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Protection and resisting spells

Started by Yoshi · 2021-09-20 · 39 posts · PvP / VvV
#0
“With the introduction of cuffs of the archmage, and all the legendary jewellery available makes it too easy to overcap resisting spells to have 120 while in protection.
Request for hard cap of resisting spells while under protection spell. 

Makes target unkillable if they use orange petals or can cast cleansing winds and you’re not a mystic to purge magic, yes you can use ward removal talismans but not practical to carry 50.
please discuss”
#1
Why is the answer always nerf something?  
#2
McDougle said:
Why is the answer always nerf something?  
Because it interferes with Yoshi's playstyle, did you notice that he is getting as bad as another person on here wanting UO changed to accommodate his playstyle.
#3
I would be interested in seeing who these players are that overcap their resisting spells just so they can be 120 while in protection.
#4
I like how this guy tried to make a reputation for himself and rack up some clout by copy pasting multi decade old bugs that have been reported for years now, and parroting people who find bugs. All while pretending he's actually doing anything on his own to find anything, and now everything that interferes with his ability to play "needs to be nerfed" and "makes a mockery of this game".

Pretty soon it's gonna be "mage spells hit 100% of the time when i stay on screen. but i can miss 10x in a row as a splinter dexer. this makes a mockery of the game and mage spells need to be patched immediately to have a 50% chance to miss."
#5
gay said:
I like how this guy tried to make a reputation for himself and rack up some clout by copy pasting multi decade old bugs that have been reported for years now, and parroting people who find bugs. All while pretending he's actually doing anything on his own to find anything, and now everything that interferes with his ability to play "needs to be nerfed" and "makes a mockery of this game".

Pretty soon it's gonna be "mage spells hit 100% of the time when i stay on screen. but i can miss 10x in a row as a splinter dexer. this makes a mockery of the game and mage spells need to be patched immediately to have a 50% chance to miss."
@Yoshi is @Mervyn so he is just copying himself.
#6
gay said:
I like how this guy tried to make a reputation for himself and rack up some clout by copy pasting multi decade old bugs that have been reported for years now, and parroting people who find bugs. All while pretending he's actually doing anything on his own to find anything, and now everything that interferes with his ability to play "needs to be nerfed" and "makes a mockery of this game".

Pretty soon it's gonna be "mage spells hit 100% of the time when i stay on screen. but i can miss 10x in a row as a splinter dexer. this makes a mockery of the game and mage spells need to be patched immediately to have a 50% chance to miss."
@ Yoshi is @ Mervyn so he is just copying himself.

That is not, entirely, the case.
#7
Ooooo... conspiracy theory time... yoshi is mervyn, who is rorschach....
#8
Norry said:
Ooooo... conspiracy theory time... yoshi is mervyn, who is rorschach....

My fellow moderator. If Yoshi wants to explain the relationship between himself and Mervyn he will do so.
#9
Mariah said:
Norry said:
Ooooo... conspiracy theory time... yoshi is mervyn, who is rorschach....

My fellow moderator. If Yoshi wants to explain the relationship between himself and Mervyn he will do so.
What would the blacksmith say coo coo cachoo ....

All stuff aside he does do some good work...
#10
“I can assure you i have not built up any credibility”
#11
Mariah said:
Norry said:
Ooooo... conspiracy theory time... yoshi is mervyn, who is rorschach....

My fellow moderator. If Yoshi wants to explain the relationship between himself and Mervyn he will do so.

@Yoshi ; what is the relationship between yourself and Mervyn?
#12
“I do not believe the developers factored this when they released the cuffs of the archmage 

I could be wrong 

I am interested to know how participants in this thread deal with a foe (EG a tamer in stone form) who goes into protection and cleansing winds with no reduction to resisting spells, am all ears.

(I personally do carry multiple talismans of ward removal on my non mystic mages, however on official client can save a maximum of 4 dress, is not practical)

please note, this thread was posted under PvP forum and not bug forum, is for discussion” 


#13
Are you able to achieve this yourself? Can you not adjust your template to deal with this ? Are you the one who complained about dog archers? 
#14
“Yes I have 2 x mystic mages that can purge magic, but it turns the game into paper/scissors/stone form. Would have to switch chars if I’m not on a mystic mage/run out of talisman charges.

I’m asking how you yourself deal as a non mystic mage”
#15
Yoshi said:
“Yes I have 2 x mystic mages that can purge magic, but it turns the game into paper/scissors/stone form. Would have to switch chars if I’m not on a mystic mage/run out of talisman charges.

I’m asking how you yourself deal as a non mystic mage”
Well normally I run around screaming and die but we'll assume you are a caster unable to finish them before you're killed?? Maybe add archery or use mage weapon for a little extra damage? Idk adapt??? Because you struggle with something doesn't mean it's broken or needs nerf...
#16
“If someone is in protection, they cannot kill another player, it is just for defence. 

If you would like to try and kill me in protection using Magery and a mage weapon, I’ll gladly meet up so I can see how it’s done.

As for requesting for a nerf, I am sure that overcapping resisting spells was an oversight and not an intention by the devs, like I say it’s possible I am wrong on that, have not seen any communication either way”
#17
Again you struggling with something doesn't mean it is broken the fact that you say it's and i quote paper/scissors/stone form sounds like balance to me...and this is obviously working as intended 
#18
McDougle said:
 this is obviously working as intended 

"thanks for clarifying, can close thread”
#19
I have found the pvp player base to be very vocal if this was an actual game issue vs a player struggling to adapt there would be post endless annoying post about it i am in agreement with merv/yoshi for once close the thread 
#20
I'd still like to see who you believe actually overcap's their resisting spells so they can fight while in protection with no loss of skill. It just doesn't happen.
#21
"if nobody does it,
please explain your objection to the proposal"
#22
Yoshi said:
"if nobody does it,
please explain your objection to the proposal"
Yoshi said:
"if nobody does it,
please explain your objection to the proposal"
Did you suggest a solution? And i missed it? Even though I see no issues I'm interested in how you'd fix 
#23
"it is not necessary to repeat the original post,
if you do not understand the original post, i am not sure what you have been arguing over"
#24
Ok let's continue to fantasize and say this is in fact a pvp issue how do you propose to fix it in a way that doesn't affect pvm ?
#25
"??? I have never heard of anyone overcapping their resisting spells for PvM,

please explain how that would work and the adv it gives you in PvM never heard of any monster that would cast mana vampire 5 times in a row"
#26
Yoshi said:
"??? I have never heard of anyone overcapping their resisting spells for PvM,

please explain how that would work and the adv it gives you in PvM never heard of any monster that would cast mana vampire 5 times in a row"
Lol you've never fought a paragon lich have you? And irregardless if anyone does it.  a pvp fix should never affect pvm playstyle so even if one person does it i couldn't support your proposed fix
#27
"prior to the cuffs of the archmage, protection would not drop resisting spells skill in trammel? or against monsters?
I think not"
#28
We can beat this nonexistent horse all day the bottom line is a merv/yoshi issue is not a real issue and everything is working as intended 
#29
"bigfoot does not exist, but please do not shoot it..."
#30
The hidden timebomb has only been ticking since 2017 waiting to unleash it's game breaking fury until through hard work dedication and wheaties merv/yoshi saved us ...
#31
120 Resist while in protection has been easily achievable since the introduction of imbuing, and even before that if you could manage to get correctly rolled jewels. It's nothing new, dexers have ways of dealing with it in the form of having Archery and using the Force Arrow with an Elven Composite Longbow, Mystic templates can use Purge, and every single character ingame can make use of ward removal talismans.

If you are struggling to cope with someone who has given up their faster casting and built a suit specifically towards one niche, then the problem isn't in that person's preferred way of playing, but in your own capabilities to take advantage of it and deal with the drawbacks.

PvP balancing should never factor in a players incapability to perform a simple process, just get better at the game. We had to.
#32
Yoshi said:
"if nobody does it,
please explain your objection to the proposal"
No one does it and if anyone actually wanted waste skill points boosting their resisting spells to overcap I would welcome it as that takes away from putting those skills in actually useful places.
#33
Yoshi said:
"if nobody does it,
please explain your objection to the proposal"
No one does it and if anyone actually wanted waste skill points boosting their resisting spells to overcap I would welcome it as that takes away from putting those skills in actually useful places.
I've run across plenty of people who have run 120 Resist in protection since the release of Stygian Abyss, and an entire guild who did it prior to imbuing, however 80% of the people in that guild were banned because it apparently wasn't obvious to them how impossible it was to have 20 mages with the same exact jewerly and suits (aka they duped a suit) and how anyone with over a single digit IQ could notice that.

Needless to say, of all those people I don't remember the name of a single person who ran that setup because honestly, not a single one of them did anything worth remembering them for outside of playing a character in a weakened state and thinking it made them better.

Infact the only person who's name I remember that ran anything like that was Mr Stinky Fish, and he was a ninja chiv wrestle parry bola tamer with a greater dragon, and would sometimes go protection to avoid being interrupted on animal form, even though he played when ninja spells scaled with faster casting and had 4/6.
#34
"this issue is made worse with the new +10 resisting spells mantle of the archlich,

okay people can use talisman of ward removal + purge magic, but there is a cooldown of 8 seconds on purge magic, and protection is second circle spell, you just cast again instantly

even using macro for talisman of ward removal, in the time in takes to switch talisman (1 second), can just recast protection

I am sure you're not supposed to be able to overcap and have 155 resisting spells, and still 120 under prot and be invincible if you have mysticism

I think i'm only person in game who has damage output per second to defeat, should not require my level of skill to defeat"
#35
A good solution to this problem would be to have the Protection spell lower the caps for both Resisting Spells and Physical Resistance.  The Protection spell was designed way before all these +Skill items were introduced and needs to be updated.  Sort of like the way Corpse Skin was updated to lower your cap and ignore the overcapped value.
#36
Well getting hit from splinter every 20 seconds is very annoying from a mage perspective, Id prefer it to not drop your casting and act like a buff kinda like gift of renewal  
#37
If people want to play in protection with 0 FC, then.... So be it, and we can just laugh at their lack of usefulness.

Might be helpful in a dungeon fight, or I guess if you wanna sit and cast cleanse on yourself over and over.
#38
“Another issue of having to use ward removal talisman on people in protection and over capped resisting spells:
many talismans give +skill
switching Tali to ward removal puts this skill switch under cool-down, so takes 15 seconds for you to get your skill back. 
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