The actual item intensity looks correct to me
@Valeria It's the mod combination that causes so much gear to be worthless.
They are technically both 8 mod items, as the generation system treats resistances above 18 as "mod's".
So, for the gorget:
1. HPI max mod
2. HPR undermax mod
3. Luck undermax mod
4. HCI undermax mod
5. DCI (I don't remember the max value here)
6. Fire overcapped mod
7. Energy overcapped mod
8. MA max mod
So, you have 3 undermax mods, two at max, and two overcapped. Plus whatever DCI is. Also, nothing odd that requires higher intensity just to be on the piece. In all, not a lot of intensity points required to hit those numbers and generate that piece.
For the leggings:
1. Casting Focus overcapped mod
2. HPR undermax mod
3. HCI undermax mod
4. Fire overcapped mod
5. Cold overcapped mod
6. Poison overcapped mod
7. Energy overcapped mod
8. MA max mod
So, 5 mods over the cap, 1 at max, two undermax. Lots of intensity points required to roll that out, especially with Casting Focus, which seems to take higher intensity to even appear on the piece. The Brittle negative was probably required to even have enough intensity to make Casting Focus available in the potential mod pool.
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The real problem with the leggings is the Prefix "Fortified". This puts a lot of the available intensity points into resistances, regardless of what the overall intensity is, reducing your chance at other, more desired mods, and/or the intensities of those other mods.
Fortified is one of the available group names for mods, but it seems to roll
far more than it should. As in, Fortified is 1 of 12 group names, so we should see it about 1 in 12 times, but it shows up like 4/6 in 12 times. The system really has some weighting issues with the group names.
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Pinco's UI is probably your best bet for viewing intensities directly in the client (if Pinco has added that ability.)
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Edit: I'm going to add that the above is the "quick and dirty" way I think of the loot generation system. It's actually a bit more complicated. I would suspect that if you break down the gorget, it's been made (generated) with special materials, so it's possible the resistances are all undermax and not mods at all, making it a six mod item (all at or under cap) that has been enhanced.
If you've ever done much unraveling, you'll find the "This item has been made with special materials" warning pops up frequently on looted items. The loot generation system appears to follow the player crafting process: create, reforge, enhance.