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Publish 112 has interesting things

Started by Pawain · 2022-01-28 · 97 posts · General Discussions
#0
https://uo.com/wiki/ultima-online-wiki/publish-notes/publish-112/
On test center. Report bugs in bug forum.

TC Release 1 – 1/28/2022

Vet Rewards

  • Monster Statuettes
    • Lion – 1 Year
    • Ossien Ram – 2 Year
    • Alchemist’s Abomination – 3 Year
  • Monster-Proof Chest
    • This non-blessed container will prevent monsters from looting the contents
    • Holds up to 8 items, 400 stones and accepts all items
    • Can be dyed using metallic dyes
    • 2 Year
  • Autoloom
    • This house-addon allows the direct conversion of flax, cotton, and wool into bolts of cloth
    • Requires a minimum of 5 resources to begin processing
      • 5 Flax -> 6 bolts of cloth
      • 5 Wool -> 3 bolts of cloth
      • 5 Cotton -> 6 bolts of cloth
    • Double click the machine and target resources to begin processing
    • Can be dyed with regular, furniture, pigment, and promo dyes
    • 5 Year
  • Map Charter
    • This house-addon powertool will store up to 1000 mapmaker’s pen charges.
    • Can be turned on/off by context menu
    • 7 Year
  • Potion Vat
    • Holds up to 10 potion kegs
    • Open and close the vat by double clicking
    • Add and remove potion kegs via context menu
    • Only accepts full potion kegs
    • Can be engraved using the wooden container engraving tool
    • Can be dyed using the furniture dye tub
    • 10 Year
  • Hildebrandt Shield
    • As special recognition for unprecedented support of Britannia, this account-bound shield is available for claim and use by accounts 25 years old or more.
    • 30 % chance to flame strike a mob on successful parry and a 5% chance to flame strike unsuccessful parry, does not proc against other players or pets.
    • Valid destination target for transmogrification potions
    • Invalid origin target for transmogrification
    • Can be dyed with metallic and promotional dyes
    • Can be repaired via blacksmithy
    • Will display an informative gump when double clicked
    • 25 Year
  • Vet Reward Title
    • Founding Citizen of Britannia
    • Available via the titles menu to accounts 25+ years old
    • 25 Year

Valentine’s Day Reward

Who loves you? The UO Team!

  • The Royal Taste Tester Suit of Armor
  • Available February 14, 2022 through March 2, 2022 via reward giver
  • Provides a “Friendship Rose” once per week
  • Available in 5 common and 1 rare colors
  • Keep an eye on UO.com and the patch screen for location updates!

Misc Updates

  • Reduce the house teleporter refresh cooldown from 7 days to 1 day.
  • Resolved update issue with the Siamese Cat style mailbox.
  • Spirituality buff targeting now follows standard beneficial target requirements based on facet rules.
Classic Client
  • Increased max ignore list cap from 20 to 80.
#1
Not on TC yet...I've tried patching 3 times.

Kinda curious about the Taste Tester Suit....what kind of Valentine's Gift is that???

*Hey baby....wanna do some taste testing?* *Wink wink*

Odd...but okay!

Thrilled about the Autoloom....depending on what it looks like.

Very good stuff team! Now get it on TC please?????


#2
  • Holds up to 10 potion kegs
Who use Kegs nowadays?


Nothing for PVPers at all?? @Kyronix
#3
Maybe once it's full of kegs you can put the potion in bottles?

I still have a TON of kegs from when I was training alchy...it's such a pain to empty them all into bottles but being able to put 10 kegs in one would be very helpful and save me a ton of storage lol.
#4
No fix for the pet costume fix...
#5
I'm excited for the auto loom too. Now to try and rearrange to make room for it. Also excited about the increased ignore list cap. Thank you developers for that.
#6
Larisa said:
Not on TC yet...I've tried patching 3 times.

Kinda curious about the Taste Tester Suit....what kind of Valentine's Gift is that???

*Hey baby....wanna do some taste testing?* *Wink wink*

Odd...but okay!

Thrilled about the Autoloom....depending on what it looks like.

Very good stuff team! Now get it on TC please?????


I read it to say the taste tester suit us handing out roses not that it's the gift?
#7
I don't think so....

It says it gives a rose once a week....so we'd have to go to the clicky every week?

That doesn't make much sense....though giving us a weirdly-named suit of armor for Valentine's Day doesn't make much sense either lol.

*shrugs*

I am just waiting...they are probably waiting until the castle contest is over (In 7 minutes) before they patch...I hope...
#8
It gives a ROSE  not armor!   😂  A rose does not make sense?  
#9
as always, there is nothing for pvp and nothing to improve ec
#10
ezikel said:
as always, there is nothing for pvp and nothing to improve ec
These are vet rewards!  You want pay to win PvP?
#11
Okay

Valentine’s Day Reward

Who loves you? The UO Team!

  • The Royal Taste Tester Suit of Armor
  • Available February 14, 2022 through March 2, 2022 via reward giver
  • Provides a “Friendship Rose” once per week
  • Available in 5 common and 1 rare colors
  • Keep an eye on UO.com and the patch screen for location updates!
From the way it is worded...

The Royal Taste Tester suit will be available Feb. 14 through March 2 via reward giver...

It sounds like we get a suit from the reward giver that gives us roses...

Isn't that how anyone else is reading it???
#12
alchemist abobination statuette this event was on for a month they do a statuette plently of nice monsters dont have statuette in the game way better for the lore
#13
Larisa said:
Okay

Valentine’s Day Reward

Who loves you? The UO Team!

  • The Royal Taste Tester Suit of Armor
  • Available February 14, 2022 through March 2, 2022 via reward giver
  • Provides a “Friendship Rose” once per week
  • Available in 5 common and 1 rare colors
  • Keep an eye on UO.com and the patch screen for location updates!
From the way it is worded...

The Royal Taste Tester suit will be available Feb. 14 through March 2 via reward giver...

It sounds like we get a suit from the reward giver that gives us roses...

Isn't that how anyone else is reading it???
that is the way it sounded to me too
I'm picturing a suit of armor wearing a chef's toque
holding a platter lol

I doubt it's  something we have to click every week
everyone won't have time to do that

#14
LOL that would be kinda cool....a platter with heart-shaped cookies!

No Valentine's Day clicky 🙁

The rest of it looks amazing! The artwork is suburb! LOVE the shield.....the loom is HUGE! But it takes up about as much space as  a loom and spinning wheel.

Great work team 🙂
#15
Map Charter
  • This house-addon powertool will store up to 1000 mapmaker’s pen charges.
  • Can be turned on/off by context menu
  • 7 Year



ho my seriously did any devs click on a mapmaker pen to see what are the option....this item will be a nice deco for sure but really useless...the only need for this pen is to raise cartography...wasted vet rewards opportunity

#16
Fortis said:
Map Charter
  • This house-addon powertool will store up to 1000 mapmaker’s pen charges.
  • Can be turned on/off by context menu
  • 7 Year



ho my seriously did any devs click on a mapmaker pen to see what are the option....this item will be a nice deco for sure but really useless...the only need for this pen is to raise cartography...wasted vet rewards opportunity

Well it's still on test so feedback might help what should it have/do?
#17
The suit of armor is cute! Gots  a flower bouquet in it's hands..but nothing happens when I click on it!


#18
Larisa said:
Okay

Valentine’s Day Reward

Who loves you? The UO Team!

  • The Royal Taste Tester Suit of Armor
  • Available February 14, 2022 through March 2, 2022 via reward giver
  • Provides a “Friendship Rose” once per week
  • Available in 5 common and 1 rare colors
  • Keep an eye on UO.com and the patch screen for location updates!
From the way it is worded...

The Royal Taste Tester suit will be available Feb. 14 through March 2 via reward giver...

It sounds like we get a suit from the reward giver that gives us roses...

Isn't that how anyone else is reading it???
Ah  I defer to your reading skills.  Looks like we get a suit of armor that we lock down and collect a rose from.  I love it!   ❤️

I was expecting a clicky but this is better. We will eventually get the rare one.  😂
#19
LOL yes the suit is rather cute!



And it's holding a bouquet of flowers! And it's TINY! I LOVE it!

Need to copy over some kegs to test the keg thing but overall I am loving everything, the graphics are stellar.
#20
I was on TC1 when Kyronix was there. People were talking about the 2nd year vet reward treasure chest. Just an FYI that the chest is neither bless-able or insurable (ie it WILL drop on your corpse) but monsters will not loot it; but if you are in Fel someone can loot your 2nd year vet reward. 

I think this is a very bad design. Even if you stay in tram; what if you can't get back to your body (and don't have undertaker staff)? Then you lose your vet pick? Who will use a pick on something they will possibly lose?
#21
The shield is really cool although I’ll never own one in my lifetime most likely. 

The mapmaker item for 7 year accounts is kind of odd to me. I feel like if you have an account for 7 years, theres a good chance you already trained cartography. But maybe I’m wrong. 

Potion kegs are annoying to use and kind of obsolete imo. Option to fill bottles from the vat would be nice. 
#22
Again poor Gargoyles. 
They can wear a blank Hildebrandt Shield but cannot transmorph a gargish shield into the Hildebrandt Shield. Error different race.


#23
How do you get the Valentine gift
#24
Larisa said:
LOL yes the suit is rather cute!



And it's holding a bouquet of flowers! And it's TINY! I LOVE it!

Need to copy over some kegs to test the keg thing but overall I am loving everything, the graphics are stellar.
you get some kegs in your bank
but each one needs a different VAT

they only hold kegs of a like type
#26
dvvid said:
The shield is really cool although I’ll never own one in my lifetime most likely. 

I dont know if you will need to be 25yr old acct to actually wear it (likely just claim). On TC1 it says your account must be 60 months to wear it. Not sure if that will change or not
#27
300 equals 60 UOs new math LOL
#28
ezikel said:
as always, there is nothing for pvp and nothing to improve ec

Can I haz jOr st0ff?
#29
How do you get the Valentine gift
Really? Do you even read what's being posted?

Valentine’s Day Reward

Who loves you? The UO Team!

  • The Royal Taste Tester Suit of Armor
  • Available February 14, 2022 through March 2, 2022 via reward giver
  • Provides a “Friendship Rose” once per week
  • Available in 5 common and 1 rare colors
  • Keep an eye on UO.com and the patch screen for location updates!
So there will be a reward giver somewhere out in the world where you can get that item. Sigh. Really. Reading comprehension.
#30
Vagabond said:
How do you get the Valentine gift
Really? Do you even read what's being posted?

Valentine’s Day Reward

Who loves you? The UO Team!

  • The Royal Taste Tester Suit of Armor
  • Available February 14, 2022 through March 2, 2022 via reward giver
  • Provides a “Friendship Rose” once per week
  • Available in 5 common and 1 rare colors
  • Keep an eye on UO.com and the patch screen for location updates!
So there will be a reward giver somewhere out in the world where you can get that item. Sigh. Really. Reading comprehension.
I am on TC you fool.
#31
keven2002 said:
dvvid said:
The shield is really cool although I’ll never own one in my lifetime most likely. 

I dont know if you will need to be 25yr old acct to actually wear it (likely just claim). On TC1 it says your account must be 60 months to wear it. Not sure if that will change or not
they are account bound.
another account can't even use the transmog potion on it
(makes it an invalid target)
#32
Vagabond said:
How do you get the Valentine gift
Really? Do you even read what's being posted?

Valentine’s Day Reward

Who loves you? The UO Team!

  • The Royal Taste Tester Suit of Armor
  • Available February 14, 2022 through March 2, 2022 via reward giver
  • Provides a “Friendship Rose” once per week
  • Available in 5 common and 1 rare colors
  • Keep an eye on UO.com and the patch screen for location updates!
So there will be a reward giver somewhere out in the world where you can get that item. Sigh. Really. Reading comprehension.
I am on TC you fool.
Oh. Then you must be blind? The statue is right at Britain Commons, YOU fool.
#33
Okay seriously people do we need to resort to such childish name calling? We are all supposed to be adults here...unreal :/

And the suit of armor is at Brit commons yes BUT nothing happens when you click it, so currently you cannot get a rose from it. that is all he was asking. 
#34
I'd probably wear the shield reward but I think my oldest account is still like 2 years away due to lapses in payment at times.

@Kyronix - Is it hard set to make the shield both account bound and 25 years to claim/wear? Seems like that easily excludes 85% of the UO population. 
#35
keven2002 said:
I'd probably wear the shield reward but I think my oldest account is still like 2 years away due to lapses in payment at times.

@ Kyronix - Is it hard set to make the shield both account bound and 25 years to claim/wear? Seems like that easily excludes 85% of the UO population. 
Thats the whole point of the reward. It is deco that proclaims your 25 years.  It cant kill you you cant ride it.  The wearer has no advantage over you.


You can claim one when that applies to you, if you choose.
#36
Larisa said:
Okay seriously people do we need to resort to such childish name calling? We are all supposed to be adults here...unreal :/

And the suit of armor is at Brit commons yes BUT nothing happens when you click it, so currently you cannot get a rose from it. that is all he was asking. 
TY
#37
keven2002 said:
I'd probably wear the shield reward but I think my oldest account is still like 2 years away due to lapses in payment at times.

@ Kyronix - Is it hard set to make the shield both account bound and 25 years to claim/wear? Seems like that easily excludes 85% of the UO population. 
Yes - you need to have an account 25+ years old to claim & use the shield.  And you are right - it does exclude a majority of the population, but that's sort of the point.  We're talking 25 years here.  That's an insane amount of time, and we felt it was appropriate to say thanks to those who've been here since the beginning (probably some multi-generational at this point) with this special vet reward.  
#38
“Even I can’t claim one yet” 
#39
If vet rewards were account bound maybe they could not be deleted at idoc..giving possible returning players something..
#40
I really hope this is the first phase of publish 112, cause if this is the entire publish it would be very pathetic to say the least. There is absolutely zero content to this publish, 8 vet rewards and a valentines day reward. We only get 4 publishes a year we deserve a little more sustenance than this.
#41
Kyronix said:
keven2002 said:
I'd probably wear the shield reward but I think my oldest account is still like 2 years away due to lapses in payment at times.

@ Kyronix - Is it hard set to make the shield both account bound and 25 years to claim/wear? Seems like that easily excludes 85% of the UO population. 
Yes - you need to have an account 25+ years old to claim & use the shield.  And you are right - it does exclude a majority of the population, but that's sort of the point.  We're talking 25 years here.  That's an insane amount of time, and we felt it was appropriate to say thanks to those who've been here since the beginning (probably some multi-generational at this point) with this special vet reward.  
@Kyronix

It is very commendable that you guys acknowledge how an exceptional circumstance of customer loyalty it is, that a customer may have maintained his/her account as active for an amazing, long, 25 Years...

The problem though is, that, at least to my opinion, I am NOT conviced that this Hildebrandt Shield might be an item that sufficiently recognizes and acknowledges this amazing Customer Loyalty.....

I mean, besides the fact that it has a pretty hefty limitation for being account Bound, also the bonus that it gives looks to me quite underwhelming... 
  • 30 % chance to flame strike a mob on successful parry and a 5% chance to flame strike unsuccessful parry, does not proc against other players or pets.

Why would any player want to occupy one hand slot wearing it, when there is plenty other Shields out there, way more usefull and with better properties that make them a whole lot better ?

And this, as a 25 Years Veteran Reward, Account Bound ?

Seriously ?

A player who has had an account kept as active for 25 continuous Years, which is, at least to my opinion, a HELL of a customer's Loyalty, gets this quite underwhelming item as a thank you ?

I mean, Folks, we are talking of 25 long, continuous Years that a UO player has kept his/her Account always active and paying a subscription !!!

Or, am I missing something here, and that SINGLE 1 Bonus makes it a hell of a great item to be preferred to be worn over all of the other Shields which exist out there ?

Can someone please enlighten me about what might be so special about this 25 Years Veteran Reward, Account Bound, which I might be overlooking ?

Thank you.
#42
@popps It seems you missed the fact that it is: 
  • Valid destination target for transmogrification potions
So it can have any other shield added to it. Making it the best shield possible. You would have been better off complaining that only shield users would use it. 

I think it's a wonderful reward and only 24 more years to go before I can claim it. LOL 
#43
“For a 25! year vet i think they’re correct to make it account bound, you wouldn’t wear someone else’s medals would you?”
#44
Kyronix said:
keven2002 said:
I'd probably wear the shield reward but I think my oldest account is still like 2 years away due to lapses in payment at times.

@ Kyronix - Is it hard set to make the shield both account bound and 25 years to claim/wear? Seems like that easily excludes 85% of the UO population. 
Yes - you need to have an account 25+ years old to claim & use the shield.  And you are right - it does exclude a majority of the population, but that's sort of the point.  We're talking 25 years here.  That's an insane amount of time, and we felt it was appropriate to say thanks to those who've been here since the beginning (probably some multi-generational at this point) with this special vet reward.  
I feel the same way about vet rewards in general... you should need to be X years to use whatever the reward for paying that long... yet you removed the restriction on ethreal mounts long ago to allow everyone to ride any year mount. Oh and let's not forget about those commemorative robes that you had to attend an in person event to get...that eventually made their way to the UO store. 

Why not drop the age limit down to 15-20 years if you really want to have an age limit there?? And if that's the case let's start making more stuff like this (ie make some new ethy mounts that only X age accounts and above can ride for the prestige).
#45
I like the cartography table, and will probably get one for looks alone, but it has very limited usage. I can see some shops stocking one along with lockpick training chests, but few people make maps in any quantity once they've trained to GM.  Could written maps have more use?  
While I write an occasional wall map and a few maps for my fisher to plot courses on for fishing quests, a regular map making pen will last me for months. 
What I would like to see would be for plotted maps to be sealable with red leaves and, when sealed, able to be labelled. So I could mouse over and see 'Papua to Sea Market' instead of opening all my maps till I find the one I want. 
#46
Have to say making the box stealable kind of kills the point of having the items inside safe. Make the chest blessed so it's worth having. 
#47
I like the cartography table, and will probably get one for looks alone, but it has very limited usage. I can see some shops stocking one along with lockpick training chests, but few people make maps in any quantity once they've trained to GM.  Could written maps have more use?  
While I write an occasional wall map and a few maps for my fisher to plot courses on for fishing quests, a regular map making pen will last me for months. 
What I would like to see would be for plotted maps to be sealable with red leaves and, when sealed, able to be labelled. So I could mouse over and see 'Papua to Sea Market' instead of opening all my maps till I find the one I want. 
I'm not sure if there are enough cartography craftable items but it would be cool to make Cartography BODs / rewards. That would give this item some actual use outside of raising Carto.

Riner said:
Have to say making the box stealable kind of kills the point of having the items inside safe. Make the chest blessed so it's worth having. 
I talked to Kyronix on TC1 about the chest. He was dead set against "blessed containers" so that sounds like it's not happening. It also will not be insurable (again seemed against this too). When I suggested this be a Huntsman reward instead so people don't have to fear losing a vet reward he flat out said no it's a vet reward.
#48

I talked to Kyronix on TC1 about the chest. He was dead set against "blessed containers" so that sounds like it's not happening. It also will not be insurable (again seemed against this too). When I suggested this be a Huntsman reward instead so people don't have to fear losing a vet reward he flat out said no it's a vet reward.
Will wait for them to hit Vendors then instead of wasting a Vet pick for one.  Not only will you lose your Vet pick box but all the stealable items you put inside to save. If your worried about leaving items to steal in Fel make it so power scrolls won't go inside. 
#49
So these are preview items, not something they are willing to take feedback on?
I see the vats as to restrictive(10 kegs of 1 type)
The chest is a neat idea, but for a pick that can sell for over 150 mil, not worth losing it to save 8 items from mobs. Make it blessed, and limit what can go in it.(no cursed, no insured, stackable only ect.)

 
#50
Riner said:
Have to say making the box stealable kind of kills the point of having the items inside safe. Make the chest blessed so it's worth having. 
Absolutely.
#51
keven2002 said:
I talked to Kyronix on TC1 about the chest. He was dead set against "blessed containers" so that sounds like it's not happening. It also will not be insurable (again seemed against this too). When I suggested this be a Huntsman reward instead so people don't have to fear losing a vet reward he flat out said no it's a vet reward.
So, in a shell, at least to my opinion, while being a commendable effort for an item much needed in the game, especially in scenarios where there is increase of decay for Monsters' corpses, the choice of neither wanting to make the Monster-Proof Chest blessed, nor insurable, will make it hardly worth the Veteran pick....

As you said, it should have then been made a Huntsman Reward, instead, under these conditions.
#52
Make the container blessed, but only functional outside of the Fel rule set?
#53
Merus said:
Make the container blessed, but only functional outside of the Fel rule set?
Couldn't it be coded to work a certain way if the player was in heat of battle?
#54
What good is a non blessed container monsters can’t loot if you die?  Sooner or later you will will lose it when you either forget to or can’t pick up your belongings.  Is it insurable?  If not, really have to wonder about this one.  If it’s not meant to be carried, how would the looting restriction be useful?
#55
popps said:
keven2002 said:
I talked to Kyronix on TC1 about the chest. He was dead set against "blessed containers" so that sounds like it's not happening. It also will not be insurable (again seemed against this too). When I suggested this be a Huntsman reward instead so people don't have to fear losing a vet reward he flat out said no it's a vet reward.
So, in a shell, at least to my opinion, while being a commendable effort for an item much needed in the game, especially in scenarios where there is increase of decay for Monsters' corpses, the choice of neither wanting to make the Monster-Proof Chest blessed, nor insurable, will make it hardly worth the Veteran pick....

As you said, it should have then been made a Huntsman Reward, instead, under these conditions.
Buy Undertakers staffs from the store.  It comes back to you with all the contents.

You asked for this item, you got it.  They can not make a blessed container that holds items.
Players would put power scrolls in them and items at fel IDOCs.

Figure out how to use what you asked for.
#56
Pawain said:

Buy Undertakers staffs from the store.  It comes back to you with all the contents.

You asked for this item, you got it.  They can not make a blessed container that holds items.
Players would put power scrolls in them and items at fel IDOCs.

Figure out how to use what you asked for.
i raise you bandage belts and quivers that only allow certain items in them, that are insurable.
make it insurable and only allow certain items inside, and its a winner.
#57
Easiest fix bless it and not allow cursed items
#58
Norry said:
Pawain said:

Buy Undertakers staffs from the store.  It comes back to you with all the contents.

You asked for this item, you got it.  They can not make a blessed container that holds items.
Players would put power scrolls in them and items at fel IDOCs.

Figure out how to use what you asked for.
i raise you bandage belts and quivers that only allow certain items in them, that are insurable.
make it insurable and only allow certain items inside, and its a winner.
Post on the feedback thread that they should make a container that only holds:

Orange petals, Grapes of Wrath, Enchanted Apples, Fish Pies, Fruit Baskets, Petals of Trinsic.

But they would probably be only to make them hold a specific one of those like the First Aid Belt and Quivers.
#59
Pawain said:
Norry said:
Pawain said:

Buy Undertakers staffs from the store.  It comes back to you with all the contents.

You asked for this item, you got it.  They can not make a blessed container that holds items.
Players would put power scrolls in them and items at fel IDOCs.

Figure out how to use what you asked for.
i raise you bandage belts and quivers that only allow certain items in them, that are insurable.
make it insurable and only allow certain items inside, and its a winner.
Post on the feedback thread that they should make a container that only holds:

Orange petals, Grapes of Wrath, Enchanted Apples, Fish Pies, Fruit Baskets, Petals of Trinsic.

But they would probably be only to make them hold a specific one of those like the First Aid Belt and Quivers.
This would be a great option 
#60
Pawain said:
Norry said:
Pawain said:

Buy Undertakers staffs from the store.  It comes back to you with all the contents.

You asked for this item, you got it.  They can not make a blessed container that holds items.
Players would put power scrolls in them and items at fel IDOCs.

Figure out how to use what you asked for.
i raise you bandage belts and quivers that only allow certain items in them, that are insurable.
make it insurable and only allow certain items inside, and its a winner.
Post on the feedback thread that they should make a container that only holds:

Orange petals, Grapes of Wrath, Enchanted Apples, Fish Pies, Fruit Baskets, Petals of Trinsic.

But they would probably be only to make them hold a specific one of those like the First Aid Belt and Quivers.
i wouldn't be opposed to having 
an apple bushel for enchanted apples or grapes of wrath
a flower basket for orange petals & petals of trinsic
(either insurable or blessed container)
#61
I'd like to see a book that holds Deeds as vet reward or store item

#62
Arnold7 said:
What good is a non blessed container monsters can’t loot if you die?  Sooner or later you will will lose it when you either forget to or can’t pick up your belongings.  Is it insurable?  If not, really have to wonder about this one.  If it’s not meant to be carried, how would the looting restriction be useful?
Based on the discussion with Kyronix; this item will not be blessed or insurable and he seemed pretty adamant about it. 

Norry said:
So these are preview items, not something they are willing to take feedback on?
I see the vats as to restrictive(10 kegs of 1 type)
The chest is a neat idea, but for a pick that can sell for over 150 mil, not worth losing it to save 8 items from mobs. Make it blessed, and limit what can go in it.(no cursed, no insured, stackable only ect.)

 
I think they will take feedback (like wildfire ostard in past) but I think there are many things they just aren't going to budge on (which is a mistake imo) regardless if the feedback is unanimous. For example, the chest WILL be a Vet reward that is not blessable or insurable and that's non negotiable according to Kyronix. 

I agree that the vat is restrictive and would really only be for decoration because like I've said before; what's the point of potion kegs now when I can stack up to 60k in potions as 1 item? That same amount of potions would be 600 items (kegs) before the vat and will still be 60 items after the vats (you would need 60 vats btw). For the vats to be useful they would need to store up to 60k in potions as 1 item (and 1 vat) as a minimum. I don't see them moving on that though. 

I also agree with you on the chest but it kind of seems like the ship has sailed on that too. I told Kyronix that it doesn't seem like many people would pick this item if it's not insured or blessed and he told me that I didn't have to select the reward.

I also feel the same way about the Carto table; artwork is cool and it follows suit with the other tools but after GM carto there is really no use to make a map ever again. To be more of a useful pick this table would need to give some type of bonus to Carto (maybe increase chances of pulling a gold chest for an hour); otherwise it won't be selected by many.
#63
thats it? and no fix for EC ghosting?

#64
keven2002 said:
Arnold7 said:
What good is a non blessed container monsters can’t loot if you die?  Sooner or later you will will lose it when you either forget to or can’t pick up your belongings.  Is it insurable?  If not, really have to wonder about this one.  If it’s not meant to be carried, how would the looting restriction be useful?
Based on the discussion with Kyronix; this item will not be blessed or insurable and he seemed pretty adamant about it. 

Norry said:
So these are preview items, not something they are willing to take feedback on?
I see the vats as to restrictive(10 kegs of 1 type)
The chest is a neat idea, but for a pick that can sell for over 150 mil, not worth losing it to save 8 items from mobs. Make it blessed, and limit what can go in it.(no cursed, no insured, stackable only ect.)

 
I think they will take feedback (like wildfire ostard in past) but I think there are many things they just aren't going to budge on (which is a mistake imo) regardless if the feedback is unanimous. For example, the chest WILL be a Vet reward that is not blessable or insurable and that's non negotiable according to Kyronix. 

I agree that the vat is restrictive and would really only be for decoration because like I've said before; what's the point of potion kegs now when I can stack up to 60k in potions as 1 item? That same amount of potions would be 600 items (kegs) before the vat and will still be 60 items after the vats (you would need 60 vats btw). For the vats to be useful they would need to store up to 60k in potions as 1 item (and 1 vat) as a minimum. I don't see them moving on that though. 

I also agree with you on the chest but it kind of seems like the ship has sailed on that too. I told Kyronix that it doesn't seem like many people would pick this item if it's not insured or blessed and he told me that I didn't have to select the reward.

I also feel the same way about the Carto table; artwork is cool and it follows suit with the other tools but after GM carto there is really no use to make a map ever again. To be more of a useful pick this table would need to give some type of bonus to Carto (maybe increase chances of pulling a gold chest for an hour); otherwise it won't be selected by many.
I told Kyronix that it doesn't seem like many people would pick this item if it's not insured or blessed and he told me that I didn't have to select the reward.

I do not understand what the point was to be, to spend time, work and efforts to create an item which then players, apparently, considering the many indicating non-blessed or not-insurable for this chest, as too much of a downside for them wanting to pick this item.

Sure, @Kyronix is very right in saying that players do not "have to " select this reward.... but then, why spend time, work and efforts in the first place to make it available ?

I thought, that items were made for players to actually "want" to use them.... if not, then why are they designed, if I may ask '?
#65
popps said:
keven2002 said:
Arnold7 said:
What good is a non blessed container monsters can’t loot if you die?  Sooner or later you will will lose it when you either forget to or can’t pick up your belongings.  Is it insurable?  If not, really have to wonder about this one.  If it’s not meant to be carried, how would the looting restriction be useful?
Based on the discussion with Kyronix; this item will not be blessed or insurable and he seemed pretty adamant about it. 

Norry said:
So these are preview items, not something they are willing to take feedback on?
I see the vats as to restrictive(10 kegs of 1 type)
The chest is a neat idea, but for a pick that can sell for over 150 mil, not worth losing it to save 8 items from mobs. Make it blessed, and limit what can go in it.(no cursed, no insured, stackable only ect.)

 
I think they will take feedback (like wildfire ostard in past) but I think there are many things they just aren't going to budge on (which is a mistake imo) regardless if the feedback is unanimous. For example, the chest WILL be a Vet reward that is not blessable or insurable and that's non negotiable according to Kyronix. 

I agree that the vat is restrictive and would really only be for decoration because like I've said before; what's the point of potion kegs now when I can stack up to 60k in potions as 1 item? That same amount of potions would be 600 items (kegs) before the vat and will still be 60 items after the vats (you would need 60 vats btw). For the vats to be useful they would need to store up to 60k in potions as 1 item (and 1 vat) as a minimum. I don't see them moving on that though. 

I also agree with you on the chest but it kind of seems like the ship has sailed on that too. I told Kyronix that it doesn't seem like many people would pick this item if it's not insured or blessed and he told me that I didn't have to select the reward.

I also feel the same way about the Carto table; artwork is cool and it follows suit with the other tools but after GM carto there is really no use to make a map ever again. To be more of a useful pick this table would need to give some type of bonus to Carto (maybe increase chances of pulling a gold chest for an hour); otherwise it won't be selected by many.
I told Kyronix that it doesn't seem like many people would pick this item if it's not insured or blessed and he told me that I didn't have to select the reward.

I do not understand what the point was to be, to spend time, work and efforts to create an item which then players, apparently, considering the many indicating non-blessed or not-insurable for this chest, as too much of a downside for them wanting to pick this item.

Sure, @ Kyronix is very right in saying that players do not "have to " select this reward.... but then, why spend time, work and efforts in the first place to make it available ?

I thought, that items were made for players to actually "want" to use them.... if not, then why are they designed, if I may ask '?
Because you specifically you asked for this now the mean monsters won't steal your consumables 
#66
McDougle said:
popps said:
keven2002 said:
Arnold7 said:
What good is a non blessed container monsters can’t loot if you die?  Sooner or later you will will lose it when you either forget to or can’t pick up your belongings.  Is it insurable?  If not, really have to wonder about this one.  If it’s not meant to be carried, how would the looting restriction be useful?
Based on the discussion with Kyronix; this item will not be blessed or insurable and he seemed pretty adamant about it. 

Norry said:
So these are preview items, not something they are willing to take feedback on?
I see the vats as to restrictive(10 kegs of 1 type)
The chest is a neat idea, but for a pick that can sell for over 150 mil, not worth losing it to save 8 items from mobs. Make it blessed, and limit what can go in it.(no cursed, no insured, stackable only ect.)

 
I think they will take feedback (like wildfire ostard in past) but I think there are many things they just aren't going to budge on (which is a mistake imo) regardless if the feedback is unanimous. For example, the chest WILL be a Vet reward that is not blessable or insurable and that's non negotiable according to Kyronix. 

I agree that the vat is restrictive and would really only be for decoration because like I've said before; what's the point of potion kegs now when I can stack up to 60k in potions as 1 item? That same amount of potions would be 600 items (kegs) before the vat and will still be 60 items after the vats (you would need 60 vats btw). For the vats to be useful they would need to store up to 60k in potions as 1 item (and 1 vat) as a minimum. I don't see them moving on that though. 

I also agree with you on the chest but it kind of seems like the ship has sailed on that too. I told Kyronix that it doesn't seem like many people would pick this item if it's not insured or blessed and he told me that I didn't have to select the reward.

I also feel the same way about the Carto table; artwork is cool and it follows suit with the other tools but after GM carto there is really no use to make a map ever again. To be more of a useful pick this table would need to give some type of bonus to Carto (maybe increase chances of pulling a gold chest for an hour); otherwise it won't be selected by many.
I told Kyronix that it doesn't seem like many people would pick this item if it's not insured or blessed and he told me that I didn't have to select the reward.

I do not understand what the point was to be, to spend time, work and efforts to create an item which then players, apparently, considering the many indicating non-blessed or not-insurable for this chest, as too much of a downside for them wanting to pick this item.

Sure, @ Kyronix is very right in saying that players do not "have to " select this reward.... but then, why spend time, work and efforts in the first place to make it available ?

I thought, that items were made for players to actually "want" to use them.... if not, then why are they designed, if I may ask '?
Because you specifically you asked for this now the mean monsters won't steal your consumables 
Absolutely, and it is a wonderful thing to have, now that at Treasures of types of Events the decay rate for monsters was greatly accellerated...

Often, when a Monster looted a player's corpse, by the time the player got ressed and back to their corpse, the Monster that had looted them had already died, and the corpse decayed with anything looted from the player with it...

So, this container was not just needed, but MUCH needed, to my opinion....

But make it not blessed and not even insurable ?


#67
popps said:
McDougle said:
popps said:
keven2002 said:
Arnold7 said:
What good is a non blessed container monsters can’t loot if you die?  Sooner or later you will will lose it when you either forget to or can’t pick up your belongings.  Is it insurable?  If not, really have to wonder about this one.  If it’s not meant to be carried, how would the looting restriction be useful?
Based on the discussion with Kyronix; this item will not be blessed or insurable and he seemed pretty adamant about it. 

Norry said:
So these are preview items, not something they are willing to take feedback on?
I see the vats as to restrictive(10 kegs of 1 type)
The chest is a neat idea, but for a pick that can sell for over 150 mil, not worth losing it to save 8 items from mobs. Make it blessed, and limit what can go in it.(no cursed, no insured, stackable only ect.)

 
I think they will take feedback (like wildfire ostard in past) but I think there are many things they just aren't going to budge on (which is a mistake imo) regardless if the feedback is unanimous. For example, the chest WILL be a Vet reward that is not blessable or insurable and that's non negotiable according to Kyronix. 

I agree that the vat is restrictive and would really only be for decoration because like I've said before; what's the point of potion kegs now when I can stack up to 60k in potions as 1 item? That same amount of potions would be 600 items (kegs) before the vat and will still be 60 items after the vats (you would need 60 vats btw). For the vats to be useful they would need to store up to 60k in potions as 1 item (and 1 vat) as a minimum. I don't see them moving on that though. 

I also agree with you on the chest but it kind of seems like the ship has sailed on that too. I told Kyronix that it doesn't seem like many people would pick this item if it's not insured or blessed and he told me that I didn't have to select the reward.

I also feel the same way about the Carto table; artwork is cool and it follows suit with the other tools but after GM carto there is really no use to make a map ever again. To be more of a useful pick this table would need to give some type of bonus to Carto (maybe increase chances of pulling a gold chest for an hour); otherwise it won't be selected by many.
I told Kyronix that it doesn't seem like many people would pick this item if it's not insured or blessed and he told me that I didn't have to select the reward.

I do not understand what the point was to be, to spend time, work and efforts to create an item which then players, apparently, considering the many indicating non-blessed or not-insurable for this chest, as too much of a downside for them wanting to pick this item.

Sure, @ Kyronix is very right in saying that players do not "have to " select this reward.... but then, why spend time, work and efforts in the first place to make it available ?

I thought, that items were made for players to actually "want" to use them.... if not, then why are they designed, if I may ask '?
Because you specifically you asked for this now the mean monsters won't steal your consumables 
Absolutely, and it is a wonderful thing to have, now that at Treasures of types of Events the decay rate for monsters was greatly accellerated...

Often, when a Monster looted a player's corpse, by the time the player got ressed and back to their corpse, the Monster that had looted them had already died, and the corpse decayed with anything looted from the player with it...

So, this container was not just needed, but MUCH needed, to my opinion....

But make it not blessed and not even insurable ?


So what is to stop the monster from taking the chest?
#68
popps said:
McDougle said:
popps said:
keven2002 said:
Arnold7 said:
What good is a non blessed container monsters can’t loot if you die?  Sooner or later you will will lose it when you either forget to or can’t pick up your belongings.  Is it insurable?  If not, really have to wonder about this one.  If it’s not meant to be carried, how would the looting restriction be useful?
Based on the discussion with Kyronix; this item will not be blessed or insurable and he seemed pretty adamant about it. 

Norry said:
So these are preview items, not something they are willing to take feedback on?
I see the vats as to restrictive(10 kegs of 1 type)
The chest is a neat idea, but for a pick that can sell for over 150 mil, not worth losing it to save 8 items from mobs. Make it blessed, and limit what can go in it.(no cursed, no insured, stackable only ect.)

 
I think they will take feedback (like wildfire ostard in past) but I think there are many things they just aren't going to budge on (which is a mistake imo) regardless if the feedback is unanimous. For example, the chest WILL be a Vet reward that is not blessable or insurable and that's non negotiable according to Kyronix. 

I agree that the vat is restrictive and would really only be for decoration because like I've said before; what's the point of potion kegs now when I can stack up to 60k in potions as 1 item? That same amount of potions would be 600 items (kegs) before the vat and will still be 60 items after the vats (you would need 60 vats btw). For the vats to be useful they would need to store up to 60k in potions as 1 item (and 1 vat) as a minimum. I don't see them moving on that though. 

I also agree with you on the chest but it kind of seems like the ship has sailed on that too. I told Kyronix that it doesn't seem like many people would pick this item if it's not insured or blessed and he told me that I didn't have to select the reward.

I also feel the same way about the Carto table; artwork is cool and it follows suit with the other tools but after GM carto there is really no use to make a map ever again. To be more of a useful pick this table would need to give some type of bonus to Carto (maybe increase chances of pulling a gold chest for an hour); otherwise it won't be selected by many.
I told Kyronix that it doesn't seem like many people would pick this item if it's not insured or blessed and he told me that I didn't have to select the reward.

I do not understand what the point was to be, to spend time, work and efforts to create an item which then players, apparently, considering the many indicating non-blessed or not-insurable for this chest, as too much of a downside for them wanting to pick this item.

Sure, @ Kyronix is very right in saying that players do not "have to " select this reward.... but then, why spend time, work and efforts in the first place to make it available ?

I thought, that items were made for players to actually "want" to use them.... if not, then why are they designed, if I may ask '?
Because you specifically you asked for this now the mean monsters won't steal your consumables 
Absolutely, and it is a wonderful thing to have, now that at Treasures of types of Events the decay rate for monsters was greatly accellerated...

Often, when a Monster looted a player's corpse, by the time the player got ressed and back to their corpse, the Monster that had looted them had already died, and the corpse decayed with anything looted from the player with it...

So, this container was not just needed, but MUCH needed, to my opinion....

But make it not blessed and not even insurable ?


So what is to stop the monster from taking the chest?
Mobs stopped taking containers a long time ago. That's why I told players to carry paragons chests.  They loved to take the cursed items and gems and gold from those.  They leave containers alone.  That is why this works if you get back to your body in time.
#69

Pawain said:
popps said:
McDougle said:
popps said:
keven2002 said:
Arnold7 said:
What good is a non blessed container monsters can’t loot if you die?  Sooner or later you will will lose it when you either forget to or can’t pick up your belongings.  Is it insurable?  If not, really have to wonder about this one.  If it’s not meant to be carried, how would the looting restriction be useful?
Based on the discussion with Kyronix; this item will not be blessed or insurable and he seemed pretty adamant about it. 

Norry said:
So these are preview items, not something they are willing to take feedback on?
I see the vats as to restrictive(10 kegs of 1 type)
The chest is a neat idea, but for a pick that can sell for over 150 mil, not worth losing it to save 8 items from mobs. Make it blessed, and limit what can go in it.(no cursed, no insured, stackable only ect.)

 
I think they will take feedback (like wildfire ostard in past) but I think there are many things they just aren't going to budge on (which is a mistake imo) regardless if the feedback is unanimous. For example, the chest WILL be a Vet reward that is not blessable or insurable and that's non negotiable according to Kyronix. 

I agree that the vat is restrictive and would really only be for decoration because like I've said before; what's the point of potion kegs now when I can stack up to 60k in potions as 1 item? That same amount of potions would be 600 items (kegs) before the vat and will still be 60 items after the vats (you would need 60 vats btw). For the vats to be useful they would need to store up to 60k in potions as 1 item (and 1 vat) as a minimum. I don't see them moving on that though. 

I also agree with you on the chest but it kind of seems like the ship has sailed on that too. I told Kyronix that it doesn't seem like many people would pick this item if it's not insured or blessed and he told me that I didn't have to select the reward.

I also feel the same way about the Carto table; artwork is cool and it follows suit with the other tools but after GM carto there is really no use to make a map ever again. To be more of a useful pick this table would need to give some type of bonus to Carto (maybe increase chances of pulling a gold chest for an hour); otherwise it won't be selected by many.
I told Kyronix that it doesn't seem like many people would pick this item if it's not insured or blessed and he told me that I didn't have to select the reward.

I do not understand what the point was to be, to spend time, work and efforts to create an item which then players, apparently, considering the many indicating non-blessed or not-insurable for this chest, as too much of a downside for them wanting to pick this item.

Sure, @ Kyronix is very right in saying that players do not "have to " select this reward.... but then, why spend time, work and efforts in the first place to make it available ?

I thought, that items were made for players to actually "want" to use them.... if not, then why are they designed, if I may ask '?
Because you specifically you asked for this now the mean monsters won't steal your consumables 
Absolutely, and it is a wonderful thing to have, now that at Treasures of types of Events the decay rate for monsters was greatly accellerated...

Often, when a Monster looted a player's corpse, by the time the player got ressed and back to their corpse, the Monster that had looted them had already died, and the corpse decayed with anything looted from the player with it...

So, this container was not just needed, but MUCH needed, to my opinion....

But make it not blessed and not even insurable ?


So what is to stop the monster from taking the chest?
Mobs stopped taking containers a long time ago. That's why I told players to carry paragons chests.  They loved to take the cursed items and gems and gold from those.  They leave containers alone.  That is why this works if you get back to your body in time.
so all we need to do is carry paragon chests no need for this vet reward at all ?
#70
Skett said:

Pawain said:
popps said:
McDougle said:
popps said:
keven2002 said:
Arnold7 said:
What good is a non blessed container monsters can’t loot if you die?  Sooner or later you will will lose it when you either forget to or can’t pick up your belongings.  Is it insurable?  If not, really have to wonder about this one.  If it’s not meant to be carried, how would the looting restriction be useful?
Based on the discussion with Kyronix; this item will not be blessed or insurable and he seemed pretty adamant about it. 

Norry said:
So these are preview items, not something they are willing to take feedback on?
I see the vats as to restrictive(10 kegs of 1 type)
The chest is a neat idea, but for a pick that can sell for over 150 mil, not worth losing it to save 8 items from mobs. Make it blessed, and limit what can go in it.(no cursed, no insured, stackable only ect.)

 
I think they will take feedback (like wildfire ostard in past) but I think there are many things they just aren't going to budge on (which is a mistake imo) regardless if the feedback is unanimous. For example, the chest WILL be a Vet reward that is not blessable or insurable and that's non negotiable according to Kyronix. 

I agree that the vat is restrictive and would really only be for decoration because like I've said before; what's the point of potion kegs now when I can stack up to 60k in potions as 1 item? That same amount of potions would be 600 items (kegs) before the vat and will still be 60 items after the vats (you would need 60 vats btw). For the vats to be useful they would need to store up to 60k in potions as 1 item (and 1 vat) as a minimum. I don't see them moving on that though. 

I also agree with you on the chest but it kind of seems like the ship has sailed on that too. I told Kyronix that it doesn't seem like many people would pick this item if it's not insured or blessed and he told me that I didn't have to select the reward.

I also feel the same way about the Carto table; artwork is cool and it follows suit with the other tools but after GM carto there is really no use to make a map ever again. To be more of a useful pick this table would need to give some type of bonus to Carto (maybe increase chances of pulling a gold chest for an hour); otherwise it won't be selected by many.
I told Kyronix that it doesn't seem like many people would pick this item if it's not insured or blessed and he told me that I didn't have to select the reward.

I do not understand what the point was to be, to spend time, work and efforts to create an item which then players, apparently, considering the many indicating non-blessed or not-insurable for this chest, as too much of a downside for them wanting to pick this item.

Sure, @ Kyronix is very right in saying that players do not "have to " select this reward.... but then, why spend time, work and efforts in the first place to make it available ?

I thought, that items were made for players to actually "want" to use them.... if not, then why are they designed, if I may ask '?
Because you specifically you asked for this now the mean monsters won't steal your consumables 
Absolutely, and it is a wonderful thing to have, now that at Treasures of types of Events the decay rate for monsters was greatly accellerated...

Often, when a Monster looted a player's corpse, by the time the player got ressed and back to their corpse, the Monster that had looted them had already died, and the corpse decayed with anything looted from the player with it...

So, this container was not just needed, but MUCH needed, to my opinion....

But make it not blessed and not even insurable ?


So what is to stop the monster from taking the chest?
Mobs stopped taking containers a long time ago. That's why I told players to carry paragons chests.  They loved to take the cursed items and gems and gold from those.  They leave containers alone.  That is why this works if you get back to your body in time.
so all we need to do is carry paragon chests no need for this vet reward at all ?
Pretty much.  I kept them until I was near overweight.  Some of them were near empty when I opened them.  The downside is that the cursed items drop in your backpack, but mobs steal those also.

The mobs like the stuff in the chests more than they do your resources. 

The chest is a nice organizer and can be used for other things.  
#71
Pawain said:
Skett said:
so all we need to do is carry paragon chests no need for this vet reward at all ?
Pretty much.  I kept them until I was near overweight.  Some of them were near empty when I opened them.  The downside is that the cursed items drop in your backpack, but mobs steal those also.

The mobs like the stuff in the chests more than they do your resources. 

The chest is a nice organizer and can be used for other things.  
Sounds like this might be where the Devs took the vet reward idea from  >:)
#72
That chest SHOULD be from huntmaster reward. I don't even know why we are discussing about it being a vet reward, it makes 0 sense. There is already plenty of new vet rewards added, and to be fair even if it was a huntmaster reward I wouldnt want one, useless item. But who care about my feedback anyway.
#73
That chest SHOULD be from huntmaster reward. I don't even know why we are discussing about it being a vet reward, it makes 0 sense. There is already plenty of new vet rewards added, and to be fair even if it was a huntmaster reward I wouldnt want one, useless item. But who care about my feedback anyway.
I agree but I don't think they are budging on it being a Vet Reward. I guess technically people could argue it for many things (like the book straps last year) but this one seems like a head scratcher; almost just checking the box to say X new vet rewards have been added. People shouldn't need to risk a vet reward when they use it (we only get 2 a year). 
#74
Maybe just make the chest blessed and it only can hold the consumables that were of the initial concern (petals, fish pies, etc). I feel like that alone would make the chest worth it since that was the main reason the idea was even mentioned.
#75
“100% LRC, blessed bandages, blessed arrows, blessed ninja stars…

heading down a dark road”

#76
Yoshi said:
“100% LRC, blessed bandages, blessed arrows, blessed ninja stars…

heading down a dark road”

I actually agree with you. Between insurance / quivers / bandage belts / ninja belts / blessed items a player's pack is already 90% "safe" from being looted (because they don't drop). Now the idea that consumables will also be "safe" really only leaves scrolls (power/trans/alac) left to be looted.

I decided to knock the dust off my thief this past weekend and it was pathetic because there is literally nothing to steal from people except for their pots & petals (and even then as a non-VvV player I can't steal the VvV potions). They even insure their blackrock stew. Needless to say I didn't have much fun taking him out because if I really wanted potions, I'd just hop on my alchemist.   :'(
#77
Pvpers don't kill you for your aids or petals not even for insurance money they want your PS .....
#78
McDougle said:
Pvpers don't kill you for your aids or petals not even for insurance money they want your PS .....

PvP isn't really about getting rich (except for the PS aspect) but more so about dropping the enemy and "winning" the fight, which is why PvP isn't strictly done at champ spawns and barely anyone duels anymore (it's all about field fighting in groups).

The reason I disagree with making essentially everything blessed isn't because I want to take people's potions for myself (though that is an added benefit); it's because I want to take them out of the fight for a little longer. If everything is blessed (including consumables) and I'm able to drop someone, that person can get rezzed anywhere and within 10 seconds be back in the fight compared to having their resources taken and now they have to hit the bank/house to restock. That's why back in the day when I PvP'ed before LRC suits when I killed someone in a field fight, I'd at least always grab their ginseng/black pearl so that they couldn't have someone rez them and gather their stuff to jump back in the fight right away.

This was also fun when I was on my thief because I'd target people's ginseng as soon as they flagged me and then take out a poisoned dagger to poison them and then use a spear to kill them (without ginseng they couldn't cure or heal...actually was very entertaining). This is exactly what I was missing when I brought my thief out this weekend. Without anything good to steal; I was literally just flagging stealing potions out of boredom but without any way to stop people from casting on me or attacking it just became boring flagging to steal 5 potions and then running away bc I couldn't do much else to stop the attack (like stealing reags or bandaids etc).
#79
keven2002 said:
McDougle said:
Pvpers don't kill you for your aids or petals not even for insurance money they want your PS .....

PvP isn't really about getting rich (except for the PS aspect) but more so about dropping the enemy and "winning" the fight, which is why PvP isn't strictly done at champ spawns and barely anyone duels anymore (it's all about field fighting in groups).

The reason I disagree with making essentially everything blessed isn't because I want to take people's potions for myself (though that is an added benefit); it's because I want to take them out of the fight for a little longer. If everything is blessed (including consumables) and I'm able to drop someone, that person can get rezzed anywhere and within 10 seconds be back in the fight compared to having their resources taken and now they have to hit the bank/house to restock. That's why back in the day when I PvP'ed before LRC suits when I killed someone in a field fight, I'd at least always grab their ginseng/black pearl so that they couldn't have someone rez them and gather their stuff to jump back in the fight right away.

This was also fun when I was on my thief because I'd target people's ginseng as soon as they flagged me and then take out a poisoned dagger to poison them and then use a spear to kill them (without ginseng they couldn't cure or heal...actually was very entertaining). This is exactly what I was missing when I brought my thief out this weekend. Without anything good to steal; I was literally just flagging stealing potions out of boredom but without any way to stop people from casting on me or attacking it just became boring flagging to steal 5 potions and then running away bc I couldn't do much else to stop the attack (like stealing reags or bandaids etc).
Bullcrap!  PvP is all about killing PVMers and stealing their PSs.  How many times do we hear PvPers SCREAM Risk V Reward
#80

Bullcrap!  PvP is all about killing PVMers and stealing their PSs.  How many times do we hear PvPers SCREAM Risk V Reward
Allow me to clarify...

Not ALL PvP is about getting rich. Fact of the matter is that champ spawn PvP is just a small percentage of PvP. Even then, they aren't specifically looking to kill you and take your scroll; they are looking to take over the spawn to scrolls so it doesn't really mean they need to kill you and loot them. 

Majority of PvP is done outside of champ spawns like Yew gate (on ATL) or in the VvV towns because people like the fight and all you get from this is their insurance money and their pots/petals which isn't really going to make you rich from this alone.
#81
Me and some guild mates tried VvV on pac we took every town for days the only time we even saw anyone else wasvif they needed new VvV arties i live and hunt in fel 90% of the time outside of yew gate or an event dungeon i never see reds pop a spawn and ss soon as champ shows there are the reds.. i of course can't speak for Atlantic which is it's own entirely in many ways different game 
#82
Saying that a PVP'er isn't looking to loot scrolls seems to ignore the fact that they show up when the champ spawns and attempt to kill and loot those who just completed it. Oddly enough they seem to avoid the spawn until the champ spawns. I'm sure there are some who would like to take others players consumables to delay their return but the goal appears to be to take the scrolls. If not why bother fighting pvm players and looting the scrolls? I'm know making the container blessed will upset some pvp players but it would make it functional for the majority of people who play this game. 
#83
Riner said:
Saying that a PVP'er isn't looking to loot scrolls seems to ignore the fact that they show up when the champ spawns and attempt to kill and loot those who just completed it. Oddly enough they seem to avoid the spawn until the champ spawns. I'm sure there are some who would like to take others players consumables to delay their return but the goal appears to be to take the scrolls. If not why bother fighting pvm players and looting the scrolls? I'm know making the container blessed will upset some pvp players but it would make it functional for the majority of people who play this game. 
Saying that a PVP'er isn't looking to loot scrolls seems to ignore the fact that they show up when the champ spawns and attempt to kill and loot those who just completed it.

And this happens, to my opinion, because, so far, the Developers ( @Kyronix , can you guys please address this issue ?) while doing something about "Ghost" cams to go back to a Shrine after some time, have not done anything about "Hidden EJ Cams".....

Therefore, these Champion Spawn "Raiders", just have a bunch of free, costless Hidden EJ Cams which they pop up at Spawns or Locations which they want to Monitor, having scripts running which prevent them to log off for inactivity and to Report the player controlling them if there is activity nearby from other players, and if so, they call in their buddies and do the Raids.

Until something SERIOUSLY gets done about these Hidden EJ Cams to make it NOT possible for players to use them as convenient, free Cams that code does not bother, Champion Spawns Raiders will always have it easy to have a "GOD's Eye" on whatever Location they want to keep monitor, and jump in only when the Champ is up to hurt fellow players' gameplay with the least effort.....

Kyronix, PLEASE, can you guys find a smart and working way to make "Hidden EJ Cams" no longer be exploitable by players to easily monitor a whole lot of locations at once ?

Thanks.
#84
This thread is being dragged off topic. Can we please leave the motivations of pvp players aside and get back on track?
#85
Apologies @Mariah; I think I might have started us down that road when I mentioned PvP  🙂

Getting back on topic (and maybe clarifying what I was trying to say). I'd be very surprised if the Devs reverse course on making this container blessed or insurable and honestly I agree with them leaving it as is. With all the things we already currently have in place, as I mentioned before like insurance etc, there is almost zero risk of dying when in Tram. The one risk there currently is (and this is mainly just while in the dungeons) that a monster might loot your heal potions... and now there is a chest that protects them... and people want to make it so even that doesn't drop. So basically when you die in Tram (assuming chest is blessed), what exactly would be left on your corpse and being risked to lose? Keep in mind that players still have the ability to use an undertaker staff and self rez ability with sacrifice.

The chest in my opinion is just a step in the wrong direction period; but now that they said we will get it they can't take it back. The right thing to do in this instance is make it a huntsman challenge reward instead so it's not losing a vet pick in the event someone loses power or some emergency pops up and they end up dying and cannot get back to their body. 
#86
Zero risk of dying? I invite you to any LS EM event. Where not only you die but the mob pulls your ghost back into him over and over.  Players without staffs can't find their bodies in the mangled piles of humans and pets.
#87
Pawain said:
Zero risk of dying? I invite you to any LS EM event. Where not only you die but the mob pulls your ghost back into him over and over.  Players without staffs can't find their bodies in the mangled piles of humans and pets.
Sorry it should have read more like "zero risk FROM dying". Plenty of ways and times people will die in Tram but what I meant was that when you do die; if you can't make it back to your body then what are you really losing? Some potions & petals? I've had my corpse decay during the few events I've gone to as well... no loss for me except for maybe a bag of sending and a couple of loose runes.
#88
"Improved server performance for several monster AIs"
I was hoping that this meant they'd finally fix the stupidity of some pet AIs, such as Magery Mastery pets casting Bless and Arch Cure on their opponents, or trying to channel Death Ray at point blank range while being melee attacked, but nope. At worst, i was thinking it might've meant that mobs will react much faster to receiving damage after hitting a Mirror Image.
Instead, it means that Tamers can't bring pets down to the underwater Shadowlord boss encounter anymore :/
#89
“Can still take pets into UW, using auto pet log out combined with a help stuck bug”
#90
"Improved server performance for several monster AIs"
I was hoping that this meant they'd finally fix the stupidity of some pet AIs, such as Magery Mastery pets casting Bless and Arch Cure on their opponents, or trying to channel Death Ray at point blank range while being melee attacked, but nope. At worst, i was thinking it might've meant that mobs will react much faster to receiving damage after hitting a Mirror Image.
Instead, it means that Tamers can't bring pets down to the underwater Shadowlord boss encounter anymore :/

Instead, it means that Tamers can't bring pets down to the underwater Shadowlord boss encounter anymore :/

Talking about this, since it is not the only place where pets are not wanted (Castle Blackthorn comes to mind...), does anyone know the ratio about this adversity towads the Taming template ?

I mean, it is not like there is places where Warriors are forbidden to hold their Weapons or, with the exception of Towns and limited to some offensive Area spells, where Spellcasters are forbidden to cast, it is not like in UO, other then Tamers, there are such severe limitations to other templates possible behaviour.....

Why is it, that most always it is Tamers who are severely nerfed or limited in their gameplay ?

MoBs using area spells thus invalidating the ability of Tamers to use Veterinary on their pets, retargeting code always switching the attention of the MoB from the pet onto the Tamer, thus forcing the Tamer to always have to break aggro, special, Paragon MoBs revealing some 12+ tiles away and even across Walls and other obstacles which, combined to the retargeting code, make it quite severely difficult for Tamers to stay anywhere close to their pets in order to be able to heal them (something which has no effect or consequences on Warriors) Dungeons where the Crystal Ball of Pet Summoning does not work, and thus Tamer have to walk their pet in, with all of the associated negative consequences of this for pets which are not rideable and are continuously aggravated by MoBs as the Tamer proceeds down the Dungeon, and also Spawns where, flat out, pets are not allowed, not to mention, damage from pets having been halved....

And I am sure that I forgot to mention some other nerfs which, over the Years, Tamers have been subject to from Developers...

To my opinion, no such adversity has been directed to neither Warriors nor Spellcasters from Design...

So, WHY is that, Tamers are so much interested by nerfs, over and over ?

And, please, do not bring up because Tamers where "farming" Spawns because there is players doing this just the same, and with much better results, I think, using multiple Warriors (usually Sampires) being scripted to fight syncronously using Third Party applications....

Dear @Kyronix , would you be so kind to shed some light on "why" the Developers in UO, over the Years, have wanted to nerf so much Taming while Warriors and Spellcasters have not been given the same attention when it comes to nerfing their abilities in carrying out their ways of fighting ?

Thanks.
#91
Nerfing tamers... that's a good one lol

Pet training totally "nerfed" tamers right? The ability to pick the pet stats/skills/specials? Oh the travesty!!! 

Meanwhile tainted leech life and high end bosses doing 60damage per hit to a sampire on a swampy have been made for several high end things.

But yea... tamers have been wronged all these years  :|
#92
@popps you can not bring pets, fly or be mounted in castle Blackthorn because the devs and EMs meet there. And do not want a room full of flapping.

You know you can claim pets at the hitching post in the dungeon there. And use them to fight.  Exactly why do you need your pet at the governor's meeting?

Or you can say dungeon blackthorn at a corrupt portal and you and your pet go right to that hitching post where the two of you can go fight Captains. With no disruption.
#93
"Improved server performance for several monster AIs"
I was hoping that this meant they'd finally fix the stupidity of some pet AIs, such as Magery Mastery pets casting Bless and Arch Cure on their opponents, or trying to channel Death Ray at point blank range while being melee attacked, but nope. At worst, i was thinking it might've meant that mobs will react much faster to receiving damage after hitting a Mirror Image.
Instead, it means that Tamers can't bring pets down to the underwater Shadowlord boss encounter anymore :/
I think this is collateral damage while trying to fix an "exploit" that has been going on for more than 10 years.

For such "exploit", it should be debatable whether it should be re-classified as "design intent" instead since the Dev knew but did nothing = why now. 

Personally for underwater, I don't see why they need to block pets underwater.

The debate is perhaps "how could pets dive underwater logically when they can't swim?
Yeah right, does that mean the character needs to wear the diving gear 100% of the time when underwater?

What is the definition of "design intent"? Is it based on logic or game design that is subjective to what the Dev has in mind? In any game, the rules and design can be changed anytime - because the game is meant to be fun.

And if allowing pet is more fun why not? We don't play a game because it is logical but because a GAME is FUN - it's that short 1-hour entertainment after work away from serious logical real-life issues!

So cut the crap about design intent or what should "logically" be in a game because many things in a game do not always follow "logic". If anyone wants logic then don't play fantasy games.

I would vote to put pets back into Underwater - if not then please don't allow characters to switch out Diving gear when underwater. That said, might as well remove the underwater encounter and call it a design flop. 





#94
@Seth you are assuming the exploit was being able to have pets underwater.  Since the devs never say what the actual exploit was it is more likely having pets underwater enabled someone to execute an exploit that is only doable with pets. For example the exploit might have allowed dupping of items but in order to dup you needed to have pets underwater.
#95
TimSt said:
@ Seth you are assuming the exploit was being able to have pets underwater.  Since the devs never say what the actual exploit was it is more likely having pets underwater enabled someone to execute an exploit that is only doable with pets. For example the exploit might have allowed dupping of items but in order to dup you needed to have pets underwater.

I didn't assume.
I knew there was a complain about such "exploit" and then recently someone complained that its no longer working.
I have to be honest that I have been using that method to get my Swampy under water so that I can ride it.
I could also use an ethereal but since the boss is tough I don't mind having extra damage reduction from Swampy.
I have not been playing much hunting to validate if it still works.
I think tamers are affected but not so much for warriors on swampy.
I opine its a waste of time to fix such an "issue" since they claimed their programmer(s?) are swarmed by NLS.
I would rather they reallocate their thin resource(s) to fix the bugs that really matters, and improve item usability = customer satisfaction.
#96
Seth said:
"Improved server performance for several monster AIs"
I was hoping that this meant they'd finally fix the stupidity of some pet AIs, such as Magery Mastery pets casting Bless and Arch Cure on their opponents, or trying to channel Death Ray at point blank range while being melee attacked, but nope. At worst, i was thinking it might've meant that mobs will react much faster to receiving damage after hitting a Mirror Image.
Instead, it means that Tamers can't bring pets down to the underwater Shadowlord boss encounter anymore :/
I think this is collateral damage while trying to fix an "exploit" that has been going on for more than 10 years.

For such "exploit", it should be debatable whether it should be re-classified as "design intent" instead since the Dev knew but did nothing = why now. 

Personally for underwater, I don't see why they need to block pets underwater.

The debate is perhaps "how could pets dive underwater logically when they can't swim?
Yeah right, does that mean the character needs to wear the diving gear 100% of the time when underwater?

What is the definition of "design intent"? Is it based on logic or game design that is subjective to what the Dev has in mind? In any game, the rules and design can be changed anytime - because the game is meant to be fun.

I would vote to put pets back into Underwater - if not then please don't allow characters to switch out Diving gear when underwater. That said, might as well remove the underwater encounter and call it a design flop. 


The underwater issues, tradeoffs, and some more significant suggested fixes are covered in these threads:
https://forum.uo.com/discussion/10133/underwater-bugs
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