2018-04-19 22:41
#0
I cannot do endgame stuff with my necro-mage and mystic-mage as a sampire or a tamer. Are these build underpowered or Im doing something wrong?
Add level 6 and 7 cold spells to what a mage can cast. For example ice blast on level 6 and hail storm for level 7.
CovenantX said:Increase the "Casting Focus" property to spawn in increments of 10-20-30% cap casting focus at 100% for pvm, 0% for pvp.
allow Slayer bonus on talismans should apply to spells as well.
problem solved.
My SDI weaving necro mage absolutely wrecks most anything. ~800 Words of Death combine with slayer spell books for most everything can be beastly. Keep in mind there is no SDI cap for PVM. If your caster has no complement of slayer spell books, I highly suggest working towards that goal.Mistico said:The problem is that almost any template (not spellcaster) can do endgame stuff without a group with the right equip and setup.
Spellcasters cannot do well against with high resist and high hit point regen stuff, we do not have perfection+consacrate+ai+life leech+ mana leech, we do not have a high hp meat shield + consume damage + scrolled pets.
All we can do is heal the party and/or do some little damage or resurect other spellcasters (lol).
In my opinion spellcasters needs more love in pvm.
casters are by definition not warriors or tamers, so most of what you are listing would simply mean to turn casters into one or the other.Mistico said:we do not have perfection+consacrate+ai+life leech+ mana leech, we do not have a high hp meat shield + consume damage + scrolled pets.
What's your problem with additions? Im not saying that mages needs mana leech (lol).Max_Blackoak said:casters are by definition not warriors or tamers, so most of what you are listing would simply mean to turn casters into one or the other.Mistico said:we do not have perfection+consacrate+ai+life leech+ mana leech, we do not have a high hp meat shield + consume damage + scrolled pets.
You're wrong about not having mana leech, especially since you mentioned you run a necro mage - wraith form will let you have endless mana. If you don't like to use that run 120 meditation.
Who needs life leech when they can cast heals, greater heals and/or gift of renewal?
You do have high hp meat shields, they're called summons (mystic's RC is essentially like a greater dragon).
As mentioned above by others: you have uncapped sdi and slayer books available increasing your damage enormously. Use the right combinations (the old corpse skin and fire spells for example) to increase your damage output and you will absolutely be doing significant damage.
The damage bump seems alright, but I don't like the modifiers. Not because it doesn't sound a little cool, but because I find it tiresome that UO has gotten so many item properties, slayers, modifiers,... I would deftly simplify here rather than tack on more modifiers.Pinkerton said:
I think bumping the base damage of spells by 25% at the lower circles (1-5) and by 15% at the upper circles (6-8) would be ideal.
Also add a way for casters to change the elemental damage of their spells. A Talisman or Spellbook property that alters spell damage type - Frost Strike Talisman that changes the flamestrike to a blue hue and does cold damage. Etc.
for pvm, mages are powerful enough. its the samps and tamers that are over powered, a regular fighter can be considered weakest solo template. they need help before mages. in pvp mages rule now. my various mages are great. think there is no need to do anything at this time. let them fix things and improve cc/ec.