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Question to Expert Imbuers/Reforgers....

Started by popps · 2022-01-31 · 76 posts · General Discussions
#0
I am in need, to craft 4 "medable" pieces (Arms, Gorget, Tunic and Gloves) each of which was to have 190 Luck and then, throughout all these 4 Pieces, I need to come up with : 

- 57 Physical Resistance
- 61 Fire Resistance
- 60 Cold Resistance
- 52 Poison Resistance
- 52 Energy Resistance
- 90% Lower Reagents Cost (basically, 2 x 25 - 2 x 20 LRC)

And, "if" possible, some HPR (Hit Point Regeneration) and if there is any room, some HPI.

Of course, with 255/255 Durability.....

Is it possible to Craft, Imbue and Reforge these 4 "medable" pieces to obtain such a result ?

If so, what would be the step by step process to make them ?

If, through Crafting/Imbuing/Reforging it was not going to be possible to get those Resistances across the 4 pieces, I can have a "Plan B" by using 1 Legendary piece with 140 Luck but very High Resistances so to loose 50 Luck, but be able to tally up those Resistances indicated above across the 4 pieces of the suit.

Thanks for the kind help !!
#1
*Wipes brow* Step by step, huh?
#2
Ben said:
*Wipes brow* Step by step, huh?
Well, an "how to" in order to reach the wanted result without making mistakes...

How else would you word it ?
#3
well... your gonna craft alot of trash gear in this process. and it is going to be hard to get 22-24lrc and 150 luck from reforging.
it will take a bit to get 150 luck and the right LRC
you will need arms lore to craft for the extra resists
your gonna choose wizardly and fortune for reforging
your gonna powder
your gonna imbue (yes imbue first, gives more room) hpi, hpr, and a resist. you may not have room for all, so i would focus on resist, becuase of the ability to swap gear at the last moment.

after your have your 4 peices imbued, get a forged metal artifact (because without one, that suit is gonna break, and enhance with:
 spined leather(only boosts phys resist by 9) so you are gonna be looking for peices that will get your resists as close as possible by adding another 36(from enhanceing) points to your phys total.




#4
you have to find the answers like everyone else did. Why should it be put on a plate for you? Want someone to actually make it so you can sit back and do nothing?

One word

RESEARCH

the info is all out there, YOU have to go look like everyone else did

Start with google uostratics or uoguide imbuing oh wow, why did you think of that?
#6
you have to find the answers like everyone else did. Why should it be put on a plate for you? Want someone to actually make it so you can sit back and do nothing?

One word

RESEARCH

the info is all out there, YOU have to go look like everyone else did

Start with google uostratics or uoguide imbuing oh wow, why did you think of that?
No need to open the thread if you don't want to help. No need to be a toxic person to a guy looking for advice. 
#7
McDougle said:
Here is what you asked for @popps

My question to you would be what other pieces are you using (namely head slot / legs)? Why do you only have 10% LRC between these 2 pieces (among many other missing properties)? 

Using the Wildfire luck mask gives you 25 LRC and 15 to every resist alone. Please don't act like you didn't get at least one mask from the event either because I remember you posting about it on a thread during the event. Even if I did entertain the idea that you don't have the mask; then your head piece should focused on luck/LRC.

I cannot think of what legs you would be using that would warrant not having at least 20 LRC imbued on them in addition to the luck since there isn't any artifact offering better luck totals (if you  legs don't have luck / LRC I'd question why they are in your "luck suit").
#8
I could argue his gorget should be mempo...
#9
Can you reforge LRC greater than 20?  I have made a few Luck/LRC suits and a lot of LRC suits and I have never gotten more than 20 LRC.

Why only 4 piece suit @popps
#10
keven2002 said:
McDougle said:
Here is what you asked for @ popps . 

My question to you would be what other pieces are you using (namely head slot / legs)? Why do you only have 10% LRC between these 2 pieces (among many other missing properties)? 

Using the Wildfire luck mask gives you 25 LRC and 15 to every resist alone. Please don't act like you didn't get at least one mask from the event either because I remember you posting about it on a thread during the event. Even if I did entertain the idea that you don't have the mask; then your head piece should focused on luck/LRC.

I cannot think of what legs you would be using that would warrant not having at least 20 LRC imbued on them in addition to the luck since there isn't any artifact offering better luck totals (if you  legs don't have luck / LRC I'd question why they are in your "luck suit").
It is a very specific suit for a very focused employment.....

I got Head, Robe, Legs and jewellery pretty much "stuck" with what I have to use there.... the 10 LRC comes from a Mana Orb...
#11
McDougle said:
I could argue his gorget should be mempo...
Certainly the Mempo's 300 Luck would be great, and the Resists are decent, the problem is, that it has 0 LRC and there is no way that I could get 90% LRC with the remaining 3 pieces....
#12
popps said:
keven2002 said:
McDougle said:
Here is what you asked for @ popps . 

My question to you would be what other pieces are you using (namely head slot / legs)? Why do you only have 10% LRC between these 2 pieces (among many other missing properties)? 

Using the Wildfire luck mask gives you 25 LRC and 15 to every resist alone. Please don't act like you didn't get at least one mask from the event either because I remember you posting about it on a thread during the event. Even if I did entertain the idea that you don't have the mask; then your head piece should focused on luck/LRC.

I cannot think of what legs you would be using that would warrant not having at least 20 LRC imbued on them in addition to the luck since there isn't any artifact offering better luck totals (if you  legs don't have luck / LRC I'd question why they are in your "luck suit").
It is a very specific suit for a very focused employment.....

I got Head, Robe, Legs and jewellery pretty much "stuck" with what I have to use there.... the 10 LRC comes from a Mana Orb...
So what is the purpose of the suit then (that you won't share the properties on the head/legs)??

Just more trolling I suspect.
#13
"I will PM him, make his life easier"
#14
I use a lot of very customized luck suits 55 lmc studded for my archer different ones for tamers mainly concerned with lmc and MR to keep consume running etc so yes knowing the use of the suit is important in this advice although technically i i answered his question in my first reply which should have been the end of it
#15
popps said:
each of which was to have 190 Luck

- 90% Lower Reagents Cost (basically, 2 x 25 - 2 x 20 LRC)
From my experience I will highlight this, getting 190 Luck requires inital reforging to 150 then enhancing with forged metal of artifacts.
25 LRC can only be achieved by reforging.

Reforging a piece for 25 LRC & 150 Luck is a shot in the dark in my opinion, chances are slim/impossible without the piece being brittle or worse.

I would suggest posting your 'other' pieces and maybe alternative options can be suggested.
#16
The jewelry is pretty set in stone with building luck suits 
The bleue set for casters
The rouge set for warriors 
Or compassions eye and bracelet of primal consumption 

The mempo 
Armor of fortune 
wildfire mask 
Yuko earrings 
Minax sandals 
Luck robe 

All basically mandatory if you want. Max luck
#17
McDougle said:
The jewelry is pretty set in stone with building luck suits 
The bleue set for casters
The rouge set for warriors 
Or compassions eye and bracelet of primal consumption 

The mempo 
Armor of fortune 
wildfire mask 
Yuko earrings 
Minax sandals 
Luck robe 

All basically mandatory if you want. Max luck
I am not looking for a max Luck suit, but, rather, on some decent Luck 800-1,000+ on the suit that I need to build....

That is why I was asking for those 4 pieces with 190 Luck reforged on them....
#18
popps said:
McDougle said:
The jewelry is pretty set in stone with building luck suits 
The bleue set for casters
The rouge set for warriors 
Or compassions eye and bracelet of primal consumption 

The mempo 
Armor of fortune 
wildfire mask 
Yuko earrings 
Minax sandals 
Luck robe 

All basically mandatory if you want. Max luck
I am not looking for a max Luck suit, but, rather, on some decent Luck 800-1,000+ on the suit that I need to build....

That is why I was asking for those 4 pieces with 190 Luck reforged on them....
If not shooting for max luck honestly it's not worth time effort cost and losing other mods ...
#19
@popps What are you building this for and what other pieces do you already have?  Have you tried VS?
#20
I do not believe it is possible to get the 4 pieces you describe without imbuing or reforging additional resist on to the pieces.  You need 246 resist points pre enhancement out of 4 pieces, or just over 61 points per piece.  This can’t be achieved with base leather, even with Armslore.  Resist slots and weight will likely eat up most of your additions after luck and LRC.
#21
popps said:

I am not looking for a max Luck suit, but, rather, on some decent Luck 800-1,000+ on the suit that I need to build....

That is why I was asking for those 4 pieces with 190 Luck reforged on them....
Just go hunt Fel for the 1k luck bonus then and don't worry about the suit.

@ popps What are you building this for and what other pieces do you already have?  Have you tried VS?

He's just trolling as usual, I wouldn't waste too much energy on it.
#22
You go here:  https://www.uoguide.com/Runic_Re-Forging
Or: https://uo.com/wiki/ultima-online-wiki/skills/imbuing/runic-reforging/

My eyes read the first one better.

Make as many exceptional plain leather arms as your crafter with arms lore can carry. Choose the ones with low physical resist. Fill up again. Take a few 90 charge Spined runic sewing kits. (You can not choose Auspicious on a Horned or Barbed kit) Go to a soulforge.  I always use Queens with my Garg. (I always crash within a minute of starting, Re open UO and I don't crash again.)

Runic Reforging:
As you can see below, Spined Gives 1 to3 properties.  Since you are choosing 1 from 2 categories, You will get 2 or 3.

Dble click the Spined Runic. Click on the item you want to reforge.

Click help to read about what each thing does. Also here are the armor choices and runic info.


I choose Powerful, Structural because both give more max power chance to each property.
I do not need Fortified because I can PoF the items after.
I choose Grand Inspired Exalted and Sublime So I can put the 2 names I want on the pieces.
(If you choose just Exalted, you will almost always get a random property from any group.)

Click Reforge and your item is made. Repeat over and over then make more sleeves and repeat over and over.


Chances to make what you want.  
Each item will have Luck because that is the only thing in that category.
Each item will have 1 or 2 properties from the other category.
You have 1 in 5 chance to get LRC
Each property has an intensity range Low to Max. You have a 1 in 4 chance to get max usually.
So you have properties you do not want and values that are not Max

Here are what I made in 5 tries.



Welcome to reforging.

What you look for is 150 Luck.  The other property does not matter.

If you get that, put it aside and save for imbuing.
Fully powder any item you want to imbue.

Use this link and choose item and custom.  You have 450 total points to use.
https://www.knuckleheads.dk/tools/imbuing/armor

You can still imbue 2 or 3 things onto these.  You can imbue the 20 LRC.

After you get your Luck and LRC and are finished imbuing you can enhance it using this page info:
https://uo.com/wiki/ultima-online-wiki/items/material-bonuses/

USE YOUR FORGED METAL OF ARTIFACTS TOOL

You are using leather so you can enhance with Spined.
You will receive 40 More Luck  and 9 more physical resist on that piece.

Welcome to crafting

Putting just Luck and LRC is not that difficult.  It just takes many attempts.
#23
Understand many attempts means money..
#24
McDougle said:
Understand many attempts means money..
90 charge kits are the big cost.  You can make BODs and get the min charges or buy on VS.

Plain leather is something you should have.  Then the tool costs $ from the store.
#25
Pawain said:
McDougle said:
Understand many attempts means money..
90 charge kits are the big cost.  You can make BODs and get the min charges or buy on VS.

Plain leather is something you should have.  Then the tool costs $ from the store.
Plus hair loss from the frustration 
#26
Can you reforge LRC greater than 20?  I have made a few Luck/LRC suits and a lot of LRC suits and I have never gotten more than 20 LRC.

Why only 4 piece suit @ popps
Frodo, I might be wrong, but I seem to recall the option given under extremely rare circumstances. I never needed to imbue more than 20% so never took the choice. Just can not recall what those circumstances were.
#27
McDougle said:
Pawain said:
McDougle said:
Understand many attempts means money..
90 charge kits are the big cost.  You can make BODs and get the min charges or buy on VS.

Plain leather is something you should have.  Then the tool costs $ from the store.
Plus hair loss from the frustration 
Ha-haaaaaaa! It is 8 a.m. You're killing me, man.
#28
Pawain said:
You go here:  https://www.uoguide.com/Runic_Re-Forging
Or: https://uo.com/wiki/ultima-online-wiki/skills/imbuing/runic-reforging/

My eyes read the first one better.

Make as many exceptional plain leather arms as your crafter with arms lore can carry. Choose the ones with low physical resist. Fill up again. Take a few 90 charge Spined runic sewing kits. (You can not choose Auspicious on a Horned or Barbed kit) Go to a soulforge.  I always use Queens with my Garg. (I always crash within a minute of starting, Re open UO and I don't crash again.)

Runic Reforging:
As you can see below, Spined Gives 1 to3 properties.  Since you are choosing 1 from 2 categories, You will get 2 or 3.

Dble click the Spined Runic. Click on the item you want to reforge.

Click help to read about what each thing does. Also here are the armor choices and runic info.


I choose Powerful, Structural because both give more max power chance to each property.
I do not need Fortified because I can PoF the items after.
I choose Grand Inspired Exalted and Sublime So I can put the 2 names I want on the pieces.
(If you choose just Exalted, you will almost always get a random property from any group.)

Click Reforge and your item is made. Repeat over and over then make more sleeves and repeat over and over.


Chances to make what you want.  
Each item will have Luck because that is the only thing in that category.
Each item will have 1 or 2 properties from the other category.
You have 1 in 5 chance to get LRC
Each property has an intensity range Low to Max. You have a 1 in 4 chance to get max usually.
So you have properties you do not want and values that are not Max

Here are what I made in 5 tries.



Welcome to reforging.

What you look for is 150 Luck.  The other property does not matter.

If you get that, put it aside and save for imbuing.
Fully powder any item you want to imbue.

Use this link and choose item and custom.  You have 450 total points to use.
https://www.knuckleheads.dk/tools/imbuing/armor

You can still imbue 2 or 3 things onto these.  You can imbue the 20 LRC.

After you get your Luck and LRC and are finished imbuing you can enhance it using this page info:
https://uo.com/wiki/ultima-online-wiki/items/material-bonuses/

USE YOUR FORGED METAL OF ARTIFACTS TOOL

You are using leather so you can enhance with Spined.
You will receive 40 More Luck  and 9 more physical resist on that piece.

Welcome to crafting

Putting just Luck and LRC is not that difficult.  It just takes many attempts.
You are a saint...
And people say to me,
You do not play games.
I have answered, No.
But, you play UO.
Yeah.
I don't get it.
I know.
#29
Pawain said:
You go here:  https://www.uoguide.com/Runic_Re-Forging
Or: https://uo.com/wiki/ultima-online-wiki/skills/imbuing/runic-reforging/

My eyes read the first one better.

Make as many exceptional plain leather arms as your crafter with arms lore can carry. Choose the ones with low physical resist. Fill up again. Take a few 90 charge Spined runic sewing kits. (You can not choose Auspicious on a Horned or Barbed kit) Go to a soulforge.  I always use Queens with my Garg. (I always crash within a minute of starting, Re open UO and I don't crash again.)

Runic Reforging:
As you can see below, Spined Gives 1 to3 properties.  Since you are choosing 1 from 2 categories, You will get 2 or 3.

Dble click the Spined Runic. Click on the item you want to reforge.

Click help to read about what each thing does. Also here are the armor choices and runic info.


I choose Powerful, Structural because both give more max power chance to each property.
I do not need Fortified because I can PoF the items after.
I choose Grand Inspired Exalted and Sublime So I can put the 2 names I want on the pieces.
(If you choose just Exalted, you will almost always get a random property from any group.)

Click Reforge and your item is made. Repeat over and over then make more sleeves and repeat over and over.


Chances to make what you want.  
Each item will have Luck because that is the only thing in that category.
Each item will have 1 or 2 properties from the other category.
You have 1 in 5 chance to get LRC
Each property has an intensity range Low to Max. You have a 1 in 4 chance to get max usually.
So you have properties you do not want and values that are not Max

Here are what I made in 5 tries.



Welcome to reforging.

What you look for is 150 Luck.  The other property does not matter.

If you get that, put it aside and save for imbuing.
Fully powder any item you want to imbue.

Use this link and choose item and custom.  You have 450 total points to use.
https://www.knuckleheads.dk/tools/imbuing/armor

You can still imbue 2 or 3 things onto these.  You can imbue the 20 LRC.

After you get your Luck and LRC and are finished imbuing you can enhance it using this page info:
https://uo.com/wiki/ultima-online-wiki/items/material-bonuses/

USE YOUR FORGED METAL OF ARTIFACTS TOOL

You are using leather so you can enhance with Spined.
You will receive 40 More Luck  and 9 more physical resist on that piece.

Welcome to crafting

Putting just Luck and LRC is not that difficult.  It just takes many attempts.
@Pawain

Thanks for the great and very usefull write up...

One part which you did not address, or that I could not at least notice, is the Resistances...

I am in need to come up with, across the 4 pieces I need to craft,

- 57 Physical Resistance
- 61 Fire Resistance
- 60 Cold Resistance
- 55 Poison Resistance
- 52 Energy Resistance

That makes 285 Resistances split across 4 pieces which makes it 71.25 total resistances per piece..

Is that flat out impossible, or can it be done with 190 Luck and 15-20 LRC on each piece ?

My original requirement of LRC across these 4 pieces is no longer 90% LRC but, rather, 70% LRC as I was able to recover 20% LRC somewhere else...

So, those 4 pieces that I need to craft would need to some 2 x 20% LRC and 2 x 15% LRC.

Since, after enhancing, the total resists on a piece is 45, how do I bring them on each piece to average 71.25 total resistances ?
#30
popps said:
Pawain said:
You go here:  https://www.uoguide.com/Runic_Re-Forging
Or: https://uo.com/wiki/ultima-online-wiki/skills/imbuing/runic-reforging/

My eyes read the first one better.

Make as many exceptional plain leather arms as your crafter with arms lore can carry. Choose the ones with low physical resist. Fill up again. Take a few 90 charge Spined runic sewing kits. (You can not choose Auspicious on a Horned or Barbed kit) Go to a soulforge.  I always use Queens with my Garg. (I always crash within a minute of starting, Re open UO and I don't crash again.)

Runic Reforging:
As you can see below, Spined Gives 1 to3 properties.  Since you are choosing 1 from 2 categories, You will get 2 or 3.

Dble click the Spined Runic. Click on the item you want to reforge.

Click help to read about what each thing does. Also here are the armor choices and runic info.


I choose Powerful, Structural because both give more max power chance to each property.
I do not need Fortified because I can PoF the items after.
I choose Grand Inspired Exalted and Sublime So I can put the 2 names I want on the pieces.
(If you choose just Exalted, you will almost always get a random property from any group.)

Click Reforge and your item is made. Repeat over and over then make more sleeves and repeat over and over.


Chances to make what you want.  
Each item will have Luck because that is the only thing in that category.
Each item will have 1 or 2 properties from the other category.
You have 1 in 5 chance to get LRC
Each property has an intensity range Low to Max. You have a 1 in 4 chance to get max usually.
So you have properties you do not want and values that are not Max

Here are what I made in 5 tries.



Welcome to reforging.

What you look for is 150 Luck.  The other property does not matter.

If you get that, put it aside and save for imbuing.
Fully powder any item you want to imbue.

Use this link and choose item and custom.  You have 450 total points to use.
https://www.knuckleheads.dk/tools/imbuing/armor

You can still imbue 2 or 3 things onto these.  You can imbue the 20 LRC.

After you get your Luck and LRC and are finished imbuing you can enhance it using this page info:
https://uo.com/wiki/ultima-online-wiki/items/material-bonuses/

USE YOUR FORGED METAL OF ARTIFACTS TOOL

You are using leather so you can enhance with Spined.
You will receive 40 More Luck  and 9 more physical resist on that piece.

Welcome to crafting

Putting just Luck and LRC is not that difficult.  It just takes many attempts.
@ Pawain

Thanks for the great and very usefull write up...

One part which you did not address, or that I could not at least notice, is the Resistances...

I am in need to come up with, across the 4 pieces I need to craft,

- 57 Physical Resistance
- 61 Fire Resistance
- 60 Cold Resistance
- 55 Poison Resistance
- 52 Energy Resistance

That makes 285 Resistances split across 4 pieces which makes it 71.25 total resistances per piece..

Is that flat out impossible, or can it be done with 190 Luck and 15-20 LRC on each piece ?

My original requirement of LRC across these 4 pieces is no longer 90% LRC but, rather, 70% LRC as I was able to recover 20% LRC somewhere else...

So, those 4 pieces that I need to craft would need to some 2 x 20% LRC and 2 x 15% LRC.

Since, after enhancing, the total resists on a piece is 45, how do I bring them on each piece to average 71.25 total resistances ?
There are many great tools that can help knuckleheads imbuing calculator etc your parameters being so vague make it impossible for anyone to give you a solid answer 
#31
I am not good at Math.  @Violet needs to check my answers. 

285 resists on 4 pieces.  Each piece has 35 with a minimum of 3 in physical.

So those pieces will only have 140 + an added 36 physical resist is 176.     

You just need 21 in Physical from the pieces. so just use pieces with 6 or less physical.

you need 228 on the other 4, avg of 57 on each piece in the other resists. With 3 Phy you can only get 32 so each piece is short in those resists by 25. 

The best you can do is:
Keep pieces with 6 or less phy resist and 2 other elements to be low.  So you hope for pieces with 6 or less physical and with 2 max resists in elements and 2 near minimum.  

Then you reforge those.  You keep the 150 Luck ones.  You don't know which will be the keepers until you get the 150 Luck.

Go to the Imbuing calculator:
https://www.knuckleheads.dk/tools/imbuing/armor

Put in Luck 150 that is on your item.
Put in the other value. I chose 20 LRC
You have room to make two of the low resists go to 18.



You have 500 points not 450 like I stated above, I did not have exceptional clicked.

That is as close as you can get to all 70s.

That's why players start with 2 high resist pieces that have Luck, even if not 150.
          
#32
Since you are making a Luck mage.

These 2 items make that easier:


Someone just bought all the Bracelets that were less than 5M on Atlantic.

They both have averaged 10M each for a while.

#33
Ben said:
Can you reforge LRC greater than 20?  I have made a few Luck/LRC suits and a lot of LRC suits and I have never gotten more than 20 LRC.

Why only 4 piece suit @ popps
Frodo, I might be wrong, but I seem to recall the option given under extremely rare circumstances. I never needed to imbue more than 20% so never took the choice. Just can not recall what those circumstances were.
I made all of our guild LRC/LMC/Mana/Int/MR Suits and I never got any LRC over 20 or LMC over 8.  The MAX Reforge would give me was max imbuing numbers
#34
Ben said:
Can you reforge LRC greater than 20?  I have made a few Luck/LRC suits and a lot of LRC suits and I have never gotten more than 20 LRC.

Why only 4 piece suit @ popps
Frodo, I might be wrong, but I seem to recall the option given under extremely rare circumstances. I never needed to imbue more than 20% so never took the choice. Just can not recall what those circumstances were.
I made all of our guild LRC/LMC/Mana/Int/MR Suits and I never got any LRC over 20 or LMC over 8.  The MAX Reforge would give me was max imbuing numbers
I get 10LMC once in a while but never paid attention to LRC since I never have made that.

Not easy to get 5 Dex 10 Stam 10 LMC on a piece.  Rare IMO
#35
@Lord_Frodo

Probably not a common thing but you can get 25LRC by Reforging:


The reason we reforge is because we can get higher values than imbuing because we get random properties instead of what we may want.
#36
Pawain said:
I am not good at Math.  @ Violet needs to check my answers. 

285 resists on 4 pieces.  Each piece has 35 with a minimum of 3 in physical.

So those pieces will only have 140 + an added 36 physical resist is 176.     

You just need 21 in Physical from the pieces. so just use pieces with 6 or less physical.

you need 228 on the other 4, avg of 57 on each piece in the other resists. With 3 Phy you can only get 32 so each piece is short in those resists by 25. 

The best you can do is:
Keep pieces with 6 or less phy resist and 2 other elements to be low.  So you hope for pieces with 6 or less physical and with 2 max resists in elements and 2 near minimum.  

Then you reforge those.  You keep the 150 Luck ones.  You don't know which will be the keepers until you get the 150 Luck.

Go to the Imbuing calculator:
https://www.knuckleheads.dk/tools/imbuing/armor

Put in Luck 150 that is on your item.
Put in the other value. I chose 20 LRC
You have room to make two of the low resists go to 18.



You have 500 points not 450 like I stated above, I did not have exceptional clicked.

That is as close as you can get to all 70s.

That's why players start with 2 high resist pieces that have Luck, even if not 150.
          
You just need 21 in Physical from the pieces. so just use pieces with 6 or less physical.

you need 228 on the other 4, avg of 57 on each piece in the other resists. With 3 Phy you can only get 32 so each piece is short in those resists by 25. 

Maybe I explained myself poorly, sorry about that.

I am not making a Luck Mage although, it is a spellcaster which is why the medable armor....

Iam trying to add some Luck on this suit (190 x 4 if possible to craft these 4 pieces with that much Luck on, plus Minax Sandals and Yukio's earrings so, hopefully, 1,035 Luck total...).

I have some "mandated" other pieces besides those 4 which I can play with (Gorget, Arms, Chest and Gloves).

Also the Jewellery, I need to imbue 29 skill points on each jewel so, 270/500 imbuing weight and 3 slots are already taken.... not leaving much else on jewels that I could possibly put on....

Therefore, I have already  deducted whatever resistances I get from the "mandated" pieces.... and, in order to get to an all 70s suit with Protection on, I am "short" of the following resistances : 

- 57 Physical Resistance
- 61 Fire Resistance
- 60 Cold Resistance
- 55 Poison Resistance
- 52 Energy Resistance

That is, I need to find a way to put together those 285 Resistances points split across those 4 pieces which I can play around with.... Gorget, Arms, Chest and Gloves...

That makes it, 71.25 total resistances per piece on these 4 pieces which I can play around with, on average..

And, to make things more spicey, I also need to put, possibly, 190 Luck on each of those 4 pieces, and 15% LRC on each of 2 of them, and 20% LRC on each of the other 2 of them so as to come up with 70% LRC across the 4 pieces....

Are these 4 pieces something that is Craftable under this basis ?

If not, the "plan B" would be to have 1 Legendary piece among these 4 (Gorget, Arms, Chest, Gloves) be very strong in resistances (120+ total resists ?) and yet still come with "some" LUCK albeit not 190, and, of course, LRC at least 15% or 20%....

This way, I would loose on some Luck but, the Resists I'd need to Imbue/Reforge onto the 3 remaining pieces would become 285 - 120+ = 165 which, split across the 3 remaining pieces, would mean no longer an average of 71.25 to Imbue/Reforge on each but, rather, an average of 55 Resist Points to Imbue/Reforge on each...

Thoughts ?
#37
My thoughts are that without you actually giving us the pieces you are using this is pointless.

It has been well documented in the past that you do not typically seem to use the most logical items / ideas (ie you refused to make a sampire for years before finally listening). My guess is that you are probably using like the burglar bandanna + shadow dancer legs while trying to make a "luck thief" or something like that and want to bring everyone down the rabbit hole with you. While this template would be a head scratcher for most; I would point out that you do not need to use the bandanna and would be better off getting jewels with stealth/stealing and using the head slot to build resists and luck. Again, it's impossible to really give valuable feedback without a full picture but maybe that's what you want so people can't tell you that you are wrong (like you saying you wanted to use a cu during the treasures of ice event to get drops).

Instead of trying to build some obscure suit that you probably won't even use (or complain 1k luck doesn't work), what you should be doing is working up your sampire based on your last "Treasures Of" event experience to fine tune all the issues you had last time. At least that's the way I see it.
#38
keven2002 said:
My thoughts are that without you actually giving us the pieces you are using this is pointless.

It has been well documented in the past that you do not typically seem to use the most logical items / ideas (ie you refused to make a sampire for years before finally listening). My guess is that you are probably using like the burglar bandanna + shadow dancer legs while trying to make a "luck thief" or something like that and want to bring everyone down the rabbit hole with you. While this template would be a head scratcher for most; I would point out that you do not need to use the bandanna and would be better off getting jewels with stealth/stealing and using the head slot to build resists and luck. Again, it's impossible to really give valuable feedback without a full picture but maybe that's what you want so people can't tell you that you are wrong (like you saying you wanted to use a cu during the treasures of ice event to get drops).

Instead of trying to build some obscure suit that you probably won't even use (or complain 1k luck doesn't work), what you should be doing is working up your sampire based on your last "Treasures Of" event experience to fine tune all the issues you had last time. At least that's the way I see it.
Your guessing abilities are quite strong as you guessed right <span>🙂</span>

Although, it is not simply a Luck Thief, but it also is a Stealther, Dungeon, Detect Hidden Lockpicker and has a suit which, with +skill items, in the end needs to "squeeze" in it some 834 skill points total...

So, those 30 points from the Bandana are all needed....

And, unfortunately, stealing requires "both" hands free so, I cannot even take advantage of anything with properties in either hand (no Shield, no Spell Channelling Weapon nor Spellbook...).

That is why I am trying to "bring in" as much Luck  as I can, as well as reach all 70's resistances with Protection on, fit in 70% LRC in only those 4 pieces to play with.... Gorget, Chest, Sleeves and Gloves....


#39
popps said:

Your guessing abilities are quite strong as you guessed right <span>🙂</span>

Although, it is not simply a Luck Thief, but it also is a Stealther, Dungeon, Detect Hidden Lockpicker and has a suit which, with +skill items, in the end needs to "squeeze" in it some 834 skill points total...

That is why I am trying to "bring in" as much Luck  as I can, as well as reach all 70's resistances with Protection on, fit in 70% LRC in only those 4 pieces to play with.... Gorget, Chest, Sleeves and Gloves....


Well this is a whole other can of worms. I'd disagree you need the bandanna (or Mark of Trav) because +10 stealth shouldn't make or break the suit and the +10 stealing would also be negligible. Maybe someone else can comment on how stealing works but my understanding is that stealing is based on real skill, so you wouldn't get the full benefits from stealing. Perhaps that is only for stealing from monsters (Idk but I digress)? 

Anyways you can obtain 90 stealth from items alone (+20 cloak / +10 robe / +20 leggings / +20 on each jewlery piece) without the bandanna/Mark of Trav and this opens the gate to using that head slot for luck/LRC (ie wildfire mask). Additionally, there are jewels out there that have both stealing/stealth and LRC etc if you wanted to use those to help boost your stats. 

That said, I'm stilling wondering why you need both LRC and luck (or any luck at all because it doesn't truly impact anything theft related) on the suit. Others have given you the path to attempt to achieve what you are looking to do but it's going to be very tough and you might need to settle for less than perfect. 

My advice is pick one (LRC or Luck) and go with it because what you are asking for will cost you more time/resources to achieve than it's likely even worth (again I'd love to know your logic of having luck on a thief char).
#40
Why does a thief need lrc ???
#41
@Pawain nice piece.  I have never been lucky enough to get a piece to overcap.
#42
While luck has no effect on stealing static artifacts, I've never been quite sure whether it has an impact on stealing from monsters and the contents of Exodus hidden boxes. Consequently my thief has 1880 luck and 100 LRC, though her resists aren't great at 65/70/51/67/61. The only skill on items she has is 10 stealth on a dress from Blackthorn's. Skills are: 120 stealing, then GM detect, hiding, lockpick, magery, snooping and stealth (110 with the dress). 
Luck comes from: Wildfire mask, collar of fortune, lucky charm, etoile/novo jewels, armor of fortune, soles of providence and some reforged armor pieces (only one of which is 190). She could have more if I'd given her yukio earrings and minax sandals, but she doesn't have those. My RL luck comes from the fact that I've played long enough to have gotten all those items myself and not had to pay gold for them 😂
She doesn't have ninjitsu. Partly because I'm not a believer in trying to fit 'a quart into a pint pot'. 
#43
McDougle said:
Why does a thief need lrc ???
Not sure. Maybe for magery but again if you are spending most of your time stealthing around in the shadows you really don't need it except for the occasional invis/heal/cure... but there are potions for all of that which saves you 100 points.
#44
Skills are: 120 stealing, then GM detect, hiding, lockpick, magery, snooping and stealth (110 with the dress). 

Assuming you play most of your time in Tram; why not swap out snooping for ninja?
#45
Although I don't use snooping actively, it is needed to be able to get exodus keys from zealots in Exodus dungeon. Without it you merely get gold. I tend to find invis potions rather unreliable. With protection cast I can invis when needed. A potion can be drunk and do nothing because you were interrupted while drinking it. Also I use earth eles to run interference when stealing from monsters. (if you've never tried either of those, take a look at my youtube channel - vids are very short
#46
While luck has no effect on stealing static artifacts, I've never been quite sure whether it has an impact on stealing from monsters and the contents of Exodus hidden boxes. Consequently my thief has 1880 luck and 100 LRC, though her resists aren't great at 65/70/51/67/61. The only skill on items she has is 10 stealth on a dress from Blackthorn's. Skills are: 120 stealing, then GM detect, hiding, lockpick, magery, snooping and stealth (110 with the dress). 
Luck comes from: Wildfire mask, collar of fortune, lucky charm, etoile/novo jewels, armor of fortune, soles of providence and some reforged armor pieces (only one of which is 190). She could have more if I'd given her yukio earrings and minax sandals, but she doesn't have those. My RL luck comes from the fact that I've played long enough to have gotten all those items myself and not had to pay gold for them 😂
She doesn't have ninjitsu. Partly because I'm not a believer in trying to fit 'a quart into a pint pot'. 
The fact that players need to speculate and guess whether Luck does or not affect a given gameplay, whatever it might be, is really annoying, to my opinion...

I mean, players go out of their way to conceive and build suit, put Luck on them, only to then find that it does not help or does not help sufficiently enough to make it worth all the time that they put into thinking up and constructing that suit ?

Not to mention, for example, the effect of "real" or "skill on items" on the actual effectiveness of that skill....

We do that for Masteries, "to a point" real skill matters.... I say to a point because, for "some" Masteries (not even all of them... to make things even more confusing to players), skill points on items do not affect the effectiveness of thatMastery BUT, rather the time that it lasts....

Yet, how many players know this ?

Take for example Stealing, that someone else mentioned.... does "real" stealing skill have any impact on having a better chance to steal and on the quality of what is stolen, in case of a random steal or not ..... and what about if one steals from players or from Monsters or NPCs ? Does real stealing skill or skill on items have any impact on this at all ?

Yet, players spend time to make their suits, carry out their gameplay and, often, unfortunately, in the wrong way because not much or sometimes even worse, nothing at all, is known about how certain Designed mechanics actually work.... and players so, unfortunately, waste their time, not doing the "right" thing as the mechanics is coded to function for the proper and best results....
#47
keven2002 said:
Skills are: 120 stealing, then GM detect, hiding, lockpick, magery, snooping and stealth (110 with the dress). 

Assuming you play most of your time in Tram; why not swap out snooping for ninja?
Snooping, to my understanding, is a required skill to steal from Monsters.... even if it is only used passively...
#48
popps said:
keven2002 said:
Skills are: 120 stealing, then GM detect, hiding, lockpick, magery, snooping and stealth (110 with the dress). 

Assuming you play most of your time in Tram; why not swap out snooping for ninja?
Snooping, to my understanding, is a required skill to steal from Monsters.... even if it is only used passively...
Snooping became a requirement with the introduction of the Exodus encounter and is required to steal from Exodus zealots, it was not needed prior to that, and is not needed for stealing balms and lotions from monsters. 
#49
popps said:
keven2002 said:
Skills are: 120 stealing, then GM detect, hiding, lockpick, magery, snooping and stealth (110 with the dress). 

Assuming you play most of your time in Tram; why not swap out snooping for ninja?
Snooping, to my understanding, is a required skill to steal from Monsters.... even if it is only used passively...
Snooping became a requirement with the introduction of the Exodus encounter and is required to steal from Exodus zealots, it was not needed prior to that, and is not needed for stealing balms and lotions from monsters. 
Meh... too bad that, none of these quite impactfull informations on players' gameplay, are clearly indicated at least on the first places where I would imagine that UO players might go to for informations...

I see no mention at https://uo.com/wiki/ultima-online-wiki/skills/snooping/ that snooping is NOT required, as you mention, when stealing balms and lotions from monsters...

At https://www.uoguide.com/Snooping , I cannot even read, to my understanding, that snooping is required, albeit as a passive skill, to steal from Zelots down the Exodus Dungeon... and neither anything is mentioned that no snooping is needed when stealing balms and lotions from monsters...

How would then players be able to know any of this, especially when coming anew to UO in order not to waste their time playing in the wrong way because they do not know how mechanics work for UO ?

And, mind you, this is only for Snooping.... think about a whole lot of stuff which is not officially mentioned anywhere about UO and about which either one gets to know it from Veteran players, or if they are very good at searching on internet, they "might" find some info.... although, with older content on internet no longer being accessable, often informations about a game as old as UO, might no longer be found....
#50
popps said:
popps said:
keven2002 said:
Skills are: 120 stealing, then GM detect, hiding, lockpick, magery, snooping and stealth (110 with the dress). 

Assuming you play most of your time in Tram; why not swap out snooping for ninja?
Snooping, to my understanding, is a required skill to steal from Monsters.... even if it is only used passively...
Snooping became a requirement with the introduction of the Exodus encounter and is required to steal from Exodus zealots, it was not needed prior to that, and is not needed for stealing balms and lotions from monsters. 
Meh... too bad that, none of these quite impactfull informations on players' gameplay, are clearly indicated at least on the first places where I would imagine that UO players might go to for informations...

I see no mention at https://uo.com/wiki/ultima-online-wiki/skills/snooping/ that snooping is NOT required, as you mention, when stealing balms and lotions from monsters...

At https://www.uoguide.com/Snooping , I cannot even read, to my understanding, that snooping is required, albeit as a passive skill, to steal from Zelots down the Exodus Dungeon... and neither anything is mentioned that no snooping is needed when stealing balms and lotions from monsters...

How would then players be able to know any of this, especially when coming anew to UO in order not to waste their time playing in the wrong way because they do not know how mechanics work for UO ?

And, mind you, this is only for Snooping.... think about a whole lot of stuff which is not officially mentioned anywhere about UO and about which either one gets to know it from Veteran players, or if they are very good at searching on internet, they "might" find some info.... although, with older content on internet no longer being accessable, often informations about a game as old as UO, might no longer be found....
Are we finally getting to the real point of your post because your initial question was answered by myself and pawain long ago now you have taken your own post completely off topic and will argue and debate every reply....
#51
Yea.. can't say I didn't call it... IBTL
#52
The page on snooping clearly says:

Snooping is an essential skill for all pvp thieves and one particular pvm encounter, it allows for targeted, rather than random, stealing. With one exception it is an active, not passive skill. The skill is checked when you attempt to open a container belonging to someone other than yourself. The title attributed to the skill is ‘spy’.

The exception is when stealing from Exodus Zealots in Exodus Dungeon. Although the zealots have no back pack, so active snooping is not possible, characters who do not have snooping skill are unable to obtain the special items possible to characters who do have the skill.

ONE PARTICULAR PVM ENCOUNTER!

It then goes on to list that pvm encounter as stealing from Exodus Zealots!


#53
Mariah said:
The page on snooping clearly says:

Snooping is an essential skill for all pvp thieves and one particular pvm encounter, it allows for targeted, rather than random, stealing. With one exception it is an active, not passive skill. The skill is checked when you attempt to open a container belonging to someone other than yourself. The title attributed to the skill is ‘spy’.

The exception is when stealing from Exodus Zealots in Exodus Dungeon. Although the zealots have no back pack, so active snooping is not possible, characters who do not have snooping skill are unable to obtain the special items possible to characters who do have the skill.

ONE PARTICULAR PVM ENCOUNTER!

It then goes on to list that pvm encounter as stealing from Exodus Zealots!


Well, my fault then, sorry, it must be my reading comprehension being faulty because, from reading that page about Snooping, I would not understand that, as @Petra_Fyde mentioned, snooping would NOT be needed when stealing balms and lotions from monsters.

I understand, from reading that page that Snooping is needed when stealing from players, and when stealing from Exodus Zealots but, in regards to stealing balms and lotions from monsters, especially when in 2 instances the page mentiones Snooping being necessary (PvP and Zelots), a player might well conclude that "also" when stealing balms and lotions from monsters, snooping was to be necessary....

Instead, according to what Petra Fyde said, it looks like in "that" case, Snooping is not necessary and they would be wasting skill points if they had snooping when stealing balms and lotions from monsters....

At least, that is what --> I <-- seem to understand from reading that page on Snooping.
#54
popps said:
Mariah said:
The page on snooping clearly says:

Snooping is an essential skill for all pvp thieves and one particular pvm encounter, it allows for targeted, rather than random, stealing. With one exception it is an active, not passive skill. The skill is checked when you attempt to open a container belonging to someone other than yourself. The title attributed to the skill is ‘spy’.

The exception is when stealing from Exodus Zealots in Exodus Dungeon. Although the zealots have no back pack, so active snooping is not possible, characters who do not have snooping skill are unable to obtain the special items possible to characters who do have the skill.

ONE PARTICULAR PVM ENCOUNTER!

It then goes on to list that pvm encounter as stealing from Exodus Zealots!


Well, my fault then, sorry, it must be my reading comprehension being faulty because, from reading that page about Snooping, I would not understand that, as @ Petra_Fyde mentioned, snooping would NOT be needed when stealing balms and lotions from monsters.

I understand, from reading that page that Snooping is needed when stealing from players, and when stealing from Exodus Zealots but, in regards to stealing balms and lotions from monsters, especially when in 2 instances the page mentiones Snooping being necessary (PvP and Zelots), a player might well conclude that "also" when stealing balms and lotions from monsters, snooping was to be necessary....

Instead, according to what Petra Fyde said, it looks like in "that" case, Snooping is not necessary and they would be wasting skill points if they had snooping when stealing balms and lotions from monsters....

At least, that is what --> I <-- seem to understand from reading that page on Snooping.
What does this have to do with your original post?

#55
IBTL  @Mariah    Question asked and answered
#56
Hold on I'll try to answer one more thing about the armor.

I dont steal or snoop but common sense says if you want a random thing you just steal, if you want a specific thing you snoop first and grab the specific item.
#57
@popps.
It looks like the maximum resist on a piece can be 12. The minimum 4.
Neither are very common and less common for 2 at each.

You can not get 2 minimums and 2 maximums.

So your best bet would be to get pieces with 2 minimums. or as close as you can.

Example:  6/12/9/4/4  you can imbue the 4s up to 18 which increases the piece by 14 x 2 = 28.

If my earlier calculations were correct, I said you are short 25 per piece.  This adds 3 more than needed so you have slack.

So by only keeping armor pieces that have 6 or less Phy and low in two other resists.  

Your final armor can have 70 resists.

But this will take many hours and lots of frustration to achieve.

This just in:  Resists are not hard capped at 18.  For different materials you can get a different max.

Our example of leather.  Fire resist can go to 19 and Phy only 17 from imbuing.
So that helps you get 1 more point in fire on a few pieces.

Welcome to crafting!

@popps please follow thru on this.  I really hate telling you how to do something step by step and you dont do it.  Other posters think I am a big meany for being salty to you sometimes.  They do not know how many times I have showed you step by step how to do something and you argue about it and end up never doing it.

Now you can Lock this up.
#58
IBTL !!
#59
IBTL  @ Mariah    Question asked and answered
Not really, I still have my Imbuing/Reforging issue unsolved...

That is, it is far from being clear : 

1) - If it is possible, considered the game mechanics, that one can craft those 4 pieces with the properties indicated ; 

2) - How this can be done, really....

As I said, I need to craft 4 pieces with, possibly, 190 Luck on each, a total of 70% LRC across the 4 of them, and a total of 285 Resists across them 4 pieces (an average of 71.25 resists per piece...or, 14.25 per each of the 5 resists....).

Noone so far, at least to my understanding, has given indication on how exactly this can be done, if it can be done in the first place.....
#60
Pawain said:
Hold on I'll try to answer one more thing about the armor.

I dont steal or snoop but common sense says if you want a random thing you just steal, if you want a specific thing you snoop first and grab the specific item.
With, apparently, the notable exception of Exodus Zelots where, one cannot snoop their backpack and, yet, snooping is mandatorily required in order to be able to "random" (not selected) steal anything from them....
#61
Pawain said:
@ popps.
It looks like the maximum resist on a piece can be 12. The minimum 4.
Neither are very common and less common for 2 at each.

You can not get 2 minimums and 2 maximums.

So your best bet would be to get pieces with 2 minimums. or as close as you can.

Example:  6/12/9/4/4  you can imbue the 4s up to 18 which increases the piece by 14 x 2 = 28.

If my earlier calculations were correct, I said you are short 25 per piece.  This adds 3 more than needed so you have slack.

So by only keeping armor pieces that have 6 or less Phy and low in two other resists.  

Your final armor can have 70 resists.

But this will take many hours and lots of frustration to achieve.

This just in:  Resists are not hard capped at 18.  For different materials you can get a different max.

Our example of leather.  Fire resist can go to 19 and Phy only 17 from imbuing.
So that helps you get 1 more point in fire on a few pieces.

Welcome to crafting!

@ popps please follow thru on this.  I really hate telling you how to do something step by step and you dont do it.  Other posters think I am a big meany for being salty to you sometimes.  They do not know how many times I have showed you step by step how to do something and you argue about it and end up never doing it.

Now you can Lock this up.
Hang on....

Would the Anvil sold in the UO Store (https://uo.com/wiki/ultima-online-wiki/items/ultima-store-inventory/anvil-of-artifacts/) be usable to "ease up" some of the randomness ?

If so, what could it help with, for the $$$ that it cost ?
#62
popps said:
IBTL  @ Mariah    Question asked and answered
Not really, I still have my Imbuing/Reforging issue unsolved...

That is, it is far from being clear : 

1) - If it is possible, considered the game mechanics, that one can craft those 4 pieces with the properties indicated ; 

2) - How this can be done, really....

As I said, I need to craft 4 pieces with, possibly, 190 Luck on each, a total of 70% LRC across the 4 of them, and a total of 285 Resists across them 4 pieces (an average of 71.25 resists per piece...or, 14.25 per each of the 5 resists....).

Noone so far, at least to my understanding, has given indication on how exactly this can be done, if it can be done in the first place.....
your question was answered by me very early you cant be bothered to go to the website yourself Pawain spelled it out for you in a way that couldn't get any clear yet you still don't get it plus you have tied how a skill or skill set affects the actions you want to do not at all how the suit will behave for all intent and purpose you are trolling yourself and getting away with it 
#63
popps said:
Pawain said:
@ popps.
It looks like the maximum resist on a piece can be 12. The minimum 4.
Neither are very common and less common for 2 at each.

You can not get 2 minimums and 2 maximums.

So your best bet would be to get pieces with 2 minimums. or as close as you can.

Example:  6/12/9/4/4  you can imbue the 4s up to 18 which increases the piece by 14 x 2 = 28.

If my earlier calculations were correct, I said you are short 25 per piece.  This adds 3 more than needed so you have slack.

So by only keeping armor pieces that have 6 or less Phy and low in two other resists.  

Your final armor can have 70 resists.

But this will take many hours and lots of frustration to achieve.

This just in:  Resists are not hard capped at 18.  For different materials you can get a different max.

Our example of leather.  Fire resist can go to 19 and Phy only 17 from imbuing.
So that helps you get 1 more point in fire on a few pieces.

Welcome to crafting!

@ popps please follow thru on this.  I really hate telling you how to do something step by step and you dont do it.  Other posters think I am a big meany for being salty to you sometimes.  They do not know how many times I have showed you step by step how to do something and you argue about it and end up never doing it.

Now you can Lock this up.
Hang on....

Would the Anvil sold in the UO Store (https://uo.com/wiki/ultima-online-wiki/items/ultima-store-inventory/anvil-of-artifacts/) be usable to "ease up" some of the randomness ?

If so, what could it help with, for the $$$ that it cost ?
Dude I just told you how to do it in the post above.  I also told you that anvil is useless.

The anvil gives resists to 10 items.  It could take you 200 reforges or more to get a single piece you can use.  If we could apply the anvil later then it would be an awesome item.  But stay an track.  Make a new thread about another item you have never used but think is not good or has no use.  

Please read what I wrote you can get all 70s resist if you make a lot of pieces, choose which to reforge and repeat many times.
#64
McDougle said:
your question was answered by me very early you cant be bothered to go to the website yourself Pawain spelled it out for you in a way that couldn't get any clear yet you still don't get it plus you have tied how a skill or skill set affects the actions you want to do not at all how the suit will behave for all intent and purpose you are trolling yourself and getting away with it 
I called it on the first page lol
keven2002 said:
popps said:
It is a very specific suit for a very focused employment.....

I got Head, Robe, Legs and jewellery pretty much "stuck" with what I have to use there.... the 10 LRC comes from a Mana Orb...
So what is the purpose of the suit then (that you won't share the properties on the head/legs)??

Just more trolling I suspect.

#65
popps said:
IBTL  @ Mariah    Question asked and answered
Not really, I still have my Imbuing/Reforging issue unsolved...

That is, it is far from being clear : 

1) - If it is possible, considered the game mechanics, that one can craft those 4 pieces with the properties indicated ; 

2) - How this can be done, really....

As I said, I need to craft 4 pieces with, possibly, 190 Luck on each, a total of 70% LRC across the 4 of them, and a total of 285 Resists across them 4 pieces (an average of 71.25 resists per piece...or, 14.25 per each of the 5 resists....).

Noone so far, at least to my understanding, has given indication on how exactly this can be done, if it can be done in the first place.....
LMAO  As per normal you are totally clueless and you need to have someone give you exact step by step instructions and wait for it you will question it as always and never tell anybody what your results are.

Why won't you tell us what your other pieces are, is it a matter of national security?

Nobody can tell you EXACT end results because of the different variables and as always the RNG, why don't you for once try doing something for yourself for a change and stop asking people for EXACT results.
#66
@AtomicBetty  now do you see why I said why I said.  Every post by this person goes down the same boring road

he is a troll

or he wants people to do everything for him

or he just likes to be annoying

this will soon be locked as will the stupid blade spirit post. He spends far too much time looking for something to debate to death 

he seems to think he is the choice of the player base or some community champion which he most certainly isn't

many posts he states “people ask” people this players that.  No facts support this, he makes it up and then argues everything until the mods get fed up and lock the posts. So IF there was ever anything useful in the topic it is lost in complete drivel 

we argues every post or ignores direct questions and challenges 
#67

@ AtomicBetty  now do you see why I said why I said.  Every post by this person goes down the same boring road

he is a troll

or he wants people to do everything for him

or he just likes to be annoying

this will soon be locked as will the stupid blade spirit post. He spends far too much time looking for something to debate to death 

he seems to think he is the choice of the player base or some community champion which he most certainly isn't

many posts he states “people ask” people this players that.  No facts support this, he makes it up and then argues everything until the mods get fed up and lock the posts. So IF there was ever anything useful in the topic it is lost in complete drivel 

we argues every post or ignores direct questions and challenges 
Well he did ask for a monster proof chest 
#68
Pawain said:

I am not good at Math.  @ Violet needs to check my answers. 

@Pawain

OK, let me see if I understood you correctly....

I start with crafting exceptional pieces (to get more Resistances with 100.0 Arms Lore...) to get +20% (+15% from exceptionally crafted and an additional +5% from doing it with 100.0 Arms Lore) additional Resistance per piece, of course using plain Leather as I want to then enhance using Spined Leather for the additional 40 Luck to get to 190.

This means that, to the "base" 15% resistances points per piece, by crafting as exceptional and with 100.0 Arms Lore, I get additional 20% resistances for a total of 35% resistances points "per piece".

At this point, I want to save up those pieces with low Physical resist since, enhancing with spined Leather, besides the 40 Luck, adds 9% Physical resist.

Which it brings my total resists "per piece", to 15% (base crafting) + 20% (exceptional crafting with 100.0 Arms Lore) + 9% in pysical (enhancing with spined) = 44% resists per piece.

Of course, I will need to mix-match and save the pieces which better will match their respective resistances in order to reach my goal across those 4 pieces which it is, to end up across those 4 pieces, Gorget, Arms, Chest and Gloves with : 

- 57 Physical Resistance
- 61 Fire Resistance
- 60 Cold Resistance
- 55 Poison Resistance
- 52 Energy Resistance

At this point, I go to the reforge step....

What Reforging would I need to go with, in order to bring my resistances "per piece" from the 44% that I have now, to the 71.25% that I need "per piece" since I have to tally up 285 resistances across all 4 pieces ?

That is, from the 44% resistances that I start with with Exceptional Armor Crafting + 100.0 Arms Lore and Enhancing with Spined Leather, I need to further add some 27.25% additional resistances "per piece" in order to then reach the wanted 71.25% resistances "per piece" wanted....

Is that something which I want to do through Imbuing (which it would mean picking the lowest Resistances and bring them all the way up to 18% in a way which was to add, in total per piece, 27% or 28% additional Resists points per piece which it would mean, likely, to have to imbue no less then 2 but, more likely, 3 Resistances all the way to 18.... unless, I can manage to use pieces with very low Resistances like at 2% to 4% to which I could imbue 12% to 16% each which, in between the 2 resists, would add the 27%-28% that I need to add per piece...), or through Reforging ?

NOTE. Powder of Fortification needs to be applied before starting imbuing a piece because, after, it would no longer be possible.

But then, why do you say that the Anvil of Artifacts (https://uo.com/wiki/ultima-online-wiki/items/ultima-store-inventory/anvil-of-artifacts/) is useless ?

If I can make a piece, using it, that has all resistances points in 1 resistance and have the other 4 set at zero, wouldn't this help then, when imbuing, so that I could imbue from 0 all the way to 18 for 1 resistance, and from 0 to 9%-10% for another resistance, so as to get those 27%-28%% additional resists which I need on each piece to reach the 71.25% resist on average "per piece" ?

Thanks again for being willing to help out.
#69
“Please be reassured that Popp’s DMs are equally long as his posts”
#70
popps said:
Pawain said:

I am not good at Math.  @ Violet needs to check my answers. 

@ Pawain

OK, let me see if I understood you correctly....

I start with crafting exceptional pieces (to get more Resistances with 100.0 Arms Lore...) to get +20% (+15% from exceptionally crafted and an additional +5% from doing it with 100.0 Arms Lore) additional Resistance per piece, of course using plain Leather as I want to then enhance using Spined Leather for the additional 40 Luck to get to 190.

This means that, to the "base" 15% resistances points per piece, by crafting as exceptional and with 100.0 Arms Lore, I get additional 20% resistances for a total of 35% resistances points "per piece".

At this point, I want to save up those pieces with low Physical resist since, enhancing with spined Leather, besides the 40 Luck, adds 9% Physical resist.

Which it brings my total resists "per piece", to 15% (base crafting) + 20% (exceptional crafting with 100.0 Arms Lore) + 9% in pysical (enhancing with spined) = 44% resists per piece.

Of course, I will need to mix-match and save the pieces which better will match their respective resistances in order to reach my goal across those 4 pieces which it is, to end up across those 4 pieces, Gorget, Arms, Chest and Gloves with : 

- 57 Physical Resistance
- 61 Fire Resistance
- 60 Cold Resistance
- 55 Poison Resistance
- 52 Energy Resistance

At this point, I go to the reforge step....

What Reforging would I need to go with, in order to bring my resistances "per piece" from the 44% that I have now, to the 71.25% that I need "per piece" since I have to tally up 285 resistances across all 4 pieces ?

That is, from the 44% resistances that I start with with Exceptional Armor Crafting + 100.0 Arms Lore and Enhancing with Spined Leather, I need to further add some 27.25% additional resistances "per piece" in order to then reach the wanted 71.25% resistances "per piece" wanted....

Is that something which I want to do through Imbuing (which it would mean picking the lowest Resistances and bring them all the way up to 18% in a way which was to add, in total per piece, 27% or 28% additional Resists points per piece which it would mean, likely, to have to imbue no less then 2 but, more likely, 3 Resistances all the way to 18.... unless, I can manage to use pieces with very low Resistances like at 2% to 4% to which I could imbue 12% to 16% each which, in between the 2 resists, would add the 27%-28% that I need to add per piece...), or through Reforging ?

NOTE. Powder of Fortification needs to be applied before starting imbuing a piece because, after, it would no longer be possible.

But then, why do you say that the Anvil of Artifacts (https://uo.com/wiki/ultima-online-wiki/items/ultima-store-inventory/anvil-of-artifacts/) is useless ?

If I can make a piece, using it, that has all resistances points in 1 resistance and have the other 4 set at zero, wouldn't this help then, when imbuing, so that I could imbue from 0 all the way to 18 for 1 resistance, and from 0 to 9%-10% for another resistance, so as to get those 27%-28%% additional resists which I need on each piece to reach the 71.25% resist on average "per piece" ?

Thanks again for being willing to help out.
Do you not bother to read? Pawain clearly explained ever step..
#71
McDougle said:
Do you not bother to read? Pawain clearly explained ever step..
I did, and that is why, in my reply to him, I mentioned what I "seemed" to understand from his write up so that he could me correct if I had understood him as wrong....

The fact that someone writes something, not necessarily means that a reader would understand what was written....

That is why, usually, one indicates what "they" understood from that write up, and possible misunderstandings are then covered so that, eventually, what was said gets fully properly understood.

At least, that is my understanding about how things go when one aims at having others understand correctly and properly what they instructed.
#72
Pawain said:
You go here:  https://www.uoguide.com/Runic_Re-Forging
Or: https://uo.com/wiki/ultima-online-wiki/skills/imbuing/runic-reforging/

My eyes read the first one better.

Make as many exceptional plain leather arms as your crafter with arms lore can carry. Choose the ones with low physical resist. Fill up again. Take a few 90 charge Spined runic sewing kits. (You can not choose Auspicious on a Horned or Barbed kit) Go to a soulforge.  I always use Queens with my Garg. (I always crash within a minute of starting, Re open UO and I don't crash again.)

Runic Reforging:
As you can see below, Spined Gives 1 to3 properties.  Since you are choosing 1 from 2 categories, You will get 2 or 3.

Dble click the Spined Runic. Click on the item you want to reforge.

Click help to read about what each thing does. Also here are the armor choices and runic info.


I choose Powerful, Structural because both give more max power chance to each property.
I do not need Fortified because I can PoF the items after.
I choose Grand Inspired Exalted and Sublime So I can put the 2 names I want on the pieces.
(If you choose just Exalted, you will almost always get a random property from any group.)

Click Reforge and your item is made. Repeat over and over then make more sleeves and repeat over and over.


Chances to make what you want.  
Each item will have Luck because that is the only thing in that category.
Each item will have 1 or 2 properties from the other category.
You have 1 in 5 chance to get LRC
Each property has an intensity range Low to Max. You have a 1 in 4 chance to get max usually.
So you have properties you do not want and values that are not Max

Here are what I made in 5 tries.



Welcome to reforging.

What you look for is 150 Luck.  The other property does not matter.

If you get that, put it aside and save for imbuing.
Fully powder any item you want to imbue.

Use this link and choose item and custom.  You have 450 total points to use.
https://www.knuckleheads.dk/tools/imbuing/armor

You can still imbue 2 or 3 things onto these.  You can imbue the 20 LRC.

After you get your Luck and LRC and are finished imbuing you can enhance it using this page info:
https://uo.com/wiki/ultima-online-wiki/items/material-bonuses/

USE YOUR FORGED METAL OF ARTIFACTS TOOL

You are using leather so you can enhance with Spined.
You will receive 40 More Luck  and 9 more physical resist on that piece.

Welcome to crafting

Putting just Luck and LRC is not that difficult.  It just takes many attempts.
I already told you the reforge. Step by step.
@popps
#73
Pawain said:
@ popps.
It looks like the maximum resist on a piece can be 12. The minimum 4.
Neither are very common and less common for 2 at each.

You can not get 2 minimums and 2 maximums.

So your best bet would be to get pieces with 2 minimums. or as close as you can.

Example:  6/12/9/4/4  you can imbue the 4s up to 18 which increases the piece by 14 x 2 = 28.

If my earlier calculations were correct, I said you are short 25 per piece.  This adds 3 more than needed so you have slack.

So by only keeping armor pieces that have 6 or less Phy and low in two other resists.  

Your final armor can have 70 resists.

But this will take many hours and lots of frustration to achieve.

This just in:  Resists are not hard capped at 18.  For different materials you can get a different max.

Our example of leather.  Fire resist can go to 19 and Phy only 17 from imbuing.
So that helps you get 1 more point in fire on a few pieces.

Welcome to crafting!

@ popps please follow thru on this.  I really hate telling you how to do something step by step and you dont do it.  Other posters think I am a big meany for being salty to you sometimes.  They do not know how many times I have showed you step by step how to do something and you argue about it and end up never doing it.

Now you can Lock this up.
Here is the way to get all 70 resist.  Stop making up stuff and do it.
@popps
#74
The anvil is 10 charges for 10 bucks. You apply it before you reforge. 
It will take you 100 or more attempts to get the 150 luck. If you want to buy it go ahead and buy 10 or more.

You can not set resists to 0. Geez do you look at anything before you ask?


#75
@Mariah please lock so he can read the steps and stop derailing.
Thanks
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