2022-05-06 12:57
#0
@Kyronix - Wondering if you could speak on the current climate of the Destard event (I'm hoping you see this before too many people just repeat everything in other posts)? It's been a week now since the "fix" was put in place and I feel that it largely has not worked as everything is the same as it was day 1 with the only exception being that the honest active player with 1 account trying to get drops is now essentially penalized.
My experience is primarily from my home shard of ATL. If you visit any of the 4 major static spawn points (1 is just NW of the original "pile" from level 1 entrance / 2 are just E of level 2 entrance / 1 is right as you enter level 3) you will see the issue. Additionally because there are so many people in the same area (or maybe just a handful of the same people with a dozen accounts) it's still a lagfest.
The spawn is too slow and too close to the stacks of archers/thrower so that literally everything spawning is dead literally as soon as it spawns. That means an honest player just looking to get some drops either needs to work level 2 which by midday will become overrun with paragons (people don't bother killing the paragon shadow wyrms) or they need to run around aimlessly on level 1 looking for a single target to kill (even then you are competing with others doing the same). None of these options are fun. I know I'm not alone as I've seen several other people say the same and I'm not counting the people that say every event isn't fun... I'm counting the ones that typically do not post negatively.
So my request of you is to speak on what the current issues are with Destard. Here are some of the questions I've yet to see an answer to:
Hopefully you will not see this as someone just complaining something sucks and will see that I'm offering many solutions in an attempt for your team to pick the one that best suits the masses.
Thank you.
My experience is primarily from my home shard of ATL. If you visit any of the 4 major static spawn points (1 is just NW of the original "pile" from level 1 entrance / 2 are just E of level 2 entrance / 1 is right as you enter level 3) you will see the issue. Additionally because there are so many people in the same area (or maybe just a handful of the same people with a dozen accounts) it's still a lagfest.
The spawn is too slow and too close to the stacks of archers/thrower so that literally everything spawning is dead literally as soon as it spawns. That means an honest player just looking to get some drops either needs to work level 2 which by midday will become overrun with paragons (people don't bother killing the paragon shadow wyrms) or they need to run around aimlessly on level 1 looking for a single target to kill (even then you are competing with others doing the same). None of these options are fun. I know I'm not alone as I've seen several other people say the same and I'm not counting the people that say every event isn't fun... I'm counting the ones that typically do not post negatively.
So my request of you is to speak on what the current issues are with Destard. Here are some of the questions I've yet to see an answer to:
- Why can't we return to a similar state as day 1 when there was enough stuff for literally everyone to get drops but decrease the drop rate?
- Why can't we have more randomized spawn points (ie why don't feys spawn level 1 in the middle or east? If randomization is the issue then why can't there be more respawn in the spots they do spawn in the very back of level 1 (which seems to be the most random spawn point in the dungeon)?
- Why can't the drop rate be increased for those moving around or in areas of the dungeon NOT at the static spawn point (ie mobs on level 2 have a higher drop rate)?
- Why can't there be a cap put on the paragons (ie no more than 2 or 3 paragons on level 2)? The only thing the paragons are hurting is the honest player looking for action; the stacks of toons literally kill anything that spawns in under 10 seconds (including shadow wyrms).
- Why not throw this event in Hythloth so we have another avenue of drops from a dungeon that has already been proven to work?
- With the overpopulation of ATL specifically, why can't we have Fel Destard opened up? Keep everything the same (same static points etc) and just drop it in Destard. I'm fine with the bots trying to setup a pile at the static points with PKs able to kill them. Anyone who doesn't like the idea of PKs can stay in Tram.
Hopefully you will not see this as someone just complaining something sucks and will see that I'm offering many solutions in an attempt for your team to pick the one that best suits the masses.
Thank you.





