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How about something to protect against curses for some time like Orange petals do with poison ?

Started by popps · 2021-11-11 · 46 posts · General Discussions
#0
Yes, Enchanted Apples remove Curses, yes, the Chivalry spell Remove Curses removes Curses, yes, the Curse Remove Talisman removes Curses like the Chivalry spell YET, all of these, do not last for an X time but, only remove whatever Curses are there the moment that they are used.

Which, I noticed, is useless, because, the split second that one eats an enchanted apple, or casts the Chivalry Remove Curse spell, or uses a charge on the Curse Removal Talisman, some monster from the spawn will, inevitably, cast those Curses again, and again, and again, and again some more...

To the point that, I no longer bother removing them because I find it pointless since they are then, inevitably, cast on my Template back again, inexorably........

There used to be a saying that the only certainty in life was death well, I feel it as necessary to add to that, the chance that some creature with spell casting abilities in the game Ultima Online will cast Curses on a Template isalso a certainty in life.....

Yes, having Magic Resist on a template helps not getting Cursed yet, not all templates can accomodate those Resisting Spells points.... this would be something to come to the aid of those templates who cannot "squeeze" Resisting Spells skill points on their template.....

So, as I said, since I have realized how pointless it is to remove curses, as they get cast on my template right away, the split second that I remove them, now I no longer bother and I try to get used to play while having them on my Template, as if they are a permanent thing to have to get along with...

Why not then, at least, give to UO players something, an eatable, for example, or a magic fish pie, some new cooking recipe, whatever, that was to enable players to Remove Curses from their template for some time (that is, new curses cast on them over the course of that eatable would not "stick" to the Template with a message saying "you resist to that Curse"....), so that now yes, it would actually make sense to remove them because, at least for X time, the player could play without being under the effect of these Curses ?

Just a thought.....
#1
Resisting spells...
#2
McDougle said:
Resisting spells...
Yes, having Magic Resist on a template helps not getting Cursed yet, not all templates can accomodate those Resisting Spells points.... this would be something to come to the aid of those templates who cannot "squeeze" Resisting Spells skill points on their template.....


#3
Once again this boils down to choices,  tough choices. But with the ability to have even 800+ skill points entirely possible choices. Nothing needs to be added or "fixed"..
#4
McDougle said:
Once again this boils down to choices,  tough choices. But with the ability to have even 800+ skill points entirely possible choices. Nothing needs to be added or "fixed"..
100% agreed.  Once again, another 'My template can't deal with X, change it so I can.' request.  Curse really doesn't affect you much in PvE.  If it's really affecting you that bad you need to have a good long, hard look at your template.

Call this a troll post but, I see this thread being locked in a day or so.
#5
Yea IBTL
#6
Adding cooking or alchemy items wouldn't be horrible but how about crazy things like hail storm not working on provoked creatures or ghost mobs or dozens and dozens of other long standing bugs first....now that'd be a new legacy.....
#7
McDougle said:
Once again this boils down to choices,  tough choices. But with the ability to have even 800+ skill points entirely possible choices. Nothing needs to be added or "fixed"..
How so, when Resisting Spells "also" prevents getting poisoned from poison spells and, yet, we do have Orange Petals which do that for X time without having Resisting Spells ?

Why then, we can have orange petals for poison but, for curses, it should be a "matter of choices"^

Looks to me some double standards, doesn't it ?
#8
popps said:
McDougle said:
Once again this boils down to choices,  tough choices. But with the ability to have even 800+ skill points entirely possible choices. Nothing needs to be added or "fixed"..
How so, when Resisting Spells "also" prevents getting poisoned from poison spells and, yet, we do have Orange Petals which do that for X time without having Resisting Spells ?

Why then, we can have orange petals for poison but, for curses, it should be a "matter of choices"^

Looks to me some double standards, doesn't it ?
Poison interrupts almost all spells including barding masteries, it tiks for damage constantly and does not let you heal (some abilities are excluded, confidence for example) till it's gone.  Curse does... nothing.

You already answered your own request with 'the split second that I remove them, now I no longer bother'.

No double standard, poison by it's design is much more of a hindrance, curse is just a minor inconvenience.
#10
“Stone form will make you immune to many curses”
#11
Yoshi said:
“Stone form will make you immune to many curses”
Stone form, though, to be most effective, needs not just 120 Mysticism but, along with it, also 120 Focus... quite an heavy toll in skill points to be not bothered by curses...

At that point, better some Resisting Spells skill points although, depending on the Eval Int and Magic of the MoB casting the curses, chances are, that 120 Resisting Spells to be most effective against them would be needed, ain't it ?

But my argument, was for those Templates with no room for neither Resisting Spells skill points, nor Mysticism and neither Focus.... how could they get given a way to block curses other then having to use tons of Curse Removal charges on a Talisman, or cast the Chivalry Spell Remove Curse non-stop, or eat Enchanted Apples till they explode from being too full of them.....
#12

popps said:

But my argument, was for those Templates with no room... blah blah
You want everything on one template.... No!

Curses... are... trivial...

Lock this now... please.

#13
Can I have a petal for Vampiric Embrace... its wasting 100 Necro skill points.

😂
#14
Accept this for what it is. Popps played a few minutes and got cursed. Now he wants to change the game for his selfish motives as usual 

This contradicts his threads about wanting unused skills to be useful.
He has finally noticed templates are packed already.

He now wants useful skills to be overridden by eating something. Orange petals only override a spell not a whole skill.

Making choices is one of the reasons UO has lasted so long. We are not copies of each other.
#15
I am sure glad the dev's don't listen to any of this. Imagine how awful the game will become if he gets his own way..........
#16
Maybe he suggested shard bound when no one was looking? lol
jk
#17

Curses... are... trivial...

Curses are trivial.... OK, then, what is the big deal of seeing something in the game that was to work like Orange Petals for Poison ?

That is, rather then merely remove the curses which then MoBs stick again on the template, have it a lasting effect for sometime which would not permit for that time to have the Curses be again put on the character....

Curses... are... trivial...

So, why not have something in the game to end this mere annoyance ?
#18
popps said:

Curses... are... trivial...

Curses are trivial.... OK, then, what is the big deal of seeing something in the game that was to work like Orange Petals for Poison ?

That is, rather then merely remove the curses which then MoBs stick again on the template, have it a lasting effect for sometime which would not permit for that time to have the Curses be again put on the character....

Curses... are... trivial...

So, why not have something in the game to end this mere annoyance ?
Something like remove curse? Or cleansing winds ? Or resisting spells?? If only there was something...
#19
@popps actually they are trivial for swords users or fencers. They require so little stamina to keep max speed.

They do affect macers but apples work just fine. There is no delay to use another and they cost 200 gold each.
Also can make them cheap.

Yes curse removal is a spell in multiple magics. 

Move to the next trivial thing that catches your eye when you play 10 more minutes.
#20
Chivalry remove curse takes 5 skill every human can cast it..
#21
McDougle said:
popps said:

Curses... are... trivial...

Curses are trivial.... OK, then, what is the big deal of seeing something in the game that was to work like Orange Petals for Poison ?

That is, rather then merely remove the curses which then MoBs stick again on the template, have it a lasting effect for sometime which would not permit for that time to have the Curses be again put on the character....

Curses... are... trivial...

So, why not have something in the game to end this mere annoyance ?
Something like remove curse? Or cleansing winds ? Or resisting spells?? If only there was something...
And "how long" do they last ?

A split second.... then, one gets cursed all over again, and again and again, to the point that, removinf curses with whatever one wants to use, becomes pointless since, the split second that one removes them, one gets cursed back again....

It becomes an annoyance, rinse and repeat all over again....

I cannot see how there may be players enjoying doing the same things all over again, and over and over and over...
#22
Adjust your stats and accept you're gonna be always cursed..
#23
Pawain said:
@ popps actually they are trivial for swords users or fencers. They require so little stamina to keep max speed.

They do affect macers but apples work just fine. There is no delay to use another and they cost 200 gold each.
Also can make them cheap.

Yes curse removal is a spell in multiple magics. 

Move to the next trivial thing that catches your eye when you play 10 more minutes.
That's not the point that enchanted apples might be cheap or that a simple spell like remuve curse can remove them....the argument that I am trying to bring up is, the "annoyance" to have to do it over and over and over and over some more because, the split second that one removes curses, they are cast again by some spellcaster among the spawn....

Endlessly.....

How is this fun, having to repeat the same moves over and over and over again ?

Doesn't it get old ?
#24
#25
@popps maybe we should Target the mob and the game calculates how many hits it would take to kill it. Then  it just dies so we don't have to do each annoying swing.

#26
Since this thread is pretty much a dumpster fire: Ill actually put something useful.  

The most effective way to keep swinging at max spd (Im assuming this is the primary complaint), set your stamina on your build to compensate for the loss that you would receive from a debuff at 120 mage/eval.  
If the swing spd calculator tells you that you require 35 ssi and 150 stam, run 168 stam on your suit. 
If you get cursed, you are still good to go. 
 Its generally the way you should do it anyways, as even with resist on your template. you have to wait for the shortened duration of the debuff to play through. 

Happy farming!
#27
Time for a lock I think.  Nobody agrees with you Popps.  You are just going o have to find a way, there are plenty of solutions here, but as ALWAYS you don’t listen to advice ams just try to counter everything.  

It must be awful being you 
#28
Time for a lock I think.  Nobody agrees with you Popps.  You are just going o have to find a way, there are plenty of solutions here, but as ALWAYS you don’t listen to advice ams just try to counter everything.  

It must be awful being you 
Solutions for what ?

Having to eat enchanted apples as if there was no tomorrow, or to have to cast Remove Curse over and over, mindlessly ?

Seriously ?

That is what some people consider as "fun" ?

WOW......
#29
Kaz said:
Since this thread is pretty much a dumpster fire: Ill actually put something useful.  

The most effective way to keep swinging at max spd (Im assuming this is the primary complaint), set your stamina on your build to compensate for the loss that you would receive from a debuff at 120 mage/eval.  
If the swing spd calculator tells you that you require 35 ssi and 150 stam, run 168 stam on your suit. 
If you get cursed, you are still good to go. 
 Its generally the way you should do it anyways, as even with resist on your template. you have to wait for the shortened duration of the debuff to play through. 

Happy farming!
That is what I am doing....

That's why I said that I no longer bother getting cursed and to remove the curses.... I just "compensated" as you said, and let the curses stay as if they were not there.

Still, I think that there should be a better way.

I do not see why there could or should not be "something" like an eatable, that was to protect from getting cursed (other then the resisting spell) for X time like the orange petals do with poison.

But if there is people who think it as fun to eat enchanted apples a go-go, or having to mindlessly cast the Chivalry spell Remove Curse "non-stop", well, good for them......
#30
popps said:
Time for a lock I think.  Nobody agrees with you Popps.  You are just going o have to find a way, there are plenty of solutions here, but as ALWAYS you don’t listen to advice ams just try to counter everything.  

It must be awful being you 
Solutions for what ?

Having to eat enchanted apples as if there was no tomorrow, or to have to cast Remove Curse over and over, mindlessly ?

Seriously ?

That is what some people consider as "fun" ?

WOW......
@popps I don't think anybody says it is fun to be cursed. 

Perhaps, it may make sense for any remove curse to have an immunity effect say for 10 or 20 secs. 

Meaning when he gets cursed again, he won't feel the effect because he has residual effect from anti-bodies from the anti curse vaccine 

 😂

If 100% immunity is not right, then maybe scale to 80 ot 50% over say 10secs or 5 secs period... 



#31
Seth said:

Perhaps, it may make sense for any remove curse to have an immunity effect say for 10 or 20 secs. 

Meaning when he gets cursed again, he won't feel the effect because he has residual effect from anti-bodies from the anti curse vaccine 

That was my point....

I just see it as pointless to Remove Curses only to get cursed back again the split second that one has removed those curses, however they did it.

Instead, if removing cursed had, as you say, some lasting effect, at least, depending for how long  the immunity effect was to last, it would not be that mindless, restless ON, OFF, ON, OFF, ON, OFF....

I think, that it would make it for a more enjoyable gameplay, unless there really are players who enjoy having to remove curses non-stop, over and over, as if there was no tomorrow.....
#32
@popps so instead of casting those annoying curses, What should these low HP Mobs do?

Back at you. The devs will not change their attacks without something that causes harm to us.

What should these mobs do instead?

Make a useful post for a change.
#33
popps said:
Seth said:

Perhaps, it may make sense for any remove curse to have an immunity effect say for 10 or 20 secs. 

Meaning when he gets cursed again, he won't feel the effect because he has residual effect from anti-bodies from the anti curse vaccine 

That was my point....

I just see it as pointless to Remove Curses only to get cursed back again the split second that one has removed those curses, however they did it.

Instead, if removing cursed had, as you say, some lasting effect, at least, depending for how long  the immunity effect was to last, it would not be that mindless, restless ON, OFF, ON, OFF, ON, OFF....

I think, that it would make it for a more enjoyable gameplay, unless there really are players who enjoy having to remove curses non-stop, over and over, as if there was no tomorrow.....
The only thing permanent is resisting spells, which is a prevention and block.

Removing curse by Apple and spells are quite useless because we get cursed again the second it’s removed. I also don’t bother removing curse anymore, which makes the spell or food redundant.

@Kyronix
Instead of adding restrictions or cool down nerf, it’s time to make others more useful. Not always nerf and nerf.
#34
Why are threads like this allowed to continue people get frustrated with the OP unwillingness to accept any suggestions or advice and every single time it goes down hill ...
#35
popps said:
Time for a lock I think.  Nobody agrees with you Popps.  You are just going o have to find a way, there are plenty of solutions here, but as ALWAYS you don’t listen to advice ams just try to counter everything.  

It must be awful being you 
Solutions for what ?

Having to eat enchanted apples as if there was no tomorrow, or to have to cast Remove Curse over and over, mindlessly ?

Seriously ?

That is what some people consider as "fun" ?

WOW......
How old is this game ? 
People have lived with this world shattering problem for over 20 years

get over yourself will you

YOU are the only person here with this problem

what does that tell you?

nobody cares about your problem.  So just stop with this nonsense 


#36
Let’s just take a look here

you joined the forums  in 2019

you have posted 2590 times in this time

REALLY?

Something not quite right there Popps 


#37
I think we need to look past what was suggested in the OP but look at potential and constructive areas to improve. 

@popps wrote a lot and those related to trying to save resist skills points or eating a new type of food has been shot down.

But current methods of removing curse, is it not a good idea to have cool down or immunity for 10 or 20 seconds. It’s not as if this will break anyone’s game but I see benefits for everyone. 
#38
I'd rather have an immunity from losing Fame for a period of time.

Like I said, What are these low HP easy to kill Mobs supposed to do?

They cast spells and annoy us instead of doing 60 damage hits.

Also it is pretty easy to get enough stamina and SSI to avoid the curses from slowing down swing speed for a Swordsman or fencer.  I just truck on thru on my macer even tho it does lower his speed.  I eat maybe 3 apples an hour now.  

If he really was bothered by curses he should have asked how others counter them.  

Common answers: Magic Resist Skill, Apples, Have enough stamina so they do not matter.
Learn from others how to play better and move on to the next obstacle.
#39
Pawain said:
I'd rather have an immunity from losing Fame for a period of time.

Like I said, What are these low HP easy to kill Mobs supposed to do?

They cast spells and annoy us instead of doing 60 damage hits.

Also it is pretty easy to get enough stamina and SSI to avoid the curses from slowing down swing speed for a Swordsman or fencer.  I just truck on thru on my macer even tho it does lower his speed.  I eat maybe 3 apples an hour now.  

If he really was bothered by curses he should have asked how others counter them.  

Common answers: Magic Resist Skill, Apples, Have enough stamina so they do not matter.
Learn from others how to play better and move on to the next obstacle.

Yup, I know how to over spec stamina, have been doing that. Is there any solution for HP, which is a bigger issue for me.
#40
My macer uses toughness for HP.  More annoying than curse is the things that drain mana so I lose toughness and have to recast.  But, that's how they fight us.

I just got my swordsman to 140 HP.  That helped a lot.  

For me the magic number is staying above a base of 130HP and I seem to be able to last longer.

I have healing  not a sampire.

Having kinda smart enemies makes the game funner.  Just like in sports, you only get better when you play against someone better than you.
#41
Pawain said:
My macer uses toughness for HP.  More annoying than curse is the things that drain mana so I lose toughness and have to recast.  But, that's how they fight us.

I just got my swordsman to 140 HP.  That helped a lot.  

For me the magic number is staying above a base of 130HP and I seem to be able to last longer.

I have healing  not a sampire.

Having kinda smart enemies makes the game funner.  Just like in sports, you only get better when you play against someone better than you.

Yup the more HP the merrier, several times I recalled off with less than 10HP because the paras drained my mana to slow down my escape.

I have 150 already before using the Balron armor. After using that with extra strength, it does not help maintain my HP at 150 after curse.  

The worst curse bring it down to 140 or 139 I think. I never remember running around with 150 HP because it's always in cursed state. The moment I remove it, it's cursed again, so eventually nobody bothers.
#42
Popps

I assume you have finally made a sampire

can you add a detailed list of the skills template you decided to use

it looks like you do not have high resisting spells but lets make sure

instead of trying, and as always failing to get the game changed to suit you, lets look at what you have got and go form there.

All other people use this and Gen Chat and guilds and discord and icq to learn and adapt. Obviously you do not have any of these options and just want the devs to change the game for you. THE YW ILL NEVER DO THIS AS YOU ARE IN THE MINORITY.

Please, PLEASE understand this

But lets se if you will, FOR ONCE answer a question

so again,

WHAT IS YOUR SAMPIRE TEMPLATE?
#43
@Popps ;   Honestly.... learn to play your warriors and look into your book of Chivalry!!!! What you ask has existed for a long time ;)
and no... I haven't read the whole thread!




@Mariah plz lock this thread  - this is more than silly !

#44
The later part of this is not about whether there is any way to remove curse. 

What we are saying is all these methods are useless because you can remove it in one second, and the next second they can curse you again. This has made Chivalry, Mysticism and Apple remove curse useless. 

The only thing useful is Resisting Spells because its permanent as long as you have it in the 720 skills. 
#45
These threads seem very popular.
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