With archery both the bow and quiver can have elemental damage modifiers and could be conflicting - as you can only do 100% of any damage type I am wondering which type I would be doing if I had the quiver equip'ed, and rather that is different for an elemental bow and a physical one. Some have suggested that the quiver damage is applied to final damage to overwrites the bows. I do know I can side step this whole issue by using consecrate weapon.
Also, how is the damage modifier applied that the quiver has - for example the Quiver of Fire has a 10% damage modifier. I know that is not damage increase but curious what it is and how it applies when equip'ed.
I'm also aware that there are better items for the back slot but I would really like to know. Thank you.
As people would tell pops, get a slayer weapon and talisman(demon easy now) and see if you do 10% more with the quiver(yes double slayers stack, but hit cap as a lesser slayer would).
Actually, your right I could experiment a bit with it to find out about damage modifier was just curious if anyone already knew how it applied. I've already learned the answer to the first part that Elemental damage on a quiver overwrites damage type of the bow.
But thanks for your input Norry!
Thank you I will read that over. Hope you don't mind I repeated your chart in my stratics post as others may not know. Only been playing a year and so much to learn!
No I don't mind. I think much of that information is already pinned in the Stratics Warriors forum.
So if you are at 100% DI, this quiver does nothing for you?
Yes I have tested it on mobs (Pacific).
With an equipped quiver, a Composite Bow base type, 100% DI, and 100% Damage Modifier, I got an average of 2 extra damage against scorpions, vs. without the quiver. Those results are posted earlier in the thread.
With an equipped quiver, a Composite Bow base type, 100% DI, and 300% Damage Modifier, I got an average of 6 extra damage against terathan warriors, vs. without the quiver.
Because of the way this works, you can actually calculate your average damage increase, quiver vs. no quiver, using the base damage of an archery weapon.
For instance, a heavy crossbow has a base damage of 20-24. If you equip a quiver, you would add 10% base damage (2 - 2.4) to your base attack damage, whatever your base attack damage is. You would then multiply the result by your modifier.
So, Heavy X-bow (20-24) base damage:
100% Modifier = average about (2 - 2.4) extra damage using a quiver
200% Modifier = average about (4 - 4.8) extra damage using a quiver
300% Modifier = average about (6 - 7.2) extra damage using a quiver
Yumi (13-17) base damage:
100% Modifier = average about (1.3 -1.7) extra damage using a quiver
200% Modifier = average about (2.6 - 3.4) extra damage using a quiver
300% Modifier = average about (3.9 - 5.1) extra damage using a quiver
It's definitely not earth shattering numbers, at least for PvE.
However, if you're fighting a boss or something, and you're wearing a quiver and doing an extra say 3 damage over 100 shots, that be an extra 300-ish damage by the end of the fight.
I'm really not sure what to make of the property, or if I'd swap out a back slot item for it. My goal was just to figure out how the property was actually applied.