This blows my mind...
"Something is really not right with the RNG Code...."
It's RNG, honestly there is a constant tirade of people (Not just the OP) complaining because RNG does not favour them, thats the entire nature of RNG. On a dice, some roll a 6 everytime, some do not, some dont roll a 6 for a loooong time.
This entire... 'I'm not getting the results I want, fix it' attitude is becoming soooo tiresome. Some people win the lottery, some don't. Learn to live with it.
By all means ask for a Doom/Gauntlet system but all this crap about 'favoured accounts' etc is just nonsense, its RNG, end of story.
Excuse me ?
This has nothing to do with "
getting the results that one may want " but, rather, to have a mechanics that was to make some sense and logic....
Being at 100.0 Lockpicking skill is as good as it can get. It is the maximum possible.
If the Crystal Ball of Knowledge says that picking a given Lock ic "
VERY EASY", what exactly is not clear about a task being "
VERY EASY" if I may ask ?
There is only a lower level to "very easy" and it is, "too easy".
Now, to me, it makes ZERO sense, none, nada, that at maxed out skill, on a
VERY EASY Lock to pick, yet, one has to fail 17 times in a row....
It-makes-no-sense-whatsoever to me !!
Now, if it was a Lock that was "too challenging" or even "challenging" I could possibly understand, but on a task tagged as "
VERY EASY" ?
No way.
It is just a wrong mechanics, to my opinion, one that gets a player to have to fail 17 times in a row on something which should be
VERY EASILY achieved.
If a task is labelled as "VERY EASY" well, THEN, guess what ?
It should be VERY EASILY done succesfully !!!
And infact, this is what happens with spells which, when
VERY EASY to be cast, never fizzle and even when they do, it happens in really once in a blue moon, if even....
That is at least the way I see it.