🧙‍♂️ Brought to you by Peptides.gg — Use code UO20 for 20% off — GLP-1's, 90+ Peptides and more!

Delete the PvM flag logout timer

Started by JohnKnighthawke · 2022-05-01 · 113 posts · General Discussions
#0
It no longer serves any good purpose.
#1
Just add is this person in the heat of battle to the code
#2
Mongbats have kept me logged in for far too long. LOL
#3
Yes delete it.  Know it is suppose to keep players from changing avatars in the heat of battle but don’t know that is that important in pvm.  It just delays me from doing vendor search and logging out.



#4
Agreed, +1 vote.
#5
Fully agree. 
#6
Agreed
#7

Leave the log out timer as is.

It's not broken and does not require fixing. 

#8
It’s not broken, true. It is annoying and pointless I think is the idea here. 
#9
Merlin said:

Leave the log out timer as is.

It's not broken and does not require fixing. 

For pvp it works perfectly thus the easy fix is a check for heat of battle 
#10
At least, once at home the timer should be off
#11
Archangel said:
At least, once at home the timer should be off
Yes this. 
#12
Merlin said:

Leave the log out timer as is.

It's not broken and does not require fixing. 


So what is your argument for leaving the PvM logout timer in the game?
#13
“why you’re in such a hurry to change char? 
It’s not even 5 mins, it’s 2 mins.

I think it’s a global timer associated with pet training combat timer and soul stone use too. Which people might exploit. 

So some people might take advantage of this especially in trammel where you can gate from dungeons. You would have people getting certain creatures/ bosses down to 40% health, gate to house, switch to spellweaver insta, jump through same gate again.
just not within the spirit of the game

Also, many mobs give debuffs and there is actually already an active exploit associated with logging out/in (with a debuff.) 

I can’t report it publicly as Rorschach has closed the relevant bug thread? and also my superiors have not authorised me to report it, but it gives you 735 skill points instead of 720 which is nice for PvP

i am sure removing this safeguard would allow multiple associated exploits, probably the reason it was introduced in the first place
.” 
#14
Yoshi said:
“why you’re in such a hurry to change char? 
It’s not even 5 mins, it’s 2 mins.

I think it’s a global timer associated with pet training combat timer and soul stone use too. Which people might exploit. 

So some people might take advantage of this especially in trammel where you can gate from dungeons. You would have people getting certain creatures/ bosses down to 40% health, gate to house, switch to spellweaver insta, jump through same gate again.
just not within the spirit of the game

Also, many mobs give debuffs and there is actually already an active exploit associated with logging out/in (with a debuff.) 

I can’t report it publicly as Rorschach has closed the relevant bug thread? and also my superiors have not authorised me to report it, but it gives you 735 skill points instead of 720 which is nice for PvP

i am sure removing this safeguard would allow multiple associated exploits, probably the reason it was introduced in the first place
.” 

I wouldn't characterize this as "such a hurry," though. It is not unreasonable to expect to log out, and then back in on a different character, barring a PvP flag.

I want to change characters in a more-reasonable time (a more honest characterization than "such a hurry"), for one thing, I do more than one thing in this game

Also because sometimes I'm doing something simple, like walking from one house to another, with no intent to fight at all, except I get targeted by, say, a mongbat along the way, and this mongbat disrupts my plans whether I engage it or not.

Not sure why you're mentioning Spellweaving and the inability to gate from Fel dungeons as though they had anything to do with this timer. This outdated and unreasonable timer considerably pre-dates both.

Also it's more than 2 minutes. I know this because the the EC counts down 2 minutes for me and yet it's always more than that before I can log back in.

Exploits should be fixed.
#15
"a mongbat etc attacking you will NOT prevent you from logging out, it's only if you hit it back.."
#16

Also it's more than 2 minutes. I know this because the the EC counts down 2 minutes for me and yet it's always more than that before I can log back in.

Exploits should be fixed.

"I just timed it, it's 2 minutes.
if you log back in with the char that was recently in combat, you can log that char out after 2 mins of non combat,"
#17
Yoshi said:
"a mongbat etc attacking you will NOT prevent you from logging out, it's only if you hit it back.."

Not accurate.
Yoshi said:

Also it's more than 2 minutes. I know this because the the EC counts down 2 minutes for me and yet it's always more than that before I can log back in.

Exploits should be fixed.

"I just timed it, it's 2 minutes.
if you log back in with the char that was recently in combat, you can log that char out after 2 mins of non combat,"

Given that your previous comment was not accurate I think I will trust my own timing.
#18
Yoshi said:
"a mongbat etc attacking you will NOT prevent you from logging out, it's only if you hit it back.."
I can confirm this is true. I'll be flagged by something like a snake / orc at one of my homes and as long as I do not hit them; I'm always able to log out immediately.

Sometimes they will flag my thrower when his glaive is equipped and I end up killing them and then need to wait so I've got into the habit of recalling without the weapon equipped so that I don't hit them and I never have a problem in those situations. 
#19
Add is this person in the heat of battle..to the line of code problem solved 
#20
keven2002 said:
Yoshi said:
"a mongbat etc attacking you will NOT prevent you from logging out, it's only if you hit it back.."
I can confirm this is true. I'll be flagged by something like a snake / orc at one of my homes and as long as I do not hit them; I'm always able to log out immediately.

Sometimes they will flag my thrower when his glaive is equipped and I end up killing them and then need to wait so I've got into the habit of recalling without the weapon equipped so that I don't hit them and I never have a problem in those situations. 

*sighs*

No, you cannot confirm that, because it is not accurate, though I guess I can't stop you from saying inaccurate things. For years, it's worked as I've described. On rare occasions it will allow one to log out if they log out instantly near a bed in an inn. (I don't even want to imagine the lines of code someone wrote to make the client recognize a bed in an inn, but not any other location.)

How do I know this? Because as it turns out I have a character with no rune to my house, and it kind of amuses me that this character doesn't have such a rune, so I do not fix the issue. There is a spawn point between a nearby town and the house, so I frequently have something flag on me as I run by.

This also by the way is how I know that the timer is longer than 2 minutes. The EC has a feature where it will do the time for you and then log you out once the timer is done. Problem is: It never works. I can never log into the same account on the same shard until more time has passed.

Others have posted for many years asking for the same thing, and the support has been near-universal, with concern only for the possibility of the PvP timer being interfered with. Why it's suddenly controversial now is something I only can speculate about.
#21
I auto attack a mongbat attacking me. And I'm not turning that off for this.
#22
 😂 this thread turned into entertainment. 

Risking being accused of an inaccurate statement. You have to attack the mob for the timer to kick in. 

My Archer and thrower will every time.

It's forever till death do you part if you copy to TC while under the timer.
#23
keven2002 said:
Yoshi said:
"a mongbat etc attacking you will NOT prevent you from logging out, it's only if you hit it back.."
I can confirm this is true. I'll be flagged by something like a snake / orc at one of my homes and as long as I do not hit them; I'm always able to log out immediately.

Sometimes they will flag my thrower when his glaive is equipped and I end up killing them and then need to wait so I've got into the habit of recalling without the weapon equipped so that I don't hit them and I never have a problem in those situations. 

*sighs*

No, you cannot confirm that, because it is not accurate, though I guess I can't stop you from saying inaccurate things. For years, it's worked as I've described. On rare occasions it will allow one to log out if they log out instantly near a bed in an inn. (I don't even want to imagine the lines of code someone wrote to make the client recognize a bed in an inn, but not any other location.)

How do I know this? Because as it turns out I have a character with no rune to my house, and it kind of amuses me that this character doesn't have such a rune, so I do not fix the issue. There is a spawn point between a nearby town and the house, so I frequently have something flag on me as I run by.

This also by the way is how I know that the timer is longer than 2 minutes. The EC has a feature where it will do the time for you and then log you out once the timer is done. Problem is: It never works. I can never log into the same account on the same shard until more time has passed.

Others have posted for many years asking for the same thing, and the support has been near-universal, with concern only for the possibility of the PvP timer being interfered with. Why it's suddenly controversial now is something I only can speculate about.
I can confirm because it literally happens every single time I play the game and switch chars.

But feel free to keep thinking that you are the smartest person in the world and if you can't reproduce it then it must not work. You sound like you should work for the Dev team under Misk.
#24
Yoshi said:
"a mongbat etc attacking you will NOT prevent you from logging out, it's only if you hit it back.."
What a bunch of miss information.  We are not talking about logging out we are talking about logging in a different char and yes a stupid monbat WILL prevent you from logging in another char.  The cool down is stupid.
#25
If something flags on you (ie you are not the aggressor) and you do not hit them (they can hit you) - you are able to log out without a timer.

You can literally go test this yourself right now. 

What shard are you guys on - happy to help dispel your confusion.  It's not like I have anything better to do in the game since the event is broken and Kyronix won't respond about fixing it.
#26
I thought Camping was supposed to override the combat flag once the camp was secure, takes 20 seconds I think? I seem to remember it doing that back in the early 2000s. It does not override the timer now, but does seem quicker than 2 minutes.
The camping gump is incorrect when it says you can safely log out when the camp is secure.
This could be a quicker mechanism for secure log out if 'fixed' (not sure if its broken, or was changed).
Humans with Jack of All Trades can usually start a fire in a few seconds, other races would have to be granted 20 hidden camping as well.

Never thought I would be talking UO camping in 2022.
#27
Yoshi said:
"a mongbat etc attacking you will NOT prevent you from logging out, it's only if you hit it back.."
Not sure where you're getting this. I can run by a headless, or mongbat, or a rat near the stairs at my house and have to time out. If I'm hitting back, I'm doing it at lighting speed. Because even if at peace, flying by rather than taking a wide berth, I have to time out if I'm hit.

I've always assumed, since this pita has been talked about forever and ever and it hasn't been changed, that it's not a simple or easy fix to separate heat of battle code from pvm and pvp.
#28
Merlin said:

Leave the log out timer as is.

It's not broken and does not require fixing. 


So what is your argument for leaving the PvM logout timer in the game?

The timer would end up being abused for instant log out while PvM fighting.   Surely you can conjure some ideas for how this could be scripted to advantage, no? 

And as I said before... I'll say it again:


IT'S NOT BROKEN.  DON'T FIX IT.

#29
Merlin said:
Merlin said:

Leave the log out timer as is.

It's not broken and does not require fixing. 


So what is your argument for leaving the PvM logout timer in the game?

The timer would end up being abused for instant log out while PvM fighting.   Surely you can conjure some ideas for how this could be scripted to advantage, no? 

And as I said before... I'll say it again:


IT'S NOT BROKEN.  DON'T FIX IT.

These excuses are weak you can't leave the roof go home change templates with soulstones log out log in and go back no worth doing boss works like that and Frankly the scripting is going to happen the team has proven over and over we can't stop the simplest thing and really I'd rather just not wait the two minutes 
#30
McDougle said:
Merlin said:
Merlin said:

Leave the log out timer as is.

It's not broken and does not require fixing. 


So what is your argument for leaving the PvM logout timer in the game?

The timer would end up being abused for instant log out while PvM fighting.   Surely you can conjure some ideas for how this could be scripted to advantage, no? 

And as I said before... I'll say it again:


IT'S NOT BROKEN.  DON'T FIX IT.

These excuses are weak you can't leave the roof go home change templates with soulstones log out log in and go back no worth doing boss works like that and Frankly the scripting is going to happen the team has proven over and over we can't stop the simplest thing and really I'd rather just not wait the two minutes 

Train up camping and put it on a soulstone if you want quicker log out.  There is no need for a change to this mechanic. 

#31
Yoshi said:
"It doesn't matter what the facts are.
My views are conservative and so must be incorrect..."

A conservative opion would be one that does not like change.

The logout timer has been the same since '97. 

Your toon has to aggro against the mongbat. Which the way I have my settings they will if in range of the weapon in hand.  Usually my mages can make it inside bit rarely ranged warriors do.

You can get hit by a spell and not trigger the timer. I also have gargoyles near my home.

@Gewürtztraminer camping works like your house or an inn. 

But I do not think it works for buying from the UO store.
#32
Merlin said:
Merlin said:

Leave the log out timer as is.

It's not broken and does not require fixing. 


So what is your argument for leaving the PvM logout timer in the game?

The timer would end up being abused for instant log out while PvM fighting.   Surely you can conjure some ideas for how this could be scripted to advantage, no? 

And as I said before... I'll say it again:


IT'S NOT BROKEN.  DON'T FIX IT.


Larger and larger font is not an argument.
#33
keven2002 said:
keven2002 said:
Yoshi said:
"a mongbat etc attacking you will NOT prevent you from logging out, it's only if you hit it back.."
I can confirm this is true. I'll be flagged by something like a snake / orc at one of my homes and as long as I do not hit them; I'm always able to log out immediately.

Sometimes they will flag my thrower when his glaive is equipped and I end up killing them and then need to wait so I've got into the habit of recalling without the weapon equipped so that I don't hit them and I never have a problem in those situations. 

*sighs*

No, you cannot confirm that, because it is not accurate, though I guess I can't stop you from saying inaccurate things. For years, it's worked as I've described. On rare occasions it will allow one to log out if they log out instantly near a bed in an inn. (I don't even want to imagine the lines of code someone wrote to make the client recognize a bed in an inn, but not any other location.)

How do I know this? Because as it turns out I have a character with no rune to my house, and it kind of amuses me that this character doesn't have such a rune, so I do not fix the issue. There is a spawn point between a nearby town and the house, so I frequently have something flag on me as I run by.

This also by the way is how I know that the timer is longer than 2 minutes. The EC has a feature where it will do the time for you and then log you out once the timer is done. Problem is: It never works. I can never log into the same account on the same shard until more time has passed.

Others have posted for many years asking for the same thing, and the support has been near-universal, with concern only for the possibility of the PvP timer being interfered with. Why it's suddenly controversial now is something I only can speculate about.
I can confirm because it literally happens every single time I play the game and switch chars.

But feel free to keep thinking that you are the smartest person in the world and if you can't reproduce it then it must not work. You sound like you should work for the Dev team under Misk.

As you can see, I am not the only one who recognizes the reality of the game. You are for some reason denying it. It does not take being the 'smartest person in the world' to acknowledge reality, though your attributing that thought to me is a great trolling tactic, so you've clearly trolled before. Good on you.
#34
Merlin said:
Merlin said:

Leave the log out timer as is.

It's not broken and does not require fixing. 


So what is your argument for leaving the PvM logout timer in the game?

The timer would end up being abused for instant log out while PvM fighting.   Surely you can conjure some ideas for how this could be scripted to advantage, no? 

And as I said before... I'll say it again:


IT'S NOT BROKEN.  DON'T FIX IT.


Larger and larger font is not an argument.

You've not made a case for why this should be changed in any font size. 



#35
Because it's annoying to get hit by something or hit something and then not be able to swap characters.  I'm over the whole threat of "scripters may abuse it." They already are abusing the game.

But like I said earlier... it's still a minor issue.  
#36
Feigr said:
Because it's annoying to get hit by something or hit something and then not be able to swap characters.  I'm over the whole threat of "scripters may abuse it." They already are abusing the game.
Agreed If we use "Scripters may abuse it" as an excuse, nothing will get done. They abuse everything and anything.

Feigr said:
But like I said earlier... it's still a minor issue.  
Agreed, and one that only lasts 2 minutes and only happens if you are the aggressor. 

#37
Some comments have been removed. Keep to topic and be mindful of the terms of service.
#38
Merlin said:
Merlin said:
Merlin said:

Leave the log out timer as is.

It's not broken and does not require fixing. 


So what is your argument for leaving the PvM logout timer in the game?

The timer would end up being abused for instant log out while PvM fighting.   Surely you can conjure some ideas for how this could be scripted to advantage, no? 

And as I said before... I'll say it again:


IT'S NOT BROKEN.  DON'T FIX IT.


Larger and larger font is not an argument.

You've not made a case for why this should be changed in any font size. 




Actually yes, I did -- it serves no good purpose. Against this you say "exploit" and say it in big font. That's not an argument. I actually have a hard time imagining this could be used for significant exploiting. Further if there were an exploit in there someplace wouldn't the solution be to fix the exploit not inconvenience everyone else?
#39
"nobody is being incovenienced, stop trying to cheat please"
#40
It's clear that some people do not play the same UO that I play (CC on BS sanctioned ATL shard). I'm happy to come to any shard where people think that you cannot log out regardless of someone else flagging you (and you not hitting them) and prove you wrong.

I'm also willing to take bets on it for those that are that confident you are right. Put your money where your mouth is if you are that confident; I know I am.
#41
Merlin said:
Merlin said:
Merlin said:

Leave the log out timer as is.

It's not broken and does not require fixing. 


So what is your argument for leaving the PvM logout timer in the game?

The timer would end up being abused for instant log out while PvM fighting.   Surely you can conjure some ideas for how this could be scripted to advantage, no? 

And as I said before... I'll say it again:


IT'S NOT BROKEN.  DON'T FIX IT.


Larger and larger font is not an argument.

You've not made a case for why this should be changed in any font size. 




Actually yes, I did -- it serves no good purpose. Against this you say "exploit" and say it in big font. That's not an argument. I actually have a hard time imagining this could be used for significant exploiting. Further if there were an exploit in there someplace wouldn't the solution be to fix the exploit not inconvenience everyone else?

The standard for changing something that has been in the game since day one is going to require an argument with greater reasoning than some blanket statement that "it serves no good purpose".   The onus is on you to make a good argument for change and provide clear examples of how this is negatively affecting you and why the change is crucial for future game play.   Discussing font size is all semantics. 


So I'm going to repeat again:

It's not a broken mechanic. 


It doesn't require fixing. 

#42
keven2002 said:
It's clear that some people do not play the same UO that I play (CC on BS sanctioned ATL shard). I'm happy to come to any shard where people think that you cannot log out regardless of someone else flagging you (and you not hitting them) and prove you wrong.

I'm also willing to take bets on it for those that are that confident you are right. Put your money where your mouth is if you are that confident; I know I am.
No one says you can't log out of course you can but 
1. You have to wait 2 minutes to login another character 
2. And perhaps more importantly you character that you logged out is still there in game open to attack for 2 minutes this is especially horrible in fel....
#43
Rorschach said:
Some comments have been removed. Keep to topic and be mindful of the terms of service.
How about all the scripter/cheaters/gold sellers? Why don't THEY have to be mindful of the ToS??? 

ROFL, What a joke!
#44
Why was that dude's comments never deleted when he's obviously yelling at people and escalating the conversation? I thought cleanup was done, but his comments are still there.  Is it not obvious to people that when he ups the font like that he's yelling?  He's tiptoeing the rules.  What comments were cleaned up if not that one?

He's also arguing in bad faith and ignoring the arguments that have tried to meet his criteria for the discussion.
#46
McDougle said:
keven2002 said:
It's clear that some people do not play the same UO that I play (CC on BS sanctioned ATL shard). I'm happy to come to any shard where people think that you cannot log out regardless of someone else flagging you (and you not hitting them) and prove you wrong.

I'm also willing to take bets on it for those that are that confident you are right. Put your money where your mouth is if you are that confident; I know I am.
No one says you can't log out of course you can but 
1. You have to wait 2 minutes to login another character 
2. And perhaps more importantly you character that you logged out is still there in game open to attack for 2 minutes this is especially horrible in fel....

"haha, how you get facts wrong? why you don't just try it instead of typing incorrect things?
This is the easiest thing to test, log in, have troll attack you, log out, log in new char. Why it's so hard for you to test?
I would make a video but it's too much effort to blank out account details

In the time it took for you to post this, you could've tested it.


They are 4 years behind on bug fixes and OP wants them to create more bugs because can't wait 2 mins.
"
#47
Yoshi said:
McDougle said:
keven2002 said:
It's clear that some people do not play the same UO that I play (CC on BS sanctioned ATL shard). I'm happy to come to any shard where people think that you cannot log out regardless of someone else flagging you (and you not hitting them) and prove you wrong.

I'm also willing to take bets on it for those that are that confident you are right. Put your money where your mouth is if you are that confident; I know I am.
No one says you can't log out of course you can but 
1. You have to wait 2 minutes to login another character 
2. And perhaps more importantly you character that you logged out is still there in game open to attack for 2 minutes this is especially horrible in fel....

"haha, how you get facts wrong? why you don't just try it instead of typing incorrect things?
This is the easiest thing to test, log in, have troll attack you, log out, log in new char. Why it's so hard for you to test?
I would make a video but it's too much effort to blank out account details

In the time it took for you to post this, you could've tested it.


They are 4 years behind on bug fixes and OP wants them to create more bugs because you can't be bothered to wait 2 mins.
"
Who has their settings setup to not auto attack back when attacked?  I couldn't even test this because I auto attacked even after turning the option to "always attack" off in EC.
#48
"i just test on EC default, it worked fine, i don't know what you're talking about.
Maybe you're carrying a bow or throwing weapon and you hit the creature? "
#49
Is it possible that this could be a client issue?  I’m positive a monster flagging on a character in CC does not trigger a logout/login timer… the front of my house is wide open and monsters flag me switching characters all the time.

I cannot speak to if EC is the same, but I’ve experienced other odd differences where people assured me something was working only for it to work in EC and not work in CC.
#50
Merus said:
Is it possible that this could be a client issue?  I’m positive a monster flagging on a character in CC does not trigger a logout/login timer… the front of my house is wide open and monsters flag me switching characters all the time.

I cannot speak to if EC is the same, but I’ve experienced other odd differences where people assured me something was working only for it to work in EC and not work in CC.
Yes - that might be the difference because I'm using CC. I had no idea that EC had an auto attack feature in it. Just another perk of using that client I guess. That said, I'm sure it's like "Always run" feature where you can toggle it on or off.
#51
It's minor I don't even really care too much.  I'm not even playing the game anymore, but I thought I'd try it out at least.  I do auto attack when I'm attacked.  However, like Merus said, if I'm in my house and something just goes hostile at me that does not trigger a timer.

The thing that bothered me is when I'm not far away from a monster and it automatically attacks it.  Then you have the timer.

Also, I don't see the point in the timer for anything even if I'm out hunting monsters and want to swap characters.  SO long as I'm logging out in an inn or a house.

I also don't agree that camping is the solution for obvious reasons that shouldn't even need to be said.
#52
Ok who wants to test on either Origin or pac are you willing to come let me co own you flag to initiate the timer and log out or you sure enough this isn't a issue to uninsure your equipment first? 
#53
Why do these boards allow large text? lol
#54
Yoshi said:
"nobody is being inconvenienced, stop trying to cheat please"
LMAO Mr. Cheater trying to tell other people not to cheat, what a joke.
#55
@Rorschach - Let's also close and lock this thread that's also toxic because people are name calling. No need to remove 1 or 2 posts just lock it like you did mine.
#56
Maybe end this thread.  The thinking underlying this pain in the neck has not changed so it is not going to.  It is there to prevent a player from making a quick character change in the heat of battle that will provide that player with an unfair advantage, or maybe they just imply that because the game can’t handle that kind of change quickly.  Know it’s operating programming is flawed some and it does not always work as intended but if you play UO you learn to accept that.
#57
"actually i am a little intrigued about the motive behind the post
i am wondering @JohnKnighthawke you're complaining about this, but how are you dealing with being nerve striked without receiving a debuff for the nerve strike? or you get one on EC?

I'm interested to know how you can tell if you're stam blocked or nerve striked in group fights on EC, since you haven't reported about this issue.Given that nerve strike is probably the most commonly used special"
#58
@ Yoshi If he is like me, he has no clue about what you just said. 

My Guess: He took a toon home, got attacked and hit a mob at the door, had to wait 2 min until the timer ran out to log in a different toon.  He found that annoying enough to come here and ask for the timer to be removed.

Sometimes the simple answer is the correct one.  We shall see if he responds with something different.
#59
This isn't broken but improves the gameplay, IMHO. Maybe they can change the 2mins to kick in only if we killed a monster, not when attacked. Maybe they should have proper QC to ensure no bugs are created in the process.
#60
I confirmed tonight on CC…

I recalled home and a rat about a half screen away targeted me.  I stepped up onto my house a couple tiles in full view of the rat then logged off.  I was able to immediately log in another character on my porch who was immediately targeted by the rat… I then logged that character and was able to immediately log back in on the original character.
#61
Merus said:
I confirmed tonight on CC…

I recalled home and a rat about a half screen away targeted me.  I stepped up onto my house a couple tiles in full view of the rat then logged off.  I was able to immediately log in another character on my porch who was immediately targeted by the rat… I then logged that character and was able to immediately log back in on the original character.
Let it reach you instead.  This isn't a complicated thing.  
#62
Feigr said:
Merus said:
I confirmed tonight on CC…

I recalled home and a rat about a half screen away targeted me.  I stepped up onto my house a couple tiles in full view of the rat then logged off.  I was able to immediately log in another character on my porch who was immediately targeted by the rat… I then logged that character and was able to immediately log back in on the original character.
Let it reach you instead.  This isn't a complicated thing.  
Ok, I did that.  Let it hit me and it did 1 point of damage.  I then stepped up on the house and got exactly the same results as before.
#63
Yup you have to hit or attempt to hit the mob.  As some have been saying.  If all it took was the mob targeting you, you would never be able to log off in our houses.

Merus lives in the same area as I on a different server.
#64
Pawain said:
Yup you have to hit or attempt to hit the mob.  As some have been saying.  If all it took was the mob targeting you, you would never be able to log off in our houses.

Merus lives in the same area as I on a different server.
My character automatically hits back.  And even if there is a setting I didn't see on a short look, I wouldn't want to turn that off.
#65
Feigr said:
Pawain said:
Yup you have to hit or attempt to hit the mob.  As some have been saying.  If all it took was the mob targeting you, you would never be able to log off in our houses.

Merus lives in the same area as I on a different server.
My character automatically hits back.  And even if there is a setting I didn't see on a short look, I wouldn't want to turn that off.
So you’ve now confirmed what everyone has been saying in this thread… the timer only kicks in if you attack the mob, even in self defense (auto-defend).

I would say this is working as intended to prevent players abusing the ability to log out mid fight with no delay.  While I do agree that the overall impact of changing this kind of rule related to PvM is what I would consider minor, it is nonetheless the intended function of the timer.
#66
Merus said:
Feigr said:
Pawain said:
Yup you have to hit or attempt to hit the mob.  As some have been saying.  If all it took was the mob targeting you, you would never be able to log off in our houses.

Merus lives in the same area as I on a different server.
My character automatically hits back.  And even if there is a setting I didn't see on a short look, I wouldn't want to turn that off.
So you’ve now confirmed what everyone has been saying in this thread… the timer only kicks in if you attack the mob, even in self defense (auto-defend).

I would say this is working as intended to prevent players abusing the ability to log out mid fight with no delay.  While I do agree that the overall impact of changing this kind of rule related to PvM is what I would consider minor, it is nonetheless the intended function of the timer.
What abuse though? Removing it would make QoL so much better.  You're fighting in a spawn and someone asks for something you can do on another character... Just recall back to house and swap.  What's the abuse there?
#67
Feigr said:
Merus said:
Feigr said:
Pawain said:
Yup you have to hit or attempt to hit the mob.  As some have been saying.  If all it took was the mob targeting you, you would never be able to log off in our houses.

Merus lives in the same area as I on a different server.
My character automatically hits back.  And even if there is a setting I didn't see on a short look, I wouldn't want to turn that off.
So you’ve now confirmed what everyone has been saying in this thread… the timer only kicks in if you attack the mob, even in self defense (auto-defend).

I would say this is working as intended to prevent players abusing the ability to log out mid fight with no delay.  While I do agree that the overall impact of changing this kind of rule related to PvM is what I would consider minor, it is nonetheless the intended function of the timer.
What abuse though? Removing it would make QoL so much better.  You're fighting in a spawn and someone asks for something you can do on another character... Just recall back to house and swap.  What's the abuse there?
Just because you can’t imagine a scenario where it could be abused doesn’t mean there isn’t one.

For example:

I popped a Harry Sunday morning to kill it solo.  I got lucky and it was in Destard.  I lured him right to the exit for what would hopefully be a quick exit if I got raided.  It was a quiet morning and no one bothered me… under a rule set where monster combat has no timer I could step out if I got raided right before Harry dies and instantly log to get a PvP character.  IMO, that would be abuse of the intended delay for switching characters.
#68
People have already said not with the Heat of Battle debuff.  That would be the exception. You can't just teleport out with it either.

Wanna go test that part?
#69
Feigr said:
People have already said not with the Heat of Battle debuff.  That would be the exception. You can't just teleport out with it either.

Wanna go test that part?
Who said it requires heat of battle?  My sampire fighting Harry… a red runs in… before they flag me, I run out and recall… instantly switch characters and come back on my PvP character.
#70
Oh, then I don't see the abuse there.  You got away.  Good for you.
#71
Merus said:
I confirmed tonight on CC…

I recalled home and a rat about a half screen away targeted me.  I stepped up onto my house a couple tiles in full view of the rat then logged off.  I was able to immediately log in another character on my porch who was immediately targeted by the rat… I then logged that character and was able to immediately log back in on the original character.
So the rat never hit you did it.
#72
Merus said:
I confirmed tonight on CC…

I recalled home and a rat about a half screen away targeted me.  I stepped up onto my house a couple tiles in full view of the rat then logged off.  I was able to immediately log in another character on my porch who was immediately targeted by the rat… I then logged that character and was able to immediately log back in on the original character.
So the rat never hit you did it.
It is irrelevant if the rat hit him.  If his toon does not hit or attempt to hit the rat, there will be no log in delay.  I told you, I get hit by gargoyles or Reapers now and can log off and change toons immediately.
#73
The distinction of hitting or not hitting is moot.  It shouldn't matter if you hit them anyways.  That's the small request.
#74
They are not going to remove the timer. It was made for a reason and the reason is still present.

It will most likely be part of NL.
#75
I'm good with that being your argument.  I've stated my case as well as I can.  Maybe the devs will come to the same conclusion as me if they are looking for some minor QoL change... Maybe they'll agree with you.  I don't know what that "reason" is personally.  I don't think the threat of scripters should keep non-scripters sitting twiddling thumbs waiting to swap characters.  Scripters are going to script anyways.  I don't think rolling a human for every character or fitting in some camping skill on templates on characters is another solution either.

It's all minor to me.  Would be nice to jump to your house and swap characters as needed from your home only and if you're not Heat of Battled.  
#76
“I don’t think heat of battle (de)buff works well, I’ll create a full bug report later but it’s a side issue, v low priority.

@Feigr how would it be a QoL change? removing the timer will decrease the game quality…

it would be so dumb to sampire a boss down to 40% hp then be able to insta switch char to word of death char
It’s bad enough when people swap clothes insta to luck suit. Luck should be a factor for all monster hp not at death but that is separate issue”
#77
The light dawns…

My apologies, Yoshi. I get it now. I don’t think I realized that I was auto-defending even when trying to fly by without striking. And I didn’t consider the potential exploitation of insta-logging. 

Thanks for the info. 

#78
Yall mean there are no better solutions to an exploit than to have 2mins cooldown when my crafter happens to walk pass a mongbat on the way home?

It's not as if everyone is slaying a boss every day and minute. There are so many things going on.
#79
"Seth, just take a wide birth, don't hit the mongbat
or mark your runes on your doorstep
"
#80

Just going to put this here again... regardless of the font-size shamers...

NOT BROKE.

DON'T FIX. 

That is the only argument that is needed here.  The arguments for making a drastic change here are pretty poor and rather self-centered.  

You guys complain to the high heavens about the developer's making changes and screwing up something else in the process.  Perhaps the 25 year-old login timer mechanic is something that doesn't need to be adjusted because some impatient players can't be inconvenienced to wait 2 minutes.   Want to log on another character quickly?  Get another account or train up Camping.  Avoid that pesky Mongbat that hangs near your house.  There are options around this. 

#81
Not all things have to be bug fixes.  Some are just QoL things.  But yea, enjoy this games rising success and popularity.  Keep doing what you're doing and listening to people that use large fonts.
#82
Merlin said:

Just going to put this here again... regardless of the font-size shamers...

NOT BROKE.

DON'T FIX. 

That is the only argument that is needed here.  The arguments for making a drastic change here are pretty poor and rather self-centered.  

You guys complain to the high heavens about the developer's making changes and screwing up something else in the process.  Perhaps the 25 year-old login timer mechanic is something that doesn't need to be adjusted because some impatient players can't be inconvenienced to wait 2 minutes.   Want to log on another character quickly?  Get another account or train up Camping.  Avoid that pesky Mongbat that hangs near your house.  There are options around this. 

It's not the annoying 2minute timer it's the fact that you're still in game for 2 minutes after you log out
#83
The flag should be reset when you recall or use a moongate.  You've left the area of battle. There is no sense in not allowing someone to log out.   I get attacked by a mongbat. I kill said mongbat. I recall home.  I am in a timeout until my next toon. That makes no sense whatsoever.  Once you leave the area with recall or moongate the timer should end.  Code it. 
#84
Some posts not related to the topic of this thread have been removed.
#85
Theo said:
The flag should be reset when you recall or use a moongate.  You've left the area of battle. There is no sense in not allowing someone to log out.   I get attacked by a mongbat. I kill said mongbat. I recall home.  I am in a timeout until my next toon. That makes no sense whatsoever.  Once you leave the area with recall or moongate the timer should end.  Code it. 

"so you can sampire a boss down to 40%, recall to house, switch to weaver and recall back in?"
#86
Yoshi said:
Theo said:
The flag should be reset when you recall or use a moongate.  You've left the area of battle. There is no sense in not allowing someone to log out.   I get attacked by a mongbat. I kill said mongbat. I recall home.  I am in a timeout until my next toon. That makes no sense whatsoever.  Once you leave the area with recall or moongate the timer should end.  Code it. 

"so you can sampire a boss down to 40%, recall to house, switch to weaver and recall back in?"
No boss worth doing would allow this
#87
Any boss worth doing won't allow that fast recall back and then WOD the boss at Gauntlet, Shadowguard, Mondain Legacy, Corgul, Underwater (long run), etc.

For the rest, my sampire pride to be able to finish a boss than to waste time recalling back home. But if I am determined to do so, 2 minutes isn't enough to stop me. 

Re. walking around the mongbat? It's like telling us to go around the problem instead of solving it.

#88
The logout timer is not a bug.

It's a problem that is felt by a significant group of players.

The solution does not have to be removal of timer but replaced or tweaked so that others don't suffer limitations because of the few.

#89
Seth said:
The logout timer is not a bug.

It's a problem that is felt by a significant group of players.

The solution does not have to be removal of timer but replaced or tweaked so that others don't suffer limitations because of the few.

Its a pvp problem that affects pvm players why heat of battle was not written in the initial code baffles me but surely adding it shouldn't be difficult 
#90


Just going to put this here again... regardless of the font-size shamers...

NOT BROKE.

DON'T FIX. 

That is the only argument that is needed here.  The arguments for making a drastic change here are pretty poor and rather self-centered.  

You guys complain to the high heavens about the developer's making changes and screwing up something else in the process.  Perhaps the 25 year-old login timer mechanic is something that doesn't need to be adjusted because some impatient players can't be inconvenienced to wait 2 minutes.   Want to log on another character quickly?  Get another account or train up Camping.  Avoid that pesky Mongbat that hangs near your house.  There are options around this. 


As some said,  this is not game breaking but am irritation for the majority that is not exploiting it. Sure we can use camping but please add max skill points to 840. But why should we use an ingame skill to solve a game system design issue?

About dev making changes and adding more bugs, yes. They make changes that does not improve game play that affects majority of players. Instead of solving the teething problems and bugs that players felt first hand.

And anyway they will always need to make changes like this dynamic event. So is the solution not to change or have new events? No, the problem is the QC.

Edit:
Having said these, the issue is still not an urgent bug that needs "fixing". I merely vote that this is a irritation for me.
#91
“It’s nothing at all to do with PvP, same mechanic applies in pvp, if you don’t retaliate on the aggressor you can still log out insta. 

As for no boss worth doing, what about Scalis or Charybdis

this is like people complaining that they can’t use a soulstone in whatever form. And not understanding the safeguards were deliberately put in place to prevent a range of current and any future issues”

#92
Yoshi said:
“It’s nothing at all to do with PvP, same mechanic applies in pvp, if you don’t retaliate on the aggressor you can still log out insta. 

As for no boss worth doing, what about Scalis or Charybdis

this is like people complaining that they can’t use a soulstone in whatever form. And not understanding the safeguards were deliberately put in place to prevent a range of current and any future issues”

This has everything to do with pvp yoshi coming up with fringe reasons  doesn't change fact 
#93
I guess you could do it for Scalis or Charybdis.  That's a lot of effort though... And solo? Prob not.  You'd be resetting your loot rights I'd think right? And if you were partied... I don't know. That'd still be odd.  Is that really such a huge advantage though?  It'd still take a minute to swap.
#94
“There is always a trade off between security and convenience.
As for calling me a pvper, I don’t even use pvp client I am using official classic client. Not even possible to pvp on my client even. I play an imbuer blacksmith, I like to craft things. Has nothing to do with the price of fish”
#95
Yoshi said:
“It’s nothing at all to do with PvP, same mechanic applies in pvp, if you don’t retaliate on the aggressor you can still log out insta. 

As for no boss worth doing, what about Scalis or Charybdis

this is like people complaining that they can’t use a soulstone in whatever form. And not understanding the safeguards were deliberately put in place to prevent a range of current and any future issues”

I am perfectly fine if the timer kicks in only when we fight with any named boss. I am quite sure my online game life will not have that issue 95% of the time.

If I recall correctly once we get hit the timer also kicks in, at least in EC. Will need to verify this.
#96
Yoshi said:
“There is always a trade off between security and convenience.
As for calling me a pvper, I don’t even use pvp client I am using official classic client. Not even possible to pvp on my client even. I play an imbuer blacksmith, I like to craft things. Has nothing to do with the price of fish”
What a bunch of bullcrap.  Were you not bragging that you were AFK farming in Destard.  And yes you do PvP, you even said so, so that means you use an illegal client to PvP, thank you again for admitting that you cheat
#97
The toxicity of this thread is getting a little much @Rorschach isn't it? I think you need to clean it up more from the personal attacks for a third time since you don't feel this thread needs to be locked. I know it's a really hot topic (more so than questions of the current state of the treasures event) so let's be sure to keep it going.
#98
So the response here is to accuse m
Merlin said:
Merlin said:
Merlin said:
Merlin said:

Leave the log out timer as is.

It's not broken and does not require fixing. 


So what is your argument for leaving the PvM logout timer in the game?

The timer would end up being abused for instant log out while PvM fighting.   Surely you can conjure some ideas for how this could be scripted to advantage, no? 

And as I said before... I'll say it again:


IT'S NOT BROKEN.  DON'T FIX IT.


Larger and larger font is not an argument.

You've not made a case for why this should be changed in any font size. 




Actually yes, I did -- it serves no good purpose. Against this you say "exploit" and say it in big font. That's not an argument. I actually have a hard time imagining this could be used for significant exploiting. Further if there were an exploit in there someplace wouldn't the solution be to fix the exploit not inconvenience everyone else?

The standard for changing something that has been in the game since day one is going to require an argument with greater reasoning than some blanket statement that "it serves no good purpose".   The onus is on you to make a good argument for change and provide clear examples of how this is negatively affecting you and why the change is crucial for future game play.   Discussing font size is all semantics. 


So I'm going to repeat again:

It's not a broken mechanic. 


It doesn't require fixing. 


As we have established in conveniently deleted posts of mine in the other thread, "broken" can have different definitions, and even if a definition is agreed upon "broken" is not the only useful standard for altering game mechanics.
#99
Why do these boards allow large text? lol

I didn't know they did until this. Sometimes on Stratics I'll use large font so I, and others like me, can see it easier, but in this case it's clearly being used for trolling, sort of like all caps.
#100

As we have established in conveniently deleted posts of mine in the other thread, "broken" can have different definitions, and even if a definition is agreed upon "broken" is not the only useful standard for altering game mechanics.
So just to be clear... broken doesn't always mean broken but in the event that it does mean broken (because everyone "agrees" to it) it still can mean something different than broken?
#101
keven2002 said:

As we have established in conveniently deleted posts of mine in the other thread, "broken" can have different definitions, and even if a definition is agreed upon "broken" is not the only useful standard for altering game mechanics.
So just to be clear... broken doesn't always mean broken but in the event that it does mean broken (because everyone "agrees" to it) it still can mean something different than broken?

I'll put it in simpler terms.
1-Something can be "not broken" and still be a crap idea.
2-I can consider something "broken" and you think it's "not broken."
3-It's plausible that we could both agree something needs to be changed, even if you don't think it's "broken" and I do. Because: I might consider it "broken" but you might consider it "not broken, but a crap idea."
#102
Why do these boards allow large text? lol

I didn't know they did until this. Sometimes on Stratics I'll use large font so I, and others like me, can see it easier, but in this case it's clearly being used for trolling, sort of like all caps.

Just because someone is using a different font size doesn't mean it's trolling. I can see this font much better.   You simply haven't made a good case for changing this mechanic and have resorted to complaining about a side issue like font size. 


The logout mechanic does not require any changes, regardless of your definition of broken.  

#103
Merlin said:
Why do these boards allow large text? lol

I didn't know they did until this. Sometimes on Stratics I'll use large font so I, and others like me, can see it easier, but in this case it's clearly being used for trolling, sort of like all caps.

Just because someone is using a different font size doesn't mean it's trolling. I can see this font much better.   You simply haven't made a good case for changing this mechanic and have resorted to complaining about a side issue like font size. 


The logout mechanic does not require any changes, regardless of your definition of broken.  

This is bad faith arguing.  It's obviously not true.  In your other posts I guess you could only not see font lines of certain lines you were typing and not others.  It was "yelling" on the internet.  The only way to respond is to escalate the conversation even further from where you took it.  Making the thread need mod actions.  That's trolling.
#104
Not trying to take sides here but just wanted to say that I am fine with the bigger fonts. It helps me to read as well since I need a reading glass anyway. 

That said if there are all caps and big fonts, then it has a greater impact.

@Merlin you should do the same fonts for the posts supporting removal of shard bound items  😂


#105
I'm actually fine with the big fonts too.  It's just the alternating sizes to emphasize his yelling that I'm not fine with.  

You could also just hold control and roll your mouse wheel up like most people do...
#106
Feigr said:
I'm actually fine with the big fonts too.  It's just the alternating sizes to emphasize his yelling that I'm not fine with.  

You could also just hold control and roll your mouse wheel up like most people do...
Yup, on the PC, but not on mobile phones.
#107
Seth said:
Feigr said:
I'm actually fine with the big fonts too.  It's just the alternating sizes to emphasize his yelling that I'm not fine with.  

You could also just hold control and roll your mouse wheel up like most people do...
Yup, on the PC, but not on mobile phones.
On phones you just put two fingers on the screen and spread em.
#108
Why can’t it be adjusted so if you kill what “heat of battle” monster triggered the time it’s cancelled upon death ? 
So those mobs that spawn right at your front door when your trying to switch char’s do make you have to wait ? 
#109
And it happened literally just now. *shrugs* Oh well.
#110
“There is a reason that houses in non spawn areas fetch a higher price than spawn areas.

have you tried moving the entrance to your house from one side to the other? that can sometimes help”
#111
We can't even get a newsletter...
#112
Yoshi said:
“There is a reason that houses in non spawn areas fetch a higher price than spawn areas.

have you tried moving the entrance to your house from one side to the other? that can sometimes help”

It was in a spot where I'd logged out successfully many times before. *shrugs* Oh well.
← Browse more General Discussions discussions