Why is the answer always nerf something?
I would be interested in seeing who these players are that overcap their resisting spells just so they can be 120 while in protection.
Ooooo... conspiracy theory time... yoshi is mervyn, who is rorschach....
“I can assure you i have not built up any credibility”
Are you able to achieve this yourself? Can you not adjust your template to deal with this ? Are you the one who complained about dog archers?
“Yes I have 2 x mystic mages that can purge magic, but it turns the game into paper/scissors/stone form. Would have to switch chars if I’m not on a mystic mage/run out of talisman charges.
I’m asking how you yourself deal as a non mystic mage”
Again you struggling with something doesn't mean it is broken the fact that you say it's and i quote paper/scissors/stone form sounds like balance to me...and this is obviously working as intended
I have found the pvp player base to be very vocal if this was an actual game issue vs a player struggling to adapt there would be post endless annoying post about it i am in agreement with merv/yoshi for once close the thread
I'd still like to see who you believe actually overcap's their resisting spells so they can fight while in protection with no loss of skill. It just doesn't happen.
Ok let's continue to fantasize and say this is in fact a pvp issue how do you propose to fix it in a way that doesn't affect pvm ?
We can beat this nonexistent horse all day the bottom line is a merv/yoshi issue is not a real issue and everything is working as intended
"bigfoot does not exist, but please do not shoot it..."
The hidden timebomb has only been ticking since 2017 waiting to unleash it's game breaking fury until through hard work dedication and wheaties merv/yoshi saved us ...
A good solution to this problem would be to have the Protection spell lower the caps for both Resisting Spells and Physical Resistance. The Protection spell was designed way before all these +Skill items were introduced and needs to be updated. Sort of like the way Corpse Skin was updated to lower your cap and ignore the overcapped value.
Well getting hit from splinter every 20 seconds is very annoying from a mage perspective, Id prefer it to not drop your casting and act like a buff kinda like gift of renewal
If people want to play in protection with 0 FC, then.... So be it, and we can just laugh at their lack of usefulness.
Might be helpful in a dungeon fight, or I guess if you wanna sit and cast cleanse on yourself over and over.