Pure sword and board cannot get the -10 mana reduction for special moves easily.
With 240 in weapon and parry we still need 60 points.
By pure I mean 120 each Wep/Tact/Anat/Heal/Resist/Parry
I have been using 60 Poison (by adding 60 skills to jewelry) but was thinking
how nice it would be to get more out of the new Whip weapon (and 60 dedicated
points) with the Whirlwind special move.
Whirlwind needs Bushido to be stronger but with Bushido, Parry is severely penalized
with a one hand weapon/shield setup.
Solution is to make Bushido or Ninjitsu give the Whirlwind bonus. Similar moves are
Armor Pierce, Feint, Frenzied Whirlwind and more.
Thank you for reading this and any input.
With up to 55LMC from suit and Mana regen from every hit. What exactly is it you can not do?
Most of my melee guys have 80 mana and they never run out because of leeches and their fast hits.
Now My archer will get low on Mana after a few AI uses because he can not leech it back like my melee toons can.
Are you not using Bushido? The whip works with bushido if you don't use a shield.
I have all 3 weapon skill warriors, which skill are you having trouble with? And want to use a shield?
Drop the shield, you have a higher chance to parry with bush with a 1 handed weapon without the shield. Or take nin and use FWW instead.
Thank you both for input. I had posted the template above which is outfitted to use a shield, thus do not want bushido, and the mods that come with it. Thought a small boost to pure warriors have been requested on these forums before.
What is the negatives or positives to gameplay with this easy change? I guess that is more the question I was asking. I don't see any glaring negatives, unless you say it messes with pvp balance somehow, which I know nothing about.
Negative:
The devs would have to reprogram how UO works, so I doubt it would be done.
If you do not want to use a skill then don't. But you will not get the benefits from that skill.
IMO a Swords warrior is way too easy to build anyway. They do not need it easier.
Try building with Macing or Archery and see how difficult those are to get good specials and speed.
My swordswoman using a shield does fine I'd suggest one handed weapons need a base damage boost make a one hander with same base damage as axes..
Thank you for the response and a lot of what you said makes sense.
People long have asked for Chivalry to count towards the mana reduction. If they did that I would take 60 Chivalry for the mana reduction and sacred journey and would not of felt the need to make this post.
Since that is not an option we have to choose from these skills to be at 60:
Swords, Mace Fighting, Fencing, Archery, Parrying, Lumberjacking, Stealth, Poisoning, Bushido and Ninjitsu
Since using a shield, only poisoning and ninjitsu are viable candidates. If using ninjitsu would have
no real benefit, even a small one would be acceptable, to the pure warrior then it leaves only poison at 60 as a choice. The only benefit of that really is not having to carry poison petals. Suppose that will have to do.
This was really just trying to fix a hole in the pure warrior template, which by no means
is overpowered. Not a big deal if this can't be done if it would encourage too many
people to be non bushido warriors and carry a shield.
I agree weapons and specials need to be more synergetic.
I'd agree with you that another skill should be added to that list counting towards mana reduction. If anything I'd say healing or anatomy instead of Chiv (I think Chiv is technically a magic) so that a true warrior would get some benefit there.
Since that won't help you right now, in the meantime if memory serves me right I think that jewelry skills will count towards that 300pt mana reduction so that might be an option depending on what jewelry you might currently be using. While poisoning would give you some poison resistance if you aren't fighting something that poisons much (or since you are running 120 resist?) I'd suggest ninjitsu.
At 60 skill you can easily cast mirror image (20 min skill req) to divert melee attacks. You also can pretty reliably cast focus attack (30 min skill req) which would be great for doubling your leeches / spells (in addition to having the mana reduction from the 300pts). Both of these only cost 10 mana each (before LMC I believe). While mirror image will require you to be on foot, the focus attack can be used while mounted.
It's not just that two handed weapons have higher base damage it's that they are nearly as fast as one handed now you can get to max ssi easy to make up for any slowness but one you're at 100 DI you're done in theory two handed weapons should be slower way way slower..
Pawain thank you for sharing your opinions.
So you think that a 6 x 120 wep/tact/anat/heal/resist/parry character is so powerful
already that they simply do not need the extra mana reduction. Very well could be.
Here I thought that Samps (and their offshoots) were king in UO. All this time it has been my ole sword and board girl who gets around with recall scrolls. I just gotta learn to play her better.
We need to spread the word to the Samps, they have been playing sub par templates!
And the whips are still cool, but just too deadly should they get a small ww boost by swapping 60 poison for 60 ninjitsu.
All is good, I will just stick with the 60 poison and get the full mana reduction. And yes, it is noticeable when doing multiple armor ignores if you don't have full mana reduction, for me anyway.
Glad you have no problem with it.
1) Healing warrior
Weapon
Tactics
Anatomy
Healing
Parrying
The 6th skill is the wildcard, and resist should not be default.
2) Strength:
Cross healing is very powerful and stronger than Sampire.
Pre AoS we had 7xGM pure warriors, it was easy.
I agree with the OP on adding that change/bonus, although something to consider. Just because "sampire" and other like builds are the best and can solo almost all endgame content, doesn't mean you are forced to do so. It is still a MMO, not having a min/maxed template to not be able to solo end game doesn't doesn't mean the build is bad. Most of the content was designed in mind to be completed with groups, multiplayer.
Yes. Play skills matter or there would not be gamers making money at contests.
They need to up the base damage on one handed weapons or raise speed of two handed its way easy to reach max ssi even with a slow weapon but no way to compensate for low base damage
I'd clump Chivalry, Bushido, and Ninjitsu all together as "Martial Magic" (as opposed to "Arcane Magic") skills . They're all predominantly weapon based abilities. If Bushido and Ninjitsu contribute to Special Move Reduction, then why not Chivalry? Especially now that Chiv actually requires a decent skillpoint investment to get most of it's benefits (which wasn't always the case).
When your are under the influence of that spell Melisandre does to slow you down, Divine Fury does so little to help you.