 40 damage their buffs stop. casting focus has a chance to stop that, and peace mastery reduces the damage they take.
i do notice when jumping from 1 client to another, sometimes i have to double tap a macro key to get my spells to cast. this isn't the same thing tho. a mouse click doesn't seem to "wake" the client that it is the active one, and it seems to happen more on my side monitors than my main one.
the casting and not getting a target reticle just seems to happen randomly with the CC, no add ons. and i don't have open corpses turned on because of issues with it recording my settings from 1 character to another randomly as well. so it sucks when i am on my rogue and it opens a corpse, and boom, i am no longer hidden.
i have also noticed that sometimes on the CC, the curser "forgets" to change to a reticle.
also if you have pulled a bar, and click on the name part, it lags for about 3-5 seconds before it becomes a target reticle again. i think this is because its checking to see if you can rename it
(i constantly have 4-5 bars of friendlies up, then 2-3 for mobs