2022-02-26 03:11
#0
Is it me or has the spawn rate gone up?
For me yes at least on Origin both tokuno waters and around jelhomeParnoc said:Plunder Beacons also up? I went yesterday and in my well trodden well known area it was about the same if that. I killed several orc ships and in about an hour i only saw one Beacon. Was disappointed, I know it takes time but I only had that hour to use.
Actually i like the ships than beacon. It depends on what you are going after though. I hope they can extend the ship refresh longerParnoc said:Plunder Beacons also up? I went yesterday and in my well trodden well known area it was about the same if that. I killed several orc ships and in about an hour i only saw one Beacon. Was disappointed, I know it takes time but I only had that hour to use.
I'd agree... restless people become even more cranky without something to focus on 😂McDougle said:I could point out a collation between nothing happening in game and the amount of complaints posted here....
That's too Baaa-aaa-aaaad.JohnKnighthawke said:I saw this subject line and at first I thought it said "sheep."
My main house is right in the middle of a sheep spawning location. I got a lot of wool as a result.JohnKnighthawke said:I saw this subject line and at first I thought it said "sheep."
They need to add more areas for high seas.PlayerSkillFTW said:I usually hunt Plunder Beacons on a dead shard, then bring back the goodies to Atlantic. Trying to farm Plunder Beacons (or Pirate/Merchant Ships, or Fishmonger quests) on Atlantic itself is extremely frustrating, the seas are completely clogged with player ships, and therefore makes Ship Tracking pretty useless.
There should be static shipping lanes between every port with random ships spawning..Seth said:They need to add more areas for high seas.PlayerSkillFTW said:I usually hunt Plunder Beacons on a dead shard, then bring back the goodies to Atlantic. Trying to farm Plunder Beacons (or Pirate/Merchant Ships, or Fishmonger quests) on Atlantic itself is extremely frustrating, the seas are completely clogged with player ships, and therefore makes Ship Tracking pretty useless.
Considering High Seas itself is major expansion x 2.0, it has so little spawning area.McDougle said:There should be static shipping lanes between every port with random ships spawning..Seth said:They need to add more areas for high seas.PlayerSkillFTW said:I usually hunt Plunder Beacons on a dead shard, then bring back the goodies to Atlantic. Trying to farm Plunder Beacons (or Pirate/Merchant Ships, or Fishmonger quests) on Atlantic itself is extremely frustrating, the seas are completely clogged with player ships, and therefore makes Ship Tracking pretty useless.
Seth said:Considering High Seas itself is major expansion x 2.0, it has so little spawning area.McDougle said:There should be static shipping lanes between every port with random ships spawning..Seth said:They need to add more areas for high seas.PlayerSkillFTW said:I usually hunt Plunder Beacons on a dead shard, then bring back the goodies to Atlantic. Trying to farm Plunder Beacons (or Pirate/Merchant Ships, or Fishmonger quests) on Atlantic itself is extremely frustrating, the seas are completely clogged with player ships, and therefore makes Ship Tracking pretty useless.
But I thought every character that damages the beacon will get the mythical cargo.
The beacon will "give" up to 8 mythical chests (if more then 8 are hitting the beacon, someone gets "left out"). You do NOT have to be partied to get cargoSkett said:i think all the char have to be in same party to get cargo I could be wrong I never tried it
Thanks for the info, then Atlantic probably need more sea spawn areaKHAN said:Seth said:Considering High Seas itself is major expansion x 2.0, it has so little spawning area.McDougle said:There should be static shipping lanes between every port with random ships spawning..Seth said:They need to add more areas for high seas.PlayerSkillFTW said:I usually hunt Plunder Beacons on a dead shard, then bring back the goodies to Atlantic. Trying to farm Plunder Beacons (or Pirate/Merchant Ships, or Fishmonger quests) on Atlantic itself is extremely frustrating, the seas are completely clogged with player ships, and therefore makes Ship Tracking pretty useless.
But I thought every character that damages the beacon will get the mythical cargo.The beacon will "give" up to 8 mythical chests (if more then 8 are hitting the beacon, someone gets "left out"). You do NOT have to be partied to get cargoSkett said:i think all the char have to be in same party to get cargo I could be wrong I never tried it