What is the difference ?
With the Sacrifice Virtue, one's own character's Ghost can walk to a place they want, and THEN select the Virtue to self-resurrect....
With Gift of Life, instead, the Ghost remains "stuck", pretty much where the character died incapable of moving elsewhere....
Now, if one's own character died somewhere, chances are, that this happened because the spawn there was overwhelming.... how much sense does it thus make, to provide to players a self-resurrecting mechanics like Gift of Life which was to force one's own Ghost to only be able to get resurrected where that spawn which cause the death of that character still is ?
Obviously, the Ghost, resurrecting in the middle of the very spawn which caused the death o that character the very 1st time, would end up rez-killed again.... and loose the Gift of Life charge all for nothing....
Of course that, to my opinion, any self-resurrecting mechanics, thus Spellweaving's Gift of Life included, should permit to a character's Ghost to walk where wanted, and THEN be able to use that Gift of Life ability and self-resurrect.... in a safe spot, not in the middle of that spawn which caused that character's death in the very first place....
As I said, like it is possible to do using the Sacrifice Virtue to self-resurrect....
A long winded argument, but for once, one I can agree with - except I would also include gem of salvation, which also forces you to use it while still in the place you died, virtually guaranteeing you will be killed as soon as you dare to rez.
I would, however, put some kind of limit on how far you can go from your body before using the spell/item.
Why do you need another Sacrifice functioning ability? You answered your own question here. Players can self resurrect with the sacrifice virtue so go build it up and use as needed. At knight, you can resurrect at least a half a dozen times.
Too many people want to make the game solo style based on how they play the game; forgetting that it's meant to be group play.
Gift of life rez at almost half health move a few steps away and have your dress and invis macro ready soon we're going to be playing wow
Double click your body while dead. As soon as you res hit your last object macro.
Or invest in an undertakers staff and none of this matters.
I'm sure this is a rerun thread.
The thing is, the spell and the item are both already in game, but with the way they currently function, they may as well not be. What's the point of having them if you can't use them? I've tried waiting for the surrounding mob to disperse a bit before using them, but there is only a limited time during which they are available to you.
All my fighting characters also have Sacrifice virtue, but in the 'treasures of' events, they die often enough for them to run out of it, even though they start the event at 'knight'.
I have to agree with this suggestion it would make much more sense if we could at least to a limited extent move after we die before using gift of life. I do find use for it when in a group but otherwise it's pretty much a promise of death.
k, I may not be the most competent player, but I'm not a novice either. Obviously I don't charge into a mob, and when I can see I'm not going to be able to heal fast enough I try to get clear. But sometimes when several things hit you at once you're left thinking 'Shhugar, what the hell happened there?' and the gem kicks in and asks if you want to rez - 'erm, not really, thanks'.
I'm not asking to be invincible, I'm not asking not to die, and I do take myself off to the nearest healer when needed. I'm no stranger to running all the way from Shame level 5 and out to find a wandering healer. I just think the item and spell could function a little better than they currently do.
(incidentally, I'm also not a stranger to being followed to said wandering healer by a particularly hostile PK and finding myself rez-killed when in Fel. I play ALL facets)
Then yall would complain that you can't get to your body because it is crowded still.
Add a mob repellent mist that sprays when you use those methods.
I use Gift of Life on my pets and it lets the pet move to a safer location before I let it resurrect. It would be nice if it worked that way on myself. I've been instantly rez killed with no time to even click a mouse button.
Since this is a spell after all and not a virtue, perhaps it should differ from Sacrifice by having a longer timer, just not not zero or a few seconds.
When I remember to cast the spell it's a nice bonus if it can be used when I die, if it's in a bad spot I move away and use sacrifice virtue instead or run to a healer if it's one nearby. If you get free resurecctions wherever you like, just from using a spell, it becomes to powerfull in my opinion.
Allowing Gift of Life or Gem of Salvation to function the same way as Sacrifice would diminish the value of the Virtue and the work it takes to level and maintain it.
Gift of Life has multiple ways it can be used successfully. Sometimes it's not as useful. That's the risk of dying.
So you have insurance and now your loot proof statue three ways to self rez etheral journey and undertakers staff and you still want more ?
It would make weaving even better if it allowed you to run away.
Maybe the devs weighed options and decided walking away and having half HP when you res at a distance and you don't need to build something up again, it was deemed too powerful.
I would be fine with it letting you walk away. Or staying as is.
It's bad for EM events on LS where the devs like to make the mobs teleport your ghost constantly. Sometimes it seems like forever before you can get your ghost far enough away so you can get back into the fight.
Memory remains fresh that gift of life is useless in dungeon events. Let's forget this and say Sacrifice - there are times when I find it hard to find a safe spot to rez because there are too much spawn around and there are no other players nearby to distract them. I ended up running to another level or higher before activating the rez. Just a second of lag could kill if you rez in the vicinity of paragons.
I think it's fine the way it is. You can always choose not to self-rezz or you can just wait a bit or you can run away from what is killing you before you die. I can think of only a couple times that I didn't have any warning that I was going down. I use it as a backup and never assume it's going to make my gameplay any easier. The second I start feeling cocky is the second right before I get taken out by a mongbat or something equally humiliating.
Gift of Life is a GIFT you can choose to use or not. If the healer is too far, attack it after you get back to living and have it chase you closer to where you need it. I play solo a lot so I get how inconvenient it can be but part of gaming in general is developing critical thinking skills to help you succeed in the game. You can't keep trying to get the game to change to suit you, you have to change to suit the game.