I heard you can lead some spawn onto them when they log off to fix that issue.... 😂
“In internal communication when they were fixing the exploit I advised them to make the area ‘unstable’ (so if you log out there you get ejected) as people like me have logged my tamer out down there. For whatever reason they didn’t do this, perhaps there was a technical issue.
I suggest if you see someone still with a pet down there to call a GM to get them ejected”
“Well, there’s evidently a 4 year waiting list on bugs/exploits, so might be quicker to call a GM on the few remaining individuals (like me)
once booted they can’t get pet back in now”
“I still haven’t worked out what your issue is in that thread, if you double click the rope to go to the surface, it stables pet…”
Several issues are covered in that thread. Anybody can PM me if clarification is needed.
At the end of the day, if the paralithodes were made more "usable", as well as matched the current uo.com documentation, all this talk about stray pets underwater would likely be moot.
If the dev team has finite cycles, those cycles are likely better spent on improving usability and accessibility. Afterall, some of the issues covered in that thread appear to manifest in other unusable aspects of the game (e.g. command undead).
If you take the whack-a-mole approach -- things like changing the behavior of ropes (?!) -- making the area unstable, etc, it all could really short-circuit with a message from the UO team: "In 60 days, the shadowlord will start striking down stray pets with a single hit, permanently deleting them from the world".
p.s. in the Ultima lore, the shadowlords are defeated through trickery, not warrior based brute force.