I suggest healing needs to be looked over, anyone can bleed a person with healing non stop and cause their bandaids to heal for nothing.. from the way I understand it bleed is supposed to be treated similarly to poison but it currently only takes away the bleed effect doesn't take it away and heal for less (actually sometimes it does but not always and this is at 120 anatomy 120 healing with enhanced bandages) just nullifies bandages outright if bleed is stacked or bleed is hit with splinter.. please consider fixing this its really random how often it takes off bleed and heals (almost never) I have been testing this had someone hit me with a bleed 19 damage hit my bandage only stopped bleeding didnt heal anything at 120/120 with enhanced bandage....
This has always been the case
its broken if i were to fight anyone with healing i can non stop bleed them and they will never get a heal off with the bandage only take away the bleed and you can use a non splinter weapon and do this also and they will only stop the bleed almost 90% of the time.. and even if this is how its intended to work I believe it needs a buff
Okay... I think I have an honest solution to this... honestly think healing needs a buff yes its fast and can heal for a lot but a good player willing to bleed a lot and do over 19 damage can nerf a ton of skill very fast perhaps make it so bandages dont slip after taking only 19 damage in pvp just it up some?
Or have bandages cure the poison and do a lesser heal on top at higher levels
You say healing needs to be looked at then mention bleed six times. Man I never thought I'd hear someone brought down to their knees from bleeding for like a decade now.
the content of del's post is pretty bad, but the one nugget there is healing mastery wouldn't be so bad. I could see stacking the mastery with some other enhanced healing benefits that could make some fun things to play.