So what’s the deal here, are those pets that were deliberately enhanced through exploits ever going to be addressed? The shard I play on is rife with them, mostly CU’s and Hiryu’s, all completely maxed on all stats and regens. As if there isn’t enough hate toward tamers from the non tamer groups already.
I mean, it’s not as if the process used to build those pets was something you could accidentally stumble into. So whatcha got to say? Should we expect a revert on those to stats within normal range?
They do no more damage than your pet that is built correctly. They should fix this by allowing all pets to max out in all categories. We would see more pets than Cu Sidhes and Hiryus being used.
I remember they did this once before and some legit pets were affected. They need to ensure no collateral damage.
New legacy is all that matters acceptance is the key
There are other creative solutions available that wouldn’t require changing stats on any pets.
For example, using the values I outlined above you could easily establish a ratio to determine a percentage over capped a pet is. Code that overlap into the damage formula for various MOBS. I’d use an x^y formula where x is the damage profile and y is the percent over capped.
in this scenario if a legit pet would get hit for 100 points, a pet 10% over cap would get hit for 158. 15% over cap gets hit for 199, or roughly double. Many of the exploit pets I see would be in that 15% range.
this way nobody loses their sentimental pet, but there would be a substantial penalty if they want to hunt it.
Pets roll values for each stat when they are made. There was no intensity for all pets until values were assigned for all of those stats.
It is easy to calculate the intensity of a pet on Cah.
But does the game ever calculate intensity of a pet?
There was no reason to have a total intensity calculated in the game for pets before the revamp.
Pets are spawned with set minimums and maximums.
There are some pet types that will auto change slots when the game detects they have too much stats for a given slot.
So the game may not calculate a pets intensity on the fly.
I don't know .
Would be great to see the list of upcoming bugfixes all up.