Mystic
Imbuing
Throwing
Tactics
Then you can choose from these:
Magery
Anatomy
Chivalry
Eval
Music/Discord
Bushido
Whatever
Lots of choices.
You are a distance player. Cast RC as the distractor Throw from a distance. You can drink potions to invis. You fly away from danger and regroup. You do not need healing. Mysticism has healing and cure in one.
I like to put magery in the 5th spot. Invis. Fields. Evs as an option.
This is never talked about. You have a penalty when throwing too close or too far. You are not Melee:
Mechanics
Each weapon has a base and max range available to it, where the base range is modified by the player’s strength to determine the actual range.
The absolute maximum range is capped. The calculated maximum range a player can throw their weapon is used to determine how accurate their throw actually is when trying to hit a target at a certain distance. This allows the player to have a “sweet-spot” area where their throwing is most effective, while pushing towards their maximum range or throwing while too close to the target results in a less damage or accuracy.
- Underthrown - If, while equipped, a weapon has a maximum range of six tiles, and a player throws at a player two tiles away (too close) they have a Hit Chance penalty of 12%, but no damage reduction.
- Perfect - Maximum range of six tiles, thrown a distance of four tiles. No Hit Chance penalty, no damage reduction
- Overthrown - Maximum range of six tiles, thrown a distance of six tiles. No Hit Chance penalty, but 47% damage reduction.
This is really an unfair penalty monsters swarm too you sometimes no room to stay 6 or more away coupled with no damage reduction for gargoyles.....
As designed they are not a melee toon. My archer rides a crab or charger of the fallen.
Learn to use the RC as a distracter. I had no trouble in the spawn with him. The no armor that you always complain about was a benefit for me. He is in berserk almost the whole Boss Battle because he is a Gargoyle and has better things.
Maybe if you spent more effort learning how to use a template and character type you would see there is no need for damage reduction on a distance template. I use no DCI on my distance templates.
How do I stay at the distance I want. Fly to a safe spot, cast RC. Fly to a crowd. Release the RC.
Invis as needed. Or use a potion if no magery.
I use enchant to make my weapon Spell Channeling. Mysticism has single target spells and area spells. You can block monsters from getting close to you with an energy field, Put your RC on the other side.
I just grabbed this guy as is. If I wanted more single target damage I would put Chiv on instead of Anatomy. He missed a Sash one time because he died when a bear ate him, the spawn was very crowded the Boss was up before he returned to fight.
I found this Gargoyle and my archer/bard were the easiest toons to do the spawn with. Neither have DCI or a swampy. Archer used thousands of arrows tho.
I get all the gargoyle armor from the Dynamic Dungeon events.
I do not see your handicap. Maybe learn to use a template for what is intended.

This guy also can change to melee macing since those weapons also need a high speed suit.
That is why he has the Anatomy, for healing. I just grabbed him in a hurry and transferred him to a shard that was still doing the spawn regularly.
In flying mode he always has a free hand for potions. You can drink or toss things that explode.
Very fun template that can change 3 or 4 skills and work still.