2022-03-18 16:17
#0
Is there way in EC to set it to automatically empty into ships hold ?
I've messed with that but haven't been successful yetMariah said:organiser agent?
It would be nice if there is an "unzipping" function where we drop the bag inside, right click and choose "extract to container".McDougle said:Is there way in EC to set it to automatically empty into ships hold ?
Yeah, that would be nice. I'm betting that's something you could actually add with a mod. Is that actually in Pincos? Hopefully soon I'll be done with a real life project that's taken about the last year, and have some time again for UO. Browsing the forums and doing a little damagy testing on TC has been about it for me. I'm sure some of the recurring EC questions could be answered with a bit more exploration of the code.TimSt said:@ Arroth_Thaiel, Something similar to the "Toggle Loot Bag" action perhaps? Lets call it "Toggle Resource Bag" and all resources appropriate for the targeted bag are automatically dropped into it instead of the top of the player's backpack.
I think you can do that with the Loot bag already? Set the loot bag as the container you're dropping the item bag into, drop in the item bag and click loot all on the item bag? It's something like that.Seth said:It would be nice if there is an "unzipping" function where we drop the bag inside, right click and choose "extract to container".McDougle said:Is there way in EC to set it to automatically empty into ships hold ?
Arroth_Thaiel said:I think for NL changing resource harvesting is fine.
For production, physicalized resources are a big part of the game. Altering that to some sort of Diablo 3 inspired inventory-less magic resource bag thingy would gut a chunk of what makes UO...UO. Fine control over physicalized resources.
However, that fine control, without the UI necessary to easily manage those physicalized components, is also what makes harvesting and crafting such a chore.
Leaving the fine control, while adding functionality, such as (as you @ PlayerSkillFTW suggest) resources appearing in a stack within range, where a player has already defined the type of and position of stack, that would be a big add for the base game. So would adding container selection to the crafting menu so you could choose where to draw resources from, or where to place crafted products (plain here, exceptional here), etc.
The team could do alot, alot, with the current production system for resources and crafting, by optionally increasing player control through the UI, leaving the fine control and physicalized resources people are familiar with.
Pawain said:The resources could change on live shards like checks and gold. They stay as they are until you add them to the bank. I would add all of mine fast.
And apparently @ McDougle the satchels and bushels do not work like a standard container for EC. Not a good design.
I think the problem might be with how a ships hold is coded i know it's a secure container for commodity deed but not secure container for filling a quiver how it's "broken" i haven't a clue
Ok. Was not wanting to ever more off topic. Those items all work like any container in EC. He wants the ship hold to pretend it is in his backpack and act like a bank.Petra_Fyde said:Pawain said:The resources could change on live shards like checks and gold. They stay as they are until you add them to the bank. I would add all of mine fast.
And apparently @ McDougle the satchels and bushels do not work like a standard container for EC. Not a good design.
How do they not work as normal? I ran a fish organiser agent, it happily moved fish from my back pack to the bushel, and from the bushel to another container. I ran 'loot all' on the bushel and it moved the fish into my loot bag. What you can't do is set the ships hold as your loot bag.
Could you walk through setting it up not my strong pointArroth_Thaiel said:I was unaware that the ship's hold couldn't be set as a loot bag, or more likely, I had forgotten.
That's why I have the organizers built instead of just using the "loot all" button.
@ McDougle, I just logged in to check my fisher. I have organizers for various fish (shore, deep, lobster) etc., and a "master organizer" that is all the fish and stuff you pick up while fishing (except footwear). I have the ships hold as the destination container for the "master organizer". That way I can always empty my pack with 1 button (well, 2 buttons, I have a separate organizer to feed all footwear to a goat.)
As for doing this automatically, I don't know of a script that will monitor game state and respond, I believe this would have to be written as a mod. I could be wrong here and scripts might be able to do that.
Pinco's might already have an action to empty a pack at some defined point.
I was thinking we needed a totem of fish organizationPawain said:This organiser seems OP.
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YesArroth_Thaiel said:@ Petra_Fyde, can you place the bushel into the ships hold and set the bushel as the destination container for an organizer? (I don't have a bushel to test with.)
Fisherfolk don't have pet slimes! The have pet Oozes...calcareous or siliceous.Gwen said:@ Arroth_Thaiel Slime is better than goat. Can eat mess of small fish too. Pity they cannot generate cleanup points. Will be uber-fishing-pet.