2022-05-01 04:01
#0
It no longer serves any good purpose.
For pvp it works perfectly thus the easy fix is a check for heat of battleMerlin said:Leave the log out timer as is.
It's not broken and does not require fixing.
Yes this.Archangel said:At least, once at home the timer should be off
Merlin said:Leave the log out timer as is.
It's not broken and does not require fixing.
Yoshi said:“why you’re in such a hurry to change char?It’s not even 5 mins, it’s 2 mins.
I think it’s a global timer associated with pet training combat timer and soul stone use too. Which people might exploit.So some people might take advantage of this especially in trammel where you can gate from dungeons. You would have people getting certain creatures/ bosses down to 40% health, gate to house, switch to spellweaver insta, jump through same gate again.
just not within the spirit of the game
Also, many mobs give debuffs and there is actually already an active exploit associated with logging out/in (with a debuff.)I can’t report it publicly as Rorschach has closed the relevant bug thread? and also my superiors have not authorised me to report it, but it gives you 735 skill points instead of 720 which is nice for PvP
i am sure removing this safeguard would allow multiple associated exploits, probably the reason it was introduced in the first place
.”
JohnKnighthawke said:Also it's more than 2 minutes. I know this because the the EC counts down 2 minutes for me and yet it's always more than that before I can log back in.Exploits should be fixed.
Yoshi said:"a mongbat etc attacking you will NOT prevent you from logging out, it's only if you hit it back.."
Yoshi said:JohnKnighthawke said:Also it's more than 2 minutes. I know this because the the EC counts down 2 minutes for me and yet it's always more than that before I can log back in.Exploits should be fixed."I just timed it, it's 2 minutes.if you log back in with the char that was recently in combat, you can log that char out after 2 mins of non combat,"
I can confirm this is true. I'll be flagged by something like a snake / orc at one of my homes and as long as I do not hit them; I'm always able to log out immediately.Yoshi said:"a mongbat etc attacking you will NOT prevent you from logging out, it's only if you hit it back.."
keven2002 said:I can confirm this is true. I'll be flagged by something like a snake / orc at one of my homes and as long as I do not hit them; I'm always able to log out immediately.Yoshi said:"a mongbat etc attacking you will NOT prevent you from logging out, it's only if you hit it back.."
Sometimes they will flag my thrower when his glaive is equipped and I end up killing them and then need to wait so I've got into the habit of recalling without the weapon equipped so that I don't hit them and I never have a problem in those situations.
I can confirm because it literally happens every single time I play the game and switch chars.JohnKnighthawke said:keven2002 said:I can confirm this is true. I'll be flagged by something like a snake / orc at one of my homes and as long as I do not hit them; I'm always able to log out immediately.Yoshi said:"a mongbat etc attacking you will NOT prevent you from logging out, it's only if you hit it back.."
Sometimes they will flag my thrower when his glaive is equipped and I end up killing them and then need to wait so I've got into the habit of recalling without the weapon equipped so that I don't hit them and I never have a problem in those situations.*sighs*No, you cannot confirm that, because it is not accurate, though I guess I can't stop you from saying inaccurate things. For years, it's worked as I've described. On rare occasions it will allow one to log out if they log out instantly near a bed in an inn. (I don't even want to imagine the lines of code someone wrote to make the client recognize a bed in an inn, but not any other location.)How do I know this? Because as it turns out I have a character with no rune to my house, and it kind of amuses me that this character doesn't have such a rune, so I do not fix the issue. There is a spawn point between a nearby town and the house, so I frequently have something flag on me as I run by.This also by the way is how I know that the timer is longer than 2 minutes. The EC has a feature where it will do the time for you and then log you out once the timer is done. Problem is: It never works. I can never log into the same account on the same shard until more time has passed.Others have posted for many years asking for the same thing, and the support has been near-universal, with concern only for the possibility of the PvP timer being interfered with. Why it's suddenly controversial now is something I only can speculate about.
What a bunch of miss information. We are not talking about logging out we are talking about logging in a different char and yes a stupid monbat WILL prevent you from logging in another char. The cool down is stupid.Yoshi said:"a mongbat etc attacking you will NOT prevent you from logging out, it's only if you hit it back.."
Not sure where you're getting this. I can run by a headless, or mongbat, or a rat near the stairs at my house and have to time out. If I'm hitting back, I'm doing it at lighting speed. Because even if at peace, flying by rather than taking a wide berth, I have to time out if I'm hit.Yoshi said:"a mongbat etc attacking you will NOT prevent you from logging out, it's only if you hit it back.."
JohnKnighthawke said:Merlin said:Leave the log out timer as is.
It's not broken and does not require fixing.
So what is your argument for leaving the PvM logout timer in the game?
These excuses are weak you can't leave the roof go home change templates with soulstones log out log in and go back no worth doing boss works like that and Frankly the scripting is going to happen the team has proven over and over we can't stop the simplest thing and really I'd rather just not wait the two minutesMerlin said:JohnKnighthawke said:Merlin said:Leave the log out timer as is.
It's not broken and does not require fixing.
So what is your argument for leaving the PvM logout timer in the game?The timer would end up being abused for instant log out while PvM fighting. Surely you can conjure some ideas for how this could be scripted to advantage, no?
And as I said before... I'll say it again:
IT'S NOT BROKEN. DON'T FIX IT.
McDougle said:These excuses are weak you can't leave the roof go home change templates with soulstones log out log in and go back no worth doing boss works like that and Frankly the scripting is going to happen the team has proven over and over we can't stop the simplest thing and really I'd rather just not wait the two minutesMerlin said:JohnKnighthawke said:Merlin said:Leave the log out timer as is.
It's not broken and does not require fixing.
So what is your argument for leaving the PvM logout timer in the game?The timer would end up being abused for instant log out while PvM fighting. Surely you can conjure some ideas for how this could be scripted to advantage, no?
And as I said before... I'll say it again:
IT'S NOT BROKEN. DON'T FIX IT.
A conservative opion would be one that does not like change.Yoshi said:"It doesn't matter what the facts are.My views are conservative and so must be incorrect..."
Merlin said:JohnKnighthawke said:Merlin said:Leave the log out timer as is.
It's not broken and does not require fixing.
So what is your argument for leaving the PvM logout timer in the game?The timer would end up being abused for instant log out while PvM fighting. Surely you can conjure some ideas for how this could be scripted to advantage, no?
And as I said before... I'll say it again:
IT'S NOT BROKEN. DON'T FIX IT.
keven2002 said:I can confirm because it literally happens every single time I play the game and switch chars.JohnKnighthawke said:keven2002 said:I can confirm this is true. I'll be flagged by something like a snake / orc at one of my homes and as long as I do not hit them; I'm always able to log out immediately.Yoshi said:"a mongbat etc attacking you will NOT prevent you from logging out, it's only if you hit it back.."
Sometimes they will flag my thrower when his glaive is equipped and I end up killing them and then need to wait so I've got into the habit of recalling without the weapon equipped so that I don't hit them and I never have a problem in those situations.*sighs*No, you cannot confirm that, because it is not accurate, though I guess I can't stop you from saying inaccurate things. For years, it's worked as I've described. On rare occasions it will allow one to log out if they log out instantly near a bed in an inn. (I don't even want to imagine the lines of code someone wrote to make the client recognize a bed in an inn, but not any other location.)How do I know this? Because as it turns out I have a character with no rune to my house, and it kind of amuses me that this character doesn't have such a rune, so I do not fix the issue. There is a spawn point between a nearby town and the house, so I frequently have something flag on me as I run by.This also by the way is how I know that the timer is longer than 2 minutes. The EC has a feature where it will do the time for you and then log you out once the timer is done. Problem is: It never works. I can never log into the same account on the same shard until more time has passed.Others have posted for many years asking for the same thing, and the support has been near-universal, with concern only for the possibility of the PvP timer being interfered with. Why it's suddenly controversial now is something I only can speculate about.
But feel free to keep thinking that you are the smartest person in the world and if you can't reproduce it then it must not work. You sound like you should work for the Dev team under Misk.
JohnKnighthawke said:Merlin said:JohnKnighthawke said:Merlin said:Leave the log out timer as is.
It's not broken and does not require fixing.
So what is your argument for leaving the PvM logout timer in the game?The timer would end up being abused for instant log out while PvM fighting. Surely you can conjure some ideas for how this could be scripted to advantage, no?
And as I said before... I'll say it again:
IT'S NOT BROKEN. DON'T FIX IT.
Larger and larger font is not an argument.
Agreed If we use "Scripters may abuse it" as an excuse, nothing will get done. They abuse everything and anything.Feigr said:Because it's annoying to get hit by something or hit something and then not be able to swap characters. I'm over the whole threat of "scripters may abuse it." They already are abusing the game.
Agreed, and one that only lasts 2 minutes and only happens if you are the aggressor.Feigr said:But like I said earlier... it's still a minor issue.
Merlin said:JohnKnighthawke said:Merlin said:JohnKnighthawke said:Merlin said:Leave the log out timer as is.
It's not broken and does not require fixing.
So what is your argument for leaving the PvM logout timer in the game?The timer would end up being abused for instant log out while PvM fighting. Surely you can conjure some ideas for how this could be scripted to advantage, no?
And as I said before... I'll say it again:
IT'S NOT BROKEN. DON'T FIX IT.
Larger and larger font is not an argument.You've not made a case for why this should be changed in any font size.
JohnKnighthawke said:Merlin said:JohnKnighthawke said:Merlin said:JohnKnighthawke said:Merlin said:Leave the log out timer as is.
It's not broken and does not require fixing.
So what is your argument for leaving the PvM logout timer in the game?The timer would end up being abused for instant log out while PvM fighting. Surely you can conjure some ideas for how this could be scripted to advantage, no?
And as I said before... I'll say it again:
IT'S NOT BROKEN. DON'T FIX IT.
Larger and larger font is not an argument.You've not made a case for why this should be changed in any font size.
Actually yes, I did -- it serves no good purpose. Against this you say "exploit" and say it in big font. That's not an argument. I actually have a hard time imagining this could be used for significant exploiting. Further if there were an exploit in there someplace wouldn't the solution be to fix the exploit not inconvenience everyone else?
No one says you can't log out of course you can butkeven2002 said:It's clear that some people do not play the same UO that I play (CC on BS sanctioned ATL shard). I'm happy to come to any shard where people think that you cannot log out regardless of someone else flagging you (and you not hitting them) and prove you wrong.
I'm also willing to take bets on it for those that are that confident you are right. Put your money where your mouth is if you are that confident; I know I am.
How about all the scripter/cheaters/gold sellers? Why don't THEY have to be mindful of the ToS???Rorschach said:Some comments have been removed. Keep to topic and be mindful of the terms of service.
McDougle said:No one says you can't log out of course you can butkeven2002 said:It's clear that some people do not play the same UO that I play (CC on BS sanctioned ATL shard). I'm happy to come to any shard where people think that you cannot log out regardless of someone else flagging you (and you not hitting them) and prove you wrong.
I'm also willing to take bets on it for those that are that confident you are right. Put your money where your mouth is if you are that confident; I know I am.
1. You have to wait 2 minutes to login another character
2. And perhaps more importantly you character that you logged out is still there in game open to attack for 2 minutes this is especially horrible in fel....
Who has their settings setup to not auto attack back when attacked? I couldn't even test this because I auto attacked even after turning the option to "always attack" off in EC.Yoshi said:McDougle said:No one says you can't log out of course you can butkeven2002 said:It's clear that some people do not play the same UO that I play (CC on BS sanctioned ATL shard). I'm happy to come to any shard where people think that you cannot log out regardless of someone else flagging you (and you not hitting them) and prove you wrong.
I'm also willing to take bets on it for those that are that confident you are right. Put your money where your mouth is if you are that confident; I know I am.
1. You have to wait 2 minutes to login another character
2. And perhaps more importantly you character that you logged out is still there in game open to attack for 2 minutes this is especially horrible in fel...."haha, how you get facts wrong? why you don't just try it instead of typing incorrect things?This is the easiest thing to test, log in, have troll attack you, log out, log in new char. Why it's so hard for you to test?I would make a video but it's too much effort to blank out account detailsIn the time it took for you to post this, you could've tested it.They are 4 years behind on bug fixes and OP wants them to create more bugs because you can't be bothered to wait 2 mins."
Yes - that might be the difference because I'm using CC. I had no idea that EC had an auto attack feature in it. Just another perk of using that client I guess. That said, I'm sure it's like "Always run" feature where you can toggle it on or off.Merus said:Is it possible that this could be a client issue? I’m positive a monster flagging on a character in CC does not trigger a logout/login timer… the front of my house is wide open and monsters flag me switching characters all the time.
I cannot speak to if EC is the same, but I’ve experienced other odd differences where people assured me something was working only for it to work in EC and not work in CC.
LMAO Mr. Cheater trying to tell other people not to cheat, what a joke.Yoshi said:"nobody is being inconvenienced, stop trying to cheat please"
Let it reach you instead. This isn't a complicated thing.Merus said:I confirmed tonight on CC…
I recalled home and a rat about a half screen away targeted me. I stepped up onto my house a couple tiles in full view of the rat then logged off. I was able to immediately log in another character on my porch who was immediately targeted by the rat… I then logged that character and was able to immediately log back in on the original character.
Ok, I did that. Let it hit me and it did 1 point of damage. I then stepped up on the house and got exactly the same results as before.Feigr said:Let it reach you instead. This isn't a complicated thing.Merus said:I confirmed tonight on CC…
I recalled home and a rat about a half screen away targeted me. I stepped up onto my house a couple tiles in full view of the rat then logged off. I was able to immediately log in another character on my porch who was immediately targeted by the rat… I then logged that character and was able to immediately log back in on the original character.
My character automatically hits back. And even if there is a setting I didn't see on a short look, I wouldn't want to turn that off.Pawain said:Yup you have to hit or attempt to hit the mob. As some have been saying. If all it took was the mob targeting you, you would never be able to log off in our houses.
Merus lives in the same area as I on a different server.
So you’ve now confirmed what everyone has been saying in this thread… the timer only kicks in if you attack the mob, even in self defense (auto-defend).Feigr said:My character automatically hits back. And even if there is a setting I didn't see on a short look, I wouldn't want to turn that off.Pawain said:Yup you have to hit or attempt to hit the mob. As some have been saying. If all it took was the mob targeting you, you would never be able to log off in our houses.
Merus lives in the same area as I on a different server.
What abuse though? Removing it would make QoL so much better. You're fighting in a spawn and someone asks for something you can do on another character... Just recall back to house and swap. What's the abuse there?Merus said:So you’ve now confirmed what everyone has been saying in this thread… the timer only kicks in if you attack the mob, even in self defense (auto-defend).Feigr said:My character automatically hits back. And even if there is a setting I didn't see on a short look, I wouldn't want to turn that off.Pawain said:Yup you have to hit or attempt to hit the mob. As some have been saying. If all it took was the mob targeting you, you would never be able to log off in our houses.
Merus lives in the same area as I on a different server.
I would say this is working as intended to prevent players abusing the ability to log out mid fight with no delay. While I do agree that the overall impact of changing this kind of rule related to PvM is what I would consider minor, it is nonetheless the intended function of the timer.
Just because you can’t imagine a scenario where it could be abused doesn’t mean there isn’t one.Feigr said:What abuse though? Removing it would make QoL so much better. You're fighting in a spawn and someone asks for something you can do on another character... Just recall back to house and swap. What's the abuse there?Merus said:So you’ve now confirmed what everyone has been saying in this thread… the timer only kicks in if you attack the mob, even in self defense (auto-defend).Feigr said:My character automatically hits back. And even if there is a setting I didn't see on a short look, I wouldn't want to turn that off.Pawain said:Yup you have to hit or attempt to hit the mob. As some have been saying. If all it took was the mob targeting you, you would never be able to log off in our houses.
Merus lives in the same area as I on a different server.
I would say this is working as intended to prevent players abusing the ability to log out mid fight with no delay. While I do agree that the overall impact of changing this kind of rule related to PvM is what I would consider minor, it is nonetheless the intended function of the timer.
Who said it requires heat of battle? My sampire fighting Harry… a red runs in… before they flag me, I run out and recall… instantly switch characters and come back on my PvP character.Feigr said:People have already said not with the Heat of Battle debuff. That would be the exception. You can't just teleport out with it either.
Wanna go test that part?
So the rat never hit you did it.Merus said:I confirmed tonight on CC…
I recalled home and a rat about a half screen away targeted me. I stepped up onto my house a couple tiles in full view of the rat then logged off. I was able to immediately log in another character on my porch who was immediately targeted by the rat… I then logged that character and was able to immediately log back in on the original character.
It is irrelevant if the rat hit him. If his toon does not hit or attempt to hit the rat, there will be no log in delay. I told you, I get hit by gargoyles or Reapers now and can log off and change toons immediately.Lord_Frodo said:So the rat never hit you did it.Merus said:I confirmed tonight on CC…
I recalled home and a rat about a half screen away targeted me. I stepped up onto my house a couple tiles in full view of the rat then logged off. I was able to immediately log in another character on my porch who was immediately targeted by the rat… I then logged that character and was able to immediately log back in on the original character.
It's not the annoying 2minute timer it's the fact that you're still in game for 2 minutes after you log outMerlin said:Just going to put this here again... regardless of the font-size shamers...
NOT BROKE.
DON'T FIX.
That is the only argument that is needed here. The arguments for making a drastic change here are pretty poor and rather self-centered.
You guys complain to the high heavens about the developer's making changes and screwing up something else in the process. Perhaps the 25 year-old login timer mechanic is something that doesn't need to be adjusted because some impatient players can't be inconvenienced to wait 2 minutes. Want to log on another character quickly? Get another account or train up Camping. Avoid that pesky Mongbat that hangs near your house. There are options around this.
Theo said:The flag should be reset when you recall or use a moongate. You've left the area of battle. There is no sense in not allowing someone to log out. I get attacked by a mongbat. I kill said mongbat. I recall home. I am in a timeout until my next toon. That makes no sense whatsoever. Once you leave the area with recall or moongate the timer should end. Code it.
No boss worth doing would allow thisYoshi said:Theo said:The flag should be reset when you recall or use a moongate. You've left the area of battle. There is no sense in not allowing someone to log out. I get attacked by a mongbat. I kill said mongbat. I recall home. I am in a timeout until my next toon. That makes no sense whatsoever. Once you leave the area with recall or moongate the timer should end. Code it.
"so you can sampire a boss down to 40%, recall to house, switch to weaver and recall back in?"
Its a pvp problem that affects pvm players why heat of battle was not written in the initial code baffles me but surely adding it shouldn't be difficultSeth said:The logout timer is not a bug.
It's a problem that is felt by a significant group of players.
The solution does not have to be removal of timer but replaced or tweaked so that others don't suffer limitations because of the few.
Just going to put this here again... regardless of the font-size shamers...
NOT BROKE.
DON'T FIX.
That is the only argument that is needed here. The arguments for making a drastic change here are pretty poor and rather self-centered.
You guys complain to the high heavens about the developer's making changes and screwing up something else in the process. Perhaps the 25 year-old login timer mechanic is something that doesn't need to be adjusted because some impatient players can't be inconvenienced to wait 2 minutes. Want to log on another character quickly? Get another account or train up Camping. Avoid that pesky Mongbat that hangs near your house. There are options around this.
This has everything to do with pvp yoshi coming up with fringe reasons doesn't change factYoshi said:“It’s nothing at all to do with PvP, same mechanic applies in pvp, if you don’t retaliate on the aggressor you can still log out insta.As for no boss worth doing, what about Scalis or Charybdis
this is like people complaining that they can’t use a soulstone in whatever form. And not understanding the safeguards were deliberately put in place to prevent a range of current and any future issues”
I am perfectly fine if the timer kicks in only when we fight with any named boss. I am quite sure my online game life will not have that issue 95% of the time.Yoshi said:“It’s nothing at all to do with PvP, same mechanic applies in pvp, if you don’t retaliate on the aggressor you can still log out insta.As for no boss worth doing, what about Scalis or Charybdis
this is like people complaining that they can’t use a soulstone in whatever form. And not understanding the safeguards were deliberately put in place to prevent a range of current and any future issues”
What a bunch of bullcrap. Were you not bragging that you were AFK farming in Destard. And yes you do PvP, you even said so, so that means you use an illegal client to PvP, thank you again for admitting that you cheatYoshi said:“There is always a trade off between security and convenience.
As for calling me a pvper, I don’t even use pvp client I am using official classic client. Not even possible to pvp on my client even. I play an imbuer blacksmith, I like to craft things. Has nothing to do with the price of fish”
Merlin said:JohnKnighthawke said:Merlin said:JohnKnighthawke said:Merlin said:JohnKnighthawke said:Merlin said:Leave the log out timer as is.
It's not broken and does not require fixing.
So what is your argument for leaving the PvM logout timer in the game?The timer would end up being abused for instant log out while PvM fighting. Surely you can conjure some ideas for how this could be scripted to advantage, no?
And as I said before... I'll say it again:
IT'S NOT BROKEN. DON'T FIX IT.
Larger and larger font is not an argument.You've not made a case for why this should be changed in any font size.
Actually yes, I did -- it serves no good purpose. Against this you say "exploit" and say it in big font. That's not an argument. I actually have a hard time imagining this could be used for significant exploiting. Further if there were an exploit in there someplace wouldn't the solution be to fix the exploit not inconvenience everyone else?The standard for changing something that has been in the game since day one is going to require an argument with greater reasoning than some blanket statement that "it serves no good purpose". The onus is on you to make a good argument for change and provide clear examples of how this is negatively affecting you and why the change is crucial for future game play. Discussing font size is all semantics.
So I'm going to repeat again:
It's not a broken mechanic.
It doesn't require fixing.
RonFellows said:Why do these boards allow large text? lol
So just to be clear... broken doesn't always mean broken but in the event that it does mean broken (because everyone "agrees" to it) it still can mean something different than broken?JohnKnighthawke said:
As we have established in conveniently deleted posts of mine in the other thread, "broken" can have different definitions, and even if a definition is agreed upon "broken" is not the only useful standard for altering game mechanics.
keven2002 said:So just to be clear... broken doesn't always mean broken but in the event that it does mean broken (because everyone "agrees" to it) it still can mean something different than broken?JohnKnighthawke said:
As we have established in conveniently deleted posts of mine in the other thread, "broken" can have different definitions, and even if a definition is agreed upon "broken" is not the only useful standard for altering game mechanics.
JohnKnighthawke said:RonFellows said:Why do these boards allow large text? lol
I didn't know they did until this. Sometimes on Stratics I'll use large font so I, and others like me, can see it easier, but in this case it's clearly being used for trolling, sort of like all caps.
This is bad faith arguing. It's obviously not true. In your other posts I guess you could only not see font lines of certain lines you were typing and not others. It was "yelling" on the internet. The only way to respond is to escalate the conversation even further from where you took it. Making the thread need mod actions. That's trolling.Merlin said:JohnKnighthawke said:RonFellows said:Why do these boards allow large text? lol
I didn't know they did until this. Sometimes on Stratics I'll use large font so I, and others like me, can see it easier, but in this case it's clearly being used for trolling, sort of like all caps.Just because someone is using a different font size doesn't mean it's trolling. I can see this font much better. You simply haven't made a good case for changing this mechanic and have resorted to complaining about a side issue like font size.
The logout mechanic does not require any changes, regardless of your definition of broken.
Yup, on the PC, but not on mobile phones.Feigr said:I'm actually fine with the big fonts too. It's just the alternating sizes to emphasize his yelling that I'm not fine with.
You could also just hold control and roll your mouse wheel up like most people do...
On phones you just put two fingers on the screen and spread em.Seth said:Yup, on the PC, but not on mobile phones.Feigr said:I'm actually fine with the big fonts too. It's just the alternating sizes to emphasize his yelling that I'm not fine with.
You could also just hold control and roll your mouse wheel up like most people do...
Yoshi said:“There is a reason that houses in non spawn areas fetch a higher price than spawn areas.
have you tried moving the entrance to your house from one side to the other? that can sometimes help”