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Treasures of the Fey Feedback

Started by Pawain · 2022-04-26 · 517 posts · General Discussions
#0
Lots of spawn on LS.

Many are standing around the entry and going in to insta die.

Lots of fun so far.  Many are helping each other.

Cossack trying to teach us what to do but no one will listen.  😂




#1
working great
no lag
100%

#2
Ej accounts getting rewards again...the devs haven t learn from previous event i suppose...gettint a spellweaver or a necro take couples hours....then they get drops really fast at the event casting at the same spot whitout moving....maybe they will get caught one day but before they get them they still have produce hundreds of drops...couple hours after the new bot is done.... Happy lag
#3
On ATL, the lag is extremely detrimental to the experience. I move very 5+ seconds.  I can’t spend any amount of time in there actually killing anything. Everyone is crowded at the front with summons going and there’s seemingly hundreds of corpses. This needs to be optimized in some way. 
#4
On ATL and Chessy we hook a left from entrance and made a pile up there where there's an insta spawn.  Everyone just keeps AOEing and things die very fast.  You get a lot of drops.  Even if you do damage like me.

Mind, you'll still die a lot... so insure drops as they go in your pack.  Paragons are fickle.
#5
Shhh
#6
i really dont think getting 200 drops per character per hour with the glorious potion was the devs goal
#7
Just a thought. Most lockpick training libraries include a rune to the chests in the area where the platinum and crimson drakes normally spawn. That could give people a way into the dungeon avoiding the crowd at the entrance?
#8
Weird... the people complaining about the bots in the dungeon didn't mind the same bots scripting eggs on ATL 24/7 for the past month to accumulate (or sell) 1000's of eggs (ie turn in points).

I applaud the thought to allow people another way to get turn-in points aside from killing stuff but when it's a way that can be endlessly scripted; the whole dungeon scripting complaint kinda goes out the window (the multiboxers are there for every event btw). 

Few things to keep in mind before complaining about the dungeon:
  1. It hasn't even been 24 hours live and people have been itching for the dungeon event (which adds to my argument these should be 45 days long but held once every 90-120 days). Of course it's going to be laggy when everyone on the shard is going to the same place.
  2. Keep in mind the spawn... I'll bet any amount of money that the same people complaining about bots will be the same people complaining a paragon shadow wyrm "is too hard" to take down without an army.... guess what? You have that army right now so use it because if you go look at Origin right now (day 2 active there) it's a ghost town versus yesterday same time. It's only a matter of time before people get bored with this (I think July is too long) and they stop going. You can have the whole dungeon to yourself then and enjoy running away from all the paragon GD/Shadow Wyrms / Ancient Ayrms / Weald Protectors / etc.
  3. Also keep in mind... If you are one of those people trying to fight in the clutter near the entrance; no sh!t it's going to be laggy. You guys are just there because you want the safety to leave the dungeon without dying. Go fight on level 2 or 3 where it's overspawned and you can die in peace without any lag at all.... I was working this area on ATL last night 6-7pm with very little lag. 
  4. The rewards for the turn-ins are in line with this event. What I mean by that is that eggs for the most part were easy enough to come by on most shards; especially after the value of eggs fell through the floor and many people stopped scripting. Fighting in the laggy mess will get you more drops than normal. Overall the supply of turn-in points is very high compared to other events so the rewards are in line with an easier event; there aren't any new best in game type pieces like the SSI Eps from Deceit / Balron chest from Hythloth. If there was an arm piece that mimicked the balron chest or the fey slayer tali was a cameo then I see the argument but this isn't the case.
#9
Just a thought. Most lockpick training libraries include a rune to the chests in the area where the platinum and crimson drakes normally spawn. That could give people a way into the dungeon avoiding the crowd at the entrance?

LOL - On Chessy, I call that the paragon dump. I wouldn't recall into it. I find the back half where you fish at is clearer.
#10
Pawain said:
Lots of spawn on LS.

Many are standing around the entry and going in to insta die.

Lots of fun so far.  Many are helping each other.

Cossack trying to teach us what to do but no one will listen.  😂





And you eventually managed to figure it out.  It really wasn't that hard, was it? ;)

That aside: Learning how this worked on Origin was, for me, probably the best course of action.  With how easy it is to get drops, I can't say how long people are going to farm this, and once that happens, the solo player is going to find this impossible.  Even on Origin, some of the mobs were all but impossible for me - on Origin, I was eventually able to attempt dual-clienting a Paragon Shadow Wyrm, tanking with a Chiv/AI Nightmare and having a Wraith Form thrower deal damage with Armor Ignore.  The Wyrm was eventually able to overwhelm the pet with its triple damage hits, despite my best efforts to keep it alive (magery heals only, I knew not to get in too close.)

Fortis said:
i really dont think getting 200 drops per character per hour with the glorious potion was the devs goal
I'll agree that it was likely not their goal, but did they really think the playerbase wouldn't find the most optimal ways to do this?  It's literally what we do.  Now, I'll admit that the potion of glorious fortune makes this far too easy, but even without it, once people figured out the best way to farm, the drops would have started flowing.
#11
@drcossack I think they may have changed it from what I'm reading.  I'll see u tonight change or no change.  

3 of use were having fun on the second and 3rd levels until the 3rd level was un manageable. So we changed to 1 and 2 ramp. I only got 4 drops doing that tho...
#12
I think they reduced the spawn rate... or perhaps some AoE spells? It's hard to tell because it's still laggy so I cant tell if things are dead already or just not taking damage from EQ / Thunderstorm / wither (I've tried them all). 

People are getting super frustrated on ATL (including myself) that the spawn is still 75% in the front and west wall but it's just reduced AND it's still laggy. So I'm running around trying to find stuff on my sampire and it's kinda empty except for a few paragon shadow wyrms or GD people have tucked back there which I can't solo. 

As it stands now, best bet if just to grab a weaver/mage with med and continue to spam (more slowly) area spells while throwing down a reaper near the entrance; you know just completely grid lock that area. You will get the same amount of drops standing in the same place essentially afk casting as you will by actually trying to go fight stuff. The paragons are a problem to handle outside of these designated kill zones so might as well just afk spam in the kill zpnes.
#13
The drop rate outside of the sea of lag with no potion is terrible the drop rate in the sea of lag with a potion is obscene the store is going to make a fortune selling potions and undertaker staff(a must have in sea of lag) IMO and i know it's unpopular just taking us further down the pay to win path. And if that's what is gonna happen i don't mind we are older with more money than patience or time and I'd rather pay 19.99 for quiver and go fishing or pirating...
#14
McDougle said:
The drop rate outside of the sea of lag with no potion is terrible the drop rate in the sea of lag with a potion is obscene the store is going to make a fortune selling potions and undertaker staff(a must have in sea of lag) IMO and i know it's unpopular just taking us further down the pay to win path. And if that's what is gonna happen i don't mind we are older with more money than patience or time and I'd rather pay 19.99 for quiver and go fishing or pirating...
Let's be honest here because the Devs already ninja nerfed the spawn.

How many drops did you get inside the killzone yesterday in an hour versus how many did you get this afternoon after they changed it? 

When talking about the killzone; I averaged 70ish an hour yesterday casually playing (I died quite a few times when something locked on to me so could have been more if I didn't die and need rezzed) compared to today getting a best of 17 in an hour (no deaths). Are you telling me that you were able to get as many today as you were yesterday because I think that's a lie.

Also keep in mind that just about every other single treasures event I have worked with my sampire my average is about 60-70/hr so it's not like I don't get drops. When they made the change and the drops totally sunk while doing AoE, I took my sampire around the whole dungeon and it's not spawning fast enough to kill anything to get more than maybe 10 an hour.

Now I'm not saying we need to get 70+ drops for just sitting in 1 spot spamming AoE but that disparity is too much compared to what it's been in other events and what it was yesterday. I feel like the change really only negatively impacts the honest player actively playing because I'm going to be bored only receiving 10-20 drops an hour running all around whereas the people running bots standing in the same location spamming AoE have no issue parking 5 accounts there all day.
#15
I was getting 100ish an hour bith yesterday and today on Origin even though they fixed the hole in wall to left of entrance it's still easy to cluster there or entrance and spam aoe ..i can only take it for 30 or so minutes and since the timer on potion is when logged in you can split into two sessions so 30 minutes of spam then 30 minutes of slow with only one or two drops an hour 
#16
Fortis said:
i really dont think getting 200 drops per character per hour with the glorious potion was the devs goal
were you the teachers pet, rattler and got beat up much at the school yard? Who complains when everyone is having fun, for heavens sake, how do you benefit?... very puritanical IMO

Yesterday on Origin was close to 100 drops in an hour, standing meleeing w my sampire... today, being not so full a shard, we were about 12 ppl, 4 of us managed to create a grinder, and with potion only managed 40 drops in the hour... not as much fun as yesterday, and if the discouraged population dwindles even more, no-one will be able to do the spawn, cuz at some point it's only paragons, and an army is needed for that... and armies want drops and mobs to kill... it was better yesterday.
#17
Archangel said:
Fortis said:
i really dont think getting 200 drops per character per hour with the glorious potion was the devs goal
were you the teachers pet, rattler and got beat up much at the school yard? Who complains when everyone is having fun, for heavens sake, how do you beneffit?... very puritanical IMO
Well if you could get even 100 an hour without it I would agree but the difference between using or not is ridiculous 
#18
McDougle said:
Archangel said:
Fortis said:
i really dont think getting 200 drops per character per hour with the glorious potion was the devs goal
were you the teachers pet, rattler and got beat up much at the school yard? Who complains when everyone is having fun, for heavens sake, how do you beneffit?... very puritanical IMO
Well if you could get even 100 an hour without it I would agree but the difference between using or not is ridiculous 
There I also agree, it's indeed a bit pay to win... but as you stated, I'm old enough that I'd rather pay than waste my time a full hour to get 7 drops, as I did my first hour yesterday... So today I bought a bunch of those potions, hoping for a similar result as yesterday, only to see it was halved ...
Now it makes more sense to just go and get more eggs, which is about the same return ratio as with the potion, and without having to waste money.
#19
Killing treefellows results in a hit to your karma.
#20
im down to 1400 karma because of the pile.
#21
@Kyronix ; - Please open up Fel on ATL. Why should people on the most populated shard in the game be penalized by low drop rates due to the fact there simply isn't enough to kill?

This currently ATL at 7:30am local time and only near the entrance.


This is currently Origin:


I can repost a pic in 3 hours when it's the same local time for Origin but we all know it won't even be close. 

Please give us more stuff to kill!! Either open Fel or add spawn to tram... I'm getting very bored of 10-12 drops an hour on ATL; people can collect more eggs than that per hour. The risk vs reward here doesn't equate. I collect zero death robes collecting eggs and the drop rate is the same as collecting death robes inside the dungeon?
#22
That's because..

1. Maybe most of those people on ATL are jobless, retired etc and can be on to play a video game at 7 in the morning.

2. The people on Origin are not stupid and try to keep the entrance clear and head up the mountain west a bit..you've been there.

The spawn rate jumps up quite a bit once you get a few people in there killing things. Just gotta be on at the right time on Origin...and those ATL people need to learn to get away from the entrance lol. GO WEST MY FRIENDS..GO WEST! 🙂
#23
Larisa said:
That's because..

1. Maybe most of those people on ATL are jobless, retired etc and can be on to play a video game at 7 in the morning.

2. The people on Origin are not stupid and try to keep the entrance clear and head up the mountain west a bit..you've been there.

The spawn rate jumps up quite a bit once you get a few people in there killing things. Just gotta be on at the right time on Origin...and those ATL people need to learn to get away from the entrance lol. GO WEST MY FRIENDS..GO WEST! 🙂
GO WEST MY FRIENDS..GO WEST! 🙂 lol yes this!!
#24
They seemed to have patched the wall to the west but a little farther west is a narrow area perfect for a chokehold 
#25
Larisa said:
That's because..

1. Maybe most of those people on ATL are jobless, retired etc and can be on to play a video game at 7 in the morning.

2. The people on Origin are not stupid and try to keep the entrance clear and head up the mountain west a bit..you've been there.

The spawn rate jumps up quite a bit once you get a few people in there killing things. Just gotta be on at the right time on Origin...and those ATL people need to learn to get away from the entrance lol. GO WEST MY FRIENDS..GO WEST! 🙂

But not too west, mind you, lest the cartels of the jobless  end up crashing and couch-surfing in decent shards!   😂
#26
Probably not jobless more like afk script accounts. That seems to be the situation on ATL. 
#27
Looks like yet another change to the spawn points and it's even worse!! Now on ATL the entrance and west wall are no longer spawning stuff... seems to be up NW more near entrance to level 2. Again... not enough stuff to kill given the amount of people playing.

The one thing that I think is hilarious is that my point has been made about the initial decrease to the spawn only benefited the people scripting because if you check out that same area just 20-30min after the spawn points changed this is what you see... lots of ghost that ended up dying when everyone else moved to the spawn and a couple wraiths still spamming wither with nothing around.


#28
The lag from this event is the worst I have experienced in Ultima in 10+ years.  Likely due to all the AFK farmers on west ridge on Atlantic.  Dungeon nearly unplayable for me.   

Immediate changes needed. 
#29
Merlin said:
The lag from this event is the worst I have experienced in Ultima in 10+ years.  Likely due to all the AFK farmers on west ridge on Atlantic.  Dungeon nearly unplayable for me.   

Immediate changes needed. 
They changed the spawn point and they no longer spawn on the west ridge. They now spawn (even less) a little further NW and up near the entrance to level 2. Still the same amount of lag there and probably even harder to find stuff to kill.  Extremely frustrating that they just seem to keep making the drop rate even worse on ATL (could be from additional people logging on but this could be remedied by upping the spawn).



Meanwhile if you go over to the crimson drake spawn area to the east or very back of the dungeon you will see 2 things spawned tops and you have to wait the normal respawn time of a minute or so for them to respawn. 
#30
Spawn regions have been updated to ensure server stability.  Drop rates have remain unchanged throughout the duration of the event.  Respawn rates for dynamic treasures events function the same way as Champion Spawns with near-instant respawn.  
#31
@Kyronix - Go check out ATL right now. There are only 2 spots where things are spawning consistently which is NW on the way to level 2. Try running east to where the crimson drakes are or water elements. There are literally zero Fey spawning. Go run to the back of the dungeon there are maybe 3 fey spawns and 5 reptile spawn (in the entire back area pass the gas)... there is 1 guy back there now killing it so I'm running screens and screens away without any spawn at all....

The spawn does not seem to working correctly in the dungeon compared to literally every other event where spawn was everywhere. 

Like I said, go check it out for yourself on ATL. It's not even 1pm and it's already hard finding enough stuff to kill; just wait until prime time. We either need the spawn increased or Fel to be open up (based on the initial drop rate - I didn't think needed to be open but it's clear that with the drop rate as of today it does).
#32
@keven2002 - we've been monitoring ATL all morning.  Destard has different spawn regions than other dungeons (also a much different layout) so creatures are dispersed differently.  We'll continue to monitor the event and adjust accordingly.  Thanks for the feedback!
#33
Just spent 30 mins in destard on catskills.   Feels more like the wildfire event (having to run long distances to fight even 1 monster) rather than the (in my opinion) balanced spawn rate of hythloth.   
#34
Same in EU, some areas empty. More spawn could be nice
#35
Kyronix said:
@ keven2002 - we've been monitoring ATL all morning.  Destard has different spawn regions than other dungeons (also a much different layout) so creatures are dispersed differently.  We'll continue to monitor the event and adjust accordingly.  Thanks for the feedback!

"Stuff is spawning in wrong facet on ATL, you accidentally made it spawn in tram instead of fel"
#36
All the pvp guild should full on war each other, problem solved.  Constant fights everywhere, no safe spaces ;)
#37
Definitely feel like the spawn amount/rate should be bumped. Even on less populated shards, it's a bit of a drag.
#38
Drop rate seems worse on my shard too.  Maybe it’s just me but seems like it is down quite a bit.  Only played about an hour so others that play more would know more about the rate than me.
#39
Can't get a pile going on Chessy so... my drop rate went from about 30 an hour to 1 every other hour. LOL
#40
Well I'm glad to see that it's not just me experiencing the same issues with finding spawn to kill outside of the NW corner and getting way less drops than I was before (and less drops than other events),

Fel should be opened up to help lag and spawn.
#41
Don't quite understand the logic easy drop rate for the Wind champ for non-shard bound items and then making so hard to get shard bound items and eventually they shall be rares on all shards. As usual, no replies and someone will say next we are beating a dead horse.
#42
There has to be some happy medium between 10000 drops an hour with tons of spawn and 1 drop every other hour with minimal spawn that one shots you. This is almost unplayable now. 🙁 And we turn the dial to maybe medium for the spawn and low for the paragon? When a paragon can one shot you, how is anyone supposed to do this? 


#43
Agree with Anne.
#44
Give us the pile back, please.  Even if you somehow manage 2 an hour... that's 125 hours for a artifact.  This is not respecting your customer's time.  

I managed to get a lot of stuff. But people I know couldn't play the first two days.  They're struggling just to be able to get the ankh or jawbone... The gear isn't even an achievable goal.
#45
Eggs
#46
Kyronix said:
Respawn rates for dynamic treasures events function the same way as Champion Spawns with near-instant respawn.  
I'd say yesterday, the respawn timer was near instant.  Today, there's at least several seconds idle before things repopulate.  That's with 4-5 people in the area.

Definitely a slow down.  Dialing down any delay on respawn would be great.
#47
Glad it was not just me.  Thought I had killed and helped kill more than enough to get at least a drop.  No comparison between this and the Wind event. The Wind event was balanced so players with reasonable skills and willing to make the effort could play it.  Even this event was somewhat playable the two days before.  But today?  Yesterday I could move around and find stuff I could kill but today all the fey appeared to be in just one spot and not nearly enough of the more killable stuff around.
#48
Kyronix said:
Respawn rates for dynamic treasures events function the same way as Champion Spawns with near-instant respawn.  
I'd say yesterday, the respawn timer was near instant.  Today, there's at least several seconds idle before things repopulate.  That's with 4-5 people in the area.

Definitely a slow down.  Dialing down any delay on respawn would be great.

Mob spawns, instantly dead, 2 seconds later another mob spawns, instantly dead. A paragon spawns, dead 3 seconds later. The spawn coming in piece meal like this allows the script Archers/Throwers to instantly focus fire non-paragons down before legit players can even damage it.

Congratulations to those that complained about the spawn being too fast/heavy, and the AoE grind. Now the spawn is even more dominated by scripters, and legit players get even less drops.
The scripters just switched from SWers, to Archers/Throwers spamming AI with Dragon Slayer Wep+Fey Slayer Talisman (damage cap against everything but Giant Serpents). The spawn rate has slowed down enough that they can instantly kill all non-Paragons that spawn. Even spamming Essence of Wind/Thunderstorm with 4 FC you're lucky to get a single hit on any non-Paragon before it's dead. All Paragons besides Shadow Wyrms get dropped within 3 seconds by the script Archers/Throwers. At least before, the spawn was so thick that the scripters couldn't burst them all down at once, so a legit player could get some damage in with AoE spells.
#49
Yeah now it's bad the other direction....not enough spawn and very spread out. Not instantly respawning either.

Try a happy medium? A BIT more spawn....not much just a little.
#50
“I am no longer afk playing, am still getting quite a high drop rate on a popps like tamer.
not sure what all the complaints are about. (Atlantic shard)”
#51
Kaz said:
All the pvp guild should full on war each other, problem solved.  Constant fights everywhere, no safe spaces ;)
Why should we have to do that? Pvp is opt in. You literally have to make the decision to go to the only fascet where its OK to take part.
#52
Thandor said:
Kaz said:
All the pvp guild should full on war each other, problem solved.  Constant fights everywhere, no safe spaces ;)
Why should we have to do that? Pvp is opt in. You literally have to make the decision to go to the only fascet where its OK to take part.
Wouldn't joining a opt in guild be the same?
#53
Seems much more playable tonight.  No big mobs at the door.  Spawn mostly near the steps downstairs  but very playable.  Thanks
#54
I don't envy the dev team trying to find the sweet spot for most playerss.  Event has been fun so far.  I guess we couldn't expect the wall drops to keep up forever.
#55

Kyronix said:
@ keven2002 - we've been monitoring ATL all morning.  Destard has different spawn regions than other dungeons (also a much different layout) so creatures are dispersed differently.  We'll continue to monitor the event and adjust accordingly.  Thanks for the feedback!
Well... That is the problem. You got lot of shards, no only ATL

#56
@Pawain - Seems like my theory isn't so far off now eh? 

Thanks to those who have helped confirm what I was seeing.

Btw this is ATL at 6:30am today.  It kind of confirms what @PlayerSkillFTW was saying where the multiboxing archers/throwers/thunderstormers are able to just hang out right in this area and afk script easily and not as noticeably because this is literally where all the spawn is.


Meanwhile here is what the rest of the first floor (the biggest part of the dungeon) looks like; as you can see there is a whole lot of nothing to kill. I'm actually kind of competing against others for kills because there is so little spawn outside of the 2nd level entrance.


#57
For the record, I also appreciate the attention the Devs are giving to this because they had made several tweaks (whether they want to admit it or not lol) to try to improve it. I think Destard was a tough dungeon to have this event in with a lot of things to balance.

That said, as it stands right now it's probably the worst it has been since the event started with my drops being the lowest they have been all event. As others have mentioned it's almost impossible to do any damage to things in wither / thunderstorm alley and the rest of the main floor is empty so I'm running around literally for a minute or 2 just to kill a drake (and that's if I beat someone else to it).

The spawn either needs to be increased across the entire dungeon (ie in the center / in the east / far north in the back) with the amount of paragons turned down OR we need Fel opened up. A third option would be to just put it back like it was day 1 which means lots more drops (and lag) for everyone. At least on the first day, we had some solid rewards for the lag we were getting. Now the lag is still there when you try to kill stuff in thunderstorm alley but you don't receive any reward for it.
#58
keven2002 said:
For the record, I also appreciate the attention the Devs are giving to this because they had made several tweaks (whether they want to admit it or not lol) to try to improve it. I think Destard was a tough dungeon to have this event in with a lot of things to balance.

That said, as it stands right now it's probably the worst it has been since the event started with my drops being the lowest they have been all event. As others have mentioned it's almost impossible to do any damage to things in wither / thunderstorm alley and the rest of the main floor is empty so I'm running around literally for a minute or 2 just to kill a drake (and that's if I beat someone else to it).

The spawn either needs to be increased across the entire dungeon (ie in the center / in the east / far north in the back) with the amount of paragons turned down OR we need Fel opened up. A third option would be to just put it back like it was day 1 which means lots more drops (and lag) for everyone. At least on the first day, we had some solid rewards for the lag we were getting. Now the lag is still there when you try to kill stuff in thunderstorm alley but you don't receive any reward for it.
Gee if only they would have idk tested stuff on test or one of the three shards they have for testing... i mean they had until on or about to put on main shards..
#59
@Kyronix @Mesanna ;

As others have said, please consider tweaking the dungeon. While I realize the crazy drop rate may have been unintended, people were having a blast. I know some like to say, "it was a scripters dream." Perhaps that's true but the situation now is only benefiting the scripting bots with multiple characters set up to cross heal. The average player, and returning players no longer stand a chance in the dungeon. 

On Wednesday night, using a potion, I got ~100 drops, plenty of death robes, a lot of laughs and fun with the community. General chat was hopping with people picking at each other. There was plenty of death but loads of excitement. People were healing, rezzing, helping each other. Lag? Yep, that part sucked for sure. But it wasn't unplayable.

On Thursday night, after the changes, using a potion, I got 15 drops. Most things that spawned were paragon, when you could find spawn. On level 3, you had a paragon AW and a paragon greater dragon. It took two hours and multiple tries to clear that only to have another paragon AW spawn. The paragons for the events are beefed up and extremely difficult to kill. It takes a group and it takes forever. We saw this in Hythloth with people leaving the paragon Balrons because they took too long to kill. The difference in Destard is almost every paragon is too hard to kill and there is nowhere to lock them up.

Last night people were frustrated. Paragon rates were through the roof, normal critters were hard to find and drops were abysmal. In addition, the prices for the dungeon items doubled overnight. How on earth is a casual player or a returning player without a large group supposed to do this event? 

Oh, you say, they can go gather Easter Eggs. Please don't misunderstand, I'm very grateful that you put another option in for the dungeon items. However, the "drop" rate is lower even than the dungeon. If you CAN collect 100 eggs in an hour on a shard with a medium population, all competing for the eggs, that is the equivalent of 10 drops an hour. At that rate, to get one spellbook, it will take someone 25 hours.  

I've heard it stated, we want people to work together for these. Honestly, at least on Catskills, that's exactly what WAS happening. Now, not so much. It's changed from everyone grouping up, cheering each other on, and helping each other to "let me grab all I can for me". 

Please look at this. There has got to be something between 200 drops an hour with a reasonable chance at success and 10 drops an hour with a swarm of paragons that are deadly and impossible for any group less than 5 to kill reasonably. 
#60
nevermind 🙂

#61
McDougle said:
Gee if only they would have idk tested stuff on test or one of the three shards they have for testing... i mean they had until on or about to put on main shards..
Can't help but to agree with you. My understanding was that the dynamic treasures was essentially a "drop in" system so I didn't think, initially, it needed testing to be deployed. Given what Kyronix said earlier though it seems like there is still quite a bit of custom treatment needed for these events since everyone dungeon is different so that makes me think that it probably should have been thrown on TC1 just to get an idea of how it would work when live (I know there is a pretty solid group of people who test when stuff is available to test).
#62
@ Kyronix @ Mesanna 

On Wednesday night, using a potion, I got ~100 drops, plenty of death robes, a lot of laughs and fun with the community. General chat was hopping with people picking at each other. There was plenty of death but loads of excitement. People were healing, rezzing, helping each other. Lag? Yep, that part sucked for sure. But it wasn't unplayable.








+10000, keyword: Fun and laughs
#63
@Kyronix
I agree with Anne.
Theres an issue with this dungeons current difficulty level. 
Past events were challenging enough, but 2-3 people could partner up and take down what was causing headaches.  
But during those events there was really 1 significantly tough paragon, and during this one theres several on that same level, and still a couple more even stronger ones now.   

Ive been a huge fan of these events thus far, and really appreciate the work of the dev in working towards getting them balanced. 
Deceit was new, and just a lot of fun. 
Wildfire was good, but it was spread out too thin. 
Hythloth was amazing, the spawn was balanced, not too fast, not too slow and the difficulty level was spot on.  
Destard - this could use some more work in terms of the difficulty level.   The spawn feels spread out too thin on level one, but that could be just due to the size of the main room.  But the paragons definitely need some difficulty reduction.  

I love the challenge of these events, but this one had the pendulum swung a little too far.  




#64
This is unplayable now. On Origin there's almost no spawn and the drops are an insult. 5 drops in 2 hours using 2 Potions! What a waste of time and money!

At first all of Origin was palying together, we\s all lure the paragons to the pile and kill then between all of us. But we had enough  non-paragon-spawn that helped the sampires. Now with only paragons, and few and far between regular monsters, it was so dismal for all that the dungeons had at most 5 ppl. And while we tried to team-work and create a pile, it never took. Puagh!   Did I mention 5 drops with 2 potions?  Nice work... NOT!

I don't give a hoot it scripters are making a million drops, I care about me and normal players not getting anything! You've screwed us normal players into not getting drops! Instead of just going in and have some gm.s catch afk scripters, you turn off the tap.... What is wrong with the Devs!?
#65
"I found that moving around you get more drops. (plus more death)
But on ATL, if you stand within the range of the huge bundle of AFK script throwers, nothing will be able to kill you as everything dies insta, so if you stand on the edge of their range, you can reach things outside their range and if anything comes close to you it dies insta,
So i'm back to afk mining, much slower drop rate but can do unattended"
#66
McDougle said:
keven2002 said:
For the record, I also appreciate the attention the Devs are giving to this because they had made several tweaks (whether they want to admit it or not lol) to try to improve it. I think Destard was a tough dungeon to have this event in with a lot of things to balance.

That said, as it stands right now it's probably the worst it has been since the event started with my drops being the lowest they have been all event. As others have mentioned it's almost impossible to do any damage to things in wither / thunderstorm alley and the rest of the main floor is empty so I'm running around literally for a minute or 2 just to kill a drake (and that's if I beat someone else to it).

The spawn either needs to be increased across the entire dungeon (ie in the center / in the east / far north in the back) with the amount of paragons turned down OR we need Fel opened up. A third option would be to just put it back like it was day 1 which means lots more drops (and lag) for everyone. At least on the first day, we had some solid rewards for the lag we were getting. Now the lag is still there when you try to kill stuff in thunderstorm alley but you don't receive any reward for it.
Gee if only they would have idk tested stuff on test or one of the three shards they have for testing... i mean they had until on or about to put on main shards..
They did...we had it first for a whole day! 


#67
Larisa said:
McDougle said:
keven2002 said:
For the record, I also appreciate the attention the Devs are giving to this because they had made several tweaks (whether they want to admit it or not lol) to try to improve it. I think Destard was a tough dungeon to have this event in with a lot of things to balance.

That said, as it stands right now it's probably the worst it has been since the event started with my drops being the lowest they have been all event. As others have mentioned it's almost impossible to do any damage to things in wither / thunderstorm alley and the rest of the main floor is empty so I'm running around literally for a minute or 2 just to kill a drake (and that's if I beat someone else to it).

The spawn either needs to be increased across the entire dungeon (ie in the center / in the east / far north in the back) with the amount of paragons turned down OR we need Fel opened up. A third option would be to just put it back like it was day 1 which means lots more drops (and lag) for everyone. At least on the first day, we had some solid rewards for the lag we were getting. Now the lag is still there when you try to kill stuff in thunderstorm alley but you don't receive any reward for it.
Gee if only they would have idk tested stuff on test or one of the three shards they have for testing... i mean they had until on or about to put on main shards..
They did...we had it first for a whole day! 


But he was too busy playing in the pile to notice the whole rest of the dungeon was empty of spawn except for around the ramps. So like 3/4 of the dungeon has 4 things to kill every 2 minutes. And it is still the same as day 1 minus the pile.
#68
Archangel said:
This is unplayable now. On Origin there's almost no spawn and the drops are an insult. 5 drops in 2 hours using 2 Potions! What a waste of time and money!

At first all of Origin was palying together, we\s all lure the paragons to the pile and kill then between all of us. But we had enough  non-paragon-spawn that helped the sampires. Now with only paragons, and few and far between regular monsters, it was so dismal for all that the dungeons had at most 5 ppl. And while we tried to team-work and create a pile, it never took. Puagh!   Did I mention 5 drops with 2 potions?  Nice work... NOT!

I don't give a hoot it scripters are making a million drops, I care about me and normal players not getting anything! You've screwed us normal players into not getting drops! Instead of just going in and have some gm.s catch afk scripters, you turn off the tap.... What is wrong with the Devs!?
I agree.  I had a great time on Napa working together with a few (7-9) other players in the pile.  We died some, but otherwise I think we all got great drops for the hour we did it.  Now it’s so spread out that I’m definitely having less fun and getting fewer drops.

I happily bought a potion for the pile and definitely would have bought more to keep doing it.  Definitely will not be wasting money on potions in its current form.
#69
Merus said: Now it’s so spread out that I’m definitely having less fun and getting fewer drops.


"Why is it less fun? I don't understand this sorry"
#70
Larisa said:
McDougle said:
keven2002 said:
For the record, I also appreciate the attention the Devs are giving to this because they had made several tweaks (whether they want to admit it or not lol) to try to improve it. I think Destard was a tough dungeon to have this event in with a lot of things to balance.

That said, as it stands right now it's probably the worst it has been since the event started with my drops being the lowest they have been all event. As others have mentioned it's almost impossible to do any damage to things in wither / thunderstorm alley and the rest of the main floor is empty so I'm running around literally for a minute or 2 just to kill a drake (and that's if I beat someone else to it).

The spawn either needs to be increased across the entire dungeon (ie in the center / in the east / far north in the back) with the amount of paragons turned down OR we need Fel opened up. A third option would be to just put it back like it was day 1 which means lots more drops (and lag) for everyone. At least on the first day, we had some solid rewards for the lag we were getting. Now the lag is still there when you try to kill stuff in thunderstorm alley but you don't receive any reward for it.
Gee if only they would have idk tested stuff on test or one of the three shards they have for testing... i mean they had until on or about to put on main shards..
They did...we had it first for a whole day! 


Yes and now looking at a third day of adjustment 
#71
Used a potion last night and got 13 drops running around on a sampire killing stuff.  Pretty bad turn out.  Admittedly died a few times, but very very difficult to get anything. 

The lag issue was fixed, but on Atlantic, the spawn spot where the Wither scripters are located just moved up a screen.    Drop rate needs to be increase or some of these spawn spots need to be more randomized, to the degree its possible to do so.    Easier said than done, but dungeon still not working great.    It will be very difficult to get the desired rewards without further changes. 

The event still has great potential, but these spawning and drop issues need to monitored, as this dungeon is a good bit different than previous ones. 
#72
Yoshi said:
Merus said: Now it’s so spread out that I’m definitely having less fun and getting fewer drops.


"Why is it less fun? I don't understand this sorry"
I thought it was really enjoyable working with the other players trying to keep up with the near continuous stream of mobs spawning right around us, paragons and all.  We didn’t have an army of bots there.  And it was people I recognize from my shard, but don’t often play with… even people who I would have been trying to kill in Fel.  We still had to actively play and adjust to different mobs targeting different people.  I probably died 6-8 times, so did other people, but all in all I thought it was a ton of fun, and it was very rewarding.  It even had a touch of nostalgia, kinda reminded me of how players piled up and worked together doing the deceit bone wall back in like 98.

The spawn is very different now.  More spread out making the “pile” method really not work.  People are running around more, which leads to less cooperating and making paragons much harder to deal with.  I played last night and while there were still 6 or 7 other players in the dungeon it definitely didn’t have the same feel of working together, at least not for me.  As soon as I got in chat I had players asking in GC for me to let them know when I was going to organize another pile because they had fun the previous night.  They were disappointed like me to find out the spawn point had been moved and spread out.

Napa is a fairly quite shard, so some of that is to be expected, and it’s not the end of the game.

My point was that I had much more fun with this particular event when the layout and rate of the spawn incentivized and rewarded working together in a more succinct fashion.  It also made me feel more willing to invest the extra $ for the potion… + 40-50 drops from its effect was worth it to me, + 6 or 7 is not.
#73
Merus said:
Yoshi said:
Merus said: Now it’s so spread out that I’m definitely having less fun and getting fewer drops.


"Why is it less fun? I don't understand this sorry"
I thought it was really enjoyable working with the other players trying to keep up with the near continuous stream of mobs spawning right around us, paragons and all.  We didn’t have an army of bots there.  And it was people I recognize from my shard, but don’t often play with… even people who I would have been trying to kill in Fel.  We still had to actively play and adjust to different mobs targeting different people.  I probably died 6-8 times, so did other people, but all in all I thought it was a ton of fun, and it was very rewarding.  It even had a touch of nostalgia, kinda reminded me of how players piled up and worked together doing the deceit bone wall back in like 98.

The spawn is very different now.  More spread out making the “pile” method really not work.  People are running around more, which leads to less cooperating and making paragons much harder to deal with.  I played last night and while there were still 6 or 7 other players in the dungeon it definitely didn’t have the same feel of working together, at least not for me.  As soon as I got in chat I had players asking in GC for me to let them know when I was going to organize another pile because they had fun the previous night.  They were disappointed like me to find out the spawn point had been moved and spread out.

Napa is a fairly quite shard, so some of that is to be expected, and it’s not the end of the game.

My point was that I had much more fun with this particular event when the layout and rate of the spawn incentivized and rewarded working together in a more succinct fashion.  It also made me feel more willing to invest the extra $ for the potion… + 40-50 drops from its effect was worth it to me, + 6 or 7 is not.
What he said ^ same on Origin

rewards being shard-bound, maybe they should´ve fixed Atlantic and left the other low populated shards alone as they were at the start. It's not like hoarders and resellers would profit on our tiny shards anyway.. and the lag was not so bad as to be a deal-breaker
#74
I really dont mind having non centralized spawn locations, Im happy enough to run around the whole place. 

The problem starts when its a mega paragon at every turn, which happens very quickly.  A greater dragon needs a larger team to take down, and outside of atlantic, thats a challenge. 
Now put in two or three of them along side the other paragons (that are much more powerful than past events for general spawn monsters) and it basically shuts the event down.  

The difficulty level of the paragons needs to be turned down a notch or two.  
#75
Yoshi said:
Merus said: Now it’s so spread out that I’m definitely having less fun and getting fewer drops.


"Why is it less fun? I don't understand this sorry"
Asks the guy who plays afk because it is so boring killing everything you can find and getting one drop an hour.
#76
Mervin never understood 
#77
I've tried going to do this event a couple times (ATL) and it just doesn't work for me. It's way too laggy. Very low drop rate. You cant even get a hit in on anything if you don't have some kind of area of effect spell or ability. And if you go off solo, you get destroyed by the paragons. It's just not a fun event and I think I will be staying out of there until its over.
#78
Kyronix said:
Respawn rates for dynamic treasures events function the same way as Champion Spawns with near-instant respawn.  
I'd say yesterday, the respawn timer was near instant.  Today, there's at least several seconds idle before things repopulate.  That's with 4-5 people in the area.

Definitely a slow down.  Dialing down any delay on respawn would be great.

Mob spawns, instantly dead, 2 seconds later another mob spawns, instantly dead. A paragon spawns, dead 3 seconds later. The spawn coming in piece meal like this allows the script Archers/Throwers to instantly focus fire non-paragons down before legit players can even damage it.

Congratulations to those that complained about the spawn being too fast/heavy, and the AoE grind. Now the spawn is even more dominated by scripters, and legit players get even less drops.
The scripters just switched from SWers, to Archers/Throwers spamming AI with Dragon Slayer Wep+Fey Slayer Talisman (damage cap against everything but Giant Serpents). The spawn rate has slowed down enough that they can instantly kill all non-Paragons that spawn. Even spamming Essence of Wind/Thunderstorm with 4 FC you're lucky to get a single hit on any non-Paragon before it's dead. All Paragons besides Shadow Wyrms get dropped within 3 seconds by the script Archers/Throwers. At least before, the spawn was so thick that the scripters couldn't burst them all down at once, so a legit player could get some damage in with AoE spells.
Yes, sure looks that way on Atlantic.

Some points for the UO team and others to consider:
  1. A mage is now in a tough spot.  Even if you pre-cast a targeted spell, waiting on the cursor for a target, you're lucky to hit something.  The difficulty of this is further compounded as you have to recast the spell if you mistarget/line-of-site/etc (as called out in the bugs forum, you should just get a new cursor).
  2. I still wonder what % of these players are EJ accounts.  Would problems go away if EJ didn't get drops?  It'd be interesting to add an visible "Endless Journey" tag above players, so we can at least assess this situation ourselves.
  3. The paragon ancient wyrm is usually pretty lonely.  If it were more "mobile", perhaps that would change things up a bit.  Dropping 100K HP bosses would perhaps mix things up a bit too.
  4. Paragon hydras ...  how would this change things up?
Some people were lucky to get all the drops they needed the first couple days.  For those people, I guess they will never go to the scripters to buy items.

#79
Yoshi said:
"I found that moving around you get more drops. (plus more death)
But on ATL, if you stand within the range of the huge bundle of AFK script throwers, nothing will be able to kill you as everything dies insta, so if you stand on the edge of their range, you can reach things outside their range and if anything comes close to you it dies insta,
So i'm back to afk mining, much slower drop rate but can do unattended"
And AGAIN openly admitting to cheating.  @Kyronix @Bleak @Mesanna @Misk @Mariah @Rorschach When is this player (you have his account info) going to get a perma ban
#80
Can we keep this thread on topic please?

we are trying to communicate and request adjustments to the event here…
#81
You know what, after investigating this event a bit more, I'm angry at Broadsword. Why the hell are the only two items for mages the two most expensive? 250 drops for the book? WE CAN'T EVEN COMPETE IN THIS EVENT! I've got one drop so far this morning. I have zero chance of targeting anything so I put down fields and EVs. If I try to go solo anything, the paragons get me and its impossible to fight them alone. Yeah, I could have a different character built but this is a limited event. It shouldn't be impossible for any combat type to get rewards from it.
#82
You know what, after investigating this event a bit more, I'm angry at Broadsword. Why the hell are the only two items for mages the two most expensive? 250 drops for the book? WE CAN'T EVEN COMPETE IN THIS EVENT! I've got one drop so far this morning. I have zero chance of targeting anything so I put down fields and EVs. If I try to go solo anything, the paragons get me and its impossible to fight them alone. Yeah, I could have a different character built but this is a limited event. It shouldn't be impossible for any combat type to get rewards from it.
Pay $2 more on top of your subscription and get .5 more drops. LOL  But only for an hour, let's not be too crazy.
#83
Kyronix said:
Respawn rates for dynamic treasures events function the same way as Champion Spawns with near-instant respawn.  
I'd say yesterday, the respawn timer was near instant.  Today, there's at least several seconds idle before things repopulate.  That's with 4-5 people in the area.

Definitely a slow down.  Dialing down any delay on respawn would be great.

Mob spawns, instantly dead, 2 seconds later another mob spawns, instantly dead. A paragon spawns, dead 3 seconds later. The spawn coming in piece meal like this allows the script Archers/Throwers to instantly focus fire non-paragons down before legit players can even damage it.

Congratulations to those that complained about the spawn being too fast/heavy, and the AoE grind. Now the spawn is even more dominated by scripters, and legit players get even less drops.
The scripters just switched from SWers, to Archers/Throwers spamming AI with Dragon Slayer Wep+Fey Slayer Talisman (damage cap against everything but Giant Serpents). The spawn rate has slowed down enough that they can instantly kill all non-Paragons that spawn. Even spamming Essence of Wind/Thunderstorm with 4 FC you're lucky to get a single hit on any non-Paragon before it's dead. All Paragons besides Shadow Wyrms get dropped within 3 seconds by the script Archers/Throwers. At least before, the spawn was so thick that the scripters couldn't burst them all down at once, so a legit player could get some damage in with AoE spells.
Yes, sure looks that way on Atlantic.

Some points for the UO team and others to consider:
  1. A mage is now in a tough spot.  Even if you pre-cast a targeted spell, waiting on the cursor for a target, you're lucky to hit something.  The difficulty of this is further compounded as you have to recast the spell if you mistarget/line-of-site/etc (as called out in the bugs forum, you should just get a new cursor).
  2. I still wonder what % of these players are EJ accounts.  Would problems go away if EJ didn't get drops?  It'd be interesting to add an visible "Endless Journey" tag above players, so we can at least assess this situation ourselves.
  3. The paragon ancient wyrm is usually pretty lonely.  If it were more "mobile", perhaps that would change things up a bit.  Dropping 100K HP bosses would perhaps mix things up a bit too.
  4. Paragon hydras ...  how would this change things up?
Some people were lucky to get all the drops they needed the first couple days.  For those people, I guess they will never go to the scripters to buy items.


On Origin (after spending a little time figuring it out), I changed tactics from using my pet (which died 3x) to Earthquake spamming.  On LS, I did the same but with Wraith Form for infinite casting.  Over two days, I managed to pull 605 drops (With potions used.  I'm currently sitting on 429 turned in.)  On Atl, using the same setup as I do on LS, I've managed to get maybe 3 drops.  And that's with Earthquake being cast every 5 seconds on loop - I don't get any mana back because everything dies instantly.

Atlantic was the one server where I was looking forward to farming this, because I wanted a few different rewards from it for my chars there - both spellbooks, the quiver, and the Talisman.  The only way I'm going to be able to get them now?  Buy them.
#84
"Eggscelent idea"
#85
Yoshi said:
"Eggscelent idea"

yeah, farm eggs where you need 10 to get 1 turn-in.  Even with the horrific drop rate now + the impossibility of getting them on Atlantic, that's a fantastic use of my time.
#86
Severe knee jerk reactions as always..
 Too many people were getting drops way too fast, so instead of just lowering the drop rate or slowing the spawn rate a little, they effectively killed the event..
Now on every shard I've been to, there are half a dozen paragon greater dragons and shadow wryms keeping people from doing much but collecting death robes...

Was it broken to begin with? Sure.. 
Did it need fixed?  Sure.. 
Did the devs once again completely ruin something because they have no real clue how to play this game?  ABSOLUTELY
Will they take the time to fix it per shard? Nah, they don't care enough.

Making global changes all based off of Atlantic's overpopulation is problem #1

Most shards don't have the dozen or more people it takes to effectively take down a paragon greater dragon..

Looks like it's going to just be another flop in their ever growing bag of flops..  They wonder why they lose players daily...
 
I'm just glad I had time in the first days to pump out enough drops to get stuff..  With the drop rate and scarcity of non overpowered (paragon) killable spawn now, only the multiboxers will be pulling enough drops for the "good" items..


#87
Mages can play in here if there are enough other players.  I can kill most of the stuff in here solo except for the larger paras.  On those I usually help other players to kill them.  If the para is concentrating on another player or a pet a mage can do a lot of damage.  Mages working with other players can be very effective.
But problem with playing larger paras one on one is that they simply outcast my mage four or five to one, and they have so many hit points I go though my entire mana pool without making much of a dent and that’s using a slayer and getting over 200 points a hit. If anyone knows how to make a mage more survivable in this kind of environment would appreciate advice.  Mages don’t melee very well because of the amount of time it takes to cast a spell while they are frozen.  They are sitting ducks for paras that can easily outcast them. My main defense is running away and healing that works pretty well as long as there is room to run.
#88
Maybe will give earthquake spamming a try.  Will just keep my eyes closed.  Thanks.
#89
drcossack said:

Atlantic was the one server where I was looking forward to farming this, because I wanted a few different rewards from it for my chars there - both spellbooks, the quiver, and the Talisman.  The only way I'm going to be able to get them now?  Buy them.

Yep - and unfortunately for me that is my home shard so there is a very good chance that this will be the first treasures of event that I sit out (at least for the 1st month in hopes the spam bots go away) which is a shame bc I always look forward to these events. 

I think there has been some resounding feedback @Kyronix that whatever changes were made (we can agree to disagree about the spawn speed/amount or drop rate) are not working on not only ATL but just about every shard. You know the truth when the only person saying something semi-positive is Merv/Yoshi.

#90
I’m all for changing the spawn to how it was on Origin night one. Participating as it is now is beyond a chore. 
#91
FYI...
"Artio, Goddess of Nature has moved to Destard to defend the Fey"
(and now we have a spawn there)

This is a work of fiction. Names, characters, places and incidents either are products of the author's imagination or are used fictitiously.
:P
#92
Another evening, another attempt another fail. sampi killed hundreds of critters, ... 3 drops.

What was it, reading that everyone had fun on Origin on first night? Did the devs hate the idea that we all enjoyed it for a change? It went from fun, to disgusting, what a master stroke! Maybe miltiboxers can stand this, but normal players are sick. By comparison, I went collecting eggs, had 12 ingots in 30 minutes, so screw destard
#93
Im deeply disappointed in all of this.   I think we all are.  Pvpers and trammies alike are all in the same boat here. 

Whats even more disappointing is the lack of response to any of the legitimate feedback pieces here.   Not even an acknowledgement of the concerns brought forward. 
#94
@Kyronix put Destard back the way it began for the weekend please.
#95
you peeps that say its easy to get drops should all move to Fel and set housekeeping up next to my Friend, even with the bobble from the store, I was only able to get 12 drops in a couple hours, I am using a Archer/mage/spell weaver (120/115/120).  There is only one thing I want from this event and that is the shrine.
#96
Think the shard must make a big difference.  Last night with about five to seven of us on it was pretty playable even with most of the spawn in one place.  Players teamed up on the big ones and had plenty of targets from the others for every one.  Drop rate wasn’t great but about normal for me.  I got about 10 drops for a little over 2 hours of play.  Don’t play on Atlantic so don’t know what it’s like there. We had about the right rate of spawn for the number of us playing but if there had been 30 or more playing more spawn over a larger area would have been justified. Maybe one size does not fit all.  Liked that I could enter without having to worry about a half dozen paras waiting to kill me at the door.
#97
@Kyronix
Either improve the drop rate like day 1 or reduce the cost of each reward by at least 50% discount. 
Reasons that are proven true:
1) Prevent shard bound items from becoming overpriced and rare
2) Players pay sub to play game for fun and laughs. It’s not another weekend job.

Also just give the Pvpers what they want for Fel. This helps to increase supply of shard bound items and reduce the cost. Pure Trammies won’t go there anyway.
#98
10 drops in 2 hours is the worst drop rate of any of the Treasures events to date.   Sorry to be honest.  
#99
Drops are now going for $3 million per. I'm seeing spellbooks for $575 Million. 10 drops in 2 hours adds up to 50 hours of farming to get a spellbook. How are casual players supposed to do this? How is this supposed to enhance the community?
#100
Kaz said:
Im deeply disappointed in all of this.   I think we all are.  Pvpers and trammies alike are all in the same boat here. 

Whats even more disappointing is the lack of response to any of the legitimate feedback pieces here.   Not even an acknowledgement of the concerns brought forward. 
Mesanna not communicating seems pretty normal to me. If its not the EM program she doesn't care about it.
#101
The first night on Atlantic was fun, even if it was chaotic and laggy. The constant stream of mobs swarming in was like a scene from "300".

I was running around on a Mage/Mystic/SWer in Wraith Form keeping up Gift of Life, Mana Shield, Arcane Empowerment and Reaper while casting Essence of Wind/Thunderstorm, while casting Attunement/Gift of Renewal if anything targeted me. Got about 70 drops in close to an hour that night with 1,340 Luck and no Potion before i had to log.

The next day, the spawn was severely nerfed, and if you sat in a group of people, you just sat there watching the script Throwers/Archers instantly kill everything in sight the moment it spawned. Got maybe 5 drops before i said screw it.

Then last night, i was on my Paladin/Macer on Lvl 3 of Destard, letting the pets tank the bigger Paragons (AWs/SWs) as i dished out the damage and applied Stagger+Hit Fatigue to cripple their damage output. Got about 11 drops with 2,800+ Luck and no Potion in about 45 mins before i had to log.

#102
IF the team would learn from this massive failure it might be bearable..i say restore Despise and move it there...
#103
The Whips are way over priced in consideration of the current drop rate.  These should be 50 point rewards, not 100 points.  Not sure how they could be more than the Serpent Quiver.
#104
Kyronix said:
Spawn regions have been updated to ensure server stability.  Drop rates have remain unchanged throughout the duration of the event.  Respawn rates for dynamic treasures events function the same way as Champion Spawns with near-instant respawn.  
My question is how many people have to whine and complain for you guys to completely destroy the awesome drop rate we had first couple days. I mean come on man, everyone knows those potions of glorious fortune are worthless now. The EA or UO store isn't going to be able to make the dividends off them as expected. Sometimes I wish I worked along side you guys to make sure the "good idea fairy" isn't running amuck. 
#105

Ate a potion tonight. 


NINE.


DROPS.


This is awful.   


9 Drops. 



#106
Say what you will about drop rate remaining the same after the spawn change, but I think it really sucks now in comparison to at the beginning of the event. The first night I played, I got 18 drops on my spellcaster in about a 1.5 hrs in an AoE group. I was excited that he was actually relevant. It was late so I went to bed. Next day the spawn changed and now I get maybe 2-3 drops in a couple of hours. Not really worth bothering as is.

The only ones I see making out are the people who are obviously running 4-5 archers & 1 spellweaver standing in the same spot all day killing mobs the second they spawn. I switched to my chiv dexxer that always gets tons of drops during these events, not much improvement - especially since I cannot compete with the archer / spellweaver group.

Change it back.



#107
I’m all for changing the spawn to how it was on Origin night one. Participating as it is now is beyond a chore. 
Yes please!

You can tweak Atlantic all you want but the smaller shards are really having a rough go at it now. We were on  a roll the first few days...now we all just want to pull our hair out 🙁
#108
For the last event, 15 drops an hour without a potion was good. The wildfire event we  got about 20ish per spawn in fel. I played for about 90 minites tonight, and got 2 drops.

The drop rate should be increased when looking at the severity of paragons in this case. Paragons in destard are harder than previous dungeons. Ancient lich and rams? Deamon and succubi?

The few warden, lattice, greater and shadow paragons make my character feel like he only has 35 resists.
#109
#110
I will not spend a penny in potions until they dont change current spawn. Period
#111
I share everyone's frustrations on this event and I'm glad people are being vocal about it. It's crazy to think that, at least in my opinion, there were less people complaining about how "easy" it was to get drops on day one compared to the number of people complaining how hard it is now yet they changed the day 1 setup super fast whereas now they aren't nearly as responsive. 

I think it's pretty clear that there needs to be a change made that is more closely like things were on day 1. When people are using a potion and only getting 10-15 drops something is wrong; especially when the rewards aren't anything earth shattering. On day one when drops were plentiful, I didn't really mind the price of the rewards (250 drops for a spellbook seemed "ok") but now that things have done a complete 180 most of the rewards simply don't seem worth the grind that is required (250 drops will take weeks of grinding). The juice simply isn't worth the squeeze as things are currently.

I typically love this event and spend more time playing a day than usual when these events come out but this event hasn't been that at all. Outside of the first day or Origin and first day on ATL, I've maybe played an hour a day max before I get frustrated/bored and log out. Given how things currently are unless there is a change to give more drops, I will likely sit on the sidelines for this event as I was able to get enough drops (and buy some on the cheap) to get a portal / quiver / tali. 
#112
I was looking forward to this event for months.  
Like all the others I prepped myself for 2 months of grinding as hard as I possibly could.   Loved the last events…

this… this im super glad I didnt buy any soveriegns for potions. 
#113
Admit they messed up somehow restore despise move event there both facets...
#114
Two hours last night - 9 drops. This is not fun, not even a little. Like others, I couldn't wait for this to go live. We talked about it for weeks with anticipation. The first couple of days we were so excited. Yeah, I spend enough time outside of game frustrated. I don't need to spend what free time I have frustrated as well. 🙁 
#115
Tamer mage 6 drops 5 hours with potions 

can we turn up the egg spawn at least 
#116
“i am playing tamer (albeit semi afk as all drops are again auto insurable) it’s getting over half a dozen drops per hour no potion. I run 2840 luck without using statue.
same drop rate as the hythloth event”
#117
Skett said:
Tamer mage 6 drops 5 hours with potions 

can we turn up the egg spawn at least 

That's what I'm saying. Since I can't participate in the dungeon spawn, at least turn the egg spawn rate up. Especially on Atlantic. 2500 eggs for the only reward for mages is also ridiculous and they have to give in one way or another.
#118
Kaz said:
I was looking forward to this event for months.  
Like all the others I prepped myself for 2 months of grinding as hard as I possibly could.   Loved the last events…

this… this im super glad I didnt buy any soveriegns for potions. 

Me too.  I figured tamers would have some use, so I ended up grabbing a few Crimson/Platinum Drakes that were cold damage, scrolling them out because Chiv/AI build, and maxing their 4 core skills, with Chiv taking the longest.  Only to discover that they were all but useless against the strongest of the mobs in this one: the Paragon Shadow Wyrm.

On LS I managed to get all the points I want, it's a matter of how to spend them.  On Origin, I forget how many points I need for the Talisman (I already got the wings), but I'm unlikely going to be able to get them now.
#119
I spent 6 hours playing last night and got no drops. But I was playing wingspan in steam till 3am.

@Kyronix you know something is wrong when I don't play UO a few days after a dynamic dungeon begins.
#120
Goal of these events should be to encourage players to work together to kill higher end monsters so that we can all succeed in getting drops and that the drop means something.   I think most of us do that even though we might never see each other outside of the event.   It should not be just all about drops.  Enjoyed the Wind event much more than this one although think they have this one about right now on my shard.
Have been playing solo games off and on now for over thirty years.  Drop rates should be consistent and effort required to get them should be somewhat related to what you get.  Know this game has lots of different templates playing and that that makes it difficult to create a anything that is fair to all.  It usually take me a long time to get the three or four things I want to get but I am fine with that.  Think that’s the way it is supposed to be so that you feel a sense of having accomplished something.
Think the adorned egg alternative is quite interesting.  Have never seen that sort of thing in any other game.  Have not found any yet but to be honest have not looked that much.

#121

Significant amount of lag on Atlantic again.  

#122
Should have been on in fel since beginning.  With drops and rewards all being shard bound it literally doesnt make any sense to not have fel spawn.  Pvp would just be a bonus to the event.  I just dont understand how the devs can even justify not turning the fel side on.   I didnt play the days everyone just piled in one spot.   80% of the dungeon is void of spawn for no reason, they had 6 months to get this ready and its a total failure.
#123
Spent just 2 hours last night doing Fey Wrath

20 drops each hour without a potion using a single character. 

I am not sure what tactics and skill sets others are using, but drops can still be gotten.


#124
I agree the first day was kinda EZ mode, ok,so there's that. But you guys went the exact total opposite with difficulty. I am so happy to say that I will NOT be purchasing any more potions as the drop rate even with a potion is just totally ridiculous! You have also made the mobs so freakishly difficult as to where now a small group of 2-3 people is routinely wiped out. We all waited and waited for this event and now it's like blah, whatever. Thanks!! :/
#125
I was going to post a long feedback message (and still will) but for more data: I got 19 in an hour this morning on my archer on Chesapeake without a potion. He was running 125 luck (from the new quiver which is just bitchin').

 
#126
Violet said:
Spent just 2 hours last night doing Fey Wrath

20 drops each hour without a potion using a single character. 

I am not sure what tactics and skill sets others are using, but drops can still be gotten.


What tactics were you using?
#127
 Drop rate now is so poor it is more profitable to collect eggs. I look forward to these events but this is disappointing.  No buying potions the drop rate is so bad. The spawn is so weird that its hard to stay alive. Disappointing. Hope the next one is better. Don't mind collecting death robes  but haven't died this much since I was a new player a bazillion years ago.
#128
I was told the new tactic and it is indeed fast.  It's not too hard to set up either.  Because it's not my own method, I'll let others share the details when they're comfortable doing so.  Sorry, I don't want to ruin their fun since they came up with it.
#129
Should have been on in fel since beginning.  With drops and rewards all being shard bound it literally doesnt make any sense to not have fel spawn.  Pvp would just be a bonus to the event.  I just dont understand how the devs can even justify not turning the fel side on.   I didnt play the days everyone just piled in one spot.   80% of the dungeon is void of spawn for no reason, they had 6 months to get this ready and its a total failure.

Exactly.  It's not like they haven't done these in Fel dungeons before, and there's no reason why they couldn't have now.  And doing the champ spawn for drops would have been more tolerable than what it turned into.
#130
The most troubling thing is that despite the massive negative feedback back it's stone silence from the developers 
#131
"nobody asked for our feedback, Pawain started this thread, not a developer"
#132
Not making an excuse for the silence, but I would assume it's not an easy answer.  I have high hopes that next week they will push something that at least makes it more tolerable experience for more people.

#133
"and Kyronix has commented like 3 times in this thread, where you're getting silence from?"
#134
Yoshi said:
"and Kyronix has commented like 3 times in this thread, where you're getting silence from?"
Silence since they made the change. Zero reply to any feedback since the change and they were "monitoring". That silence?
#135
Yoshi said:
"nobody asked for our feedback, Pawain started this thread, not a developer"
Ya and I thought it would be general things.  I did not know about the pile and then it was turned off.  I made it after running around the whole dungeon and noticing that very little spawns in the Water ele areas or the spawn area.

Like now the only place that had spawn was by the entry and the ramps.  Now the entry spawn is pretty much gone unless someone drags stuff there.

I was getting 3 drops per hour, I usually got 6 per hour in the other dungeon events.
#136
Feigr said:
Not making an excuse for the silence, but I would assume it's not an easy answer.  I have high hopes that next week they will push something that at least makes it more tolerable experience for more people.


They won't.  I know a small dev team can't do everything immediately, but how many times have the players asked for things only to be ignored?  In an ongoing/fixed duration event like this, how hard would it be for one of them to say they'll look at things?  Kyronix may have posted in this thread but he hasn't said a word since.

I'm active on two different servers.  On one of them, I've pretty much done all the farming I want.  On another, I haven't even started, because I literally can't do anything.

Before this started, and knowing that they've done it in the past, I expected that it would be in active in Fel as well as Tram.  It isn't, for reasons none of us know.  It would've been preferable to have it there - it avoids the grinder/pile (whatever you want to call it), gives people an option of where to do the content (and potentially deals with the scripter issue.)  While people would, naturally, find a way around it, I doubt the ones afk'ing this 24/7 would bring sampires to the Fel-side version of the event.

To go a step further, throwing this in Fel has the added benefit of people farming for the scrolls they complain about so much, especially on Atl.  With the population there, not even the pvp guilds would be able to kill all of the players present - even if they could, they'd have to deal with spawn that would more than likely kill them, because they're on templates not suited for pve content.
#137
I made this one myself and don't feel bad for sharing.  This includes very little detail of what I was told and I created most of this myself.

Log into EC.
Make sure legacy targetting is off. User Settings > Legacy
Filter out Innocent, Friend, Invulnerable, and summons in your mobiles bar.  User Settings > Mobiles
Equip Fey Talisman
Use a dragon slayer and try to get max swing speed for whatever ranged weapon you choose.  
Create this macro...
Smart Next Target
Cursor Target Current
Attack Current Target
Enable Repeating
Repeat 10 times.
Log out of EC.

DO THE FOLLOWING AT YOUR OWN RISK AND ONLY IF YOU ARE AWARE OF WHAT YOU'RE DOING.

Go to C:\Users\%WINDOWSNAME%\Ultima Online Stygian Abyss\User Data\%YOURUOACCOUNTNAME%\%SHARD%\
Right click the character name you created the macro on and open with Notepad.
Copy just this section under macros.  Don't copy other lines and copy it from your OWN FILE.

                <UserAction type="UserCommand" id="5201" iconId="865007" targetType="Cursor" text="script Actions.NextTarget()" />
                <UserAction type="CursorTargetCurrent" id="0" iconId="643" targetType="Cursor" />
                <UserAction type="AttackCurrentTarget" id="0" iconId="773" targetType="Cursor" />
                <UserAction type="Delay" id="0" iconId="623" targetType="Cursor" delay="0.25" />

Paste it multiple times under itself.  Save.
Reopen EC.
Put the macro on a hotkey. 
Go to a spot with a fast spawn in Destard.  I suggest the room before going to level 2, level 2 on the left side, or level 3.
#138
You may have to change the delay amount before copying/pasting.  Ideally you'd want a shot every target.  You can practice it and tweak before going in dungeon.

There should be a delay at the end of that macro. I put it in, but forgot to put it in the above.
#139
And you guys say goblins are hard to understand - you lost me at EC lol
#140
I cant use EC but if it is approved by the Ks it must work! Or someone else told u the method.

Its kinda the same as a mage casting EQ or a weaver casting thunderstorm if the mobs are that dense.  If they are not dense then an archer sounds good, the melee players will keep the attention of the mobs.

But I don't see an archer taking on many of the paragons.
#141
I can help you Marge.  
#142
Im ok - I don't play EC and never touch files - my computer would blow up if I tried lol
#143
Pawain said:
I cant use EC but if it is approved by the Ks it must work! Or someone else told u the method.

Its kinda the same as a mage casting EQ or a weaver casting thunderstorm if the mobs are that dense.  If they are not dense then an archer sounds good, the melee players will keep the attention of the mobs.

But I don't see an archer taking on many of the paragons.
Yea, you'd have to stack for sure and you will still die.  Just make sure you're attended and insuring.
#144
So basically what the huge amounts of afk archers are exactly doing on Atlantic at the ramp right now?

#145
I'm getting good drops honestly, on par with hytloth if not more. Tonight I just made a 2 hour run ..  averaged 20ish without potion and 50ish with potion. This is with a necro/weaver. With my sampire I get a little less, but not bad either. Of course this is when playing in group, solo is another story and most of the paragons are just too much to handle and anyway a waste of time
#146
Kaz said:
So basically what the huge amounts of afk archers are exactly doing on Atlantic at the ramp right now?

 😂 They changed so the afkers are getting drops but the player running around just trying to have fun are getting 3 an hour.

Was better when we all could choose to get lots of drops in a crowd or play solo and get a few. 
#147
Pawain said:
But I don't see an archer taking on many of the paragons.
I'm playing on an archer.
#148
Jepeth said:
Pawain said:
But I don't see an archer taking on many of the paragons.
I'm playing on an archer.
OK, what paragons can u kill alone.
#149
Pawain said:
Jepeth said:
Pawain said:
But I don't see an archer taking on many of the paragons.
I'm playing on an archer.
OK, what paragons can u kill alone.
I'm okay with all of them aside from that Wyrm. It's all just spacing, timing, and the right talisman, weapon, slayer, and lowest resist combination. Not to say that I *don't* die, but as always the right setup for the right mob makes all the difference. 
#150
Since this new variation of the dungeon is here, I am sure Ill follow my melee toon around with my archer bard.  I have Dragon slayer instruments and the fey from the cleanup points.

Normally I do a luck hour with each Melee guy with the bard following.  Then I'll do an hour on the Archer/Bard alone.  But the going from nice drop rate and lots of people playing together and having fun, to what we have now, sapped my enthusiasm to log in. 
#151
The event suddenly started with a blast when a massive crowd gathers their mage, bards and tamers even on the lowest populated shard, a rare sight for the past 10 years only seen during EM events. 

Then the event suddenly muted and some weirdo come into the forum complaining the event is skewed towards warriors and unfriendly to tamers.

And when its time for moderators to kick that poster, they simply ignored. 

What a weekend. 
#152
The developers have responded on weekends before and they chose  day to launch and to adjust on a  Friday they simply choose to ignore the uproar because they can the level of customer service is pitiful..
#153
McDougle said:
The developers have responded on weekends before and they chose  day to launch and to adjust on a  Friday they simply choose to ignore the uproar because they can the level of customer service is pitiful..
No. This is a bad take. It's the weekend and the team are people who deserve their time off just like any of the rest of us. A handful of people disappointed about a slightly less than expected gaming experience which is still perfectly playable through multiple methods does not constitute an emergency. 
#154
Jepeth said:
McDougle said:
The developers have responded on weekends before and they chose  day to launch and to adjust on a  Friday they simply choose to ignore the uproar because they can the level of customer service is pitiful..
No. This is a bad take. It's the weekend and the team are people who deserve their time off just like any of the rest of us. A handful of people disappointed about a slightly less than expected gaming experience which is still perfectly playable through multiple methods does not constitute an emergency. 
Again they decided to adjust on Friday and they have set the precedent of responding on weekends poor decision making on their part created this mess don't justify their behavior...
#155
McDougle said:
The developers have responded on weekends before and they chose  day to launch and to adjust on a  Friday they simply choose to ignore the uproar because they can the level of customer service is pitiful..

Or they have monitored the situation and it is fine in their opinion.

So, we have to figure out new strategies.  It was a nice 2 days, I should have spent more hours spamming spells.

Most spawn areas in the dungeon are the same as day 1.  There is just not a pile at or near the entry.  They chose to turn off the pile.
#156
McDougle said:
Again they decided to adjust on Friday and they have set the precedent of responding on weekends poor decision making on their part created this mess don't justify their behavior...
Sorry, I will absolutely advocate for people to have their earned time off. If the servers go down, fine, wake up Bleak and have him give the hamster some encouragement. But of the important jobs that are 24/7, the overlap with our wizard game is really small. Save your outrage for business hours. 
#157
But I am guessing that this feedback thread has the most views and replies in just the week it is out.

You can not feed your citizens unlimited cake for 2 days and then ration expensive bread for the remainder of the event.

Tends to make the citizens revolt!


#158
Pawain said:
But I am guessing that this feedback thread has the most views and replies in just the week it is out.

You can not feed your citizens unlimited cake for 2 days and then ration expensive bread for the remainder of the event.

Tends to make the citizens revolt!


Excellent point. 
Unfair to let early birds to get all the worms.

Just treat this as lesson learnt for future events but keep your player base happy by making this event fun.
#159
Marge said:
And you guys say goblins are hard to understand - you lost me at EC lol
 😂  
#160
Feigr said:
I made this one myself and don't feel bad for sharing.  This includes very little detail of what I was told and I created most of this myself.

Log into EC.
Make sure legacy targetting is off. User Settings > Legacy
Filter out Innocent, Friend, Invulnerable, and summons in your mobiles bar.  User Settings > Mobiles
Equip Fey Talisman
Use a dragon slayer and try to get max swing speed for whatever ranged weapon you choose.  
Create this macro...
Smart Next Target
Cursor Target Current
Attack Current Target
Enable Repeating
Repeat 10 times.
Log out of EC.

DO THE FOLLOWING AT YOUR OWN RISK AND ONLY IF YOU ARE AWARE OF WHAT YOU'RE DOING.

Go to C:\Users\%WINDOWSNAME%\Ultima Online Stygian Abyss\User Data\%YOURUOACCOUNTNAME%\%SHARD%\
Right click the character name you created the macro on and open with Notepad.
Copy just this section under macros.  Don't copy other lines and copy it from your OWN FILE.

                <UserAction type="UserCommand" id="5201" iconId="865007" targetType="Cursor" text="script Actions.NextTarget()" />
                <UserAction type="CursorTargetCurrent" id="0" iconId="643" targetType="Cursor" />
                <UserAction type="AttackCurrentTarget" id="0" iconId="773" targetType="Cursor" />
                <UserAction type="Delay" id="0" iconId="623" targetType="Cursor" delay="0.25" />

Paste it multiple times under itself.  Save.
Reopen EC.
Put the macro on a hotkey. 
Go to a spot with a fast spawn in Destard.  I suggest the room before going to level 2, level 2 on the left side, or level 3.
Thank you @Feigr for providing some help with coding that's probably above many people's heads (including mine). That said, I think this shows part of the issue which is that the average casual UO player who likely doesn't really know much about coding macro is basically forced to tamper with their game files simply to compete with scripters due to poor design by the Devs. It was one thing on day 1 when EVERYONE was able to spam and get drops but all the Devs have done now is punish the average casual player who doesn't want to re-code a macro in a game file to earn drops.
#161
Jepeth said:
McDougle said:
The developers have responded on weekends before and they chose  day to launch and to adjust on a  Friday they simply choose to ignore the uproar because they can the level of customer service is pitiful..
No. This is a bad take. It's the weekend and the team are people who deserve their time off just like any of the rest of us. A handful of people disappointed about a slightly less than expected gaming experience which is still perfectly playable through multiple methods does not constitute an emergency. 
I'm 100% for fair work-life-balance but part of working in client facing tech is being "on-call" so to speak at various times. Perfect example is like you said, where an entire server goes down and Bleak needs to get it back up and running. Another time that it needs to be all hands on deck though is shortly after a release or hot-fix.

As someone who worked on a project team for a collections software company for several years, it was standard protocol that we would QA the code and test for a couple weeks and then release code to production on Thursday night so that the new code was used on Friday and any issues that were not found during our testing would be triaged on Friday (and into the weekend if need be) until the issue was resolved. This was the standard and I knew this going into any of those weekends. I did not enjoy that schedule at all and that was one of the driving factors for me to leave that industry.

From what I can tell that none of that seems to be the case here. 

Can you imagine if they left it like it was (during the first day live) over the weekend? The people that complained about it too easy would likely be having a complete aneurysm right about now because they wouldn't make any money off the event.
#162
keven2002 said:
Feigr said:
I made this one myself and don't feel bad for sharing.  This includes very little detail of what I was told and I created most of this myself.

Log into EC.
Make sure legacy targetting is off. User Settings > Legacy
Filter out Innocent, Friend, Invulnerable, and summons in your mobiles bar.  User Settings > Mobiles
Equip Fey Talisman
Use a dragon slayer and try to get max swing speed for whatever ranged weapon you choose.  
Create this macro...
Smart Next Target
Cursor Target Current
Attack Current Target
Enable Repeating
Repeat 10 times.
Log out of EC.

DO THE FOLLOWING AT YOUR OWN RISK AND ONLY IF YOU ARE AWARE OF WHAT YOU'RE DOING.

Go to C:\Users\%WINDOWSNAME%\Ultima Online Stygian Abyss\User Data\%YOURUOACCOUNTNAME%\%SHARD%\
Right click the character name you created the macro on and open with Notepad.
Copy just this section under macros.  Don't copy other lines and copy it from your OWN FILE.

                <UserAction type="UserCommand" id="5201" iconId="865007" targetType="Cursor" text="script Actions.NextTarget()" />
                <UserAction type="CursorTargetCurrent" id="0" iconId="643" targetType="Cursor" />
                <UserAction type="AttackCurrentTarget" id="0" iconId="773" targetType="Cursor" />
                <UserAction type="Delay" id="0" iconId="623" targetType="Cursor" delay="0.25" />

Paste it multiple times under itself.  Save.
Reopen EC.
Put the macro on a hotkey. 
Go to a spot with a fast spawn in Destard.  I suggest the room before going to level 2, level 2 on the left side, or level 3.
Thank you @ Feigr for providing some help with coding that's probably above many people's heads (including mine). That said, I think this shows part of the issue which is that the average casual UO player who likely doesn't really know much about coding macro is basically forced to tamper with their game files simply to compete with scripters due to poor design by the Devs. It was one thing on day 1 when EVERYONE was able to spam and get drops but all the Devs have done now is punish the average casual player who doesn't want to re-code a macro in a game file to earn drops.
I haven't seen any scripting.  And that's not coding.  It's copying and pasting and using a bit of common sense.  You can do it in EC instead of copying and pasting too.  That part was just for speed.  In EC just keep repeating the same commands over and over.  It's just faster to go into your file and copy and paste it.
#163
How come Felucia did not get the event?
Would have been some nice  pvp action at riktor  :|
#164
So yea, smart targeting is broken.  I'll figure out a different way.
#165
call me when they fix the drop rate, I'll be bowling
#166
The last 4 days or so, I’ve found the drop rate to match previous events. Idk  
#167
dvvid said:
The last 4 days or so, I’ve found the drop rate to match previous events. Idk  
your drop rate on past events must have been dismal.
#168
Archangel said:
dvvid said:
The last 4 days or so, I’ve found the drop rate to match previous events. Idk  
your drop rate on past events must have been dismal.
Idk some people had a higher rate some had a lower rate ¯\_(ツ)_/¯ 
#169
Again they decided to adjust on Friday and they have set the precedent of responding on weekends poor decision making on their part created this mess don't justify their behavior...
They actually adjusted it on Thursday, I could not see any adjustments made on Friday. Kyronix replied twice on Thursday.

The Devs are people who have lives, they are enjoying their weekend. 

You can either choose to enjoy yours or not. 

There are drops out there to be had still that are on par with previous treasure events, just no one is going to be getting 200+ an hour anymore like the first day or two. You shouldn't be shocked that's no longer going to happen.

If you aren't getting the available drops, it's time to adjust your gameplay or specs so you can get them. If you are unwilling to do so then you have to come to terms you just might not be as effective and get as many drops as those who do.  As someone who enjoys playing her tamer the most, this is something I had to do after the first treasures event in order to get the quantity I wanted with the effort I wanted to give.

And while there are some scripters out there, just because someone is better, or more efficient or joins a pile does not make them a scripter or bot.
#170
.
#171
I don't know, I just feel like drops should be across the board sort of equal. If an archer can get x amount then a tamer should be as well. I should not have to create a whole other character or adjust game files to be able to participate in the event. My monthly sub price is the same as everyone else. 
#172
Violet said:
.
Nice to see that again, you empathize with everyone. I kill more than most around, whether with my sampire in a grind pile or w my mage at 210SDI and +30sdi slayer books. drakes and wyrms I kill w 1 hailstorm... and when I get 5 drops in an hour, after killing hundreds of beasts and having taking the potion, it means the thing stinks of broken,

But don't take my word for it, since you think as always know better. Maybe the other 100 people complaining about the pathetic drop rate also have no clue what they're doing

700 collaborators might illuminate you on this
#173
Violet said:
Again they decided to adjust on Friday and they have set the precedent of responding on weekends poor decision making on their part created this mess don't justify their behavior...
If you aren't getting the available drops, it's time to adjust your gameplay or specs so you can get them. If you are unwilling to do so then you have to come to terms you just might not be as effective and get as many drops as those who do.  As someone who enjoys playing her tamer the most, this is something I had to do after the first treasures event in order to get the quantity I wanted with the effort I wanted to give.

And while there are some scripters out there, just because someone is better, or more efficient or joins a pile does not make them a scripter or bot.
So what templates and strategies will get more drops?  How many others need to be around? 
What solo template gets drops?

We play on computers, there have been scripters and cheats around since the first computer games.  I would prefer not to have gameplay changed because of them.
#174
I don't know, I just feel like drops should be across the board sort of equal. If an archer can get x amount then a tamer should be as well. I should not have to create a whole other character or adjust game files to be able to participate in the event. My monthly sub price is the same as everyone else. 
Sadly they have never been.  There is always be a meta in every game.  A class or skill set that performs above others for a task. People min/max to achieve the best use of their time.  Past treasures events it was sampires.  First two days it was necros/spellweavers. Now it's changed again.  

I didn't see you be vocal on the forums about not getting as many drops during Hythloth as others were.  The discrepancy has always been there and may be why they tried to introduce eggs as an alternative.  Only other way to do this would be to create artificial limits on drops "10 max per hour" and that itself would make a whole lot of people unhappy too.
#175
Violet said:
I don't know, I just feel like drops should be across the board sort of equal. If an archer can get x amount then a tamer should be as well. I should not have to create a whole other character or adjust game files to be able to participate in the event. My monthly sub price is the same as everyone else. 
Sadly they have never been.  There is always be a meta in every game.  A class or skill set that performs above others for a task. People min/max to achieve the best use of their time.  Past treasures events it was sampires.  First two days it was necros/spellweavers. Now it's changed again.  

I didn't see you be vocal on the forums about not getting as many drops during Hythloth as others were.  The discrepancy has always been there and may be why they tried to introduce eggs as an alternative.  Only other way to do this would be to create artificial limits on drops "10 max per hour" and that itself would make a whole lot of people unhappy too.
Other online games will swap the meta or at least chase it much better.  Complaining about the existing meta is healthy IMO.
#176
Feigr said:
Violet said:
I don't know, I just feel like drops should be across the board sort of equal. If an archer can get x amount then a tamer should be as well. I should not have to create a whole other character or adjust game files to be able to participate in the event. My monthly sub price is the same as everyone else. 
Sadly they have never been.  There is always be a meta in every game.  A class or skill set that performs above others for a task. People min/max to achieve the best use of their time.  Past treasures events it was sampires.  First two days it was necros/spellweavers. Now it's changed again.  

I didn't see you be vocal on the forums about not getting as many drops during Hythloth as others were.  The discrepancy has always been there and may be why they tried to introduce eggs as an alternative.  Only other way to do this would be to create artificial limits on drops "10 max per hour" and that itself would make a whole lot of people unhappy too.
Other online games will swap the meta or at least chase it much better.  Complaining about the existing meta is healthy IMO.
It's a slippery and dangerous slope. Just look at the whining by some people on day 1-2 of the event by Sampires when the "piles" were active. They were complaining they couldn't get "70 drops an hour" anymore with their sampires because casters were useful for once. It's also very difficult to balance the meta in UO when you can literally put any skills together that you want.

It's a bit humorous though, a lot of these people whining were the same people that would say "just make a sampire" when other classes complained during previous treasures events. The shoe was on the other foot, and they were demanding changes instead of wanting to adapt.
#177
Archangel said:
Violet said:
.
Nice to see that again, you empathize with everyone. I kill more than most around, whether with my sampire in a grind pile or w my mage at 210SDI and +30sdi slayer books. drakes and wyrms I kill w 1 hailstorm... and when I get 5 drops in an hour, after killing hundreds of beasts and having taking the potion, it means the thing stinks of broken,

But don't take my word for it, since you think as always know better. Maybe the other 100 people complaining about the pathetic drop rate also have no clue what they're doing

700 collaborators might illuminate you on this
If you read my post history, you will see time and again I mention inclusivity.  I do feel that is important in all content, and I feel that is why they brought in the egg component.  So anyone regardless of skill can get treasures artifacts.

When the content came out there was complaining by Origin players about the difficulty of the content. I explained when Hythloth came out people found it hard, then they adapted.  I told them people would do the same on Origin, adapt.  They did by creating a pile and it was working.

The problem came with server stability. Altantic crashed.  On Chesapeake the lag was so much that the bag I was putting my treasures drops in was not even updating the count.  The medium  population shards were encountering stability issues on weekday nights, had they allowed that to go into the weekend like it was, it would have been more than Atlantic that was down.  And then everyone would have been unhappy.  If it wasn't for that issue, I'm sure we would still be farming in huge piles.

There was a guild on Great Lakes last night stating they got 1000 drops yesterday. There is a reason people finding success in this event are not on the forums discussing their success, they are too busy farming.

As for your killing hundreds of mobs and only getting 5 drops in an hour, fame plays a component. Also you get reduced drop rate if you kill the same thing over and over. 

For those who say they are having trouble/have a low drop rate, if you explain the skill set you are using  and how you are playing it might give the Devs more information on how they could either change the current content or think about for content going forward.  




#178
Khyro said:
Feigr said:
Violet said:
I don't know, I just feel like drops should be across the board sort of equal. If an archer can get x amount then a tamer should be as well. I should not have to create a whole other character or adjust game files to be able to participate in the event. My monthly sub price is the same as everyone else. 
Sadly they have never been.  There is always be a meta in every game.  A class or skill set that performs above others for a task. People min/max to achieve the best use of their time.  Past treasures events it was sampires.  First two days it was necros/spellweavers. Now it's changed again.  

I didn't see you be vocal on the forums about not getting as many drops during Hythloth as others were.  The discrepancy has always been there and may be why they tried to introduce eggs as an alternative.  Only other way to do this would be to create artificial limits on drops "10 max per hour" and that itself would make a whole lot of people unhappy too.
Other online games will swap the meta or at least chase it much better.  Complaining about the existing meta is healthy IMO.
It's a slippery and dangerous slope. Just look at the whining by some people on day 1-2 of the event by Sampires when the "piles" were active. They were complaining they couldn't get "70 drops an hour" anymore with their sampires because casters were useful for once. It's also very difficult to balance the meta in UO when you can literally put any skills together that you want.

It's a bit humorous though, a lot of these people whining were the same people that would say "just make a sampire" when other classes complained during previous treasures events. The shoe was on the other foot, and they were demanding changes instead of wanting to adapt.
It's not a slope. It's an MMO. That's part of running an MMO.  Every MMO changes the meta and chases it.  That's the model.  Violet brought up other games as argument.  I don't think it's a good argument because this MMO doesn't do the same thing.  

I've never said "just make a" anything to anyone. I'm not complaining either.  I'm just stating my opinion and perspective.  To me, I had more fun the first couple of days.  That's my take.  I appreciate the addition of the ingots.  It's not all bad.  

I would love to see random chests in the dungeon to have drops.  I'd love fishing in the dungeon to get drops.  I'd love drops on T chests.  I'd love random stealing drops from monsters.  

I think weaker characters can fight the drakes in the north east.  It's not all bad design.  Just needs some small tweaks.
#179
Feigr said:
It's not a slope. It's an MMO. That's part of running an MMO.  Every MMO changes the meta and chases it.  That's the model.  Violet brought up other games as argument.  I don't think it's a good argument because this MMO doesn't do the same thing.  

I've never said "just make a" anything to anyone. I'm not complaining either.  I'm just stating my opinion and perspective.  To me, I had more fun the first couple of days.  That's my take.
I didn't mean to imply you said that to anyone, just that a lot of others whining right now have said that. 

Meta's exist in all MMOs, but I would say in most MMOs the Meta is a lot more driven by pre-defined classes and easier to balance. Any "class" in UO is player made and there are endless combinations of them.

Sampires are meta for a lot of content, how do you deal with that without ruining the class? They have added anti-life leech mechanics and there has been some anti-armor ignore mobs as well. It's very difficult to balance without outright killing a playstyle completely and then you have a lot of angry people.

Tamers can be tamers, or they can be mage tamers, or they can be spellweaving mage tamers, or they can be archer tamers, or they can be bard tamers, etc. You can't make a change to pets/taming without affecting all of those playstyles at once, and to varying degrees of potency.
#180
See @Pawain and I never agree on anything but we do this time experienced players who have successfully enjoyed the past events are saying there's an issue maybe just maybe there is 
#181
Khyro said:
Feigr said:
It's not a slope. It's an MMO. That's part of running an MMO.  Every MMO changes the meta and chases it.  That's the model.  Violet brought up other games as argument.  I don't think it's a good argument because this MMO doesn't do the same thing.  

I've never said "just make a" anything to anyone. I'm not complaining either.  I'm just stating my opinion and perspective.  To me, I had more fun the first couple of days.  That's my take.
I didn't mean to imply you said that to anyone, just that a lot of others whining right now have said that. 

Meta's exist in all MMOs, but I would say in most MMOs the Meta is a lot more driven by pre-defined classes and easier to balance. Any "class" in UO is player made and there are endless combinations of them.

Sampires are meta for a lot of content, how do you deal with that without ruining the class? They have added anti-life leech mechanics and there has been some anti-armor ignore mobs as well. It's very difficult to balance without outright killing a playstyle completely and then you have a lot of angry people.

Tamers can be tamers, or they can be mage tamers, or they can be spellweaving mage tamers, or they can be archer tamers, or they can be bard tamers, etc. You can't make a change to pets/taming without affecting all of those playstyles at once, and to varying degrees of potency.
This is going to get more off-topic, but Sampre to me isn't the problem.  It's that you need a sampire to melee monsters at all.  Balancing isn't always about removing the viability of one thing.  Sometimes it's bringing something else up.

Like thieving could get drops from chests or stealing.  

Fishing could get drops in the dungeon.

Parrying could be buffed.

Egg to ingot conversion could cost less so a person doing that method is getting similar rates for effort.

Paragons that get dropped on tamers could have a scaling drop rate depending on how long the paragon was fighting.  Similar to the honor mechanic.
#182
I don't know, I just feel like drops should be across the board sort of equal. If an archer can get x amount then a tamer should be as well. I should not have to create a whole other character or adjust game files to be able to participate in the event. My monthly sub price is the same as everyone else. 
While I understand the sentiment, I completely disagree with this.

Players who put in the time to optimize their template and gear for maximum efficiency shouldn’t be artificially limited by players who aren’t willing to do the same.  Yes, you pay the same sub and have the same opportunity to put in the same effort to maximize your characters… if you choose not to that’s fine, but you shouldn’t expect the same reward.
#183
Khyro said:
Feigr said:
It's not a slope. It's an MMO. That's part of running an MMO.  Every MMO changes the meta and chases it.  That's the model.  Violet brought up other games as argument.  I don't think it's a good argument because this MMO doesn't do the same thing.  

I've never said "just make a" anything to anyone. I'm not complaining either.  I'm just stating my opinion and perspective.  To me, I had more fun the first couple of days.  That's my take.
I didn't mean to imply you said that to anyone, just that a lot of others whining right now have said that. 

Meta's exist in all MMOs, but I would say in most MMOs the Meta is a lot more driven by pre-defined classes and easier to balance. Any "class" in UO is player made and there are endless combinations of them.

Sampires are meta for a lot of content, how do you deal with that without ruining the class? They have added anti-life leech mechanics and there has been some anti-armor ignore mobs as well. It's very difficult to balance without outright killing a playstyle completely and then you have a lot of angry people.

Tamers can be tamers, or they can be mage tamers, or they can be spellweaving mage tamers, or they can be archer tamers, or they can be bard tamers, etc. You can't make a change to pets/taming without affecting all of those playstyles at once, and to varying degrees of potency.
Since day 1 there is very little spawn in the 2 Water ele areas and the spawn area.  Now there is not much in the large entry area.  Sounds like they can not increase those areas, so the pile worked great when it was there.  Now you can only find decent numbers of spawn at the ramps which was the same on day 1.

If you don't like the pile you can kill stuff in the rest of the dungeon.

I have seen no tweeks other than removing the pile.  We had fun doing the pile, they should bring it back and lower the drop rates.  A lot of players had fun there. At least we could kill things.

Our Sampires could target in the pile, I have no idea how they were doing it, I tried multiple templates on it.
#184
Violet said:


I didn't see you be vocal on the forums about not getting as many drops during Hythloth as others were.  The discrepancy has always been there and may be why they tried to introduce eggs as an alternative.  Only other way to do this would be to create artificial limits on drops "10 max per hour" and that itself would make a whole lot of people unhappy too.
I am not getting near as many as Hythloth. You say I have not been vocal, however you are not in the same alliance therefore you really can't say how vocal I was in game. Sorry I don't have as many posts under my belt as you do, doesn't make my point or feelings less valid.
#185
Khyro said:
Feigr said:
Violet said:
I don't know, I just feel like drops should be across the board sort of equal. If an archer can get x amount then a tamer should be as well. I should not have to create a whole other character or adjust game files to be able to participate in the event. My monthly sub price is the same as everyone else. 
Sadly they have never been.  There is always be a meta in every game.  A class or skill set that performs above others for a task. People min/max to achieve the best use of their time.  Past treasures events it was sampires.  First two days it was necros/spellweavers. Now it's changed again.  

I didn't see you be vocal on the forums about not getting as many drops during Hythloth as others were.  The discrepancy has always been there and may be why they tried to introduce eggs as an alternative.  Only other way to do this would be to create artificial limits on drops "10 max per hour" and that itself would make a whole lot of people unhappy too.
Other online games will swap the meta or at least chase it much better.  Complaining about the existing meta is healthy IMO.
It's a slippery and dangerous slope. Just look at the whining by some people on day 1-2 of the event by Sampires when the "piles" were active. They were complaining they couldn't get "70 drops an hour" anymore with their sampires because casters were useful for once. It's also very difficult to balance the meta in UO when you can literally put any skills together that you want.

It's a bit humorous though, a lot of these people whining were the same people that would say "just make a sampire" when other classes complained during previous treasures events. The shoe was on the other foot, and they were demanding changes instead of wanting to adapt.

On Day 1 when Origin first got it, I used my tamer (at the start), only to discover that pets were all but useless.  Later that day, the pile/grinder method was discovered & people took advantage, me included.  I optimized it further on LS by adding necromancy to the template.  In 2 days of farming on LS, I was able to turn in 605 drops (with potions.)  Could I have used a more optimal spell than earthquake?  Probably.  But it was more than capable of getting the job done.

Leaving lag issues, scripting, and server crashes out of it, why should players be punished for finding the most optimized ways to do content?  Because that's exactly what happened.  Sampires AND mages were able to farm Destard.  Tamers could too, they just had to be a little creative with how they pulled it off.  The devs could have fixed the lag/server issues without fixing the way players farmed their drops.
#186
Violet said:


The problem came with server stability. Altantic crashed.  On Chesapeake the lag was so much that the bag I was putting my treasures drops in was not even updating the count.  The medium  population shards were encountering stability issues on weekday nights, had they allowed that to go into the weekend like it was, it would have been more than Atlantic that was down.  And then everyone would have been unhappy.  If it wasn't for that issue, I'm sure we would still be farming in huge piles.

The "server stability" issue called out is interesting.  I wonder what the root cause of the stability issue is?  Memory leaks?  That's the type of thing that should be debugged and fixed (just like the lag at EM events).  Broadsword should turn the "pile" back on test center, and reproduce the problem there, and fix the issue.

This weekend also provides time for broadsword to consider the financial/economic tradeoffs.  They'd be able to assess the before/after glorious potion sales, for instance.

One thing seems certain -- the demand for less grind, more spawn and more action seems like clear feedback from this.  The start of this event seemed to prove that in spades.

Another thing seems certain -- the scripters are adapting faster than the average player.  How many of those are EJ accounts, that are effectively taking away from the paying customers?
#187
I am not getting near as many as Hythloth. You say I have not been vocal, however you are not in the same alliance therefore you really can't say how vocal I was in game. Sorry I don't have as many posts under my belt as you do, doesn't make my point or feelings less valid.
I said vocal " on the forums", where feedback will be heard. I made absolutely no mention of in game. Your feelings are your feelings and I'm not invalidating them.

 The discrepancy has been there since Deceit, that is merely stating a fact. People that work more efficiently or are willing to adapt are rewarded more. Again, a fact, that is how the treasures system has worked since Deceit (except now they added an additional way for people who struggle with Treasures events to get drops). Facts don't invalidate how you feel, they are just the reality of the situation.

During Hythloth many players played differently the first week of the event than they did later on. I saw little to no tamers on levels 3 and 4 at the beginning. They adapted and moved to more lucrative spaces as time progressed. However a tamer was still not pulling in 60-70 an hour (with potion) like a warrior in the same space was.

 A lot of the anti-tamer mechanics in the current treasures events are due to how many tamers have played past content: squatting in a spot while invisible with the pet on guard. Now there are anti-squatting mechanics, anti invis mechanics and pets deal halved damage to paragons.
#188
drcossack said:
On Day 1 when Origin first got it, I used my tamer (at the start), only to discover that pets were all but useless.  Later that day, the pile/grinder method was discovered & people took advantage, me included.  I optimized it further on LS by adding necromancy to the template.  In 2 days of farming on LS, I was able to turn in 605 drops (with potions.)  Could I have used a more optimal spell than earthquake?  Probably.  But it was more than capable of getting the job done.

Leaving lag issues, scripting, and server crashes out of it, why should players be punished for finding the most optimized ways to do content?  Because that's exactly what happened.  Sampires AND mages were able to farm Destard.  Tamers could too, they just had to be a little creative with how they pulled it off.  The devs could have fixed the lag/server issues without fixing the way players farmed their drops.
I mean, you can't just ignore "lag issues, scripting, and server crashes"... the stated reason for the changes were server stability issues (exactly those issues you want to ignore), not because people were getting "too many drops" or working together.

The side effect of the changes made for server stability was less dense spawn.

Despite what you and others may think, I don't think having servers crashing daily or unplayable lag is something they can just ignore for the 2 month duration of this event.
#189
Khyro said:
drcossack said:
On Day 1 when Origin first got it, I used my tamer (at the start), only to discover that pets were all but useless.  Later that day, the pile/grinder method was discovered & people took advantage, me included.  I optimized it further on LS by adding necromancy to the template.  In 2 days of farming on LS, I was able to turn in 605 drops (with potions.)  Could I have used a more optimal spell than earthquake?  Probably.  But it was more than capable of getting the job done.

Leaving lag issues, scripting, and server crashes out of it, why should players be punished for finding the most optimized ways to do content?  Because that's exactly what happened.  Sampires AND mages were able to farm Destard.  Tamers could too, they just had to be a little creative with how they pulled it off.  The devs could have fixed the lag/server issues without fixing the way players farmed their drops.
I mean, you can't just ignore "lag issues, scripting, and server crashes"... the stated reason for the changes were server stability issues (exactly those issues you want to ignore), not because people were getting "too many drops" or working together.

The side effect of the changes made for server stability was less dense spawn.

Despite what you and others may think, I don't think having servers crashing daily or unplayable lag is something they can just ignore for the 2 month duration of this event.

There is no MMO player on the planet (regardless of game) who would say that the game's developers shouldn't fix those issues.  But there's a way to do it without overly punishing players.  I've done the event on 3 different servers.  Of the 3, Atlantic was the worst, by far.  Origin only really lagged because of the reapers, which prompted me to comment on it in gen chat.
#190
Khyro said:
I mean, you can't just ignore "lag issues, scripting, and server crashes"... the stated reason for the changes were server stability issues (exactly those issues you want to ignore), not because people were getting "too many drops" or working together.

The side effect of the changes made for server stability was less dense spawn.

Despite what you and others may think, I don't think having servers crashing daily or unplayable lag is something they can just ignore for the 2 month duration of this event.
This is true but go check out ATL right now. There is still MAJOR scripting going on with people still just hanging out in literally 2 spots on level 1 and that's also causing some heavy lag in those areas. The only thing that isn't going on right now (to my knowledge) is server crashes but that being said, how many other shards crashed before due to this? Another thing to think about is the decrease in lag/crashes really just due to the fact that people like me (who do not wish to run around Destard for 45min looking for stuff to kill for 10 drops) have simply stopped going because it's not worth my time?

It's hard to ignore the fact that this event, the dungeon & egg collecting, is a scripters paradise. Is everyone scripting the spam zone? Nope not at all... but those are the same people that were also not scripting on day 1 while getting great amounts of drops and having fun. The changes they made have 100% benefited scripters and been a detriment to all of those who choose not to. Same thing with the eggs which started being scripted like 3 days after it began in March. I didn't get on a soap box much about it because the rewards were purely decorative but now that they are worth turn-in points it's just one more avenue for bots to get easy money. 
#191
“I have afk farmed enough drops for everything I wanted for personal use, and have no plans to return to trammel.
There were no buttons for me to press, so I have no plans to continue to monitor a game that doesn’t require interaction.

none of this nonsense happens in fel, 

There were some idocs in fel today and it was a lot of fun. Compared to how much people complain about bots at trammel idocs, I can assure you nobody was able to use any bots.

we blew up 3 Brittania ships in the process

AND we even stopped the house placement scriptors and placed house legitimately.

who’s idea was it to have this event in trammel?”
#192

To return to the original purpose of this thread, I want to offer some feedback on the event as a whole. This feedback is both for the team for the current non-pile incarnation of the event and also for the players who read this and maybe can be persuaded to see the event a little differently than the last seven pages of Sturm und Drang suggest.

It’s going to be a long read. If the length of this bothers you then I suggest you leave the page and go play Ultima Online.

I’m going to speak about:

  • Rewards
  • Location
  • Mobs
  • Eggs
  • Lessons for the next one


Rewards

This is a strong event for rewards. No doubt this is why people reacted so forcibly about the original drop rate potential of the pile. The Treasures of Ice event showed us that if the rewards aren’t super appealing there will be only so much time people devote to these experiences. Their novelty isn’t enough anymore: good rewards make for a good time.

As always the Book of Lore story with new art is my favorite reward. Someone earlier in this thread compared these events to one-off mobile game updates but through this lore you can see the larger connection to the game’s story. These books are such a steal at a drop per page.

I love the hell out of the decorative plinth. It’ll be the reward I claim the most of hands down. Decorative stones and marble counters are always popular items on vendors and these plinths with their slightly reduced footprint are excellent.

The mud doesn’t appeal to me, personally, but I know all the goblins on my shard are super excited about it! That they do the slippy thing is fun.

The three reward title deeds are really fun! I’m all about those titles and I foresee every rares dealer/museum owner wanting that collector of curiosities title.

Love that birdhouse to go with some of the parrots from Easter. That it’s made from the remains of a Treefellow is gruesome/a nice touch.

The Cloak of Light/Wing Armor of Light is, if I’m not mistaken, a fulfilled request from someone here on the forum. They were asking for its return and the dev team came through; thanks for that.

Everyone loves the Serpent’s Jawbone.

The Certificate of Valor gives me some pause. It’s a reuse of the starchart art, which is fine, but it did not appear in the original email newsletter. I assume it replaces the ribbon that was featured in the letter. Why was the ribbon dropped? That’s a really lovely piece of art that is not available to players and seems to be used sporadically by the EMs as lockdowns.

Holy cats I love the Ankh of Devotion. More virtue content is ALWAYS appreciated but it’s so damn useful! That’ll be locked down in basically every house till the end.

Solaria’s Secret Poisons returns. Anything that gives the earring slot a little use is always welcome!

I’m pretty intrigued by the silverbranch bow and silver tipped cyclone. The invasion bane bows don’t fire very fast and have disappointing specials. For an ABC archer I think that bow would be a huge help in the right circumstances.

I can’t speak about the apron too much as I don’t pvp and others have posted about its use already. Lots of pvp folks have posted about their displeasure about the event not being in Felucca; fine, that’s your prerogative. But getting items included in these events for just you all has to feel kinda nice, right? As a roleplayer that virtue ankh and the virtue candles made me feel a bit noticed by the team for this event. Let’s all be thankful that our niches are still part of the plan!

I don’t use whips and don’t play fencers or macers and so I truly can’t speak about whether those are good or bad. The only thing I can say, however, is that it's a weapon with seven mods. That’s pretty good!

The Grimoire of Nature 30% SDI Fey Slayer and Weald Codex 50% SDI spellbooks are too expensive. I like them and may take them even though I don’t need them. But that’s a steep cost. There’s a real bottleneck with magery that our team tries to fix with more SDI. These books have utterly killed the business of crafting spellbooks like the Scrapper. I both want people to have affordable 50% SDI books like how so many of us got them from the Invasions but I also want there to be a meaningful reason to have Inscription. That’s a discussion for later, though.

I have saved the two best items for last. The Serpent Skin Quiver and the Serpent Skin Wing Armor are excellent. SSI, luck, DI, and a little more anatomy for a cost that is doable for most people over the course of the event. These are the two items that are going to be super popular after the event ends, much like the Morphius Epaulets. Getting 45 HCI and 100 DI and even around 200 stamina is fairly cheap and easy. Getting to 60 SSI is not cheap. I’m telling all the returning players in my alliance to not sleep on these.

#193


Location

We’ve had Deceit, Ice, Fire, and Hythloth for these events. And Tokuno, too, of course but that was a bit different. This dungeon presents significant challenges that the others did not have. Fewer choke points, more wide open spaces, and yes, a smaller spawn. I think we were going to get to Destard eventually for these events cause how many dungeons can these things really happen in? Or a better question: when will we start repeating locations? People are upset about the wide open space not being full of spawn, but would they be madder if this was happening in Wind with the terrible, terrible geography, narrow tunnels, and relatively small footprint? I like the Treasures events tremendously, but I worry that the team is boxing themselves in on them always being a dungeon.

Should the event be in Felucca? Sure, just turn off the champion spawn. Let the dungeon spawn tagged monsters like it does in Trammel. If PVPers want to compete for a less cramped space they can do so without the added bonus of champion spawn density. There’s a pretty toxic strain of thought on these forums that “Trammel players shouldn’t comment on PVP/Felucca issues” as if the game was completely bifurcated. Both facets are intermingled and these problems don’t exist in a complete vacuum.

One final thought in this section about ‘the pile.’ Far be it from me to trash a beautiful, spontaneous moment of emergent gameplay but it was clear that the pile was causing server issues. It got fixed during the week after Atlantic was crashing. If the pile went into the weekend where more people across the game could have done it on their servers I think we’d have seen even bigger issues. Yes, we all saw the promised land of the pile and got told we had to go back into the desert; it sucks. Let’s move on.


Mobs

Damn that paragon shadow wyrm is mean, eh? I can handle basically everything else on my archer or my dragoon as bushido and healing are still incredibly useful defense abilities. Time, spacing, slayers, and the right weapon resists make all the difference; until the wyrm hits you with a dump truck of necro spells. That para greater dragon is no slouch, either, with that hard-hitting dragon breath hit, but that can be mitigated. Ultimately, though, I actually think the paragons are a step down in difficulty compared to Hythloth. I’m sure others will disagree here, but I measure this in the utter carnage a para balron could inflict in a narrow tunnel versus the wide open space of Destard. You can escape things pretty well in Destard if you know your way around.



Eggs

Turning eggs in for ingots! Genius! I cannot overstate how good of an idea this is. I am one of these people who think that content in the game should be approachable by every play style. Not every build will be the build for every event, mind you, but there are people who only play thieves, only play crafters, only play tamers, only play janked up characters from the late 1990s that are still only about 40.1 in every skill. They’re not going to min-max these events but they should be included. If I want to RP my treasure hunter mage as a guy out in the wilderness finding these eggs for the Curio Collector so as to earn tangible rewards, then that makes me a hell of a lot happier than being forced into the same old archer/sampire/dragoon strategy for these events. Beyond that, it just gives us some options. I get burnt out on grinding these events in a couple of weeks because I feel compelled to get as many items as I can at the start. Giving us a calmer method of earning the rewards after we get a little burnt out on grinding is super, super welcome.

I would strongly, strongly suggest this design mechanic carry on into other Treasures events somehow.


Lessons for the next:

This is a much bigger event than the previous Treasures events but I honestly believe it’s the best one yet. I think the deco rewards are excellent, the weapons are good, the titles are great, and the gear rewards are great. There are downsides to the event, sure. The pile gave people an incorrect idea of what the event could be, but I’m sorry I believe most of the complaints people have had are borne out of greed. We all want an insane drop rate for minimal effort; it’s just not going to happen. For reasons both technical and philosophical the pile didn’t work. But let’s not lose sight of the fact that this is a much bigger event when previously a lot of the complaints were “these events are getting too samey! You’re wasting time on NL and not doing anything new!” We got really interesting new rewards, new mechanics to get rewards, challenging new foes to fight, and more. 

For our team my advice would be the following:

Consider the eventual bottleneck that only having these in dungeons is going to produce. Part of the fun of these events is rediscovering our old dungeons. That will eventually run out.

Keep including items like the quiver/wing armor which reduces the cost of making a fully realized, and competitive character. They and the talisman don’t replace the cameo; that’s great. But they will help more people get useful characters built cheaply; that’s wonderful.

Keep including items like the ankh and lore book which tie the event to the game’s greater narrative. Ultima’s lore is rich and deep. Don’t assume people don’t want to read or don’t want to experience the story. I would love to see an even greater connection to lore in these events.

Keep including mechanisms like the egg turn-in to bring a greater diversity of characters into new content. Everyone can man a cannon on a high seas ship. Everyone can sit at the tavern and roleplay. Everyone can re-experience the game’s map looking for eggs. Not everyone can PVP. Not everyone can min-max a sampire.

I would, personally, like to see more spawn in Destard. But as I mentioned earlier, on a non-potion using ABC archer I can get about 18-20 drops in an hour, not even in my luck hour. This is in line with what my dragoon and archer could also do in Hythloth. I don’t really know if that’s on the high-end of what players can do or not but if the team chooses not to increase the spawn then we still have eggs we can gather. I’m personally okay with that.
#194
Very nice write up, shoulda made a new thread so it is not lost here.

About the bow and quiver.

The 2 best quivers we have:


I agree with what you said for an ABC Archer.

The Serpent skin is quite good.

The SSI and a little damage increase are nice. it has luck on a cloak slot.

If you are building a basic archer from scratch it is a nice Quiver.

For my Archers:

I have an Archer tamer and an Archer bard .that wear Despicable.

The Archer/ Bard has 804 points 4 x 120 bard Chiv, Arch, Tact
No Anatomy.
So the new quiver is not an option for him. It would just give SSI and luck.

The Tamer/Bard has Anatomy.

So to serpent skin is an option.  I would decrease Anat by 5 and increase Archery by 5.
He also uses the +5 dex, so I would have to either lose str or intel or get more dex on my suit.
He also uses the HCI so I would have to use the ear rings with HCI.

If he switches he would have less str or intel, have 5 more SSI and have 125 luck.
So it would cost me some gold to upgrade his suit by 5 dex.
He is already at 60 SSI with the town buff.

I do have an archer that is put together from soulstones.  He has Arch, Tact, Anat, SS, Necro, chiv focus.

I did take him to another shard and did a Shrine Battle with him.  I was hoping Animate Dead would help distract foes, but the dead just walked around, they dont work at shrine battles.

I would Have to add Bushido to him and remove some things.  He is just using a basic quiver so the new one would be good for him.  Except he can not travel with it...  So would be dumb for me to build him around shard bound items.  He is my traveling Archer.  So he will not get one. Kinda bummer since I wasted time building him in my head.


The Weapons:

The Bow
It is a Yumi so it needs Bushido, to do double shot. None of mine have that.
But an ABC archer does,  Fast speed and has Double Shot.
It does Fire damage.
I would guess most players imbue their weapons.  But is is better than the runed driftwood bow IMO.  It has Mana leech.
But it also has Life Leech and no stamina leech.  So IMO archers should not be getting hit and if you do with this bow your stamina is going to drop. So you swing slower.

It does have bane so it could be good for peerless groups where you just stand and shoot.
Other than the bane you could imbue better.

I do use Bane bows on Lighthouse on toons that I just set to shoot. Also use them to kill Crazed Mage because I also just set them to shoot while I control other toon.

The Cyclone
Same setup as the bow.  No AI.  
Same description.

For bows and throwing weapons, I imbue those to fit the stats of the specific character.
I could not use either of these to full benefit.

But if you are making a new toon you could build around them.

The Whips.

The have more stats than you can imbue on.

My basic whip has DI, HML, HSL,HLL Then I can add 1 thing. HLD is a good choice.
Then  you have the bonus hit fire area and hit harm.

They are 100% physical damage so they would make a very nice general use whip.
Whip is 1 hand with Whirlwind.

IMO the whips are the best designed of the weapons.

I would like to get a set of those for 300 points.

So to sum up the weapons in my opinion  The Cyclone and Yumi are good for a target that you can stand and shoot at.  Depending on target resist, usually AI is better.  Bane is nice for high HP targets to finish them off.

If the distance weapons had the stats of the whips, they would be spectacular!  But the devs are stingy with items.

The whips are well designed to make a general purpose 1 handed WW weapon.

Glad this lasts a long time.  I need a lot of points.
#195
Jepeth said:


Location

Should the event be in Felucca? Sure, just turn off the champion spawn. Let the dungeon spawn tagged monsters like it does in Trammel. If PVPers want to compete for a less cramped space they can do so without the added bonus of champion spawn density. There’s a pretty toxic strain of thought on these forums that “Trammel players shouldn’t comment on PVP/Felucca issues” as if the game was completely bifurcated. Both facets are intermingled and these problems don’t exist in a complete vacuum.


The problem is that the anti-pvp crowd wants Fel completely removed...or, at the very least, they want the ONE exclusive reward (powerscrolls) added to Tram.  I don't see the point of that when they already have over 90% of the game's content in the "safe" ruleset.  Comparatively, the pvp'ers have gotten NOTHING in all the time I've been playing this game.  In Publish 25, we got a bunch of pvp changes (that are still in place to this day), the biggest of which was eliminating 5/6 mage casting.  In more recent years, we got the flop of a system known as VvV.  It was implemented (poorly) and nothing has been done with it since.  How many years has that been?

As far as turning off the champ spawn if this was added to Fel: Why?  It might be the "easy mode" way to farm drops, but you'll still have to work for them, in a different way: fighting pvp'ers.

You're correct, Trammel players should not comment on something they don't participate in.  The pvp'ers, however, HAVE to participate in pve content...which, by itself, isn't necessarily a bad thing.  But it's never been the primary focus of our play time.

There are people in this game who RP.  There are people who decorate their houses.  There are people who log in just to socialize & chat with people they've known for years.  In the case of the first two, how many people (who don't participate in those aspects of the game) feel the need to comment on them?  Not very many, if anyone does it at all.  It's no different for Fel & pvp - the people commenting on it may live there, but that doesn't mean they play there.  Their opinion about Fel/pvp means nothing.
#196
“This @Jepeth guy
why would ANYONE hunt in fel destard where there is even a chance of being PKed if there was no champ spawn??

were you not here for the hythloth event? No champ spawn in fel, no reason to goto fel dungeon. Dungeon did not get visited. There was sometimes 1 guy on Atlantic there (N1ghtmare). 

No wonder people have a ‘toxic’ opinion that trammel players shouldn’t comment on fel.

You’re 100% example of part of the problem. This event has been a disaster because someone somewhere up the line has listened to someone like you. Give yourself a pat on the back for job well done”
#197
Good morning @Kyronix . Decided to check Destard this morning at 6:30am on ATL just to see if maybe I could get some drops in the "spawn zone" and it's already being camped by the bots. When you get a second you should really go check it out. 

Want an easy test? Do like I did, cast stone wall between the bot pile and the spawn and watch how the mobs are perfectly safe with nobody actually running through my walls to go kill the target but as soon as the wall drops; boom the target is dead within .01 seconds. 



I think the bots have had enough of a leg up on people that actually want to play so it is now time to open up Fel dungeon.

Others who want to complain about Fel being too easy to get drops from the spawn (likely the same ppl who complained about drops being too easy day 1) do not need to go to Fel if they think it's too easy. Those people are free to stay in the safety of the Tram scripter sanctuary and loop the AI/Target Hostile macro in EC.

#198
keven2002 said:
Good morning @ Kyronix . Decided to check Destard this morning at 6:30am on ATL just to see if maybe I could get some drops in the "spawn zone" and it's already being camped by the bots. When you get a second you should really go check it out. 

Want an easy test? Do like I did, cast stone wall between the bot pile and the spawn and watch how the mobs are perfectly safe with nobody actually running through my walls to go kill the target but as soon as the wall drops; boom the target is dead within .01 seconds. 



I think the bots have had enough of a leg up on people that actually want to play so it is now time to open up Fel dungeon.

Others who want to complain about Fel being too easy to get drops from the spawn (likely the same ppl who complained about drops being too easy day 1) do not need to go to Fel if they think it's too easy. Those people are free to stay in the safety of the Tram scripter sanctuary and loop the AI/Target Hostile macro in EC.

Again I say yes open fel but bring ps dropping champ to tram at same time..
#199
McDougle said:
Again I say yes open fel but bring ps dropping champ to tram at same time..

"So everyone can move their afk char on the altar on tram and get constant supply of 120 powerscrolls?"
#200
Yoshi said:

No wonder people have a ‘toxic’ opinion that trammel players shouldn’t comment on fel.


Trammel players "need not" comment on Fel if they don't play in Fel. What is so "toxic" about this?

Well, sure, you can ask Trammel players to give Toxic comments about how Fel should be played, even if its none of their business since they don't play there. 

Calling all Trammel players, please proceed to talk about Fel. 

#201
So after being told that if I was not getting drops that I should modify my game play in order to do so, I decided to go where the archers were congregated on their own pile area. You know where they stand and one shot everything before heading down to level 2. Of course, everything gets killed faster than I can tell my animal to all kill so instead I tell him to all guard me while I drop earthquakes. First thing is someone yells for me to get out of their area and same person then asks if I am multi boxing. I am one person with one animal and die plenty without needing to multi box whatever that means. I even try to be of assistance by when they got knocked off their swampy and the swampy dies I try to rez sometimes you can tell when someone is scripting or afk just by the fact they don't respond when you ask to sanction the rez over and over. Anyway, I get we were not suppose to get tons of drops. Where people said they got over 1000, I got 200 so yes way less than some templates, but I never got told to leave an area that was deemed not for me. I don't know the answer on how to fix things. This is strictly my feedback. 
P.S- Tram player so I have no feedback on Fel haha
#202
Yoshi said:
McDougle said:
Again I say yes open fel but bring ps dropping champ to tram at same time..

"So everyone can move their afk char on the altar on tram and get constant supply of 120 powerscrolls?"
You want constant safe drops we want ps seems a fair exchange (all my characters and pets are fully scrolled and I haven't bought a ps in years)
#203
McDougle said:

Again I say yes open fel but bring ps dropping champ to tram at same time..
This isn't a negotiation where Tram should get X if Fel gets Y. For all intent and purposes, Tram already has the spawn and the scripters are making out pretty well.

The difference here is that you are asking for something that has never been done before for these events (allow PS in Tram) which we know won't happen and trying to leverage that against my request (and many others) to just turn on Fel which is something that has been done for almost every single treasure event. Ultimately, I'm just asking for the ability to play the event while taking a risk of being pk'ed on top of the paragons that will not has the bot piles to quickly kill. The reward for that risk is PS.

One is realistic and the other is not.
#204
drcossack said:
There are people in this game who RP.  There are people who decorate their houses.  There are people who log in just to socialize & chat with people they've known for years.  In the case of the first two, how many people (who don't participate in those aspects of the game) feel the need to comment on them?  Not very many, if anyone does it at all.  It's no different for Fel & pvp - the people commenting on it may live there, but that doesn't mean they play there.  Their opinion about Fel/pvp means nothing.
So here's the problem I have with this line of thinking. What is the acceptable level of playtime to qualify someone for speaking about Felucca? Mind you we're discussing gameplay mechanics, here. These are systems in a video game, not societal abstraction. 

Someone lives in Felucca, but that's not good enough: are they allowed to comment?
Someone runs a thief in VvV to farm the virtue and vice paintings: are they allowed to comment?
Someone farms powerscrolls in Felucca on a shard many of y'all consider dead: are they allowed to comment?
Someone began the game in 1998, but they've left and returned a bunch of times: are they allowed to comment?
Someone gathers resources in Felucca but as reds aren't out roaming around for lumberjacks: are they allowed to comment?

Does a person have to be one of the couple dozen PVPers on Atlantic to qualify for "speaking about Felucca" privileges? How much PVP is the right amount for you? 

Turn this around a bit. You say 90% of the game is in Trammel. Are you partaking in literally every aspect of the game in Trammel so as to qualify to speak about its gameplay mechanics? No, because that'd be silly. 

Yoshi said:
You’re 100% example of part of the problem. This event has been a disaster because someone somewhere up the line has listened to someone like you. Give yourself a pat on the back for job well done”

Thank you, next.
#205
Maybe i was a happy pvm dog archer and pvp got my template destroyed maybe I'm the best pvper on the planet everyone is entitled to a opinion
#206
I decided to go to Origin after becoming frustrated with how scripted ATL was at 6:30am.

I was killing stuff for about 20min or so and was able to get 4 drops (admittedly this could be higher if I had more than just a mage on Origin) and there were not any bot / script piles setup at this point. I was looking to do an hour just to compare drop rates without a bot / script pile present but my time was cut short because there was a paragon shadow wyrm / weald protector / crystal lattice floating around which I have no chance at solo'ing so I just packed it up and decided to try to grab eggs. For the next 40minutes I went egg hunting and I was able to pickup 150 eggs by casually recalling around (no real rush). It was pretty laid back and easy but terribly boring... I also did not like needing to have all the eggs in my main pack and targeting each one doing it one at a time.

My takeaway from a very short sample size:

It's going to be tough sledding for anyone not botting/scripting on ATL because it's completely different than Origin is right now. There is the obvious botter piles auto killing everything so even 4 drops in 20min is tough for me with any of my chars (I use CC) but the bots are also running rails and picking up majority of the eggs... there is no way I can pickup more than maybe 20 eggs on ATL in 40min (and that is if I'm lucky). No matter how you slice it, ATL needs some sort of fix.

For a shard that isn't ATL things seem backwards with the current dungeon drop rate versus drop rate using eggs. Admittedly my setup was optimized (assuming sampire would be best) for the dungeon so I might have been able to get more drops in Destard BUT that also kind of proves my point even further. I need an optimized build with fully built suit/ slayers / skills etc to pull let's say 20 or so drops an hour in Destard. I'll even go as far as to say 25-30 drops. I was able to pull 15 drops in about 40min which I could have also optimized if we take that approach. So with a build that could literally be a new char with 100% LRC and 75magery (no other skill needed) just casually recalling around, I would be around 200-250 eggs an hour aka 20-25 drops. That seems very lopsided and like the risk vs reward relationship is broken. 
#207
Funny.  I just got 10 in 5 minutes on Atl.



Don't judge my UI. I literally just created a character, bought a horse, and ran two spots on the route I've posted many times.

keven2002
said:
 there is no way I can pickup more than maybe 20 eggs on ATL in 40min (and that is if I'm lucky). No matter how you slice it, ATL needs some sort of fix.


#208
keven2002 said:
I decided to go to Origin after becoming frustrated with how scripted ATL was at 6:30am.

I was killing stuff for about 20min or so and was able to get 4 drops (admittedly this could be higher if I had more than just a mage on Origin) and there were not any bot / script piles setup at this point. I was looking to do an hour just to compare drop rates without a bot / script pile present but my time was cut short because there was a paragon shadow wyrm / weald protector / crystal lattice floating around which I have no chance at solo'ing so I just packed it up and decided to try to grab eggs. For the next 40minutes I went egg hunting and I was able to pickup 150 eggs by casually recalling around (no real rush). It was pretty laid back and easy but terribly boring... I also did not like needing to have all the eggs in my main pack and targeting each one doing it one at a time.

My takeaway from a very short sample size:

It's going to be tough sledding for anyone not botting/scripting on ATL because it's completely different than Origin is right now. There is the obvious botter piles auto killing everything so even 4 drops in 20min is tough for me with any of my chars (I use CC) but the bots are also running rails and picking up majority of the eggs... there is no way I can pickup more than maybe 20 eggs on ATL in 40min (and that is if I'm lucky). No matter how you slice it, ATL needs some sort of fix.

For a shard that isn't ATL things seem backwards with the current dungeon drop rate versus drop rate using eggs. Admittedly my setup was optimized (assuming sampire would be best) for the dungeon so I might have been able to get more drops in Destard BUT that also kind of proves my point even further. I need an optimized build with fully built suit/ slayers / skills etc to pull let's say 20 or so drops an hour in Destard. I'll even go as far as to say 25-30 drops. I was able to pull 15 drops in about 40min which I could have also optimized if we take that approach. So with a build that could literally be a new char with 100% LRC and 75magery (no other skill needed) just casually recalling around, I would be around 200-250 eggs an hour aka 20-25 drops. That seems very lopsided and like the risk vs reward relationship is broken. 
Lol, I just saw you on Origin arriving at an egg farm just as I was leaving, hehehe. Happy egg hunting!  (beats the drop rate, huh?)

oh, and now you beat me to that farm, hehehe!
#209
Decided to make a push on seeing how many eggs I could really collect in 30min and then gonna try to make a push on ATL to see how many drops I can get from Destard in 30min. I will post my results shortly  🙂
#210
keven2002 said:
Decided to make a push on seeing how many eggs I could really collect in 30min and then gonna try to make a push on ATL to see how many drops I can get from Destard in 30min. I will post my results shortly  🙂
That would be most illuminating!

I stop my egg gathering so you get a chance at the whole spawn

#211
keven2002 said:
Decided to make a push on seeing how many eggs I could really collect in 30min and then gonna try to make a push on ATL to see how many drops I can get from Destard in 30min. I will post my results shortly  🙂
The point of a lot of these posts arguing with you is that you're not actually trying.  You are putting in minimal effort.  You want to just be given the things.  

People getting drops in Destard at a high rate are using high suits and skills they've accumulated.  You're wanting to just jump in there and get the same results.

I know my route for eggs after weeks of gathering them.  You're not going to get the same results because you haven't put in effort.

I watch other players playing and learn from their mistakes/wins.

At the end of the day it's a video game.  You're still expected to play it.
#212
Feigr said:
keven2002 said:
Decided to make a push on seeing how many eggs I could really collect in 30min and then gonna try to make a push on ATL to see how many drops I can get from Destard in 30min. I will post my results shortly  🙂
The point of a lot of these posts arguing with you is that you're not actually trying.  You are putting in minimal effort.  You want to just be given the things.  

People getting drops in Destard at a high rate are using high suits and skills they've accumulated.  You're wanting to just jump in there and get the same results.

I know my route for eggs after weeks of gathering them.  You're not going to get the same results because you haven't put in effort.

I watch other players playing and learn from their mistakes/wins.

At the end of the day it's a video game.  You're still expected to play it.
LOL, would you care to compare suits? I'm sure most of those who have complained have better ones than you could  start to imagine.

Personally think Keven has been playing a lot more than you (or I for that matter) NONSTOP, so your post is just a tad pedantic and TBH, cringe.

For an *expert, *newcomer, *profi, *noob, *return-player,  whatever you wanna be this week, you sure have opinions about what others are doing... By your own posts, you weren't here for any of the last "Treasures Of xx" events, so your experience for comparison is not too up to standards. That saying about the arrogance of ignorance comes to mind.
#213
Archangel said:
Feigr said:
keven2002 said:
Decided to make a push on seeing how many eggs I could really collect in 30min and then gonna try to make a push on ATL to see how many drops I can get from Destard in 30min. I will post my results shortly  🙂
The point of a lot of these posts arguing with you is that you're not actually trying.  You are putting in minimal effort.  You want to just be given the things.  

People getting drops in Destard at a high rate are using high suits and skills they've accumulated.  You're wanting to just jump in there and get the same results.

I know my route for eggs after weeks of gathering them.  You're not going to get the same results because you haven't put in effort.

I watch other players playing and learn from their mistakes/wins.

At the end of the day it's a video game.  You're still expected to play it.
LOL, would you care to compare suits?


For an *expert, *newcomer, *profi, *noob, *return-player,  whatever you wanna be this week, you sure have opinions about what others are doing... By your own posts, you weren't here for any of the last "Treasures Of xx" events, so your experience for comparison is not too up to snuff
A ) I'm not responding to you.  I'm responding to Keven who I already showed is exaggerating eggs.

B ) I do think I've played enough to be an expert at gathering the EGGS at least.  NOTICE that I only responded to that part of his post.

C ) I'm reading other posts here that have also said people should post their skills/suits.  So yes, sure, if you're complaining about the drop rate... post your suit/skills.  I'm not an expert in that and haven't pretended to be.

I will say it seems obvious that ranged is best, to equip a dragon slayer bow, and to get the Fey Slayer if you don't already have one as soon as you can.

D ) I haven't made a comparison once.  


Also, what you're doing and since argument fallacies have been brought up before, is called an Ad Hominem argument.  You don't have an argument to what I said, so you are attacking me.  It's a fallacy because it doesn't prove the point your arguing.  
#214
I do have an opinion on this.  Because I'm trying to help.  If you're struggling finding eggs, I will legit join your shard and show you my route.
#215
The scripting in the "pile" on ATL is a major contributor to the lag in the dungeon.  It does not matter if you are near the pile or not, you get a few steps in, pause for a few seconds, get a few steps, pause, repeat.  It is a horrible experience for anyone trying to actually run around and kill stuff (actively play the game).  By the devs allowing the scripting stuff to go on, they are basically encouraging everyone to just give up and do the same.  Try escaping a paragon when you stop while running every 2-3 seconds...typically not possible.  Feeling quite encouraged to change my playstyle to braindead scripting, just so I can get a few items and not deal with the infuriating lag while running around.

This is seriously a scripters paradise.  The devs are just letting them have it.  Its disappointing to those who actually enjoy actively playing the game.  Its such a let down in its current state, in my opinion.
#216
Feigr said:
Archangel said:
Feigr said:
keven2002 said:
Decided to make a push on seeing how many eggs I could really collect in 30min and then gonna try to make a push on ATL to see how many drops I can get from Destard in 30min. I will post my results shortly  🙂
The point of a lot of these posts arguing with you is that you're not actually trying.  You are putting in minimal effort.  You want to just be given the things.  

People getting drops in Destard at a high rate are using high suits and skills they've accumulated.  You're wanting to just jump in there and get the same results.

I know my route for eggs after weeks of gathering them.  You're not going to get the same results because you haven't put in effort.

I watch other players playing and learn from their mistakes/wins.

At the end of the day it's a video game.  You're still expected to play it.
LOL, would you care to compare suits?


For an *expert, *newcomer, *profi, *noob, *return-player,  whatever you wanna be this week, you sure have opinions about what others are doing... By your own posts, you weren't here for any of the last "Treasures Of xx" events, so your experience for comparison is not too up to snuff
A ) I'm not responding to you.  I'm responding to Keven who I already showed is exaggerating eggs.

B ) I do think I've played enough to be an expert at gathering the EGGS at least.  NOTICE that I only responded to that part of his post.

C ) I'm reading other posts here that have also said people should post their skills/suits.  So yes, sure, if you're complaining about the drop rate... post your suit/skills.  I'm not an expert in that and haven't pretended to be.

I will say it seems obvious that ranged is best, to equip a dragon slayer bow, and to get the Fey Slayer if you don't already have one as soon as you can.

D ) I haven't made a comparison once.  


Also, what you're doing and since argument fallacies have been brought up before, is called an Ad Hominem argument.  You don't have an argument to what I said, so you are attacking me.  It's a fallacy because it doesn't prove the point your arguing.  
I stand corrected as per your claryfications. However, your sentences being applicable to everyone did elicit the response. 
As per Ad-Hominem, I'm happy you know the term, and indeed my second paragraph borderlined it without actually fulfilling it.


D ) I haven't made a comparison once.  
"People getting drops in Destard at a high rate are using high suits and skills they've accumulated.  You're wanting to just jump in there and get the same results."  
  That last sentence is you making comparisons. 

where to begin on the lecturing of this one above! If I said the likes of it to a woman I'd be lynched for mansplaining, lol. Thing is, you have zero clue about the skills and suit Keven has accumulated, so you're just making things up, and making it seem like he doesn't know what he's about. Defamation would be the charge.

This other one is you  making a prejudiced unfounded declaration and demeaning sententiae:
The point of a lot of these posts arguing with you is that you're not actually trying
Here you delcare , in tone of knowing, how much or not he does try. Really, how would you or any of us know???

Each sentence is a treasure trove, but I shall stop there, I do hate keyboards
#217
I do know he exaggerated about egg gathering.  And I do know people have asked others to post their suits/skills if they are complaining.  This is a community.  The game is complicated.  Accept help.

I was responding that I wasn't comparing to previous events.  You're trying to tie me into a corner and have a got you moment.  

Archangel said:

 By your own posts, you weren't here for any of the last "Treasures Of xx" events, so your experience for comparison is not too up to standards. That saying about the arrogance of ignorance comes to mind.
You're arguing things and then when I respond, you misrepresent your previous arguments.  

I pay to play this game.  I don't pay to argue on the internet with people that do this.  

My offer stands, if anyone is struggling for eggs.  Just message me.  I will walk you through my route.

#218
Archangel said:


Personally think Keven has been playing a lot more than you (or I for that matter) NONSTOP, so your post is just a tad pedantic and TBH, cringe.

Pretty sure Keven2002 admitted on another forum to only playing 90 minutes in the last 3-4 days.
#219
dvvid said:
The scripting in the "pile" on ATL is a major contributor to the lag in the dungeon.  It does not matter if you are near the pile or not, you get a few steps in, pause for a few seconds, get a few steps, pause, repeat.  It is a horrible experience for anyone trying to actually run around and kill stuff (actively play the game).  By the devs allowing the scripting stuff to go on, they are basically encouraging everyone to just give up and do the same.  Try escaping a paragon when you stop while running every 2-3 seconds...typically not possible.  Feeling quite encouraged to change my playstyle to braindead scripting, just so I can get a few items and not deal with the infuriating lag while running around.

This is seriously a scripters paradise.  The devs are just letting them have it.  Its disappointing to those who actually enjoy actively playing the game.  Its such a let down in its current state, in my opinion.
I had the impression that last time Dev learnt from Treasures of Tokuno, and subsequently changed the code to only reward those who are moving around and not sitting at the same location 24/7. This Destard event reminds me of Tokuno, but the major difference back then macroers were sent to the Bucs Bath and given a warning letter.

@Kyronix ;
Why not just put back anti macro code and return use the same drop rate as past events, increase the spawn.
#220
Archangel said:
keven2002 said:
I decided to go to Origin after becoming frustrated with how scripted ATL was at 6:30am.

I was killing stuff for about 20min or so and was able to get 4 drops (admittedly this could be higher if I had more than just a mage on Origin) and there were not any bot / script piles setup at this point. I was looking to do an hour just to compare drop rates without a bot / script pile present but my time was cut short because there was a paragon shadow wyrm / weald protector / crystal lattice floating around which I have no chance at solo'ing so I just packed it up and decided to try to grab eggs. For the next 40minutes I went egg hunting and I was able to pickup 150 eggs by casually recalling around (no real rush). It was pretty laid back and easy but terribly boring... I also did not like needing to have all the eggs in my main pack and targeting each one doing it one at a time.

My takeaway from a very short sample size:

It's going to be tough sledding for anyone not botting/scripting on ATL because it's completely different than Origin is right now. There is the obvious botter piles auto killing everything so even 4 drops in 20min is tough for me with any of my chars (I use CC) but the bots are also running rails and picking up majority of the eggs... there is no way I can pickup more than maybe 20 eggs on ATL in 40min (and that is if I'm lucky). No matter how you slice it, ATL needs some sort of fix.

For a shard that isn't ATL things seem backwards with the current dungeon drop rate versus drop rate using eggs. Admittedly my setup was optimized (assuming sampire would be best) for the dungeon so I might have been able to get more drops in Destard BUT that also kind of proves my point even further. I need an optimized build with fully built suit/ slayers / skills etc to pull let's say 20 or so drops an hour in Destard. I'll even go as far as to say 25-30 drops. I was able to pull 15 drops in about 40min which I could have also optimized if we take that approach. So with a build that could literally be a new char with 100% LRC and 75magery (no other skill needed) just casually recalling around, I would be around 200-250 eggs an hour aka 20-25 drops. That seems very lopsided and like the risk vs reward relationship is broken. 
Lol, I just saw you on Origin arriving at an egg farm just as I was leaving, hehehe. Happy egg hunting!  (beats the drop rate, huh?)

oh, and now you beat me to that farm, hehehe!
When 2 bots meet.  ❤️ is in the air.
#221
@Feigr - I do not find the need to argue with you given that you literally started a thread about your comedic return like 2 weeks ago so you don't have previous events under your belt to compare / contrast; I do. Generally speaking this event is WAY more geared towards the scripter/bots winning and the ability to find eggs on ATL is just one of many examples of that. Did I say it's impossible to find them? No. Will the typical player gather much less on ATL compared to other shards? Yes.

I'm not even sure what you are trying to argue as the ability to gather MORE eggs as opposed to less just further proves my point that it doesn't make sense that a 50 skill player just created 20min ago will (on average) out pace the drop rate of someone with an uber suit. Thanks for helping prove my point there.

The other point I'm making (and many others agree / confirmed this) is that the spawn in Tram is broken and needs attention. Please feel free to disprove any of these (speaking directly for ATL):
  1. The spawn on level 1 continues to spawn predictably and majority in 2-3 spots. These are on the way and on the ramp to level 2.
  2. It's so predictable that you have literally dozens of bots using the same exact template and strategy to chain AI on anything that spawns. 
  3. It's so overcrowded with such little spawn that literally anything NOT a paragon and within range is killed before you can even pull up its health bar. Even a shadow wyrm paragon dies within 5 seconds of spawning in this area.
  4. The rest of the first level is essentially a ghost town with very little spawn compared to the hallway to level 2
  5. Regardless of template (insert what you think the best template is) the amount of drops today is a fraction of what it was day 1. If you were to get 200 on day 1 and you played that same amount of time today you wouldn't come close to that again.
  6. Without using a luck potion from the store; the drop rate of players risking more in the dungeon with fully built chars and suits (my suit is easily over 1P) is AT BEST the same as a newbie going around to collect eggs but more likely is less
  7. EJ accounts should not be receiving drops from killing spawn to discourage free accounts from taking away the kills of those paying.

I don't really care how they remedy the issue whether it be to spawn more stuff so there is more stuff to kill / increase the drop rate on what you do kill / open up Fel; it doesn;t matter but something needs to be done. 

Let me ask you this since you feel the need to argue with me... why are you (or anyone else) against addressing the spawn issue? The only reason I can think why someone would be against it is because they have multiple EJ accounts (or maybe just 1) botting and you don't want anything to change because that means a loss of control on the market. Who cares if more people are able to EARN drops by actually playing and fighting in the dungeon?
#222
Could we stop attacking each other, playstyles, suits, etc. and maybe focus on the original reported issue? A casual player is unable to successfully play this event in Destard. The cost of the items, compared to the amount of time it takes to get the drops is unbalanced unless you hop in a group with archers/necro/spellweavers, stand put and shoot. Prices are skyrocketing for the drops/rewards, which is pricing the average NON POWER player out of this event. 

Do we want to keep all players in the game or only the power gamer/sellers? Do we really need to argue with each other like this? If the "pile" on Atlantic is working, it's because it's the only thing currently that is successful for the largest group or players. But it still leaves out a wide swath of players. 

The eggs are great that it's available. But it's nowhere near the level of what's needed to obtain the items. And, with them being shard bound, lower population shards players don't stand a chance in hell. 

But please, let's do keep blaming the casual players and sniping at each other. That's super productive. 
#223
Pawain said:
Archangel said:
keven2002 said:
I decided to go to Origin after becoming frustrated with how scripted ATL was at 6:30am.

I was killing stuff for about 20min or so and was able to get 4 drops (admittedly this could be higher if I had more than just a mage on Origin) and there were not any bot / script piles setup at this point. I was looking to do an hour just to compare drop rates without a bot / script pile present but my time was cut short because there was a paragon shadow wyrm / weald protector / crystal lattice floating around which I have no chance at solo'ing so I just packed it up and decided to try to grab eggs. For the next 40minutes I went egg hunting and I was able to pickup 150 eggs by casually recalling around (no real rush). It was pretty laid back and easy but terribly boring... I also did not like needing to have all the eggs in my main pack and targeting each one doing it one at a time.

My takeaway from a very short sample size:

It's going to be tough sledding for anyone not botting/scripting on ATL because it's completely different than Origin is right now. There is the obvious botter piles auto killing everything so even 4 drops in 20min is tough for me with any of my chars (I use CC) but the bots are also running rails and picking up majority of the eggs... there is no way I can pickup more than maybe 20 eggs on ATL in 40min (and that is if I'm lucky). No matter how you slice it, ATL needs some sort of fix.

For a shard that isn't ATL things seem backwards with the current dungeon drop rate versus drop rate using eggs. Admittedly my setup was optimized (assuming sampire would be best) for the dungeon so I might have been able to get more drops in Destard BUT that also kind of proves my point even further. I need an optimized build with fully built suit/ slayers / skills etc to pull let's say 20 or so drops an hour in Destard. I'll even go as far as to say 25-30 drops. I was able to pull 15 drops in about 40min which I could have also optimized if we take that approach. So with a build that could literally be a new char with 100% LRC and 75magery (no other skill needed) just casually recalling around, I would be around 200-250 eggs an hour aka 20-25 drops. That seems very lopsided and like the risk vs reward relationship is broken. 
Lol, I just saw you on Origin arriving at an egg farm just as I was leaving, hehehe. Happy egg hunting!  (beats the drop rate, huh?)

oh, and now you beat me to that farm, hehehe!
When 2 bots meet.  ❤️ is in the air.
Like McDougle would say Sugar Troll, how can a bot be there to wave those he encounters. Are you jealous?  lol
#224
Feigr said:
I do know he exaggerated about egg gathering.  And I do know people have asked others to post their suits/skills if they are complaining.  This is a community.  The game is complicated.  Accept help.

I was responding that I wasn't comparing to previous events.  You're trying to tie me into a corner and have a got you moment.  

Archangel said:

 By your own posts, you weren't here for any of the last "Treasures Of xx" events, so your experience for comparison is not too up to standards. That saying about the arrogance of ignorance comes to mind.
You're arguing things and then when I respond, you misrepresent your previous arguments.  

I pay to play this game.  I don't pay to argue on the internet with people that do this.  

My offer stands, if anyone is struggling for eggs.  Just message me.  I will walk you through my route.

Come to Origin and I will show you my route to collect  at least 250 eggs in one hour. 
#225
Could we stop attacking each other, playstyles, suits, etc. and maybe focus on the original reported issue? A casual player is unable to successfully play this event in Destard. The cost of the items, compared to the amount of time it takes to get the drops is unbalanced unless you hop in a group with archers/necro/spellweavers, stand put and shoot. Prices are skyrocketing for the drops/rewards, which is pricing the average NON POWER player out of this event. 

Do we want to keep all players in the game or only the power gamer/sellers? Do we really need to argue with each other like this? If the "pile" on Atlantic is working, it's because it's the only thing currently that is successful for the largest group or players. But it still leaves out a wide swath of players. 

The eggs are great that it's available. But it's nowhere near the level of what's needed to obtain the items. And, with them being shard bound, lower population shards players don't stand a chance in hell. 

But please, let's do keep blaming the casual players and sniping at each other. That's super productive. 
Beautifully stated!
#226
We have plenty of time the event is until July but it's mid morning on Monday and not a peep from developers...
#227
McDougle said:
We have plenty of time the event is until July but it's mid morning on Monday and not a peep from developers...
What are they going to say?

They already said this dungeon is different and they can not increase the spawn in other areas.

So, unless they open the hole we are stuck with what we got. A dungeon that only has mobs in the ramp areas. Exactly like it was if someone did not find the hole on their shard on day one.

#228
McDougle said:
We have plenty of time the event is until July but it's mid morning on Monday and not a peep from developers...
As opposed to any other day of the week, when peeps shine for their absence too!  lol
#229
Pawain said:
McDougle said:
We have plenty of time the event is until July but it's mid morning on Monday and not a peep from developers...
What are they going to say?

They already said this dungeon is different and they can not increase the spawn in other areas.

So, unless they open the hole we are stuck with what we got. A dungeon that only has mobs in the ramp areas. Exactly like it was if someone did not find the hole on their shard on day one.

Now that's where this comedic-diary-writer could've gotten Keven... He and his mouth got us all into this fiasco,  Therein lies his guilt   😂
#230
Pawain said:
McDougle said:
We have plenty of time the event is until July but it's mid morning on Monday and not a peep from developers...
What are they going to say?

They already said this dungeon is different and they can not increase the spawn in other areas.

So, unless they open the hole we are stuck with what we got. A dungeon that only has mobs in the ramp areas. Exactly like it was if someone did not find the hole on their shard on day one.

Well I've given my suggestion
We dropped the ball 
We will work at fixing 
Everyone get one free pick 

But at this point anything literally even we appreciate the feedback but this is working as intended. But ostrich style of communication needs to change..
#231
Pawain said:
McDougle said:
We have plenty of time the event is until July but it's mid morning on Monday and not a peep from developers...
What are they going to say?

They already said this dungeon is different and they can not increase the spawn in other areas.

So, unless they open the hole we are stuck with what we got. A dungeon that only has mobs in the ramp areas. Exactly like it was if someone did not find the hole on their shard on day one.

They could say (and do) plenty; in fact anything from below would probably suffice for many people: 

The easiest thing they could do is probably bump the spawn back up some; maybe not where it was day 1 but maybe 50-75% of it so there is more to kill in the script zones which would allow those not scripting to have a chance. 

The next thing they could do is open up Fel, that seems like it would be pretty easy too. Just "turn on" the dungeon in Fel like they did in Tram.

They could probably tweak the drop rate some so that if 1000 damage points get you a drop they could change that number to 750 points. I don't know the formula bc they like to keep those things secret but ultimately we know there is some point where a drop triggers... just lower that point by 25%. 

I also think that they could actually change the spawn locations because they already have done so once so why wouldn't they be able to do so again? 

They could say that they are still monitoring it and request some more direct feedback in the game etc so they have more information to make a decision from. After that they can make whatever changes they think would be the right call.

They could also technically do nothing (which I think would be a mistake) and say exactly what you said which is essentially "go kick rocks" we aren't changing anything. At least at that point we know what we are stuck with. 

Seems like there are several options for them to pick from here... 
#232
Jepeth said:

So here's the problem I have with this line of thinking. What is the acceptable level of playtime to qualify someone for speaking about Felucca? Mind you we're discussing gameplay mechanics, here. These are systems in a video game, not societal abstraction. 

Someone lives in Felucca, but that's not good enough: are they allowed to comment?
Someone runs a thief in VvV to farm the virtue and vice paintings: are they allowed to comment?
Someone farms powerscrolls in Felucca on a shard many of y'all consider dead: are they allowed to comment?
Someone began the game in 1998, but they've left and returned a bunch of times: are they allowed to comment?
Someone gathers resources in Felucca but as reds aren't out roaming around for lumberjacks: are they allowed to comment?

Does a person have to be one of the couple dozen PVPers on Atlantic to qualify for "speaking about Felucca" privileges? How much PVP is the right amount for you? 

Turn this around a bit. You say 90% of the game is in Trammel. Are you partaking in literally every aspect of the game in Trammel so as to qualify to speak about its gameplay mechanics? No, because that'd be silly.

Actually, yes, I have done a vast majority of the content in Tram at one point or another.  Just as I've pvp'd in this game.  As for your questions:

1) No, it isn't.  I've had houses in Fel for the entirety of my playtime.  Back in the day, that was because one of my chars was Red & I had to do it.  I didn't do pvm content (in Fel, at least) outside of champ spawns back then, because there was no need to.  It wasn't worth the time & effort.  Now?  If I want to kill monsters in Fel, I can do so for hours & probably won't see anyone.  If I do, they probably won't bother me.  Granted, I only go to specific dungeons to kill monsters (you'll often find me in Fel Destard on Level 2), and for one specific reason: Fame farming for the Sacrifice virtue.  The main reason for that: You can't recall into Fel dungeons + you get more fame/karma from Fel mobs.
2) Let's be honest, nobody cares about VvV outside of using it to pvp without getting murder counts, because literally everyone is in it for that reason.
3) Sure, why not?  Dead shard or not, those people, at the very least, have some playtime in Felucca.  You can even farm spawns on Atlantic if you know where to go/do it at the right time.
4) When people started their account & how long they've played (or haven't played) isn't relevant.
5) It's 2022.  The days where players were literally everywhere are long gone.  Sure, some servers are more active than others, though I only have knowledge of two of them - On LS, if you just spend all day in Luna, you'd think the place was dead.  Atlantic's population speaks for itself.

Ultimately, you seem to be misunderstanding something, likely on purpose.  Powerscrolls, at the end of the day, are not worth the time it takes to farm them.  I won't say the money isn't worth it, because it very much is.  But you have to factor in two different variables as far as scrolls go:

All of the skills that can drop as a powerscroll from Champ Spawns: 11 combat skills, 12 casting skills, 3 for wilderness, 3 (?) for hiding, and all 4 for bard.  Then the game rolls on the cap that the scroll raises it to, and you only have 6 (or 12) chances at them: 110, 115, 120.  Yes, you can scroll bind up to 120, but that also takes a good amount of time.

btw, "speaking about Fel" and "speaking about pvp" are two different things.  I'll use Final Fantasy 14 as an example: While I have almost all of the game's jobs for all of the roles (tank, healer, melee/ranged/caster DPS) at level 80 (and some at the current cap of 90), there are only a few that I actively play for endgame content.  I have no opinion on the jobs that I only leveled because of achievements & titles.

The people that want Powerscrolls in Tram won't farm them even if they do get added there.  You do know that, right?  The Tram spawns are on a set respawn timer.  Do you know what these people really want when they ask for that?  To remove the ONE exclusive reward that Fel's had for 20 years.  All because they could never get those scrolls back in the day when the game had a lot more subscribers; there is nothing stopping those same people from getting a group together and doing those spawns now.
#233
The people that want Powerscrolls in Tram won't farm them even if they do get added there.  You do know that, right?  The Tram spawns are on a set respawn timer.  Do you know what these people really want when they ask for that?  To remove the ONE exclusive reward that Fel's had for 20 years.  



This is not quite correct i ask for ps in tram because pvpers want tram content in fel. Content they can already do in tram you can't say in one sentence we pvp for the love then say we need a new reward 
#234
McDougle said:
The people that want Powerscrolls in Tram won't farm them even if they do get added there.  You do know that, right?  The Tram spawns are on a set respawn timer.  Do you know what these people really want when they ask for that?  To remove the ONE exclusive reward that Fel's had for 20 years.  



This is not quite correct i ask for ps in tram because pvpers want tram content in fel. Content they can already do in tram you can't say in one sentence we pvp for the love then say we need a new reward 

What Tram content do the pvp'ers want in Fel?  Besides this Treasures of the Fey event, which, y'know, really SHOULD be in there.  Especially since they've done it for past Treasures events.
#235
keven2002 said:
Pawain said:
McDougle said:
We have plenty of time the event is until July but it's mid morning on Monday and not a peep from developers...
What are they going to say?

They already said this dungeon is different and they can not increase the spawn in other areas.

So, unless they open the hole we are stuck with what we got. A dungeon that only has mobs in the ramp areas. Exactly like it was if someone did not find the hole on their shard on day one.

They could say (and do) plenty; in fact anything from below would probably suffice for many people: 

The easiest thing they could do is probably bump the spawn back up some; maybe not where it was day 1 but maybe 50-75% of it so there is more to kill in the script zones which would allow those not scripting to have a chance. 

The next thing they could do is open up Fel, that seems like it would be pretty easy too. Just "turn on" the dungeon in Fel like they did in Tram.

They could probably tweak the drop rate some so that if 1000 damage points get you a drop they could change that number to 750 points. I don't know the formula bc they like to keep those things secret but ultimately we know there is some point where a drop triggers... just lower that point by 25%. 

I also think that they could actually change the spawn locations because they already have done so once so why wouldn't they be able to do so again? 

They could say that they are still monitoring it and request some more direct feedback in the game etc so they have more information to make a decision from. After that they can make whatever changes they think would be the right call.

They could also technically do nothing (which I think would be a mistake) and say exactly what you said which is essentially "go kick rocks" we aren't changing anything. At least at that point we know what we are stuck with. 

Seems like there are several options for them to pick from here... 
I prefer a game that does not change based on scripting. Scripting will happen if they reduce the spawn to 1 mob a minute.

You should have kept your mouth shut and maybe we would still have the hole. Then we would be able to get items also, not just scripters.
#236
drcossack said:
Actually, yes, I have done a vast majority of the content in Tram at one point or another.  Just as I've pvp'd in this game.  As for your questions:

1) No, it isn't.  I've had houses in Fel for the entirety of my playtime.  Back in the day, that was because one of my chars was Red & I had to do it.  I didn't do pvm content (in Fel, at least) outside of champ spawns back then, because there was no need to.  It wasn't worth the time & effort.  Now?  If I want to kill monsters in Fel, I can do so for hours & probably won't see anyone.  If I do, they probably won't bother me.  Granted, I only go to specific dungeons to kill monsters (you'll often find me in Fel Destard on Level 2), and for one specific reason: Fame farming for the Sacrifice virtue.  The main reason for that: You can't recall into Fel dungeons + you get more fame/karma from Fel mobs.
2) Let's be honest, nobody cares about VvV outside of using it to pvp without getting murder counts, because literally everyone is in it for that reason.
3) Sure, why not?  Dead shard or not, those people, at the very least, have some playtime in Felucca.  You can even farm spawns on Atlantic if you know where to go/do it at the right time.
4) When people started their account & how long they've played (or haven't played) isn't relevant.
5) It's 2022.  The days where players were literally everywhere are long gone.  Sure, some servers are more active than others, though I only have knowledge of two of them - On LS, if you just spend all day in Luna, you'd think the place was dead.  Atlantic's population speaks for itself.

Ultimately, you seem to be misunderstanding something, likely on purpose.  Powerscrolls, at the end of the day, are not worth the time it takes to farm them.  I won't say the money isn't worth it, because it very much is.  But you have to factor in two different variables as far as scrolls go:

All of the skills that can drop as a powerscroll from Champ Spawns: 11 combat skills, 12 casting skills, 3 for wilderness, 3 (?) for hiding, and all 4 for bard.  Then the game rolls on the cap that the scroll raises it to, and you only have 6 (or 12) chances at them: 110, 115, 120.  Yes, you can scroll bind up to 120, but that also takes a good amount of time.

btw, "speaking about Fel" and "speaking about pvp" are two different things.  I'll use Final Fantasy 14 as an example: While I have almost all of the game's jobs for all of the roles (tank, healer, melee/ranged/caster DPS) at level 80 (and some at the current cap of 90), there are only a few that I actively play for endgame content.  I have no opinion on the jobs that I only leveled because of achievements & titles.

The people that want Powerscrolls in Tram won't farm them even if they do get added there.  You do know that, right?  The Tram spawns are on a set respawn timer.  Do you know what these people really want when they ask for that?  To remove the ONE exclusive reward that Fel's had for 20 years.  All because they could never get those scrolls back in the day when the game had a lot more subscribers; there is nothing stopping those same people from getting a group together and doing those spawns now.
So, to be frank, I find your logic on who does and does not qualify for the sacred right to criticize PVP and Felucca as a game mechanic in the 25th year of Ultima Online arbitrary. But if you'd like maybe someone will program a nice website for you that if you enter in answers matching yours to my questions the website will say "PVP/Felucca Qualifying!" with a happy little chime. Maybe cah can whip that up.

You are, however, under the mistaken impression that I was asking for powerscrolls in Trammel. I wasn't, neither in my feedback nor in my reply to you. That was McDougle. As far as your beliefs on why people want to have Trammel power scroll champion spawns, that's entirely your own preconceived notions about others and their supposed twenty year old grievances to figure out. My initial suggestion in my feedback to the team was that if they were to add the event to Felucca then perhaps they should remove the champion spawns from dropping Treasures items. 

I played all of Treasures of Fire in Felucca and the Semidar spawn offered a ton of points for minimal effort compared to what was going on in Trammel. We can go back and forth on the risk v. reward argument all you want, but, again, I believe it's greed working here. PVPers want to play the event in Felucca to reduce competition and earn regular spawn drops, they want to PK players for the drops they've earned, they want to earn more drops because of the champion spawn's density, and they also wouldn't mind having the powerscrolls that Rikktor would supply.

Our team has a reason for not including the spawn in Felucca; it did not happen by chance. Until they supply us with that part of their game design philosophy I think we can assume it has something to do with the reasons I just mentioned.

#237
Jepeth said:

You are, however, under the mistaken impression that I was asking for powerscrolls in Trammel. I wasn't, neither in my feedback nor in my reply to you. That was McDougle. As far as your beliefs on why people want to have Trammel power scroll champion spawns, that's entirely your own preconceived notions about others and their supposed twenty year old grievances to figure out. My initial suggestion in my feedback to the team was that if they were to add the event to Felucca then perhaps they should remove the champion spawns from dropping Treasures items. 

I played all of Treasures of Fire in Felucca and the Semidar spawn offered a ton of points for minimal effort compared to what was going on in Trammel. We can go back and forth on the risk v. reward argument all you want, but, again, I believe it's greed working here. PVPers want to play the event in Felucca to reduce competition and earn regular spawn drops, they want to PK players for the drops they've earned, they want to earn more drops because of the champion spawn's density, and they also wouldn't mind having the powerscrolls that Rikktor would supply.

Our team has a reason for not including the spawn in Felucca; it did not happen by chance. Until they supply us with that part of their game design philosophy I think we can assume it has something to do with the reasons I just mentioned.


I'm well aware they have their reasons for not including it in Fel, just as I'm well aware what would happen if they threw the event there, especially with the champ spawn active.  But look at what Destard is now, especially on Atl.  It's a scripter's paradise there.  Do you honestly think that people would be scripting it in Fel if it was there?  They wouldn't...well, let me rephrase that.  They still would, but they're still at risk of getting killed.
#238
I made a comment to a friend of mine over the weekend while we were playing in Destard, and I've been mulling over if I should say something here with all of the feedback.

Think I've decided to share it with @Kyronix ...

For sure, the first 24-36 hours of Destard was ... interesting. I am sure there was some fairly bad lag on Atlantic, since Great Lakes had it's fair share of some pretty gnarly lag when most people were in Destard farming.

But it genuinely was the best time in a dungeon event I've personally witnessed people having. Usually, there is a lot of complaining in Gen Chat about people dying nonstop to paragons or people dragging paragons while running away or begging for help with fighting paragons. But that first day or two of Destard, people were actually having a blast.

I'm sure the spawn/drop rate of that first day or two was unintended, but it gave every single person on the shard (speaking about GL here, exclusively, as I only play there) a chance to get drops. Some players who don't handle the dungeon events as well as others were getting as many drops as people who are able to handle these events. Even when people would die en masse to a Shadow Wyrm paragon or some such, there was laughing and no belly-aching.

While I completely understand a tweak needed to happen to deal with the lag, it's now kind of gone from one extreme to the other.

So ... the idea I had over the weekend was that the spawn/drop rate should maybe stay the same as it was that first day or two - but there could maybe be multiple spawn points? One on the third level, one on the second level, and on the first level: one in the middle of the dragon pit, one in the area of the Platinum/Crimson Drakes/Water Elementals, one in the "spawn" area, and one up near the second level entrance? That would spread people out, but still give them a decent chance at grouping up, killing things, and getting decent drops. (For all those who complain about the UO market, players getting more drops only helps with that because no one will be spending tons of gold in game on items they can claim for themselves.)

Just my two cents - no one asked for it, so I don't need to be reminded of that by anyone who doesn't like my idea.

Addendum: if these kinds of events are designed to promote community engagement and encourage people to play together, that first couple of days most definitely did that. I understand the “but … scripters!” argument, however it seems the adjustments benefit those scripters more than the actual players.

scripters are going to script so long as there aren’t any consequences or so long as the potential pay-out is greater than the consequences. Giving players a chance to keep up without breaking rules themselves seems like the best case scenario.
#239
@JenniferMarie ; also the forums were dead when the shards had the pile.

Everybody was playing.
#240
Pawain said:
@ JenniferMarie  also the forums were dead when the shards had the pile.

Everybody was playing




So much this.
 happy customers don't come here to post...
#241
Pawain said:

You should have kept your mouth shut and maybe we would still have the hole. Then we would be able to get items also, not just scripters.
You should educate yourself on what you talk about before coming here to type some nonsense because it makes you look bad. Go check the initial threads on day 1; I didn't say a word about the spawn being "too much" because I liked it. I knew there was an issue and was playing as much as I could before the fix (which I assumed would just be spreading out the spawn.... which it wasn't).

I only started talking about how terrible the spawn was when they stealth "fixed" it and reduced it severely. I'd much prefer the spawn be spread out everywhere like literally every other dungeon. The Devs decided to allow bots to have the upper hand and have 2-3 stagnant spawn locations. Terrible idea.

Btw - feel free to take your foot out of your mouth whenever you'd like.
#242
Ive heard a lot of: adapt to the event narrative here.  While I agree for the most part, you need to adapt gameplay to certain things for sure. That is gaming in general, and how metas are developed. 

My issue is that this event was obviously not play tested.  
Currently there is 1, maybe 2 effective methods of playing this dungeon with any kind of efficacy. Ultimately content was released that simply doesnt work for a lot of the playerbase. 
Hence the reason why some folks are having to focus on EGG gathering to get points. Not out of love for eggs, but out of sheer frustration with the events difficulty level.  
#243
Think Great Lakes is about right now when a half dozen or so are playing.  Players gang up the bigger paras and do ok on the rest.  Played for a short time in the main spawn area and it was pretty exciting.   It is much better playable than it was the first day or so  
Think Atlantic is the one that has most of the problem. Someone on Great Lakes already has so much for sale I don’t think the rate of return for scripters is there anymore.  Expect prices will start to drop on drops and ingots at some point in the not to distant future.
Making the eggs available for ingots was a great idea.  I both play the spawn and collect eggs now. 
#244
just logged on to ATL to see if anything was stealth fixed by Devs and the lag in Destard is literally as bad as it was on day 1.... yet I do not have the drops to show for it. 

So in summary; a "fix" was done for the lag that was happening (where Kyronix said nothing about the spawn changed) that resulted in LESS drops and the SAME lag. Hmm.
#245
keven2002 said:
just logged on to ATL to see if anything was stealth fixed by Devs and the lag in Destard is literally as bad as it was on day 1.... yet I do not have the drops to show for it. 

So in summary; a "fix" was done for the lag that was happening (where Kyronix said nothing about the spawn changed) that resulted in LESS drops and the SAME lag. Hmm.
Since you asked above.

Yup and you were the one who called him  to come look at Atl to fix that lag caused by the pile.

He went and looked tagged you then removed the pile.

Foot out of mouth.  I'm here all the time, cant pass something by me.



Would have been changed anyway, but would have been nice to have more time.


#246
Was that day 1 P-Stain or was that day 2? Look at UO,com clown; it started on April 26 and that message is from April 28.

ouch. you look that bad....again.

Btw the lag piles are still there. They did nothing but nerf the spawn and that was done before I posted anything. I was too busy getting drops before they stealth nerfed it.
#247
Ya that's why he replied to you. I even warned you on stratics that people were going to be unhappy that you called him there.
Anyone interested can look at where you called him to Atlantic.
Also that is where he said he can not increase the spawn in the dead regions.

But shows that a crowd of happy players causes lag.

Hope they do something when NL  comes out or we will get the same results.
#248
Yeah on ATL the pile that was immediately at the entrance was taken care of but there are 3 more going toward the second level area, so no removal really took place. It causes lag for the entire dungeon, which basically demands you join them or waste your time. 
#249
dvvid said:
Yeah on ATL the pile that was immediately at the entrance was taken care of but there are 3 more going toward the second level area, so no removal really took place. It causes lag for the entire dungeon, which basically demands you join them or waste your time. 
The reapers made us lag.  But you could step back a little and lag went away then go back in till it hit again.  I'm sure Atl was worse.  But too many times UO fixes a leaky pipe with a sledge hammer and the players are not happy.

NL will not begin with reapers and such, but they better prepare and optimize the server or whatever.  A launch that lasts 20 mins will not bring in players.
#250
It really doesn't matter who or why the "pile" change was made on ~day 3 of this event.  Odds are, a change would have been made regardless of whether a player reported it, particularly if shards were crashing (reportedly atlantic did crash).  It was also pointed out that EJ accounts lost the ability to get drops on day 2, but that later changed back -- my guess is the EJ change was an attempt to mitigate (not fix) the underlying problem.

The repears and spell animations/etc are just one source of lag.  This thread, and the threads that it links to cover some of this.
https://forum.uo.com/discussion/10554/treasures-of-fey-earthquake-in-ec#latest

Further speculation:
My guess would be a major source of the lag in this event relates to the kill rate, corpse generation rate, and garbage collection/cleanup rate of the corpses.  Most people likely aren't partied, so that amplifies the number of corpse instances.

On a server like atlantic, that server could be pushing up to it's object/item limits.  If you are spawning thousands of corpses in short order, and those take minutes to cleanup, that's a problem.

The delayed cleanup of corpses could be a major source of contention as well.  A naive implementation would have the server tracking one list of corpse/items, with one lock, and that lock is held for longer periods of time as the list grows larger.  I point this out as a possible hint to the developers for something to look at.

The lag likely carries over to other dungeons as they are on the same server as destard.  Or there is some global list (and lock protecting it) that affects all the servers for a given shard.

I don't see a problem (lag, etc) like this waiting for NL to fix.  I won't play NL if these problems aren't fixed in the current "pay the bills" production shards.

#251
It really doesn't matter who or why the "pile" change was made on ~day 3 of this event.  Odds are, a change would have been made regardless of whether a player reported it, particularly if shards were crashing (reportedly atlantic did crash).  It was also pointed out that EJ accounts lost the ability to get drops on day 2, but that later changed back -- my guess is the EJ change was an attempt to mitigate (not fix) the underlying problem.

The repears and spell animations/etc are just one source of lag.  This thread, and the threads that it links to cover some of this.
https://forum.uo.com/discussion/10554/treasures-of-fey-earthquake-in-ec#latest

Further speculation:
My guess would be a major source of the lag in this event relates to the kill rate, corpse generation rate, and garbage collection/cleanup rate of the corpses.  Most people likely aren't partied, so that amplifies the number of corpse instances.

On a server like atlantic, that server could be pushing up to it's object/item limits.  If you are spawning thousands of corpses in short order, and those take minutes to cleanup, that's a problem.

The delayed cleanup of corpses could be a major source of contention as well.  A naive implementation would have the server tracking one list of corpse/items, with one lock, and that lock is held for longer periods of time as the list grows larger.  I point this out as a possible hint to the developers for something to look at.

The lag likely carries over to other dungeons as they are on the same server as destard.  Or there is some global list (and lock protecting it) that affects all the servers for a given shard.

I don't see a problem (lag, etc) like this waiting for NL to fix.  I won't play NL if these problems aren't fixed in the current "pay the bills" production shards.

Or at least addressed by the developers quit ignoring the player base 
#252
I made a comment to a friend of mine over the weekend while we were playing in Destard, and I've been mulling over if I should say something here with all of the feedback.

Think I've decided to share it with @ Kyronix ...

For sure, the first 24-36 hours of Destard was ... interesting. I am sure there was some fairly bad lag on Atlantic, since Great Lakes had it's fair share of some pretty gnarly lag when most people were in Destard farming.

But it genuinely was the best time in a dungeon event I've personally witnessed people having. Usually, there is a lot of complaining in Gen Chat about people dying nonstop to paragons or people dragging paragons while running away or begging for help with fighting paragons. But that first day or two of Destard, people were actually having a blast.

I'm sure the spawn/drop rate of that first day or two was unintended, but it gave every single person on the shard (speaking about GL here, exclusively, as I only play there) a chance to get drops. Some players who don't handle the dungeon events as well as others were getting as many drops as people who are able to handle these events. Even when people would die en masse to a Shadow Wyrm paragon or some such, there was laughing and no belly-aching.

While I completely understand a tweak needed to happen to deal with the lag, it's now kind of gone from one extreme to the other.

So ... the idea I had over the weekend was that the spawn/drop rate should maybe stay the same as it was that first day or two - but there could maybe be multiple spawn points? One on the third level, one on the second level, and on the first level: one in the middle of the dragon pit, one in the area of the Platinum/Crimson Drakes/Water Elementals, one in the "spawn" area, and one up near the second level entrance? That would spread people out, but still give them a decent chance at grouping up, killing things, and getting decent drops. (For all those who complain about the UO market, players getting more drops only helps with that because no one will be spending tons of gold in game on items they can claim for themselves.)

Just my two cents - no one asked for it, so I don't need to be reminded of that by anyone who doesn't like my idea.

Addendum: if these kinds of events are designed to promote community engagement and encourage people to play together, that first couple of days most definitely did that. I understand the “but … scripters!” argument, however it seems the adjustments benefit those scripters more than the actual players.

scripters are going to script so long as there aren’t any consequences or so long as the potential pay-out is greater than the consequences. Giving players a chance to keep up without breaking rules themselves seems like the best case scenario.
So true!
#253
drcossack said:
McDougle said:
The people that want Powerscrolls in Tram won't farm them even if they do get added there.  You do know that, right?  The Tram spawns are on a set respawn timer.  Do you know what these people really want when they ask for that?  To remove the ONE exclusive reward that Fel's had for 20 years.  



This is not quite correct i ask for ps in tram because pvpers want tram content in fel. Content they can already do in tram you can't say in one sentence we pvp for the love then say we need a new reward 

What Tram content do the pvp'ers want in Fel?  Besides this Treasures of the Fey event, which, y'know, really SHOULD be in there.  Especially since they've done it for past Treasures events.

They want "Tram" players to spawn in Fel so that they can hunt them.

Guys, try to solve the pile and drop rate... there is no reward for piling long articles here  😂

#254
Seth said:
drcossack said:
McDougle said:
The people that want Powerscrolls in Tram won't farm them even if they do get added there.  You do know that, right?  The Tram spawns are on a set respawn timer.  Do you know what these people really want when they ask for that?  To remove the ONE exclusive reward that Fel's had for 20 years.  



This is not quite correct i ask for ps in tram because pvpers want tram content in fel. Content they can already do in tram you can't say in one sentence we pvp for the love then say we need a new reward 

What Tram content do the pvp'ers want in Fel?  Besides this Treasures of the Fey event, which, y'know, really SHOULD be in there.  Especially since they've done it for past Treasures events.

They want "Tram" players to spawn in Fel so that they can hunt them.

Guys, try to solve the pile and drop rate... there is no reward for piling long articles here  😂

See we really all want the same thing all content available to everyone on both facets but the pvpers are unwilling to surrender the 20 year monopoly on ps with the drops not being cursed an auto insurance they want their cake and eat it too 
#255
Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
#256
Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
This + remove EJ participation would make this 100% more bearable.
#257
username said:
Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
This + remove EJ participation would make this 100% more bearable.
And how do you tell which accounts are EJ.  Some people have 10 plus accounts.

Please explain how you know.
#258
Pawain said:
username said:
Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
This + remove EJ participation would make this 100% more bearable.
And how do you tell which accounts are EJ.  Some people have 10 plus accounts.

Please explain how you know.
They should not be able to receive drops.... 
#259
Duplicate post, so hard to type on phone.
#260

Seth said:
drcossack said:
McDougle said:
The people that want Powerscrolls in Tram won't farm them even if they do get added there.  You do know that, right?  The Tram spawns are on a set respawn timer.  Do you know what these people really want when they ask for that?  To remove the ONE exclusive reward that Fel's had for 20 years.  



What Tram content do the pvp'ers want in Fel?  Besides this Treasures of the Fey event, which, y'know, really SHOULD be in there.  Especially since they've done it for past Treasures events.

They want "Tram" players to spawn in Fel so that they can hunt them.

Guys, try to solve the pile and drop rate... there is no reward for piling long articles here  😂

See we really all want the same thing all content available to everyone on both facets but the pvpers are unwilling to surrender the 20 year monopoly on ps with the drops not being cursed an auto insurance they want their cake and eat it too 
Getting PS in Tram is a tall order.

There is no reason for pvm to go Fel since event is also at Tram. 

Just some thought of wha me to take the risk to go Fel, there must be carrots:
1) Random window period where pvmer can roam inside, pkers blocked. 

Instead of pker speculating when pvm appear, pvm will not know when pkers can pop in.

2) Drop rate must be twice as much in Fel to attract us there.
#261
McDougle said:
Pawain said:
username said:
Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
This + remove EJ participation would make this 100% more bearable.
And how do you tell which accounts are EJ.  Some people have 10 plus accounts.

Please explain how you know.
They should not be able to receive drops.... 
In the game you and Popps design that could be the case. But not in UO.
#262
After only getting 10 rewards on my mage after 2 days, I paid to transfer my chiv archer over from a different server and started using him. He definitely gets more drops with the macro posted by this beautiful person Feigr (Thank you!). So far I've picked up 30 drops with him playing for about 5 hours total. My big issue with the drop rate is that I have to setup a macro like this just to compete with the afk people. Many times I still don't get a hit when the mob spawns right next to me. It's dead before the macro even targets it. I didn't go into my files to edit anything. I setup the simple macro and just hit it repeatedly which seems to work somewhat. Definitely better than my mage. I'm disappointed I couldn't do this on my mage and that the only mage item is the most expensive. It's like they set it up against mages on purpose. I personally love playing my poison mage and can play him most places but an easter event? Nope.
Feigr said:
I made this one myself and don't feel bad for sharing.  This includes very little detail of what I was told and I created most of this myself.

Log into EC.
Make sure legacy targetting is off. User Settings > Legacy
Filter out Innocent, Friend, Invulnerable, and summons in your mobiles bar.  User Settings > Mobiles
Equip Fey Talisman
Use a dragon slayer and try to get max swing speed for whatever ranged weapon you choose.  
Create this macro...
Smart Next Target
Cursor Target Current
Attack Current Target
Enable Repeating
Repeat 10 times.
Log out of EC.

DO THE FOLLOWING AT YOUR OWN RISK AND ONLY IF YOU ARE AWARE OF WHAT YOU'RE DOING.

Go to C:\Users\%WINDOWSNAME%\Ultima Online Stygian Abyss\User Data\%YOURUOACCOUNTNAME%\%SHARD%\
Right click the character name you created the macro on and open with Notepad.
Copy just this section under macros.  Don't copy other lines and copy it from your OWN FILE.

                <UserAction type="UserCommand" id="5201" iconId="865007" targetType="Cursor" text="script Actions.NextTarget()" />
                <UserAction type="CursorTargetCurrent" id="0" iconId="643" targetType="Cursor" />
                <UserAction type="AttackCurrentTarget" id="0" iconId="773" targetType="Cursor" />
                <UserAction type="Delay" id="0" iconId="623" targetType="Cursor" delay="0.25" />

Paste it multiple times under itself.  Save.
Reopen EC.
Put the macro on a hotkey. 
Go to a spot with a fast spawn in Destard.  I suggest the room before going to level 2, level 2 on the left side, or level 3.


#263
McDougle said:
Seth said:
drcossack said:
McDougle said:
The people that want Powerscrolls in Tram won't farm them even if they do get added there.  You do know that, right?  The Tram spawns are on a set respawn timer.  Do you know what these people really want when they ask for that?  To remove the ONE exclusive reward that Fel's had for 20 years.  



This is not quite correct i ask for ps in tram because pvpers want tram content in fel. Content they can already do in tram you can't say in one sentence we pvp for the love then say we need a new reward 

What Tram content do the pvp'ers want in Fel?  Besides this Treasures of the Fey event, which, y'know, really SHOULD be in there.  Especially since they've done it for past Treasures events.

They want "Tram" players to spawn in Fel so that they can hunt them.

Guys, try to solve the pile and drop rate... there is no reward for piling long articles here  😂

See we really all want the same thing all content available to everyone on both facets but the pvpers are unwilling to surrender the 20 year monopoly on ps with the drops not being cursed an auto insurance they want their cake and eat it too 

What monopoly?  This isn't the early 2000's, where multiple guilds policed the spawns and fought over them.  You don't get it - all content IS available to everyone.  You just need to go do it.  Instead of going out and doing spawns for yourselves, you'll whine about the "evil PK's" (that you probably won't even run into) as the reason why you don't go after the ONE thing Fel has over Tram.

But I'll tell you what.  If Tram gets Powerscrolls, how about Fel gets all of the Tram exclusive content in exchange?  Underwater Boss and Shadowguard are a good start.
#264
drcossack said:
McDougle said:
Seth said:
drcossack said:
McDougle said:
The people that want Powerscrolls in Tram won't farm them even if they do get added there.  You do know that, right?  The Tram spawns are on a set respawn timer.  Do you know what these people really want when they ask for that?  To remove the ONE exclusive reward that Fel's had for 20 years.  



This is not quite correct i ask for ps in tram because pvpers want tram content in fel. Content they can already do in tram you can't say in one sentence we pvp for the love then say we need a new reward 

What Tram content do the pvp'ers want in Fel?  Besides this Treasures of the Fey event, which, y'know, really SHOULD be in there.  Especially since they've done it for past Treasures events.

They want "Tram" players to spawn in Fel so that they can hunt them.

Guys, try to solve the pile and drop rate... there is no reward for piling long articles here  😂

See we really all want the same thing all content available to everyone on both facets but the pvpers are unwilling to surrender the 20 year monopoly on ps with the drops not being cursed an auto insurance they want their cake and eat it too 

What monopoly?  This isn't the early 2000's, where multiple guilds policed the spawns and fought over them.  You don't get it - all content IS available to everyone.  You just need to go do it.  Instead of going out and doing spawns for yourselves, you'll whine about the "evil PK's" (that you probably won't even run into) as the reason why you don't go after the ONE thing Fel has over Tram.

But I'll tell you what.  If Tram gets Powerscrolls, how about Fel gets all of the Tram exclusive content in exchange?  Underwater Boss and Shadowguard are a good start.
Yes all content available to all ...
#265
“Did we have all of these complaints and arguments when the event was in deceit and fire dungeon fel?
There was 0% pvp anyway as 100% of the drops were auto insurable. 
It just didn’t have so many afk bots.

i think perhaps they can’t do in fel anymore because they are not fixing any fel related bugs like targeting. Perhaps they are ending support for the game, or clients. “
#266
So they adjusted the drop rate some are they going to fix the spawn ? 
#267
McDougle said:
drcossack said:
McDougle said:
Seth said:
drcossack said:
McDougle said:
The people that want Powerscrolls in Tram won't farm them even if they do get added there.  You do know that, right?  The Tram spawns are on a set respawn timer.  Do you know what these people really want when they ask for that?  To remove the ONE exclusive reward that Fel's had for 20 years.  



This is not quite correct i ask for ps in tram because pvpers want tram content in fel. Content they can already do in tram you can't say in one sentence we pvp for the love then say we need a new reward 

What Tram content do the pvp'ers want in Fel?  Besides this Treasures of the Fey event, which, y'know, really SHOULD be in there.  Especially since they've done it for past Treasures events.

They want "Tram" players to spawn in Fel so that they can hunt them.

Guys, try to solve the pile and drop rate... there is no reward for piling long articles here  😂

See we really all want the same thing all content available to everyone on both facets but the pvpers are unwilling to surrender the 20 year monopoly on ps with the drops not being cursed an auto insurance they want their cake and eat it too 

What monopoly?  This isn't the early 2000's, where multiple guilds policed the spawns and fought over them.  You don't get it - all content IS available to everyone.  You just need to go do it.  Instead of going out and doing spawns for yourselves, you'll whine about the "evil PK's" (that you probably won't even run into) as the reason why you don't go after the ONE thing Fel has over Tram.

But I'll tell you what.  If Tram gets Powerscrolls, how about Fel gets all of the Tram exclusive content in exchange?  Underwater Boss and Shadowguard are a good start.
Yes all content available to all ...

Again, it already is.  You're just choosing not to go do it.  There's no gameplay restriction that forces you to stay in the Trammel ruleset.
#268
For what it’s worth … I personally believe that if a dynamic event like this is in a Tram dungeon, it should also be in a Fel dungeon.

Is there a risk? Yup, cause it’s Fel. But plenty of “Trammies” would rather choose that risk than spend hours upon hours grinding in an elbows-to-a**es packed dungeon for two drops.
#269
For what it’s worth … I personally believe that if a dynamic event like this is in a Tram dungeon, it should also be in a Fel dungeon.

Is there a risk? Yup, cause it’s Fel. But plenty of “Trammies” would rather choose that risk than spend hours upon hours grinding in an elbows-to-a**es packed dungeon for two drops.
Not for this Trammy, I would rather chase monsters in Tram then wasting time getting chased by pkers in Fel  😂
#270
drcossack said:
McDougle said:
drcossack said:
McDougle said:
Seth said:
drcossack said:
McDougle said:
The people that want Powerscrolls in Tram won't farm them even if they do get added there.  You do know that, right?  The Tram spawns are on a set respawn timer.  Do you know what these people really want when they ask for that?  To remove the ONE exclusive reward that Fel's had for 20 years.  



This is not quite correct i ask for ps in tram because pvpers want tram content in fel. Content they can already do in tram you can't say in one sentence we pvp for the love then say we need a new reward 

What Tram content do the pvp'ers want in Fel?  Besides this Treasures of the Fey event, which, y'know, really SHOULD be in there.  Especially since they've done it for past Treasures events.

They want "Tram" players to spawn in Fel so that they can hunt them.

Guys, try to solve the pile and drop rate... there is no reward for piling long articles here  😂

See we really all want the same thing all content available to everyone on both facets but the pvpers are unwilling to surrender the 20 year monopoly on ps with the drops not being cursed an auto insurance they want their cake and eat it too 

What monopoly?  This isn't the early 2000's, where multiple guilds policed the spawns and fought over them.  You don't get it - all content IS available to everyone.  You just need to go do it.  Instead of going out and doing spawns for yourselves, you'll whine about the "evil PK's" (that you probably won't even run into) as the reason why you don't go after the ONE thing Fel has over Tram.

But I'll tell you what.  If Tram gets Powerscrolls, how about Fel gets all of the Tram exclusive content in exchange?  Underwater Boss and Shadowguard are a good start.
Yes all content available to all ...

Again, it already is.  You're just choosing not to go do it.  There's no gameplay restriction that forces you to stay in the Trammel ruleset.
Or for you to stay in fel this old age horse of an argument beaten to death and solved nothing 


#271
Seth said:
For what it’s worth … I personally believe that if a dynamic event like this is in a Tram dungeon, it should also be in a Fel dungeon.

Is there a risk? Yup, cause it’s Fel. But plenty of “Trammies” would rather choose that risk than spend hours upon hours grinding in an elbows-to-a**es packed dungeon for two drops.
Not for this Trammy, I would rather chase monsters in Tram then wasting time getting chased by pkers in Fel  😂
Curse the drops...there is risk otherwise you just have a champ spawn worth of monsters to kill..not available to tram 
#272
If I missed a comment about this either here or in a previous Hythloth discussion I apologize in advance.

At server up the 'normal' spawn (that which would appear in the dungeon even if Fey were not occurring) are not labeled as Treasure of the Fey Wrath while any of the actual fey mobs have the label.  When a mob spawns as a replacement to the initial wave the Fey Wrath label now appears.  I had noticed this back in Hythloth but since the first level for that dungeon is mostly gargs, imps, and hell hounds there, the monster turnover was fairly quick.  With Destard having the Dragons and GDs included in the initial spawn, it takes a lot longer to clear out said spawn (and by that point the paras are beginning to pop in).  Since I assume the evil RNG is also involved it may not be 'real' but in general the first hour of play after the server up has been giving about half the drops that I see at other times throughout the day.  Obviously the lower the population of a given shard the longer it would take to clear the initial spawn and have the full drop rate commence.  

These observations are from Catskills.
#273
I'm using the same character in Destard as I have at the previous events, my drop rate has been about the same too, it's not uber, but with the amount of time the event is on I don't expect to have too much difficulty getting the items I want. On the other hand, Europa has less of a problem with scripters than Atlantic, and though the same area gets crowded in the evening, it's usually by people I know and am working with. I tend to target paragons then, mostly because they're the only things staying alive long enough for me to get a hit in, but also because with others around, I'm less likely to die when I do.

I did have a 'pipe dream' to share that might amuse. All discovered 'afk scripters' to be telestormed to the exact location in Felucca and any 'of fey wrath' items with them automatically become cursed. 😂
#274
“I have an idea why event is in tram not fel and 100% of artifacts are insurable.

It could be a political decision, to remove all competitiveness. Perhaps next they will remove gender in game”
#275
I did have a 'pipe dream' to share that might amuse. All discovered 'afk scripters' to be telestormed to the exact location in Felucca and any 'of fey wrath' items with them automatically become cursed. 😂
I had a similar yet not nearly as diabolical idea for the afk scripters. 

If you start casting wall of stone in front of these toons they will stand there until the wall falls, leaving the mobs behind it untouched. That's how someone can easily identify an afk scripter.

Once identified, a GM could just port these toons outside the dungeon. Most likely they would just remain there until the person came back but in the event that they were actually there the person could just run back to "the pile" inside the dungeon in about 20 seconds; really no harm no foul for those people at their keyboards (but still scripting). Especially when the treasure events are 100% meant to run around the entire dungeon; not sit in one single place for 10 hours.
#276
Hi @Kyronix

  • The reward selection is great.
  • I think you forgot to put the event in Felucca, this is bit of a glaring omission?

That is the main summary, thank you. 🙂

Please let me know when Felucca will be online. ;)



{I'm only just back, had a small break, seems I missed some good stuff}.

#277
keven2002 said:
I did have a 'pipe dream' to share that might amuse. All discovered 'afk scripters' to be telestormed to the exact location in Felucca and any 'of fey wrath' items with them automatically become cursed. 😂
I had a similar yet not nearly as diabolical idea for the afk scripters. 

If you start casting wall of stone in front of these toons they will stand there until the wall falls, leaving the mobs behind it untouched. That's how someone can easily identify an afk scripter.

Once identified, a GM could just port these toons outside the dungeon. Most likely they would just remain there until the person came back but in the event that they were actually there the person could just run back to "the pile" inside the dungeon in about 20 seconds; really no harm no foul for those people at their keyboards (but still scripting). Especially when the treasure events are 100% meant to run around the entire dungeon; not sit in one single place for 10 hours.
A couple thoughts on your wall of stone example:

1.  The fact that they don’t move doesn’t mean they are afk, just means they might not want to move.  It’s perfectly possible that someone wants to just stand still and mash their attack nearest macro without the need to run around… particularly if they are multi clienting which is perfectly legal.

2. You deliberately using wall of stone to interfere with other players ability to target mobs could easily be interpreted as griefing, which could very well make you reportable in the Tram rule set.


I’m certainly not suggesting that some of them aren’t actually afk bots, but your suggestion of GM action based on what you deem as evidence seems a little lacking to me.
#278
Truthful feedback? I don't find this one nearly as fun as hythloth. I'll sit this one out and buy the rewards i want. 

No mana leech on any of the mobs and competing with lag and insta attack ranged characters in a static location just isn't appealing to me. 

The mobs seem to be too soft compared to the number of people participating and having limited spawn locations is a nightmare. 
#279
I'm using the same character in Destard as I have at the previous events, my drop rate has been about the same too, it's not uber, but with the amount of time the event is on I don't expect to have too much difficulty getting the items I want. On the other hand, Europa has less of a problem with scripters than Atlantic, and though the same area gets crowded in the evening, it's usually by people I know and am working with. I tend to target paragons then, mostly because they're the only things staying alive long enough for me to get a hit in, but also because with others around, I'm less likely to die when I do.

I did have a 'pipe dream' to share that might amuse. All discovered 'afk scripters' to be telestormed to the exact location in Felucca and any 'of fey wrath' items with them automatically become cursed. 😂
Truly Fel, means once anyone step into Felucca land, there is no such thing as blessed, or insured. Everything is automatically "cursed" by default and loot-able. This should include everything worn including legendary armor, jewels and all gears worth Platinums. 

Like the good old days in 1990s.
#280
Urge said:
Truthful feedback? I don't find this one nearly as fun as hythloth. I'll sit this one out and buy the rewards i want. 

No mana leech on any of the mobs and competing with lag and insta attack ranged characters in a static location just isn't appealing to me. 

The mobs seem to be too soft compared to the number of people participating and having limited spawn locations is a nightmare. 
What makes you say 'no mana leech'?  As far as I'm aware the only restriction is no LIFE leech on paragons.  I'm using whirlwind, which not only leeches mana, but also life from the mobs surrounding the paragon I'm hitting.
The only time I'm short of mana is when they've cast mana drain or vampire on me.
#281
Urge said:
Truthful feedback? I don't find this one nearly as fun as hythloth. I'll sit this one out and buy the rewards i want. 

No mana leech on any of the mobs and competing with lag and insta attack ranged characters in a static location just isn't appealing to me. 

The mobs seem to be too soft compared to the number of people participating and having limited spawn locations is a nightmare. 
What makes you say 'no mana leech'?  As far as I'm aware the only restriction is no LIFE leech on paragons.  I'm using whirlwind, which not only leeches mana, but also life from the mobs surrounding the paragon I'm hitting.
The only time I'm short of mana is when they've cast mana drain or vampire on me.

I'm aware of what whirwind can do. I'm wraith form casting and not getting any mana back from the mobs rendering my template useless in no time.

Edit: Further testing results original destard mobs do give mana back. Fey creatures do not. 

Maybe the ones that do offer mana back are the ones automatically targeted and dead before i can cast thru the lag lol?
#282
Merus said:
A couple thoughts on your wall of stone example:

1.  The fact that they don’t move doesn’t mean they are afk, just means they might not want to move.  It’s perfectly possible that someone wants to just stand still and mash their attack nearest macro without the need to run around… particularly if they are multi clienting which is perfectly legal.

2. You deliberately using wall of stone to interfere with other players ability to target mobs could easily be interpreted as griefing, which could very well make you reportable in the Tram rule set.


I’m certainly not suggesting that some of them aren’t actually afk bots, but your suggestion of GM action based on what you deem as evidence seems a little lacking to me.
I agree with you that just because they don't move doesn't mean they are bots. This is why I suggested porting suspected bots/afk people to the dungeon entrance. If they are truly at their computer they will immediately run back to the pile - really no harm no foul. 

That said we know when multi-clienting you shouldn't really be able to run active macros (ie targeting mobs to kill) on each client. As you suggest someone can stand still and mash their macros but let's be honest the people running more than 1 client aren't toggling back and forth to mash their macro because the mob is dead before they can even toggle to their other client.  

Also on you second point, you are also right. It could be considered griefing which is why I'm not really doing it outside of my test, but I did cast it for a few minutes non stop in front of the pile and guess what zero people said anything and the mobs just sat behind the wall. Here is another perfect example of what I'm talking about.

I'm the lone wraith by that shadow wyrm corpse. That's out of sight for that pile of throwers/archers and guess what? Nobody moved for 20 seconds straight. They did however kill a couple other things that was in sight. I actually had time to walk over to the edge and kill the wyrm all by myself without anyone moving. Again is this undeniable proof every single person there is AFK? No not at all but you can't tell me that at least half of those 10 people aren't AFK and a simple port out of the dungeon would prove it. Another thing they could do is just drop like 6 paragons on the pile every so often to completely level it and make everyone go rez and come back. I thought that might be a little over the top though for those actually playing.



Ultimately we don't need a GM on every second of the day monitoring everyone; all we need is for a GM to take some action to show that they are actually there monitoring various things. Once people know they are and their multibox accounts will be actioned; I bet they will rethink just sitting there in the open being so obvious with it.

Option #2 would be just open up Fel and let the people take care of the bots ourselves 😂 
#283
McDougle said:
Or for you to stay in fel this old age horse of an argument beaten to death and solved nothing

I've already had chars landlocked to Fel.  It's called being Red.  Gladly accepted the gameplay restrictions it imposed on me, because I still had a tamer to handle the pve side of things if I wanted (or when I did an Oaks spawn.)  I never ONCE complained about not being able to go Trammel ruleset areas on that char, and I wouldn't now either.

You can go to Fel.  You can get your own Powerscrolls.  Yet you don't.  Why is that?  Because you want to have your cake and eat it too?  Even if they get added to the Tram champ spawns/removed from Fel spawns, I can tell you right now that you're not going to farm them.  You know why?  Because it just isn't feasible & has no long-term viability/sustainability.  Tram champ spawns are on a set respawn timer, but more importantly, you fail to realize something extremely important here: the # of people will make it impossible to get scrolls out of them.
#284
keven2002 said:
Merus said:
A couple thoughts on your wall of stone example:

1.  The fact that they don’t move doesn’t mean they are afk, just means they might not want to move.  It’s perfectly possible that someone wants to just stand still and mash their attack nearest macro without the need to run around… particularly if they are multi clienting which is perfectly legal.

2. You deliberately using wall of stone to interfere with other players ability to target mobs could easily be interpreted as griefing, which could very well make you reportable in the Tram rule set.


I’m certainly not suggesting that some of them aren’t actually afk bots, but your suggestion of GM action based on what you deem as evidence seems a little lacking to me.
I agree with you that just because they don't move doesn't mean they are bots. This is why I suggested porting suspected bots/afk people to the dungeon entrance. If they are truly at their computer they will immediately run back to the pile - really no harm no foul. 

That said we know when multi-clienting you shouldn't really be able to run active macros (ie targeting mobs to kill) on each client. As you suggest someone can stand still and mash their macros but let's be honest the people running more than 1 client aren't toggling back and forth to mash their macro because the mob is dead before they can even toggle to their other client.  

Also on you second point, you are also right. It could be considered griefing which is why I'm not really doing it outside of my test, but I did cast it for a few minutes non stop in front of the pile and guess what zero people said anything and the mobs just sat behind the wall. Here is another perfect example of what I'm talking about.

I'm the lone wraith by that shadow wyrm corpse. That's out of sight for that pile of throwers/archers and guess what? Nobody moved for 20 seconds straight. They did however kill a couple other things that was in sight. I actually had time to walk over to the edge and kill the wyrm all by myself without anyone moving. Again is this undeniable proof every single person there is AFK? No not at all but you can't tell me that at least half of those 10 people aren't AFK and a simple port out of the dungeon would prove it. Another thing they could do is just drop like 6 paragons on the pile every so often to completely level it and make everyone go rez and come back. I thought that might be a little over the top though for those actually playing.



Ultimately we don't need a GM on every second of the day monitoring everyone; all we need is for a GM to take some action to show that they are actually there monitoring various things. Once people know they are and their multibox accounts will be actioned; I bet they will rethink just sitting there in the open being so obvious with it.

Option #2 would be just open up Fel and let the people take care of the bots ourselves 😂 
I spent about an hour last night on one of the range piles with 2 accounts, wraith archer and wraith thrower.  I would absolutely be miffed if I was all of a sudden telestormed to some alternative location while I’m trying to play.

I made a post on the other forums making note of my observation… with 8+ characters on the pile they are combined killing pretty much everything that isn’t a paragon almost instantly… BUT it’s only 1 or 2 characters that are actually hitting each mob because they die so quickly, regardless of a bot or not.  Between my two accounts (on 2 monitors) I can swap screens back and forth in less than a second hitting the macro on each.  My experience was that if I didn’t wait for a mob to spawn, just went back and forth, I was able to get attacks in on both characters some of the time, often on different mobs.  I definitely didn’t get an attack on every mob, but neither were any of the other players (bot or not) while I was there.  In the hour or so I managed around 45 drops without a potion, which was far more effective than running around on my sampire, but far less than I got the second day on the pile before the change. 
#285
Interesting @Merus. I appreciate that insight. Hats off to you for whatever macro you've created (I'm assuming you play EC to have it setup ?). I'm guessing when you hit your macro it's essentially "queued up" to attack the next which allows you to toggle?

While you might toggle back and forth between 2 screens every second, let's not pretend that everyone is doing what you are because it's obvious that's not the case. In my scenario of you being sent to the entrance, it would be a shock to you (assuming you do not move at all and were suspected of AFK) but since you were there you would easily be back in the pile in 20seconds and the GM would realize you're fine. I'm guessing 50-60% of the people ported would not be there to move back to the pile. 

Also, this is not a knock on your playstyle, but I feel like what you are doing isn't really "playing the game" and for me that would bore me to tears. Basically just toggling between 2 screens pressing a button. So basically for this event (the dungeon fighting part) the winning recipe is to be in EC and use a play style of a human robot literally toggling mindlessly back and forth between screens and that will net the same as (if not more) drops as someone who is running around actively playing/killing. 

Does that seem kind of wrong to anyone else? Seems to me like that only encourages scripting.
#286
“This next treasures of event, let’s give massive rewards to people standing around, at their keyboard or not.”
#287
keven2002 said:
Interesting @ Merus. I appreciate that insight. Hats off to you for whatever macro you've created (I'm assuming you play EC to have it setup ?). I'm guessing when you hit your macro it's essentially "queued up" to attack the next which allows you to toggle?

While you might toggle back and forth between 2 screens every second, let's not pretend that everyone is doing what you are because it's obvious that's not the case. In my scenario of you being sent to the entrance, it would be a shock to you (assuming you do not move at all and were suspected of AFK) but since you were there you would easily be back in the pile in 20seconds and the GM would realize you're fine. I'm guessing 50-60% of the people ported would not be there to move back to the pile. 

Also, this is not a knock on your playstyle, but I feel like what you are doing isn't really "playing the game" and for me that would bore me to tears. Basically just toggling between 2 screens pressing a button. So basically for this event (the dungeon fighting part) the winning recipe is to be in EC and use a play style of a human robot literally toggling mindlessly back and forth between screens and that will net the same as (if not more) drops as someone who is running around actively playing/killing. 

Does that seem kind of wrong to anyone else? Seems to me like that only encourages scripting.
I definitely had more fun at the beginning of the event, the spawn at the pile was so fast (and my shard population small enough) that with 8 or so people everyone was getting hits in every few seconds.

With just my accounts there is no way I could sustain the pile myself which is why most of the time right now I’m just turning in eggs.  Without enough people working together to handle the paragons, eggs are more efficient for drops in my experience.
#288
Ahh that makes more sense now; you aren't on ATL  :#

Come to ATL and see if your results are the same. They might be but I don't think you would be anywhere near the same drop rate. It's impossible to count how many people are in the hallway right now in Destard bc of all the corpses and others piled up in 1 spot but I'd say easily 75 -100 toons. Trying to get a hit on something 50 people are targeting happens a lot less.
#289
Pawain said:
username said:
Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
This + remove EJ participation would make this 100% more bearable.
And how do you tell which accounts are EJ.  Some people have 10 plus accounts.

Please explain how you know.
Did I ever say I knew which accounts are EJ? HUH????
#290
username said:
Pawain said:
username said:
Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
This + remove EJ participation would make this 100% more bearable.
And how do you tell which accounts are EJ.  Some people have 10 plus accounts.

Please explain how you know.
Did I ever say I knew which accounts are EJ? HUH????
Of course you do not know.

You just said this BS:

This + remove EJ participation would make this 100% more bearable.

You and the other EJ haters blame  them for everything even tho you have no proof.

Maybe yall should remove fiction from your posts. Would make the forums 100% more bearable.
#291
Pawain said:
username said:
Pawain said:
username said:
Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
This + remove EJ participation would make this 100% more bearable.
And how do you tell which accounts are EJ.  Some people have 10 plus accounts.

Please explain how you know.
Did I ever say I knew which accounts are EJ? HUH????
Of course you do not know.

You just said this BS:

This + remove EJ participation would make this 100% more bearable.

You and the other EJ haters blame  them for everything even tho you have no proof.

Maybe yall should remove fiction from your posts. Would make the forums 100% more bearable.
And what proof do you have that there are no Multibox accounts using EJ Accounts or what about all those AFK autobots.  How do you explain all the insta kills or do you seriously think it is blind luck that all those different players are hitting the exact same target every time.  Just a little common sense tells you there is massive cheating.
#292
Pawain said:
username said:
Pawain said:
username said:
Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
This + remove EJ participation would make this 100% more bearable.
And how do you tell which accounts are EJ.  Some people have 10 plus accounts.

Please explain how you know.
Did I ever say I knew which accounts are EJ? HUH????
Of course you do not know.

You just said this BS:

This + remove EJ participation would make this 100% more bearable.

You and the other EJ haters blame  them for everything even tho you have no proof.

Maybe yall should remove fiction from your posts. Would make the forums 100% more bearable.
An earlier post, I suggested that EJ players have an [EJ] Tag added overhead.  Then the players can assess this for themselves.

From an economics perspective, if the supply of drops is largely being sucked away by EJ accounts, that is a penalty to paying customers.  Many systems have the notion of "quality of service" to try to address issues like this.  Personally, I do NOT think EJ should be getting drops at these events.

The only actual evidence we have that EJ is a possible contributor to the lag/problems is that reportedly, EJ drops were turned off for a day.  Again, likely a quick mitigation (not fix) attempt at the early problems.
#293
@Lord_Frodo
I did not say anything about multi boxing. But I'm sure I've seen you post that 90% of EJ accounts are cheaters. Sure did not take you long to respond to the EJ signal.

I do not play on Atlantic.  So I do not know the players there. I know we had a gargoyle doing that with 3 accounts. 2 following one. He talked in chat while doing it. Sometimes his chat would be zxzxzxzxzxzx.

I'm sure they have been paged on there on Atlantic and the responders could not verify they are bots.

But you sitting at home on a forum can tell who is an unattended  bot and who is an EJ account. And demand punishment.

From what I have seen here in threads about the EC. Players can do most anything just using it and pushing one button.

There are threads asking how to hit things as soon as they appear like the players on Atlantic.  The answer begins with here is what you push in EC. Or here is how you mod it to get more drops.
#294
Pawain said:
From what I have seen here in threads about the EC. Players can do most anything just using it and pushing one button.

As a player who uses EC almost exclusively, I can agree that the built-in macros for the EC client can make almost anything possible.

For instance, finally being shown how to remove spell casting animation from my game play not only removed the Earthquake screen shaking but also summoned Reapers. It seems the only spell casting animation that remains on the screen is EVs. (I don't even see flamestrikes, energy bolts, or fireballs any longer - which I don't particularly like.) This actually did cut down on lag tremendously when everyone was piled up in one place that first day or two.

I can also create a new tab in my journal and set it to show only system messages and chat channels I want. I use this feature for EM Events and I used it that first day or two in Destard. For me, it shows only system messages, Gen Chat, and Guild chat. Doing that, it removes all journal recordings of what people say around me (including spell casting).

I can turn off overhead spell casting, so I don't see dozens of people casting their spells.

All of that said, however, EC macros and features aren't supposed to be used as some kind of "legal" scripting or bot. I recognize some people use it as such, and quite frankly they should be treated the same way as anyone using a third party program to AFK script anything - be it crafting, resource gathering, or event farming.

But all of these arguments don't do anything to change the current situation, or to change how the Development Team responds or reacts to our concerns. The petty back-and-forth, bickering, and nitpicking just means that the Devs are more likely to ignore us all.
#295
We are supposed to police ourselves.  See something, say something, Let the authorities figure it out. Go about playing the way that is fun for you.
#296

From an economics perspective, if the supply of drops is largely being sucked away by EJ accounts, that is a penalty to paying customers.  Many systems have the notion of "quality of service" to try to address issues like this.  Personally, I do NOT think EJ should be getting drops at these events.

This is a really good point. 
#297
Pawain said:
username said:
Pawain said:
username said:
Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
This + remove EJ participation would make this 100% more bearable.
And how do you tell which accounts are EJ.  Some people have 10 plus accounts.

Please explain how you know.
Did I ever say I knew which accounts are EJ? HUH????
Of course you do not know.

You just said this BS:

This + remove EJ participation would make this 100% more bearable.

You and the other EJ haters blame  them for everything even tho you have no proof.

Maybe yall should remove fiction from your posts. Would make the forums 100% more bearable.
Why do you keep putting words in my mouth and starting arguments that don't exist? I simply stated EJ participation shouldn't be a thing: you want to participate in a live event you should pay. Give them some incentive to become a full time member. You're trying to infer so many things that I don't even mean or necessarily agree with. Stop being an abrasive rtard.

to the mods: if this post is removed for any reason I would like all the libelous material that led up to this post removed as well. He is implying so many things that I did not say.
#298
dvvid said:

From an economics perspective, if the supply of drops is largely being sucked away by EJ accounts, that is a penalty to paying customers.  Many systems have the notion of "quality of service" to try to address issues like this.  Personally, I do NOT think EJ should be getting drops at these events.

This is a really good point. 
Yup good point, same for the EJ tag suggestion. 

EJ should pay to try seasonal events.
#299
Seth said:
dvvid said:

From an economics perspective, if the supply of drops is largely being sucked away by EJ accounts, that is a penalty to paying customers.  Many systems have the notion of "quality of service" to try to address issues like this.  Personally, I do NOT think EJ should be getting drops at these events.

This is a really good point. 
Yup good point, same for the EJ tag suggestion. 

EJ should pay to try seasonal events.
Yes !
#300
Pawain said:
From what I have seen here in threads about the EC. Players can do most anything just using it and pushing one button.

As a player who uses EC almost exclusively, I can agree that the built-in macros for the EC client can make almost anything possible.

For instance, finally being shown how to remove spell casting animation from my game play not only removed the Earthquake screen shaking but also summoned Reapers. It seems the only spell casting animation that remains on the screen is EVs. (I don't even see flamestrikes, energy bolts, or fireballs any longer - which I don't particularly like.) This actually did cut down on lag tremendously when everyone was piled up in one place that first day or two.

I can also create a new tab in my journal and set it to show only system messages and chat channels I want. I use this feature for EM Events and I used it that first day or two in Destard. For me, it shows only system messages, Gen Chat, and Guild chat. Doing that, it removes all journal recordings of what people say around me (including spell casting).

I can turn off overhead spell casting, so I don't see dozens of people casting their spells.

All of that said, however, EC macros and features aren't supposed to be used as some kind of "legal" scripting or bot. I recognize some people use it as such, and quite frankly they should be treated the same way as anyone using a third party program to AFK script anything - be it crafting, resource gathering, or event farming.

But all of these arguments don't do anything to change the current situation, or to change how the Development Team responds or reacts to our concerns. The petty back-and-forth, bickering, and nitpicking just means that the Devs are more likely to ignore us all.
Can you share EC mod on how to remove that earthquake shaking graphics?  Thanks!
#301
It's not a mod.  Set particle filter to none.
#302
I think that's another huge issue with this event; the notion (real or perceived) that EC players are getting a better experience given they are able to filter out all of the junk we are getting from that hall way. I'd love to be able to remove all spell effects / power words / even corpses if it meant reduced lag.

Or better yet, how about we finally open up Fel for this event? That way I can play CC and not worry about seeing all that because I doubt those bots will be there in Fel ATL.
#304
Pawain said:
@ Lord_Frodo
I did not say anything about multi boxing. But I'm sure I've seen you post that 90% of EJ accounts are cheaters. Sure did not take you long to respond to the EJ signal.

I do not play on Atlantic.  So I do not know the players there. I know we had a gargoyle doing that with 3 accounts. 2 following one. He talked in chat while doing it. Sometimes his chat would be zxzxzxzxzxzx.

I'm sure they have been paged on there on Atlantic and the responders could not verify they are bots.

But you sitting at home on a forum can tell who is an unattended  bot and who is an EJ account. And demand punishment.

From what I have seen here in threads about the EC. Players can do most anything just using it and pushing one button.

There are threads asking how to hit things as soon as they appear like the players on Atlantic.  The answer begins with here is what you push in EC. Or here is how you mod it to get more drops.
LOL  I guess common sense left you a long time ago.  Why put your main accounts in danger when you can use one throw away paid account and 10 throw away EJ accounts and cheat all you want.  Using a little gray matter is not that hard and what is really funny is you have no proof as to what we say but you sure defend the use of EJ Accounts almost a little to much, now I wonder why.
#305
@username

I only said that you said what you said. This + remove EJ participation would make this 100% more bearable.

Then I asked how you can tell which players are EJ.  Then you said you can't.

So if you do not know which accounts are EJ how can you think it would be more bearable without them?
#306
Sorry, was doing the RL thing making dinner for the spawnlings and talking about their days at school and such.

Thanks to all who answered the question about removing spell casting effects from EC.

TL:DR - In User Settings -> Graphics tab -> Scroll down to "Particle Filter" and choose "None"
#307
keven2002 said:
I think that's another huge issue with this event; the notion (real or perceived) that EC players are getting a better experience given they are able to filter out all of the junk we are getting from that hall way. I'd love to be able to remove all spell effects / power words / even corpses if it meant reduced lag.

Or better yet, how about we finally open up Fel for this event? That way I can play CC and not worry about seeing all that because I doubt those bots will be there in Fel ATL.
You can.  EC is available to all.
#308
Seems like something changed. Shadow Wyrms back on level 1 this morning, and the paragon spawn rate seems lower, on LS at least. 
#309
Im fairly certain I read in a past event post that each of these dungeons has a set monster pool, and each day it randomly selects monsters from said pool for use.  
Hence why we would have days in the Wildfire edition where we did not see fire demons for example. 
#310
Well, it seems to me the people who develop this game do not actually play it, so the spawn makes sense. no testing, no consideration for a LARGE population shard.
#311
open up Fel on Atlantic
#312
Kaz the fire dungeon event did work that way with different monsters getting precedence from one day to the next.  Don’t think that is true in Destard except maybe for the shadow wyrms or maybe they just spawn at a lower rate than everything else. Spawns in Destard seem to be more gradual with not everything spawning at once and tend to favor dragons or fey when they occur but would not bet on that.  Also, agree developers don’t play the game.
#313
“I changed my mind and think they should continue to do all of these events in trammel, 

In fact, instead of people setting up chars to farm afk, just email us a code for the rewards since attendance is not a requirement in trammel"
#314
open Fel Destard on Atlantic
#315
Siege has Fel open, obviously, and, and it is glorious!
#316
Why can't they just 100% replicate cameo specs and give the Fey Talisman a 5 ssi as well. It's shard bound and limited time event. Incomprehensible decision...
#317
Nyses said:
Siege has Fel open, obviously, and, and it is glorious!
BUT BUT BUT  I can't have all my stuff insured and REAL PvP scares me. LOL
#318
For some unknown reason, the vampire does not cause damage to anyone in the Destard. Is this a global glitch???
#319
twizag said:
For some unknown reason, the vampire does not cause damage to anyone in the Destard. Is this a global glitch???
It should not be global as it works at Deceit… I left the broken Destard event and started to training a new sampire at deceit on my 3rd account today. Life leech works fine at Destard before I left.

#320
Seth said:
twizag said:
For some unknown reason, the vampire does not cause damage to anyone in the Destard. Is this a global glitch???
It should not be global as it works at Deceit… I left the broken Destard event and started to training a new sampire at deceit on my 3rd account today. Life leech works fine at Destard before I left.

Strange...I have shows that there is no lifelich with paragons, but there is no damag...
#321
twizag said:
Seth said:
twizag said:
For some unknown reason, the vampire does not cause damage to anyone in the Destard. Is this a global glitch???
It should not be global as it works at Deceit… I left the broken Destard event and started to training a new sampire at deceit on my 3rd account today. Life leech works fine at Destard before I left.

Strange...I have shows that there is no lifelich with paragons, but there is no damag...
Oh the paragons do get damaged as well but after I collected several death robes. Which shard are u playing on?
#322
Seth said:
twizag said:
Seth said:
twizag said:
For some unknown reason, the vampire does not cause damage to anyone in the Destard. Is this a global glitch???
It should not be global as it works at Deceit… I left the broken Destard event and started to training a new sampire at deceit on my 3rd account today. Life leech works fine at Destard before I left.

Strange...I have shows that there is no lifelich with paragons, but there is no damag...
Oh the paragons do get damaged as well but after I collected several death robes. Which shard are u playing on?
I play on Europe. For an hour now, I have been coming in periodically - there is no damag. everything is fine in other places.
#323
twizag said:
Seth said:
twizag said:
For some unknown reason, the vampire does not cause damage to anyone in the Destard. Is this a global glitch???
It should not be global as it works at Deceit… I left the broken Destard event and started to training a new sampire at deceit on my 3rd account today. Life leech works fine at Destard before I left.

Strange...I have shows that there is no lifelich with paragons, but there is no damag...

Paragons in the "Treasures of " Events don't have Corrupted Life, they have Null Life. Corrupted Life deals damage to you instead when you attempt to life leech from them (Osiredon, Corgul, Assassin Captains, Necromancer Captains, and Burning Mages have this). Null Life makes it to where you can't life leech from them, but it doesn't damage you back (Exodus and the "Treasures of " Paragons have this).
#324
Just noticed that they had reduced the speed of the paragons... if they can also reduce life leech rather than simply null life leech, it would be at least some fun. 

They should not block an ingame skill just to make a no-name monster challenging.
#325
As a returning player having been gone for 11 years I have to say that this event feels more like work than fun. I played tonight for 3 hours and got 2 fey items. This has been the worst night by far as they severely decreased the spawn where everyone used to congregate. The drop rate is more of the issue. Once again, I'm looking to play catch up and obtain a few items from the event to slowly catch up in terms of character power. This event just feels punishing in that those who have the time to dedicate or are willing to exploit will get further ahead. My fix would be to make them more easily obtainable so that at least we can all be on the same footing. Set the drop rate to the point where you can obtain an item from fey ingots at the rate of at least one item per 5-6 hours of play time. I want to add that today, for the first time in my month being back, I am considering just quitting all together as this simply is not fun.
#326
Rom said:
As a returning player having been gone for 11 years I have to say that this event feels more like work than fun. I played tonight for 3 hours and got 2 fey items. 
.. My fix would be to make them more easily obtainable so that at least we can all be on the same footing. Set the drop rate to the point where you can obtain an item from fey ingots at the rate of at least one item per 5-6 hours of play time. I want to add that today, for the first time in my month being back, I am considering just quitting all together as this simply is not fun.
You need to adjust to spawn. Gear and playstyle.  And have luck n your suit too!!!! Luck is very important!  For me difference having 0 luck and 950 is 2 and 10 drops per hour. 
Yes, my mage can collect eggs making 20-40 per hour (not on Atl , sure) , but on ATL I have fun in Destard. Grey robes too . 
#327
The drop rate seems normal to me. Compared to previous events. 
#328
Gwen said:
Rom said:
As a returning player having been gone for 11 years I have to say that this event feels more like work than fun. I played tonight for 3 hours and got 2 fey items. 
.. My fix would be to make them more easily obtainable so that at least we can all be on the same footing. Set the drop rate to the point where you can obtain an item from fey ingots at the rate of at least one item per 5-6 hours of play time. I want to add that today, for the first time in my month being back, I am considering just quitting all together as this simply is not fun.
You need to adjust to spawn. Gear and playstyle.  And have luck n your suit too!!!! Luck is very important!  For me difference having 0 luck and 950 is 2 and 10 drops per hour. 
Yes, my mage can collect eggs making 20-40 per hour (not on Atl , sure) , but on ATL I have fun in Destard. Grey robes too . 
Yesterday when I got 2 drops in 3 hours I was using 1881 luck in my suit. I'm willing to adjust, but this should reward me for my time. It currently is not. If you go to blackthorn dungeon with a group you'll come away with 1-2 items per hunt at least. The same is not true with destard. The event is not rewarding. The event is not fun.
#329
@Rom
I have to say that this event feels more like work than fun

Yup, we want fun and also sense of achievement.
#330
We are low life  😂
#331
5 seconds to no life  🙁

#332
Seth said:
@ Rom
I have to say that this event feels more like work than fun

Yup, we want fun and also sense of achievement.
2 drops in 3 hours. I understand the sense of achievement. The items do not seem superior to such that is acquired from the roof encounter or blackthorn dungeon, but at that rate I observed drops playing continuously for 3 hours in the current instance of the event it would take 75 hours to get a low tier equipable item? It is not rewarding in comparison to the other systems currently in place, yet because it has the scarcity of an event attached to it that should be ignored?
#333
What are you killing to have that poor a level of drops?  No character I have taken there has had as bad a result as that.

Drops are linked to the fame of the creature, with a slight bias (as far as I've observed) to the fey creatures. You will get less drops if you concentrate on low fame creatures native to the dungeon. A player killing only water elementals or giant serpents, for example, will get a poor level of drops, especially if avoiding paragons of those creatures.
#334
What are you killing to have that poor a level of drops?  No character I have taken there has had as bad a result as that.

Drops are linked to the fame of the creature, with a slight bias (as far as I've observed) to the fey creatures. You will get less drops if you concentrate on low fame creatures native to the dungeon. A player killing only water elementals or giant serpents, for example, will get a poor level of drops, especially if avoiding paragons of those creatures.
Indiscriminately killing whatever I found, including paragons, walking from south east water area to north west stairs.
#335
It’s really weird how some people are getting such low drop rates.  I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet. 
#336
dvvid said:
It’s really weird how some people are getting such low drop rates.  I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet. 
Are you on Atlantic?  There is quite a difference in spawn and killing paragons on other shards.

If he is spending time slowly killing paragons in between the few mobs that spawn he will get 2 drops an hour.
#337
I played off and on 6 hours yesterday on Origin got 18 drops felt ok to me
#338
It's mainly about quantity. If you are not killing several mobs a minute, you are going to see low drop rates. The re-spawn rate now is too low. We can clear most of 1st, all of second pretty quick with the exception of a few GD / SW paragons... then we often sit around waiting for mobs to spawn.
#339
Pawain said:
dvvid said:
It’s really weird how some people are getting such low drop rates.  I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet. 
Are you on Atlantic?  There is quite a difference in spawn and killing paragons on other shards.

If he is spending time slowly killing paragons in between the few mobs that spawn he will get 2 drops an hour.
Yeah I am ATL.  I can see what you mean about having a lower kill count over time being an issue..it does seem like quantity is crucial, of course luck as well.  ATL has plenty of people killing stuff and often people will run over to any paragon to help kill it.  I can see this being tricky on less populated shards.  
#340
Thats the key point here I think.  This current iteration of Destard is tuned well to Atlantic, but terribly to the other shards.   
Im managing to turn around 10 pts per hour on my dexer, and thats going full tilt as hard and fast as I can.  

I cant imagine the frustration of someone who isnt rocking a top end expensive suit must feel.  
#341
Kaz said:
Thats the key point here I think.  This current iteration of Destard is tuned well to Atlantic, but terribly to the other shards.   
Im managing to turn around 10 pts per hour on my dexer, and thats going full tilt as hard and fast as I can.  

I cant imagine the frustration of someone who isnt rocking a top end expensive suit must feel.  
Or the anger of one rocking a mega top tier suit which is just being damaged with not much to account for it... Have had to repair many pieces that just wear out for this... not worth it. I mean, the suits are there to be used and have good chances at killing things and what not.. but One expects that will be rewarding.. this is just taxing and I'm hating it
#342
Archangel said:
One expects that will be rewarding.. this is just taxing and I'm hating it

#343
Rom said:
Seth said:
@ Rom
I have to say that this event feels more like work than fun

Yup, we want fun and also sense of achievement.
2 drops in 3 hours. I understand the sense of achievement. The items do not seem superior to such that is acquired from the roof encounter or blackthorn dungeon, but at that rate I observed drops playing continuously for 3 hours in the current instance of the event it would take 75 hours to get a low tier equipable item? It is not rewarding in comparison to the other systems currently in place, yet because it has the scarcity of an event attached to it that should be ignored?
Agreed.

Frankly speaking the way they designed the "challenging" monsters ... even those "powerful" rewards like the Balron Armor or SSI Epaulette from past events feel like newbie equipment.

They just help us make the warrior template more "complete".

More powerful? hardly.
#344
dvvid said:
It’s really weird how some people are getting such low drop rates.  I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet. 
Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.

It's an insurance scam on low pop shard.
#345
Seth said:
dvvid said:
It’s really weird how some people are getting such low drop rates.  I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet. 
Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.

It's an insurance scam on low pop shard.
I haven't tried any low pop shards yet but assuming there are only a few people in the dungeon (or none) my recommendation would be to stash the fire breathers off in a corner somewhere and continue to work the feys. If you are running a sampire you should be able to fight a paragon weald protector or lattice while dragging it to other non paragon stuff to kill for life. 

This is how I do it on ATL (aside from stashing spawn because too many people are there to kill it) and I've seen some pretty good success.
#346
I find area peace with both peacemaking masteries running and having discord on my tamer really helps there. If my tamer gets to many attacking my pet I disco them and Target peace.
#347
keven2002 said:
Seth said:
dvvid said:
It’s really weird how some people are getting such low drop rates.  I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet. 
Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.

It's an insurance scam on low pop shard.
I haven't tried any low pop shards yet but assuming there are only a few people in the dungeon (or none) my recommendation would be to stash the fire breathers off in a corner somewhere and continue to work the feys. If you are running a sampire you should be able to fight a paragon weald protector or lattice while dragging it to other non paragon stuff to kill for life. 

This is how I do it on ATL (aside from stashing spawn because too many people are there to kill it) and I've seen some pretty good success.
I understand the lure and stash method used in earlier events as well. 

But I am beginning to see this as defeating the purpose of playing the game. Why not just give us back some life leeches to warriors so we can fight normally and have Real fun. Eventually the paragons will piled up anyway.
#348
Seth said:
keven2002 said:
Seth said:
dvvid said:
It’s really weird how some people are getting such low drop rates.  I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet. 
Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.

It's an insurance scam on low pop shard.
I haven't tried any low pop shards yet but assuming there are only a few people in the dungeon (or none) my recommendation would be to stash the fire breathers off in a corner somewhere and continue to work the feys. If you are running a sampire you should be able to fight a paragon weald protector or lattice while dragging it to other non paragon stuff to kill for life. 

This is how I do it on ATL (aside from stashing spawn because too many people are there to kill it) and I've seen some pretty good success.
I understand the lure and stash method used in earlier events as well. 

But I am beginning to see this as defeating the purpose of playing the game. Why not just give us back some life leeches to warriors so we can fight normally and have Real fun. Eventually the paragons will piled up anyway.
Doing away with life leeching on the paragons was just, in part, another way the devs tried to "fix" the scripters/multibotters, rather than just ban them (like they should). All of you who like to shout that "the cheaters/scripters don't bother me" might want to rethink your comments! Between the scripters and cheaters, I am getting to play a lot of golf during this event! The last week and a half it isn't even woth it to log in on Sonoma much, as the scripters have taken over the egg gathering. 

@Bleak @Kyronix @Mesanna , feel free to PM me and I will be happy to give you their names, and show you how to spot them!
#349
KHAN said:
Seth said:
keven2002 said:
Seth said:
dvvid said:
It’s really weird how some people are getting such low drop rates.  I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet. 
Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.

It's an insurance scam on low pop shard.
I haven't tried any low pop shards yet but assuming there are only a few people in the dungeon (or none) my recommendation would be to stash the fire breathers off in a corner somewhere and continue to work the feys. If you are running a sampire you should be able to fight a paragon weald protector or lattice while dragging it to other non paragon stuff to kill for life. 

This is how I do it on ATL (aside from stashing spawn because too many people are there to kill it) and I've seen some pretty good success.
I understand the lure and stash method used in earlier events as well. 

But I am beginning to see this as defeating the purpose of playing the game. Why not just give us back some life leeches to warriors so we can fight normally and have Real fun. Eventually the paragons will piled up anyway.
Doing away with life leeching on the paragons was just, in part, another way the devs tried to "fix" the scripters/multibotters, rather than just ban them (like they should). All of you who like to shout that "the cheaters/scripters don't bother me" might want to rethink your comments! Between the scripters and cheaters, I am getting to play a lot of golf during this event! The last week and a half it isn't even woth it to log in on Sonoma much, as the scripters have taken over the egg gathering. 

@ Bleak @ Kyronix @ Mesanna , feel free to PM me and I will be happy to give you their names, and show you how to spot them!
They blocked everyone from using a skill just because someone is playing illegally?

Should the police lock everyone up just because 0.01% are criminals?

Just because their GM don't catch bad players so all of us have to suffer.
#350
KHAN said:
Seth said:
keven2002 said:
Seth said:
dvvid said:
It’s really weird how some people are getting such low drop rates.  I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet. 
Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.

It's an insurance scam on low pop shard.
I haven't tried any low pop shards yet but assuming there are only a few people in the dungeon (or none) my recommendation would be to stash the fire breathers off in a corner somewhere and continue to work the feys. If you are running a sampire you should be able to fight a paragon weald protector or lattice while dragging it to other non paragon stuff to kill for life. 

This is how I do it on ATL (aside from stashing spawn because too many people are there to kill it) and I've seen some pretty good success.
I understand the lure and stash method used in earlier events as well. 

But I am beginning to see this as defeating the purpose of playing the game. Why not just give us back some life leeches to warriors so we can fight normally and have Real fun. Eventually the paragons will piled up anyway.
Doing away with life leeching on the paragons was just, in part, another way the devs tried to "fix" the scripters/multibotters, rather than just ban them (like they should). All of you who like to shout that "the cheaters/scripters don't bother me" might want to rethink your comments! Between the scripters and cheaters, I am getting to play a lot of golf during this event! The last week and a half it isn't even woth it to log in on Sonoma much, as the scripters have taken over the egg gathering. 

@ Bleak @ Kyronix @ Mesanna , feel free to PM me and I will be happy to give you their names, and show you how to spot them!
So true.. instead of a responsive GM, they screw all of us. I mean, if they don't want to ban the darn scripters, at least jail them... as many times as it takes...

and let us play with our skills and abilities as intended when trained!
#351
Archangel said:
KHAN said:
Seth said:
keven2002 said:
Seth said:
dvvid said:
It’s really weird how some people are getting such low drop rates.  I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet. 
Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.

It's an insurance scam on low pop shard.
I haven't tried any low pop shards yet but assuming there are only a few people in the dungeon (or none) my recommendation would be to stash the fire breathers off in a corner somewhere and continue to work the feys. If you are running a sampire you should be able to fight a paragon weald protector or lattice while dragging it to other non paragon stuff to kill for life. 

This is how I do it on ATL (aside from stashing spawn because too many people are there to kill it) and I've seen some pretty good success.
I understand the lure and stash method used in earlier events as well. 

But I am beginning to see this as defeating the purpose of playing the game. Why not just give us back some life leeches to warriors so we can fight normally and have Real fun. Eventually the paragons will piled up anyway.
Doing away with life leeching on the paragons was just, in part, another way the devs tried to "fix" the scripters/multibotters, rather than just ban them (like they should). All of you who like to shout that "the cheaters/scripters don't bother me" might want to rethink your comments! Between the scripters and cheaters, I am getting to play a lot of golf during this event! The last week and a half it isn't even woth it to log in on Sonoma much, as the scripters have taken over the egg gathering. 

@ Bleak @ Kyronix @ Mesanna , feel free to PM me and I will be happy to give you their names, and show you how to spot them!
So true.. instead of a responsive GM, they screw all of us. I mean, if they don't want to ban the darn scripters, at least jail them... as many times as it takes...

and let us play with our skills and abilities as intended when trained!
+ infinity...
#352
Logged on to ATL this morning from 7am until about now and there was actually a few people working together to take down the paragons that had spawned (seemed like a lot when I logged on) for 20min or so which was very helpful because I felt like it was a never ending string of paragon shadow wyrms (at one point there were 5 back to back) weald protectors and lattice seekers. 

That group left (or dispersed) and now it's the same old thing. There is some sampire killing all non-paragon stuff with a train of 5 paragons following him... a few archers killing all the rest. I'm killing the paragon stuff that comes my way by I'm quickly overwhelmed when I get a drake/crimson dragon/weald protector on me. 

Really hoping that opening Fel up is still on the table as this is quickly getting old. Outside of the 20min I spent working with people that wanted to play together; I feel like I've spent to other 45min or so either running from 2-5 paragons (which would include 2 shadow wyrms too) or dying and getting rezzed. Drop count over the last hour has been 8 (no potion).

Other solution would be to limit the number of paragons OR just limit the number of shadow wyrms period (increase the other lower end stuff like fey dragons / grove unicorns / wisps)
#353
Seth said:
dvvid said:
It’s really weird how some people are getting such low drop rates.  I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet. 
Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.

It's an insurance scam on low pop shard.
Especially loooking at low population Shards, I think that, even with difficulties, Paragons, ALL Paragons, should be Designed to be SOLOed, at least when singled out, by several possible Templates...

This way, at least, players on deserted, low population Shards, could still, evn though with difficulties, be able to play in Destard.

As of now, with this focus on "group play" which makes, on low population Shards, impossible for solo players to deal with existing Paragons, they are left only with the collecting eggs option.
#354
popps said:
Seth said:
dvvid said:
It’s really weird how some people are getting such low drop rates.  I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet. 
Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.

It's an insurance scam on low pop shard.
Especially loooking at low population Shards, I think that, even with difficulties, Paragons, ALL Paragons, should be Designed to be SOLOed, at least when singled out, by several possible Templates...

This way, at least, players on deserted, low population Shards, could still, evn though with difficulties, be able to play in Destard.

As of now, with this focus on "group play" which makes, on low population Shards, impossible for solo players to deal with existing Paragons, they are left only with the collecting eggs option.
Agree with you 100%! 
@Kyronix pls do something for the low pop shards since rewards are shard bound so there is no harm to the 'economy'.
#355
vortex said:
I find area peace with both peacemaking masteries running and having discord on my tamer really helps there. If my tamer gets to many attacking my pet I disco them and Target peace.
hmm, seems like it could work but requires some coordination, and I am not sure pets would give a good drop rate for this event.

#356
Seth said:
KHAN said:
Seth said:
keven2002 said:
Seth said:
dvvid said:
It’s really weird how some people are getting such low drop rates.  I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet. 
Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.

It's an insurance scam on low pop shard.
I haven't tried any low pop shards yet but assuming there are only a few people in the dungeon (or none) my recommendation would be to stash the fire breathers off in a corner somewhere and continue to work the feys. If you are running a sampire you should be able to fight a paragon weald protector or lattice while dragging it to other non paragon stuff to kill for life. 

This is how I do it on ATL (aside from stashing spawn because too many people are there to kill it) and I've seen some pretty good success.
I understand the lure and stash method used in earlier events as well. 

But I am beginning to see this as defeating the purpose of playing the game. Why not just give us back some life leeches to warriors so we can fight normally and have Real fun. Eventually the paragons will piled up anyway.
Doing away with life leeching on the paragons was just, in part, another way the devs tried to "fix" the scripters/multibotters, rather than just ban them (like they should). All of you who like to shout that "the cheaters/scripters don't bother me" might want to rethink your comments! Between the scripters and cheaters, I am getting to play a lot of golf during this event! The last week and a half it isn't even woth it to log in on Sonoma much, as the scripters have taken over the egg gathering. 

@ Bleak @ Kyronix @ Mesanna , feel free to PM me and I will be happy to give you their names, and show you how to spot them!
They blocked everyone from using a skill just because someone is playing illegally?

Should the police lock everyone up just because 0.01% are criminals?

Just because their GM don't catch bad players so all of us have to suffer.
That is exactly what they do, randomization of ore and wood and guess what the cheaters still cheat and the non-cheaters will always pay.
#357

Battle report:

Yesterday in the early afternoon, I was able to sneak in some play time to finish out the last 20 minutes of potion time that I had left on my thrower.   There was a fair amount of people in the dungeon, but surprisingly, not alot of spawn.   Similar to what some others have reported, I was in the main 'spawning area' of the first floor, and it was like I had to fly back and forth from one side of the area to the other just to find a mob or two.  This prompted me to take a shot at going to the second and third levels.  This was a mistake, as there was a sea of gold paragons at door waiting for me and killed me before I could get far. 

I then ran some time off the potion clock getting rezzed up and attempting to reclaim my body.  By the time I did that, I went back to the main spawning area on the first floor and BOOM, there's mobs absolutely everywhere and no one fighting them but me.   While at first this was beneficial (I started getting some drops), I simply couldn't take on the tougher paragons with my thrower.   I spent a good chunk of the remaining time on the potion clock just flying away from paragons and trying to knock out a mob here and there.  

In the later part of the evening, I took my sampire back to Destard and popped a potion.  There was alot more players here now in most every corner of the first floor.   While at first this was a good thing as there were plenty of mobs to fight and more teamwork to take out the paragons, the floor was cleared in about seven or eight minutes and then we ran into that situation again where there was nothing to fight and everyone was just running around to pick up a scrap or two.   Similar to my afternoon tango, a few of us dared to venture toward level 2 and level 3, but had a little bit better results.  After bludgeoning through the downward stairs and a few deaths, we managed to clear out enough paragons to get to the third floor and clear out that area as well.  But similar to the first floor, after an area was cleared out, there seemed to be a delay in the re-spawn.  This prompted the group of us to head back up top where there was still a light amount of spawn.   A few minutes after, there seemed to be a great rebirth of spawn again.  This cycle continued on repeat a couple of times over the course of my potion timer.   

Drops were okay, but not great.  You can't get any if you have nothing to kill.  The re-spawning timer seems a bit slow on Atlantic.  I don't know if this was meant to deal with the "scripting pile" or not, but the timer still needs a little calibration.    Overall, still better off than we were last week so hopefully developers are continuing to read the feedback. 

And still hoping for Fel to re-open again! 
#358
1) Open fel and tram

2) Remove or reduce life leech block
Mages, archers, tamers just stand off attack, warriors have to run to mobs.

or 

3) Remove shard bound.


#359
Seth said:
vortex said:
I find area peace with both peacemaking masteries running and having discord on my tamer really helps there. If my tamer gets to many attacking my pet I disco them and Target peace.
hmm, seems like it could work but requires some coordination, and I am not sure pets would give a good drop rate for this event.

Yup the drop rate not the best but I can solo any paragon in there with my chic ai triton.. Some take awile but doable unless I get to many on me at once.
#360
Seth said:
keven2002 said:
Seth said:
dvvid said:
It’s really weird how some people are getting such low drop rates.  I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet. 
Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.

It's an insurance scam on low pop shard.
I haven't tried any low pop shards yet but assuming there are only a few people in the dungeon (or none) my recommendation would be to stash the fire breathers off in a corner somewhere and continue to work the feys. If you are running a sampire you should be able to fight a paragon weald protector or lattice while dragging it to other non paragon stuff to kill for life. 

This is how I do it on ATL (aside from stashing spawn because too many people are there to kill it) and I've seen some pretty good success.
But I am beginning to see this as defeating the purpose of playing the game. Why not just give us back some life leeches to warriors so we can fight normally and have Real fun. Eventually the paragons will piled up anyway.
Them making "Treasures of " Paragons immune to Life Leech/Drain, breathed life back into the oldschool bandy Healing Warriors. My Paladin/Macer (120 Macing/GM Tact/GM Anat/GM Healing/GM Parry/80 Resist/120 Chiv) can solo AW/GD/SW Paragons and stay alive with 4 sec bandy heals (unless i don't react fast enough to a Blood Oath). Through Stagger+Hit Fatigue, i'm able to neuter their melee damage output, and as soon as i hear them start to do their Breath attack, i drop my shield (yes, a dexxer that actually uses a shield to parry) to be ready to chug a Greater Heal potion, or ready a Close Wounds.
Swordsman and Fencers with Bushido and Healing can utilize Feint (Daisho and Leaf Blade) to reduce incoming damage significantly and heal through it.

Merlin said:

Battle report:

Yesterday in the early afternoon, I was able to sneak in some play time to finish out the last 20 minutes of potion time that I had left on my thrower.   There was a fair amount of people in the dungeon, but surprisingly, not alot of spawn.   Similar to what some others have reported, I was in the main 'spawning area' of the first floor, and it was like I had to fly back and forth from one side of the area to the other just to find a mob or two.  This prompted me to take a shot at going to the second and third levels.  This was a mistake, as there was a sea of gold paragons at door waiting for me and killed me before I could get far. 

All three levels of Destard appear to share a spawn pool. If too many creatures are on one level (which happens when people leave Paragons at the entryways) and aren't cleared out, then very little spawns on the other floors. Keeping the Paragons cleared out is in everyone's best interest because of this.

#361
“The devs have tweaked and adjusted things enough now, let them get on with doing whatever it is they do now please”
#362

Keeping the Paragons cleared out is in everyone's best interest because of this.


Fairly certain this has always been the case with these "Treasures Of ..." events - keeping paragons cleared out. It's just that too many people would rather leave them for others to fight and kill, or die while trying.
#363

Keeping the Paragons cleared out is in everyone's best interest because of this.


Fairly certain this has always been the case with these "Treasures Of ..." events - keeping paragons cleared out. It's just that too many people would rather leave them for others to fight and kill, or die while trying.
If you sell me a potion good for 20 minutes am i gonna waste any minutes killing something with no reward 
#364
This is tough.

fully refined armor with 75 resist, bushido 120 counter attack and parry 120.
150 HP to 30 HP in 2 seconds at the entrance with 2 normal GD and 1 paragon crystal lattice seeker.

I thought I can leech off the 2 GD and fight the paragon but yet its impossible.

Now the dungeon is a ghost town on low pop shard.

Its fine to be challenging say 10% of the event, but when the whole event is 90% challenging then its not going to be fun. 🙁

Can you stop reading and do something? Dev? Yeah stop reading this forum and I think we have written enough. Do something.

We don't pay sub to write in forum, we pay to play a game.

I am officially pissed.
#365
If they made it so paragons always dropped a fey item I’d see a whole latta teamwork, communication, and people acualy in destard. But till then. I’ll just be that tamer everyone pulls paragons to then runs away.
#366
We are out here trying even on Origin and Pacific.. but creating something that requires killing as fast as possible then populating it with time consuming super monsters almost feels like trolling....
#367
Arctic Ogre Lord paragons were hitting for 75 on a full 70
Pac_Man said:
If they made it so paragons always dropped a fey item I’d see a whole latta teamwork, communication, and people acualy in destard.
This suggestion has been made multiple times. I brought the idea up first in previous events (twice before today). The top paragons that require teamwork to consistently kill (succubus, fire daemon, balron, shadow wurm, greater dragon for example) should drop at least one gauranteed random drop. Dropping 3 event items to random participants would be even better incentive. Not every paragon warrants a drop. Lesser paragons can be soloed consistently by a variety of classes. They are not "spawn blockers". The point is to provide incentive to keep the spawn going not to create "paragon hunters" who will easily rack up hundreds of drops and then quit the event.
#368
McDougle said:
We are out here trying even on Origin and Pacific.. but creating something that requires killing as fast as possible then populating it with time consuming super monsters almost feels like trolling....
Origin is unplayable... this is definitely griefing.. which seems the aim of the devs
#369
Arctic Ogre Lord paragons were hitting for 75 on a full 70
Pac_Man said:
If they made it so paragons always dropped a fey item I’d see a whole latta teamwork, communication, and people acualy in destard.
This suggestion has been made multiple times. I brought the idea up first in previous events (twice before today). The top paragons that require teamwork to consistently kill (succubus, fire daemon, balron, shadow wurm, greater dragon for example) should drop at least one gauranteed random drop. Dropping 3 event items to random participants would be even better incentive. Not every paragon warrants a drop. Lesser paragons can be soloed consistently by a variety of classes. They are not "spawn blockers". The point is to provide incentive to keep the spawn going not to create "paragon hunters" who will easily rack up hundreds of drops and then quit the event.
It would seem like you could code any paragon with more than 600/700 strength or 160 bard difficulty to give a guaranteed drop to everyone on the top attackers list (basically looting rights).  All the paragons that are avoided/lured away would turn into the prime targets virtually instantly.
#370
Merus said:

It would seem like you could code any paragon with more than 600/700 strength or 160 bard difficulty to give a guaranteed drop to everyone on the top attackers list (basically looting rights).  All the paragons that are avoided/lured away would turn into the prime targets virtually instantly.

Yup. Every event up to Hythloth I could solo all the paragons and made it a matter of pride to do so. The paragon balrons I had to duo. No way in heck can I solo the paragon GD or SW in this one. When I had to duo the balrons, I enjoyed working together with the players who were there day in and day out. We made short work of them together.
#371
Merus said:

It would seem like you could code any paragon with more than 600/700 strength or 160 bard difficulty to give a guaranteed drop to everyone on the top attackers list (basically looting rights).  All the paragons that are avoided/lured away would turn into the prime targets virtually instantly.

Yup. Every event up to Hythloth I could solo all the paragons and made it a matter of pride to do so. The paragon balrons I had to duo. No way in heck can I solo the paragon GD or SW in this one. When I had to duo the balrons, I enjoyed working together with the players who were there day in and day out. We made short work of them together.
It takes my two tamers about 15  to kill the gd paragons is the time commitment worth the "increased" drop points?? No no no..
#372
McDougle said:
Merus said:

It would seem like you could code any paragon with more than 600/700 strength or 160 bard difficulty to give a guaranteed drop to everyone on the top attackers list (basically looting rights).  All the paragons that are avoided/lured away would turn into the prime targets virtually instantly.

Yup. Every event up to Hythloth I could solo all the paragons and made it a matter of pride to do so. The paragon balrons I had to duo. No way in heck can I solo the paragon GD or SW in this one. When I had to duo the balrons, I enjoyed working together with the players who were there day in and day out. We made short work of them together.
It takes my two tamers about 15  to kill the gd paragons is the time commitment worth the "increased" drop points?? No no no..
With my setup I can drop the paragon GD or SW in under 2 minutes, but it’s kinda intense and 1 missed keystroke usual leaves my screens grey.   It’s pretty disappointing to go though several of them and still have little to nothing to show for it with the current spawn/drop dynamics.
#373
McDougle said:

It takes my two tamers about 15  to kill the gd paragons is the time commitment worth the "increased" drop points?? No no no..
The massive amount of hp combined with the pet damage nerf to paragons makes it take forever. Add in two people who can AI and it goes much much faster. It seems like it takes 4 people to effectively deal with para SW / GD with at least 2 of these being top end dps.

#374
“People who are complaining that they can’t kill a mob/s intended for multiple players, on low population shard because there are not enough players, need to re-evaluate their choices

on Atlantic between about 10 people took about 3 mins to kill 2 Paragon G Drags, and I tanked both of them at same time on my triton without even having to vet it, just consume damage mastery running”
#375
Yoshi said:
“People who are complaining that they can’t kill a mob/s intended for multiple players, on low population shard because there are not enough players, need to re-evaluate their choices

on Atlantic between about 10 people took about 3 mins to kill 2 Paragon G Drags, and I tanked both of them at same time on my triton without even having to vet it, just consume damage mastery running”
hello, who on earth would compare Atlantic with 10 people to kill a Paragon GD as an analogy to a low Population shard. 

Try 1 people to kill 1 Paragon GD with no help. And Paragon GD target the tamer, right @popps ?



 The above ended with 1 grey robe and the GD still standing and rez killing another guy trying to get to his corpse. 
#376
Ah yes and a dead level 5 Triton who thinks Consume damage will protect it but the owner loses all his mana even with 120 med and 120 focus and then loses the consume damage and dies.  

Wow nice game design. Try solo on a loow poop shard.

#377
“That’s my point, stop trying to solo, do with 9+ more people, it’s not a solo mob.
you’re choosing to play on a low pop shard.

Have you 120 taming and lore real skill? Masteries run off real skill so reduced mana cost at 120 real skill”
#378
Yoshi said:
“That’s my point, stop trying to solo, do with 9+ more people, it’s not a solo mob.
you’re choosing to play on a low pop shard.

Have you 120 taming and lore real skill? Masteries run off real skill so reduced mana cost at 120 real skill”
The exact problem lies with "Low population shard", and if its our main shard, and items are shard bound. So we should all migrate to Atlantic and shut down all low pop shards?

Low population means very few players on the shard, relative to Atlantic. 
#379
Yoshi said:
“That’s my point, stop trying to solo, do with 9+ more people, it’s not a solo mob.
you’re choosing to play on a low pop shard.

Have you 120 taming and lore real skill? Masteries run off real skill so reduced mana cost at 120 real skill”


well, forgot its the tamer mage and not mystic mage, so no focus. 

But its sure 120 real skills for all. 

#380
The issue is on LOW POPULATION shards where often, there is not a group large enough to be able to deal with Paragons...

And what does then happen ?

Paragons PILE UP making it impossible to play in the dungeon.

Eggs ?

Sure, they "could" be a valid alternative option " IF ", and this is a BIG if, they were not held hostage, especially on low population shards, by some players AFK scripting the gathering of them because they can....

So, playing in the Dungeon is not an option because of Paragons, gathering eggs is neither an option because of AFK scripters... hardly anything seems to be left to players who, on low population shards, might want to get some Rewards with this Event...

@Kyronix , don't you think that something, on some Shards, might not be working as intended and there could be players unable to play the Event and get the Rewards that they want ?
#381

The spawn rate is still really funky on Atlantic.   

Last night, the top section of the main floor seemed to be clear of spawn for more than 40 minutes of the potion I popped.  The respawn timer really needs to get a little quicker. 

#382
I play on  Origin perhaps the deadest of the dead shards and do okay with paragons I'm sure everyone is aware of my displeasure with this event but the paragons are no more of a problem than in previous dungeons 
#383
Yoshi said:
“People who are complaining that they can’t kill a mob/s intended for multiple players, on low population shard because there are not enough players, need to re-evaluate their choices

on Atlantic between about 10 people took about 3 mins to kill 2 Paragon G Drags, and I tanked both of them at same time on my triton without even having to vet it, just consume damage mastery running”
3 melee toons can kill them if they cross heal but most play the selfish Sampire template that can do nothing for another player.

Or a couple of throwers with a tank also doing damage.

But as said it's hard to get a cooperative group on any shard. But it's easy to get 10 individuals on Atlantic.

Best technique is to handle this like Blackthorn Captains. Go with a group concentrate on the same area. Move to next area.
#384
Think it should be obvious by now one size does not fit all. What works on Atlantic does not work on other shards due to the number of players and apparently the number of cheaters on each shard with different shards having more or less of each.  Am guessing software only allows one size and that that is the problem.

Software also, and has for awhile now, appears to be erratic.  Could be my computer but could also be UO.  A few years ago it behaved normally except for the occasional slow down during boss fights but now I never know what to expect for day to day.  In Destard for example when I am killed in the middle of the dungeon I can see fine but when I get near the entrance the lights go out even though the rest of the dungeon is well lighted.  Last night while hunting eggs near the Britain moongate the screen started to go from light to dark.  Also, most days while hunting eggs the scrolling is smooth but some days my avatar just jumps around.

Really think, considering all the discussions regarding this event, maybe UO should consider providing an update to shed some light on some of the issues being raised.

#385
It's been past time to consolidate shards. The devs cannot win with worldwide events when one shard can field a thousand active players and others struggle to yield 10. 

It's bad enough they've allowed players solo gameplay with samps but to sit and let players have almost solo shards as well in an MMO just doesn't sit well with me. 
#386
Urge said:
It's been past time to consolidate shards. The devs cannot win with worldwide events when one shard can field a thousand active players and others struggle to yield 10. 

It's bad enough they've allowed players solo gameplay with samps but to sit and let players have almost solo shards as well in an MMO just doesn't sit well with me. 
Why does my shard bound items on LS bother you on Atlantic?  Please explain.

Many of us would quit before going to a shard with a bunch of players with your attitude.
#387

In summary: this event has been a huge disaster due to poor planning.


30 SECONDS PER DROP during the first 2 days. Yes, you hear that right. A lot of people easily got 1,000+ points. After that, you could get 20 drops per hour from "the pile". That lasted for almost 2.5 weeks. Say that's another 3,000 points.


I lost count but I have enough points for myself and more, so yes most people have retired from this stupidity.




#388
Pawain said:
Urge said:
It's been past time to consolidate shards. The devs cannot win with worldwide events when one shard can field a thousand active players and others struggle to yield 10. 

It's bad enough they've allowed players solo gameplay with samps but to sit and let players have almost solo shards as well in an MMO just doesn't sit well with me. 
Why does my shard bound items on LS bother you on Atlantic?  Please explain.

Many of us would quit before going to a shard with a bunch of players with your attitude.

How dare i think a MMO should be about playing with others and not being able to solo everything in the entire game! What was i thinking?

#389
Pawain said:
Why does my shard bound items on LS bother you on Atlantic?  Please explain.

Many of us would quit before going to a shard with a bunch of players with your attitude.

"because any item you obtain on a 'dead' shard to increase your PvM power will be used to farm powerscrolls and ship to live shards, i wouldn't mind if powerscrolls were shard bound"
#390
McDougle said:
I play on  Origin perhaps the deadest of the dead shards and do okay with paragons I'm sure everyone is aware of my displeasure with this event but the paragons are no more of a problem than in previous dungeons 
Yeah, we do alright on Origin. you only need a couple of archers and one Mage to toss a heal in emergencies to take down Paragons in there. if there's a cluster of them, that's a different strategy though.
#391
Yoshi said:
Pawain said:
Why does my shard bound items on LS bother you on Atlantic?  Please explain.

Many of us would quit before going to a shard with a bunch of players with your attitude.

"because any item you obtain on a 'dead' shard to increase your PvM power will be used to farm powerscrolls and ship to live shards, i wouldn't mind if powerscrolls were shard bound"
My pets eat power scrolls If I get them.  I play with small groups.  I don't like crowds.Urge said:
Pawain said:
Urge said:
It's been past time to consolidate shards. The devs cannot win with worldwide events when one shard can field a thousand active players and others struggle to yield 10. 

It's bad enough they've allowed players solo gameplay with samps but to sit and let players have almost solo shards as well in an MMO just doesn't sit well with me. 
Why does my shard bound items on LS bother you on Atlantic?  Please explain.

Many of us would quit before going to a shard with a bunch of players with your attitude.

How dare i think a MMO should be about playing with others and not being able to solo everything in the entire game! What was i thinking?

I rarely play alone unless forced to by a Dungeon like this.  I probably play more hours with others than both of you.
#392
I ran my accounts (2 archers/2 bards) on Napa this morning for about 2 hours.  For the most part I was the only one in the dungeon.  I rotated through all areas killing everything.  After 2 hours with no potions I had about 35 drops (15/16 for each archer and 1/2 on each bard).  I can say I easily spent more time looking for stuff to kill than actually fighting.  For the archers that’s about 8 drops per hour, which IMO is absolutely pitiful.
#393
Pawain said:
Urge said:
It's been past time to consolidate shards. The devs cannot win with worldwide events when one shard can field a thousand active players and others struggle to yield 10. 

It's bad enough they've allowed players solo gameplay with samps but to sit and let players have almost solo shards as well in an MMO just doesn't sit well with me. 
Why does my shard bound items on LS bother you on Atlantic?  Please explain.

Many of us would quit before going to a shard with a bunch of players with your attitude.
OMFG  Are you sitting down @Pawain, I 1000% agree with this statement.  I am so tired of hearing about merging shards.  Leave our dead shards alone.
#394
Lord_Frodo said: Leave our dead shards alone.
We are. That's why they're still dead  ;)

On a serious note, the push pull on the devs with "my shard is too easy, my shard is too hard" does nothing to help anyone on any shard. 
#395
Urge said:
Lord_Frodo said: Leave our dead shards alone.
We are. That's why they're still dead  ;)

On a serious note, the push pull on the devs with "my shard is too easy, my shard is too hard" does nothing to help anyone on any shard. 
And the only solution you have is to wipe them out.  Here is a better solution DESTORY ATL SHARD and randomly move them to shards in their time zones.
#396
Urge said:

On a serious note, the push pull on the devs with "my shard is too easy, my shard is too hard" does nothing to help anyone on any shard. 
Exactly.

But for some reason this dungeon had a bunch of players on LS the first 2 nights, then Destard became empty of players.

There are players calling out in chat for Mel runs and community hunts.  The players are on but Destard is not engaging them.
#397
Radst said:

In summary: this event has been a huge disaster due to poor planning.


30 SECONDS PER DROP during the first 2 days. Yes, you hear that right. A lot of people easily got 1,000+ points. After that, you could get 20 drops per hour from "the pile". That lasted for almost 2.5 weeks. Say that's another 3,000 points.


I lost count but I have enough points for myself and more, so yes most people have retired from this stupidity.




Early bird catches the worm, late comer catches death robe
#398
Urge said:
Lord_Frodo said: Leave our dead shards alone.
We are. That's why they're still dead  ;)

On a serious note, the push pull on the devs with "my shard is too easy, my shard is too hard" does nothing to help anyone on any shard. 
And the only solution you have is to wipe them out.  Here is a better solution DESTORY ATL SHARD and randomly move them to shards in their time zones.

That would be a form of consolidating and exactly what i wrote. Nowhere did i say move everyone to Atl. A new mega shard per time zone with adequate housing would be fantastic. 

Dead shards and solo temps go against everything a MMO was meant to be. I said what i said like it or not. 

#399
Urge said:
Urge said:
Lord_Frodo said: Leave our dead shards alone.
We are. That's why they're still dead  ;)

On a serious note, the push pull on the devs with "my shard is too easy, my shard is too hard" does nothing to help anyone on any shard. 
And the only solution you have is to wipe them out.  Here is a better solution DESTORY ATL SHARD and randomly move them to shards in their time zones.

That would be a form of consolidating and exactly what i wrote. Nowhere did i say move everyone to Atl. A new mega shard per time zone with adequate housing would be fantastic. 

Dead shards and solo temps go against everything a MMO was meant to be. I said what i said like it or not. 

NO NO NO MAGA SHARD just delete ATL, problem solved.
#400
Atlantic is back to dynamic event standard. Poor paragons...



#401
Aright, its fine to fight at Atlantic but the drop rate is low. 

So if you are late and missed the boat then you need to buy from the early bird scripters and bots. The hardworking players, if you can't get enough drops by end of event, you can still buy from others. We need to reward the afk scripters with cash and gold and make them rich. 
#402
401 comments on this and not a peep from the developers...
#403
McDougle said:
401 comments on this and not a peep from the developers...
They changed the spawn pretty quick, then they put the event in fel for a weekend.  Then they changed the spawn again so we have the 3rd iteration of Destard.

I do not need to hear from them, why do you on every post?  I'd rather they keep working with the game and the majority of players issues, not stupid book straps and Garg wing armor that they clearly do not need, refer to all the gargs in the first and second iterations of Destard.

@Kyronix Memorial Day Mayhem Open the hole on all shards but Atlantic and let Atlantic have Fel again!!
#404

Seth said:
Ah yes and a dead level 5 Triton who thinks Consume damage will protect it but the owner loses all his mana even with 120 med and 120 focus and then loses the consume damage and dies.  

Wow nice game design. Try solo on a loow poop shard.


My Disco/Tamer with 120 Taming/120 Lore/80 Med can run Consume Damage indefinitely with 40% LMC and even just 8 MR (Luck Suit). With my Mage Suit on (30 MR), i can even spam Greater Heals while running Consume Damage, and be fine on mana for quite awhile. If you ran out of Mana while running Consume Damage, you were either spamming other spells too heavily, got Mana Drained/Vamped (which cancels Consume Damage if your mana is too low when it ticks for it's upkeep cost), or Paralyzed (which cancels Consume Damage channel).

Pawain said:
3 melee toons can kill them if they cross heal but most play the selfish Sampire template that can do nothing for another player.
Yep. Too many people using the All Offense Swords Sampire (which self heals through offense normally, but can't against the "Treasures of " Paragons). An oldschool Macer emphasizes Defense, and so can solo the "Treasures of " Paragons. I have two "Juggernaught" Macers (120 Macing/GM Tact/GM Anat/GM Heal/GM Parry/80-100 Resist/100-120 Chiv) between Atlantic and Napa, and they both have been able to solo any Paragon present in the "Treasures of " Events (a Blood Oath from a Para SW at the wrong time can still suck though), the same kinds of Paragons that sent Sampires running and screaming for their lives. I've kept many Sampires alive too with my bandy cross healing.

With a Tamer's pet Consume Damage tanking the Paragon, and a dexxer spamming AI on the Paragon at the same time, the Paragons become a cake walk.

#405

Seth said:
Ah yes and a dead level 5 Triton who thinks Consume damage will protect it but the owner loses all his mana even with 120 med and 120 focus and then loses the consume damage and dies.  

Wow nice game design. Try solo on a loow poop shard.


My Disco/Tamer with 120 Taming/120 Lore/80 Med can run Consume Damage indefinitely with 40% LMC and even just 8 MR (Luck Suit). With my Mage Suit on (30 MR), i can even spam Greater Heals while running Consume Damage, and be fine on mana for quite awhile. If you ran out of Mana while running Consume Damage, you were either spamming other spells too heavily, got Mana Drained/Vamped (which cancels Consume Damage if your mana is too low when it ticks for it's upkeep cost), or Paralyzed (which cancels Consume Damage channel).

A single player can solo the Paragon SWs/GDs/AWs with a well built/equipped Macer with Healing (the Para SWs can be risky though if they Blood Oath you right as you're about to AI). With a Tamer's pet Consume Damage tanking the Paragon, and a dexxer spamming AI on the Paragon at the same time, the Paragons become a cake walk.
I have seen Bear Corpse YouTube video solo a Stygian with a Macing Sampire. If we need such a powerful character to kill a no name paragon, i think its overpowered. Also it should give 100% chance drop for each kill.
#406
I would love a drop per paragon.  I'd take my Tamer, Archer Bard, and Melee toon.  Drops would pour like rain. 3 drops in 5s,10s,30s.  whatever.  I can already solo all but the 3 top dragon paragons.  The feys are not impressive, The tree man is annoying with the dismount and they attack me even tho I have pos Karma.
#407
Pawain said:
The feys are not impressive, The tree man is annoying with the dismount and they attack me even tho I have pos Karma.
What's even more annoying, is that not only do the Treefellows attack you with positive Karma and Dismount you, but you even lose Karma for killing them. My Macers used to be capped at 32,000 Karma before Treasures of Destard...
#408
Arnold7 said:
Think it should be obvious by now one size does not fit all. What works on Atlantic does not work on other shards due to the number of players and apparently the number of cheaters on each shard with different shards having more or less of each.  Am guessing software only allows one size and that that is the problem.

Software also, and has for awhile now, appears to be erratic.  Could be my computer but could also be UO.  A few years ago it behaved normally except for the occasional slow down during boss fights but now I never know what to expect for day to day.  In Destard for example when I am killed in the middle of the dungeon I can see fine but when I get near the entrance the lights go out even though the rest of the dungeon is well lighted.  Last night while hunting eggs near the Britain moongate the screen started to go from light to dark.  Also, most days while hunting eggs the scrolling is smooth but some days my avatar just jumps around.

Really think, considering all the discussions regarding this event, maybe UO should consider providing an update to shed some light on some of the issues being raised.

Think it should be obvious by now one size does not fit all. What works on Atlantic does not work on other shards due to the number of players and apparently the number of cheaters on each shard with different shards having more or less of each. 

Well, I imagine, that this could be dealt with by relating the spawn of Paragons to the number of players present in the Dungeon.... that is, the lesser the players present in the dungeon, the LESS likely it will be for a Paragon to spawn.... as well as..... by introducing a "despawn" timer on Paragons whereas, if a Paragon is not killed in X time, it will despawn and leave room to a regular Monster in its place....

The incentive to kill Paragons still is all there since, Paragons award more points towards a drop.

Yet, with these adjustments, Shards with a lower presence of players would not result in getting "stuck" with Paragons piling up and not enough players to kill them...

If there are sufficient players to kill them, players will kill them to get more points towards drops and, because of a sufficient number of players present in the Dungeon, Paragons will have a higher likeliness to spawn and, will not despawn because players will kill them before their despawn timer lapses...

On the other end, if the number of players in the dungeon is low, and players are not able to kill the Paragons, because of the lower number of players present, Paragons will much less likely spawn and, if players are not enough to kill them, Paragons after the set X time will also despawn making room for regular Monsters and not permitting to Paragons to "pile up" and make the dungeon unplayable to those few players.

What do you think, @Kyronix , can such an adjustment to the spawn mechanics work to permit to lower population Shards' players still be able to play the Event ?
#409
It may sound weird but I agree that paragons should be added or removed dynamically based on number of active players inside.

I thought that was the case since wildfire, but it was total spawn vs players inside.

Since the destard paragons are worse or as powerful as Stygian/Virtuebane/Ozimandas, they need to be regulated actively.

So far fastest death is 2 seconds from a shadow wrym paragon. That is as powerful or worse than some named bosses. 

This isn't right, and unprecedented.
#410

Seth said:
Ah yes and a dead level 5 Triton who thinks Consume damage will protect it but the owner loses all his mana even with 120 med and 120 focus and then loses the consume damage and dies.  

Wow nice game design. Try solo on a loow poop shard.


My Disco/Tamer with 120 Taming/120 Lore/80 Med can run Consume Damage indefinitely with 40% LMC and even just 8 MR (Luck Suit). With my Mage Suit on (30 MR), i can even spam Greater Heals while running Consume Damage, and be fine on mana for quite awhile. If you ran out of Mana while running Consume Damage, you were either spamming other spells too heavily, got Mana Drained/Vamped (which cancels Consume Damage if your mana is too low when it ticks for it's upkeep cost), or Paralyzed (which cancels Consume Damage channel).

Pawain said:
3 melee toons can kill them if they cross heal but most play the selfish Sampire template that can do nothing for another player.
Yep. Too many people using the All Offense Swords Sampire (which self heals through offense normally, but can't against the "Treasures of " Paragons). An oldschool Macer emphasizes Defense, and so can solo the "Treasures of " Paragons. I have two "Juggernaught" Macers (120 Macing/GM Tact/GM Anat/GM Heal/GM Parry/80-100 Resist/100-120 Chiv) between Atlantic and Napa, and they both have been able to solo any Paragon present in the "Treasures of " Events (a Blood Oath from a Para SW at the wrong time can still suck though), the same kinds of Paragons that sent Sampires running and screaming for their lives. I've kept many Sampires alive too with my bandy cross healing.

With a Tamer's pet Consume Damage tanking the Paragon, and a dexxer spamming AI on the Paragon at the same time, the Paragons become a cake walk.

@PlayerSkillFTW ;

May I ask what do you mean by "Juggernaught" Macer ?

If you mean using the 2 items juggernaught Set (Shield and Weapon) for the set bonus,

https://uo.com/wiki/ultima-online-wiki/items/artifact-collections/artifacts-item-sets/

That I am aware of, the weapon is a Viking Sword which is not a macing weapon but, rather, a swordsmanship weapon....

So, what do you mean by "Juggernaught" Macer ?

Thanks.
#411
Pawain said:
The feys are not impressive, The tree man is annoying with the dismount and they attack me even tho I have pos Karma.
What's even more annoying, is that not only do the Treefellows attack you with positive Karma and Dismount you, but you even lose Karma for killing them. My Macers used to be capped at 32,000 Karma before Treasures of Destard...
Yeah that is unfair to lose karma for killing a grey.

They don't follow the classifications set for the games, another example is item class like brittle is missing for some items and we have to remind ourselves jewelry are non pofable.
#412
Did another hour this morning and got about 10 drops on each archer.  Saw one other person in the dungeon for about 10 minutes.  Cleared spawn on all 3 levels, and like before its so much running around in order to find spawn to kill... especially fey.  They could easily double the amount of fey monsters and it would still be manageable IMO.

I will say this, both yesterday and today there were no shadow wyrms on level one.  Not having Paragon Wyms and Greater Dragons on the same level was a definite improvement.  During yesterdays 2 hours I had about 6 paragon greaters to deal with, today was 2.  I would absolutely advocate for keeping this dynamic at least on the slower shards.
#413
popps said:
So, what do you mean by "Juggernaught" Macer ?

Thanks.

A "Juggernaught" Macer is the nickname i gave to the build. It's a heavily defensive build, focusing on mitigating incoming damage by neutering the opponent's swing speed (via Stagger's -60% SSI debuff and Hit Fatigue dropping their Stamina to 0), while also having high damage mitigation itself (Parry+Resist). It can even have higher than normal Max Hitpoints, due to Macing Mastery's "Toughness" ability (i go from 150 Max Health to 176 Max Health with this).
It's essentially a "Tank" build that i initially used for Blackthorn's Captains and Exodus, but became even more useful when the "Treasures of " Events started with Paragons that were immune to Life Leech/Life Drain.

I like calling it the "Juggernaught", because of this. Lol.


#414
It's essentially a "Tank" build that i initially used for Blackthorn's Captains and Exodus, but became even more useful when the "Treasures of " Events started with Paragons that were immune to Life Leech/Life Drain.

I've been putting making a character like that off for a year or more. I am completely undecided if i want to use a hpr suit with basic healing or go off the wall with a mirror image 4/6 chiv essence of wind kind of gimp. 

Do you also utilize feint with your build? 
#415
popps said:
So, what do you mean by "Juggernaught" Macer ?

Thanks.

A "Juggernaught" Macer is the nickname i gave to the build. It's a heavily defensive build, focusing on mitigating incoming damage by neutering the opponent's swing speed (via Stagger's -60% SSI debuff and Hit Fatigue dropping their Stamina to 0), while also having high damage mitigation itself (Parry+Resist). It can even have higher than normal Max Hitpoints, due to Macing Mastery's "Toughness" ability (i go from 150 Max Health to 176 Max Health with this).
It's essentially a "Tank" build that i initially used for Blackthorn's Captains and Exodus, but became even more useful when the "Treasures of " Events started with Paragons that were immune to Life Leech/Life Drain.

I like calling it the "Juggernaught", because of this. Lol.


I really wish hit fatigue was imbuable on weapons instead of reforging.
#416
Urge said:
It's essentially a "Tank" build that i initially used for Blackthorn's Captains and Exodus, but became even more useful when the "Treasures of " Events started with Paragons that were immune to Life Leech/Life Drain.

I've been putting making a character like that off for a year or more. I am completely undecided if i want to use a hpr suit with basic healing or go off the wall with a mirror image 4/6 chiv essence of wind kind of gimp. 

Do you also utilize feint with your build? 

The "Juggernaught" Macer build (120 Macing/GM Tact/GM Anat/GM Healing/GM Parry/80-100 Resist/100-120 Chiv) doesn't have Bushido, so no Feint. It uses a shield for Parrying. The skills can be moved around for 120 Parry or 120 Resist.
#417
I use apples and petals instead of resist so I can have Bushido.  Nothing steals from you in this dungeon.
#418
Urge said:
It's essentially a "Tank" build that i initially used for Blackthorn's Captains and Exodus, but became even more useful when the "Treasures of " Events started with Paragons that were immune to Life Leech/Life Drain.

I've been putting making a character like that off for a year or more. I am completely undecided if i want to use a hpr suit with basic healing or go off the wall with a mirror image 4/6 chiv essence of wind kind of gimp. 

Do you also utilize feint with your build? 

The "Juggernaught" Macer build (120 Macing/GM Tact/GM Anat/GM Healing/GM Parry/80-100 Resist/100-120 Chiv) doesn't have Bushido, so no Feint. It uses a shield for Parrying. The skills can be moved around for 120 Parry or 120 Resist.
Gm parry is enough for blackthorn? I've never had luck there on any template and don't want to waste anymore scrolls on a specialized character without solid results. I really didn't expect bare bones basics to be effective there. 

Here's the temp i've been debating on. 

120 wep 120 tact 120 parry 120 chiv 120 weave 90 ninja 30 med with shield(4/6 mirror image feint winder, in and out of unicorn form when fighting assassin) I can see mana problems coming from this one without leech. 


#419
Urge said:
It's essentially a "Tank" build that i initially used for Blackthorn's Captains and Exodus, but became even more useful when the "Treasures of " Events started with Paragons that were immune to Life Leech/Life Drain.

I've been putting making a character like that off for a year or more. I am completely undecided if i want to use a hpr suit with basic healing or go off the wall with a mirror image 4/6 chiv essence of wind kind of gimp. 

Do you also utilize feint with your build? 

The "Juggernaught" Macer build (120 Macing/GM Tact/GM Anat/GM Healing/GM Parry/80-100 Resist/100-120 Chiv) doesn't have Bushido, so no Feint. It uses a shield for Parrying. The skills can be moved around for 120 Parry or 120 Resist.

^^^^  This.


I can attest to this build being my favorite non-sampire melee fighter.  I took feedback from PlayerSkillFTW, adjusted skills a bit to my personal preference and made a pretty solid Macer that can go toe to toe with just about anything.   


Macing weapons are underrated...especially the barbed whips that have whirlwind and can be used on spawns.   Complimented with a powerful shield, it gives you a good chunk of extra mods that you won't have playing with a fighter that relies on two-handed weapons.


One trick that needs to be mastered for this build is timing and hit point management.  You need to develop a rhythm for applying bandages and/or using Close Wounds.  I have found that having high HPR is must for this template.   Shrine bonuses and fish pies are a big help if you're not at max.  

#420
On ATL I use a Mage-archer currently (inc jewels/armor) : Anatomy 100, Archery 106, Heal 98, Tact 99, Chiv 87, Eval 115, Mage 115, Med 34.  Stats: Str 148 (HP 149),Dex 147 (stam 163) and using Fey tali,  Abhorrence XBow (ML 40% Hit Lightning 35% HDL 20 SC (No Minus FC) Bane ssi 35% DI 50%. I switch to a Mag SBow: Reptile slayer, HDL 38% Hit Lightning 50% HML 37% DI 35%.  Luck ranges 530 to 1200ish (statue rub). I average 7-10 drops an hour and stay mounted on ethy since spawn no longer static. I concentrate on doing a bit of damage to all targets and seldom waste the time soloing any mob. Quantity vs Quality gets me decent drops. Tossing poision fields and 2 EV's helps a lot too.

Any other shard I get 1-2 drops per hour and spend time instead gathering eggs.
#421
Pawain said:
Urge said:
It's been past time to consolidate shards. The devs cannot win with worldwide events when one shard can field a thousand active players and others struggle to yield 10. 

It's bad enough they've allowed players solo gameplay with samps but to sit and let players have almost solo shards as well in an MMO just doesn't sit well with me. 
Why does my shard bound items on LS bother you on Atlantic?  Please explain.

Many of us would quit before going to a shard with a bunch of players with your attitude.
agree with Pawsin, Urges idea is not needed or apreciated.. I think all small-shard players would rather quit than be forced into Atl. I'd never play there, with a bunch of ..  unlikeable attitudes and dim lights.
#422
Archangel said:
Pawain said:
Urge said:
It's been past time to consolidate shards. The devs cannot win with worldwide events when one shard can field a thousand active players and others struggle to yield 10. 

It's bad enough they've allowed players solo gameplay with samps but to sit and let players have almost solo shards as well in an MMO just doesn't sit well with me. 
Why does my shard bound items on LS bother you on Atlantic?  Please explain.

Many of us would quit before going to a shard with a bunch of players with your attitude.
agree with Pawain, Urges idea is not needed or appreciated.. I think all small-shard players would rather quit than be forced into Atl. I'd never play there, with a bunch of ..  unlikeable attitudes and dim lights.

#423
Anyone tried a fencer on the Destard paragons? I tried a pierce build on the Hythloth paragons and it did not do crap for helping with the balrons. It was sorta effective on the elder gazers. Since that I just assumed Destard paragon reptiles would be the same.
#424
Archangel said:
Pawain said:
Urge said:
It's been past time to consolidate shards. The devs cannot win with worldwide events when one shard can field a thousand active players and others struggle to yield 10. 

It's bad enough they've allowed players solo gameplay with samps but to sit and let players have almost solo shards as well in an MMO just doesn't sit well with me. 
Why does my shard bound items on LS bother you on Atlantic?  Please explain.

Many of us would quit before going to a shard with a bunch of players with your attitude.
agree with Pawsin, Urges idea is not needed or apreciated.. I think all small-shard players would rather quit than be forced into Atl. I'd never play there, with a bunch of ..  unlikeable attitudes and dim lights.
Plenty of great people on ATL who are extremely helpful as well. Generalizations like this do not help the community. 

Also, @Urge the idea of merging shards doesn’t really make sense. For example, what happens to housing?  They would have to add a lot more land and you know people would be upset being forced to move and losing their house location(s). It would probably be very detrimental to the subscription base. Anyway, I don’t want to sidetrack the thread… just wanted to comment on that. 
#425
dvvid said:
Plenty of great people on ATL who are extremely helpful as well. Generalizations like this do not help the community.
Neither does about once a week someone coming from Atlantic asking in chat why our shard sux and why is it is yet another dead shard. Goes both ways. People respond to what they know.
#426
Well the Dungeon must be less sucky since we have moved to combining shards.

Anyone tried a fencer on the Destard paragons? I tried a pierce build on the Hythloth paragons and it did not do crap for helping with the balrons. It was sorta effective on the elder gazers. Since that I just assumed Destard paragon reptiles would be the same.
My fencer was ok with the normal stuff in the last two dungeons, but I did not try para Balrons.
I used a double bladed staff for DS, and a whip for WW.

I think it has more to do with your personal skills at pushing the right buttons at the right time.
#427
Pawain said:
Well the Dungeon must be less sucky since we have moved to combining shards.

Anyone tried a fencer on the Destard paragons? I tried a pierce build on the Hythloth paragons and it did not do crap for helping with the balrons. It was sorta effective on the elder gazers. Since that I just assumed Destard paragon reptiles would be the same.
My fencer was ok with the normal stuff in the last two dungeons, but I did not try para Balrons.
I used a double bladed staff for DS, and a whip for WW.

I think it has more to do with your personal skills at pushing the right buttons at the right time.
The balrons had waaay to high sta regen for pierce to be effective. I assume it is the same with GD and SW paragons. I am too lazy to test dying 20 more times to test it.

I would try stagger with a hammer pick but my macing is stoned @ only 100. I guess I should work it up to 120 before the next event.
#428
Atlantic advantage with larger crowd:
- More help for tough events like this Destard paragons
- Shard bound is fine, players can buy easily from others due to bigger volume than low pop.

Atlantic disadvantage with large crowd:
- Some activities are best done in low pop and then migrated over for own use. Excess can be sold. Many examples e.g. dark father, getting Blaze Cu, Power scrolls, other activities in Fel, etc etc.

Low pop shard is exactly opposite. 

What I mean is... Atlantians also benefit from less crowded, low pop shards... when overcrowding is an issue at home. 
#429
Soloing tough Paragons means you get less drops per time. Drag them away and get drops if you are alone.
#430
Took my accounts back to Destard tonight.  Shadow wyrms were back to spawning on level 1.  Again I saw 2 other people in the dungeon, 1 back by the ankh and one by the demons on level 2... neither stuck around more than a couple minutes.  After 20 minutes I had run through 3 paragon wyrms and 2 paragon GD.  Wasn't enjoying it with that many high end paragons so I left and logged for the night.  
#431
Merus said:
Took my accounts back to Destard tonight.  Shadow wyrms were back to spawning on level 1.  Again I saw 2 other people in the dungeon, 1 back by the ankh and one by the demons on level 2... neither stuck around more than a couple minutes.  After 20 minutes I had run through 3 paragon wyrms and 2 paragon GD.  Wasn't enjoying it with that many high end paragons so I left and logged for the night.  
Hint:

The ankh area can be used for mass killing.  They changed the dungeon so Feys spawn in the spawn area. You can drag them to your friends standing behind that stalagmite that acts like the roof supports in Navrey.  The normal spawn follows you pretty well if you are alone.
#432
Pawain said:
Merus said:
Took my accounts back to Destard tonight.  Shadow wyrms were back to spawning on level 1.  Again I saw 2 other people in the dungeon, 1 back by the ankh and one by the demons on level 2... neither stuck around more than a couple minutes.  After 20 minutes I had run through 3 paragon wyrms and 2 paragon GD.  Wasn't enjoying it with that many high end paragons so I left and logged for the night.  
Hint:

The ankh area can be used for mass killing.  They changed the dungeon so Feys spawn in the spawn area. You can drag them to your friends standing behind that stalagmite that acts like the roof supports in Navrey.  The normal spawn follows you pretty well if you are alone.
I usually make loops through all of level 1 a few times, then clear level 2/3, then start over.  I do my best to kill everything so there isn’t any buildup or a bunch of paragons left behind.  With both wyrms and GD on level one it just feels like too many top end paragons to deal with to make it worth the time when it’s solo.  5 (at around 90-120 seconds each) of them in 20 minutes is coming close to half my time just to kill 5 mobs… not worth it.
#433
If you can gather 3 or 4 different kinds of toons:

Melee toon brings a crowd of mobs to the Ankh area.  The others do what they do to damage them.  You can do that over and over and when you get the hang of it and use the stalactite, the group can kill Shadow Wyrms.  That and drakes are the only dragonkin in that spawn area.

Its like doing Blackthorn captains. 
#434
I asked my buddy ben what he thought about Atlantic once

#435
On Catskills, at 8am on a weekday there are about 10 people running around collecting eggs while simultaneously zero in dungeon Destard. Pretty poor state for the event to be in.
#436
Do you devs think you could, quickly, flag eggs as shard bound while you're trying to figure out what else you can do?
#437
Rom said:
Do you devs think you could, quickly, flag eggs as shard bound while you're trying to figure out what else you can do?
This would require acknowledgement and accountability...
#438
Rom said:
On Catskills, at 8am on a weekday there are about 10 people running around collecting eggs while simultaneously zero in dungeon Destard. Pretty poor state for the event to be in.
Yup. I often have half the dungeon to myself. I kill a mob every 5-10 seconds. And the drop rate still sucks.
#439
Welp, they ruined the Destard spawn on Oceania. We used to have a couple handfuls of people every night but now people aren't bothering because of the gutted spawn. It reminded me of the old Deceit bone wall. People would just rock up and cooperate and train. It was social and fun. Now it's just people recalling around collecting eggs because that's become the easiest way to get points and it is mind numbingly boring and anti-social.
They need to really rethink how they go about these events in the future and try to disincentivise scripters and incentivise cooperation and the social aspect of it. There are suggestions elsewhere in the thread that might be worth considering.
#440
@Devs start by making curious eggs and fey ingots shard bound today... The more delay the more punishing this is becoming.
#441
Rom said:
@ Devs start by making curious eggs and fey ingots shard bound today... The more delay the more punishing this is becoming.
I think the Tech (coders) are too busy with NLS. Their reaction time seems to be a week or two like the scripters pile...  
#442
New strategy for ordinary players vs shard bound rewards.

1) Get enough shard bound reward on home shard, then fly to Atlantic. No point getting extras to resell, because Low pop shard players can’t afford.

3) Get the extra rewards at Atlantic and sell there. Make good money to buy other stuff. Gold is also not shard bound.

—-

End result:
Extra rewards farmed on home shard don’t get ship to Atlantic. Right, they are now obtained directly at Atlantic.
In the long run, home shard still short of shard bound rewards for new or returning players that missed the events.
#443
Seth said:
New strategy for ordinary players vs shard bound rewards.

1) Get enough shard bound reward on home shard, then fly to Atlantic. No point getting extras to resell, because Low pop shard players can’t afford.

3) Get the extra rewards at Atlantic and sell there. Make good money to buy other stuff. Gold is also not shard bound.

—-

End result:
Extra rewards farmed on home shard don’t get ship to Atlantic. Right, they are now obtained directly at Atlantic.
In the long run, home shard still short of shard bound rewards for new or returning players that missed the events.
hmmm, it's shortsighted and false to believe that low pop shard players can't afford whatever. It is my experience that deep purses line the coffers of small shards.
#444
Archangel said:
Seth said:
New strategy for ordinary players vs shard bound rewards.

1) Get enough shard bound reward on home shard, then fly to Atlantic. No point getting extras to resell, because Low pop shard players can’t afford.

3) Get the extra rewards at Atlantic and sell there. Make good money to buy other stuff. Gold is also not shard bound.

—-

End result:
Extra rewards farmed on home shard don’t get ship to Atlantic. Right, they are now obtained directly at Atlantic.
In the long run, home shard still short of shard bound rewards for new or returning players that missed the events.
hmmm, it's shortsighted and false to believe that low pop shard players can't afford whatever. It is my experience that deep purses line the coffers of small shards.
It's cuz there's nothing for us to buy  😂
#445
Archangel said:
Seth said:
New strategy for ordinary players vs shard bound rewards.

1) Get enough shard bound reward on home shard, then fly to Atlantic. No point getting extras to resell, because Low pop shard players can’t afford.

3) Get the extra rewards at Atlantic and sell there. Make good money to buy other stuff. Gold is also not shard bound.

—-

End result:
Extra rewards farmed on home shard don’t get ship to Atlantic. Right, they are now obtained directly at Atlantic.
In the long run, home shard still short of shard bound rewards for new or returning players that missed the events.
hmmm, it's shortsighted and false to believe that low pop shard players can't afford whatever. It is my experience that deep purses line the coffers of small shards.

Yup, but even if they can afford business will be slow because of the relatively smaller pool compared to Atlantic. And if they can afford they are mostly active to do the event and so they do not need to buy. 


#446
McDougle said:
Archangel said:
Seth said:
New strategy for ordinary players vs shard bound rewards.

1) Get enough shard bound reward on home shard, then fly to Atlantic. No point getting extras to resell, because Low pop shard players can’t afford.

3) Get the extra rewards at Atlantic and sell there. Make good money to buy other stuff. Gold is also not shard bound.

—-

End result:
Extra rewards farmed on home shard don’t get ship to Atlantic. Right, they are now obtained directly at Atlantic.
In the long run, home shard still short of shard bound rewards for new or returning players that missed the events.
hmmm, it's shortsighted and false to believe that low pop shard players can't afford whatever. It is my experience that deep purses line the coffers of small shards.
It's cuz there's nothing for us to buy  😂
so true!   😂
#447
Went away on vacation for a week and was thinking that maybe there would be an update to the event to tweak it a little more while I was gone but doesn't appear that there was. I hopped in for an hour on ATL (6:30am-7:30am) and I ended up with 12 drops (no potion) which I guess makes sense given that I had to run around a bit to find some spawn and I spent a decent amount of time helping kill paragons. 

Overall disappointed that the Devs didn't look to right a wrong on this event by opening Fel (I only saw positive feedback from when they switched to Fel for the weekend on ATL). I do think where we are now is an improvement over letting the scripters pile up at static spots but speaking to ATL specifically the dungeon still feels "off". It's almost like there is just barely enough spawn (like if 2 more people entered the dungeon to kill stuff there wouldn't be enough) to kill and it feels like 50% of what I see/kill are paragons (I'd expect this to be 25% max). Again it's hard to pinpoint exactly what it is but it doesn't have the same feel as previous events (which I thoroughly enjoyed).

The net result is that I'm getting 12ish drops an hour and really don't want to waste a luck potion given I do not feel there is enough to kill (or there are too many paragons) to warrant wasting it. As many others have said someone can easily collect 150-200 eggs an hour (sounds like they bumped up that spawn?) which nets more drops than people in the dungeon. I think that is a poor message for players because it's an unbalanced risk vs reward equation. If my ultimate goal is to maximize drops then why would I want to run around a dungeon collecting death robes and beating up my armor when I could just recall around to collect eggs on a toon with 50 magery?

Anyway - Unless the Devs can do the right thing and open up Fel I will likely get a few more drops to get another quiver or wings (might just buy them) then stop participating in the event as it's not as fun as other events and has become too much like work. Crazy to think that there is still over an entire month left on this event and I'm already thinking about hanging it up; which means realistically for me the next time I'll actually devote time to playing UO is likely going to be over 3 months away in September when NL is supposed to release (assuming there will be zero new content put out July/August).
#448
The most painful thing for me now to recall around hunting eggs using a Rune Atlas is the need to click on the little blue jewel. I am sure there is a workaround as always, but that is not the point. 

"Workaround", and compromises are becoming a norm. 

The older Rune books allow clicking on the Word, which is easier for the older players. 

#449
even a mystic Bard can get drops of course it's because the spawn broke but still 


#450

Overall, many of the changes from a few weeks ago have made the event more feasible from a playability stand point.   The one remaining trouble I seem to find is that just about every other day is that there will just be an enormous amount of paragons that make half the dungeon effectively impossible.   Especially at the choke point entrances for 2nd and 3rd floor… if there are 5+ paragons on the door, it could be a death sentence in less than five seconds.   Even in the open space area of the main floor, its rather difficult to shake the paragons.. especially if there is a GD or Shadow Wyrm on you.  The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up.   That can be tough for late night players like myself.  

With that said, it seems likely to just be a feature of the different type of lay out of this dungeon at this point.  I am still enjoying and burning a potion of fortune every other day.  My one wish would be for the developers to consider re-opening the Fel side again.   Even if just for a few days like the last time.. it would be a nice change up.

#451
I haven't hit the dungeon much in the past 2-3 weeks but I did decide to pop in this morning to get the last 12 drops I need for my 100point turn in.

Overall I do agree the changes have been a step in the right direction and my experience this morning compared to 2ish weeks ago (after the switched back from Fel on ATL) was better. That said, I think the only reason was because there were just less people in the dungeon and it was early morning so less paragons. I did manage 15 drops in the hour (no potion) but I think that was just a little bit of RNG luck with not being a ton of paragons. There was only 1 paragon Shadow Wyrm I saw on the second floor which I was able to kill with the help of another sampire but towards the back end of my time I did notice several Paragon Shadow Wyrms starting to accumulate. That said, I wouldn't waste a luck potion on this event the way it is. Things are too far spread out and too random with paragons completely ruining the hour for me to use them.

I agree Fel should be opened up this last month; that is the only thing that will really salvage this event for me to really put any further effort towards it (or even think of using a luck potion from the store). 
#452
Merlin said:

Overall, many of the changes from a few weeks ago have made the event more feasible from a playability stand point.   The one remaining trouble I seem to find is that just about every other day is that there will just be an enormous amount of paragons that make half the dungeon effectively impossible.   Especially at the choke point entrances for 2nd and 3rd floor… if there are 5+ paragons on the door, it could be a death sentence in less than five seconds.   Even in the open space area of the main floor, its rather difficult to shake the paragons.. especially if there is a GD or Shadow Wyrm on you.  The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up.   That can be tough for late night players like myself.  

With that said, it seems likely to just be a feature of the different type of lay out of this dungeon at this point.  I am still enjoying and burning a potion of fortune every other day.  My one wish would be for the developers to consider re-opening the Fel side again.   Even if just for a few days like the last time.. it would be a nice change up.

The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up.   That can be tough for late night players like myself.  
This would be solved, if the Developers introduced a "despawn timer" for Paragons whereas, if they are not killed in X time since they spawned, they would de-spawn, and a regular, non-Paragon Monster would spawn in their place.

The killing of regular monsters would still trigger the spawning of Paragons subject to this de-spawn timer.

This way, if there is sufficient players in the Dungeon, they would kill the Paragons to earn the extra points towards drops which Paragons give.... yet, whenever there were not to be sufficient players to deal with them, since Paragons would de-spawn if unkilled, the Dungeon would still remain playable also to a smaller number of players.

Of course, such a de-spawn timer for Paragons should be reasonably short or, it would be pointless and not serve its purpose to make the Dungeon playable for a smaller number of players.

@Kyronix , what do you think ?

#453
popps said:
Merlin said:

Overall, many of the changes from a few weeks ago have made the event more feasible from a playability stand point.   The one remaining trouble I seem to find is that just about every other day is that there will just be an enormous amount of paragons that make half the dungeon effectively impossible.   Especially at the choke point entrances for 2nd and 3rd floor… if there are 5+ paragons on the door, it could be a death sentence in less than five seconds.   Even in the open space area of the main floor, its rather difficult to shake the paragons.. especially if there is a GD or Shadow Wyrm on you.  The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up.   That can be tough for late night players like myself.  

With that said, it seems likely to just be a feature of the different type of lay out of this dungeon at this point.  I am still enjoying and burning a potion of fortune every other day.  My one wish would be for the developers to consider re-opening the Fel side again.   Even if just for a few days like the last time.. it would be a nice change up.

The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up.   That can be tough for late night players like myself.  
This would be solved, if the Developers introduced a "despawn timer" for Paragons whereas, if they are not killed in X time since they spawned, they would de-spawn, and a regular, non-Paragon Monster would spawn in their place.

The killing of regular monsters would still trigger the spawning of Paragons subject to this de-spawn timer.

This way, if there is sufficient players in the Dungeon, they would kill the Paragons to earn the extra points towards drops which Paragons give.... yet, whenever there were not to be sufficient players to deal with them, since Paragons would de-spawn if unkilled, the Dungeon would still remain playable also to a smaller number of players.

Of course, such a de-spawn timer for Paragons should be reasonably short or, it would be pointless and not serve its purpose to make the Dungeon playable for a smaller number of players.

@ Kyronix , what do you think ?

This is just not necessary even on Origin with my mystic bard i can kill the paragons solo is it time consuming yes is it fun and rewarding no but it is possible 
#454
This is what level 2 looks like btw. I can kill just about everything except for a shadow wyrm paragon with some time but when you have 4 shadow wyrm paragons + a few weald protectors and crystal lattice paragons; a single person (or even a few) cannot survive unless they can somehow manage to lure 1 or 2 off to kill separately. 

THIS is reason I won't waste a luck potion. The first floor right now is pretty empty as everything is on the 2nd or 3rd floor (which also has a paragon shadow wyrm + ancient wyrm + weald protector right now).



EDIT** There are currently 7 paragon shadow wyrms on level 2 in destard (along with a few other paragons)
#455
keven2002 said:
This is what level 2 looks like btw. I can kill just about everything except for a shadow wyrm paragon with some time but when you have 4 shadow wyrm paragons + a few weald protectors and crystal lattice paragons; a single person (or even a few) cannot survive unless they can somehow manage to lure 1 or 2 off to kill separately. 

THIS is reason I won't waste a luck potion. The first floor right now is pretty empty as everything is on the 2nd or 3rd floor (which also has a paragon shadow wyrm + ancient wyrm + weald protector right now).

Paragons spawn when people kill things. People don't like to waste time so drag off and leave is totally acceptable. But then they stack up this is a player created issue 
#456
Have to agree it is more playable now most of the time.  Paragons are spread out a little more.  Night before last was the dragon spawn making it quite playable by a solo player.  Last night was the greater dragon spawn making it more playable if you have a few other players in there to help with the greater dragons.  Greater dragon paragons even with a group take forever to kill.  Lots more fey on the main floor now.  Think the methodical player working alone and not rushing things can do alright now avoiding bigger paragons and finding plenty of other things kill if there are not other players around to work with.  Drop rate is ok but if it’s drops I need I will be collecting eggs.

Have to admit never know what to expect walking into Destard.  But last couple of nights it seemed a little more player oriented.


#457
McDougle said:
keven2002 said:
This is what level 2 looks like btw. I can kill just about everything except for a shadow wyrm paragon with some time but when you have 4 shadow wyrm paragons + a few weald protectors and crystal lattice paragons; a single person (or even a few) cannot survive unless they can somehow manage to lure 1 or 2 off to kill separately. 

THIS is reason I won't waste a luck potion. The first floor right now is pretty empty as everything is on the 2nd or 3rd floor (which also has a paragon shadow wyrm + ancient wyrm + weald protector right now).

Paragons spawn when people kill things. People don't like to waste time so drag off and leave is totally acceptable. But then they stack up this is a player created issue 
That's only partially accurate. Most people are killing things on level 1 because there is generally more stuff there. Paragons will spawn as a result but when they are spawning on level 2 that isn't nearly as trafficked due to low spawn they tend to stack up. 

Regardless of that; you are still making the perfect argument on why this isn't right. People who just run around avoiding paragons to get quick/easy kills make it more work for everyone else. I clean up paragons that spawn around me even though it hurts my hourly drop rate. The good Samaritans are the ones getting the raw deal. That's how it's been for most events so that's fine but the real issue with this event is for level 2 and 3 because it becomes out of hand quickly unless someone monitors it (at a sacrifice to their drop rate).

I literally just logged in before posting that pic... 1) I didn't create this issue but I need to clean it up if I want things to actually spawn elsewhere? 2) it's out of hand on level 2 and even a single person is going to have an extremely hard time clearing that even if I wanted to 3) ATL is one of the few shards that has the population to clear that and it's even a hassle to get people to help. 

There are 7 paragon shadow wyrms on level 2. You don't think that's a bit overkill for number of paragons in a specific area? Again if there was some sort of paragon cap in the dungeon at least if there were 7 paragon shadow wyrms; there wouldn't be any other paragons.
#458
McDougle said:
popps said:
The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up.   That can be tough for late night players like myself.  
This would be solved, if the Developers introduced a "despawn timer" for Paragons whereas, if they are not killed in X time since they spawned, they would de-spawn, and a regular, non-Paragon Monster would spawn in their place.

The killing of regular monsters would still trigger the spawning of Paragons subject to this de-spawn timer.

This way, if there is sufficient players in the Dungeon, they would kill the Paragons to earn the extra points towards drops which Paragons give.... yet, whenever there were not to be sufficient players to deal with them, since Paragons would de-spawn if unkilled, the Dungeon would still remain playable also to a smaller number of players.

Of course, such a de-spawn timer for Paragons should be reasonably short or, it would be pointless and not serve its purpose to make the Dungeon playable for a smaller number of players.

@ Kyronix , what do you think ?

This is just not necessary even on Origin with my mystic bard i can kill the paragons solo is it time consuming yes is it fun and rewarding no but it is possible 
The thing is, that, unless there is  sufficient number of players to kill Paragons, as you point out, it becomes too much time consuming for a low number of players to kill them and that makes it not worth it... that is why players leave them be, and they "pile up".... making the dungeon unplayable.

With a despawn timer, this problem would cease to exist when a low number of players is in the dungeon (because the unkilled Paragons would despawn in a reasonably short time making room to regular, non-Paragon Monsters) and, yet, when a number of players high enough was to be present, they would gang together to kill the Paragons because that would award them extra points towards drops and, because being a large number of players, they could kill even the higher end Paragons in a quick time.
#459
I don't disagree with you @popps but that's probably too much to ask for an event in flight because it's totally new untested coding they have to implement. 

The fix for this is to simply open up Fel. If someone wants to solo work the spawn and they can't kill paragon drakes then they can just leave and eventually the alter will despawn and make it more manageable to kill them.
#460
popps said:
McDougle said:
popps said:
The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up.   That can be tough for late night players like myself.  
This would be solved, if the Developers introduced a "despawn timer" for Paragons whereas, if they are not killed in X time since they spawned, they would de-spawn, and a regular, non-Paragon Monster would spawn in their place.

The killing of regular monsters would still trigger the spawning of Paragons subject to this de-spawn timer.

This way, if there is sufficient players in the Dungeon, they would kill the Paragons to earn the extra points towards drops which Paragons give.... yet, whenever there were not to be sufficient players to deal with them, since Paragons would de-spawn if unkilled, the Dungeon would still remain playable also to a smaller number of players.

Of course, such a de-spawn timer for Paragons should be reasonably short or, it would be pointless and not serve its purpose to make the Dungeon playable for a smaller number of players.

@ Kyronix , what do you think ?

This is just not necessary even on Origin with my mystic bard i can kill the paragons solo is it time consuming yes is it fun and rewarding no but it is possible 
The thing is, that, unless there is  sufficient number of players to kill Paragons, as you point out, it becomes too much time consuming for a low number of players to kill them and that makes it not worth it... that is why players leave them be, and they "pile up".... making the dungeon unplayable.

With a despawn timer, this problem would cease to exist when a low number of players is in the dungeon (because the unkilled Paragons would despawn in a reasonably short time making room to regular, non-Paragon Monsters) and, yet, when a number of players high enough was to be present, they would gang together to kill the Paragons because that would award them extra points towards drops and, because being a large number of players, they could kill even the higher end Paragons in a quick time.
If they make a despawn timer it will be more than 2 hours.  They are not going to make it for the amount of time that you play. Doesn't the dungeon start over every day?  You would want it to be 10 mins.
#461
Pawain said:
popps said:
McDougle said:
popps said:
The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up.   That can be tough for late night players like myself.  
This would be solved, if the Developers introduced a "despawn timer" for Paragons whereas, if they are not killed in X time since they spawned, they would de-spawn, and a regular, non-Paragon Monster would spawn in their place.

The killing of regular monsters would still trigger the spawning of Paragons subject to this de-spawn timer.

This way, if there is sufficient players in the Dungeon, they would kill the Paragons to earn the extra points towards drops which Paragons give.... yet, whenever there were not to be sufficient players to deal with them, since Paragons would de-spawn if unkilled, the Dungeon would still remain playable also to a smaller number of players.

Of course, such a de-spawn timer for Paragons should be reasonably short or, it would be pointless and not serve its purpose to make the Dungeon playable for a smaller number of players.

@ Kyronix , what do you think ?

This is just not necessary even on Origin with my mystic bard i can kill the paragons solo is it time consuming yes is it fun and rewarding no but it is possible 
The thing is, that, unless there is  sufficient number of players to kill Paragons, as you point out, it becomes too much time consuming for a low number of players to kill them and that makes it not worth it... that is why players leave them be, and they "pile up".... making the dungeon unplayable.

With a despawn timer, this problem would cease to exist when a low number of players is in the dungeon (because the unkilled Paragons would despawn in a reasonably short time making room to regular, non-Paragon Monsters) and, yet, when a number of players high enough was to be present, they would gang together to kill the Paragons because that would award them extra points towards drops and, because being a large number of players, they could kill even the higher end Paragons in a quick time.
If they make a despawn timer it will be more than 2 hours.  They are not going to make it for the amount of time that you play. Doesn't the dungeon start over every day?  You would want it to be 10 mins.
There is a de-spawn timer, it's called Server restart. That usually does it.
 
#462
keven2002 said:
I don't disagree with you @ popps but that's probably too much to ask for an event in flight because it's totally new untested coding they have to implement. 

The fix for this is to simply open up Fel. If someone wants to solo work the spawn and they can't kill paragon drakes then they can just leave and eventually the alter will despawn and make it more manageable to kill them.
Oh, I am not expecting the change for this Event.... but for the next one ?

Absolutely.

We will always have the issues of Treasures of Dungeons with not enough players to deal with Paragons and thus having them build up and make the Dungeon unplayable, especially on low population Shards...

So, Designing a de-spawn timer for Paragons starting with next Treasures of Event, could finally solve the issue for good.
#463
Pawain said:
popps said:
McDougle said:
popps said:
The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up.   That can be tough for late night players like myself.  
This would be solved, if the Developers introduced a "despawn timer" for Paragons whereas, if they are not killed in X time since they spawned, they would de-spawn, and a regular, non-Paragon Monster would spawn in their place.

The killing of regular monsters would still trigger the spawning of Paragons subject to this de-spawn timer.

This way, if there is sufficient players in the Dungeon, they would kill the Paragons to earn the extra points towards drops which Paragons give.... yet, whenever there were not to be sufficient players to deal with them, since Paragons would de-spawn if unkilled, the Dungeon would still remain playable also to a smaller number of players.

Of course, such a de-spawn timer for Paragons should be reasonably short or, it would be pointless and not serve its purpose to make the Dungeon playable for a smaller number of players.

@ Kyronix , what do you think ?

This is just not necessary even on Origin with my mystic bard i can kill the paragons solo is it time consuming yes is it fun and rewarding no but it is possible 
The thing is, that, unless there is  sufficient number of players to kill Paragons, as you point out, it becomes too much time consuming for a low number of players to kill them and that makes it not worth it... that is why players leave them be, and they "pile up".... making the dungeon unplayable.

With a despawn timer, this problem would cease to exist when a low number of players is in the dungeon (because the unkilled Paragons would despawn in a reasonably short time making room to regular, non-Paragon Monsters) and, yet, when a number of players high enough was to be present, they would gang together to kill the Paragons because that would award them extra points towards drops and, because being a large number of players, they could kill even the higher end Paragons in a quick time.
If they make a despawn timer it will be more than 2 hours.  They are not going to make it for the amount of time that you play. Doesn't the dungeon start over every day?  You would want it to be 10 mins.
As I said, a too long de-spawn timer would be pointless... Paragons would spawn faster as they despawn and the Dungeon would remain uplayable...

I would see a good, reasonably timed timer, one whereas 10-15 minutes would indeed get a paragon to de-spawn and a regular monster be spawned in place.

I guess it would need to be tested with a low number of players scenario (1 to 3 ?) and see, whether with whatever X timer Paragons would still build up from those few players working the spawn, eventually making the Dungeon unplayable, or whether the despawn timer for Paragons would be fast enough to balance new Paragons spawning from those few players killing spawn.
#464
Pawain said:
popps said:
McDougle said:
popps said:
The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up.   That can be tough for late night players like myself.  
This would be solved, if the Developers introduced a "despawn timer" for Paragons whereas, if they are not killed in X time since they spawned, they would de-spawn, and a regular, non-Paragon Monster would spawn in their place.

The killing of regular monsters would still trigger the spawning of Paragons subject to this de-spawn timer.

This way, if there is sufficient players in the Dungeon, they would kill the Paragons to earn the extra points towards drops which Paragons give.... yet, whenever there were not to be sufficient players to deal with them, since Paragons would de-spawn if unkilled, the Dungeon would still remain playable also to a smaller number of players.

Of course, such a de-spawn timer for Paragons should be reasonably short or, it would be pointless and not serve its purpose to make the Dungeon playable for a smaller number of players.

@ Kyronix , what do you think ?

This is just not necessary even on Origin with my mystic bard i can kill the paragons solo is it time consuming yes is it fun and rewarding no but it is possible 
The thing is, that, unless there is  sufficient number of players to kill Paragons, as you point out, it becomes too much time consuming for a low number of players to kill them and that makes it not worth it... that is why players leave them be, and they "pile up".... making the dungeon unplayable.

With a despawn timer, this problem would cease to exist when a low number of players is in the dungeon (because the unkilled Paragons would despawn in a reasonably short time making room to regular, non-Paragon Monsters) and, yet, when a number of players high enough was to be present, they would gang together to kill the Paragons because that would award them extra points towards drops and, because being a large number of players, they could kill even the higher end Paragons in a quick time.
If they make a despawn timer it will be more than 2 hours.  They are not going to make it for the amount of time that you play. Doesn't the dungeon start over every day?  You would want it to be 10 mins.
There is a de-spawn timer, it's called Server restart. That usually does it.
 
And how long does that last before the dungeon gets jammed with Paragons once again and become unplayable? Perhaps 30 minutes, maybe 1 hour....

And then those few players on that Shard should stop playing in the dungeon and wait 23 hours for the next server maintainance ?

Quite ineffective, it looks to me.
#465
They should 

1) Increase drop rate for killing paragons, like the Invasion Generals.
2) Reduce killing power, 3-hit kills. Can up the HP like the Invasion Generals. So more char type can fight and not just tamer bard or Macer. Why kill vampiric embrace yet and make 2 very specific template work better?
3) Stop making our Balron armor and expensive gear look worse than my noob char picking up eggs.

I am beginning to wonder how "useful" are those reward items vs the risk.


#466
Seth said:
They should 

1) Increase drop rate for killing paragons, like the Invasion Generals.
2) Reduce killing power, 3-hit kills. Can up the HP like the Invasion Generals. So more char type can fight and not just tamer bard or Macer. Why kill vampiric embrace yet and make 2 very specific template work better?
3) Stop making our Balron armor and expensive gear look worse than my noob char picking up eggs.

I am beginning to wonder how "useful" are those reward items vs the risk.


I'm back to fishing and judging by Pacific and Origin most other people are done as well 
#467
Seth said:
They should 

1) Increase drop rate for killing paragons, like the Invasion Generals.
2) Reduce killing power, 3-hit kills. Can up the HP like the Invasion Generals. So more char type can fight and not just tamer bard or Macer. Why kill vampiric embrace yet and make 2 very specific template work better?
3) Stop making our Balron armor and expensive gear look worse than my noob char picking up eggs.

I am beginning to wonder how "useful" are those reward items vs the risk.


Another usefull addition, which could reduce the time to kill for Paragons and, thus, make players more willing to deal with them, rather then leaving them be, could be allowing Word of Death to work on Paragons.......

Yesterday, to 2 Tamers with a Triton and a Rune Beetle and a spellcaster it took some good 15 minutes to kill a Paragon Greater Dragon and, guess what ? After so much work and time spent for 3 players, not even an artifact drop showed up in the backpack...

No wonder that players leave Paragons be....
#468
popps said:
Seth said:
They should 

1) Increase drop rate for killing paragons, like the Invasion Generals.
2) Reduce killing power, 3-hit kills. Can up the HP like the Invasion Generals. So more char type can fight and not just tamer bard or Macer. Why kill vampiric embrace yet and make 2 very specific template work better?
3) Stop making our Balron armor and expensive gear look worse than my noob char picking up eggs.

I am beginning to wonder how "useful" are those reward items vs the risk.


Another usefull addition, which could reduce the time to kill for Paragons and, thus, make players more willing to deal with them, rather then leaving them be, could be allowing Word of Death to work on Paragons.......

Yesterday, to 2 Tamers with a Triton and a Rune Beetle and a spellcaster it took some good 15 minutes to kill a Paragon Greater Dragon and, guess what ? After so much work and time spent for 3 players, not even an artifact drop showed up in the backpack...

No wonder that players leave Paragons be....
No, you don't get a drop from a paragon, but I have found that I do get one very, very shortly after, within 2 - 3 mobs, and when it was a big paragon, often 2 drops in quick succession.

What *might* make sense is a limit on the numbers of paragons of a specific type that can exist in the dungeon at one time? Example, if there is a paragon greater dragon, then another of that type cannot spawn until it is dead?  Lesser paragons, such as drakes, the paragon limit would be a bit higher maybe?  Say, 1 GD, 1 SW, 2 each of the next hardest creatures, 3 drakes - going down to, say, 4 water eles?
#469
popps said:
Seth said:
They should 

1) Increase drop rate for killing paragons, like the Invasion Generals.
2) Reduce killing power, 3-hit kills. Can up the HP like the Invasion Generals. So more char type can fight and not just tamer bard or Macer. Why kill vampiric embrace yet and make 2 very specific template work better?
3) Stop making our Balron armor and expensive gear look worse than my noob char picking up eggs.

I am beginning to wonder how "useful" are those reward items vs the risk.


Another usefull addition, which could reduce the time to kill for Paragons and, thus, make players more willing to deal with them, rather then leaving them be, could be allowing Word of Death to work on Paragons.......

Yesterday, to 2 Tamers with a Triton and a Rune Beetle and a spellcaster it took some good 15 minutes to kill a Paragon Greater Dragon and, guess what ? After so much work and time spent for 3 players, not even an artifact drop showed up in the backpack...

No wonder that players leave Paragons be....
No, you don't get a drop from a paragon, but I have found that I do get one very, very shortly after, within 2 - 3 mobs, and when it was a big paragon, often 2 drops in quick succession.

What *might* make sense is a limit on the numbers of paragons of a specific type that can exist in the dungeon at one time? Example, if there is a paragon greater dragon, then another of that type cannot spawn until it is dead?  Lesser paragons, such as drakes, the paragon limit would be a bit higher maybe?  Say, 1 GD, 1 SW, 2 each of the next hardest creatures, 3 drakes - going down to, say, 4 water eles?
Yup, if the paragons remain so powerful then they need to be treated like any named bosses. Perhaps the alpha Paragons should spawn like the champ spawn boss. One at a time please and I still insist on guaranteed drop since it's 10 times more powerful than many named bosses in the game.
#470
Seems to me that we need a couple adjustments to this dungeon next time:

Keep the shadow wyrms off level 1 and 3.  This leaves 1 high level paragon per level to deal with.

A significant increase to the low/mid level fey monsters.  I believe this alone would correct the drop rate inside the dungeon… lots of low level mobs obviously works in the Fel champ spawn.  It would also help out life leech templates by having more mobs to leech from when dealing with higher level paragons.

For all Treasures events I think any Paragon with a 160 bard difficulty should be a guaranteed drop.  This provides the incentive for players to engage rather than avoid them.
#471
also, there should NEVER be more paragons than spawn, which I have seen be. further, there should not be more paragons than people !
#472
Archangel said:
also, there should NEVER be more paragons than spawn, which I have seen be. further, there should not be more paragons than people !
Yup they created the paragon concept needs to be moderated... Also a huge diff between a mongbat Paragon and say a Putrefier paragon... the latter could probably kill all the other regular bosses in the game.
#473
If the Devs could just limit the number of paragons to either by type (ie. 1 paragon SW per floor) or total (ie 10 total paragons per floor) that would be all that is needed.

By making them a guaranteed drop, you would have people running 2-3 accounts (or maybe even more) concurrently just need to hit a paragon a couple times for looting rights and boom they just got 3+ drops for one kill. That would be too easily manipulated by people running multiple accounts. I have multiple accounts I could use too but I still wouldn't want that to happen.
#474
If the developers could just acknowledge that there's an issue...
#475
keven2002 said:
If the Devs could just limit the number of paragons to either by type (ie. 1 paragon SW per floor) or total (ie 10 total paragons per floor) that would be all that is needed.

By making them a guaranteed drop, you would have people running 2-3 accounts (or maybe even more) concurrently just need to hit a paragon a couple times for looting rights and boom they just got 3+ drops for one kill. That would be too easily manipulated by people running multiple accounts. I have multiple accounts I could use too but I still wouldn't want that to happen.
If you have multiple accounts and can manage to keep them alive through the paragons I fail to see the issue.  Much better to have a few multi client players get an extra drop or two on the occasional high level paragon then have a dungeon full of paragons no one wants to kill.
#476




So let's talk about this for a second. There's a couple ways a pair of players or a skilled single player running two accounts on two monitors could handle this situation. So many of you seem desperate to reduce the difficulty in these events. That's your prerogative, but this is not an unmanageable situation. You don't need to wait it out until server restart.

I won't lie and say that if I walked down that ramp and saw all that waiting for me, my first inclination would be to curse. But that pile is by no means insurmountable. Let's also set aside the "I didn't create this mess and therefore shouldn't have to clean it up" thing. Valor is a virtue, afterall.

I'm going to start by analyzing that picture, what's in it, and where it is.

I see at least three para  shadow wyrms, two para lattice seekers, a para weald protector, a para dragon whelpling, a para unicorn, a para wyrm. Later in this long post I'll talk about strategies I'd use for each.

The biggest advantage here is the location. You have ramps up to 1 and down to 3, as well as all of 2.

First strategy should be to setup a base camp either on the ramp down to 2 from 1 or up from 3 to 2. Control that area before you tackle the para pile. If you have paras on level 1 at the ramp to 2 OR the ancient wyrm hanging out on the ramp up to 2 from 3 you're just compounding the problems.

Second strategy should be to then control an area of 2. If you haven't done a Treasures event in a dungeon before you likely did setup a runebook with lots of locations before the spawn started. There was a good couple weeks where we knew Destard was going to host this event. A smart player will have marked runes all over the dungeon for situations exactly like this. If some place is blocked, use your rune to get behind the trouble.

The paras pile up because players run down, aggro things, and then exit the ramp. This blocks access from the ramp but likely means the other areas on 2 are para free. This is how we start to pick the para pile apart. You recall out of the way and try and aggro a para individually, pulling it back from the pile into your basecamp on 2. If you get more than you intend, run back up to 1 or down to your base on 3 and reform the para pile. Recall to your spot on 2, start again.

So let's say you and your two screens or you and your buddy are successful in getting one of the meaner paras over to you. How should you proceed?

The only para in Destard that presents a problem, in my experience, is the para greater dragon. It's nasty and has the HP to make a fight last. But luckily they aren't down on 2 ever. Instead you've got the para shadow wyrm. It's a glass cannon. You can take it apart in less than a minute. Here's the types of characters I use.

I use my 120 swords/healing/parry/bushido dragoon and my 120 macing/healing/parry/resist stagger fighter. I have two monitors and them set to auto-hit. Importantly both are using dragon slaying weapons. Both these characters have 75 resists to mitigate that one-hit damage special. On each client I have macros setup to cross heal (the real power here!) and to hit AI. I go back and forth between clients firing off the cross heal macro, AI, and using the stagger mastery spell on the macer. Stagger drops their stamina hit rate to nothing. If you keep it going the para shadow wyrm can't do much to overcome your fast crossheals. 

That's one set of templates.

Alternatively, a regular old 120 tamer running consume on their pet as a tank and some other template to deliver high damage (think, again, the 120 swords dragoon or a 120 ABC archer here) can, again, take the shadow para down in no time at all. Instead of the swords guy, use a macer instead and continue to keep stagger going to provide a little room for the tamer's pet's health. Here my fight cadence is like Stagger, AI, AI, repeat. In this example I or my buddy playing the tamer isn't doing anything other than letting the pet tank and keeping its health going with consume. But some dragon slayer spellbook flame strikes could end the fight faster.

You could do this with two tamers, too. Again, one pet on consume as the tank and then another tamer and pet delivering more damage.

But the strategy basically remains the same: keep aggro on one character/pet that can handle the one-hit damage. Mitigate the para's damage with the second character while delivering the bulk of your team's damage against it.

If you and your pal can pull the pile apart and take down the para shadow wyrm alone basically nothing else there is an issue. Fey slayers for the fey, dragon slayer for the dragon. If more than one starts to come for you, break fight and head to the basecamp on 1 or 3. Recall to your safe spot on 2 and start over. 

Throw in a bard as a third character running peace songs and your little band of three can take down the para greater dragons. It just takes time and strategy.
#477
Jepeth said:




So let's talk about this for a second. There's a couple ways a pair of players or a skilled single player running two accounts on two monitors could handle this situation. So many of you seem desperate to reduce the difficulty in these events. That's your prerogative, but this is not an unmanageable situation. You don't need to wait it out until server restart.

I won't lie and say that if I walked down that ramp and saw all that waiting for me, my first inclination would be to curse. But that pile is by no means insurmountable. Let's also set aside the "I didn't create this mess and therefore shouldn't have to clean it up" thing. Valor is a virtue, afterall.

I'm going to start by analyzing that picture, what's in it, and where it is.

I see at least three para  shadow wyrms, two para lattice seekers, a para weald protector, a para dragon whelpling, a para unicorn, a para wyrm. Later in this long post I'll talk about strategies I'd use for each.

The biggest advantage here is the location. You have ramps up to 1 and down to 3, as well as all of 2.

First strategy should be to setup a base camp either on the ramp down to 2 from 1 or up from 3 to 2. Control that area before you tackle the para pile. If you have paras on level 1 at the ramp to 2 OR the ancient wyrm hanging out on the ramp up to 2 from 3 you're just compounding the problems.

Second strategy should be to then control an area of 2. If you haven't done a Treasures event in a dungeon before you likely did setup a runebook with lots of locations before the spawn started. There was a good couple weeks where we knew Destard was going to host this event. A smart player will have marked runes all over the dungeon for situations exactly like this. If some place is blocked, use your rune to get behind the trouble.

The paras pile up because players run down, aggro things, and then exit the ramp. This blocks access from the ramp but likely means the other areas on 2 are para free. This is how we start to pick the para pile apart. You recall out of the way and try and aggro a para individually, pulling it back from the pile into your basecamp on 2. If you get more than you intend, run back up to 1 or down to your base on 3 and reform the para pile. Recall to your spot on 2, start again.

So let's say you and your two screens or you and your buddy are successful in getting one of the meaner paras over to you. How should you proceed?

The only para in Destard that presents a problem, in my experience, is the para greater dragon. It's nasty and has the HP to make a fight last. But luckily they aren't down on 2 ever. Instead you've got the para shadow wyrm. It's a glass cannon. You can take it apart in less than a minute. Here's the types of characters I use.

I use my 120 swords/healing/parry/bushido dragoon and my 120 macing/healing/parry/resist stagger fighter. I have two monitors and them set to auto-hit. Importantly both are using dragon slaying weapons. Both these characters have 75 resists to mitigate that one-hit damage special. On each client I have macros setup to cross heal (the real power here!) and to hit AI. I go back and forth between clients firing off the cross heal macro, AI, and using the stagger mastery spell on the macer. Stagger drops their stamina hit rate to nothing. If you keep it going the para shadow wyrm can't do much to overcome your fast crossheals. 

That's one set of templates.

Alternatively, a regular old 120 tamer running consume on their pet as a tank and some other template to deliver high damage (think, again, the 120 swords dragoon or a 120 ABC archer here) can, again, take the shadow para down in no time at all. Instead of the swords guy, use a macer instead and continue to keep stagger going to provide a little room for the tamer's pet's health. Here my fight cadence is like Stagger, AI, AI, repeat. In this example I or my buddy playing the tamer isn't doing anything other than letting the pet tank and keeping its health going with consume. But some dragon slayer spellbook flame strikes could end the fight faster.

You could do this with two tamers, too. Again, one pet on consume as the tank and then another tamer and pet delivering more damage.

But the strategy basically remains the same: keep aggro on one character/pet that can handle the one-hit damage. Mitigate the para's damage with the second character while delivering the bulk of your team's damage against it.

If you and your pal can pull the pile apart and take down the para shadow wyrm alone basically nothing else there is an issue. Fey slayers for the fey, dragon slayer for the dragon. If more than one starts to come for you, break fight and head to the basecamp on 1 or 3. Recall to your safe spot on 2 and start over. 

Throw in a bard as a third character running peace songs and your little band of three can take down the para greater dragons. It just takes time and strategy.

And after that project of life, pray tell how many drops does one not get?
#478
Archangel said:
And after that project of life, pray tell how many drops does one not get?
The issue was dealing with the spawn. It's been observed that if you hunt level 1 down to nothing the newer implementation of the Treasures of Destard will spawn more onto 2. If you let the paras and other spawn pile up on 2 and no one deals with it, everyone's drops decline. 

Plus, those paras add to your count total for more. Did you miss the part where I said you can take the meanest of them, the para shadow wyrm, down in about a minute if you know what you're doing? How long do you think it would take to clear all that with a handful of skilled players?
#479
Jepeth said:
Archangel said:
And after that project of life, pray tell how many drops does one not get?
The issue was dealing with the spawn. It's been observed that if you hunt level 1 down to nothing the newer implementation of the Treasures of Destard will spawn more onto 2. If you let the paras and other spawn pile up on 2 and no one deals with it, everyone's drops decline. 

Plus, those paras add to your count total for more. Did you miss the part where I said you can take the meanest of them, the para shadow wyrm, down in about a minute if you know what you're doing? How long do you think it would take to clear all that with a handful of skilled players?

on Origin? where there is NO-ONE in destard? it is simply unrealistic
#480
As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
#481
Jepeth said:
As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
The other player that plays on Origin it too busy complaining on the internet to help him.
#482
Jepeth said:
As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
Paragon Shadow wryms, Greater Dragons, Phoenix and the guy with Wings.

Can we have normal game play for fully geared vet players that:
1) Doesn't need 2 accounts to play
2) Doesn't need to read this forum on how to play
3) Caters to low pop where.. we have frens but not always on at the same time.
4) Reasonable regulation of Paragons and not have 5 Virtuebane on Steroids chasing us around.

And not be so narrow minded that only very very specific template can work like the full armed Macing Master or Disco Tamer. 

So what? We train them up so that once they become popular they will nerf as usual for all future events? Why waste the effort? Look at sampires. 

Once something becomes too good and powerful, they will design future events to stop u from using them.
#483
Seth said:
Jepeth said:
As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
Paragon Shadow wryms, Greater Dragons, Phoenix and the guy with Wings.

Can we have normal game play for fully geared vet players that:
1) Doesn't need 2 accounts to play
2) Doesn't need to read this forum on how to play
3) Caters to low pop where.. we have frens but not always on at the same time.
4) Reasonable regulation of Paragons and not have 5 Virtuebane on Steroids chasing us around.

And not be so narrow minded that only very very specific template can work like the full armed Macing Master or Disco Tamer. 

So what? We train them up so that once they become popular they will nerf as usual for all future events? Why waste the effort? Look at sampires. 

Once something becomes too good and powerful, they will design future events to stop u from using them.
+1
#484
Seth said:
Jepeth said:
As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
Paragon Shadow wryms, Greater Dragons, Phoenix and the guy with Wings.

Can we have normal game play for fully geared vet players that:
1) Doesn't need 2 accounts to play
2) Doesn't need to read this forum on how to play
3) Caters to low pop where.. we have frens but not always on at the same time.
4) Reasonable regulation of Paragons and not have 5 Virtuebane on Steroids chasing us around.

And not be so narrow minded that only very very specific template can work like the full armed Macing Master or Disco Tamer. 

So what? We train them up so that once they become popular they will nerf as usual for all future events? Why waste the effort? Look at sampires. 

Once something becomes too good and powerful, they will design future events to stop u from using them.
Hyperbolic much? Look, folks were saying how insurmountable that pile in the picture was, I offered a counter strategy rather than complaining on the forum. This is an MMO. In fact it's the MMO. How is banding together, information seeking, and overcoming a hostile environment not the core of Ultima Online gameplay? 

If the dungeon is too hard, go hunt eggs.
#485
Jepeth said:




So let's talk about this for a second. There's a couple ways a pair of players or a skilled single player running two accounts on two monitors could handle this situation. So many of you seem desperate to reduce the difficulty in these events. That's your prerogative, but this is not an unmanageable situation. You don't need to wait it out until server restart.

I won't lie and say that if I walked down that ramp and saw all that waiting for me, my first inclination would be to curse. But that pile is by no means insurmountable. Let's also set aside the "I didn't create this mess and therefore shouldn't have to clean it up" thing. Valor is a virtue, afterall.

I'm going to start by analyzing that picture, what's in it, and where it is.

I see at least three para  shadow wyrms, two para lattice seekers, a para weald protector, a para dragon whelpling, a para unicorn, a para wyrm. Later in this long post I'll talk about strategies I'd use for each.

The biggest advantage here is the location. You have ramps up to 1 and down to 3, as well as all of 2.

First strategy should be to setup a base camp either on the ramp down to 2 from 1 or up from 3 to 2. Control that area before you tackle the para pile. If you have paras on level 1 at the ramp to 2 OR the ancient wyrm hanging out on the ramp up to 2 from 3 you're just compounding the problems.

Second strategy should be to then control an area of 2. If you haven't done a Treasures event in a dungeon before you likely did setup a runebook with lots of locations before the spawn started. There was a good couple weeks where we knew Destard was going to host this event. A smart player will have marked runes all over the dungeon for situations exactly like this. If some place is blocked, use your rune to get behind the trouble.

The paras pile up because players run down, aggro things, and then exit the ramp. This blocks access from the ramp but likely means the other areas on 2 are para free. This is how we start to pick the para pile apart. You recall out of the way and try and aggro a para individually, pulling it back from the pile into your basecamp on 2. If you get more than you intend, run back up to 1 or down to your base on 3 and reform the para pile. Recall to your spot on 2, start again.

So let's say you and your two screens or you and your buddy are successful in getting one of the meaner paras over to you. How should you proceed?

The only para in Destard that presents a problem, in my experience, is the para greater dragon. It's nasty and has the HP to make a fight last. But luckily they aren't down on 2 ever. Instead you've got the para shadow wyrm. It's a glass cannon. You can take it apart in less than a minute. Here's the types of characters I use.

I use my 120 swords/healing/parry/bushido dragoon and my 120 macing/healing/parry/resist stagger fighter. I have two monitors and them set to auto-hit. Importantly both are using dragon slaying weapons. Both these characters have 75 resists to mitigate that one-hit damage special. On each client I have macros setup to cross heal (the real power here!) and to hit AI. I go back and forth between clients firing off the cross heal macro, AI, and using the stagger mastery spell on the macer. Stagger drops their stamina hit rate to nothing. If you keep it going the para shadow wyrm can't do much to overcome your fast crossheals. 

That's one set of templates.

Alternatively, a regular old 120 tamer running consume on their pet as a tank and some other template to deliver high damage (think, again, the 120 swords dragoon or a 120 ABC archer here) can, again, take the shadow para down in no time at all. Instead of the swords guy, use a macer instead and continue to keep stagger going to provide a little room for the tamer's pet's health. Here my fight cadence is like Stagger, AI, AI, repeat. In this example I or my buddy playing the tamer isn't doing anything other than letting the pet tank and keeping its health going with consume. But some dragon slayer spellbook flame strikes could end the fight faster.

You could do this with two tamers, too. Again, one pet on consume as the tank and then another tamer and pet delivering more damage.

But the strategy basically remains the same: keep aggro on one character/pet that can handle the one-hit damage. Mitigate the para's damage with the second character while delivering the bulk of your team's damage against it.

If you and your pal can pull the pile apart and take down the para shadow wyrm alone basically nothing else there is an issue. Fey slayers for the fey, dragon slayer for the dragon. If more than one starts to come for you, break fight and head to the basecamp on 1 or 3. Recall to your safe spot on 2 and start over. 

Throw in a bard as a third character running peace songs and your little band of three can take down the para greater dragons. It just takes time and strategy.

Yep. A Disco/Tamer and a Death Ray Tamer/Mage © combo can take down that pile as well. Have the Disco/Tamer run Consume Damage on a FWW+PB Najasaurus, and throw the Naja into the pile first and grab aggro on everything. While under Consume Damage the Naja's resists will allow it to tank everything with almost no incoming damage (it's only weak resist is Cold, which virtually nothing in Destard deals, other than a fraction of the Shadow Wyrm's damage), it's completely Poison status immune so nothing can interrupt your spell healing on it (the 50% Poison damage from the Weald Protectors won't even scratch the Naja either due to 100% Poison Resist), and it has such high Resist skill that Blood Oath doesn't bother it at all. Throw a Knight of Humility on the Naja from the Death Ray Tamer/Mage © for good measure. The Disco/Tamer tries to discord the Shadow Wyrms first.
Then have the Death Ray Tamer/Mage © sick his 120 Disco+CB Triton on one of the Shadow Wyrms, while channeling Death Ray on it with a Dragon Slayer spellbook, nuke it down.

You can take on the entire pack that way, with the Naja basically being impervious while tanking them all. The only danger is in the Paragons switching target to one of the Tamers, so you have to be on your toes with invisses. The Naja's frequent FWW and Poison ticks will help sustain aggro on it, even if a Paragon does peel off for a second.
#486
Me and two guild mates on Pac  gated into such a mess and a few deathrobes we cleared it party balance is important. On Origin i am currently using my thrower for basic hunting then luring tough paragons to door and using a  second account with tamer to tank but things being possible and things being balanced are two different things. As i have stated over and over acknowledgement and accountability for goodness sake communicate with the players and this could have been a decent event instead of the disaster in every way it's become. And unfortunately this will be the legacy of the development team...
#487
Jepeth said:
As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?

no, everyone hates me for taking all their eggs   =P
#488
Archangel said:
Jepeth said:
As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?

no, everyone hates me for taking all their eggs   =P
And people have stopped bothering with dungeon the other night more people tossing white nets than in destard ....
#489
McDougle said:
Me and two guild mates on Pac  gated into such a mess and a few deathrobes we cleared it party balance is important. On Origin i am currently using my thrower for basic hunting then luring tough paragons to door and using a  second account with tamer to tank but things being possible and things being balanced are two different things. As i have stated over and over acknowledgement and accountability for goodness sake communicate with the players and this could have been a decent event instead of the disaster in every way it's become. And unfortunately this will be the legacy of the development team...
What are they supposed to tell you?  The dungeon works as designed, people are getting drops.

Or you can gather eggs.

They have changed the dungeon three to four times.  There is spawn in the spawn area finally.  There is spawn all over the dungeon.  The spawn increases as players increase.
#490
Pawain said:
McDougle said:
Me and two guild mates on Pac  gated into such a mess and a few deathrobes we cleared it party balance is important. On Origin i am currently using my thrower for basic hunting then luring tough paragons to door and using a  second account with tamer to tank but things being possible and things being balanced are two different things. As i have stated over and over acknowledgement and accountability for goodness sake communicate with the players and this could have been a decent event instead of the disaster in every way it's become. And unfortunately this will be the legacy of the development team...
What are they supposed to tell you?  The dungeon works as designed, people are getting drops.

Or you can gather eggs.

They have changed the dungeon three to four times.  There is spawn in the spawn area finally.  There is spawn all over the dungeon.  The spawn increases as players increase.
Do we need to quote your post from may 3rd ? Even you the prototypical fan boy must admit this a farce of an event in every way..
#491
McDougle said:
Pawain said:
McDougle said:
Me and two guild mates on Pac  gated into such a mess and a few deathrobes we cleared it party balance is important. On Origin i am currently using my thrower for basic hunting then luring tough paragons to door and using a  second account with tamer to tank but things being possible and things being balanced are two different things. As i have stated over and over acknowledgement and accountability for goodness sake communicate with the players and this could have been a decent event instead of the disaster in every way it's become. And unfortunately this will be the legacy of the development team...
What are they supposed to tell you?  The dungeon works as designed, people are getting drops.

Or you can gather eggs.

They have changed the dungeon three to four times.  There is spawn in the spawn area finally.  There is spawn all over the dungeon.  The spawn increases as players increase.
Do we need to quote your post from may 3rd ? Even you the prototypical fan boy must admit this a farce of an event in every way..
They have changed the Dungeon 3 times since then.

Lack of participation is from the rewards not being wanted.

People do other content with and even smaller chance of a reward. Because they want that one.
#492

Seth said:
Jepeth said:
As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
Paragon Shadow wryms, Greater Dragons, Phoenix and the guy with Wings.

Can we have normal game play for fully geared vet players that:
1) Doesn't need 2 accounts to play
2) Doesn't need to read this forum on how to play
3) Caters to low pop where.. we have frens but not always on at the same time.
4) Reasonable regulation of Paragons and not have 5 Virtuebane on Steroids chasing us around.

And not be so narrow minded that only very very specific template can work like the full armed Macing Master or Disco Tamer. 

So what? We train them up so that once they become popular they will nerf as usual for all future events? Why waste the effort? Look at sampires. 

Once something becomes too good and powerful, they will design future events to stop u from using them.
Hyperbolic much? Look, folks were saying how insurmountable that pile in the picture was, I offered a counter strategy rather than complaining on the forum. This is an MMO. In fact it's the MMO. How is banding together, information seeking, and overcoming a hostile environment not the core of Ultima Online gameplay? 

If the dungeon is too hard, go hunt eggs.
That was what we are doing and complaining. Why should the game be designed for the few? Did we see the same number of complaints in past events. No, and so stop teaching us what to do because we went through all of them and know the diff.
#493
If this thread is going to descend into bickering, a lock will be applied.
#494
Pawain said:
McDougle said:
Pawain said:
McDougle said:
Me and two guild mates on Pac  gated into such a mess and a few deathrobes we cleared it party balance is important. On Origin i am currently using my thrower for basic hunting then luring tough paragons to door and using a  second account with tamer to tank but things being possible and things being balanced are two different things. As i have stated over and over acknowledgement and accountability for goodness sake communicate with the players and this could have been a decent event instead of the disaster in every way it's become. And unfortunately this will be the legacy of the development team...
What are they supposed to tell you?  The dungeon works as designed, people are getting drops.

Or you can gather eggs.

They have changed the dungeon three to four times.  There is spawn in the spawn area finally.  There is spawn all over the dungeon.  The spawn increases as players increase.
Do we need to quote your post from may 3rd ? Even you the prototypical fan boy must admit this a farce of an event in every way..
They have changed the Dungeon 3 times since then.

Lack of participation is from the rewards not being wanted.

People do other content with and even smaller chance of a reward. Because they want that one.
Have they changed it 3times? How would you know? Maybe 6 times but with lack of communication no one knows and the rewards are totally fine but why earn death robes when script earn ingots are hovering around 700k ...
#495
Mariah said:
If this thread is going to descend into bickering, a lock will be applied.
Discussion and arguments could still be constructive.

We know all the workarounds. 
Stop teaching Veterans about workarounds. 

The spellbook does not go back to strap, workaround: Put it in youself. 
Can't find friends to help clear a spawn, workaround: Use 2 accounts with xxx templates, etc.
Shard-bound, workaround: Play in your own shard. 

We are talking about the issue, not asking for workaround. 

My workaround for the current event is to pick up eggs and its boring as hell.

Even blackthorn captains are still more fun and well rewarded - we can keep doing this now and then - even when we have enough of the items. 

#496
Nah, this sounds like bickering. Because fundamentally there is a disagreement about whether or not this is even an issue. I and others contend that it is not. That there are perfectly viable ways to play the event in multiple approaches. You want to vent your frustrations that your expectations for the event aren't being met, and you're well within your rights to do so. But it's still your personal expectations. 
#497
@seth the paragons are meant to be done with a group. Using multiple players to kill them is not a work around. It is what you should do as intended gameplay.  I guess some are correct. Time to clear some dead shards if you can not call in chat and find players on your shard. We have players calling in chat   to go to  Mel nightly.  Do you think they get anything good? We have players doing our 3 weekly hunts.  Either your shard is dead or you need to learn how to motivate the few that are left.
#498
Contrary to popular belief i don't post so much because I love to complain. How many players have to  say something is an issue before it is? In the case of pet costume not one complaint here yet we got a hot fix. That's the level of service I'd like to see my issues addressed with. I know everyone is tired of acknowledgement and accountability but is it an unreasonable request or expectation? 
#499
Pawain said:
@ seth the paragons are meant to be done with a group. Using multiple players to kill them is not a work around. It is what you should do as intended gameplay.  I guess some are correct. Time to clear some dead shards if you can not call in chat and find players on your shard. We have players calling in chat   to go to  Mel nightly.  Do you think they get anything good? We have players doing our 3 weekly hunts.  Either your shard is dead or you need to learn how to motivate the few that are left.
Its not my job to motivate other players to stay on UO, let alone motivate them to help me kill paragons persistently for a month.

Call it bickering whatever he OR she likes, we have done group work for Blackthorn, EM events or Shadowguard. We have swapped skills to accommodate the different needs. There is no need to teach any if these.
#500
Seth said:
Jepeth said:
As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
Paragon Shadow wryms, Greater Dragons, Phoenix and the guy with Wings.

Can we have normal game play for fully geared vet players that:
1) Doesn't need 2 accounts to play
2) Doesn't need to read this forum on how to play
3) Caters to low pop where.. we have frens but not always on at the same time.
4) Reasonable regulation of Paragons and not have 5 Virtuebane on Steroids chasing us around.

And not be so narrow minded that only very very specific template can work like the full armed Macing Master or Disco Tamer. 

So what? We train them up so that once they become popular they will nerf as usual for all future events? Why waste the effort? Look at sampires. 

Once something becomes too good and powerful, they will design future events to stop u from using them.

Sampires have completely and utterly dominated PvM content for the past 10+ years. So much so, that bandy cross healing became an ancient, lost art that only a few of us Greybeards still know.
Personally, i love how the "Treasures of " Events have breathed like back into two previously extinct skills, Healing and Macing. Macers were damn near extinct since shortly after AoS came out (when they lost their extra Armor/Stamina damage component), just compare the price of a 120 Macing PS to a 120 Swords PS.

The Swords Sampire is all offense, which synergizes with their self healing due to Life Drain, they had the best of both worlds (offense and survival) because of it. Necro/Warriors have existed in some form since AoS (i made a Necro/Swordsman that used Breath of the Dead after AoS came out), but the gear power wasn't always there to truly realize the build's full potential, not until around Mondain's Legacy was the gear really able to support the build.

Since the introduction of Weapon Masteries with the Time of Legends expansion, Macers are more defense oriented. Stagger slowing their victim's attack speed, and Toughness increasing their Max Health (even above the usual 150 cap), makes them particularly tanky. This decrease in the rate that they take damage (at least non-magical), makes Healing more viable than it was before. I can apply a 4 second bandage literally between swings of a SW/GD/AW Paragon that i have under Stagger and down to 0% Stamina with Hit Fatigue (which really should be made innate to Macing weapons again). Sampires can also take advantage of Macing and it's Masteries, but they don't benefit as much from it against most foes (excepting extreme hard hitters like the Stygian Dragon) than they would from Sword's Onslaught and better weapon selection (Double Axe for DS/WW, Daisho for DS/Feint, Bladed Staff for AI).

The Swords Sampire will still kill 98% of the creatures in the game faster than a Healing Macer will (especially when it comes to AoEing down spawns, which causes a problem for Healing). Against the few foes that are immune to Life Leech/Drain though, the "Juggernaught" Healing Macer shines.
#501
Seth said:
Jepeth said:
As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
Paragon Shadow wryms, Greater Dragons, Phoenix and the guy with Wings.

Can we have normal game play for fully geared vet players that:
1) Doesn't need 2 accounts to play
2) Doesn't need to read this forum on how to play
3) Caters to low pop where.. we have frens but not always on at the same time.
4) Reasonable regulation of Paragons and not have 5 Virtuebane on Steroids chasing us around.

And not be so narrow minded that only very very specific template can work like the full armed Macing Master or Disco Tamer. 

So what? We train them up so that once they become popular they will nerf as usual for all future events? Why waste the effort? Look at sampires. 

Once something becomes too good and powerful, they will design future events to stop u from using them.

Sampires have completely and utterly dominated PvM content for the past 10+ years. So much so, that bandy cross healing became an ancient, lost art that only a few of us Greybeards still know.
Personally, i love how the "Treasures of " Events have breathed like back into two previously extinct skills, Healing and Macing. Macers were damn near extinct since shortly after AoS came out (when they lost their extra Armor/Stamina damage component), just compare the price of a 120 Macing PS to a 120 Swords PS.

The Swords Sampire is all offense, which synergizes with their self healing due to Life Drain, they had the best of both worlds (offense and survival) because of it. Necro/Warriors have existed in some form since AoS (i made a Necro/Swordsman that used Breath of the Dead after AoS came out), but the gear power wasn't always there to truly realize the build's full potential, not until around Mondain's Legacy was the gear really able to support the build.

Since the introduction of Weapon Masteries with the Time of Legends expansion, Macers are more defense oriented. Stagger slowing their victim's attack speed, and Toughness increasing their Max Health (even above the usual 150 cap), makes them particularly tanky. This decrease in the rate that they take damage (at least non-magical), makes Healing more viable than it was before. I can apply a 4 second bandage literally between swings of a SW/GD/AW Paragon that i have under Stagger and down to 0% Stamina with Hit Fatigue (which really should be made innate to Macing weapons again). Sampires can also take advantage of Macing and it's Masteries, but they don't benefit as much from it against most foes (excepting extreme hard hitters like the Stygian Dragon) than they would from Sword's Onslaught and better weapon selection (Double Axe for DS/WW, Daisho for DS/Feint, Bladed Staff for AI).

The Swords Sampire will still kill 98% of the creatures in the game faster than a Healing Macer will (especially when it comes to AoEing down spawns, which causes a problem for Healing). Against the few foes that are immune to Life Leech/Drain though, the "Juggernaught" Healing Macer shines.
Well said. I still use healing with bard support against Osiredon and EM events. Two cross healer with vampiric ability will be invincible. 

Every popular and successful game mechanism creatively introduced by past Dev like, Evasion, Word of Death, Vampiric, etc are eventually nerfed.

The game mechanism is getting bland while the no name monsters are getting more powerful than named. My point is the last statement above.

One fine day, if macing mastery becomes popular they will spend time to nerf it, rather than to create content to challenge that ability.
#502
The choice of weapon specials on particular weapons made Macing and fencing unpopular.

Swords is so much easier to get max speed on the popular specials.
#503
Friday night not one other person in destard on Pacific...but it's all working as intended right...
#504
Friday night is not a busy night in UO.  People are doing stuff.  I just did a luck hour and got 10 drops.

Same that I get in every other dungeon.  Explain broke?  

I just stayed in the spawn area and was killing stuff constantly.  Only wasted about 8 mins with tough paragons.  The spawn is much better than it was after they fixed the hole.

Again, if players want the rewards they will do what it takes to get them.  Apparently, many players got 300 drops on the first 2 days and stopped.  Eggs are constantly being turned in.  Maybe players like that method.
#505
The fact that the ingots, which is like a drop is selling for 1.5M on LS means the rewards are not desired.  The other dungeons were 3M towards the end.  These are below the end prices.
#506
Popps is getting the correct number of drops using EVs and having no Eval.
#507
Pawain said:
The fact that the ingots, which is like a drop is selling for 1.5M on LS means the rewards are not desired.  The other dungeons were 3M towards the end.  These are below the end prices.

That's your assumption. Don't get me wrong, it could be part of the reason but I think it's also because the market is flooded with drops.

You said it yourself that the ingots are 1.5m. No other event has had something that easy to get (you don't need any skill to get the eggs) so now every shard is flooded with ingots from scipters people that script sit at their computer gathering eggs all day long. Truth of the matter is that is what happens when people are able to farm drops with something as easy as picking up eggs from the same handful of spawn locations (with no skills required); there is no need to fight for drops in the dungeon. For many people going to gather eggs is more efficient as they are able to get more drops than if they were in the dungeon so the more people that are able to effortlessly obtain drops, the lower the price will be.

Btw same thing happened when there was that Shadowguard bug that would allow people to get multiple drops; the artifact prices went down drastically (even cameos). Surely something like a cameo was still desired?  

#508
Pawain said:
Jepeth said:
As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
The other player that plays on Origin it too busy complaining on the internet to help him.
I'm not complaining, I'm posting silly Meme's.
#509
With rewards being shard-bound I need to get the decor rewards on the two shards I have houses on.  Gathering eggs is the most efficient at a factor of 10x  plus no insurance and no wear-and-tear on armor. My pets won't get much exercise until July.
#510
Hippo said:
With rewards being shard-bound I need to get the decor rewards on the two shards I have houses on.  Gathering eggs is the most efficient at a factor of 10x  plus no insurance and no wear-and-tear on armor. My pets won't get much exercise until July.
Well, I did also mention if anything needs to be shard bound it should be easy to get. So that we can get on multiple shards or stock up to resell to returning or new players for low prices due to plenty of supply.

They made it happen at least with eggs. 

Shard bound wearable, functional arties should not be rare and hard to get. If it's shard bound then it should not be limited time. 
#511
Seth said:

Shard bound wearable, functional arties should not be rare and hard to get. If it's shard bound then it should not be limited time. 
I disagree. Making things limited time is how they prevent everything from being like the gauntlet in Doom that is rarely ever played. Limited content encourages players to play during X time and to actually play together. If I knew I could get whatever rewards I wanted from any event whenever I wanted then the only thing stopping me from shutting down my accounts for a year or 2 would be my houses.
#512
When the epaulettes were first added I didn't have a gargoyle, so I didn't get gargoyle ones. But then the item was repeated and now she does have them.
The items are being repeated. So if a player didn't get them the first time around, they keep p(l)aying, and wait for them to come around again?
#513
Just add to black market  ;)
#514
Jepeth said:
As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
Jep, nothing but love for ya, man, but you go kinda hard on how easy peasy it is for players to run two accounts at the same time and clean up a bunch of paragons. It's not easy for the casual player. And it's not realistic to expect it from any player. 

I live in a 200-year-old hobbit house, I wouldn't trade for the world. The downside of a small country cottage is we play UO on laptops that we move off the dining table when it's time to eat.

So even if I became practiced enough to proficiently fight with two accounts simultaneously (which I assure you I wouldn't and couldn't) logistically there's no way I could make that happen. I'd have to tape a second monitor to the top of my husband's head.
#515
LilyGrace said:
So even if I became practiced enough to proficiently fight with two accounts simultaneously (which I assure you I wouldn't and couldn't) logistically there's no way I could make that happen. I'd have to tape a second monitor to the top of my husband's head.
Yes but I and your other friends would be glad to get massacred in Destard with you whenever!
#516
I know that! *hugs*  🙂

 I was speaking more to how the dual monitors, etc., really isn't a fix or even feasible for many who struggle at times, or all the time, to find others to join with. 
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