2019-05-15 21:45
#0
Ship Based Champ Spawn
Started by McDougle
· 2019-05-15
· 11 posts
· General Discussions
2019-05-15 22:03
#1
We hope that is December. https://uo.com/2019/01/16/ultima-online-2019-roadmap/
2019-05-15 22:12
#2
It’s something we’ve considered but a ship based champ spawn presents some challenges related to accessibility. If you consider the plunderbeacon - how many ships can fight one at once?
We use the Treasures of Tokuno style reward structure for many encounters, although the minor artifact reward scheme has become unsustainable to the point now everything is randomly generated.
We use the Treasures of Tokuno style reward structure for many encounters, although the minor artifact reward scheme has become unsustainable to the point now everything is randomly generated.
2019-05-15 22:43
#3
Thanks. I have no clue what Jolly Roger is now.
2019-05-16 02:10
#4
Clearly it is a chipper fellow named Roger!Pawain said:Thanks. I have no clue what Jolly Roger is now.
2019-05-16 02:14
#5
I don't think accessibility would be an issue as you wouldn't attack the alter but the spawn and i was say 4 ships could attack the plunderbeacon in blind spots 6 if you don't mind taking damageKyronix said:It’s something we’ve considered but a ship based champ spawn presents some challenges related to accessibility. If you consider the plunderbeacon - how many ships can fight one at once?
We use the Treasures of Tokuno style reward structure for many encounters, although the minor artifact reward scheme has become unsustainable to the point now everything is randomly generated.
")
2019-05-16 02:45
#6
Make killing all the spawn drop a protective field blocking you from the island/altar then when the boss pops you are allowed to jump on the island to beat him down, easy peasyKyronix said:It’s something we’ve considered but a ship based champ spawn presents some challenges related to accessibility. If you consider the plunderbeacon - how many ships can fight one at once?
We use the Treasures of Tokuno style reward structure for many encounters, although the minor artifact reward scheme has become unsustainable to the point now everything is randomly generated.
2019-05-16 02:58
#7
If you had a boss in the water a couple of Britannian ships could show up and block it out.
I'm sure they will think of something fun.
I'm sure they will think of something fun.
2019-05-16 03:06
#8
ships blocking things not an issue in fel well not for long anyway
2019-05-16 03:16
#9
Yep, about 12 cannonballsMcDougle said:ships blocking things not an issue in fel well not for long anyway
2019-05-16 11:17
#10
How about a giant floating dock with spawn on it. Players could fire cannons around dock or take their character on dock to fight.Kyronix said:It’s something we’ve considered but a ship based champ spawn presents some challenges related to accessibility. If you consider the plunderbeacon - how many ships can fight one at once?
You could also put the powerscrolls everyone has been wanting.